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Kobaco - Moseupeun biseuthaedo gyeolgwanun jeongbandae

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Topic Starter
Mouse Player
This map has been deleted on the request of its creator. It is no longer available.
VTC
불필요한 초록선 제거했고

끝부분좀 손봤습니다

받고 재업로드 부탁~


다운로드
HabiHolic
E x T r a

Habi's Extra
osu file format v14

[General]
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[Metadata]
Title:Image is alike but result is the complete opposite
TitleUnicode:모습은 비슷해도 결과는 정반대입니다
Artist:Kobaco
ArtistUnicode:Kobaco
Creator:LifeTree
Version:Habi's Extra
Source:
Tags:
BeatmapID:0
BeatmapSetID:-1

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Hiyori


Hello there from my Queue! Don't forget to vote on my poll. Thank you!


Normal:
  1. 00:26:111 (1) - weird looking slider
  2. 00:25:689 (6,1) - don't overlap
  3. 00:29:069 - Map this part like the hard diff but if you really want a spinner, end spinner here 00:29:914 and map this here 00:30:759


TACU's Hard:
  1. 00:10:266 (2,3,4) - mind the DS here
  2. 00:18:506 - there's a nice downbeat here, add a circle
  3. 00:19:985 - add circle
  4. 00:21:464 (3) - curve this to emphasize the vocals

Goodluck!
Topic Starter
Mouse Player
Hiyori wrote:
Normal:
  1. 00:26:111 (1) - weird looking slider Edit
  2. 00:25:689 (6,1) - don't overlay ^
  3. 00:29:069 - Map this part like the hard diff but if you really want a spinner, end spinner here 00:29:914 and map this here 00:30:759 I think don't have to do that.

Thank you! :)
VTC

Hiyori wrote:



Hello there from my Queue! Don't forget to vote on my poll. Thank you!



TACU's Hard:
  1. 00:10:266 (2,3,4) - mind the DS here correct DS here,
  2. 00:18:506 - there's a nice downbeat here, add a circle already slider in here. it things match with music. so. not change
  3. 00:19:985 - add circle same
  4. 00:21:464 (3) - curve this to emphasize the vocals nope sorry

Goodluck!

Thanks :)
VTC
star
Kawashiro
M4M 왔습니다~

General

  1. 배경 뭐라도 좋은거 하나 빨리 찾으시길...ㅋㅋ
  2. 모든 난이도에 Letterbox during break 꺼주세요, 전부 쉬는시간이 없네요
  3. 모든 난이도가 뉴콤주기가 뒤죽박죽인데 일부러 그러신건가요?

Normal

  1. 00:15:548 (1) - 여기부터 뉴콤 주기가 꼬인것 같네요, 여기 뉴콤 빼고 뒤에 전부 다시 뉴콤 수정해주세요
  2. 00:26:111 (5) - 이 슬라이더 너무 길게 끈것 같은데 00:26:956 - 여기서 끝나는 편이 더 어울린다고 생각해요
  3. 00:17:661 - 이 뒤부터 노래에 박수소리 작게 들리죠? 거기에 맞춰서 클랩 넣어주시는게 듣기 좋은 것 같아요
  4. 00:29:069 (1) - 노래가 00:31:041 - 여기서 끝나는데 스피너도 여기서 끝나는게 좋을것 같아요
  5. 키아이가 다른 난이도랑 다릅니다! 같게 해주세요

TACU's Hard

  1. 00:08:787 (1) - 그냥 1/1 슬라이더로 바꾸는게 더 어울릴것 같네요
  2. 00:23:154 (5) - 이 슬라이더 꼬리에 클랩 뻬는게 더 나을것 같네요, 정 클랩을 넣으시려면 노래에 맞춰서 00:23:365 - 여기다 넣었어야 해요
  3. 00:26:956 - 볼륨이 너무 낮아 언랭커블이 될 수 있습니다, 20~30% 사이로 수정해주시는게 좋을것 같아요
  4. 00:30:548 (1,2) - 소리가 너무 큰것 같네요, 20% 정도로 낮추면 듣기 좋을듯
  5. 00:30:548 (1) - 이 슬라를 00:30:442 - 여기로 옮기시고 1/3 반복 슬라로 바꾸셔야 노래랑 어울립니다

Habi's Insane

  1. 00:06:252 (1,2) - 1번에 뉴콤 빼고 2번에 뉴콤 들어가는게 더 어울리네요
  2. 00:30:548 (1) - 이 슬라를 00:30:442 - 여기로 옮기시고 1/3 반복 슬라로 바꾸셔야 노래랑 어울립니다

