Double posted by accident...
Thanks for the mod!-Kanzaki wrote:
Hello, nice song. ikr
Wide screen support is open on easy, normal, hard but not opened on other diffs fix them. fixed
I suggest you to use 1366x768 background instead of 1228x767 was going to do this and forgot.. thx for the notice
Hard :
01:41:722 (9) - Use a slider. made a little change to this part
01:35:722 (8,9,10) - try this but it is maybe too hard for hard diff but i think it's ok for your diff it's a bit too confusing for a hard with 3 stars, I hate to miss the snare but if I put a note there, it becomes too quick for this diff
00:37:409 (5,6,7,8,1) - Some flow problems change to this : http://puu.sh/iTWbm/f9bb0dc9f1.jpg or something similar. good one, fixed
00:41:722 (3,4) - ^ : http://puu.sh/iTWdK/93f7e14e55.jpg this one is more doable though
01:03:472 (1,2,3) - ^ 01:04:034 (2) - rotate this : http://puu.sh/iTWi7/68b3b8c6b1.jpg here I prefer the way it is now
02:16:972 (1) - Use CTRL + H and 02:16:972 (1,2) - try to blanket maybe I tried this and the flow with the previous pattern got worse, and for me flow > blankets
02:49:638 (3) - 02:49:860 (4) - Those might be hard to read because you hide 2 circles in the same pattern so thats why. if this becomes a rankability issue, I'll change it, for a hard though, I think it's ok
I find this diff decent and nice.
Chen :
The difficulty name should be something about the song if it is please explain it on song's information spot. Chen is the character in the BG and the gif I placed in the description, she's the Touhou boss in which this song is related to through the game Touhou Youyoumu ~ Perfect Cherry Blossom, everything is in the tags though ^^
01:42:472 (9) - Break time yeah I'm still a noob mapper lol, fixed
00:32:159 (2,3,4,5,6,7,8) - I found those parts doesn't really fit. they're following the guitar, even though it's one of the few parts that don't follow the drums
Normal :
00:10:222 (3,4,5) - 00:43:972 (3,4,5) - Distance problem they are too close with the DS you used. There are more. ok, I shall chnage these :c
01:00:847 (2,5) - Better not make this pattern on normal difficulty There's a lot of time between these notes, so they don't really stack in game
02:13:222 (3,7) - ^ ^
01:06:097 (4,1) - Distance I have no idea how that got there, fixed
01:30:472 (1,2) - Ugly overlap. changed
02:44:305 (2,3,4,5,6,7) - Stacking on normal difficulty is not good idea because the newbies cannot read them and dont kno how to react to stacks so maybe use slider instead. agreed and changed
[Sc4v4ng3r] wrote:
[DavidEd's Insane]
- Hey there again o/
- 00:28:222 (10) - NC here to prevent the combo going too long maybe. fix
- 00:30:097 (9) - ^^ fix
- 01:31:222 (6,1) - NC at (6) and remove NC at (1) to notify players a SV change is going to happen at (6). fix
- 01:34:222 (7,1) - ^^ NC at (7) and remove NC at (1). fix
- 01:37:222 (6,1) - ^^ fix
- 02:42:971 (4,5,6,7) - Hmmmm... 1/6 stream in Insane seems really hard, consider changing this to a 1/6 kick slider. fix
- 02:53:638 (4,5,6,7) - ^^ ill keep it the way it is now
- 03:07:860 (6,7,8,9) - ^^ ^
Thanks for modding, I'll get to your map tomorrow probably, and don't forget you also got a ticket on my queue! ^^[Sc4v4ng3r] wrote:
Hello again Here for another M4M~
[Easy][Normal]
- 00:03:472 (1,1) - In Easy and Normal, the gap between the note after a spinner must be 4 beats, because they are unrankable.. I suggest that you can reduce the spinner to 00:04:972 here and remove 00:05:722 (1). fixed it, I still think that 4 beats is huge though ._.
- 00:06:472 (1,2) - You can try to blanket (1)'s head with (2) so that it creates a better flow, like this : I don't feel this is necessary as it would ruin the flow / spacing of the following pattern
- 00:09:472 (5) - NC here and 00:10:972 (1) - Remove NC here. hai hai
- 00:12:847 (4) - If applying the things above, NC here. hai hai 2
- 00:10:972 (3) - For this slider, you can use a different slider shape in order to improve the looks, and for a blanket, something like this : yap, good point
- 00:27:472 (1,1) - Again, the gap. Reduce spinner's length to 00:28:972. fixed
- 00:47:347 (3) - I don't really like to overlap notes that remains after it has passed, even in the editor in easier difficulties. Maybe you could rotate this by 48 degrees clockwise selection centre and place it so that it blankets the previous slider's tail? the previous note is already gone in game when the new one shows up, it's kind of a waste of effort to change the whole pattern for that xd
- 00:48:472 (1,3) - Notice that (1) is overlapping (3)? This really confuses beginners, so try to avoid overlap by doing the similar thing like I did above. (Rotate and place so that it won't overlap.) same as above
- 01:31:222 (2) - Damn this has tons of repeats :/ I think it is better to just use a long slider instead of a slider with so many repeats, this can really confuse players, much more than 2 repeats. I kind of agree, changed
- 01:34:222 (2) - ^^ ^^
- 01:37:222 (2) - ^^ ^^
- 01:39:472 (1,1) - The gap again. I suggest to remove the circle, and extend the spinner's length up to 01:42:472. Make sure to add a finish! mhmhm
- 01:49:972 (1,1) - ^^ Reduce the spinner's length to 01:51:472. hmhmh
- 02:44:305 (1,2,3) - The instruments in the background can be expressed well using a long slider. I think placing circles for this can possibly lead to a miss for beginners, they can't be really adapted to red tick circles yet :/ they better have taken their guitar lessons
- 02:52:527 (2,3) - Blanket definitely can be improved. blanket was definately improved
- 02:57:860 (4) - NC here.hai hai 3
[Hard]
- 00:03:472 (1,1) - Once again, the gap. Until Normal the rule applies, soo... I rather do the same thing like what I said in Easy, in the exact same part. same as easy and for every other point in this mod
- 00:10:222 (3,4,5) - No need for reducing DS here, in Normal and Easy keeping the same DS(for 1/2 which has small spacings until approach circles gets blocked, increasing by .1 or .2 is allowed) is essential, so increase the DS between these. this was fixed from the previous mod, still didn't have it updated ^^ sry about that
- 00:15:472 (5,6) - The first one I can understand... That is your style after all. But the second one, following the drum beat, you can try this it is still following the kick, I'd hate missing it :b
- 00:27:472 (1) - Curve this slider so that it can create a smoother flow towards (2). oke
- 00:43:972 (3,4,5) - Same point like 00:10:222 (3,4,5). same as above and for every other in this mod
- 00:46:972 (3,4,5) - ^^
- 00:54:472 (1,2,3) - ^^
- 00:56:722 (5,6,7,8,9) - ^^
- 00:56:347 (4) - NC here, the combo from here is getting quite long. oke2
- 01:02:347 (6) - NC here then 01:03:472 (1) - Remove NC here. oke3
- 01:06:472 (1) - DS again, should be constant.
