I agree. While not a taiko player, in mania you have to respond to the tiniest elements within music from around 4.7 stars and up. Degrading that element, whatever it may be, that is 100ms or so in length to utter crap is just not right.BilliumMoto wrote:
You're right, it's much less important for ctb and standard to follow the music's rhythm very accurately, but that's no reason to make Taiko and Mania mappers suffer.
Thank you, I mean -- it's nice to see someone who is an active QAT for the part of the game that requires the most detail in beatmapping in support of this idea. It's equally as important to realize that there are multiple proficient users, including Starry-, who again, is a QAT who are having to utilize external tools.Starry- wrote:
I'm still supporting this as it will be a huge help to a majority of mania mappers. I shouldn't be having to switch to audacity to slow a part of an mp3 down using pitch shift just to hear it's snap. And no, in mania you are required to have the right snap on anything when mapping - you aren't overmapping at all by doing so.
I honestly don't see what the fuss is with everyone saying they hate the song when slowed down in pitch shift. If necessary a toggle can be added but 'listening to nice music when trying to find correct snaps' should be the least of your concerns when making a beatmap. It's quite a shame people are using this reason for the basis of their argument against this feature request.
That's your opinion.Baraatje123 wrote:
I strongly disagree
That's also your opinion.Baraatje123 wrote:
When I mod/map, and it plays at 25%, I don't want my ears to die because of horrible pitch
you know that's how it should be, technically, but "that doesn't mean people will like it." Why are you speaking for others and assuming that they all share the same opinion as you?Baraatje123 wrote:
I know, technically, that's how it should be, but that doesn't mean people will like it
...Baraatje123 wrote:
Yes, it can be useful for Taiko/Mania, but not for the other modes, and it'll only be annoying as heck to listen to, make ensuring correctness even harder
Hopefully this is a reason to not add it, as everything will be visible there. If things aren't visible there, there is no (remarkable) soundMrSergio wrote:
Tbh, I have no arguments against it, looks cool
On a side note... From what I know the new editor coming with osu!next should also have the song's spectrum under the timeline... Wouldn't that suffice to the same issue?
...Bara- wrote:
Hopefully this is a reason to not add it, as everything will be visible there. If things aren't visible there, there is no (remarkable) soundMrSergio wrote:
Tbh, I have no arguments against it, looks cool
On a side note... From what I know the new editor coming with osu!next should also have the song's spectrum under the timeline... Wouldn't that suffice to the same issue?
helpful, but not the end-all, particularly for songs that are a bit more noisy or have more muddled sounds in a tight frequency rangeMrSergio wrote:
From what I know the new editor coming with osu!next should also have the song's spectrum under the timeline... Wouldn't that suffice to the same issue?
What the current algorithm does is nothing special. It just takes a part of the sound like 5ms for example, cuts it out and puts it a bit later. What you get is choppy audio from all the "holes" moving the parts forward and the audio sounds like you were spamming the play/pause button at 280 bpm or so. If someone is mapping a high bpm map, then it's easy to mistake the start of one of those as a note as it's really hard to distinguish what is what at that levelBara- wrote:
Wait... Does the current setting create new sounds?
you are an idiot. get out.Bara- wrote:
I strongly disagree
When I mod/map, and it plays at 25%, I don't want my ears to die because of horrible pitch
I know, technically, that's how it should be, but that doesn't mean people will like it
Yes, it can be useful for Taiko/Mania, but not for the other modes, and it'll only be annoying as heck to listen to, make ensuring correctness even harder
My thoughts, this isn't the kind of stuff where peppy would be against a toggle.Loctav wrote:
I don't feel like repeating all the pro's and con's of both methods again, so if anything, I would agree to a new method, as long as the current one stays as an option, making both methods selectable in the edtior and therefore giving everyone the method they need to analyze the song to the extend they require to do.