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Demetori - Heartfelt Fancy

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Natsu
mmmm seems fine o/ #2
Yuii-
I don't know what the hell I'm doing here.

damn logs
2015-06-22 11:54 Yuii-: 00:07:413 (4) - imo a circle is a better, fits better, sounds better and plays better
2015-06-22 11:54 Yuii-: 00:17:296 (1) - this should be a 1/4 slider because yes
2015-06-22 11:55 GoldenWolf: 00:07:413 (4) - why?
2015-06-22 11:56 GoldenWolf: so far the pattern has been consistently 2 circles + 2 sliders
2015-06-22 11:56 GoldenWolf: so why would this one be better as a circle?
2015-06-22 11:56 Yuii-: Sounds better!
2015-06-22 11:57 GoldenWolf: but it would sound the same! ;_;
2015-06-22 11:57 GoldenWolf: keeping it as a slider for da consistency
2015-06-22 11:57 Yuii-: okay makei
2015-06-22 11:58 Yuii-: 00:45:884 (7,8,9,10) - sampleset "soft"?
2015-06-22 11:58 GoldenWolf: wut
2015-06-22 11:58 GoldenWolf: but
2015-06-22 11:58 GoldenWolf: it's already soft? ;_;
2015-06-22 11:58 Yuii-: it appears as "auto"
2015-06-22 11:58 Yuii-: Don't tell me you are using custom hs
2015-06-22 11:59 GoldenWolf: eh
2015-06-22 11:59 GoldenWolf: what?
2015-06-22 11:59 GoldenWolf: but the whole map is using soft sampleset ._. http://puu.sh/iyuzm/9031fdcff6.png
2015-06-22 11:59 Yuii-: o I didn't check those things
2015-06-22 12:00 GoldenWolf: baaaka
2015-06-22 12:00 Yuii-: 00:59:472 (8) - stack slidertail with 00:58:766 (5) - ? or something like that, so the movement with 00:59:472 (8,9) - feels more natural
2015-06-22 12:01 GoldenWolf: mh
2015-06-22 12:01 GoldenWolf: I'll change the slidershape a bit but sure
2015-06-22 12:02 GoldenWolf: k done
2015-06-22 12:03 Yuii-: k
2015-06-22 12:03 Yuii-: 01:59:825 (2) - what happened with the spacing over here? I think that the beat is still pretty strong and definitely needs a bit more of spacing between (1)
2015-06-22 12:04 GoldenWolf: mh
2015-06-22 12:04 GoldenWolf: well it should be stacked for a first
2015-06-22 12:04 GoldenWolf: I wanted to do a cool looking thing there but kinda failed I guess ;;
2015-06-22 12:04 GoldenWolf: gonna fix it
2015-06-22 12:05 Yuii-: 02:11:648 (4,5,6) - yo yo, the spacing. the accentuation is in 02:11:648 (4,5) - not 02:12:177 (5,6) - wolfie!
2015-06-22 12:05 Yuii-: 02:17:295 (4,5,6) - same
2015-06-22 12:06 GoldenWolf: for the drums yes
2015-06-22 12:06 GoldenWolf: but I put more emphasis on the guitar in this part
2015-06-22 12:06 Yuii-: yeah, the problem is that the drums sounds stronger
2015-06-22 12:06 GoldenWolf: 02:10:589 (9,10) - , 02:13:413 (10,11) - etc
2015-06-22 12:07 GoldenWolf: it kinda does
2015-06-22 12:07 Yuii-: welp, if you prefer it like that, it's k
2015-06-22 12:07 Yuii-: personal pref. i guess
2015-06-22 12:07 GoldenWolf: but I want the spotlight on the guitar here, even if it's slightly behind in that part
2015-06-22 12:08 Yuii-: 02:24:530 (4,5) - I-I was expecting a Skystar-y slider over here
2015-06-22 12:08 GoldenWolf: it's only for drums rolls like 02:18:530 (1,2,3,4,5,6) - this one that I move the accent on the drums
2015-06-22 12:08 GoldenWolf: what's a skystar-y slider? ;-;
2015-06-22 12:09 Yuii-: but the guitar fits the drums there
