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FLOOR LEGENDS -KAC 2012- - KAC 2012 ULTIMATE MEDLEY -HISTORI

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Pho
Approaching home for recheck in progress...

Every thing looks good to me now, good job guys. Bubbled
Topic Starter
Gamu

Pho wrote:

Approaching home for recheck in progress...

Every thing looks good to me now, good job guys. Bubbled
Thank you <3
Avena
Bubble Pop~

Pop Reason:
  1. BASIC is way too difficult for the lowest diff on the set, It has somewhat complex rhythms which would be fine if the BPM wasn't so high. The current diff is just fine, So I'd recommend you to make a BEGINNER diff.
  2. The gap between NOVICE and ADVANCED is highly questionable, I'd suggest you to just buff up BASIC and NOVICE accordingly, This should be fine if you add a new diff.
Additional Modding

BASIC
  1. 00:22:487 - This section's volume is way too low considering the sample used and the player's intended level, The feedback isn't enough on this and can cause confusion, I'd recommend you to use higher volume up until 00:31:787
GRAVITY
  1. 01:17:387 (1) - This needs to end on a purple tick, This is obviously 1/3
  2. 01:51:287 - The current pattern feels a bit boring to me considering how intense the sounds are, I'd suggest you to make a 1/4 3/4 1/4 3/4 etc slider pattern with sharp flow in between, Something like this
  3. 02:16:122 (1,1) - Pretty bad flow in my opinion, Maybe try something like this?
Topic Starter
Gamu
thank you for modding!
・I think there is no need to create a new diff. Certainly, BASIC might be a little difficult but it is fine. Also it is below 2.0 stars so it doesn't break the rules.
・About the gap between NOVICE and ADVANCED, I'm going to do the difficulty adjustment of the BASIC and NOVICE.

・About additional modding: I will check it when i have a time.

Priti wrote:

BASIC
  1. 00:22:487 - This section's volume is way too low considering the sample used and the player's intended level, The feedback isn't enough on this and can cause confusion, I'd recommend you to use higher volume up until 00:31:787 :arrow: I don't think so. It has a sufficient volume and the sound of music is not strong also it will so fit the music. So keep the current state.
GRAVITY
  1. 01:17:387 (1) - This needs to end on a purple tick, This is obviously 1/3 :arrow: okay.
  2. 01:51:287 - The current pattern feels a bit boring to me considering how intense the sounds are, I'd suggest you to make a 1/4 3/4 1/4 3/4 etc slider pattern with sharp flow in between, Something like this :arrow: ^
  3. 02:16:122 (1,1) - Pretty bad flow in my opinion, Maybe try something like this? :arrow: ^
Avena
Rebubbled!
Topic Starter
Gamu
Thank you!!
Satellite
Len
BOOOOOOOOOOOOM
Haruru
おめでとうございます!! :)
Haruto
Congratulations Gamu and N a s y a ! :D
iyasine
kita!
Guy

Satellite wrote:

いえーい!
meii18
Omedeto Gamu :3/
caren_sk
nice mapping
omedetooo
Topic Starter
Gamu

Satellite wrote:

ハートありがとう!
(ももべりーさんが・・・)

Fast wrote:

BOOOOOOOOOOOOM
YEAHHHH

Haruru wrote:

おめでとうございます!! :)
ありがとうございます:3

Haruto- wrote:

Congratulations Gamu and N a s y a ! :D
Thank you!

iyasine wrote:

kita!
キタ――(゚∀゚)――!!

Guy wrote:

Satellite wrote:

いえーい!
やったぜ。

ByBy13 wrote:

Omedeto Gamu :3/
arigato ByBy13 :3/

caren_sk wrote:

nice mapping
omedetooo
arigatoooo :D
Raging Bull
おめ。やってみる!
Asahina Momoko
おめでとううう〜 :) :) :)
Pho
ᕕ(ᐛ)ᕗ
Rakuen
grats! omedeto! :)
Topic Starter
Gamu

Raging Bull wrote:

おめ。やってみる!
ありがとう!