- 01:09:847 (2,3,4) - ^^
- 01:21:847 (2,3,4) - ^^
- 01:30:472 (1,2) - I don't like this overlap. You can try to curve (2) and blanket to (1)'s tail. yap, changed and the one following too
- 01:42:472 (4) - Why don't you NC here like you did for others? because I'm dumb
- 01:49:972 (1,1) - Spinner gap. Reduce the spinner's length to 01:51:472.
- 01:55:972 (3,4,5) - DS consistency again.
- 01:58:972 (3,4,5) - ^^
- 02:06:472 (1,2,3) - ^^
- 02:08:722 (5,6,7,8,9) - ^^
- 02:08:347 (4) - NC here like the last part, the combo is getting too big. oke4
- 02:21:416 (4,5,1) - DS again
- 02:30:305 (2,3,4,5,6) - ^^
- 02:34:749 (3,4,5) - ^^
- 02:53:416 (2,3,1) - ^^
- 02:58:971 (2,3,1) - ^^
- 03:00:749 (2,3,1) - ^^ and so on. This is because the approach circle gets blocked, which will confuse beginners or possibly novice players too.
- 03:10:305 (4) - NC here oke5
- DS in this difficulty needs some refinement. and fixed :b
That is all for me. Sorry if the mod felt like bit of wall of nazi comments :/
- 00:36:472 (1,2,3,4) - Circles in similar parts seems really overused, consider to change these as sliders. reorganized them, I'm a genius!
- 00:37:409 (5,6,7,8) - I don't know about this... Going back and forth seems really Hard... it's a hard diff :^) but in all seriousness, I think it's fine
- 00:39:472 (1,2,3,4) - Consider to change these as sliders. Did so, except the last one
- 01:08:722 (4,5) - Blanket can be really improved. Here it's intended, beeing centered is enough
- 01:31:222 (5) - NC here to notify there is some 'odd' endings for the incoming sliders. oke
- 01:34:222 (5) - ^^ oke2
- 01:37:222 (3,4,5,6,7,8,9) - Ok this is really confusing. I suggest you use some sliders with repeats for this. (Don't use too much repeats on 1 slider though) mhm I think it isn't too confusing for a hard, it's the rhythm of the song, it's supposed to be mapped
- 01:37:222 (3) - NC here oke3
- 02:04:972 (7) - NC here oke4
- 02:22:305 (1,2) - Blanket can be slightly improved. same as above
- 02:28:527 (4,5) - I don't really see relevancy of pitch here for a stack... I think it should be better for (5) to stack on (6). changed
- 03:01:194 (7,8,1) - Stacking triplets makes the map look better. Besides, since the BPM is slower here than the previous parts, I think it is fine for a stacked triplet. I want this one to stand out because it's different from the 4 note burst found in the same chorus
Call me back anytime for a recheck for easier diffs, I think they can be improved even more.
GL!
Thanks for the mod! ~Rokkea wrote:
yoo
[General]can you clarify why the last diff is called 'Chen'? it'll be helpful for the rank! Did so, it's now clear on the map description with source material ^^
[Easy]
- 00:18:472 (1) - remove NC here or here 00:16:972 (1) - . removed on the last note
- 00:57:472 (4) - imo gap is far enough to warrant itself a NC. yep, and I didn't have it consistent with the equivalent part ahead, changed
- 00:30:472 (1,2) - somewhat an opinion/not an opinion - it is painful for easy players to start with a circle, hence i recommend this rhythm instead. good point, fixed
- 01:11:722 (3) - blanket it properly. prob moved it by mistake, fixed
- 01:54:097 (1) - consider removing this for a similar reason as ^^, if not remove NC at 01:54:472 (1) - . will have to deny this one as the strong note is right after the single. removed NC
- 02:21:416 (5) - that is pretty high, almost touching the hp bar. bring it down please! it doesn't touch it unless you have a huge HP bar / hitcircle ; ;
- 02:27:638 (1) - remove NC here for consistency. oke
[Normal]
- 01:54:472 (1) - remove NC here. forgot to remove it oops, done
- 02:09:472 (1,2) - i feel that the entire pattern drags on for way too long. maybe changing to this might help. it's fairly easy to do though, I don't think it will confuse players, I'll consider it though
[Hard]
- 00:31:409 (5) - NC here. Done
- 00:32:159 (1) - the reverse part of the slider catches no sound at all, hence i suggest this rhythm (i changed (8) as well). also remove NC here. it catches the guitar, and that's what it is following, I don't want to follow different instruments in different diffs, that's the reaosn I'm keeping it
- 00:34:409 (5) - NC here. here I'm following the main beat and not the pattern, hence why I'm keeping combos this way, basically the NC's start with every big white tick (when you hear the snare)
- 00:37:409 (5) - NC here.
- 00:38:159 (1) - same thing as ^
- 00:40:409 (5) - NC here.
- 00:59:534 (3) - you should map this part according to drums as it's very noticeable, that means 1/4 streams/sliders. I didn't because I don't want to overmap the hard diff, since I already have a lot of 1/4's in other patterns
- 01:08:722 (4,5) - blanket them properly so that it looks and plays out cleaner. changed a bit, but I really don't want to curve them a lot more
- 01:13:597 (5) - for it to look cleaner, it should have the same curviness as (4) and it should also blanket (2). good one, fixed
- 01:41:628 (8) - imo this should be a circle, and a slider on the blue tick afterwards that stretches out to 01:42:284. it's just an idea though. not a bad idea, but if I used a blue tick there it would either be too close or too far from the last note
- 01:56:722 (7) - it looks fairly ugly, i suggest curving it such that it blankets (1) like this. it creates a bit of anti flow though, I'll think about it
- 02:06:472 (1,2,3,4,1,2,3) - i do not understand the rhythm here, it feels like an excuse for this pattern. why not map according to vocals? because if mapping only the vocals sliders would be too big, this way I can map following both things
- 03:01:194 (7,8,1) - i just feel like they should stack, maybe it's because of the music. I really want to keep this, personal taste sry xd
Good luck!
Felt like some of these were just nazi. But thanks for the mod!Rokkea wrote:
[DavidEd's Insane]
- 00:17:159 (2,3,4) - unrealistically far for a 4.38. please decrease the overall distance. just a tiny bit or it will be awkward to play
- 00:23:722 (1) - with that distance, i couldn't even tell that it had 1/4 spacing until i went to the editor. that jump needs to be nerfed. fix
- 00:53:722 (3,4,5,6,7) - i don't understand this needless spacing. maybe bring them to where (2) is. wouldnt play well enough
- 01:52:597 - 50% volume here. if there's no sound, players might not realise the spinner ended here. ill try this for now
- 01:53:628 (6) - players undoubtly will think that it's 1/2 rhythm here when it's 1/4. consistent dist. flow please!
- 02:03:847 (2) - ctrl+g so that players will look up instead of down, where the slider is pointing towards to. fix
- 02:05:722 (3,4,5,6,7) - it's too far! same as above
- 02:11:909 (2) - i recommend removing it as i don't think there's sound here... listen to the drums in the song again
- 02:12:284 (4,5,1) - too far! make it like a normal stream instead. moved it closer
Thanks for the modAvishay wrote:
Hey, thanks for using my queue, here's my mod!
