@aqua: any progress on finding a vid of the last cutscene from Wii 2?
Also, in Hello! Halloween, did you really intend that the go-go time glitch be replicated here? Kiai time should start at the previous sequence (4 beats earlier) but in Taiko, the glitch is happening because the go-go time actually starts not on a barline. This glitch still happens pretty often, say, 25%, in Wii2, and 0% if you put in a speed modifier. Same issue with Koibumi2000, which I'm surprised that the glitch still exists, since on no-speed modifier the barlines before the go-go time somehow do not exist, maybe because they're using the old engine to run Koibumi's first part or something...? Also, Koibumi has a much higher chance of this happening, for some odd reason, but again using speed modifiers reduces the chances of the glitch happening to 0%.
Also, in Hello! Halloween, did you really intend that the go-go time glitch be replicated here? Kiai time should start at the previous sequence (4 beats earlier) but in Taiko, the glitch is happening because the go-go time actually starts not on a barline. This glitch still happens pretty often, say, 25%, in Wii2, and 0% if you put in a speed modifier. Same issue with Koibumi2000, which I'm surprised that the glitch still exists, since on no-speed modifier the barlines before the go-go time somehow do not exist, maybe because they're using the old engine to run Koibumi's first part or something...? Also, Koibumi has a much higher chance of this happening, for some odd reason, but again using speed modifiers reduces the chances of the glitch happening to 0%.