2015-06-22 12:09 Yuii-: those fancy sliders
2015-06-22 12:09 Yuii-: I love 'em
2015-06-22 12:09 GoldenWolf: ehh
2015-06-22 12:09 GoldenWolf: a bit too short for a fancy slider imo
2015-06-22 12:09 Yuii-: Yeah, I know
2015-06-22 12:09 GoldenWolf: and the jump fits much better
2015-06-22 12:09 Yuii-: It was a comment though haha
2015-06-22 12:09 GoldenWolf: but I see why you'd see that
2015-06-22 12:09 GoldenWolf: :p
2015-06-22 12:10 Yuii-: 03:06:088 (6) - I.... am not sure about this one
2015-06-22 12:11 GoldenWolf: kinda
2015-06-22 12:11 GoldenWolf: I know it's a bit weird because it starts on a white tick
2015-06-22 12:11 GoldenWolf: when other triples always starts on a blue
2015-06-22 12:12 Yuii-: I'm talking about (6) though, why 1/8?
2015-06-22 12:12 GoldenWolf: oh
2015-06-22 12:12 GoldenWolf: because there is a snare hit on the blue tick there
2015-06-22 12:13 GoldenWolf: so it kinda put an accent on it?
2015-06-22 12:14 Yuii-: I still don't get your point, the 1/8 seems soooo unnecessary over there, the hits are placed properly in (5) and (7), but 6 is kinda doing nothing other than... being there :(
2015-06-22 12:14 Yuii-: They actually sound REALLY good
2015-06-22 12:14 GoldenWolf: mh I guess
2015-06-22 12:14 Yuii-: But... your choise I guess
2015-06-22 12:15 GoldenWolf: would it feel better if I moved it there 03:05:823 (4) - ?
2015-06-22 12:15 Yuii-: could work better, ya
2015-06-22 12:16 Yuii-: 03:10:853 (3,3) - you will have to do the same with these, especially with the 1st one because 03:10:765 (2) - is a drumkick and there's no constant sound as the other has
2015-06-22 12:16 GoldenWolf: okay
2015-06-22 12:16 Yuii-: 03:14:294 (5,6,7) - these ones are just fantastic
2015-06-22 12:18 GoldenWolf: 03:10:853 (3,3) - for these I think I'll keep them, they sound good imo
2015-06-22 12:18 GoldenWolf: and are nice to play
2015-06-22 12:18 GoldenWolf: the first triple you mentionned yeah it wasn't really good
2015-06-22 12:18 GoldenWolf: but these are fine imo
2015-06-22 12:18 Yuii-: alright, i'm okay with that
2015-06-22 12:18 Yuii-: 03:38:823 (3) - try adding finish as well and tell me what do you think
2015-06-22 12:19 GoldenWolf: sounds weird
2015-06-22 12:19 GoldenWolf: I like the 4 snares more
2015-06-22 12:19 GoldenWolf: a drumkick is kinda out of place here
2015-06-22 12:20 Yuii-: your point is good, however the beat sounds louder than the other ones, it was a great idea
2015-06-22 12:20 Yuii-: as you wanna
2015-06-22 12:21 GoldenWolf: it's sooo slightly louder though
2015-06-22 12:21 GoldenWolf: can barely tell the difference
2015-06-22 12:21 Yuii-: kay
2015-06-22 12:22 Yuii-: 04:28:147 (6) - about this one... sounds really bad
2015-06-22 12:22 GoldenWolf: kinda yeah
2015-06-22 12:22 GoldenWolf: would sound better if it ended on a white tick
2015-06-22 12:22 Yuii-: yup, agree
2015-06-22 12:23 GoldenWolf: I'll change that for a long slider
2015-06-22 12:23 GoldenWolf: sec
2015-06-22 12:23 Yuii-: sure
2015-06-22 12:25 Yuii-: 05:11:647 (1) - probably most nazi recommendation ever buuut, nc?
2015-06-22 12:26 GoldenWolf: https://osu.ppy.sh/ss/3288374 ended up changing the pattern a bit for this
2015-06-22 12:26 GoldenWolf: LOL
2015-06-22 12:26 GoldenWolf: now that's nazi