[DavidEd's Insane]Good luck!
- 00:11:722 (7) - Pretty sure that's supposed to be snapped on 1/6 fix
- 00:16:034 (4,5) - Stack them to be consistent with the pattern, also new placement is recommended, because the current one is too close for both. too long of an explanation. long story short; wouldnt feel right to play (for me at least)
- 00:16:972 (1) - Should be a 1/6 reversed slider since i'm following the drums here, it wouldnt make sense.
- 00:17:534 (4) - I suggest changing it to 2 circles, since 00:17:347 (3) - has strong beats but the sliders are literally the same for different stuff. considered, but not changed
- 01:08:534 (3) - y236 to stack properly fix
- 01:31:222 (1,2,3) - Would be much cooler if they were the same slider but slightly rotated each time.kinda fixed?
- 01:53:628 (6,1) - Yeah the spacing is too extreme for an Insane difficulty. fix
- 02:04:972 (1,2) - Remove one reverse from each, the jumps are insane. reduced spacing
- 02:31:194 (1) - 1/6 fix
- 02:31:527 (2,3) - Yeah.. don't please, this would be unreasonable even for an Extra. fix
- 02:41:860 (1,2,3) - Equal DS would be nice.fix
- 02:53:638 (4,5,6,7) - 1/6 are too difficult for an Insane, please consider making a circle and a slider or just a slider. fix, ill keep the 2nd one tho.(for now i guess)
Thanks for the mod! Sorry I put so many purple points, Extras are hard to map on a laptop ahah (also updated David's diff)Avishay wrote:
Hey, thanks for using my queue, here's my mod!
All my purple answers will be tested at home as I'm mapping on my laptop right now and it's really hard to check Extra diffs properly and don't want to ruin anything.
[Chen]Good luck! Thanks!
- 00:06:659 (1,2) - The stack is kinda unreasonable, the second stack note is the strong note and it feels a bit awkward, try stacking 1 on 00:06:097 (5) - instead, will be nicer. changed
- 00:07:034 (3) - If you accepted my last suggestion, I highly recommend stacking this on 00:06:847 (2) - I wanted to keep this the same though
- 00:07:222 (4,5) - This doesn't flow really well, seems a bit underwhelming too, if I may suggest a pattern if you accepted the last suggestion: http://puu.sh/j36dq/2beb51af16.jpg it emphasizes the stronger beats nicely and flows good too. I'll have to test this better at home, to check flow, but keeping for now
- 00:11:722 (9) - Should be snapped on 1/6 ticks and not 1/8 HOW DID I NOT NOTICE THIS ; ; changed
- 00:12:097 (3,4,5,6,1) - I recommend making the spacing in this 5 note stream bigger because the notes here are stronger than before. did so
- 00:18:097 (7,8,9,10,1) - This is not an ordinary 5 notes stream, you should highlight it by making the spacing here really small or really big. it feels allright in its current state I think
- 00:20:253 (4,5) - Try this pattern instead: http://puu.sh/j36x4/bb06eb8042.jpg avoids awkward gap and the strong beat is being pressed by the player, which feels much nicer to play. not sure about this, but I'll give it a go on my desktop
- 00:24:472 (1,2) - They look odd together, try increasing the distance between them so they won't overlap maybe? this is on purpose due to the timing difference between them
- 00:26:253 (4,5) - Just note that I like this pattern and you shouldn't change it like the one before, since 5 doesn't end on a strong beat and it sounds and plays nice with the spacings and such. ^^
- 00:32:909 (6,7,8) - Those should be somehow different from 00:32:159 (2,3,4,5) - , they sound different! I wanted to map the guitar here, and that doesn't change, the kicks are still "mapped" in the hitsounds though
- 00:36:284 (10) - Push it away, something like x20 y72, since the slider before then starts on a strong beat, and it feels kinda necessary to have a jump like before, if you do that, consider moving 00:36:472 (1) - to stack on 9, because it will look nicer and overlaps avoided. I want to keep the same DS between all kicksliders, for consistency
- 00:38:159 (1,2,3,4,5,6,7) - Like before I like this pattern ; ; but I'll check
- 00:39:847 (3,4) - Yeah I really don't like that spacing change, also the whole pattern is lined up and it feels weird. I will definately change this, but when I get home xd
- 01:01:597 (4,5,1) - How about making a perfect triangle? had to rotate the next patern to improve flow, I think it's better like this
- 01:11:722 (6,7) - A bit random, try making something interesting like I suggested at the beginning. same as the beginning
- 01:14:722 (5) - Spacing feels underwhelming, distance between 4 and 5 is smaller than 3 and 4, while 5 lands on a strong beat. I'm not going for huge jumps on the snares, just want to keep spacing in the chorus as a whole consistent
- 01:31:222 (6,7,8,1,2) - Fuck that's cool c:
- 01:45:472 (1,2,3,4) - Pattern a bit boring, 5 notes stream to a triplet that together create some shape would be cool. nice idea! will change it when I can test it properly ; ;
- 01:48:472 (1,2,3,4) - ^ ^
- 01:53:347 (5,6) - Should be one reversed 1/6 slider. agreed, I'll have to test it though, hard thing to change without ruining pattern
- 02:37:416 (5,6,7,8,1) - BUT WHY DID YOU LOWER THE DS? It was damn good so far. because it gets boring due to repetition
- 03:13:860 (1,2,3,4,5,6,7) - Try to change positions so the big jumps will be ONLY on the claps, it will play better.will have to test this
Thanks for your mod ^^10nya wrote:
from my queue~
[DavidEd's]
- 00:11:722 (7,8) - : reducing the distance would be better since 7 is 1/6 slider, i think it'll be a bit hard to catch the next pattern (except you make 00:12:097 (8,9,10,11) - as slider streams) moved it up a little without ruining the structure
- 00:23:722 (4) - : ctrl+g this slider would make it easy to catch next pattern imo (since the slider end is pointing to next stream) fix
- nice thanks ;v;
LucaSA4 wrote:
- Normal
- Nice diff!
00:10:972 (5) - What if you make like 00:10:222 (3) - for consistency? Flip 90º 00:10:222 (3) - fixed
00:12:097 - I would add a circle to improve the transition not really needed imo, and too soon so a break is kind of necessary
00:12:472 (1,2) - Improve blanket fixed
00:18:097 (4,1) - ^ but very tinely almost perfect ^
00:19:597 (3,4) - ^ make the slider border hit perfectly the approach circle of (3) ^
00:25:222 (2,4) - ^ ^
00:41:722 (4,1) - I suggest blanketing them. (4) is very odd compared to the rest of the map but I still love 4's shape ; ;
00:47:722 (5) - Make it like 00:46:972 (3) - ? (3) is perfect! I want 1 to be like 5 though, I'll consider
00:47:722 (5,1) - Make them mirrors they are (even if the nodes are different by a really small amount)
01:00:847 (2) - Weird overlap imo needed though
01:06:097 (4) - Move to 392|192 and stack (1) on it? I like how it is more
01:07:597 (3) - Make it like 01:06:472 (1) - maybe? at this point idk if it's really needed to change sliders that are so apart
01:18:472 (1,2) - Improve blanket done
01:19:597 (3,4) - ^ ^
01:34:222 (2,3) - I guess it would look better this way: http://puu.sh/j55xz/6b684d29cf.jpg just my preference here :v
01:56:722 (6) - Move to 288|60? would improve flow I guess, but ruin the following pattern, I don't think the current flow is that bad
02:03:097 (4,5) - Improve blanket I guess I did?