Insane

  1. HP 7, OD8 추천드립니다, 세팅이 하드같네요
  2. 00:17:661 (2) - 클랩 추가
  3. 00:19:351 (2) - 슬라이더 머리에 클랩 추가
  4. 00:24:844 (3,1) - 동선이 좀 이상해서 그런데 1을 지우고 3에 반복을 한번 추가하는게 치기에는 더 좋아요
  5. 00:29:069 (1) - 이 스피너 정말 안어울립니다, 차라리 하드처럼만 채우는것도 괜찮을듯
  6. 00:30:548 (1,2,3,4) - 여기 1/3 박자입니다 http://puu.sh/jtxvM/7637e35aff.jpg 이렇게 수정해보세요
Topic Starter
Mouse Player

UnLock- wrote:

M4M 왔습니다~

General

  1. 배경 뭐라도 좋은거 하나 빨리 찾으시길...ㅋㅋ 넵ㅋㅋㅋㅋㅋㅋㅋ
  2. 모든 난이도에 Letterbox during break 꺼주세요, 전부 쉬는시간이 없네요 Edit
  3. 모든 난이도가 뉴콤주기가 뒤죽박죽인데 일부러 그러신건가요? 헉... 한번 봐야겟네영

Normal

  1. 00:15:548 (1) - 여기부터 뉴콤 주기가 꼬인것 같네요, 여기 뉴콤 빼고 뒤에 전부 다시 뉴콤 수정해주세요.
  2. 00:26:111 (5) - 이 슬라이더 너무 길게 끈것 같은데 00:26:956 - 여기서 끝나는 편이 더 어울린다고 생각해요
  3. 00:17:661 - 이 뒤부터 노래에 박수소리 작게 들리죠? 거기에 맞춰서 클랩 넣어주시는게 듣기 좋은 것 같아요
  4. 00:29:069 (1) - 노래가 00:31:041 - 여기서 끝나는데 스피너도 여기서 끝나는게 좋을것 같아요
  5. 키아이가 다른 난이도랑 다릅니다! 같게 해주세요
All Fix!

Insane

  1. HP 7, OD8 추천드립니다, 세팅이 하드같네요 Fix
  2. 00:17:661 (2) - 클랩 추가 ^
  3. 00:19:351 (2) - 슬라이더 머리에 클랩 추가 ^
  4. 00:24:844 (3,1) - 동선이 좀 이상해서 그런데 1을 지우고 3에 반복을 한번 추가하는게 치기에는 더 좋아요 무슨말인지 모르겟어서 그냥 다른식으로 매핑.
  5. 00:29:069 (1) - 이 스피너 정말 안어울립니다, 차라리 하드처럼만 채우는것도 괜찮을듯 Fix
  6. 00:30:548 (1,2,3,4) - 여기 1/3 박자입니다 http://puu.sh/jtxvM/7637e35aff.jpg 이렇게 수정해보세요 이해하기 힘들엇당.. Fix!
DeletedUser_3886246


NM from my Queue~
Remember, I'm just expressing my opinion, so please don't take critism as offense, thanks~ c:


General

● Combo colours would be nice.
● I don't know why, but somehow, my osu couldn't extract the BG~

Normal

● This has to follow the easy guidelines, since you skipped the Easy difficulty. That means, stacks, overlaps and kick sliders shouldn't be used. You should use 1/1 Beat Divisor, so the circles aren't overlapping.





● The Slider Velocity is a bit too high, don't you think?
● 00:07:942 (2,5) - Overlapping~
● 00:09:210 (4,5) - Improve the blanket please.
● 00:09:633 (5,1) - That overlap and direction change flows bad.
● 00:18:506 (3,4) - Blanket?
● 00:25:689 (8,1) - ^

TACU's Hard

● 00:04:562 (1) - How about pulling the slider end downwards?
● 00:13:647 (2,3) - X164 Y242 for perfect stack and try to improve the blanket there.
● 00:18:717 (2,1) - That sudden direction change flows bad~
● 00:22:097 (1) - X35 Y65 for perfect stack.

Habi's Insane

● I'd prefer it, if you'd call this "Habi's Light Insane", since there is another Insane in the mapset.
● 00:18:506 (5) - X111 Y227 for perfect stack.
● 00:23:576 (2) - X27 Y56 ^
● 00:29:069 (1,2) - Improve the blanket please.
● Nice difficulty.

