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xi - Blue Zenith

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Topic Starter
Asphyxia

sukiNathan wrote:

blue cheese burrito

just got rid of a spinner in easy and normal that lacked recovery time
Wee, thanks so much sukiNathan! <3

Pls don't qualify this without my permission first @BNs
Xilver15
.
Topic Starter
Asphyxia
Somehow, a pattern in RLC's Extra got removed, no idea how. Also, thanks to byfar, I fixed 2 things in RLC's Insane so now it plays better and all that cool stuff
Nathan
woops
DeletedUser_4329079
Re-hype :)
Monstrata
[Four Dimensions]

  1. 01:07:784 (2,3) - Swap these two in timeline? Would flow a bit better going into 1 imo.
  2. 01:09:509 (1) - Is there a reason for ending the spinner here? Ending on 01:09:509 (1) - sounds better imo since there's actually a sound you can hitsound the spinner's end to.
  3. 01:46:484 (1,2,3,4) - Spacing is quite misleading with this pattern. both 1/2's and 1/1's using basically the same spacing. One possible solution is NC'ing 01:46:934 (3) -
  4. 01:47:234 (4) - This should be 1/3.
  5. 01:50:234 (1,2,3) - Same here, but at least there is less overlap.
  6. 02:13:859 (12,13,14,15,16,1) - Last part of this stream kinda lacks any shape. Meh, just pointing it out in case~
  7. 02:46:259 (12,13,14) - This is seriously too sharp ;c. I liked what you did with 02:41:984 (3,4,5) - a lot better lol. You don't use something this 180 degree change anywhere else in your map :P.
[ktg's Extreme]

  1. 02:42:734 (1,2) - Wow this kills so much momentum :C you sure about this???
[RLC's Extra]

  1. 04:08:384 (1) - Only thing I want to point out is the spinner begins on a red tick while on every other diff besides Easy/Normal the spinner is on 04:08:309 - . Maybe you want to change that for consistency? idk.
[Frey's Extra]

  1. 01:08:909 (4,6) - These are really difficult to land without releasing off the 1/8 sliders too early and getting 100's xPP.
  2. 02:28:034 (1) - This NC doesn't seem necessary imo. Beat doesn't pick up until 02:28:334 -
[RLC's Insane]

  1. 01:47:434 (4,5) - Can you double-check snapping here for me?
  2. 02:51:284 (1,2,3) - Larger jump from 2>3 would make more sense with the pitch increase.
  3. 04:08:384 (1) - Same as RLC's Extra if you wanna start the spinner earlier on blue tick.
[toybot's Insane]

  1. 02:39:734 (2,3,4) - Might want to space out the DS from 3>4 just a bit more, since there is a 3/4 gap in between
  2. 03:49:634 (3,4) - ^
[Hard]

  1. HP 6 is a jump from Normal. I think 5 would be better, considering toybot's Insane is also HP 6.
  2. OD 7 is too high imo... I think 6 would function a lot better and provide better balance between Normal's OD4 and toybot's Insane's OD 7.
  3. 01:09:509 (1,1) - If you changed something with the spinner in Four Dimensions, be sure to fix it here too.
[Akaphyxia's Normal]

  1. Some parts are quite dense in Kiai time like say 02:46:034 (2,3,4,5,6,7,1) - . I think AR 5.5 would be better on this diff.
[Easy]

  1. May want to move the AR to 3.5.
hype hype hype
toybot
ktgster

monstrata wrote:

[ktg's Extreme]
  1. 02:42:734 (1,2) - Wow this kills so much momentum :C you sure about this??? - yes, I heard no complaints and the combo colours indicate the slowdown plus once you know, its not as bad
Frey

monstrata wrote:

[Frey's Extra]

  1. 01:08:909 (4,6) - These are really difficult to land without releasing off the 1/8 sliders too early and getting 100's xPP.
    not really, I can fc this part, just think them two double clicks.
  2. 02:28:034 (1) - This NC doesn't seem necessary imo. Beat doesn't pick up until 02:28:334 -
    well, I was told to NC with the Storyboard. So it make more sense if you play it with sb on
Thank for modding! :)
Topic Starter
Asphyxia
Will check the mod soon, thanks! Will edit this post for replies and such.

Self-reminder: 03:34:634 - nerrrrrrrrrrrf

monstrata wrote:

[Four Dimensions]

  1. 01:07:784 (2,3) - Swap these two in timeline? Would flow a bit better going into 1 imo. Sure!
  2. 01:09:509 (1) - Is there a reason for ending the spinner here? Ending on 01:09:509 (1) - sounds better imo since there's actually a sound you can hitsound the spinner's end to. Hmm, sure
  3. 01:46:484 (1,2,3,4) - Spacing is quite misleading with this pattern. both 1/2's and 1/1's using basically the same spacing. One possible solution is NC'ing 01:46:934 (3) - Talked in-game about this. Anyone who is capable of playing such a difficulty, they should be able to read that rhythm change due to the fast AR
  4. 01:47:234 (4) - This should be 1/3. Fixed
  5. 01:50:234 (1,2,3) - Same here, but at least there is less overlap. ^
  6. 02:13:859 (12,13,14,15,16,1) - Last part of this stream kinda lacks any shape. Meh, just pointing it out in case~ Talked about this as well, it's just a copied ver. of the previous thingy
  7. 02:46:259 (12,13,14) - This is seriously too sharp ;c. I liked what you did with 02:41:984 (3,4,5) - a lot better lol. You don't use something this 180 degree change anywhere else in your map :P. Ah talked about this one as well. I looked how ppl handle those bends, and most of the ppl who can play this can do it fine imo
[RLC's Extra]

