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Beta release stream testing

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gristCollector

Shadering wrote:

How can i have this beta?
Options > Updates > Release stream: Beta

Also, on the current status of the beta 20150518.7:
Laggier than usual. Confirmed that I am using the same settings as I was on the original.
Mateux

peppy wrote:

Mateux wrote:

The second update gave me a white bg with osu! logo.
My game was running at 1fps. I think that is because the game is using OpenGL now.
What graphics card?
Intel GMA 3150 ( D: )
Tom94

Verssesli wrote:

Upon updating to the beta the game is no longer playable, as before I would get ~150fps in menu, and ~280-400fps in game with directx, but will only get ~70fps in menu and ~110-140fps in game causing very noticeable stuttering and being completely unplayable with video or storyboard on (Anywhere between 50-70fps).
Running on Intel HD 4000 with dual-channel RAM @ 1680x1050 fullscreen with i5-3210M.

On a side note, running fullscreen on an Intel HD 4400 with dual-channel ram @ 1366x768with an i3-4030U has those issues, but also causes the cursor to disappear, but items are still clickable. The cursor comes back upon switching to borderless.

No other gameplay issues noted, since I can no longer play the game on beta.
Thr cursor issue should be resolved on the newest cutting edge build. Could you try it there and see if the fix works for you?

We are still working on getting the performance up on par on intel HD chips. For some reason there are performance issues on those currently.
Vex
This may have already been mentioned, but mouse players who play in fullscreen to avoid input lag, will have problems with input lag due to OpenGL, from what I'm aware of the only way to fix it is by changing the windows theme to non-aero, but will there be a work around without the need to switch themes, or are mouse players basically forced to adapt to input the lag.
Topic Starter
peppy
Have you even tried running the beta/cutting-edge builds? They support exclusive full screen.
query3
okay, i upgraded to the latest beta, and it runs FLAWLESSLY. (120 fps cap @ 1080p)
additionally, it really does feel like input lag went down (either that, or my brain is actually working today)

specs:
intel core i7 920 - 2.7 GHz
nvidia geforce GT640 w/ 1GB GDDR5 vram
6GB DDR3 RAM

thanks for the openGL shaders :3
Vex
I tried both Cutting Edge and Beta on fullscreen, and it does still seem to have abit of input/cursor lag.
Everything else seems to work fine, no fps lag of any kind.
msh1107
That OpenGL "Exclusive fullscreen" seems to be even worse than DirectX borderless window.
Awipka
I can agree, there is input lag on fullscreen Cutting Edge (mouse player, if matters). Everything else is working fine, but that input lag makes game if not unplayable, then definitely unenjoyable. There is NO such input lag on stable version (with DirectX renderer, of course).

Specs (laptop):
Intel Core i5 2450M 2.5 GHz
Radeon HD 7650M
6GB DDR3 RAM
Tom94
Chances are you are not in exclusive fullscreen if you have input lag. Does your screen flash black if you toggle fullscreen off and on? If not, then there is no exclusive mode going on.

It is known, that on hybrid graphics solutions such as a laptop with integrated graphics and a discrete graphics card exclusive fullscreen doesn't work when using the graphics card for playing osu!. Try changing your driver settings to use integrated graphics for osu! and see whether that helps with getting exclusive mode to work.
lolcubes
I have an issue enabling full screen on my laptop when an external display is connected, which has a smaller resolution than the laptop's native resolution.

My laptop has a 1366x768 screen and I am connecting it to a 1280x1024 screen (actually, the screen is using 1280x720 because I still like to retain 16:9). By default, osu runs in borderless, but enabling fullscreen gives me an error that osu is unable to switch to full screen and stays in borderless, despite the circle being filled @fullscreen option.
There is a possibility I ran fullscreen in 1366x768 before though, but for the life of me I cannot remember. Could this be the reason?
Proxy
osu! Is forcing 60hz for me. Yes, I do have 75hz chosen. It doesn't matter if i play in windowed mode or fullscreen.

Editing the refresh rate in the .cfg file seems to fix this.
Proxy
My osu is also crashing multiple times per day with the error message http://nvidia.custhelp.com/app/answers/ ... d%E2%80%9D

I already tried both solutions, they didn't help at all.

Latest drivers are installed, my GPU is the gtx 750

EDIT: I was getting live help from nvidia and after alot of troubleshooting nothing worked. She gave me a HotFix driver after that and it *appears* to have fixed it until now. I'll keep this updated.
BlackMidKnight
Unfortunately for me, I didn't get any impovements or or achiving the same gameplay as on the stable release from the game by switching from directx of stable to opengl of beta.