Insane

● 00:11:323 (4,5,6) - You could try to blanket this pattern.
● I don't really like the difficulty, but it's solid and I found no real problem~

Good luck getting your map ranked! c:
Topic Starter
Mouse Player

G3m4sSt4ffLP wrote:

[/heading]Normal[/heading]● This has to follow the easy guidelines, since you skipped the Easy difficulty. That means, stacks, overlaps and kick sliders shouldn't be used. You should use 1/1 Beat Divisor, so the circles aren't overlapping.





● The Slider Velocity is a bit too high, don't you think? I think too but Remap have to do that. So I will remap if it will be serious matter.
● 00:07:942 (2,5) - Overlapping~ Fixed
● 00:09:210 (4,5) - Improve the blanket please. I Fixed Overlapping so I can't changed your suggestion.
● 00:09:633 (5,1) - That overlap and direction change flows bad. ^
● 00:18:506 (3,4) - Blanket? Fixed if I know blanket
● 00:25:689 (8,1) - ^ ^

Insane

● 00:11:323 (4,5,6) - You could try to blanket this pattern. Idk what you say. If I know I will fix as I can.
● I don't really like the difficulty, but it's solid and I found no real problem~

Good luck getting your map ranked! c:
Thanks!
VTC
update
code
osu file format v14

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AudioLeadIn: 0
PreviewTime: 16108
Countdown: 0
SampleSet: Normal
StackLeniency: 0.6
Mode: 0
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[Editor]
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BeatDivisor: 4
GridSize: 4
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[Metadata]
Title:Moseupeun biseuthaedo gyeolgwanun jeongbandae
TitleUnicode:모습은 비슷해도 결과는 정반대
Artist:Kobaco
ArtistUnicode:Kobaco
Creator:LifeTree
Version:TACU's Hard
Source:
Tags:HabiHolic VocaloidTACU nature TV ad 공익광고협의회 kobaco
BeatmapID:752512
BeatmapSetID:330336

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HPDrainRate:4
CircleSize:3.5
OverallDifficulty:5
ApproachRate:8
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
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//Storyboard Layer 0 (Background)
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Tenseki
I think you should increase normal difficulty

Ranking Criteria wrote:

The difficulties in the mapset must be in a consecutive order. Easy or Normal can be skipped if the gap in the star rating spread allows it. The order can be seen in the chart below. If your mapset has two difficulties, one of them cannot be an Insane or Expert. The lowest difficulty must be below 2.0 stars. The difficulty level of Taiko-specific and osu!mania-specific difficulties must also follow a well-designed spread and might contain an Hard/Insane only, if there are standard difficulties present. In CtB, the spread evaluation is upon the BATs discretion. The difficulty spread is determined by the map's star rating. A map falls under a certain difficulty when having a specific star rating:
Below 1.5: Easy
Below 2.25: Normal
Below 3.75: Hard
Below 5.25: Insane
Above 5.25: Expert
There is no matter SR about easy and normal but just recommendation
Topic Starter
Mouse Player

Tenseki wrote:

I think you should increase normal difficulty

Ranking Criteria wrote:

The difficulties in the mapset must be in a consecutive order. Easy or Normal can be skipped if the gap in the star rating spread allows it. The order can be seen in the chart below. If your mapset has two difficulties, one of them cannot be an Insane or Expert. The lowest difficulty must be below 2.0 stars. The difficulty level of Taiko-specific and osu!mania-specific difficulties must also follow a well-designed spread and might contain an Hard/Insane only, if there are standard difficulties present. In CtB, the spread evaluation is upon the BATs discretion. The difficulty spread is determined by the map's star rating. A map falls under a certain difficulty when having a specific star rating:
Below 1.5: Easy
Below 2.25: Normal
Below 3.75: Hard
Below 5.25: Insane
Above 5.25: Expert
There is no matter SR about easy and normal but just recommendation

수정하엿습니다. :)
Tenseki
@LifeTree
if the moddings are not related with the map changed, dont give kudosu for whomever
ex) Metadata, tip for SR, BG suggestion and more
@BNs
deny kds please
Topic Starter
Mouse Player

Tenseki wrote:

@LifeTree
if the moddings are not related with the map changed, dont give kudosu for whoever Thank you for your advice. :)
ex) Metadata, tip for SR, BG suggestion and more
@BNs
deny kds please
HabiHolic
SPOILER
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TitleUnicode:모습은 비슷해도 결과는 정반대
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ArtistUnicode:Kobaco
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haruharu4824
Normal