2015-06-22 12:26 GoldenWolf: I don't even know if that changes anything
2015-06-22 12:27 Yuii-: I'll re-check that part after the update
2015-06-22 12:28 Yuii-: 05:54:176 (1) - lcognito will have a huge score if he ss this (?)
2015-06-22 12:28 GoldenWolf: LOL
2015-06-22 12:28 GoldenWolf: does he still plays though
2015-06-22 12:28 Yuii-: Yeah, Easys as always
2015-06-22 12:28 GoldenWolf: damn
2015-06-22 12:29 Yuii-: https://osu.ppy.sh/u/lncognito
2015-06-22 12:29 Yuii-: Look how pro he is
2015-06-22 12:29 GoldenWolf: so nothing else?
2015-06-22 12:29 Yuii-: Nah
2015-06-22 12:30 Yuii-: Oh
2015-06-22 12:30 GoldenWolf: okie
2015-06-22 12:30 GoldenWolf: updating
2015-06-22 12:30 Yuii-: Do you want MORE?
2015-06-22 12:30 GoldenWolf: oh
2015-06-22 12:30 Yuii-: (I basically pressed Ctrl+A then Ctrl+C and then Ctrl+V here)
2015-06-22 12:30 Yuii-: yo remap
2015-06-22 12:30 GoldenWolf: .
2015-06-22 12:30 GoldenWolf: I'll end you
2015-06-22 12:31 Yuii-: If you end me... who's rank your map?
2015-06-22 12:31 Yuii-: \:D/
2015-06-22 12:31 GoldenWolf: fug
2015-06-22 12:31 GoldenWolf: ;_;
2015-06-22 12:31 Yuii-: who's gonna*
2015-06-22 12:31 GoldenWolf: updated
2015-06-22 12:31 GoldenWolf: I'll end you... after you rank it :c
2015-06-22 12:31 Yuii-: aa that's better
2015-06-22 12:31 Yuii-: Let me re check that part
2015-06-22 12:32 GoldenWolf: 04:28:059 (5) - ye
2015-06-22 12:32 Yuii-: ya it's cool
2015-06-22 12:32 GoldenWolf: yay
2015-06-22 12:33 Yuii-: btw are you using ALL those hitsounds?
2015-06-22 12:33 GoldenWolf: yes
2015-06-22 12:33 Yuii-: k the bg size is quite odd
2015-06-22 12:33 Yuii-: but it's rankable
2015-06-22 12:33 GoldenWolf: usually I use a 6th and 7th sampleset but there weren't useful here
2015-06-22 12:33 Yuii-: so w/e
2015-06-22 12:33 GoldenWolf: it is
2015-06-22 12:34 GoldenWolf: automatic editor resizing thing
2015-06-22 12:34 Yuii-: there's a .osb file in the folder
2015-06-22 12:34 Yuii-: I'm drunk?
2015-06-22 12:34 GoldenWolf: so it's k
2015-06-22 12:34 GoldenWolf: fug
2015-06-22 12:34 GoldenWolf: WHY
2015-06-22 12:34 GoldenWolf: you aren't
2015-06-22 12:34 Yuii-: hah
2015-06-22 12:34 GoldenWolf: reupdating ;_;
2015-06-22 12:34 Yuii-: noob
2015-06-22 12:34 Yuii-: Checking green lines~
2015-06-22 12:34 GoldenWolf: why is there always
2015-06-22 12:34 GoldenWolf: a random .osb
2015-06-22 12:34 GoldenWolf: popping
2015-06-22 12:34 GoldenWolf: out of nowhere
2015-06-22 12:34 Yuii-: 00:46:237 - unnecessary
2015-06-22 12:35 GoldenWolf: indeed
2015-06-22 12:35 GoldenWolf: removed
2015-06-22 12:35 Yuii-: because when you make the map and you forget to disable the fucking "widescreen" shit it automatically creates a random .osb
2015-06-22 12:35 Yuii-: 01:00:355 - unnecessary
2015-06-22 12:35 GoldenWolf: oooo
2015-06-22 12:35 GoldenWolf: nice
2015-06-22 12:35 GoldenWolf: ye just saw it too
2015-06-22 12:35 Yuii-: 01:07:413 - wow nazi
2015-06-22 12:35 Yuii-: 01:07:590 - nazi too
2015-06-22 12:36 GoldenWolf: just removed them haha
2015-06-22 12:36 Yuii-: 01:12:708 -
2015-06-22 12:36 Yuii-: 01:15:531 -
2015-06-22 12:36 Yuii-: 01:17:649 -
2015-06-22 12:36 Yuii-: 01:21:002 -
2015-06-22 12:38 GoldenWolf: I think that's it
2015-06-22 12:39 Yuii-: yeah

