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ensou ft. GUMI - COMA

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Topic Starter
Akitoshi

Spaghetti wrote:

Heyo. This might be kind of a nazimod >~>

[Insane]
00:01:121 (1) - A spinner would fit there better.
00:07:455 (1) - I'd make this the same spacing between 00:07:121 (6,7) - (plays better)
00:09:455 (6,7) - Just make it a repeating slider.
00:17:788 (7) - Ctrl JH 00:17:455 (6) - instead?
00:28:455 (4) - Copy 00:28:788 (5) - and Ctrl G.
00:58:788 (11) - Evenly space this in between 00:58:621 (10) - and 00:58:955 (1) -
01:07:955 (3,4,5,6,7,8,9,10,11,12,13) - Use convert sliders to streams on this, or make it smoother somehow.
01:31:621 (5) - I'd stack this under 01:32:455 (10) - .
01:43:455 (9,10,11) - Set this triple so it works with 01:43:121 (7,8) - . Already set to triples here
01:54:121 (5,6) - Ctrl G.
01:56:121 (5) - Blanket 01:55:955 (4) - ?
02:00:121 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - Waaaay too much slider, or at least change the shapes/patterns of them somehow. Part of the song is weaker than usual.
02:18:955 (2,3,4,5,6,7,8,9,10) - NC every three notes and use the rotation tool so it's even. I tried funnier pattern instead lol
02:16:788 (2) - Copy and Ctrl G 02:17:454 (4) - . (Don't forget to take out the repeat :P.)
02:17:121 (3) - ^

02:31:454 (3,4,5,6,7,8,9,10) - Use convert sliders to streams on this, or make it smoother somehow.
02:29:121 (1) - Ctrl GH 02:29:788 (3) - or Vice Versa for symmetry.

Great job! I hope you reach whatever goal you're aiming for with this map! :D

Thanks for modding :D
Topic Starter
Akitoshi

DisheveledFox wrote:

Here's my easy guest difficulty packaged with everything else! :)

http://www.mediafire.com/download/ijy4m ... -_COMA.osz
GJ o/
ComfyWolf

Yato3o wrote:

DisheveledFox wrote:

Here's my easy guest difficulty packaged with everything else! :)

http://www.mediafire.com/download/ijy4m ... -_COMA.osz
GJ o/
Thanks :)
wendao
Hello again, as requested (pls don't kd, this mod isn't worth for a kd)

[Easy]
  1. tbh I kinda not like this diff... boring 2/1 sliders, boring pattern also
  2. 01:49:455 - you should have mapped this part, one and half minute break make will make player bored
  3. I don't see any problem in particular... `-`

[Normal]
  1. overdone 1/2 sliders, very annoying tho.
  2. 00:04:788 (5) - quite jumpy (1.4x)
  3. 00:08:121 (1) - 1.8x
    --- you should have checked the jump properly, a Normal diff should not have any inconsistent jump (0.2x differences is fine) ---
  4. 00:24:288 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2) - you could done this in another way than full of 1/2 sliders
  5. 00:39:455 (1) - I don't know this slider is fine or not, better ask BN

good luck
guineaQ

#modreqs works m8
naziness of your heart modding

General

  1. Your BG seems...squashed.. oh, you are using 1024 x 768, it works, but I recommend finding 16:9 version OR at least find other BG so GUMI doesn't look so squashed lol
  2. Multiple BGs are kinda eh, its allowed but eh
  3. Conflicting Tags between Easy/Insane and Normal/Hard
  4. Yea, GDs may have different combo colors but it doesn't make much sense when its different among your own difficulties lol, Normal/Hard has different combo colors compared to your easy and insane
  5. Consider adding 1500 ms of audio lead in manually through .osu file

Easy

Ay I was afraid that I might see design level problems
Ok let me pinpoint you individual problems in this difficulty and try to bring out some alternatives
Ok, so here are some major issues I see with this difficulty
  1. Excessive usage of 2/1 breaks between note to note: yes I know it's 180 bpm, but you should not have over used same rhythm over and over and over again, it makes the map feel like you are tapping to the BPM instead of the music itself.
  2. High slider velocity: 180 BPM 1.0 SV (Slider Velocity) is basically same as 120 BPM 1.5 SV. Do you see 1.5 SV in 120 BPM easies? Noooooo. Slider velocities are important in lower difficulties because it basically defines how your map is going to turn out as it effects distance snap as well.
  3. Aesthetics: It's actually a problem caused by high slider velocity, but yeah, your map looks so empty with all these gaps between note to note :3
Minor issues
  1. New Combos: Some places looked random to me
  2. Stacks: there are 2/1 gaps between each note to note so it doesn't cause any 'readability' issues, but it kills what little movement in the map and makes it even more stale :<
So here are my suggestions:
  1. Use lower sldier velocity: I could highlight this with big font with italics and pretty rainbow colors on individual letters. This one is very important. Having lower slider velocity will allow you to increase rhythm density, having more connectivity between patterns (As in like, your patterns will feel like they are connected instead of 'jumping' from one pattern from to next one), also it allows you to do some kewl aesthetics stuffs as the notes will be close together ~o~ (PS. I recommend 0.6 ~ 0.8)
  2. Put some variety in rhythm: To help you with this, CHOOSE AN INSTRUMENT AND FOLLOW IT CONSISTENTLY: used caps for emphasis bruh, for place like 00:02:788 - , there are 3 key instruments you can follow, drums, guitar and the synth. Following synth would give you most interesting rhythm, but synth's rhythm is too complex for an easy, for guitar, well it basically overlaps with drum most of the time. So yeah, follow the drums and guitar like you tried(I think) to follow in this difficulty.
    Some sample rhythm you could use
    For 00:02:788 - to 00:07:455 -

    For 00:08:121 - to 00:12:788 -
  3. Aesthetics: Unfortunately, no matter how much you try, you will end up with some repetitive rhythm especially in Easy difficulty. So in order to offset that repetitiveness, we use aesthetics \o\
    Huge box of aesthetics found in other easy difficulties
    Colorful.(Anime ver.) - Sekai's Easy <153 BPM>

    artcore JINJA - Easy <190 BPM>

    daze (short ver.) - Dakeversible's Easy <198 BPM>

    and there are many more but im too lazy to screenshot them all, (just open one of the recently ranked (2014~2015) mapset's easy (and preferrably high bpm)
  4. For new combo, I highly recommend that you new combo every TWO BIG WHITE TICKS.
    pic explanation
  5. and about stacks: don't do it in easy difficulty

Well, that's all for now (don't feel like modding other difficulties) and GL
Topic Starter
Akitoshi

guineaQ wrote:


#modreqs works m8
naziness of your heart modding

General

  1. Your BG seems...squashed.. oh, you are using 1024 x 768, it works, but I recommend finding 16:9 version OR at least find other BG so GUMI doesn't look so squashed lol
  2. Multiple BGs are kinda eh, its allowed but eh
  3. Conflicting Tags between Easy/Insane and Normal/Hard
  4. Yea, GDs may have different combo colors but it doesn't make much sense when its different among your own difficulties lol, Normal/Hard has different combo colors compared to your easy and insane
  5. Consider adding 1500 ms of audio lead in manually through .osu file

