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Demetori - Heartfelt Fancy

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Topic Starter
GoldenWolf
This beatmap was submitted using in-game submission on dimanche 28 juin 2015 at 17:37:10

Artist: Demetori
Title: Heartfelt Fancy
Source: 東方Project
Tags: Tendre est la Mort Tender is Death Prie a Dieu le Grimoire De reve Komeiji Koishi Satori 古明地 さとり こいし C83 C85 comiket 83 85 東方地霊殿 ~ Subterranean Animism ZUN tokunan 徳南 kyuuhouji 九宝時 th11 touhou marathon woof
BPM: 85
Filesize: 12046kb
Play Time: 06:21
Difficulties Available:
  1. Stage 4 (4,59 stars, 1112 notes)
Download: Demetori - Heartfelt Fancy
Information: Scores/Beatmap Listing
---------------
☆DE★ME☆TO★RI☆
 
 
 
 
With Love,
 
woof
Kroytz
Ninjad
________

Great map, hope it gets ranked
Monstrata
[woof]

  1. OD>8.1 pl0x
  2. 00:05:649 (4,5,6,7,8) - The jump from 5 > 6 doesn't really emphasize a very strong drum beat imo. I would nerf this and instead, buff the jump from 7>8
  3. 00:15:002 (7,1) - Some sort of emphasis on the finish here would be nice, (whether through a slight flow-break or a jump)
  4. 00:16:413 (5,6) - ^Here too~
  5. 00:50:472 (4,5) - Try Ctrl+G'ing these two circles. Creates a nice flow here, plus you get emphasis onto 4 and 6 because of their slightly increased spacing.
  6. 01:03:884 (2) - Offscreen.
  7. 01:05:825 (8,1) - How about making this spacing the same as 6+7 just for better consistency.
  8. 01:19:766 (1,2,3,4,5,6,7,8,9) - maaaan <3
  9. 01:29:296 (4,5,6) - Hmm... I feel like 6 is a stronger beat than 5 so the spacing should better reflect that.
  10. 01:32:119 (5,6,7) - ^Same here. 6>7 feels like an antijump lol.
  11. 01:37:060 (3) - Try flipping it 180 degrees. This gives better visual flow to the pattern imo.
  12. 01:41:119 (5,6,7) - How about using the same spacing? It feels a bit strange to have reduced spacing going into 7, especially cuz 01:41:472 (7,8,9,1) - uses gradually increased spacing (which is a really nice effect).
  13. 01:45:707 (2,5) - These stacks aren't perfect if you wanna fix.
  14. 01:56:472 (1) - Ehh why the NC
  15. 02:05:119 (6,7,1,2,3,4,5) - This part doesn't play very well for me. Firstly, 02:05:119 (6,7,1) - would play better if you continued using circular flow here instead of going into a zig zag with 3>4>5>6
  16. 02:07:589 (2,3,4,1) - This pattern is reaallly sharp, especially from 2>3>4
  17. 02:17:295 (4) - How about circle and 1/2 slider instead? you're omitting 02:17:471 - :C
  18. 02:22:589 (3,5) - How about swapping the shapes here? So you have a straight slider on 3 and then a curved one on 5 to blanket 3. Would look nice and match with 02:23:648 (1,3) - .
  19. 02:34:942 (1,2,3,1,2,3,1,2,1) - Idk about this pattern honestly :C. It was confusing for me to read The 1/8 sliders + the fact that you stack your circles so closely, make them see like they're supposed to be 1/4 jumps.
  20. 02:39:883 (5) - How about moving this to like.. 236||241. Right now the change in spacing from 1>4 just seems out of place.
  21. 02:46:236 (1,2,1,2,1,2,1,2) - This works very nicely though. I think it's just the way you overlapped the other pattern that made it a bit confusing lol.
  22. 03:01:765 (1,2,3) - Flows a bit weird for me.
  23. 03:37:059 (1,2) - Stacksss
  24. 04:05:294 (4,5,6) - Mentioned this a lot earlier but 6 is a stronger beat so a jump from 5>6 would be better.
  25. 04:07:235 (2,3) - ^Here too.
  26. 04:08:117 (4,5,6) - Something like this would be nice. Here the emphasis is on the right notes.
  27. 04:31:412 (7,1) - Stacksss
  28. 04:35:117 (4) - This is offscreen by like 3 pixels lol.
  29. 04:46:235 (1) - Ehh why the NC. Shouldn't it follow the same pattern as 04:34:235 (1,2,3,4,5,6) -
  30. 04:55:235 (2,3) - Jump here pls? D: This linear flow has like no emphasis at all ;c
  31. 04:58:765 (1,2,3,4,5,6,7,8,9,10) - <3
  32. 05:54:176 (1) - THINK OF ALL THE HR PLAYERS :C
good luck :D
Topic Starter
GoldenWolf

monstrata wrote:

[woof]

