Thanks for replying, but there was absolutely no need to go into my incorrect point of view, which I already knew was incorrect due to others.Halogen- wrote:
going to bump because this is a feature that needs to happen, it will benefit all mappers It does not. How will it help people when they are strongly annoyed by it? Yeah, it does not
also going to shoot down the below post, because if you're going to have a negative reason for something, you need to make sure you're right:- Taiko is nowhere near as pitch-intensive as osu!mania; if mapping for pitch is improved in osu!mania, it will most certainly be improved in Taiko Seriously? I honestly never knew that. Good to know thobaraatje123 wrote:
Back to my point for Taiko mappers
This should never happen
<<Some tekst which was incorrect>>
Also, it would just sound terrible if you use it to check a map/mod
I strongly disagree with this, and I'll try to do as much to ever prevent this from happening
- You absolutely should not be advocating against this idea when those in support of it actually have musical ears/backgrounds and understand differences in tonality and you admit that you don't at least know how to "call the pitch of a number".
I already said I made a mistake, because I thought (due to personal experience with Audacity, which then apparently didn't raise percentally, like I thought it did, as when I hightened pitch, it SEEMED that the higher pitched notes were much higher then the lower pitched note, then they were before, but I guess that only seemed so. Due to that, I thought this was the case. Also, I DO know "how to call the pitch of a number", which is hz, but I do NOT know what values are appropriate for music, which is why I said that, and used completely random values<<Some tekst which was incorrect>>This does not work at all in practice. You cannot arbitrarily say that a note is tuned at X frequency because musical notes have fixed and finite frequencies which increase by a multiple of 2. Additionally, numerical difference in frequencies are not directly correlative in difficulty to separate reasonable tones -- it will be equally easy to discern a 7th octave A at 3520 hz and 7th octave A# at 3729 hz (difference: 209 hz) as it will be to discern a 3rd octave A at 220 hz and 3rd octave A# at 233.1 Hz (difference: 13.1 hz, or < 1/10 the previous difference). Because your argument relies on the "separation" of "note tuning" and doesn't account for no difficulty change in discerning notes within audibility, it's completely invalid. I know already because Shoegazer explained That I should read you previous post, which I before my post didn't honestly read completely, only skimmed Also, these numbers nearly give me a headache, which such big numbers >_<holiday is bad for the brains xD
It also sounded a little harsh ;-;
But still, subjectively, I still have an opinion, that it would just ruin the song and sound bad. That's an opinion you can't shoot, as it's not a factual opinion but a... uhm... a regular opinion.
I just dislike having lower pitches. Take a look at the DSi's and the 3DS's Music player.
Going up increases the pitch, going down decreases the pitch
Going right makes it go faster, going left makes it go slower
Bottom left, is probably this feature at 33%, and believe me. It sounds Terrible
Higher pitched slow, is also terrible. Normal sound slow, sounds good. With fast, High and normal sound good, while low still feels terrible, but quite feasible here though
Also, I love it, how most of the people who respond here negatively are active mappers (with the exception of mania mappers and the OP), which already shows most mappers strongly disagree, and that I'm not the only one who does.
Due to reason stated above, I think Taiko and Mania are fine by this, but Std/CtB are not, because they follow rhythm, which at a lower pitch can be harder to hear