Wee, thanks so much sukiNathan! <3sukiNathan wrote:
blue cheese burrito
just got rid of a spinner in easy and normal that lacked recovery time
Pls don't qualify this without my permission first @BNs
Wee, thanks so much sukiNathan! <3sukiNathan wrote:
blue cheese burrito
just got rid of a spinner in easy and normal that lacked recovery time
monstrata wrote:
[ktg's Extreme]
- 02:42:734 (1,2) - Wow this kills so much momentum :C you sure about this??? - yes, I heard no complaints and the combo colours indicate the slowdown plus once you know, its not as bad
Thank for modding!monstrata wrote:
[Frey's Extra]
- 01:08:909 (4,6) - These are really difficult to land without releasing off the 1/8 sliders too early and getting 100's xPP.
not really, I can fc this part, just think them two double clicks.- 02:28:034 (1) - This NC doesn't seem necessary imo. Beat doesn't pick up until 02:28:334 -
well, I was told to NC with the Storyboard. So it make more sense if you play it with sb on
Thanks! Should be fully updated now!monstrata wrote:
[Four Dimensions][RLC's Extra]
- 01:07:784 (2,3) - Swap these two in timeline? Would flow a bit better going into 1 imo. Sure!
- 01:09:509 (1) - Is there a reason for ending the spinner here? Ending on 01:09:509 (1) - sounds better imo since there's actually a sound you can hitsound the spinner's end to. Hmm, sure
- 01:46:484 (1,2,3,4) - Spacing is quite misleading with this pattern. both 1/2's and 1/1's using basically the same spacing. One possible solution is NC'ing 01:46:934 (3) - Talked in-game about this. Anyone who is capable of playing such a difficulty, they should be able to read that rhythm change due to the fast AR
- 01:47:234 (4) - This should be 1/3. Fixed
- 01:50:234 (1,2,3) - Same here, but at least there is less overlap. ^
- 02:13:859 (12,13,14,15,16,1) - Last part of this stream kinda lacks any shape. Meh, just pointing it out in case~ Talked about this as well, it's just a copied ver. of the previous thingy
- 02:46:259 (12,13,14) - This is seriously too sharp ;c. I liked what you did with 02:41:984 (3,4,5) - a lot better lol. You don't use something this 180 degree change anywhere else in your map . Ah talked about this one as well. I looked how ppl handle those bends, and most of the ppl who can play this can do it fine imo
[RLC's Insane]
- 04:08:384 (1) - Only thing I want to point out is the spinner begins on a red tick while on every other diff besides Easy/Normal the spinner is on 04:08:309 - . Maybe you want to change that for consistency? idk. Fix
[Hard]
- 01:47:434 (4,5) - Can you double-check snapping here for me? Checked and should be okay; slider starts on the melody, and ends on the strong, main beat
- 02:51:284 (1,2,3) - Larger jump from 2>3 would make more sense with the pitch increase. Blankets tho
- 04:08:384 (1) - Same as RLC's Extra if you wanna start the spinner earlier on blue tick. Yup fixed
[Akaphyxia's Normal]
- HP 6 is a jump from Normal. I think 5 would be better, considering toybot's Insane is also HP 6.
- OD 7 is too high imo... I think 6 would function a lot better and provide better balance between Normal's OD4 and toybot's Insane's OD 7.
- 01:09:509 (1,1) - If you changed something with the spinner in Four Dimensions, be sure to fix it here too. Fixed everything
[Easy]
- Some parts are quite dense in Kiai time like say 02:46:034 (2,3,4,5,6,7,1) - . I think AR 5.5 would be better on this diff. Sure!
hype hype hype
- May want to move the AR to 3.5. Done
Nice found, fixed!Haruru wrote:
03:34:334 (4) - missing hitsound?
Grats on 420 posts kektoybot wrote: