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Halozy - Kanshou no Matenrou [CatchTheBeat]

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Topic Starter
Razor Sharp

Xinely wrote:

placeholder


  • Cosmic
  1. 00:24:916 (1) - mind reduce the jump a bit? 2 times testplayed and i cant catch it lol - Will reduce it a little, but going to keep the hyper.
  2. 01:13:769 (2) - this circle has bad flow on leftside imo orz, i would suggest place it to rightside or stack it with slider's tail - Will not change it now. If next BN mentions this, i will.
  3. 01:32:949 (1) - finish on head because the cymbal - Fixed!
  4. 01:56:883 - i cant hear the hitsound here seriously, i would suggest 20% or 25% volume - Fixed!
  5. 01:59:178 - increase volume 5% more for this time - Increased to 23% to make it fit the transition.
  6. 02:51:146 (2) - i'd say the movement of the slider goes to rightward instead for better flow, example move the tail to x:-32 - Fixed!
  7. 04:10:490 (1,2,1,2) - instead of sliders and circles, i'd say make them with slider repeats i mean like http://puu.sh/iZPUQ.jpg for better movement - Fixed!
  8. 05:04:916 (5) - need NC because new pattern :C - Fixed!
  9. 04:47:703 (2) - same as previous, i'd say stack the circle on slider's tail or place it on leftward for better movement - Same as previous, will change if next BN says this.
  10. 04:52:129 (6,1) - wrong place the HDash, the HDash should be on slider's head of 04:52:293 (1) - instead of on circle if we hear the music here - Fixed!

call me back after check this
Thanks for the mod!
Xinely
the changed arent so much so i go with bubbies #2

Topic Starter
Razor Sharp

Xinely wrote:

the changed arent so much so i go with bubbies #2

Thank you so much :D
Akasha-
Halozy - 感傷の摩天楼 [CatchTheBeat]


[Generals]
  1. BPMs: Good
  2. Offset: Good
  3. Snapping Conflicts: Good
  4. AiMod: Good
  5. Preview Time: Good
  6. Hitsound: Good
  7. Folder's Problems: Didn't have
  8. Timing: Great
  9. Tags: Sound Good
  10. Metadata: Fine
  11. Kiai: Great
  12. BG: Good
Since all things are fixed w/ lets go for approval, no problems appears