02:09:472 (1) - Ctrl H ? done
02:20:527 (3,4) - Make them mirrors. (4) looks better imo yap
02:24:972 (3,4) - Improve blanket this one is on purpose
02:51:083 - Weird sond lol i think it's some reverb/delay lol
03:07:638 (2,1) - Make them mirrors would ruin pattern I'm going for
03:13:416 (2,4) - Kind of trap, Ctrl H (4) ? I can't cover / overlap slider reverses, it's in ranking criteria if I'm not mistaken
03:15:416 (1) - Idk if 1/4 is fine for Normal as long as it is a reverse slider I think it's ok
- Hard
- It looks very good for me, I may mod it later. Focus on improving blankets like: 00:06:097 (5,1) - 00:07:034 (3,4) - 00:09:472 (1,3) - 00:13:034 (3,1) - 00:14:534 (2,1) - [...] tried my best to ^^
Good luck on ranking! Good mapset and good song!
10nya wrote:
from my queue~
CHEEEEEEEEEEEEENNNN
[General][Easy]
- the vocal isn't merami, its Kakichoco so you might add "Kakichoco" and "Kakicho" (her short name used on Nico Nico Douga/utaite) to the tags and delete merami instead true, I added merami because she's the most famous of the bunch I guess, and I forgot to add Kakichoco >.<
[Normal]
- 00:31:972 (3) - : the slider is really awkward since the vocal is on 00:32:347 - , how about make the slider repeat on white tick or use this rhythm? adding a little break for Easy diff isnt that bad~ I use it to get players used to the timing, it's not following the vocals exactly but I think it still fits to the song
- 00:37:972 (3) - : ^ ^
- 01:49:972 (1) - : extend this slider till 01:52:972 - and add clap? current one is really have a big space with next note I was told in another mod that I should leave at least 4 main beats between spinner and the first note :c
- 02:16:972 (1) - : isn't the rhythm supposed to be like this? this slider should end at the blue tick to follow the vocal. I know it'll be hard for players but making this as slider wouldn't be so hard to catch + it's support the rhythm perfectly the rhythm is correct here, each reverse is on each syllable that she sings, maybe it's because of the bpm change?
- 02:20:083 - 02:20:972 - 02:21:860 - 02:22:749 - 02:23:638 - etc. : i think it'll be great if you add drum-whistle sound here good point, added (I suck with hitsounds >.<)
- 02:32:083 (4) - : this slider flows awkward for me, it'll be nice if its curved to above tho.. q-q I'll change it if it's mentioned again
- 02:39:638 (3) - : remove clap, doesn't support anything. the clap sound should be on the head only fixed
- good diff
[Hard]
- 00:31:409 (2,3) - : the vocal start on 00:31:972 - so this rhythm would be fit ._. (remove 1 repeat on slider 2 and start slider 3 1/2 before) here it's just my way of mapping, as I love intrumentals and guitar I decided to map them here, instead of focusing on vocals alone
- 00:37:409 (2,3) - : ^ ^
- 00:55:222 (3,4) - : the slider repeat should be on blue tick (00:55:503 - ) and slider 4 should be started on 1/2 before (00:56:159 - ) good point, fixed
- 01:17:722 (4,5) - : eeeh don't introduce triplet yet on normal diff ;w; it's hard for beginner orz.. just make this as normal 1/2 sliders I want to do this because it's a strong part of the chorus, and it's just a reverse so it's not hard, but I'll consider
- 01:18:097 (5,1) - : watch out for the ds I think it's correct :c
- 01:49:972 (1) - : same as Easy same reason
- 02:07:222 (3,4) - : same as 00:55:222 - fixed
- 02:16:972 (1) - : same as Easy same reason
- 02:20:083 - 02:20:972 - 02:21:860 - 02:22:749 - 02:23:638 - etc. : i think it'll be great if you add drum-whistle sound here (same as easy) fixed
- 02:26:305 (4) - : it's break your pattern NC tho, so add NC here? fixed
- 03:15:416 (1) - : don't use triplet yet on normal diff ;w; same as above
[Chen]
- 00:22:972 (1) - : I think the blanketing is a bit bad, fix the blanket please? fixed
- 02:16:972 (1) - : same as easy same
- 02:20:083 - 02:20:972 - 02:21:860 - 02:22:749 - 02:23:638 - etc. : i think it'll be great if you add drum-whistle sound here (same as easy) done
- 02:37:860 (4) - : move this to 260 128 would make good blanket rotated instead so I didn't break DS
good enough imo, nice job
- 01:42:472 (9) - : add finish? its too bad you ignored this loud cymbal sound missed it, added
- 02:16:972 (1) - : same as easy same reason as well
- 02:20:083 - 02:20:972 - 02:21:860 - 02:22:749 - 02:23:638 - etc. : i think it'll be great if you add drum-whistle sound here (same as easy) done
- 02:22:194 (5,1) - : mind to reduce the ds? i meant, player miss-read this one tho I kind of like it, so I'll keep it until it's mentioned again, if it is I'll change it ^^
- 02:29:194 (7,8,1) - : ^ ^
- 02:53:416 (4,5) - : unstack them? i think player can miss-read this one (since there'll be 1/6 so it's better to unstack) okay, changed but the positioning is beeing tested
good luck!
O I never noticed >.< changed, and thanks for telling me !10nya wrote:
whoops almost forgot, vgmdb said the title is "Stay by my side" without any capital + the official page said it http://dte.dotera.net/2012/swl.html
Ty for the mod ^^Rizia wrote:
[DavidEd's Insane]
- 00:11:909 - 00:12:003 - i hear have 1/4 here if you listen to the mp3 alone you can hear the 1/6 roll.
- 01:31:784 (2) - why stop at 1/3? not like 01:31:222 (1,3) - stop at 1/4 was not intentional, mustve forgotten about it
- 01:53:347 (5) - it should be 1/6 on 01:53:409 - 01:53:472 - 01:53:534 - fix
Thanks for moddingRizia wrote:
[Chen][Normal]
- 00:11:722 (9) - for me, i will stop the reverse on 00:11:909 - yeah I agree, changed
- 00:16:972 (1,2,3,4) - hitsound on this part kinda weird, you can add clap on 00:16:972 (1) - too changed a bit
- 00:26:253 (4) - wrong whistle on sliderslide? removed the whistle from sliderslide
- 00:29:347 (5) - ^ ^
- 00:51:472 (1,2,3,4) - straight like 00:51:847 (1,2,3,4) - ? I guess it flows better, changed
- 01:31:222 (6) - nc ok
- 01:34:222 (7) - ^ ^
- 01:37:222 (6) - ^ ^
- 01:40:222 (7) - ^ ^
- 02:31:194 (1,1) - rhythm like this? just suggestion I wanted to change this, this is perfect
- 02:37:416 (5) - nc, ds changed like 02:35:638 (1) - , also you can add nc on 02:34:749 (5) - too, if you likechanged NC's but not spacing c:
good luck!!