00:08:787 (3) - 디스턴스가 일정하다가 갑자기 0.68로 줄었네요 일정하게 맞추는게 어떠세요?
00:09:633 (5) - 전에 오브젝트 2개처럼 (00:07:097 (1,2) - ) 흐름에 맞게 배치시켜주는게 좋을듯 합니다. 약간 지저분해보여서요. 예를 들어서 간단하게 말하면 00:07:942 (2) - 를 00:09:633 (5) - 여기에 붙여넣기 하고 (붙여넣기 전의 오브젝트는 지워주시고) Ctrl+G하시면 됨 위치는 x:344 y:228을 추천함 이렇게 하면 다음 슬라이더랑도 블랭킷 되니 일석 이조라고 생각합니다.
00:13:858 (5) - 뉴콤
00:17:661 - 미싱 클랩
00:23:999 (5) - 뉴콤
00:29:069 (1) - 1/12로 맞추셨는데 1/4인 00:30:971 - 이곳에 맞추셔도 무관하다고 생각해요. 다시 한번 들어보시겠어요?

TAKU's Hard
00:05:196 (2) - 전에 슬라이더랑 약간 벌어져서 보기 않좋은데 전에거랑 동일하게 슬라 흐름을 맞춰주시는게 좋으실듯? (슬라 끝에 점을 x:436 y:204로 이동시키면 될듯)
00:06:041 (4,5) - 리듬상 4번 서클은 필요없으니 지워주시는게 좋을 듯 하고 00:06:252 (4) - 여기 슬라를 00:06:147 - 여기부분으로 옮기시면 리듬이랑 제대로 맞을거라 생각합니다. 그에 맞게 초록선도 한칸씩 앞으로 옮겨주세요. (00:06:252 - 랑 00:06:464 - )
00:17:133 - 왜 여기에다가 초록선을 박아두었는지 모르겠네요 00:17:238 - 이곳으로 옮기시는걸 추천합니다.
00:16:816 (1,2) - 스왑 뉴콤 되도록이면 키아이가 시작되는 부분에 뉴콤을 넣어주시는게 좋은데다가 속도까지 바뀌니 무조건 해야합니다. 하신다면 00:18:083 (1) - 여기 뉴콤 풀어주세요.
00:18:083 (1) - 전에 슬라이더랑 블랭킷
00:19:351 (1) - 약간 오버랩 되어있네요.

모딩경험이 없어서 인세인 이상은 못하는거 양해 부탁드립니다.
도움이 되었으면 좋겠네요
Topic Starter
Mouse Player

haruharu4824 wrote:

Normal

00:08:787 (3) - 디스턴스가 일정하다가 갑자기 0.68로 줄었네요 일정하게 맞추는게 어떠세요?
00:09:633 (5) - 전에 오브젝트 2개처럼 (00:07:097 (1,2) - ) 흐름에 맞게 배치시켜주는게 좋을듯 합니다. 약간 지저분해보여서요. 예를 들어서 간단하게 말하면 00:07:942 (2) - 를 00:09:633 (5) - 여기에 붙여넣기 하고 (붙여넣기 전의 오브젝트는 지워주시고) Ctrl+G하시면 됨 위치는 x:344 y:228을 추천함 이렇게 하면 다음 슬라이더랑도 블랭킷 되니 일석 이조라고 생각합니다.
00:13:858 (5) - 뉴콤
00:17:661 - 미싱 클랩
00:23:999 (5) - 뉴콤
00:29:069 (1) - 1/12로 맞추셨는데 1/4인 00:30:971 - 이곳에 맞추셔도 무관하다고 생각해요. 다시 한번 들어보시겠어요?

All fix! 감사합니다~
VTC
Some fix
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TitleUnicode:모습은 비슷해도 결과는 정반대
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ArtistUnicode:Kobaco
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392,184,29069,1,0,0:0:0:0:
392,184,29280,1,0,0:0:0:0:
412,136,29492,2,0,P|432:116|444:116,4,26.2500010013581
240,108,30442,5,0,0:0:0:0:
240,108,30548,1,0,0:0:0:0:
240,108,30654,1,0,0:0:0:0:
136,96,30971,1,0,0:0:0:0:
KASUM1
Hello~

[General]
Your bg should be 1366x768



[Insane]
00:21:041 (2,1) - I don't think this overlap is intentional :(

^^^^^^^^
as a suggestion :)
Topic Starter
Mouse Player

KASUM1 wrote:

Hello~

[General]
Your bg should be 1366x768


[Insane]
00:21:041 (2,1) - I don't think this overlap is intentional :(

^^^^^^^^
as a suggestion :)
All Fixed.
Sangzin
Hello! from your request!