Easy

Ay I was afraid that I might see design level problems
Ok let me pinpoint you individual problems in this difficulty and try to bring out some alternatives
Ok, so here are some major issues I see with this difficulty
  1. Excessive usage of 2/1 breaks between note to note: yes I know it's 180 bpm, but you should not have over used same rhythm over and over and over again, it makes the map feel like you are tapping to the BPM instead of the music itself.
  2. High slider velocity: 180 BPM 1.0 SV (Slider Velocity) is basically same as 120 BPM 1.5 SV. Do you see 1.5 SV in 120 BPM easies? Noooooo. Slider velocities are important in lower difficulties because it basically defines how your map is going to turn out as it effects distance snap as well.
  3. Aesthetics: It's actually a problem caused by high slider velocity, but yeah, your map looks so empty with all these gaps between note to note :3
Minor issues
  1. New Combos: Some places looked random to me
  2. Stacks: there are 2/1 gaps between each note to note so it doesn't cause any 'readability' issues, but it kills what little movement in the map and makes it even more stale :<
So here are my suggestions:
  1. Use lower sldier velocity: I could highlight this with big font with italics and pretty rainbow colors on individual letters. This one is very important. Having lower slider velocity will allow you to increase rhythm density, having more connectivity between patterns (As in like, your patterns will feel like they are connected instead of 'jumping' from one pattern from to next one), also it allows you to do some kewl aesthetics stuffs as the notes will be close together ~o~ (PS. I recommend 0.6 ~ 0.8)
  2. Put some variety in rhythm: To help you with this, CHOOSE AN INSTRUMENT AND FOLLOW IT CONSISTENTLY: used caps for emphasis bruh, for place like 00:02:788 - , there are 3 key instruments you can follow, drums, guitar and the synth. Following synth would give you most interesting rhythm, but synth's rhythm is too complex for an easy, for guitar, well it basically overlaps with drum most of the time. So yeah, follow the drums and guitar like you tried(I think) to follow in this difficulty.
    Some sample rhythm you could use
    For 00:02:788 - to 00:07:455 -

    For 00:08:121 - to 00:12:788 -
  3. Aesthetics: Unfortunately, no matter how much you try, you will end up with some repetitive rhythm especially in Easy difficulty. So in order to offset that repetitiveness, we use aesthetics \o\
    Huge box of aesthetics found in other easy difficulties
    Colorful.(Anime ver.) - Sekai's Easy <153 BPM>

    artcore JINJA - Easy <190 BPM>

    daze (short ver.) - Dakeversible's Easy <198 BPM>

    and there are many more but im too lazy to screenshot them all, (just open one of the recently ranked (2014~2015) mapset's easy (and preferrably high bpm)
  4. For new combo, I highly recommend that you new combo every TWO BIG WHITE TICKS.
    pic explanation
  5. and about stacks: don't do it in easy difficulty

Well, that's all for now (don't feel like modding other difficulties) and GL
Thanks for the advice. It can helps me a lot ;w;
Exa
Modding done:

[Insane]

00:08:288 - Suggested for the 1 to be moved so that the distance between it and 2, 6 is equal.
- Provided a neat trick to equalize distances and an example ( http://i.imgur.com/IXTAiuJ.jpg).
00:09:121 - Suggested an alternative placing for the stream and provided an example (http://imgur.com/NJB1PZZ).
00:02:788 - Same as the above and provided example (http://imgur.com/UMzpqz0).
00:18:455 - Shitty claps removed.
00:10:788 - Suggested a way to make the pattern more interesting and provided example (http://i.imgur.com/tv2aaYv.jpg).
00:18:121 - Suggested alternatives and provided expamples (http://i.imgur.com/xPFx1K9.jpg followed by http://i.imgur.com/0DWnrT5.jpg).
00:19:621 - Suggested for the clap to be removed.
00:21:121 - Suggested for the stream to be smoother and provided example (http://i.imgur.com/6lAMaOo.jpg).
00:34:288 - Suggested for a smaller jump to be done here due to the lack of tension.
00:38:121 - Spacing fixing.
00:59:621 - Spacing fixing.
01:02:788 - Suggested another shape and provided example (http://i.imgur.com/2onN4jt.jpg).
01:06:705 - Suggested for the slider to end here.
01:11:955 - Suggested for the stream to be smoothed.
01:21:288 - Suggested for the 6 to be moved half a fingertip up.
01:22:121 - Suggested an alternative and provided an example (http://i.imgur.com/hJ6SuA1.jpg).
- Talked about spacing, jumps and tension.
01:42:955 - Spacing fixing.
01:44:455 - Spacing fixing.
02:14:954 - Spacing fixing.
- Provided own opinion.

[Normal]

- Provided own opinion on spacing.

All modding was provided using the in-game chat.

