Every thing looks good to me now, good job guys. Bubbled
Thank you <3Pho wrote:
Approaching home for recheck in progress...
Every thing looks good to me now, good job guys. Bubbled
Priti wrote:
BASICGRAVITY
- 00:22:487 - This section's volume is way too low considering the sample used and the player's intended level, The feedback isn't enough on this and can cause confusion, I'd recommend you to use higher volume up until 00:31:787 I don't think so. It has a sufficient volume and the sound of music is not strong also it will so fit the music. So keep the current state.
- 01:17:387 (1) - This needs to end on a purple tick, This is obviously 1/3 okay.
- 01:51:287 - The current pattern feels a bit boring to me considering how intense the sounds are, I'd suggest you to make a 1/4 3/4 1/4 3/4 etc slider pattern with sharp flow in between, Something like this ^
- 02:16:122 (1,1) - Pretty bad flow in my opinion, Maybe try something like this? ^
いえーい!Satellite wrote:
ハートありがとう!Satellite wrote:
YEAHHHHFast wrote:
BOOOOOOOOOOOOM
ありがとうございます:3Haruru wrote:
おめでとうございます!!
Thank you!Haruto- wrote:
Congratulations Gamu and N a s y a !
キタ――(゚∀゚)――!!iyasine wrote:
kita!
やったぜ。Guy wrote:
いえーい!Satellite wrote:
arigato ByBy13 :3/ByBy13 wrote:
Omedeto Gamu :3/
arigatoooocaren_sk wrote:
nice mapping
omedetooo
ありがとう!Raging Bull wrote:
おめ。やってみる!
ありがとう~:3Asahina Momoko wrote:
おめでとううう〜
٩(๑'ᴗ'๑)۶Pho wrote:
ᕕ(ᐛ)ᕗ
arigato!Rakuen wrote:
grats! omedeto!
YEAHHHHHHHFlask wrote:
YESSSSSS
thanks~ CSLM \oCSLM wrote:
finally!
graaaatz~ Gamu-kun o/
Thank you!Quality Assurance Team wrote:
Disqualification Notice
Hello!
Unfortunately, the Quality Assurance Team has decided to disqualify this beatmap. The following is a list of reasons and examples for the disqualification. We do not outline every issue in detail, so make sure to take the idea behind each reason and apply it to the entire beatmap as issues might be found in more than the spots mentioned below. If you have any questions, please reply to this post and we will do our best to clarify any misunderstandings.BASIC
Inaudible hitsounds
The hitsounds you use are really hard to hear in certain parts of the song, resulting in unclear feedback to players and low playability of the difficulty.NOVICE
- 00:25:187 (1,2,3,4) - adjusted the volume.
- 01:56:725 (1,2,3) - ^
Inaudible hitsounds
The hitsounds you use are really hard to hear in certain parts of the song, resulting in unclear feedback to players and low playability of the difficulty.EXHAUST
- 01:57:325 (1,2,1) - same as basic.
- 01:41:087 (5) - changed to norma-hitnormal sound at the middle point.
Mapping Quality
Spacing change here brings players to a confusion. It results in low readability and inaccurate representation of the song's structure.
- 01:53:087 (1,2,3) - ok, changed to big spacing (about 1.5x)
If you happen to have concerns about this disqualification, you can contest the decision with this form. Before using this form, please read the instructions carefully.
The Beatmap Nominators may handle this mapset after the issues have been addressed.
Good luck!
###CM