- 00:30:472 (1) - not recommend to use too much reverse like this(reverse 2 times), because you have used 00:35:722 (4) - on same map(reverse 1 times), i think it would be easy to confuse player change the 1 reverse, now it's consistent at least
- 01:00:847 (2,5) - try don't stack like this in normal this is readable imo, even for normal players
- 01:17:722 (4,5) - not recommend use 1/4 reverse in normal, use 1/1 is better mhm not sure about it, I think it's ok on this part, I'm highlighting the strongest part of the chorus
- 01:49:972 (1) - you can stop this spinner on 01:52:972 - done
Oh okay :3 I can only reply to your mod tomorrow though, sorry! Not with my laptop rn. And thank you so much for the stars!inspectorscout wrote:
Sorry for double post, but the picture I suggested was only for the timeline, the mapping was not DS and looks ugly, so don't copy it :p
No kds, and to make up for the double post, take a star
Thanks for the mod!inspectorscout wrote:
DavidEd's Insane00:05:722 (1,2) - bend these a bit to each other for flow
quick note: why is this map in 1/6 while other maps are in 1/4? It's a part of my mapping style. I tend to map according to the drums whenever there's a drum roll etc. And if you listen to the mp3, you can clearly hear the 1/6 rolls
01:01:222 (3,4) - there shouldn't be a jump here, you do an antijump, so a jump is not needed if the objects are still as far from each other in time as they were. 5 however, is closer so a jump can be done there, like you did. fix
01:53:628 (6,1) - put the NC 1 note later, since you jumped in that stream, the 6 isn't needed. fix
Thanks for modding! :3inspectorscout wrote:
So, let's start!
Note: add custom colours, it helps a map so much! Done! completely forgot xDEasyI know you didn't map on it, but don't use 1/4 in an easy. Change it to 1/2 haihai
00:16:972 (1) - Not sure if you should put a triple slider in an easy, but it's up to you I suggest slider - reverse - note - note still waiting for a QAT answer on this
00:34:972 (1) - maybe you can blanket this one in the previous slider? x 232 y 188, don't forget to change the next note too to keep DS right if you take this suggestion fixed
01:04:972 (2) - as before, not sure ^
01:28:972 (1) - ^ ^
really, really nice diff, you sure know how to blanket nearly everything xDNormal00:15:472 (5,6) - this feels weird...maybe 3x a double slider or a 4 (3 reverses), then a double? this would make it more confusing beeing an inconsistent number of reverses
01:21:472 (1,2) - also feels weird since the slider end of 1 feels emphasised... it isn't emphasised, the one right after is though, so I can't put a slider end there
01:27:472 (1) - NC isn't needed i think this one is, but the other one afterwards isn't, so fixedHardSolid, no problems yayChen01:13:034 (4) - feels like it is stopping the flow, maybe on x 372 y 280? I think this one is ok
01:24:847 (3,4) - is this intentional? the DS could be better here it is, it's a small jump before a huge jump let's put it that way, kind of a preparation
nice diff, I like it
That's it! I don't think you need that many mods anymore, you'll get there soon
good luck, and cya
Thanks for the mod! (double post as it was a rather big mod)xChippy wrote:
yo, from the m4m queue
[General][Easy]
- Offset is way to early, probably needs an +15 (3487) I guess it was a bit, changed
- Add some combo colours? fixed from last mod
- Uncertainties about the spread. In this case Normal --> Hard. This is due to the complex rythm used in Hard, will point this out in the mod for Hard. The normal diff it's not so easy so I think it's ok but I'll check with a QAT
- Consider ending the spinners on the same time? (The spinner in Insane is ending a bit later) As it is a GD I think it's ok, but I'l make sure
[Normal]
- Are the hitsounds on the slider bodies intentional? nope, removed
- NCs are kinda a mess sometimes. Try keeping it consistent either musically or with systematic measure (2 stanza measure for instance) all NC's fixed
- 00:03:472 (1,1) - Questionable interval, consult some QATs about this one. See this for reference t/241019&start=0 so many rules ; ;
- 00:15:472 (4,1,2) - NC's went inconsistent here, intentional or no?
- 00:30:472 (1,2,3) - Rhythm is weird, especially (3);The 3/2 repeat doesn't fit here, as the repeat itself isn't emphasizing something. I suggest you to change it to something like this:
This way it makes (1,2) consistent with 00:33:472 (4,1) - which is a repetitive motive of the first one I wanted to follow the beat / guitars here, as it's a more straight forward and easier pattern imo- 00:37:972 (3) - Again the awkward slider, tho this time the previous notes aren't in need of change as you clearly emphasize something this time (The vocal) Changing 00:37:972 (3) - into a note + 1/1 repeat slider would fit with the start of this combo same reason
- 00:49:597 (2,3) - Flow is stiff and questionable stacking, try moving 00:50:722 (3) - on the head of 00:48:472 (1) - afterwards just fix the spacing. removed the stack and hoping flow is fixed as well
- 00:51:472 (4) - NC
- 00:55:597 (2,3,1) - Sounds and plays a bit awkward, perhaps try something similar to 00:57:472 (1) - like this:
mhm I think this one is fine- 01:21:472 (1) - Woooo helloooo Mr super stack, well eeh you should probably fix this one. bye mr super stack
- 01:54:472 (2,3) - Flow is rather bad, try a ctrl+g on (2) and move (1) to 458|170 fixed
- 02:00:472 (1,2) - Rather awkward flow again due to the bad transition. When using these kinds of patterns its better to move it more out like this Or to move it almost parallel like you have here 03:04:971 (1,2) - :
whttp://puu.sh/j90B1/9c95d1d909.jpg
This way it flows smoothly on the the next one, with the current one you will have to make rather awkward cursor movements. There are more in the map please check those. what's so bad about the patterns though, I feel like if I change it to be like that I'm almost doing a map that'll go in a straight line without any challenge, even for an easy :c- 02:42:749 (5,1,2,3) - Remove the repeat on (5) and use two 3/2 sliders. Slider are far more lenient and circle rythms like this aren't recommended for an easy. agree, changed
~~~~~~
Difficulty is decent. Tho it still needs some work on the NCs and some minor aesthetics (blankets etc.)[Hard]
- 00:03:472 (1) - Forgot the hitsound for the spinner? yap
- 00:15:472 (5,6) - Emphasize feels rather off, you have utilized the same rhythm for both without actually emphasizing the significant beats. Suggestion:
not exactly like that, but changed- 00:17:347 (2) - clap oke
- 00:35:722 (4,5) - Remove the circle and extend the slider by 1/2 Fits better IMO, if not at least delete the clap at the end of (4) which sound rather off as the music doesn't have a clap, rather a whistle. Like you have here 00:41:722 (4) - that's how I had it before, but it would be bad to have consecutive different reverse sliders, so I just changed it, but removed the clap
- 00:51:472 (5) - NC
- 00:59:159 (1,2) - Feels a bit weird, as the (2) doesn't have a nice emphasize try:
it's still highlighting the last kick- 00:59:159 (1) - Remove the NC
- 01:02:347 (1,2,3) - Plays rather awkward why ._.