[General]

  • 마지막에 변속이 있는거 같네요. 일단 적어둘테니 확인해주세요
    00:30:469 에 115bpm

[그냥 Insane]

  • CS 4.6은 뭔가 이상하니 4.5로 하시는게? 사실 제가 4.5좋아합니다
    00:06:041 (3) - 음 소리들어보니까 시작을 00:06:147 에서 시작해야할듯?
    00:10:055 (6) - 아래보다는 위에 00:08:999 (2) - 언스택 시켜서 하는게 보기 좋은거 같네요 참고
    00:11:323 (4,5,6) - 블랭킷?
    00:23:999 (1,3) - 스택?

[Habi's Insane]

  • 00:11:745 (2) - 위에보단 아래에 배치해두는게 좋은거 같습니다
    ........할게 없군요?

[TACU's Hard]

  • 00:05:196 (2) - 오버랩이 이상해보이네요. 직선말고 곡선으로 하는걸 추천합니다
    00:06:252 (5) - 박자만 보자면 1/4 앞으로 땡겨야할듯?
    00:12:379 (7,2,3) - 스택이 이상해보이네요. 수정해주세요
    00:17:661 (2,3) - 블랭킷?
    00:22:097 (1,2) - 뉴콤 바꿔주는게 좋을 거 같네요

[Notmal]

  • 00:10:478 (1,2) - 노멀하는사람들이 헷갈릴 수 있으니 끝에 간격 더 벌려놓으셔야 할듯?
    00:13:013 (4) - 슬라이더가 화면 밖으로 나갑니다. 언랭요소니 필히 수정해주세요
    00:23:154 (4) - 슬라이더가 아래로 향하게 해주세요

공익광고협회가 이 맵을 좋아합니다.
GL! :)
Topic Starter
Mouse Player

Sangzin wrote:

Hello! from your request!

[General]

  • 마지막에 변속이 있는거 같네요. 일단 적어둘테니 확인해주세요
    00:30:469 에 115bpm

[그냥 Insane]

  • CS 4.6은 뭔가 이상하니 4.5로 하시는게? 사실 제가 4.5좋아합니다
    00:06:041 (3) - 음 소리들어보니까 시작을 00:06:147 에서 시작해야할듯?
    00:10:055 (6) - 아래보다는 위에 00:08:999 (2) - 언스택 시켜서 하는게 보기 좋은거 같네요 참고
    00:11:323 (4,5,6) - 블랭킷?
    00:23:999 (1,3) - 스택?

[Notmal]

  • 00:10:478 (1,2) - 노멀하는사람들이 헷갈릴 수 있으니 끝에 간격 더 벌려놓으셔야 할듯?
    00:13:013 (4) - 슬라이더가 화면 밖으로 나갑니다. 언랭요소니 필히 수정해주세요
    00:23:154 (4) - 슬라이더가 아래로 향하게 해주세요

공익광고협회가 이 맵을 좋아합니다.
GL! :)