Chat log:
SPOILER
16:35 Exahilosys: Alright, the timming seems fine.
16:36 [-AKiTOSHi-]: my mapping sucks
16:36 Exahilosys: btw, I am doing the insane
16:36 Exahilosys: XD donn't say that!
16:36 Exahilosys: If you are not satisfied with it, I will work with you so we make it as good as possible ;)
16:37 [-AKiTOSHi-]: I tried my best, and now I'm waiting for suggestions to fix my mistakes
16:38 Exahilosys: Ok, first here 00:08:288 - I suggest you move the 1 a bit up, so it has the same distance between the 6 and 2
16:39 [-AKiTOSHi-]: like Distance = x1.5?
16:40 Exahilosys: hm, here is what you can do to know if you have it at the right spot, make a new combo starting from the 6 and turn off the new combo from the 2
16:41 Exahilosys: if between the 2 and 1 now are as many arrows as they are between the 2 and 3 then you are good :3
16:41 Exahilosys: like so http://i.imgur.com/IXTAiuJ.jpg
16:42 [-AKiTOSHi-]: oh that
16:42 Exahilosys: :)
16:42 Exahilosys: But do that just to see the distance, and then take it on its original state
16:43 [-AKiTOSHi-]: yep
16:44 Exahilosys: I also suggest you do the stream here 00:09:121 - like so http://imgur.com/NJB1PZZ
16:46 Exahilosys: and why not do it here 00:02:788 - too? Like this http://imgur.com/UMzpqz0
16:46 Exahilosys: for example, you did well here 00:07:788 -
16:46 [-AKiTOSHi-]: 00:18:455 - Ignore this shitty claps, I just removed
16:47 Exahilosys: XD ok
16:47 [-AKiTOSHi-]: well I've done in 00:09:121 (4,5,6) - Thanks
16:48 Exahilosys: also, this is just a suggestion to make the map more interesting, why not do that part 00:10:788 - like this? http://i.imgur.com/tv2aaYv.jpg
16:50 [-AKiTOSHi-]: makes sense
16:50 Exahilosys: :)
16:51 Exahilosys: And here 00:18:121 - why not do it like this http://i.imgur.com/xPFx1K9.jpg follows with this http://i.imgur.com/0DWnrT5.jpg
16:52 Exahilosys: And if you have not already done it, remove the clap from here 00:19:621 -
16:53 Exahilosys: This could be done smoother 00:21:121 -
16:53 Exahilosys: It has a weird, edgy shape :P
16:54 Exahilosys: Maybe do it like that http://i.imgur.com/6lAMaOo.jpg ?
16:54 Exahilosys: I love that part 00:24:788 - <3
16:54 [-AKiTOSHi-]: I'll make it more round instead
16:55 Exahilosys: Rounder = smoother = perfect
16:55 Exahilosys: Do not change that 00:33:121 - just saying
16:56 Exahilosys: This jump here could be smaller 00:34:288 - since there is no emphasis to indicate here with a big jump
16:57 [-AKiTOSHi-]: done =w=)/
16:58 Exahilosys: Another nice touch would be to do the slider here like that http://i.imgur.com/DTbV4EC.jpg
16:58 Exahilosys: and make that 2 00:38:121 - have the same distance with the 1 and 3 (use the trick I taught you)
16:58 Exahilosys: Loving that part 00:38:455-
16:59 Exahilosys: 00:38:455 - *
17:00 Exahilosys: Also, you could move that 11 00:58:788 - where that 2 00:59:455 - is
17:00 Exahilosys: so it does not make a straight, plain line
17:00 Exahilosys: same distance trick done here 00:59:621 - pwease
17:00 Exahilosys: on the 3
17:02 [-AKiTOSHi-]: hmm
17:02 Exahilosys: And here 01:02:788 - a shape like that http://i.imgur.com/2onN4jt.jpg would be nice
17:03 Exahilosys: Also, make sure the reverse slider ends here 01:06:705 -
17:03 Exahilosys: And same edgy-shaped problem is here 01:11:955 -
17:04 Exahilosys: Move that 5 01:21:288 - half a fingertip up
17:05 Exahilosys: And why not do something like that http://i.imgur.com/hJ6SuA1.jpg here 01:22:121
17:06 Exahilosys: Give me some feedback please >.<
17:07 [-AKiTOSHi-]: about this 00:59:621 -
17:07 Exahilosys: what about it
17:07 Exahilosys: ?
17:07 [-AKiTOSHi-]: random distance won't accept in insane?
17:08 Exahilosys: Its not that it is not acceptable, sure you can do it but keeping the same distance during some parts feels better for the player
17:08 Exahilosys: usualy you make big jumps when there is emphasis on the song
17:08 Exahilosys: and small ones when the pace of the song goes still
17:09 Exahilosys: like when the vocalist is catching a high pits and "screaming" it
17:10 [-AKiTOSHi-]: I just considered as normal jumps for insane
17:10 Exahilosys: They are
17:10 Exahilosys: but one is biger than the other
17:10 Exahilosys: but both are normal
17:10 Exahilosys: ...meh
17:10 [-AKiTOSHi-]: Some other ranked map had harder jumps so
17:11 [-AKiTOSHi-]: but wait
17:11 Exahilosys: other maps, have other songs and other mapping techniques :)
17:11 [-AKiTOSHi-]: I'll look it carefully
17:12 Exahilosys: Ah, I just remembered
17:12 [-AKiTOSHi-]: well I got it
17:12 Exahilosys: https://osu.ppy.sh/s/45242 this is a map that I modded
17:12 Exahilosys: take a look at it
17:12 Exahilosys: :)
17:13 Exahilosys: And you will see that jumps go with maps
17:14 Exahilosys: continueing here... I think that here 01:40:788 - you could do the stream like that http://i.imgur.com/RTqisWB.jpg
17:14 [-AKiTOSHi-]: I just avoided to commit more than 3x distance for this map
17:14 [-AKiTOSHi-]: hmm
17:15 Exahilosys: did you take a look at the map that I sent you?
17:15 Exahilosys: And I made a kinda bigger jump here on my screenshot 01:41:121 - intentionaly, because this spot has emphasis
17:15 Exahilosys: or needs emphasis
17:16 Exahilosys: And do the same distance trick here 01:42:955 - with the 3
17:16 Exahilosys: I suggest you move that 01:44:455 - 6 a bit left-down, just a bit
17:17 [-AKiTOSHi-]: 01:41:121 - this one should be same x axis with 01:41:121 -
17:17 [-AKiTOSHi-]: so I didn't copied all thing
17:17 Exahilosys: You gave 2 same times
17:18 Exahilosys: Please give me the correct 2nd times >.<
17:18 Exahilosys: time*
17:19 Exahilosys: but, I think I understood what you wanted to say, yes the 11 should be on the same x-axis with the 12
17:19 Exahilosys: 01:48:788 - nice one
17:20 Exahilosys: 02:14:454 - Big jump here, but it fits nicely so keep it
17:21 Exahilosys: Do distance trick with the 7 02:14:954 -
17:22 [-AKiTOSHi-]: aye.
17:23 [-AKiTOSHi-]: 02:31:455 - Well I know what you'll gonna say so...
17:23 [-AKiTOSHi-]: gonna soften it
17:23 Exahilosys: the shape or the sound?
17:23 Exahilosys: And why not do a star shape here 02:24:788 - ?
17:24 [-AKiTOSHi-]: shape
17:24 Exahilosys: the shape is fine
17:24 [-AKiTOSHi-]: 02:25:121 (3) - Star begins here
17:24 Exahilosys: just lower the sound at 80%
17:24 Exahilosys: volume *
17:24 Exahilosys: Oh yeah, right I just saw it myself
17:25 Exahilosys: At the end, all you have to move is the 10 , just take it a bit to the right
17:25 Exahilosys: and it will be extra smooth :)
17:25 [-AKiTOSHi-]: hmm I think it's alright with full vol since it's inside of kiai zone
17:25 Exahilosys: It does not really matter if its in kiai zone >.<
17:26 [-AKiTOSHi-]: [http://osu.ppy.sh/ss/3042204 I fked up like this]
17:26 Exahilosys: XD I think It look better before
17:26 [-AKiTOSHi-]: but it's before when the gumi screaming ;w;
17:27 Exahilosys: wut?
17:27 Exahilosys: oh, ok
17:28 Exahilosys: if you like it like this, then keep it :D It is still smooth so its not a problem
17:28 Exahilosys: But if change your mind, here is how it was http://i.imgur.com/feBKAA4.jpg
17:29 [-AKiTOSHi-]: ohh i see
17:29 Exahilosys: :)
17:30 [-AKiTOSHi-]: post your IRC mod for kds
17:30 Exahilosys: I will :)
17:30 Exahilosys: Is there anything you want to ask me?
17:31 [-AKiTOSHi-]: oh one thing
17:31 Exahilosys: yes?
17:31 [-AKiTOSHi-]: the normal diff's spacing is stay at x1 ?
17:31 Exahilosys: Hm, yeah looks good like it
17:32 [-AKiTOSHi-]: ok thanks =v=)b
17:33 Exahilosys: And as for my opinion, I think your map is way better now that we took care of the spacing >.< and smoothen the streams, it is certainly a good one.
17:33 Exahilosys: :3

Images may not be available after awhile.
KUURAhoshi
M4M no :(

Can't mod the chart, just some 'suggestion' ok ?

The song ? I think.. Why not use the Cytus version ? Though it end on the correct part, and official.

Tags,
Remove "Gumi", because it's already on artist part
Add "filipino" and "rock" ?

AND, open Song Setup (F4)
Go to Design, and untick "Widescreen Support" box, because you have no Storyboard ^^

Star ^^
Topic Starter
Akitoshi

Kazamastar11 wrote:

M4M no :(

Can't mod the chart, just some 'suggestion' ok ? of course it's ok :3

The song ? I think.. Why not use the Cytus version ? Though it end on the correct part, and official. Sorry dude, It's the short version. and this song has already ranked ver. in o!m by arc.

Tags,
Remove "Gumi", because it's already on artist part it's fine btw
Add "filipino" and "rock" ? I added rock, but not filipino because the tag already has "tagalog" and it means the language of the ph.