- 01:17:722 (4,5) - Sorry but this is a nope nope ok finally change :c
- 01:49:972 (1) - Forgot the hitsound for the spinner? yep
- 02:03:472 (5) - NC
- 02:11:159 (1,2,3) - Same as 00:59:159 (1,2) same
- 02:11:159 (1) - Remove NC
- 02:24:083 (1) - Remove NC
- 02:52:971 (1) - Remove NC
- 03:07:194 (1) - ^
- 03:15:416 (1) - Same as 01:17:722 (4,5) keeping as just the end highlight, players don't have to click the 1/4
~~~~~~
Elements like hitsounds have been nicely executed however the difficulty still needs some more work; for the NCs try to keep it consistent with repetitio's (kiai/kiai for instance), rhythm wise it's okay I guess sometimes it's like you want to emphasize too much like here 01:02:347 (1,2,3) -, and keep an eye on the blankets tho I didn't mention those since I'm one of the lazy modders. fixed all NC's and some blankets, but i think the patetrns are fine, it's a medium diff normal[Chen]
- Well as said in general there might be a problem with the difficulty spread Normal --> Hard, I'll list them here:
- The rather big SV jump, the SV jump from 1,10 to 1,60 is rather big and is questionable
- Complex rhythm usage, for instance this section: 00:19:222 - 00:22:690 especially those 00:20:159 (5,6,7,8) - and 01:37:222 (1,2,3,4,5,6,7) -
- I suggest you to ask some QATs about those points above ^ will check
- Other than that I rather like this diff, The placements/structure is really nice it doesn't have too much nor too less triples, nice job here~ c:
- 00:16:409 (4,5) - How about un-stacking those? Since like the previous sliders the stacked beat is a bass whilst (4) has the beat of those sliders. feels and plays fine
- 00:43:785 (5) - NC yap, added
- 00:57:472 (1,2,3) - Hmmm IMO it sounds better if those sliders were to follow the vocal as it stands out rather much. like this:
These as well 02:09:472 (1,2,3) - both follow the music, and honestly I like both options, so I'm keeping until I get a huge riot to change it eheh- 02:10:784 (4,1) - Fix this blanket a bit done
~~~~~~
Nice diff, really like it!You can poke me in-game if something isnt clear or if you have questions etc.
- Hmm not sure how to mod this, therefore I'll be giving my own general opinion on some parts.
- 00:23:643 (1,2,3,4,5,6,7,8,9) - Is there a need for such a stream shape :O? Especially (4) is rather uncomfortable placed. yeah, I've tested it tons of times and flows well
- 00:32:174 (2,3,4,5,6,7,8) - Kind of a mess, seems really randomly placed. it's not random, I actually changed it into this after testing toher patterns
- 00:38:174 (1,2,3,4,5,6,7) - Again same, and I really like the outcome of this one c:
- 01:17:362 (3,4) - Don't see a need for such a big jump tho :O I really felt like this part should be highlighted, and did so in every diff, as this is the extra, JUMPS
- 01:17:924 (6,7) - Same here same
- 01:18:487 (1) - Considering the music there should be a larger jump here than the previous triplets. it's still a rather large jump considering
- Well it's basically this; There is no basic spacing the map goes back to. Emphasis for really strong beats through jumps is completely lost, as there are also jumps before weaker beats. I admit my mapping style isn't the most consistent but I always try to get the best flow and fun factor in jumps
- 02:15:487 (1,2,3,4,5,6,7) - Another example; (2) -> (3) -> (4) is good since 4 has the most significant beat and has the larger jumps whereas the next one: (5) -> (6) -> (7) is wrong as (6) is the one that has a larger jumps whilst (7) has a more significant beat. These kind of issue´s repeat throughout the map
Good luck
Thanks for modding!Come[Back]Home wrote:
Normal
00:13:987 (4,2) I think the overlap is not intended since it looks weird fixed
00:18:112 (7) I think moving it too 388/184 would be a better pattern and its nicer to play fixed with previous changed
00:25:612 (3) Move this one too 56/236 for a perfect triangle not going for the triangle pattern here
00:30:487 (1,2) Multiple repeats like that are too confusing for a normal, you should remove them this is the simplest way to map this, and as long as it's consistent I think players will be able to read and play this easily
00:33:487 (1,2) ^
00:36:487 (1,2) ^
00:39:487 (1,2) ^
00:54:487 (1,2,3) Something like this? Has a better flow this would ruin the blanket and create an overlap, touched it up a bit to try and improve flow
00:59:549 (5,2) Weird overlap fixed
01:13:612 (3) You could move this one up for a perfect triangle not necessary
01:19:612 (3,1) Weird overlap fixed
01:30:487 (1,3) ^ this one is not noticeable in game so it's fine
01:34:237 (2,3) They should be paralel, looks better okay, changed
02:09:487 (1,2,3) The flow here is really akward changed and fixed
03:15:431 (6) I know its short, but no 1/4 in Normal pls okay okay I'll change it :c
Ty for your mod ^^xChippy wrote:
[Insane]
- Hmm forgot some hitsounds here and there especially on those 1/4 sliders, pls recheck those
- 00:11:722 (7) - Try adding some hitsounds on those repeats, sounds a bit out of place as of now.
- 00:11:737 (7) - Snapping error, it should be like this: fix
An 1/6 with 2 repeats and the next note is on 1/4.
Fix the timing as mentioned in general and you'll see~- 00:16:409 (6,7) - It would be nicer to emphasize these with a jump tho :<, how about this: looks great
- 00:16:987 (1) - Should be 1/6 repeat as well tho would play weird as f*ck so idk remapped
- 00:23:722 (1) - Add some hitsounds on the repeats? added 1 clap
- 00:51:299 (6,7,1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7) - You sure about this spike :<?, Also those 1/8 don't sound like 1/8 to me lel. Maybe use some more sliders like you did here 02:03:487 - Oh and also same story about the 1/8 for this one
- 02:10:784 (6) - NC and remove NC here 02:11:722 (1) - fix
~~~~~~
Nice diff~ Recheck those snaps after the timing fix, I might have missed some.
Thanks for moddingbaraatje123 wrote:
M4M
[General]
Seems fine But hey, I suck at this, so there might be stuff wrong
Just one thing (which is already pointed out), the spread between Normal and Hard is kinda high. I'll help you toning hard down I can't seem to understand why, one day we'll need 50 diffs per set to have a good spread >.<
However, there is one major complaint I have about the mappign style. Yo uuse many upbeat sliders. Slider which start at a 2nd or 4th beat and end on a 1st or 3rd beat. Things like that play really badly IMO. I can't really mod it due to that, as there are high amounts of rhythmical issues in it. Note, some people don't mind them, so you're better off asking them for a mod, but I really dislike them, sorry If you're talking about the second part of the chorus, it's following the snare, and the drummer plays the snare every 2nd and 4th beats, so I'm just following the song, I guess it's a matter of taste
[Easy][Normal]
- 00:12:862 (1) - Consider curving it to increase flow okay
- 00:16:987 (2) - Kicksliders such as these are rather hard to understand for newbies. Consider making them 2 1/1 sliders I only use them in this specific parts of the song, to follow the vocals, instead of having a main beat ending in a slider end
- 00:49:612 (2,1) - This overlap is incredibly hard to properly read for a newbie, as a big part of the sldier is covered by the other fixed
- 01:04:987 (2) - Kickslider, refer to above
- 01:28:987 (3) - ^^
- 01:49:987 (1) - Consider extending it 1/1 to end on the drums done
- 02:16:987 (2) - Kickslider, and give it NC, for the BPM change changed NC
- 03:13:875 (3) - Kickslider, refer to above
[Hard]
- 00:09:862 (2) - Consider curving it to increase flow I think it's fine
- 00:13:987 (4,1) - Please fix the blanket I think it's fixed?