Framerate drops significantly if compare to the stable release causing some major lag that can greatly affect the gameplay...
At some point the client doesn't work at all after retrying a map causing black screen and make osu!client not responding at all (I need to force restart my laptop after that)


Here is a video that shows my troubles in the beta client. In advance I am deeply sorry for that bad auto-focusing of my camera (I forgot to turn it off and I don't know how :( )


Here is also some of my records on FPS.
SPOILER
(Native)
~315 FPS (Stable)
~206 FPS (Beta)

(Borderless)
~128 FPS (S)
~80 FPS (B)

(Full screen @ 1280x720)
~200 FPS (S)
~132 FPS (B)

As of now, I switch back to the client stable release for the reason that I mention above.
Ryu Sei
Tried with Acer Aspire V5 w/ Intel HD3000 graphic. Displaying osu! w/ 720p resolution.

The exclusive FS display has almost no lag input in-game. The lag only happens when it doesn't runs in exclusive FS.
anticlown111
Beta OpenGL fullscreen seems to work better than Directx for me (same framerate locked at 1440, less input lag) (i have nvidia videocard), even though i get some random little freezes.
makemecool123
Nice Next Osu Update M y FPs Always Been 150
Sir Lance
Tested for 1 hour, attempted to break it multiple time, failed.
+Couldnt break the game / Make it crash.
-Framerate still tends to stutter from a locked 240fps to a subtle 0fps for about half a second.
AGRX
I guess this will not work on wine.
Wylo
Just please don't push the OpenGL only build to Stable until Nvidia fixes their driver regarding OGL on 840M.
Swordians
Trying to update to the beta stream in WINE stops me after the first update due to out of date .NET, currently. I've had huge amounts of trouble installing .NET 4 in other prefixes, so I'm not going to bother (the updater couldn't install it itself, and asked me to install it manually). This switch will lead to a native mac version, right? I sure hope so, because otherwise the day this is pushed to stable is the day I won't be able to play OSU! anymore, OTL.
trexex55
i currently have no problems with this beta release. only a few stutters, framerate is still the same at 300-500 fps
Proxy

doomed151 wrote:

Just please don't push the OpenGL only build to Stable until Nvidia fixes their driver regarding OGL on 840M.
This will help you: http://nvidia.custhelp.com/app/answers/ ... ver-350.05

Make sure to completely uninstall your drivers etc with DDU.
Wylo

Proxy wrote:

doomed151 wrote:

Just please don't push the OpenGL only build to Stable until Nvidia fixes their driver regarding OGL on 840M.
This will help you: http://nvidia.custhelp.com/app/answers/ ... ver-350.05

Make sure to completely uninstall your drivers etc with DDU.
It won't. I've been through every driver version since 344.75 (now on 353.06) and not a single thing has changed. I have also reinstalled Windows a few times too with no avail.
Proxy
It should :/ Which error message are you getting anyways?

It worked perfectly for me. My GPU is the gtx 750.
Ryu Sei
After some updates and some researches, my Acer Aspire V5 runs osu! very smoothly on full-screen 800x600, and windowed 1064x600. Dunno why both native and borderless full-screen is laggy. The stutter in-game only appears on non-Vsync framerate.
Wylo

Proxy wrote:

It should :/ Which error message are you getting anyways?

It worked perfectly for me. My GPU is the gtx 750.
It's not an error per se but a performance issue. Does it make sense to get 190 FPS in windowed/borderless and 41 FPS in fullscreen at the same resolution? I think it doesn't. I can't play with the input lag in windowed mode.
Ryu Sei
Also, did I forgot to say that osu! simply hungs up when the GFX driver crashes and restarts?
Proxy

doomed151 wrote:

Proxy wrote:

It should :/ Which error message are you getting anyways?

It worked perfectly for me. My GPU is the gtx 750.
It's not an error per se but a performance issue. Does it make sense to get 190 FPS in windowed/borderless and 41 FPS in fullscreen at the same resolution? I think it doesn't. I can't play with the input lag in windowed mode.
Oh. I thought you were getting an error message. I'm not experiencing any performance issues.
Gunlexify
So far i have only one problem, i feel like there is a delay between when i move my mouse and when it moves in osu! The same also applies to catch the beat, when i press a key to move left/right there is a delay which makes it impossible to play at harder difficulties.

Laptop, mouse and settings:
SPOILER
Acer E1-570G
6Gb ram
Geforce GT-740M
Intel core i5-3337u 1.8Ghz-2.7Ghz
Mouse: Some canyon 1000dpi mouse

Settings:
Sensitivity: 2.0
+Raw input

Edit:
I switched back to the stable release and the delay is gone.
Ryu Sei
After updating either my system or osu! , the lag on borderless is gone. Woah.
Winner
I'm having some random stutters on the beta release client. I have previously had trouble with OpenGL regarding latency and have been directed to use DirectX. I have a single gtx 760 gpu with the latest drivers installed.
Cydr
I'm pretty sure I'm still getting input lag. My screen does turn black when I switch it to fullscreen or windowed. I also get some fps spikes around every 5 seconds. I have a Gtx 970.- On cutting edge. Seems like it's just a opengl conflict. I get extremely little "if any" noticeable input lag on fullscreen directx. On stable opengl, I still have some fps spikes and input lag even on fullscreen. -There wasn't a problem with the update process.
Ryu Sei
Lost my cursor on my old Windows XP PC. Using NVIDIA GeForce 7025 VGA. This one doesn't happens on my laptop.
Topic Starter
peppy
Have you tried cutting edge instead?
Rickput
So uh, can I report stuff from the cutting edge build, too?