AND, open Song Setup (F4)
Go to Design, and untick "Widescreen Support" box, because you have no Storyboard ^^ My bad bro :v

Star ^^
I'll change them soon because the server isn't stable for now here. Thanks for the suggestions! :)
Kuki
irc mod yay

SPOILER
2015-05-24 16:49 Kuki: can irc mod now if you're not busy
2015-05-24 16:49 Kuki: ACTION is listening to [http://osu.ppy.sh/b/655193 ensou ft. GUMI - COMA]
2015-05-24 16:50 [-AKiTOSHi-]: ok
2015-05-24 16:51 Kuki: k
2015-05-24 16:51 Kuki: ACTION is editing [http://osu.ppy.sh/b/655194 ensou ft. GUMI - COMA [Normal]]
2015-05-24 16:53 Kuki: 00:23:455 (2) - try https://osu.ppy.sh/ss/3164784
2015-05-24 16:53 Kuki: a fair few asthetic issues that need to be fixed
2015-05-24 16:53 Kuki: 00:26:788 (1) - force curve this perhaps
2015-05-24 16:54 [-AKiTOSHi-]: 00:23:455 (2) - fixed
2015-05-24 16:54 Kuki: you want to try and have an even balance between curved sliders straight ones and forced curves
2015-05-24 16:54 Kuki: k
2015-05-24 16:55 [-AKiTOSHi-]: 00:26:788 (1) - curve?
2015-05-24 16:55 Kuki: yeah, force curve
2015-05-24 16:55 Kuki: like
2015-05-24 16:55 Kuki: red tick curve
2015-05-24 16:55 Kuki: just a small one though
2015-05-24 16:55 Kuki: but for asthetics
2015-05-24 16:55 Kuki: 00:02:788 (1,2) - these are both curved right
2015-05-24 16:56 Kuki: so then
2015-05-24 16:56 Kuki: 00:04:788 (3,1) - these should be straight
2015-05-24 16:56 Kuki: if you see what i'm saying?
2015-05-24 16:56 Kuki: 00:13:455 (1,2) - symettry
2015-05-24 16:56 Kuki: you have one slider slightly curved and the other straight
2015-05-24 16:57 Kuki: 00:19:455 (2,3,4,5) - this seems a bit lineara
2015-05-24 16:57 Kuki: Linear*
2015-05-24 16:57 [-AKiTOSHi-]: I se
2015-05-24 16:57 [-AKiTOSHi-]: see*
2015-05-24 16:58 Kuki: 01:22:121 (5) - removee curve, straight slider
2015-05-24 16:58 Kuki: i'm just giving a few examples
2015-05-24 16:58 Kuki: but my suggestion to you
2015-05-24 16:58 Kuki: is to go through the map and try to even them out
2015-05-24 16:58 Kuki: a balanced map is a good map
2015-05-24 16:59 Kuki: ACTION is editing [http://osu.ppy.sh/b/655192 ensou ft. GUMI - COMA [Hard]]
2015-05-24 17:00 Kuki: 00:01:121 (1) - idk about this
2015-05-24 17:00 [-AKiTOSHi-]: 01:22:121 (5) - I Gonna symmetry with 01:21:121 (4) - instead
2015-05-24 17:00 Kuki: imo you shhould stick to spinneres at the beginnings of the asong for all diffs
2015-05-24 17:00 Kuki: mk
2015-05-24 17:01 Kuki: 00:09:455 (2) - remove currve here, so it's a consistant pattern the same as 00:08:455 (4)
2015-05-24 17:01 [-AKiTOSHi-]: ok
2015-05-24 17:02 Kuki: 00:32:121 (1,2,3,4,5,6) - again a pretty linear section
2015-05-24 17:02 Kuki: would be better to swap these here 00:36:121 (3,5) -
2015-05-24 17:02 Kuki: flows nicer
2015-05-24 17:03 Kuki: 00:36:121 (3) - you could try blanketing this but you may need to change the entire pattern if you do
2015-05-24 17:03 Kuki: 00:40:121 (1,4,1,3) - a bit too linear again
2015-05-24 17:03 Kuki: 00:50:121 (5) - curve perhaps?
2015-05-24 17:04 [-AKiTOSHi-]: to the left? ok
2015-05-24 17:04 Kuki: 01:16:788 (1,2) - I think you should space these more, they can be misread easaily
2015-05-24 17:04 Kuki: yep
2015-05-24 17:04 Kuki: 01:24:455 (1) - ctrl g this
2015-05-24 17:04 Kuki: 01:25:455 (2) - ctrl g this
2015-05-24 17:05 Kuki: see if that works a bit better ^
2015-05-24 17:05 Kuki: 01:37:455 (8,1) - not sure about these
2015-05-24 17:05 Kuki: these kinds of sliders arae usuaally used for dubstep or guitar
2015-05-24 17:05 Kuki: not relatively calm vocals
2015-05-24 17:05 Kuki: they seem a bit out of place
2015-05-24 17:06 Kuki: but if you do want to keep then you're going to have to do the entire slider
2015-05-24 17:06 Kuki: and not just most of it
2015-05-24 17:06 [-AKiTOSHi-]: 01:37:455 (8,1) - it is works with replacement of spinner?
2015-05-24 17:06 Kuki: 01:40:788 (4) - move this and stick the sliderend under the start if 01:39:955 (3)
2015-05-24 17:07 Kuki: you don't need to put a spinner theree anyway
2015-05-24 17:07 Kuki: just map the vocals
2015-05-24 17:07 Kuki: don't need those crazy sliders imo
2015-05-24 17:07 [-AKiTOSHi-]: ok
2015-05-24 17:08 Kuki: 02:11:954 (1,2) - if you're going to do this make the sliders the same, either remove the curve at 02:11:954 (1), or make them both curved
2015-05-24 17:08 Kuki: 02:15:454 (6,7,8) - this is out of place
2015-05-24 17:08 Kuki: make the triple start on the red tick
2015-05-24 17:08 Kuki: 02:15:788 (9) - and put it here
2015-05-24 17:09 Kuki: ACTION is editing [http://osu.ppy.sh/b/655193 ensou ft. GUMI - COMA [Insane]]
2015-05-24 17:09 Kuki: 00:01:121 (1) - again make this a slider I think. or do the same thing at the end to replace the spinner because only doing it once it a bit weird.
2015-05-24 17:10 [-AKiTOSHi-]: ok
2015-05-24 17:10 Kuki: 00:05:121 (4) - stack under (2)
2015-05-24 17:10 Kuki: 00:05:288 (5) - stack on 00:05:455 (1) -
2015-05-24 17:11 Kuki: 00:36:621 (5) - tuurn the slider so the sliderend is on the slider end of 00:37:455 (1) -
2015-05-24 17:12 Kuki: 00:40:121 (1,2,3,4,5,6,7) - too lineara
2015-05-24 17:12 Kuki: 00:47:455 (5,1,2,3,4,5,1,2,3,4,5,6) - too linear
2015-05-24 17:15 [-AKiTOSHi-]: fixed linear parts
2015-05-24 17:15 [-AKiTOSHi-]: 00:05:121 (4,5) - this stacks are really bad?
2015-05-24 17:15 Kuki: imo yeah
2015-05-24 17:15 Kuki: you could do with stacking proper
2015-05-24 17:16 [-AKiTOSHi-]: ok
2015-05-24 17:17 Kuki: I think that's it
2015-05-24 17:17 Kuki: yeah
2015-05-24 17:17 Kuki: aapart from the asthetic issues I talked about earlier
2015-05-24 17:17 Kuki: which you need to go through the maps
2015-05-24 17:17 Kuki: to fix
2015-05-24 17:18 [-AKiTOSHi-]: k
Topic Starter
Akitoshi