  1. OD>8.1 pl0x bruh
  2. 00:05:649 (4,5,6,7,8) - The jump from 5 > 6 doesn't really emphasize a very strong drum beat imo. I would nerf this and instead, buff the jump from 7>8 yo ya talkin' liek blizzurd with those buffs and nerfs yo-- yeah okay did that
  3. 00:15:002 (7,1) - Some sort of emphasis on the finish here would be nice, (whether through a slight flow-break or a jump) Mh I don't really see why this one and not the others, since it isn't any different from them
  4. 00:16:413 (5,6) - ^Here too~ Well this one I get why; piano note there emphasizing it, so I used a larger spacing there
  5. 00:50:472 (4,5) - Try Ctrl+G'ing these two circles. Creates a nice flow here, plus you get emphasis onto 4 and 6 because of their slightly increased spacing. ooo nice find, puts emphasize on 4 which I was searching for lol
  6. 01:03:884 (2) - Offscreen. omg nooooo it breaks everything whyyy ;w; orz
  7. 01:05:825 (8,1) - How about making this spacing the same as 6+7 just for better consistency. Did something like that, changed the spacing from 6 to 7 instead lol
  8. 01:19:766 (1,2,3,4,5,6,7,8,9) - maaaan <3 <3
  9. 01:29:296 (4,5,6) - Hmm... I feel like 6 is a stronger beat than 5 so the spacing should better reflect that. 'kay, increased the spacing a bit
  10. 01:32:119 (5,6,7) - ^Same here. 6>7 feels like an antijump lol. moved 6 to stack with the previous 2
  11. 01:37:060 (3) - Try flipping it 180 degrees. This gives better visual flow to the pattern imo. Mhhh nahh I don't like how it looks flipped upside down :c
  12. 01:41:119 (5,6,7) - How about using the same spacing? It feels a bit strange to have reduced spacing going into 7, especially cuz 01:41:472 (7,8,9,1) - uses gradually increased spacing (which is a really nice effect). Even'd the spacing out
  13. 01:45:707 (2,5) - These stacks aren't perfect if you wanna fix. y0 n4z1 y0
  14. 01:56:472 (1) - Ehh why the NC Uhhh, oops?
  15. 02:05:119 (6,7,1,2,3,4,5) - This part doesn't play very well for me. Firstly, 02:05:119 (6,7,1) - would play better if you continued using circular flow here instead of going into a zig zag with 3>4>5>6 I didn't like it going all in circles only, I needed to break it a bit before it started becoming monotonous. I didn't like the one you proposed either because it kept the same angles/flow issues, but I remade the pattern anyway and hopefully it feels better now
  16. 02:07:589 (2,3,4,1) - This pattern is reaallly sharp, especially from 2>3>4 Totally intended, I wanted a sharp angle followed by a flat one there, almost back and forth-ish
  17. 02:17:295 (4) - How about circle and 1/2 slider instead? you're omitting 02:17:471 - :C Did the same for 02:08:824 (4,4,3) - too, I used a 1/1 slider for the first snare of each measure, deliberately skipping that guitar note every time
  18. 02:22:589 (3,5) - How about swapping the shapes here? So you have a straight slider on 3 and then a curved one on 5 to blanket 3. Would look nice and match with 02:23:648 (1,3) - . Actually wanted it that way so I get a visual opposition :p It's nothing much really, but just add a bit of visual variety
  19. 02:34:942 (1,2,3,1,2,3,1,2,1) - Idk about this pattern honestly :C. It was confusing for me to read The 1/8 sliders + the fact that you stack your circles so closely, make them see like they're supposed to be 1/4 jumps. Haha, I'm expecting a lot of complaints about those 1/8 sliders :p But even if they were 1/4 sliders, would it change anything the way they play? They're pretty much like singletaps here, I only used 1/8 sliders for the drums there, on top of hitsounds purpose. I can't really change the pattern in another way to make them more readable either, at least not that I know of. Overall, gotta deal with the weird rhythm there :C
  20. 02:39:883 (5) - How about moving this to like.. 236||241. Right now the change in spacing from 1>4 just seems out of place. Moved 1 to 4 away a bit instead, because muh stack.
  21. 02:46:236 (1,2,1,2,1,2,1,2) - This works very nicely though. I think it's just the way you overlapped the other pattern that made it a bit confusing lol. Yeah, the drums doing a different rhythm before doesn't help, apart from a stack
  22. 03:01:765 (1,2,3) - Flows a bit weird for me. but muh stacks
  23. 03:37:059 (1,2) - Stacksss yesss
  24. 04:05:294 (4,5,6) - Mentioned this a lot earlier but 6 is a stronger beat so a jump from 5>6 would be better. okie
  25. 04:07:235 (2,3) - ^Here too. Well, the jump from 1>2 is already big enough there imo, so nope
  26. 04:08:117 (4,5,6) - Something like this would be nice. Here the emphasis is on the right notes. Yeee but can't shape it like that with the previous pattern :(
  27. 04:31:412 (7,1) - Stacksss yesss
  28. 04:35:117 (4) - This is offscreen by like 3 pixels lol. damnit
  29. 04:46:235 (1) - Ehh why the NC. Shouldn't it follow the same pattern as 04:34:235 (1,2,3,4,5,6) - Mhh ye I guess
  30. 04:55:235 (2,3) - Jump here pls? D: This linear flow has like no emphasis at all ;c okie
  31. 04:58:765 (1,2,3,4,5,6,7,8,9,10) - <3 <3
  32. 05:54:176 (1) - THINK OF ALL THE HR PLAYERS :C The what? :V
good luck :D Thank you <3
Kinshara
General

  1. Source is 東方Project. You can add Touhou to tags.
  2. Add Comiket 83 to tags?
  3. lfj's map has "~ Prie a dieu" in the title, but I don't know if this is accurate. Official Demetori: http://www.kawachi.zaq.ne.jp/demetori/. You can see in the song's list, it doesn't have it:
  4. Suggestion: You could pick combo colors that are slightly more different. 1 & 3 as well as 2 & 4 look kind of similar.
  5. Your BG should be 1366x768.
  6. Suggestion: I think AR 8.7 or 8.8 would be better.

woof

  1. 00:05:649 (4,5,6,7) - Having this stacked undermines the importance of the sliders imo. And since the sliders are trying to go along with the guitar, I think they're pretty important.
  2. 01:21:531 (9) - You can make this slider slower?
  3. 01:22:943 (1,2) - http://puu.sh/ip1Ic/1a39ff8689.jpg You could rearrange it this way to make this sort of pattern?
  4. 02:29:295 (1,2,1,2,1,2,1,2) - This looks cool, but I'm worried people might misread this since it's like a 3/8 gap especially since the spacing is different here than at 02:31:413 (3,4) - . :c You could just make the spacing even there?