All Fixed (BPM은 검토 후 적용)
Sky Future
Normal and Insane m4m
04:48 LifeTree: 스카이님
04:48 LifeTree: ?!
04:48 LifeTree: 스카이님 모딩이나 M4M하실 의향 있으신가요..
05:14 Sky Future: m4m이요?
05:15 Sky Future: 뭘로요? irc?
05:16 LifeTree: 아무거나용
05:16 LifeTree: 스레드든...
05:16 Sky Future: 흠
05:16 Sky Future: 일단 맵 보구요
05:16 Sky Future: 보고 딱 잘라서 말할지 m4m 할지 해드림
05:17 LifeTree: 님이
05:17 LifeTree: 제맵보고
05:17 LifeTree: Natsu님맵보고
05:17 LifeTree: 스타일고치라고햇던맵이여
05:18 LifeTree: ㅇㅂㅇ...
05:18 Sky Future: 저
05:18 Sky Future: 님맵 보고
05:18 Sky Future: 모딩 한번도 한적 없는데요
05:19 LifeTree: 그...
05:19 LifeTree: 제가
05:19 LifeTree: 어쩌다보니까
05:19 LifeTree: 모습은 비슷해도 결과는 정반대
05:19 LifeTree: 예기가 나왓는댕
05:19 LifeTree: 스카이님이
05:19 LifeTree: 매핑 열심히 하시라고
05:20 Sky Future: 내가 그랬음? ㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋ
05:20 Sky Future: 전혀 기억 안나는데;;;;
05:20 LifeTree: 그러셧는뎁... ;ㅁ;
05:20 Sky Future: 쨋든 맵주세요
05:20 LifeTree: 넹
05:20 Sky Future: 나츠가 의외로 깔끔하게 잘 만들어서요
05:20 *LifeTree is listening to [http://osu.ppy.sh/b/739984 Kobaco - Moseupeun biseuthaedo gyeolgwanun jeongbandae]
05:20 Sky Future: 이런 미친
05:20 LifeTree: 그쵸
05:20 Sky Future: http://osu.ppy.sh/b/732128
05:20 Sky Future: 맵 죽었는데요
05:21 LifeTree: 잉...?
05:21 LifeTree: 살아잇는뎁..
05:21 LifeTree: https://osu.ppy.sh/s/330336
05:25 Sky Future: 오
05:25 Sky Future: 엄청많이 나아졌네요
05:25 LifeTree: 정말요?? +ㅁ+
05:26 Sky Future: 흠 irc로 해드릴게여
05:27 LifeTree: 넴
05:28 Sky Future: 이거
05:28 Sky Future: 슬라이더속도 누가 지정해준거임?...
05:29 LifeTree: 어느거염?
05:29 Sky Future: 노말
05:29 LifeTree: 아.. 그때
05:29 LifeTree: 정신줄을 놓고 매핑해서
05:29 LifeTree: ㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋ
05:29 LifeTree: 좀비처럼 그어어어어
05:29 LifeTree: 해서...
05:34 Sky Future: 일단 님
05:34 LifeTree: 넴
05:34 Sky Future: 노말 속도는 1.1이 좋을것같으니 전체적으로 속도 수정좀
05:35 Sky Future: 아니면 리메이크 하시는게 속 편해요
05:35 LifeTree: 노말... 리메이크 합시다 ㅋㅋㅋㅋㅋㅋㅋㅋㅋ
05:35 Sky Future: 물론 슬라이더 속도 얘기
05:35 Sky Future: 인세인말인데요
05:35 Sky Future: ar9.3으로 할 필요없고 걍 9하시는게 어떰
05:36 LifeTree: 9염..?
05:36 LifeTree: 잠만여
05:38 LifeTree: 넵
05:38 Sky Future: 00:07:625 (1) -
05:38 Sky Future: 요거 1/4보다는 1/2 서클 하나로 매꾸시는게 좋을듯
05:39 Sky Future: 배치도 살짝 더 간격을 멀리 옮겨놓으세요
05:39 LifeTree: 어느거요?
05:39 Sky Future: 00:07:625 (1) -
05:39 LifeTree: 난이도가...
05:40 Sky Future: ㅇㅅㅇ?
05:40 Sky Future: 너무 멀리 보내신거 아님?
05:40 Sky Future: 뭐 알아서 하시고
05:41 LifeTree: 그
05:41 LifeTree: 난이도가
05:41 LifeTree: Insane이죠?
05:41 Sky Future: 네
05:41 Sky Future: 인세인이라고 얘기를 했는데..
05:41 LifeTree: ㅠㅠㅠ 죄송해요
05:41 Sky Future: 00:16:816 (2) - 이 노트를 1슬라랑 간격을 좀 떨어트려놓으세요
05:42 Sky Future: 아 슬라가 또있네
05:42 Sky Future: 00:15:548 (1) - 요 슬라랑 간격을 좀 떨어트려놓으세요