CONGRATULATIONS...

Oh, God... seriously, WHAT I AM DOING?
Rapthorn
Oh shit goldenwolf ranked something again
Lanturn
One of those songs you can leave on repeat for hours and never get annoyed by it.

Congrats!
Keada
ayy :D congratz c:
Topic Starter
GoldenWolf
Thank you guys <3
Garven
That giant ending spinner isn't needed. :(
It'd bring you to 1111 objects if you removed it too.
Topic Starter
GoldenWolf
I'd rather remove my heart than this spinner
</3
Horo
the spinner is ample time for rank 1 shenanigans with cursor smoke, never remove it!
Nomination Assessment Team

Disqualification Notice



Hello!

Unfortunately, the Quality Assurance Team has decided to disqualify this beatmap. The following is a list of reasons and examples for the disqualification. We do not outline every issue in detail, so make sure to take the idea behind each reason and apply it to the entire beatmap as issues might be found in more than the spots mentioned below. If you have any questions, please reply to this post and we will do our best to clarify any misunderstandings.

General

soft-hitwhistle2.wav is focused on the right ear

  • The hitsound is unpleasant to listen to and creates confusion while playing. Therefore, we consider it unacceptable, please use this one instead. The waveform of the current file clearly shows the mentioned problem.
Stage 4

Inappropriate kiai usage

  • You activated a kiai fountain without proper reasoning right at the begin of the song, hence why it needs to be removed.

If you happen to have concerns about this disqualification, you can contest the decision with this form. Before using this form, please read the instructions carefully.

The Beatmap Nominators may handle this mapset after the issues have been addressed.

Good luck!

###CS
Okoratu
oh i didn't know that thing about the hitsound having to be equally strong in both waves, noted.

the kiai thing shouldn't hurt much either

uhh call me back once that happened i guess
Topic Starter
GoldenWolf
Changed the hitsoundfile since I get why it'd be annoying, as for the kiai; I used it on every section that has a cymbal on every beat, so it makes sense to use it for the intro aswell.
Okoratu
Ok the first kiai has been properly explained and it makes sense.

Like... a lot of sense. I see keeping it as acceptable because it just really makes a lot of sense to have it for the intro as well given the explanation.
Natsu

Okoratu wrote:

Ok the first kiai has been properly explained and it makes sense.

Like... a lot of sense. I see keeping it as acceptable because it just really makes a lot of sense to have it for the intro as well given the explanation.

#2
Garven
Sorry, the DQ post didn't properly explain the issue with the kiai: The first red line has kiai activated on it - this is causing the kiai fountain to activate immediately upon mp3 start as opposed to the first beat of music where this is timed. Remove kiai from the first red line, but keep it on the green on. This is a technical issue. Fix it. I recommend that all of you playtest maps in the default skin so that you don't miss things like this.
Topic Starter
GoldenWolf
Oh well then, fixed.
Okoratu
oh yes it was worded in a way that made me assume that you thought the first kiai was deemed unfitting and therefore has to be removed
Natsu
Same as Oko that post make me think the issue was related to the kiai section.... Anyways all seems fine, map is awesome.

#2
Yuii-
Fjkqlcnskxn
Yuii-
Iujiiiii, Congraaaaatssss
Topic Starter
GoldenWolf
Ayyyy thank you again guys! Hope it will be fine now ;_;
Horo
:( time to get #1 again eventually
Yabuki Nako
I really enjoy this map with HR, but that last spinner... I just can't pass it.

This is pretty frustrating to fail because you can't spin 400rpm for 2 years (330 rpm is not enough).

There no chance that something can be done ?

Nice map btw.
Topic Starter
GoldenWolf
There is; Practice spinners until you can pass it with HR :^)
Ringating
Yabuki Nako
Ok. =(

Thanks for the reply.

I'll pass on the spinner practice, I'll just put NF from now.
Topic Starter
GoldenWolf

Ringating wrote:

:/
what about it?
Ringating
just seems odd to flip the image such that the focus of the image is now covered in song select.

also after looking again, this seems to be closer to the actual original
Topic Starter
GoldenWolf
The "original" one has saturated colors that looks pretty bad and is somehow zoomed in, which gives me a dizzy feeling looking at it. I also prefer the characters to be on the left, but that's just me.

And why would I have to use the original anyway.
Natsu

GoldenWolf wrote:

The "original" one has saturated colors that looks pretty bad and is somehow zoomed in, which gives me a dizzy feeling looking at it. I also prefer the characters to be on the left, but that's just me.

And why would I have to use the original anyway.
bad wolf :(
Topic Starter
GoldenWolf
natsu pls
Ringating
no reason to stick to the original (not that I said that there was); it's simply not what I would have done given what's available, and that's all I was really trying to express.

additionally, both the 1-pixel-off vertical resolution and the compression artifacts are (most likely) results of allowing osu to resize and re-compress the image. This can be avoided through resizing and saving your images manually (in paint.net/gimp/ps/etc.)
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