#shitmod

I don't think there are any blatant issues here, only nazi ones imo. Really goood flow and mappuuuu.
Topic Starter
GoldenWolf

Kinshara wrote:

General

  1. Source is 東方Project. You can add Touhou to tags. Oops forgot to change that lol
  2. Add Comiket 83 to tags? okie
  3. lfj's map has "~ Prie a dieu" in the title, but I don't know if this is accurate. Official Demetori: http://www.kawachi.zaq.ne.jp/demetori/. You can see in the song's list, it doesn't have it:
    The song is featured in two different albums; "Tendre est la Mort" and "le Grimoire De reve", in the first one it's named "ハートフェルトファンシー" whereas in the second album it's named "ハートフェルトファンシー ~ Prie a Dieu". Since I took the song from the first album (and put it in tags aswell) it's the correct title
  4. Suggestion: You could pick combo colors that are slightly more different. 1 & 3 as well as 2 & 4 look kind of similar. There are meant to be similar, I don't think they're too similar though so I think it should be fine? Didn't think this would be pointed out tbh lol, if someone else does I guess I'll tweak them a bit
  5. Your BG should be 1366x768. Cleared up in PM, basically anything below 1366x768 is allowed
  6. Suggestion: I think AR 8.7 or 8.8 would be better. Mhhh bleh, the map was originally AR8 lol, I think 8.5 is more than enough already

woof

  1. 00:05:649 (4,5,6,7) - Having this stacked undermines the importance of the sliders imo. And since the sliders are trying to go along with the guitar, I think they're pretty important. Actually following the piano there, but ye it could use some more movement, so changed stuff a bit
  2. 01:21:531 (9) - You can make this slider slower? I can see why, but I don't really like the idea there, imo it doesn't fit that well. and it would break muh stacking
  3. 01:22:943 (1,2) - http://puu.sh/ip1Ic/1a39ff8689.jpg You could rearrange it this way to make this sort of pattern? o ye why not
  4. 02:29:295 (1,2,1,2,1,2,1,2) - This looks cool, but I'm worried people might misread this since it's like a 3/8 gap especially since the spacing is different here than at 02:31:413 (3,4) - . :c You could just make the spacing even there? I don't think the spacing is the issue here, but the fact that those 1/8 sliders will scare some people no matter what lol. The spacing is lower when they are in succession just so people can focus on not panicking on them instead of panicking AND failing eventual jumps :c They really play like circles, but just the fact they're sliders will throw some people of no matter what. You may ask why they're slider then, and I'd tell you because actual 1/8s and hitsounding purposes. All of that just to say that I don't think increasing the spacing there or reducing it when there is only one 1/8 slider in a pattern would do good to the map.

#shitmod #shitshara jkjk pls dun h8 me ily

I don't think there are any blatant issues here, only nazi ones imo. Really goood flow and mappuuuu. Thank you <3
-Visceral-
Map is pretty much perfect already. Probably some really bad suggestions ahead but if one helps its worth it I guess xD

[General]
Disable Widescreen Support and Letterbox
I think BG side needs to be changed but I might be wrong. It's currently 1228x767.

[woof]
00:02:296 (5,7) - Blanket?
00:06:708 (8,1) - NC should start on [8] instead
00:41:296 (2,3,4) - Flows better like so http://i.imgur.com/KVMHHIE.png
01:34:237 (1,2) - Stack the end of the slider with [2].
01:45:002 (8,9,10) - http://i.imgur.com/5N5cQW2.png
01:47:472 (3) - Blanket with 01:46:766 (6)
02:16:589 (1,2) - I feel something like this would fit better with the crash http://i.imgur.com/Eucagfk.jpg
05:43:412 (3) - http://i.imgur.com/7zlVd9k.png try something like this to avoid that overly sharp angle.
05:52:588 (3,4,5,6,1) - Maybe a star instead of a square with a circle in the middle here?
Topic Starter
GoldenWolf

Smoothie World wrote:

Map is pretty much perfect already. Probably some really bad suggestions ahead but if one helps its worth it I guess xD

[General]
Disable Widescreen Support and Letterbox
I think BG side needs to be changed but I might be wrong. It's currently 1228x767. Mentionned in the previous mod ;w; "basically anything below 1366x768 is allowed", the editor automatically resized from 1280x800 to 1228x767