Kuki wrote:

irc mod yay

SPOILER
2015-05-24 16:49 Kuki: can irc mod now if you're not busy
2015-05-24 16:49 Kuki: ACTION is listening to [http://osu.ppy.sh/b/655193 ensou ft. GUMI - COMA]
2015-05-24 16:50 [-AKiTOSHi-]: ok
2015-05-24 16:51 Kuki: k
2015-05-24 16:51 Kuki: ACTION is editing [http://osu.ppy.sh/b/655194 ensou ft. GUMI - COMA [Normal]]
2015-05-24 16:53 Kuki: 00:23:455 (2) - try https://osu.ppy.sh/ss/3164784
2015-05-24 16:53 Kuki: a fair few asthetic issues that need to be fixed
2015-05-24 16:53 Kuki: 00:26:788 (1) - force curve this perhaps
2015-05-24 16:54 [-AKiTOSHi-]: 00:23:455 (2) - fixed
2015-05-24 16:54 Kuki: you want to try and have an even balance between curved sliders straight ones and forced curves
2015-05-24 16:54 Kuki: k
2015-05-24 16:55 [-AKiTOSHi-]: 00:26:788 (1) - curve?
2015-05-24 16:55 Kuki: yeah, force curve
2015-05-24 16:55 Kuki: like
2015-05-24 16:55 Kuki: red tick curve
2015-05-24 16:55 Kuki: just a small one though
2015-05-24 16:55 Kuki: but for asthetics
2015-05-24 16:55 Kuki: 00:02:788 (1,2) - these are both curved right
2015-05-24 16:56 Kuki: so then
2015-05-24 16:56 Kuki: 00:04:788 (3,1) - these should be straight
2015-05-24 16:56 Kuki: if you see what i'm saying?
2015-05-24 16:56 Kuki: 00:13:455 (1,2) - symettry
2015-05-24 16:56 Kuki: you have one slider slightly curved and the other straight
2015-05-24 16:57 Kuki: 00:19:455 (2,3,4,5) - this seems a bit lineara
2015-05-24 16:57 Kuki: Linear*
2015-05-24 16:57 [-AKiTOSHi-]: I se
2015-05-24 16:57 [-AKiTOSHi-]: see*
2015-05-24 16:58 Kuki: 01:22:121 (5) - removee curve, straight slider
2015-05-24 16:58 Kuki: i'm just giving a few examples
2015-05-24 16:58 Kuki: but my suggestion to you
2015-05-24 16:58 Kuki: is to go through the map and try to even them out
2015-05-24 16:58 Kuki: a balanced map is a good map
2015-05-24 16:59 Kuki: ACTION is editing [http://osu.ppy.sh/b/655192 ensou ft. GUMI - COMA [Hard]]
2015-05-24 17:00 Kuki: 00:01:121 (1) - idk about this
2015-05-24 17:00 [-AKiTOSHi-]: 01:22:121 (5) - I Gonna symmetry with 01:21:121 (4) - instead
2015-05-24 17:00 Kuki: imo you shhould stick to spinneres at the beginnings of the asong for all diffs
2015-05-24 17:00 Kuki: mk
2015-05-24 17:01 Kuki: 00:09:455 (2) - remove currve here, so it's a consistant pattern the same as 00:08:455 (4)
2015-05-24 17:01 [-AKiTOSHi-]: ok
2015-05-24 17:02 Kuki: 00:32:121 (1,2,3,4,5,6) - again a pretty linear section
2015-05-24 17:02 Kuki: would be better to swap these here 00:36:121 (3,5) -
2015-05-24 17:02 Kuki: flows nicer
2015-05-24 17:03 Kuki: 00:36:121 (3) - you could try blanketing this but you may need to change the entire pattern if you do
2015-05-24 17:03 Kuki: 00:40:121 (1,4,1,3) - a bit too linear again
2015-05-24 17:03 Kuki: 00:50:121 (5) - curve perhaps?
2015-05-24 17:04 [-AKiTOSHi-]: to the left? ok
2015-05-24 17:04 Kuki: 01:16:788 (1,2) - I think you should space these more, they can be misread easaily
2015-05-24 17:04 Kuki: yep
2015-05-24 17:04 Kuki: 01:24:455 (1) - ctrl g this
2015-05-24 17:04 Kuki: 01:25:455 (2) - ctrl g this
2015-05-24 17:05 Kuki: see if that works a bit better ^
2015-05-24 17:05 Kuki: 01:37:455 (8,1) - not sure about these
2015-05-24 17:05 Kuki: these kinds of sliders arae usuaally used for dubstep or guitar
2015-05-24 17:05 Kuki: not relatively calm vocals
2015-05-24 17:05 Kuki: they seem a bit out of place
2015-05-24 17:06 Kuki: but if you do want to keep then you're going to have to do the entire slider
2015-05-24 17:06 Kuki: and not just most of it
2015-05-24 17:06 [-AKiTOSHi-]: 01:37:455 (8,1) - it is works with replacement of spinner?
2015-05-24 17:06 Kuki: 01:40:788 (4) - move this and stick the sliderend under the start if 01:39:955 (3)
2015-05-24 17:07 Kuki: you don't need to put a spinner theree anyway
2015-05-24 17:07 Kuki: just map the vocals
2015-05-24 17:07 Kuki: don't need those crazy sliders imo
2015-05-24 17:07 [-AKiTOSHi-]: ok
2015-05-24 17:08 Kuki: 02:11:954 (1,2) - if you're going to do this make the sliders the same, either remove the curve at 02:11:954 (1), or make them both curved
2015-05-24 17:08 Kuki: 02:15:454 (6,7,8) - this is out of place
2015-05-24 17:08 Kuki: make the triple start on the red tick
2015-05-24 17:08 Kuki: 02:15:788 (9) - and put it here
2015-05-24 17:09 Kuki: ACTION is editing [http://osu.ppy.sh/b/655193 ensou ft. GUMI - COMA [Insane]]
2015-05-24 17:09 Kuki: 00:01:121 (1) - again make this a slider I think. or do the same thing at the end to replace the spinner because only doing it once it a bit weird.
2015-05-24 17:10 [-AKiTOSHi-]: ok
2015-05-24 17:10 Kuki: 00:05:121 (4) - stack under (2)
2015-05-24 17:10 Kuki: 00:05:288 (5) - stack on 00:05:455 (1) -
2015-05-24 17:11 Kuki: 00:36:621 (5) - tuurn the slider so the sliderend is on the slider end of 00:37:455 (1) -
2015-05-24 17:12 Kuki: 00:40:121 (1,2,3,4,5,6,7) - too lineara
2015-05-24 17:12 Kuki: 00:47:455 (5,1,2,3,4,5,1,2,3,4,5,6) - too linear
2015-05-24 17:15 [-AKiTOSHi-]: fixed linear parts
2015-05-24 17:15 [-AKiTOSHi-]: 00:05:121 (4,5) - this stacks are really bad?
2015-05-24 17:15 Kuki: imo yeah
2015-05-24 17:15 Kuki: you could do with stacking proper
2015-05-24 17:16 [-AKiTOSHi-]: ok
2015-05-24 17:17 Kuki: I think that's it
2015-05-24 17:17 Kuki: yeah
2015-05-24 17:17 Kuki: aapart from the asthetic issues I talked about earlier
2015-05-24 17:17 Kuki: which you need to go through the maps
2015-05-24 17:17 Kuki: to fix
2015-05-24 17:18 [-AKiTOSHi-]: k
Very thanks m8
NVAN

M4M As You Requested


Legends

| Unrankable. There's a chance that it's actually a bad idea to be mapped
| Highly Recommended. Always watch for it
| Suggestions. You can keep this alone if you don't like it
| Comments. Just a word of the map's part. You better not reply it to keep yourself happy

[General]
  1. Your BG resolution must be at standard ratio aspect. Your BG is a bit pixels off so fix it
[Normal]
  1. 02:32:121 (1) - Move the spinner to 02:32:205 (1) and add note at 02:32:121