'Cuz as of the current latest CE build at the time of posting, disabling HT in replays only slows down the replay further, rather than negating the HT effects.

But as for the Beta build: Mouse clicks sometimes don't register on UI, like pause/play in editor, playback speed in replays, skip button at the start of a map, etc. This isn't in the cutting edge, so I assume it's already been fixed, just not been fixed in the other two streams. Just simply putting out information that may be useful in some way.
Ryu Sei

peppy wrote:

Have you tried cutting edge instead?
Not yet. Going to try it soon but dunno if that works, my ISP refuses to connect to osu! atm.
XinCrin
With the latest update, it works much better for me (Intel Hd Graphics, Integrated) :)
Winner
I have tried cutting edge and the beta release. Both have the same problem of stuttering and framedrops. I have tried multiple different nvidia drivers, defragging my hard drive, activating and deactivating aero, letterbox, windowed and reinstalling. None worked against this problem although directx runs smoothly.
Veroxx
Everything works Smooth, I have , compared to the other Verisons , more FPS and the Lag, when I change FPS limit is also fixed.
I love the new Version. Thanks :)
No problems yet.
Chizlingkz
Something is wrong. While I am playing a beatmap, the game freezes for 1 second!
Trosk-

Chizlingkz wrote:

Something is wrong. While I am playing a beatmap, the game freezes for 1 second!
If you think something is wrong with the Beta release stream, please, post it on the Issues with Latest Beta Build thread
TheBITLINK
ppy plz, try to keep DX on Windows...

On my nvidia card the lag is tremendous (20~30FPS) when using OpenGL, and on my old Intel GMA 3150 it isn't even playable! (2FPS at most).

The only PC i can play in beta/cutting edge without problems is in my gf's laptop and it's not like i can use it everytime i want.
Sayuki
Then it's time to get a new computer or just wait for new beta/CE releases.
Ryu Sei
Perfect. Now with the new letterboxing on beta my osu! could run better in performance, plus able to use custom reso (like 1360x600) without hassling to have a window.

Significant performance, but still sometimes laggy when plays a map w/ full keysound and BGA (in osu!mania).
Nevy
On Windows 10 crash if I set cutting-edge on the options tab
[SKT T1 Faker]
On win7 x64 with my AMD P320 CPU i get on stable like ~200fps.

both with beta and experimental i get a 60fps lock and constant 15ms input delay to osu, i tried to change my options so its in 800x600 but the framelock is still there. if u need any specs from me just ask
Wylo

TheBITLINK wrote:

ppy plz, try to keep DX on Windows...

On my nvidia card the lag is tremendous (20~30FPS) when using OpenGL, and on my old Intel GMA 3150 it isn't even playable! (2FPS at most).

The only PC i can play in beta/cutting edge without problems is in my gf's laptop and it's not like i can use it everytime i want.
Same story here. Until Nvidia fixes their OpenGL implementation, I don't think I'll be able to play osu! anymore when DirectX is gone.

Both tested at 1920x1080, exclusive fullscreen:

DirectX (Stable):
GeForce 840M -- 200 FPS (very playable)
Intel HD 4400 -- 170 FPS (stutters with frame dips)

OpenGL (Cutting Edge):
GeForce 840M -- 31 FPS (unplayable)
Intel HD 4400 -- 170 FPS with dips to <50 FPS (highly unstable framerate)

PS: I really hate Optimus.
Nadfee
The cutting edge has definitely shown less input lag. I am a mouse player using Razer DeathAdder 2013 (1800 dpi).
I use raw input and I see that the input lag (ms) is mostly at - ms rather than 1ms when doing fast motions which is great and in comparison with the stable build it is mostly at 1ms and sometimes 2ms. I also notice this in-game when I play (I'm not sure if I should be able to feel it) that there is less input lag and I can snap better than before. Now that I've played for a couple of hours with almost no input lag I cannot go back to stable build as the input lag disturbs me ;-; (help peppy?)

Nonetheless the Cutting Edge is flawless so far and I have not encountered any problems client wise.
I am using Windows 7 - GTX 780 - i7-4770K 8GB RAM and high end components.
zsccll
intel i7 4710MQ
8.0GB RAM
GTX 850M
1366x768(60hz
win8.1

DX 1000fps

OpenGl 200fps

:cry:
3QQ
i7 3630QM
8GB
GTX660M
600+fps but i can clearly feel the delay when moving cursor. The cursor feels like become heavier than before.
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