[woof]
00:02:296 (5,7) - Blanket? okie
00:06:708 (8,1) - NC should start on [8] instead indeed oopsie
00:41:296 (2,3,4) - Flows better like so http://i.imgur.com/KVMHHIE.png Agree the flow needs to be improve, so I changed the whole pattern there instead of a small fix here :>
01:34:237 (1,2) - Stack the end of the slider with [2]. http://puu.sh/iq5rZ/43787adab1.jpg Well that would ruin the pattern there wouldn't it?
01:45:002 (8,9,10) - http://i.imgur.com/5N5cQW2.png Ehhh nah, stacked in another way instead
01:47:472 (3) - Blanket with 01:46:766 (6) I don't think it's necessary at all
02:16:589 (1,2) - I feel something like this would fit better with the crash http://i.imgur.com/Eucagfk.jpg Mh, that would put more emphasis indeed, but it might kinda break the flow here.. I'll try some spacing changes though
05:43:412 (3) - http://i.imgur.com/7zlVd9k.png try something like this to avoid that overly sharp angle. But the sharp angle is totally intended
05:52:588 (3,4,5,6,1) - Maybe a star instead of a square with a circle in the middle here? I thought of that at first, but I wanted to set the last circle apart
Thanks for your mod <3
Okoayu
lmao get rid of the woof

yes you can tag jonny's metadata so that people can still search it the way it's on the other album.
tag 東方地霊殿 ~ Subterranean Animism. as a whole: http://www16.big.or.jp/~zun/html/th11top.html
is http://en.touhouwiki.net/wiki/Tendre_est_la_Mort that translation accurate, if yes you can tag it (ur the french guy so o o)
do we tag zun on this kinda stuff??? (did we do that with styx? rofl i don't remember)
https://www.youtube.com/watch?v=5FlizO7xflE could just call it Stage 4 since it's the stage 4 theme
otherwise i would google fancy words for strong emotions

blah dl this to see how many of your samples had per definition a slight delay: http://puu.sh/iweFO/f99b8f4a82.zip

also out of all samples soft-hitwhistle5 is mono and the rest stereo, idk if this is an issue that shoudl be fixed and dunno how to do that either lol


[]

[diffname]
your spacing in some cases follows the melody instead of instruments, while your hitsounding strictly follows instruments, from what it looks like this won't be easily possible but maybe whistles for jumps such as 01:11:296 (1,2,3) - 00:04:943 (1,2,3,4,5,6,7,1) - 00:31:060 (7,8,9) - 01:28:590 (1,2,3) - 01:39:884 (1,2,3) - 04:28:941 (9,10,1) - etc i guess you get the idea behind this and why it could make sense to somehow hitsound the things on which you do jumps to indicate the sounds you're following or something

  1. 00:36:178 (5,6,7,8) - 00:58:943 (6,7,8) - this could follow the melody better instead of just instruments because the rest of the part does that pretty well (see 00:53:649 (5,6,7) - for wat i mean)
  2. 00:42:002 (4,5,6) - this moevement was ugh mainly because the first slider implies a completely different direction and if you snap it it creates awkward backwards movement would move 5 to get rid of some of the stuff required to do that
  3. 01:15:531 (4) - more spacing like the previous cymbalpattern 01:09:884 (6) - ?
  4. 03:55:412 (3) - more space similar to 04:01:059 (4) -
  5. 04:03:882 (1,2) - compare this to 02:56:118 (1,2) - and 04:26:470 (1,2) - and do sth about it pls
  6. 04:46:941 (4,5,1) - i would like this a lot more if the distance wasn't so brutally high (intention is clear but i think compared to how everything else is emphasized it's a bit over the top)
[hitsounds]
you know that there have been disqualifications over hitsounds being too similar to the song...? that can easily be the case with everything in S:C10 S:C11 S:C12. or more precisely the following objects where i think hitsoundfeedback is questionable at least:
01:13:766 (3) - 01:45:178 (10) - 02:07:766 (3,4) - 02:18:883 (4,5,6) - 02:29:648 (1,2,1,2,1,2) - 02:32:118 (2,3,4,5) - 02:34:942 (1,1,1) - 02:41:118 (1,2,3,4,5,6) - 02:43:413 (1,2,3,4,5,6,7,8) - 02:46:589 (1,1,1) - 02:49:236 (2,3,4) - 03:18:353 (3,4) - 03:28:588 (1,2,3,4) - 03:39:353 (1,2,3) - 04:36:706 (3,4) - 04:48:000 (2,3) - 04:59:294 (5,6,7,8,9,10) - 05:52:941 (4,5,6) -
some of the samples you use in these places are so close to the song that feedback from them is a bit distorted and that should not be the case as you hopefully know sliderends don't matter much so they can be excluded from this but all objects you have to click should provide appropriate feedback i'm mentioning all of those because in styx the samples were more different from the song than here.

call me back when you find a solution
Topic Starter
GoldenWolf

Okoratu wrote:

lmao get rid of the woof o
yes you can tag jonny's metadata so that people can still search it the way it's on the other album. k
tag 東方地霊殿 ~ Subterranean Animism. as a whole: http://www16.big.or.jp/~zun/html/th11top.html o
is http://en.touhouwiki.net/wiki/Tendre_est_la_Mort that translation accurate, if yes you can tag it (ur the french guy so o o) r
do we tag zun on this kinda stuff??? (did we do that with styx? rofl i don't remember) a
https://www.youtube.com/watch?v=5FlizO7xflE could just call it Stage 4 since it's the stage 4 theme t
otherwise i would google fancy words for strong emotions u

Stage 4 is a cool name actually, will take that
blah dl this to see how many of your samples had per definition a slight delay: http://puu.sh/iweFO/f99b8f4a82.zip dang, ty for the extra metadata I had to remove ¯\(°◡o)/¯

also out of all samples soft-hitwhistle5 is mono and the rest stereo, idk if this is an issue that shoudl be fixed and dunno how to do that either lol well apparently it's not mentionned in the ranking criteria anywhere from what I've seen so I guess it doesn't matter? ¯\(°_o)/¯


[]