Approval

Congratulation Razor Sharp <3 ~ Great map with good song ~

stuff
2015-07-15 16:51 Kuo Kyoka: Hi, did you fix the highburst jump you said its unrankable ? the CLSW's userpage pointed it
2015-07-15 16:52 Razor Sharp: yes
2015-07-15 17:04 Kuo Kyoka: 00:24:916 (1) - maybe move this a bit to the left: http://puu.sh/iZWak/089c7af04f.jpg
2015-07-15 17:04 Kuo Kyoka: the jump is high
2015-07-15 17:05 Razor Sharp: hmm
2015-07-15 17:05 Razor Sharp: fixed
2015-07-15 17:06 Kuo Kyoka: okay
2015-07-15 17:07 Kuo Kyoka: 01:13:769 (2) - move this to the middle http://puu.sh/iZWhx/854e99050f.jpg; the flow have a little bad
2015-07-15 17:08 Razor Sharp: ok fixed
2015-07-15 17:08 Razor Sharp: will move the second one i got like that to the middle too
2015-07-15 17:08 Kuo Kyoka: which timing?
2015-07-15 17:09 Razor Sharp: 04:47:703 (2) -
2015-07-15 17:10 Kuo Kyoka: ahh okay
2015-07-15 17:13 Kuo Kyoka: krwafy rebubble from 19 days ago?
2015-07-15 17:13 Razor Sharp: yes
2015-07-15 17:13 Kuo Kyoka: i saw new mod after rebubble
2015-07-15 17:14 Kuo Kyoka: i think need rebubble from krwafy too?
2015-07-15 17:14 Razor Sharp: no
2015-07-15 17:14 Razor Sharp: from his bubble to xinelys bubble
2015-07-15 17:14 Razor Sharp: was basicly just distance changing
2015-07-15 17:14 Kuo Kyoka: okay
2015-07-15 17:15 Razor Sharp: thats why xinely #2 bubbled it
2015-07-15 17:16 Kuo Kyoka: oh
2015-07-15 17:16 Kuo Kyoka: preview time unsnapped
2015-07-15 17:17 Razor Sharp: fixed xD
2015-07-15 17:17 Razor Sharp: yeah, i know
2015-07-15 17:17 Razor Sharp: i fixed it
2015-07-15 17:17 Razor Sharp: now
2015-07-15 17:18 Kuo Kyoka: okay
2015-07-15 17:18 Razor Sharp: is there more, or should i update?
2015-07-15 17:19 Kuo Kyoka: 01:17:539 (5) -
2015-07-15 17:19 Kuo Kyoka: this should be Whislte
2015-07-15 17:19 Razor Sharp: fixed
2015-07-15 17:20 Kuo Kyoka: 01:18:850 (6) - here too
2015-07-15 17:20 Razor Sharp: fixed
2015-07-15 17:21 Kuo Kyoka: 01:30:490 (5) - add whistle on here is better
2015-07-15 17:21 Razor Sharp: fixed
2015-07-15 17:22 Kuo Kyoka: @@! honestly the hitsound is little weird
2015-07-15 17:22 Razor Sharp: im not a good hitsounder, ok?
2015-07-15 17:23 Kuo Kyoka: 01:37:539 (2) - add Whistle for head, remove the end
2015-07-15 17:23 Kuo Kyoka: sorry
2015-07-15 17:23 Razor Sharp: fixed
2015-07-15 17:23 Razor Sharp: dont be sorry
2015-07-15 17:24 Kuo Kyoka: 01:38:850 (2) - clap
2015-07-15 17:24 Razor Sharp: fixed
2015-07-15 17:24 Kuo Kyoka: 01:40:162 (2) - same
2015-07-15 17:25 Razor Sharp: fixed
2015-07-15 17:28 Kuo Kyoka: 02:26:391 (2) - move this to x:240
2015-07-15 17:28 Kuo Kyoka: 02:26:555 (3) - x:400
2015-07-15 17:30 Kuo Kyoka: 02:36:228 (2,3) - jump on here have a little big, 02:36:228 (2) - move to x: 400; 02:36:391 (3) - x: 264
2015-07-15 17:30 Razor Sharp: fixed
2015-07-15 17:30 Kuo Kyoka: 02:36:883 (5,6) - have a little bad flow for me
2015-07-15 17:32 Razor Sharp: fixed all, but stacked 02:36:883 (5) - on 02:36:555 (4) -
2015-07-15 17:32 Kuo Kyoka: 02:37:047 (6) - so many move a bit to the left? x:416
2015-07-15 17:33 Razor Sharp: fixed
2015-07-15 17:34 Kuo Kyoka: 02:43:932 (1,1,1,1) - head is whistle, remove the clap