[Hard]
  1. 00:29:455 (1) - Move the last anchor point to x:312 y:68
  2. 00:36:121 (3,5) - Avoid these two touching
  3. 01:17:788 (2) - Ctrl+G it to make the pattern more sensible
  4. 01:28:455 (2) - Same as above
  5. 01:32:455 (1) - Rotate about 10 degrees anti-clockwise to make it mirrored with 01:31:455 (3)
  6. 02:10:788 (1) - Same as 01:28:455 (2)
  7. 02:21:455 (1) - Ssame as above
  8. 02:32:121 (1) - Move the spinner to 02:32:205 (1) and add note at 02:32:121
[Insane]
  1. 00:13:455 (1,2,3,4,5,6) - Make sure all of them use the same slider. I can see what are you trying to do
  2. 00:28:788 (5) - Ctrl+H Ctrl+J and Ctrl+G and move it to x:448 y:107
  3. 00:58:288 (9) - Ctrl + G it. It doesn't make sense for the pattern
  4. 01:18:955 (6,8) - Make they both use the same slider.
  5. 01:22:788 (5) - Make the head of 5 facing straight at the tail of 4 or try to move the tail of 4 aiming at the head of the 5
  6. 01:28:121 (1,2) - Same as ]01:18:955 (6,8)
  7. 01:30:455 (3) - Try to use the same slider as 01:30:121 (2) and move it into the position when it's mirroring the 01:30:121 (2)
  8. 02:17:454 (4) - Move them to x:268 y:152
  9. 02:27:954 (5,6,7,8) - Make sure they have the same spacing to avoid player from confusing
  10. 02:32:121 (1) - Move the spinner to 02:32:205 (1) and add note at 02:32:121

Overall not bad for first time map :D
Good luck :3
Topic Starter
Akitoshi

XeroiZi HD wrote:

M4M As You Requested


Legends

| Unrankable. There's a chance that it's actually a bad idea to be mapped
| Highly Recommended. Always watch for it
| Suggestions. You can keep this alone if you don't like it
| Comments. Just a word of the map's part. You better not reply it to keep yourself happy

[General]
  1. Your BG resolution must be at standard ratio aspect. Your BG is a bit pixels off so fix it
[Normal]
  1. 02:32:121 (1) - Move the spinner to 02:32:205 (1) and add note at 02:32:121

[Hard]
  1. 00:29:455 (1) - Move the last anchor point to x:312 y:68
  2. 00:36:121 (3,5) - Avoid these two touching
  3. 01:17:788 (2) - Ctrl+G it to make the pattern more sensible
  4. 01:28:455 (2) - Same as above
  5. 01:32:455 (1) - Rotate about 10 degrees anti-clockwise to make it mirrored with 01:31:455 (3)
  6. 02:10:788 (1) - Same as 01:28:455 (2)
  7. 02:21:455 (1) - Ssame as above
  8. 02:32:121 (1) - Move the spinner to 02:32:205 (1) and add note at 02:32:121
[Insane]
  1. 00:13:455 (1,2,3,4,5,6) - Make sure all of them use the same slider. I can see what are you trying to do
  2. 00:28:788 (5) - Ctrl+H Ctrl+J and Ctrl+G and move it to x:448 y:107
  3. 00:58:288 (9) - Ctrl + G it. It doesn't make sense for the pattern
  4. 01:18:955 (6,8) - Make they both use the same slider.
  5. 01:22:788 (5) - Make the head of 5 facing straight at the tail of 4 or try to move the tail of 4 aiming at the head of the 5
  6. 01:28:121 (1,2) - Same as ]01:18:955 (6,8)
  7. 01:30:455 (3) - Try to use the same slider as 01:30:121 (2) and move it into the position when it's mirroring the 01:30:121 (2)
  8. 02:17:454 (4) - Move them to x:268 y:152
  9. 02:27:954 (5,6,7,8) - Make sure they have the same spacing to avoid player from confusing
  10. 02:32:121 (1) - Move the spinner to 02:32:205 (1) and add note at 02:32:121

Overall not bad for first time map :D
Good luck :3
Thanks for modding =v=)/
domSaur
ayy m8 i'm back(wao the first map i modded) dunno if im still supposed to get kd but whatevs.. there's been quite a change the last time i check ed this out..

[Insane]

00:05:788 (2) - you could probably ctrl+g this(also move this upward and stack the tail to where 00:04:788 (2) - was)
-some bias suggestion, do this or not doesn't rly matter. 00:10:121 (1,2,3) - form these 3 into an equal triangle, lower down 00:11:121 (4) - and stack 00:11:288 (5) - to where 00:10:121 (1) - is.
00:25:788 (5,6) - it might be better if you continued the oval flow of 00:25:121 (3,4) - (you might need to do multiple adjustments if you're doing this)
00:38:455 (3,4,5,6) - make these 4 into an equal cross(it might be better if they go side-by-side rather than a cross)
00:47:455 (5) - straighten this(stack the tail on 00:46:621 (2) - )
01:15:955 (3) - either stack this to the tail of 01:15:455 (2) - OR separate 01:16:288 (1,2) - instead follow this if you want. doesn't matter either way
01:38:955 (1) - either move this downward closer to 01:39:455 (2) - 's head OR ctrl+g 01:39:455 (2) - instead
01:47:455 (2) - ctrl+g (move 01:48:038 (3) - along as well) and then lean 01:48:288 (4) - more vertically(parellel mo sa 01:48:038 (3) - )
01:55:121 - there's vocal in here but you've put a tail instead. why.well, you don't actually need to change this if you have a reason not to. doesn't matter as well.
02:09:455 (5) - ctrl+g to make a loop with 02:09:121 (4) -

might come back to check other diffs(or not) at a later time(2sleepym8 ayy). dunno if these were of any help(admittedly, some of it were pretty biased towards my way of mapping sry ;w;) but ye... /o/
Topic Starter
Akitoshi

domSaur wrote:

ayy m8 i'm back(wao the first map i modded) dunno if im still supposed to get kd but whatevs.. there's been quite a change the last time i check ed this out..

[Insane]

00:05:788 (2) - you could probably ctrl+g this(also move this upward and stack the tail to where 00:04:788 (2) - was)
-some bias suggestion, do this or not doesn't rly matter. 00:10:121 (1,2,3) - form these 3 into an equal triangle, lower down 00:11:121 (4) - and stack 00:11:288 (5) - to where 00:10:121 (1) - is.
00:25:788 (5,6) - it might be better if you continued the oval flow of 00:25:121 (3,4) - (you might need to do multiple adjustments if you're doing this)
00:38:455 (3,4,5,6) - make these 4 into an equal cross(it might be better if they go side-by-side rather than a cross)
00:47:455 (5) - straighten this(stack the tail on 00:46:621 (2) - )
01:15:955 (3) - either stack this to the tail of 01:15:455 (2) - OR separate 01:16:288 (1,2) - instead follow this if you want. doesn't matter either way
01:38:955 (1) - either move this downward closer to 01:39:455 (2) - 's head OR ctrl+g 01:39:455 (2) - instead
01:47:455 (2) - ctrl+g (move 01:48:038 (3) - along as well) and then lean 01:48:288 (4) - more vertically(parellel mo sa 01:48:038 (3) - )
01:55:121 - there's vocal in here but you've put a tail instead. why.well, you don't actually need to change this if you have a reason not to. doesn't matter as well.
02:09:455 (5) - ctrl+g to make a loop with 02:09:121 (4) -

might come back to check other diffs(or not) at a later time(2sleepym8 ayy). dunno if these were of any help(admittedly, some of it were pretty biased towards my way of mapping sry ;w;) but ye... /o/
Thanks m8
The Veldt
Nice map
Topic Starter
Akitoshi

forbiddenplayer wrote:

Nice map
Thanks :3
Arusamour
Hard (3.22 stars, 342 notes) Quick Modding
00:19:750 (5) - Slider Velocity change is too drastic. The music doesn't change in any drastic form nor the map. I would do something like, x0.80.
Also, remake this slider, pretty damn ugly (no offense).