[diffname]
your spacing in some cases follows the melody instead of instruments, while your hitsounding strictly follows instruments, from what it looks like this won't be easily possible but maybe whistles for jumps such as 01:11:296 (1,2,3) - 00:04:943 (1,2,3,4,5,6,7,1) - 00:31:060 (7,8,9) - 01:28:590 (1,2,3) - 01:39:884 (1,2,3) - 04:28:941 (9,10,1) - etc i guess you get the idea behind this and why it could make sense to somehow hitsound the things on which you do jumps to indicate the sounds you're following or something Okay, went through the whole map and added them were they fit, also fixed some missing finish here and there oops

  1. 00:36:178 (5,6,7,8) - 00:58:943 (6,7,8) - this could follow the melody better instead of just instruments because the rest of the part does that pretty well (see 00:53:649 (5,6,7) - for wat i mean) Well I guess since it kept being pointed out I should change it
  2. 00:42:002 (4,5,6) - this moevement was ugh mainly because the first slider implies a completely different direction and if you snap it it creates awkward backwards movement would move 5 to get rid of some of the stuff required to do that leggo for da stooop
  3. 01:15:531 (4) - more spacing like the previous cymbalpattern 01:09:884 (6) - ? okie
  4. 03:55:412 (3) - more space similar to 04:01:059 (4) - I guess it's a bit too close ye
  5. 04:03:882 (1,2) - compare this to 02:56:118 (1,2) - and 04:26:470 (1,2) - and do sth about it pls ik but the lack of room is killing me ;_; urg I tried to fix it
  6. 04:46:941 (4,5,1) - i would like this a lot more if the distance wasn't so brutally high (intention is clear but i think compared to how everything else is emphasized it's a bit over the top) rip muh augo sliders
[hitsounds]
you know that there have been disqualifications over hitsounds being too similar to the song...? that can easily be the case with everything in S:C10 S:C11 S:C12. or more precisely the following objects where i think hitsoundfeedback is questionable at least:
01:13:766 (3) - 01:45:178 (10) - 02:07:766 (3,4) - 02:18:883 (4,5,6) - 02:29:648 (1,2,1,2,1,2) - 02:32:118 (2,3,4,5) - 02:34:942 (1,1,1) - 02:41:118 (1,2,3,4,5,6) - 02:43:413 (1,2,3,4,5,6,7,8) - 02:46:589 (1,1,1) - 02:49:236 (2,3,4) - 03:18:353 (3,4) - 03:28:588 (1,2,3,4) - 03:39:353 (1,2,3) - 04:36:706 (3,4) - 04:48:000 (2,3) - 04:59:294 (5,6,7,8,9,10) - 05:52:941 (4,5,6) -
some of the samples you use in these places are so close to the song that feedback from them is a bit distorted and that should not be the case as you hopefully know sliderends don't matter much so they can be excluded from this but all objects you have to click should provide appropriate feedback i'm mentioning all of those because in styx the samples were more different from the song than here. Dang, all this work finding hitsounds being similar to the song :( Well I added a bassdrum as a hitnormal for them so the feedback should be more noticeable now

call me back when you find a solution
Okoayu
cool

Metadata is different from Jonny's Marathon because it was taken fom this other album because Demetori released the same song on 2 different albums in C83 and C85
The tags make it searchable just like jonny's version so metadata shouldn't matter in this case

Source: http://www.kawachi.zaq.ne.jp/demetori/products.htm
Natsu
Diff:

  1. 01:12:355 (5) - use 2 circles pls, tail also need a click action due to the strong sound there
  2. 01:15:002 (2,3) - ctrl g rhythm? I think it follow better the song, like:

    both cases are similars, I'll like if you change the rhythm to my suggestion ot atleast change the slider in to two circles
  3. 02:37:765 (1,2) - worst blanket :(
  4. 02:49:765 (1,1) - not a fan, but w/e I just dislike overlaps
Let me know checking hitsounds was painful
Topic Starter
GoldenWolf

Natsu wrote:

Diff:

  1. 01:12:355 (5) - use 2 circles pls, tail also need a click action due to the strong sound there Ehhh why this one more than the others? Also it's not as strong as the beats surrounding it, if I use a circle on it, the others won't be emphasized strongly enough
  2. 01:15:002 (2,3) - ctrl g rhythm? I think it follow better the song, like: It's more important to have the slider for the 2 guitar notes and a circle to emphasize the piano note there imo

    both cases are similars, I'll like if you change the rhythm to my suggestion ot atleast change the slider in to two circles
  3. 02:37:765 (1,2) - worst blanket :( You make me change the slider speed for it ;_; ... Hey it's actually quite nice lol
  4. 02:49:765 (1,1) - not a fan, but w/e I just dislike overlaps ;_;
Let me know checking hitsounds was painful ikr ;_;
Natsu
mmmm seems fine o/ #2
Yuii-
I don't know what the hell I'm doing here.