05:42 Sky Future: 위에 2슬라하고 1슬라 얘기입네다
05:43 Sky Future: 00:21:041 (2) -
05:43 Sky Future: 이거 00:20:618 (1) - 요 슬라랑 너무 멀은거같은데..
05:43 LifeTree: 이거는
05:43 LifeTree: 괜찮을거같아용
05:43 Sky Future: 그러면
05:44 Sky Future: 1슬라를 각도기 모양으로 바꾸시는건 어때요
05:44 Sky Future: ) << 요런 모양으로
05:44 LifeTree: 조금 좋아졋네영
05:45 Sky Future: 00:22:309 (1,2) -
05:45 Sky Future: 이것도 마찬가지이긴 한데
05:45 Sky Future: 디스턴스대로 가면 좋겠네요
05:45 LifeTree: 이거는
05:45 LifeTree: 2번슬라이더를
05:45 LifeTree: 끝부분에
05:45 LifeTree: 붙일까요?
05:45 LifeTree: 1번을 곡선을주고
05:45 Sky Future: 살짝 바깥쪽으로 겹쳐놔도 문제 없겠네요
05:46 Sky Future: 모양에는 문제 없을듯
05:46 Sky Future: 00:23:999 (1,2) -
05:46 Sky Future: 이거 역시 멀은거같은데
05:46 Sky Future: 2슬라 모양을 바꿔서 1슬라랑 가깝게 하시는게 좋아요
05:46 Sky Future: 00:24:949 (3) -
05:47 Sky Future: 이거 역시 1/4보단 1/2 서클로 바꾸시는게 좋네요
05:47 Sky Future: 00:26:323 -
05:47 Sky Future: 노트를 여기까지 더 만드세요
05:48 LifeTree: 점프만들기 신난당
05:48 Sky Future: 00:29:703 (3,4,5) -
05:48 LifeTree: ㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋ
05:48 Sky Future: 노트를 1슬라랑 겹쳐놓으시면 리딩이 힘들어지기때문에
05:48 Sky Future: 떨어트려놓는걸 추천해요
05:48 Sky Future: 이것도 거의 오버매핑? 인걸로 알고있음
05:48 LifeTree: 00:29:703 (3,4,5) -
05:48 LifeTree: 이거요?
05:48 Sky Future: 옙
05:49 LifeTree: 오버매핑 박자 인가요
05:49 LifeTree: 아니면 배치..??:ㅁ:
05:49 Sky Future: 아뇨 배치요
05:49 Sky Future: 1슬라랑 겹쳐있잖아요
05:49 Sky Future: 00:30:548 (1,2) -
05:49 LifeTree: 아아아
05:49 Sky Future: 1/3박자가 아주 잘 어울려요
05:50 Sky Future: 1/3비트로
05:50 Sky Future: 00:30:478 -
05:50 Sky Future: 여따 1슬라 두시고
05:50 Sky Future: 슬라 길이도 1/3 그대로 맞춰주세요
05:50 LifeTree: 이게
05:50 LifeTree: 25%로 보면
05:51 LifeTree: 끝나는게
05:51 LifeTree: 느려서...
05:51 Sky Future: 이부분
05:51 Sky Future: 비피엠이 다른거같은데...
05:52 Sky Future: 왜 1/3도 1/4도 안맞는거지
05:52 LifeTree: 아
05:52 LifeTree: 185
05:52 LifeTree: 맞나
05:52 LifeTree: ㅋㅋㅋㅋㅋㅋㅋㅋ
05:52 LifeTree: 아까
05:52 LifeTree: 모딩한사람이
05:52 LifeTree: 185라고해서
05:52 LifeTree: 이걸 다 185로
05:52 LifeTree: 바꿀게영
05:52 Sky Future: 쩝
05:52 LifeTree: 아니
05:52 LifeTree: 115
05:52 LifeTree: ㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋ
05:52 Sky Future: 쨋든 간격,박자
05:52 Sky Future: 다 맞추시고요
05:52 LifeTree: 넴
05:52 Sky Future: 전체적으로 인세인 치고는
05:53 Sky Future: 서클도 작은데
05:53 Sky Future: 난이도에 비해 점프가
05:53 Sky Future: 너무 많은거같네요
05:53 LifeTree: 그건 의도햇어용
05:53 LifeTree: 서클크기를 아니면
05:53 LifeTree: 4로고칠까요...?
05:53 Sky Future: 하긴 짧으니깐 괜찮겠네 ㅋㅋ
05:53 LifeTree: ㅋㅋㅋㅋㅋ
05:53 Sky Future: 이럴떄는요
05:53 Sky Future: 님이 감을 잡아서
05:54 Sky Future: 이부분은 점프 그대로 놔둬야겠다 라던가
05:54 Sky Future: 이건 간격을 좀 가깝게 해야겠다
05:54 Sky Future: 라고 스스로 생각하시면
05:54 Sky Future: 알아서 수정하게될거에요
05:54 LifeTree: 넹
Taeyang
아잌ㅋㅋ 과연 제2의 으니님이 될것인가