- 01:31:237 (2,3,4) - 3/4 rhythm is incredibly hard to understand, 3/2 make it much easier to understand for a newbie it's a normal, and a pretty slow slider with a reverse, really hard to miss this. 3/2 would be way too long and boring / uninsteresting
- 01:34:237 (2,3,4) - ^^ etc.
- 02:00:487 (1,2) - Blanket done
- 02:16:987 (2) - NC for BPM change done
This diff is by far the best of the set
- 00:05:737 (1,2,3,4) - Consider making this a reverse 1/4 slider did so, I guess this reduced the spread a bit?
- 00:19:987 (4,5,6,7,8) - Rhythm like this is really hard to follow. Try making 1/2 sliders and make it like this it's a hard, if players don't get used to this rhythm in this diff it would be impossible to play the insanes
- 00:22:237 (3,4,5) - ^^ etc.
Okay, that's it
Overall, the map needs much more polishing. Many blankets are off.
I don't want to nazi mod and list them all, so look carefully and change them I just can't find them lol unless by off, you mean just barely to the point where it's barely noiticeable
Also, you should get more mods, as the map itself isn't that great, sorry welp
Als, there is a double green line in "Chen", remove it
At 03:00:020 fixed
Nevertheless, good luck!
Thanks for the modMorbon wrote:
Hello, M4M here. I'll start with the hardest diff, because i can't do it otherwise.
Keep in mind, that i'm not very good in easier diffs, instead of this i can provide more feedback with extra+ diffs.
Also my english sux
[General][Chen]
- The starting spinner can start earlier in my opinion it's following a specific sound,can't really explain xd
I suck with shape patterns
- 00:25:237 (1) - remove NC? yap, I completely forgot to recheckthe NC's in this diff >.<
- 00:50:737 (1) - ^ fixed
- 01:55:612 (1) - ^, 01:55:987 (10) - add here, just my opinion, next 2 lines too..edit: oh i just noticed, that you have the same moment in song on 00:42:487 (1) - and have the NCs just like was mentonied here >_> fixed all of them
- 01:56:737 (1) - and remove here yap
- 01:58:612 (1) - and here, add here 01:58:987 - ^
- 00:09:674 (2,3) - ctrl+G? (don't forget to replace hitsounds if you do) I guess it's ok if I do, becomes easier to read
- 00:22:987 (1,2,3,4) - it's hard to keep consistency and accuracy on mini-streams, that have 4,6,8 etc circles, maybe add a slider instead of 4th circle? I'll have to keep this, feels wrong to skip the main beat with a slider end, even if it's a 4 note stream
- 00:37:049 (4) - not really sure about this move, maybe make diamond and then move next circles, like this http://puu.sh/jpxhH/387ac31c43.jpg? and even stack (8) with (3) I like that pattern :c
- 01:06:487 (1,2,3,4) - make it smoother? fixed and also made some changes to the chorus in general
- 01:10:987 (1,2,3) - can't get idea of this pattern, how about making triangle of 1,2,3 or 2,3,4? I mean balanced spacing done
- 01:12:674 (2,3) - ctrl+g? looks so epic for me done, follows the vocals better
- 01:16:799 (8,9,1) - i don't like placement here, maybe move it down, like a continue of triangle? next circles are up to you keeping this
- 01:19:612 (6) - isn't it too close? I think fixed?
- 01:24:674 (2) - i'd like to see any kind of balance again, example http://puu.sh/jpxRJ/19cb8ec3c5.jpg move any objects here as you want, it will be cool need to highlight the jump to the snare
- 01:27:112 (4) - how about removing anti-jump and stacking it with (1)? (needs to change next pattern with it) I really want to keep this pattern
- 01:57:299 (3,1,2,3,4) - not really a nice star (http://puu.sh/jpy7U/60fb6ff7a7.jpg) can it be smoother or it's just me? all notes are pretty far away in timing, I guess it wouldn't make much difference
- 02:07:424 (4) - this diff has too many sliders like this, how about rotating, like this http://puu.sh/jpykh/d8e63b4919.jpg? also this pattern is looking like rough star too, but i won't complain about it, because it doesn't matter i guess changed one or two, but I think it's ok for the most part
- 02:36:542 (1,2,3,4,1) - and obvious star again. here is some fix, that will make it smoother 02:36:764 (2) - move to x:124 y:209, 02:36:986 (3) - to x:329 y:148, 02:37:208 (4) - to x:126 y:77 02:37:431 (1) - to x:251 y:255, next circles edit as you wish fixed
- 03:09:875 (6,7,1,2,3) - ugh star again, you can always fix it yourself, by using "create polygon circles" option
I can't check blankets\some flow problems, because it's not my best ability, sorry.
[Hard]That's all for me
- HP -1 good point
- Well, I didn't found any NC issues, looks good.
- This map is all about blankets, more than patterns, not sure that i can provide something, but i'll try.
- 00:15:112 (3,4,1) - move to x:241 y:157 <- first obvious blanket that i found fixed, the rest is due to the stack
- 00:17:362 (2) - you can stack this with 00:15:862 (2) and then move (3) or (1) to make balanced triangle no need for it imo
- 00:18:487 (1) - then move this for blanket..
- 00:33:674 (2,4) - ctrl+g? ok, test with the new spacing, also changed the other pattern
- 01:33:862 (4) - looks too close to the prev triplet, i'd recomment to move it a bit higher this is due to the stacking rules
- 01:37:237 (1) - very confusing rhythm, at least for me, very easy to get 100 it's following the song, using sliders would make it too easy / uninsteresting
[Normal]I can't find other issues, sorry.
- 00:08:362 (3) - isn't it overlap? it's allright
- 00:30:487 (1) - in sliders like this i'd recommend to remove second repeat and add circles or remove repeats at all and add another slider, 2x repeats are kinda confusing while I usually agree with this, on this diff the song ask for this, and it's consistent so I think it's rankable
- 01:04:987 (2,3,4,5) - this moment looks ugly ingame, but i can understand logic :\
[Easy]
zzzz i can't find anything
Good luck with map!
Thanks for the mod man!Morbon wrote:
[DavidEd's Insane]
- HP -1 true... i missed once in a stream and half my hp was gone xD
- 00:21:112 (1) - you started new pattern and new combo a bit early, check out the big white tick, in terms of logic this song is linear and has equal segments every 8 white ticks, you can even try to hear it. i think you can understand me i see what you mean. fix
- 00:27:112 (1) - same as ^, remove NC and add 00:27:487 (4) - here. You can see right variant for example in [Chen] diff fix
- 01:53:643 (6) - replace NC to this circle? it kind of follows with the 1/6 slider and the snare is a much louder and recognizable sound so that's why i put it there.