damn logs
2015-06-22 11:54 Yuii-: 00:07:413 (4) - imo a circle is a better, fits better, sounds better and plays better
2015-06-22 11:54 Yuii-: 00:17:296 (1) - this should be a 1/4 slider because yes
2015-06-22 11:55 GoldenWolf: 00:07:413 (4) - why?
2015-06-22 11:56 GoldenWolf: so far the pattern has been consistently 2 circles + 2 sliders
2015-06-22 11:56 GoldenWolf: so why would this one be better as a circle?
2015-06-22 11:56 Yuii-: Sounds better!
2015-06-22 11:57 GoldenWolf: but it would sound the same! ;_;
2015-06-22 11:57 GoldenWolf: keeping it as a slider for da consistency
2015-06-22 11:57 Yuii-: okay makei
2015-06-22 11:58 Yuii-: 00:45:884 (7,8,9,10) - sampleset "soft"?
2015-06-22 11:58 GoldenWolf: wut
2015-06-22 11:58 GoldenWolf: but
2015-06-22 11:58 GoldenWolf: it's already soft? ;_;
2015-06-22 11:58 Yuii-: it appears as "auto"
2015-06-22 11:58 Yuii-: Don't tell me you are using custom hs
2015-06-22 11:59 GoldenWolf: eh
2015-06-22 11:59 GoldenWolf: what?
2015-06-22 11:59 GoldenWolf: but the whole map is using soft sampleset ._. http://puu.sh/iyuzm/9031fdcff6.png
2015-06-22 11:59 Yuii-: o I didn't check those things
2015-06-22 12:00 GoldenWolf: baaaka
2015-06-22 12:00 Yuii-: 00:59:472 (8) - stack slidertail with 00:58:766 (5) - ? or something like that, so the movement with 00:59:472 (8,9) - feels more natural
2015-06-22 12:01 GoldenWolf: mh
2015-06-22 12:01 GoldenWolf: I'll change the slidershape a bit but sure
2015-06-22 12:02 GoldenWolf: k done
2015-06-22 12:03 Yuii-: k
2015-06-22 12:03 Yuii-: 01:59:825 (2) - what happened with the spacing over here? I think that the beat is still pretty strong and definitely needs a bit more of spacing between (1)
2015-06-22 12:04 GoldenWolf: mh
2015-06-22 12:04 GoldenWolf: well it should be stacked for a first
2015-06-22 12:04 GoldenWolf: I wanted to do a cool looking thing there but kinda failed I guess ;;
2015-06-22 12:04 GoldenWolf: gonna fix it
2015-06-22 12:05 Yuii-: 02:11:648 (4,5,6) - yo yo, the spacing. the accentuation is in 02:11:648 (4,5) - not 02:12:177 (5,6) - wolfie!
2015-06-22 12:05 Yuii-: 02:17:295 (4,5,6) - same
2015-06-22 12:06 GoldenWolf: for the drums yes
2015-06-22 12:06 GoldenWolf: but I put more emphasis on the guitar in this part
2015-06-22 12:06 Yuii-: yeah, the problem is that the drums sounds stronger
2015-06-22 12:06 GoldenWolf: 02:10:589 (9,10) - , 02:13:413 (10,11) - etc
2015-06-22 12:07 GoldenWolf: it kinda does
2015-06-22 12:07 Yuii-: welp, if you prefer it like that, it's k
2015-06-22 12:07 Yuii-: personal pref. i guess
2015-06-22 12:07 GoldenWolf: but I want the spotlight on the guitar here, even if it's slightly behind in that part
2015-06-22 12:08 Yuii-: 02:24:530 (4,5) - I-I was expecting a Skystar-y slider over here
2015-06-22 12:08 GoldenWolf: it's only for drums rolls like 02:18:530 (1,2,3,4,5,6) - this one that I move the accent on the drums
2015-06-22 12:08 GoldenWolf: what's a skystar-y slider? ;-;
2015-06-22 12:09 Yuii-: but the guitar fits the drums there
2015-06-22 12:09 Yuii-: those fancy sliders
2015-06-22 12:09 Yuii-: I love 'em
2015-06-22 12:09 GoldenWolf: ehh
2015-06-22 12:09 GoldenWolf: a bit too short for a fancy slider imo
2015-06-22 12:09 Yuii-: Yeah, I know
2015-06-22 12:09 GoldenWolf: and the jump fits much better
2015-06-22 12:09 Yuii-: It was a comment though haha
2015-06-22 12:09 GoldenWolf: but I see why you'd see that
2015-06-22 12:09 GoldenWolf: :p
2015-06-22 12:10 Yuii-: 03:06:088 (6) - I.... am not sure about this one
2015-06-22 12:11 GoldenWolf: kinda
2015-06-22 12:11 GoldenWolf: I know it's a bit weird because it starts on a white tick
2015-06-22 12:11 GoldenWolf: when other triples always starts on a blue
2015-06-22 12:12 Yuii-: I'm talking about (6) though, why 1/8?
2015-06-22 12:12 GoldenWolf: oh
2015-06-22 12:12 GoldenWolf: because there is a snare hit on the blue tick there
2015-06-22 12:13 GoldenWolf: so it kinda put an accent on it?
2015-06-22 12:14 Yuii-: I still don't get your point, the 1/8 seems soooo unnecessary over there, the hits are placed properly in (5) and (7), but 6 is kinda doing nothing other than... being there :(
2015-06-22 12:14 Yuii-: They actually sound REALLY good
2015-06-22 12:14 GoldenWolf: mh I guess
2015-06-22 12:14 Yuii-: But... your choise I guess
2015-06-22 12:15 GoldenWolf: would it feel better if I moved it there 03:05:823 (4) - ?
2015-06-22 12:15 Yuii-: could work better, ya
2015-06-22 12:16 Yuii-: 03:10:853 (3,3) - you will have to do the same with these, especially with the 1st one because 03:10:765 (2) - is a drumkick and there's no constant sound as the other has
2015-06-22 12:16 GoldenWolf: okay
2015-06-22 12:16 Yuii-: 03:14:294 (5,6,7) - these ones are just fantastic