Asahina Momoko wrote:

おめでとううう〜 :) :) :)
ありがとう~:3

Pho wrote:

ᕕ(ᐛ)ᕗ
٩(๑'ᴗ'๑)۶

Rakuen wrote:

grats! omedeto! :)
arigato! :)
Flask
YESSSSSS
CSLM
finally!
graaaatz~ Gamu-kun o/
Topic Starter
Gamu

Flask wrote:

YESSSSSS
YEAHHHHHHH

CSLM wrote:

finally!
graaaatz~ Gamu-kun o/
thanks~ CSLM \o
Nomination Assessment Team

Disqualification Notice



Hello!

Unfortunately, the Quality Assurance Team has decided to disqualify this beatmap. The following is a list of reasons and examples for the disqualification. We do not outline every issue in detail, so make sure to take the idea behind each reason and apply it to the entire beatmap as issues might be found in more than the spots mentioned below. If you have any questions, please reply to this post and we will do our best to clarify any misunderstandings.

BASIC

Inaudible hitsounds

  • The hitsounds you use are really hard to hear in certain parts of the song, resulting in unclear feedback to players and low playability of the difficulty.
  1. 00:25:187 (1,2,3,4) -
  2. 01:56:725 (1,2,3) -
NOVICE

Inaudible hitsounds

  • The hitsounds you use are really hard to hear in certain parts of the song, resulting in unclear feedback to players and low playability of the difficulty.
  1. 01:57:325 (1,2,1) -
  2. 01:41:087 (5) -
EXHAUST

Mapping Quality

  • Spacing change here brings players to a confusion. It results in low readability and inaccurate representation of the song's structure.
  1. 01:53:087 (1,2,3) -

If you happen to have concerns about this disqualification, you can contest the decision with this form. Before using this form, please read the instructions carefully.

The Beatmap Nominators may handle this mapset after the issues have been addressed.

Good luck!

###CM
Topic Starter
Gamu

Quality Assurance Team wrote:

Disqualification Notice



Hello!

Unfortunately, the Quality Assurance Team has decided to disqualify this beatmap. The following is a list of reasons and examples for the disqualification. We do not outline every issue in detail, so make sure to take the idea behind each reason and apply it to the entire beatmap as issues might be found in more than the spots mentioned below. If you have any questions, please reply to this post and we will do our best to clarify any misunderstandings.

BASIC

Inaudible hitsounds

  • The hitsounds you use are really hard to hear in certain parts of the song, resulting in unclear feedback to players and low playability of the difficulty.
  1. 00:25:187 (1,2,3,4) - :arrow: adjusted the volume.
  2. 01:56:725 (1,2,3) - :arrow: ^
NOVICE

Inaudible hitsounds

  • The hitsounds you use are really hard to hear in certain parts of the song, resulting in unclear feedback to players and low playability of the difficulty.
  1. 01:57:325 (1,2,1) - :arrow: same as basic.
  2. 01:41:087 (5) - :arrow: changed to norma-hitnormal sound at the middle point.
EXHAUST

Mapping Quality

  • Spacing change here brings players to a confusion. It results in low readability and inaccurate representation of the song's structure.
  1. 01:53:087 (1,2,3) - :arrow: ok, changed to big spacing (about 1.5x)

If you happen to have concerns about this disqualification, you can contest the decision with this form. Before using this form, please read the instructions carefully.

The Beatmap Nominators may handle this mapset after the issues have been addressed.

Good luck!

###CM
Thank you!

Edit: I adjusted the overall volume in BASIC and NOVICE diffs.

Waiting for BNs.
Avena
Bubbled
Topic Starter
Gamu
thank you Priti :3
Satellite
:3
xGx
Gratz! Amazing map. ^p^
Topic Starter
Gamu
thank you so much! :D
Koiyuki
regratz~
Rakuen
re-おめでと :3!
CSLM
u.u
re-graatz~
RuberusuScarlet
Re-gratzですよ~!
P o M u T a
gratz!
SuuYaa
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