- 00:07:049 (3) - stack with start of 00:05:924 (2) ? fix
- 00:30:487 (1,2,3,4) - not really nice, how about this http://puu.sh/jpAW2/7969095336.jpg ? fix
- 00:45:862 (2) - stack with 00:44:362 (3) ? fix
- 00:46:612 (6) - i think it's too close to the previous one
- 00:58:237 (3,4,5,6,1) - and i think you can increase DS here a bit nah, i like how smooth it is already
- 01:18:862 (2,3) - ctrl+g? fix
- 01:23:924 (5,6) - hmmm, this moment is questionable for me, i want to ctrl+g it, but then the balance of spacing is required. this moment is up to you. just stacked it with the previous (1) slider
- 01:29:830 - low-spacing stream can be added here, instead of emptiness, or i don't know, but it looks strange for me atm the drum part stops here, and thats kind of what i was going for here
- 01:58:237 (5) - http://puu.sh/jpBOS/860744c76c.jpg awwwww so close, move it a bit to the left? fix
- 02:00:112 (4,5,6) - stack with 01:58:987 (1) ? wasnt it already? xD
- 02:01:799 (1) - not sure that this upbeat is ok, but i think it's easy replaceable with 2 circles nah, its ok
- 02:16:987 - add circle here added
- 02:25:875 (1) - stack with 02:24:542 (4) ? fix (misstake by me) xD
- 03:02:542 (4) -
more stacks for the god of stacksstack it with whatever you want . _. stacked it wherever i want
Obrigado pelo modTarrasky wrote:
mod in Insanes diff suggest by - Milhofo -
Chen
00:23:643 (1,2,3,4,5,6,7,8,9) - porque essa stream está tão desregulada? dá para fazer algo mais bonito aqui já está mais bonito xd
00:28:987 (1) - adicione clap okay
uma dica que pode ser aplicada em todas as dificuldades, essa parte 00:06:487 - 00:18:487 - é um refrão como os outros 2 kiais, o que acha de adicionar kiai time aqui tambem? eu acho que fica bacana ^^ adicionei tambem, não tinha posto porque achava que ficava kiaia a mais ahah
caso queira que eu veja as outras dificuldades só falar comigo em jogo, vc pediu só as insanes então ta ai ^^ era só essas, obrigado o/(
God I suck at explaining xDTarrasky wrote:
DavidEd's Insane
00:09:487 (1) - Finish here to be constant like 00:15:487 (1) - added
00:11:737 (7) - this slider can finish in 00:11:924 - and you add a circle in 00:12:018 -, if you listen in 25% slow, the song seems perfect i like it
00:27:862 (1) - unnecessary new combo mustve forgotten hehe
00:40:987 (1) - i dont like this kind of spin in the middle of the song, It gives to clearly hear that this part can be mappable. Of course the spin is not wrong, just think what could be better ill concider it
00:53:362 (2) - same about 00:11:737 (7) - like it
01:18:487 (1) - finish, of course added
01:39:487 (1) - same about 00:40:987 (1) -, THIS 01:49:987 (1) - is a good example of spin, i like ^^ i wanted to capture that ''windy'' tone that builds up. mapping it would only make the note at 01:42:487 be awkward to map, unless i put a spinner from 01:41:737 and i dont like fast spinners xD
Thanks for mod! fixed allCSLM wrote:
David
- 00:16:987 (1) - reduce a reverse, it's 1/6 until 00:17:174 - not until 00:17:237 -
- 00:52:987 (1) -
- 00:56:737 (3,4,5,6,1) - *nazi* bad star pattern, make a better with the tool of polygonal circle creation (in compose, or push Ctrl-Shift-D)
- 02:04:987 (1) - same thing what i said in 00:52:987 (1) -
- 02:05:362 (2) - reduce a reverse
Thanks for moddingCSLM wrote:
hi, m4m from your queue, sorry for the late
new page wow
Unrankeable
Important
SuggestionGeneral
- i think will be better the unicode source: 東方Project sure thing
- don't you think the gap of CS between Easy, Normal and Hard a little strange? CS2.5 => CS3.5 => CS4? :/ reduces the CS of normal to 3.2, looks more equilibrated and more apropiated for a Normal diff imo [/color]
Easy
- 01:54:112 (1) - i think will be better if you delete this, 'cause also what is less unrankeable, it's less confusing for the newbies imo, for the strong vocal. [/color]
- 02:16:987 (1) - due to the change of BPM, a pattern of sliders can't be more confusing, why? because you maked the same in the 160 BPM part, i suggest what you change this to a spinner, make a transition less confusing [/color]
- 03:00:098 (2,3,1) - a spacing of this kind (in triangle) is never good on a easy diff, 'cause the newbie can hit (1) instead of (3). Make a longer space between (2) and (1) for avoid this I'll see what I can do
Normal
- 00:31:424 (2,3) - it's better imo if you delete one reverse of (2) and move (3) to 00:31:987 - of that way follow more the vocal and the drums imo I'm following the guitar xD
- 00:37:424 (2,3) - ^
- 00:55:237 (3) - i think what wll get better the flow if you change the curvature of this slider, make a better effect regarding 00:56:737 (5) - and it's less confusing imo ok
- 00:59:174 (4,5,6) - follow more the instruments imo if you delete (6), move (5) to 00:59:737 - and make a reverse in (4), that apply too with 01:09:487 (1,2,3) - 01:21:487 (1,2,3) - 02:50:764 (1,2,3) - 03:04:986 (1,2,3) - I like how it is now :3
- 01:00:862 (2,4) - try of avoid overlaps like this ones, looks very ugly and could be confusing ok, changed
- 01:31:237 (2,3) - this patterns would look better imo if make instead of 2 3/4 reverse sliders, 3 3/4 sliders without reverse: http://puu.sh/jzbzj/e82cb49ca6.jpg the same with 01:34:237 (2,3) - 01:37:237 (2,3) - and 01:40:237 (2,3) - (but with this one a pattern like this: http://puu.sh/jzc0Y/6dbd60d232.jpg will follow more the instruments imo) idk yet
- 01:59:737 (5,1) - overlap fixed
- 02:13:237 (3,6) - ^ yap
- 02:16:987 (1,2) - the same thing what i said in Easy, it's better a spinner what a slider/hitcircle pattern
Hard
- 00:16:987 (1,2,3,4) - i think better a square pattern, make a better flow imo it's ok
- 01:00:487 (1,2,3,4,5,1) - i like this <3
- 01:06:112 (4,5) - mmm, stack? not really needed
- 01:29:549 - you should add a note here, 'cause the calm part of the chorus start in 01:29:737 - not in 01:29:362 - and without a note there you'll give a bad impression imo I had on but apparently I had to reduce the difficulty to have a better spread
- 01:41:643 (8) - transform this in a note with a slider, don't leave 01:41:737 - 01:42:112 - in white plzz, it's where have most intensity that part imo the snare is the most intense part, hence why I highlighted it
- 02:16:987 (1,2) - the same thing what i said in Easy/Normal
i don't know mod extras, sorry ;3;
GL with rank
choo choo~