2015-06-22 12:18 GoldenWolf: 03:10:853 (3,3) - for these I think I'll keep them, they sound good imo
2015-06-22 12:18 GoldenWolf: and are nice to play
2015-06-22 12:18 GoldenWolf: the first triple you mentionned yeah it wasn't really good
2015-06-22 12:18 GoldenWolf: but these are fine imo
2015-06-22 12:18 Yuii-: alright, i'm okay with that
2015-06-22 12:18 Yuii-: 03:38:823 (3) - try adding finish as well and tell me what do you think
2015-06-22 12:19 GoldenWolf: sounds weird
2015-06-22 12:19 GoldenWolf: I like the 4 snares more
2015-06-22 12:19 GoldenWolf: a drumkick is kinda out of place here
2015-06-22 12:20 Yuii-: your point is good, however the beat sounds louder than the other ones, it was a great idea
2015-06-22 12:20 Yuii-: as you wanna
2015-06-22 12:21 GoldenWolf: it's sooo slightly louder though
2015-06-22 12:21 GoldenWolf: can barely tell the difference
2015-06-22 12:21 Yuii-: kay
2015-06-22 12:22 Yuii-: 04:28:147 (6) - about this one... sounds really bad
2015-06-22 12:22 GoldenWolf: kinda yeah
2015-06-22 12:22 GoldenWolf: would sound better if it ended on a white tick
2015-06-22 12:22 Yuii-: yup, agree
2015-06-22 12:23 GoldenWolf: I'll change that for a long slider
2015-06-22 12:23 GoldenWolf: sec
2015-06-22 12:23 Yuii-: sure
2015-06-22 12:25 Yuii-: 05:11:647 (1) - probably most nazi recommendation ever buuut, nc?
2015-06-22 12:26 GoldenWolf: https://osu.ppy.sh/ss/3288374 ended up changing the pattern a bit for this
2015-06-22 12:26 GoldenWolf: LOL
2015-06-22 12:26 GoldenWolf: now that's nazi
2015-06-22 12:26 GoldenWolf: I don't even know if that changes anything
2015-06-22 12:27 Yuii-: I'll re-check that part after the update
2015-06-22 12:28 Yuii-: 05:54:176 (1) - lcognito will have a huge score if he ss this (?)
2015-06-22 12:28 GoldenWolf: LOL
2015-06-22 12:28 GoldenWolf: does he still plays though
2015-06-22 12:28 Yuii-: Yeah, Easys as always
2015-06-22 12:28 GoldenWolf: damn
2015-06-22 12:29 Yuii-: https://osu.ppy.sh/u/lncognito
2015-06-22 12:29 Yuii-: Look how pro he is
2015-06-22 12:29 GoldenWolf: so nothing else?
2015-06-22 12:29 Yuii-: Nah
2015-06-22 12:30 Yuii-: Oh
2015-06-22 12:30 GoldenWolf: okie
2015-06-22 12:30 GoldenWolf: updating
2015-06-22 12:30 Yuii-: Do you want MORE?
2015-06-22 12:30 GoldenWolf: oh
2015-06-22 12:30 Yuii-: (I basically pressed Ctrl+A then Ctrl+C and then Ctrl+V here)
2015-06-22 12:30 Yuii-: yo remap
2015-06-22 12:30 GoldenWolf: .
2015-06-22 12:30 GoldenWolf: I'll end you
2015-06-22 12:31 Yuii-: If you end me... who's rank your map?
2015-06-22 12:31 Yuii-: \:D/
2015-06-22 12:31 GoldenWolf: fug
2015-06-22 12:31 GoldenWolf: ;_;
2015-06-22 12:31 Yuii-: who's gonna*
2015-06-22 12:31 GoldenWolf: updated
2015-06-22 12:31 GoldenWolf: I'll end you... after you rank it :c
2015-06-22 12:31 Yuii-: aa that's better
2015-06-22 12:31 Yuii-: Let me re check that part
2015-06-22 12:32 GoldenWolf: 04:28:059 (5) - ye
2015-06-22 12:32 Yuii-: ya it's cool
2015-06-22 12:32 GoldenWolf: yay
2015-06-22 12:33 Yuii-: btw are you using ALL those hitsounds?
2015-06-22 12:33 GoldenWolf: yes
2015-06-22 12:33 Yuii-: k the bg size is quite odd
2015-06-22 12:33 Yuii-: but it's rankable
2015-06-22 12:33 GoldenWolf: usually I use a 6th and 7th sampleset but there weren't useful here
2015-06-22 12:33 Yuii-: so w/e
2015-06-22 12:33 GoldenWolf: it is
2015-06-22 12:34 GoldenWolf: automatic editor resizing thing
2015-06-22 12:34 Yuii-: there's a .osb file in the folder
2015-06-22 12:34 Yuii-: I'm drunk?
2015-06-22 12:34 GoldenWolf: so it's k
2015-06-22 12:34 GoldenWolf: fug
2015-06-22 12:34 GoldenWolf: WHY
2015-06-22 12:34 GoldenWolf: you aren't
2015-06-22 12:34 Yuii-: hah
2015-06-22 12:34 GoldenWolf: reupdating ;_;
2015-06-22 12:34 Yuii-: noob
2015-06-22 12:34 Yuii-: Checking green lines~
2015-06-22 12:34 GoldenWolf: why is there always
2015-06-22 12:34 GoldenWolf: a random .osb
2015-06-22 12:34 GoldenWolf: popping
2015-06-22 12:34 GoldenWolf: out of nowhere
2015-06-22 12:34 Yuii-: 00:46:237 - unnecessary
2015-06-22 12:35 GoldenWolf: indeed
2015-06-22 12:35 GoldenWolf: removed
2015-06-22 12:35 Yuii-: because when you make the map and you forget to disable the fucking "widescreen" shit it automatically creates a random .osb
2015-06-22 12:35 Yuii-: 01:00:355 - unnecessary
2015-06-22 12:35 GoldenWolf: oooo
2015-06-22 12:35 GoldenWolf: nice
2015-06-22 12:35 GoldenWolf: ye just saw it too
2015-06-22 12:35 Yuii-: 01:07:413 - wow nazi
2015-06-22 12:35 Yuii-: 01:07:590 - nazi too
2015-06-22 12:36 GoldenWolf: just removed them haha
2015-06-22 12:36 Yuii-: 01:12:708 -
2015-06-22 12:36 Yuii-: 01:15:531 -
2015-06-22 12:36 Yuii-: 01:17:649 -
2015-06-22 12:36 Yuii-: 01:21:002 -
2015-06-22 12:38 GoldenWolf: I think that's it
2015-06-22 12:39 Yuii-: yeah