00:42:250 (5,6,1,2,3,4) - Pretty damn hard to read. I would remake this part too.

00:59:250 (1) - You could lower the slider velocity. try adding a single note 00:59:000 and making the slider extend to the upcoming red tick, like [urlhttp://puu.sh/iZS7G.jpg]HERE![/url]

01:04:000 (4,5) - repetitive, try to make different overlapping of some sort to make is feel more special.

01:10:250 (9,10,11,12) - You could continue that "slider, single note" pattern. No need for single tapping extravaganza!

01:21:250 (1) - After a note break, don't start as a slider. Plays out weird and feels odd to the music.

01:33:750 (2,3,4,5) - I would curve this a lot more.

01:35:250 (8) - If you gave it that curve, i allows more space for the slider after it which you could make more room to put emphasis here by making it further apart from 01:34:875 (7).

01:36:500 (1,2,3,4,5,6) - You've just wasted spaced for something amazing. Follow the music here, it is an initial part.

01:46:750 - Place note here.

01:48:250 - ^

01:51:250 - ^

02:04:500 (7) - Ugly slider. PLS REMAKAEMKAEKAMESKME!

02:09:750 (9) - ^
Arusamour

Boobs wrote:

Hard (3.22 stars, 342 notes) Quick Modding
00:19:750 (5) - Slider Velocity change is too drastic. The music doesn't change in any drastic form nor the map. I would do something like, x0.80.
Also, remake this slider, pretty damn ugly (no offense).

00:42:250 (5,6,1,2,3,4) - Pretty damn hard to read. I would remake this part too.

00:59:250 (1) - You could lower the slider velocity. try adding a single note 00:59:000 and making the slider extend to the upcoming red tick, like [urlhttp://puu.sh/iZS7G.jpg]HERE![/url]

01:04:000 (4,5) - repetitive, try to make different overlapping of some sort to make is feel more special.

01:10:250 (9,10,11,12) - You could continue that "slider, single note" pattern. No need for single tapping extravaganza!

01:21:250 (1) - After a note break, don't start as a slider. Plays out weird and feels odd to the music.

01:33:750 (2,3,4,5) - I would curve this a lot more.

01:35:250 (8) - If you gave it that curve, i allows more space for the slider after it which you could make more room to put emphasis here by making it further apart from 01:34:875 (7).

01:36:500 (1,2,3,4,5,6) - You've just wasted spaced for something amazing. Follow the music here, it is an initial part.

01:46:750 - Place note here.

01:48:250 - ^

01:51:250 - ^

02:04:500 (7) - Ugly slider. PLS REMAKAEMKAEKAMESKME!

02:09:750 (9) - ^
FUCK WRONG MAP I MODDED
Topic Starter
Akitoshi

Boobs wrote:

Hard (3.22 stars, 342 notes) Quick Modding
00:19:750 (5) - Slider Velocity change is too drastic. The music doesn't change in any drastic form nor the map. I would do something like, x0.80.
Also, remake this slider, pretty damn ugly (no offense). I don't even that note, and I don't changed SV here, or else please explain

00:42:250 (5,6,1,2,3,4) - Pretty damn hard to read. I would remake this part too. no

00:59:250 (1) - You could lower the slider velocity. try adding a single note 00:59:000 and making the slider extend to the upcoming red tick, like [urlhttp://puu.sh/iZS7G.jpg]HERE![/url] Explain it well, and I don't see that there's really need to change SV. this is inside of the combo man. ;e;

01:04:000 (4,5) - repetitive, try to make different overlapping of some sort to make is feel more special. wth are you talking ;w;

01:10:250 (9,10,11,12) - You could continue that "slider, single note" pattern. No need for single tapping extravaganza! ^

01:21:250 (1) - After a note break, don't start as a slider. Plays out weird and feels odd to the music. ^

01:33:750 (2,3,4,5) - I would curve this a lot more. curve a circles ehh...

01:35:250 (8) - If you gave it that curve, i allows more space for the slider after it which you could make more room to put emphasis here by making it further apart from 01:34:875 (7). ?

01:36:500 (1,2,3,4,5,6) - You've just wasted spaced for something amazing. Follow the music here, it is an initial part. ^

01:46:750 - Place note here.

01:48:250 - ^

01:51:250 - ^
:3

02:04:500 (7) - Ugly slider. PLS REMAKAEMKAEKAMESKME! I fixed the flow

02:09:750 (9) - ^
slider? wkwkwkwk
Welp you modded my map pretty wrong (I Think), but some part helps me. thanks! XD
Topic Starter
Akitoshi
THE DOOM OF PENDING IS REAL
domSaur
Ranked when
Topic Starter
Akitoshi

domSaur wrote:

Ranked when
If my girlfriend gets pregnant. Oh wait, I don't even have girlfriend :roll:
Skeuddy
Hello, Akitoshi and Rumovik :>
Let's do ur taikodiffs better

[Muzukashii]
Waaa, all looks not good. Much repetitive and uncomfortable patterns, need amend
This 00:02:788 (1,2,3,4,5,6) and this 00:03:788 (7,8,9,10,11,12) - Need replaced on "normal" pattern. It's like ddk k k d, kkd d d k or ddd k d d k (and others)
00:08:121 (28,29,30,31,32,33,34,35,36,37,38,39,40) - ^
01:38:121 (391,392,393,394,395,396) - ^
01:48:621 (443,444,445,446,447,448,449,450) - ^
00:12:788 (53,54) - dd
01:11:455 (288,289) - ^
00:21:455 (94,95,96,97) - k k kd
00:22:788 (99,100,101,102) - ^
00:26:788 (114,115,116,117,118,119,120,121) - Look's better like dk dk dd kd
Too muck ddk patterns, replaced their on kkd and others. (like 00:52:121 (210,211,212,213,214,215) - on ddk kkd)
01:10:621 (284) - k?
01:59:621 (494) - ^
01:27:621 (352) - d?
02:20:955 (573) - ^
02:31:621 (618) - ^

[Rumovik's Oni]
Look's not bad, but patterns often repeat, do diff more diverse
00:08:121 (40,41,42,43,44) - on ddd ddd (or others), cause it doesn't feet on rhythm
00:21:455 (135,137,139,140) - kat's, on rhythm
00:18:788 (114,115,116,117,118,119,120,121,122,123,124,125,126,127,128,129) - Look's better like that ↓

00:25:121 (5,6,7,8,9,10,11,12,13,14) - Replaced on ths ↓ (and more others, feeting on rhythm)

00:32:455 (42) - k?
00:37:455 (68) - ^
01:00:288 (220) - ^
01:02:788 (236) - ^
01:05:288 (254,256,258,260) - ^
01:08:121 (269) - ^
01:21:955 (371) - ^
01:36:621 (491) - ^
01:49:121 (574) - ^
02:00:121 (642) - ^
02:26:788 (808) - ^
02:29:455 (825) - ^
01:05:121 (252) - d?
00:58:121 (204,205) - kk?
01:07:121 (263,264) - ^
01:15:955 (328,330) - ^
01:32:788 (464) - ^
01:33:455 (468) - ^
02:15:455 (715,716) - ^
01:15:621 (326,327) - dd?
Too much kkd patterns, need more ddk (or others)
00:54:288 (184,185,186,187,188) - kkd d d k
00:54:955 (189,190,191,192,193,194,195,196,197,198,199,200,201) - On this ↓