  • General

  1. BPM : 142
    Offset : 2027
  2. 콤보 컬러가 셋팅되어 있지 않습니다.


  • Normal
  1. 00:12:168 (1) - NC 해제?
  2. 00:14:703 (2,3) - 담요
  3. 00:22:309 (1) - NC 해제 그냥 위랑같이 다운비트 NC
  4. 00:29:069 (1) - 스핀 지우고 00:29:914 - 여기까지 매핑 하는거 추천해드릴게요


  • TACU's Hard
  1. • Object is unsnapped:
    00:30:575 {30575} Circle
    00:30:681 {30681} Circle
    00:30:998 {30998} Circle
  2. 00:12:379 (7,2) - 스택
  3. 00:21:041 (2,3) - 평행
  4. 00:23:787 (7,1) - 차라리 00:23:999 (1) - 이슬라에 스택 2연속 스택은 리딩에 부담이 있기떄문


  • Habi's Insane
  1. AR=8 OD=6 HP 6 너무 높잖습ㅋㅋㅋ
  2. 00:09:210 (3,4) - 점프 너무큼 배치 추천
  3. 00:14:703 (4) - HP 바 건들임
  4. 00:21:886 (2,1) - 걍 스택
  5. 00:25:689 (3,4,5,6,7) - 좀만 줄여주셐ㅋㅋ
  6. 00:29:914 - 노트 추가

  • Insane
  1. 00:30:469 (1,2) - 인센보단 어렵게
Topic Starter
Mouse Player

Taeyang wrote:

아잌ㅋㅋ 과연 제2의 으니님이 될것인가

  • General

  1. BPM : 142
    Offset : 2027 ✓Fixed
  2. 콤보 컬러가 셋팅되어 있지 않습니다. ✓ 콤보컬러 설정 완료...는 색 안어울리는거 같지만 나중에 수정!


  • Normal
  1. 00:12:168 (1) - NC 해제?
  2. 00:14:703 (2,3) - 담요
  3. 00:22:309 (1) - NC 해제 그냥 위랑같이 다운비트 NC
  4. 00:29:069 (1) - 스핀 지우고 00:29:914 - 여기까지 매핑 하는거 추천해드릴게요
✓ All Fixed


  • Insane
  1. 00:30:469 (1,2) - 인센보단 어렵게
✓ Fixed

감사합니다!!! :D
Len
from your queue.



General:
draintime이 정확하게 30:000 이상이 룰입니다. Length가 30초 이상이 아니에요. 이 맵을 보시면 정확히 30:000인것을 보실수 있을거에요. 제 말은 첫노트와 끝노트의 총 시간중 브레이크 타임을 제외한 나머지 시간이 30초 이상이어야 ..


Normal:
유일하게 이 난이도엔 빨간선이 하나입니다. 다른 난이도와 같이 추가해주세요.
키아이가 +1초 밀렸네요. 같이 수정해주시면 좋을것같습니다.
전체적으로 1ms 밀린 노트들이 많은데 그것도 스냅하시는게 좋을것같네요.


Hard:
전체적으로 노트들이 다닥다닥 붙어있는 느낌이드네요. 노말에서는 떨어져있는데말이죠.. 디스턴스를 1.2정도로 잡았으면 더 좋았을까 라는게 개인적인 생각입니다. 키아이에 배치된 노트들같이말이죠.
노말에서 언급한것과같이 1ms 밀린 노트들이 꽤 있습니다. 또한 후반부에 언스냅노트도 있네요. 수정부탁드립니다.

00:06:146 - 강조가 되어야 하는 부분은 여기인데 여기에는 아무것도없어서 박자가 좀 어색한 부분이 있네요.
00:13:647 (2,3) - 이 두개 스택했으면 조금 더 좋지 않을까 싶네요
00:16:076 (2,3,4,5) - 이 연타가 노래에 어울리지만 꼭 넣어야 할 이유가 잘 안보입니다. 3연타 하나없다가 갑자기 이런 연타가 나오니 좀 당황스럽기도하네요.


Habi:
초반부에 힛사가 없어서 좀 밋밋한 느낌이듭니다..
1ms 밀린 노트 역시 많네요.


LifeTree:
언스냅 관련은 노말에서 전부 언급한대로 수정하시면 될것같습니다.
CS가 조금 작은것같네요..

00:07:625 (1) - 약간 박자가 어색한면이 없지않아 있네요. 갑자기 숏슬라가 나오는것도 모자라서 흐름이 끊겨버리니.. 그리고 그 뒤에 이어지는 00:07:942 (2) - 1/2 텀을 가진 슬라와의 거리가 1/4 거리인 00:07:097 (2) - 랑 비슷해서 혼란을 주기도 하구요.. 꼭 이 박자를 유지시켜야 한다면 00:07:097 (2,1) - 이 두개 뉴콤을 스왑하는게 좋지않을까 싶네요.
00:21:041 (2) - 여기만 슬라 끝이 이전의 3/4슬라와 거리가 엄청 머네요.
00:23:998 - 키아이가 끝나야 할 지점은 여기가 아닐까 생각합니다.
00:30:469 (1,2) - 75도 돌리고나서 x256 y296으로 옮겨서 흐름이 시계방향으로 가는 그런것도 나쁘지않은듯..?



GoodLuck
HabiHolic
SPOILER
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Title:Moseupeun biseuthaedo gyeolgwanun jeongbandae
TitleUnicode:모습은 비슷해도 결과는 정반대
Artist:Kobaco
ArtistUnicode:Kobaco
Creator:LifeTree
Version:Habi's Insane
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Tags:HabiHolic VocaloidTACU nature TV ad 공익광고협의회 kobaco
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