  1. 04:08:384 (1) - Only thing I want to point out is the spinner begins on a red tick while on every other diff besides Easy/Normal the spinner is on 04:08:309 - . Maybe you want to change that for consistency? idk. Fix
[RLC's Insane]

  1. 01:47:434 (4,5) - Can you double-check snapping here for me? Checked and should be okay; slider starts on the melody, and ends on the strong, main beat
  2. 02:51:284 (1,2,3) - Larger jump from 2>3 would make more sense with the pitch increase. Blankets tho
  3. 04:08:384 (1) - Same as RLC's Extra if you wanna start the spinner earlier on blue tick. Yup fixed
[Hard]

  1. HP 6 is a jump from Normal. I think 5 would be better, considering toybot's Insane is also HP 6.
  2. OD 7 is too high imo... I think 6 would function a lot better and provide better balance between Normal's OD4 and toybot's Insane's OD 7.
  3. 01:09:509 (1,1) - If you changed something with the spinner in Four Dimensions, be sure to fix it here too. Fixed everything
[Akaphyxia's Normal]

  1. Some parts are quite dense in Kiai time like say 02:46:034 (2,3,4,5,6,7,1) - . I think AR 5.5 would be better on this diff. Sure!
[Easy]

  1. May want to move the AR to 3.5. Done
hype hype hype
Thanks! Should be fully updated now! :D
Monstrata

Qualification Notice



Hello!

Congratulations! The Quality Appreciation Team has decided to qualify this beatmap. The following is a list of reasons and examples for the qualification. If you have any comments, please reply to this post and we will do our best to clarify any misunderstandings.

  1. Kiai time is toggled on for less than 15 seconds.
  2. Kiai time is toggled on for less than 15 seconds.
  3. Kiai time is toggled on for less than 15 seconds.
  4. Kiai time is toggled on for less than 15 seconds.
  5. Kiai time is toggled on for less than 15 seconds.
  6. Kiai time is toggled on for less than 15 seconds.


If you happen to approve of this qualification and would like to see more maps like this qualified, please fill out this form. Before using this form, please read the instructions carefully.

The Quality Assurance Team members may handle this mapset now that it has been qualified.

Good luck!

###4D
Topic Starter
Asphyxia
Oh snap, thanks so much monstrata!
jonathanlfj
whoa nice
moya
Haruto
Congratulations Asphyxia!
RLC
dam sick
xGx
 
Cherry Blossom
lol you dare.
Gratz btw.
Spectator
YES YES Y
Frey
wow
DeletedUser_4329079
Gj!
SrSkyPlayer
congratz!!!!!1111!
caren_sk
blah !!!
Nomination Assessment Team

Disqualification Notice



This has been disqualified upon request by the mapper or nominating nominator within 12 hours after qualification. Please ensure to make your adjustments and then you are free to requalify it.

###0
Topic Starter
Asphyxia
Sorry everyone. Will get this back up ASAP. Somehow, the break times from every difficulty got removed and this just ruins the HP drain for every difficulty.
hent2222
I CRI XD
xLolicore-
Holy shit lol I noticed there were no break times
Topic Starter
Asphyxia
Alright, fixed and this should be ready to go again!
Akiyama Mizuki
So nice disqualification is done so fast lol
gl for next
Hinsvar
Moved a circle in a stream on 4D to improve the flow and made sure all the breaks are there.
Lyric
Amazing!
Topic Starter
Asphyxia
Thanks! Do NOT re-qualify without my permission, thanks!
Haruru
03:34:334 (4) - missing hitsound?
Topic Starter
Asphyxia

Haruru wrote:

03:34:334 (4) - missing hitsound?
Nice found, fixed!
Monstrata

Re-Qualification Notice



Hello!

Congratulations! The Break-Time Appreciation Team has decided to qualify this beatmap. The following is a list of reasons and examples for the qualification. If you have any comments, please reply to this post and we will do our best to clarify any misunderstandings.

  1. Kiai time is toggled on for less than 15 seconds.
  2. Kiai time is toggled on for less than 15 seconds.
  3. Kiai time is toggled on for less than 15 seconds.
  4. Kiai time is toggled on for less than 15 seconds.
  5. Kiai time is toggled on for less than 15 seconds.
  6. Kiai time is toggled on for less than 15 seconds.


If you happen to approve of this qualification and would like to see more maps like this qualified, please fill out this form. Before using this form, please read the instructions carefully.

The Quality Assurance Team members may handle this mapset now that it has been qualified.

Good luck!

###4D
Topic Starter
Asphyxia
And we're back up! Thanks! :D
toybot
xLolicore-

toybot wrote:

Grats on 420 posts kek
CrimsonClaw
MUST.. NOT.. RANK!




Hope it'll last for 7 days, good luck!
okay dunno, feels a bit wrong to say such things to the QAT
Artorias_DELETED

toybot wrote:

Nice post count m8.

Also great mapset, not sure which diff is my favorite, probably ktgster's because the guy is a god.
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