01:10:955 (290,291,292) - k dd

It's finish. Good luck with map, guys
Topic Starter
Akitoshi

EMD wrote:

Hello, Akitoshi and Rumovik :>
Let's do ur taikodiffs better

[Muzukashii]
Waaa, all looks not good. Much repetitive and uncomfortable patterns, need amend because I forced to map this lmao
This 00:02:788 (1,2,3,4,5,6) and this 00:03:788 (7,8,9,10,11,12) - Need replaced on "normal" pattern. It's like ddk k k d, kkd d d k or ddd k d d k (and others)
00:08:121 (28,29,30,31,32,33,34,35,36,37,38,39,40) - ^
01:38:121 (391,392,393,394,395,396) - ^
01:48:621 (443,444,445,446,447,448,449,450) - ^
00:12:788 (53,54) - dd
01:11:455 (288,289) - ^
00:21:455 (94,95,96,97) - k k kd
00:22:788 (99,100,101,102) - ^
00:26:788 (114,115,116,117,118,119,120,121) - Look's better like dk d k dd kd I'll think about it for now.
Too muck ddk patterns, replaced their on kkd and others. (like 00:52:121 (210,211,212,213,214,215) - on ddk kkd)Another pattern
01:10:621 (284) - k?
01:59:621 (494) - ^I think not.
01:27:621 (352) - d?triple k fits here imo
02:20:955 (573) - ^^
02:31:621 (618) - ^
No reply = Fixed. Thanks :D
Rimazii

EMD wrote:

Hello, Akitoshi and Rumovik :>
Let's do ur taikodiffs better


[Rumovik's Oni]
Look's not bad, but patterns often repeat, do diff more diverse
00:08:121 (40,41,42,43,44) - on ddd ddd (or others), cause it doesn't feet on rhythm
00:21:455 (135,137,139,140) - kat's, on rhythm
00:18:788 (114,115,116,117,118,119,120,121,122,123,124,125,126,127,128,129) - Look's better like that ↓

00:25:121 (5,6,7,8,9,10,11,12,13,14) - Replaced on ths ↓ (and more others, feeting on rhythm)

00:32:455 (42) - k?
00:37:455 (68) - ^
01:00:288 (220) - ^
01:02:788 (236) - ^
01:05:288 (254,256,258,260) - ^
01:08:121 (269) - ^
01:21:955 (371) - ^
01:36:621 (491) - ^
01:49:121 (574) - ^
02:00:121 (642) - ^
02:26:788 (808) - ^
02:29:455 (825) - ^
01:05:121 (252) - d?
00:58:121 (204,205) - kk?
01:07:121 (263,264) - ^
01:15:955 (328,330) - ^
01:32:788 (464) - ^
01:33:455 (468) - ^
02:15:455 (715,716) - ^
01:15:621 (326,327) - dd?
Too much kkd patterns, need more ddk (or others)
00:54:288 (184,185,186,187,188) - kkd d d k
00:54:955 (189,190,191,192,193,194,195,196,197,198,199,200,201) - On this ↓

01:10:955 (290,291,292) - k dd

It's finish. Good luck with map, guys
This is the first time someone modded my diff so I'm not sure if I did everything right
Anyway thanks for the mod :D :D
VTC
hi little mod from #modreqs,

WOW GUMI SONG XD

i'll modded player's stand

[Mundo]

00:13:788 (2,3,4,5) - make more precise square use Ctrl + Shift + D

00:19:455 (3,4,5,6) - same

00:24:955 - add circle

00:26:121 (3,4,5,6) - check distance

00:28:788 (3,4,5,6) - ^

00:34:121 (7,8,1) - ^

00:35:955 (4) - move to x : 184 y : 232

00:50:621 - add circle

00:53:455 (1,2,3) - change this rhythm, because it is so boring :( make pattern is yourself

01:01:038 - add circle and check distance

01:04:288 (2,3,4) - please follow back drum sound. you are mapped on follow vocal to much, this things make boring to player

01:06:038 - add circle

01:22:788 (1) - this slider end point moving to 01:23:121 - and add circle at 01:23:288 -

01:28:788 (3) - need curve

01:30:788 (1,2,3,4,5,6) - please follow back drum sound. you are mapped on follow vocal to much, this things make boring to player REALLY boring

01:39:121 (2) - move to x : 208 y : 244

sorry for poor English

but i want you must be change my mod

have fun mapping :)
Topic Starter
Akitoshi

VocaloidTACU wrote:

hi little mod from #modreqs,

WOW GUMI SONG XD

i'll modded player's stand

[Mundo]

00:13:788 (2,3,4,5) - make more precise square use Ctrl + Shift + D fixed

00:19:455 (3,4,5,6) - same Fixed based on the X and Y placing area instead

00:24:955 - add circle added

00:26:121 (3,4,5,6) - check distance this one has same x1.8 DS

00:28:788 (3,4,5,6) - ^^

00:34:121 (7,8,1) - ^^

00:35:955 (4) - move to x : 184 y : 232 188|232

00:50:621 - add circle better not imo

00:53:455 (1,2,3) - change this rhythm so boring :( It's not, it seems boring, but the part of the song here is very Calm. make pattern is yourself

01:01:038 - add circle and check distance I don't really want to put forced 1/4 beats in this part. sorry. And I'm using DS almost all of the part so the distance is right I think.

01:04:288 (2,3,4) - please follow back drum sound. you are mapped on follow vocal to much, this things make boring to player It's 4.4SR map, and this isn't even in the chorus, so I don't change it even you seems it's boring. and yes I'm following vocals since this part seems very smooth if followed by the vocal.

01:06:038 - add circle I'm not really the fan of triples, so no.

01:22:788 (1) - this slider end point moving to 01:23:121 - and add circle at 01:23:288 - fixed

01:28:788 (3) - need curve it's fine, the previous two sliders had enuf curves

01:30:788 (1,2,3,4,5,6) - please follow back drum sound. you are mapped on follow vocal to much, this things make boring to player REALLY boring I prefer the sexy flow than to make a brutal map. Sorry if it made you boring :p

01:39:121 (2) - move to x : 208 y : 244 I stacked this in tail of 01:38:455 (4) - so no.

sorry for poor English mine is worse

but you must change my mod but I have the right to deny some parts, since I have my own tastes and uniqueness of the mapping (NOOB MAPPING)

have fun mapping :)
Thanks for the mod :D
Skeuddy

Rumovik wrote:

This is the first time someone modded my diff so I'm not sure if I did everything right
Anyway thanks for the mod :D :D
Nope :3
More practice and all will be good
Topic Starter
Akitoshi
HAHAHAHAHAHDKLFDSJKFDL I'M BACK MOM
domSaur
H Y P E
Y
P
E
Topic Starter
Akitoshi

domSaur wrote:

H Y P E
Y
P
E
S A m e t o a s p h a L T
A
m
e
t
o
a
s
p
h
a
L
T
Janpai
The revival comes
Topic Starter
Akitoshi

Janpai wrote:

The revival comes
This map literally comatosed
Crowley
holy shit its revived

rank or riot
Shocola
i though this is ded
Topic Starter
Akitoshi

[-Chocola-] wrote:

i though this is ded
Hahahahaha
smau5
this beatmap is awsome! rank plz xd
Topic Starter
Akitoshi

smau5 wrote:

this beatmap is awsome! rank plz xd
not yet finished due to working GDs on other maps, I'll promise to finish this at least the awakening xd
pauxpau
:)
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