CONGRATULATIONS...

Oh, God... seriously, WHAT I AM DOING?
Rapthorn
Oh shit goldenwolf ranked something again
Lanturn
One of those songs you can leave on repeat for hours and never get annoyed by it.

Congrats!
Keada
ayy :D congratz c:
Topic Starter
GoldenWolf
Thank you guys <3
Garven
That giant ending spinner isn't needed. :(
It'd bring you to 1111 objects if you removed it too.
Topic Starter
GoldenWolf
I'd rather remove my heart than this spinner
</3
Horo
the spinner is ample time for rank 1 shenanigans with cursor smoke, never remove it!
Nomination Assessment Team

Disqualification Notice



Hello!

Unfortunately, the Quality Assurance Team has decided to disqualify this beatmap. The following is a list of reasons and examples for the disqualification. We do not outline every issue in detail, so make sure to take the idea behind each reason and apply it to the entire beatmap as issues might be found in more than the spots mentioned below. If you have any questions, please reply to this post and we will do our best to clarify any misunderstandings.

General

soft-hitwhistle2.wav is focused on the right ear

  • The hitsound is unpleasant to listen to and creates confusion while playing. Therefore, we consider it unacceptable, please use this one instead. The waveform of the current file clearly shows the mentioned problem.
Stage 4

Inappropriate kiai usage

  • You activated a kiai fountain without proper reasoning right at the begin of the song, hence why it needs to be removed.

If you happen to have concerns about this disqualification, you can contest the decision with this form. Before using this form, please read the instructions carefully.

The Beatmap Nominators may handle this mapset after the issues have been addressed.

Good luck!

###CS
Okoayu
oh i didn't know that thing about the hitsound having to be equally strong in both waves, noted.

the kiai thing shouldn't hurt much either

uhh call me back once that happened i guess
Topic Starter
GoldenWolf
Changed the hitsoundfile since I get why it'd be annoying, as for the kiai; I used it on every section that has a cymbal on every beat, so it makes sense to use it for the intro aswell.
Okoayu
Ok the first kiai has been properly explained and it makes sense.

Like... a lot of sense. I see keeping it as acceptable because it just really makes a lot of sense to have it for the intro as well given the explanation.
Natsu

Okoratu wrote:

Ok the first kiai has been properly explained and it makes sense.

Like... a lot of sense. I see keeping it as acceptable because it just really makes a lot of sense to have it for the intro as well given the explanation.

#2
Garven
Sorry, the DQ post didn't properly explain the issue with the kiai: The first red line has kiai activated on it - this is causing the kiai fountain to activate immediately upon mp3 start as opposed to the first beat of music where this is timed. Remove kiai from the first red line, but keep it on the green on. This is a technical issue. Fix it. I recommend that all of you playtest maps in the default skin so that you don't miss things like this.
Topic Starter
GoldenWolf
Oh well then, fixed.
Okoayu
oh yes it was worded in a way that made me assume that you thought the first kiai was deemed unfitting and therefore has to be removed
Natsu
Same as Oko that post make me think the issue was related to the kiai section.... Anyways all seems fine, map is awesome.

#2
Yuii-
Fjkqlcnskxn
Yuii-
Iujiiiii, Congraaaaatssss
Topic Starter
GoldenWolf
Ayyyy thank you again guys! Hope it will be fine now ;_;
Horo
:( time to get #1 again eventually
ARRACHEZ VOUS
I really enjoy this map with HR, but that last spinner... I just can't pass it.

This is pretty frustrating to fail because you can't spin 400rpm for 2 years (330 rpm is not enough).

There no chance that something can be done ?

Nice map btw.
Topic Starter
GoldenWolf
There is; Practice spinners until you can pass it with HR :^)
Ringating
ARRACHEZ VOUS
Ok. =(

Thanks for the reply.

I'll pass on the spinner practice, I'll just put NF from now.
Topic Starter
GoldenWolf

Ringating wrote:

:/
what about it?
Ringating
just seems odd to flip the image such that the focus of the image is now covered in song select.

also after looking again, this seems to be closer to the actual original
Topic Starter
GoldenWolf
The "original" one has saturated colors that looks pretty bad and is somehow zoomed in, which gives me a dizzy feeling looking at it. I also prefer the characters to be on the left, but that's just me.

And why would I have to use the original anyway.
Natsu

GoldenWolf wrote:

The "original" one has saturated colors that looks pretty bad and is somehow zoomed in, which gives me a dizzy feeling looking at it. I also prefer the characters to be on the left, but that's just me.

And why would I have to use the original anyway.
bad wolf :(
Topic Starter
GoldenWolf
natsu pls
Ringating
no reason to stick to the original (not that I said that there was); it's simply not what I would have done given what's available, and that's all I was really trying to express.

additionally, both the 1-pixel-off vertical resolution and the compression artifacts are (most likely) results of allowing osu to resize and re-compress the image. This can be avoided through resizing and saving your images manually (in paint.net/gimp/ps/etc.)
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