2015-07-15 17:34 Kuo Kyoka: 02:44:260 (2,2,2,2) - remove whistle, add clap
2015-07-15 17:34 Razor Sharp: fixed
2015-07-15 17:35 Kuo Kyoka: 02:46:555 (1,1,1,1) - remove head clap and add whistle on the head
2015-07-15 17:36 Razor Sharp: fixed
2015-07-15 17:36 Kuo Kyoka: 02:46:883 (2,2,2,2) - remove whistle and add clap
2015-07-15 17:36 Razor Sharp: fixed that too
2015-07-15 17:37 Kuo Kyoka: okay
2015-07-15 17:37 Kuo Kyoka: 02:50:490 (4) - suddenly whistle?
2015-07-15 17:37 Kuo Kyoka: 02:53:113 (1) - seems here too, i guess follow the bass by clap is much better
2015-07-15 17:38 Razor Sharp: removed 02:50:490 (4) - whistle
2015-07-15 17:38 Kuo Kyoka: okay
2015-07-15 17:38 Kuo Kyoka: wait
2015-07-15 17:38 Kuo Kyoka: update first
2015-07-15 17:38 Kuo Kyoka: i will continue back
2015-07-15 17:38 Razor Sharp: ok
2015-07-15 17:39 Razor Sharp: updated
2015-07-15 17:40 Kuo Kyoka: map dead, gonna reset osu! a bit, wait me
2015-07-15 17:41 Kuo Kyoka: can you give me to the link map? my map get deleted with no reason
2015-07-15 17:41 Kuo Kyoka: ACTION blaming system
2015-07-15 17:42 Razor Sharp: welcome bacl
2015-07-15 17:42 Razor Sharp: ACTION is editing [http://osu.ppy.sh/b/670808 Halozy - Kanshou no Matenrou [Cosmic Mind]]
2015-07-15 17:44 Kuo Kyoka: okay back
2015-07-15 17:44 Razor Sharp: wb
2015-07-15 17:44 Kuo Kyoka: 02:54:424 (1) - remove whistle too
2015-07-15 17:44 Kuo Kyoka: 02:55:736 (1) - here too
2015-07-15 17:44 Razor Sharp: fixed
2015-07-15 17:44 Kuo Kyoka: 02:57:047 (1) - here
2015-07-15 17:44 Razor Sharp: fixed
2015-07-15 17:45 Razor Sharp: fixed
2015-07-15 17:45 Kuo Kyoka: 02:56:883 (6) - this one is for whistle
2015-07-15 17:45 Kuo Kyoka: 02:58:359 (5) - remove
2015-07-15 17:45 Razor Sharp: fixed
2015-07-15 17:45 Kuo Kyoka: 03:00:818 (1) - remove the whistle end
2015-07-15 17:45 Razor Sharp: fixed
2015-07-15 17:46 Kuo Kyoka: 03:03:441 (1) - add whistle for head
2015-07-15 17:46 Razor Sharp: fixed
2015-07-15 17:46 Kuo Kyoka: 03:03:277 - you miss a note on here? add one on x:224
2015-07-15 17:47 Razor Sharp: would like to keep it as it is
2015-07-15 17:47 Kuo Kyoka: add one is much better but your choice
2015-07-15 17:48 Kuo Kyoka: 03:04:588 (4) -
2015-07-15 17:48 Kuo Kyoka: http://puu.sh/iZXTk/55078bf393.jpg add whistle on here
2015-07-15 17:48 Kuo Kyoka: http://puu.sh/iZXTQ/8f1d1f6be7.jpg remove here
2015-07-15 17:48 Razor Sharp: i cant open links ingame
2015-07-15 17:49 Kuo Kyoka: 03:04:588 (4) -
2015-07-15 17:49 Kuo Kyoka: this you see the reverarrow?
2015-07-15 17:49 Razor Sharp: yes
2015-07-15 17:49 Kuo Kyoka: i type wrong english*
2015-07-15 17:49 Kuo Kyoka: yah, add whistle on the arrow
2015-07-15 17:49 Kuo Kyoka: remove the end of that slider on: 03:04:916 -
2015-07-15 17:49 Razor Sharp: yeah
2015-07-15 17:50 Razor Sharp: and remove at end
2015-07-15 17:50 Kuo Kyoka: yes
2015-07-15 17:50 Kuo Kyoka: 03:09:178 (3) - this one, move to x:160 would be nice
2015-07-15 17:50 Razor Sharp: wont change that part, sorry
2015-07-15 17:50 Razor Sharp: i want the hypers
2015-07-15 17:51 Kuo Kyoka: okay
2015-07-15 17:51 Kuo Kyoka: 03:13:277 (2) - x:256
2015-07-15 17:51 Razor Sharp: fixed
2015-07-15 17:52 Kuo Kyoka: 03:13:932 (4) - remove whistle on here;
2015-07-15 17:52 Kuo Kyoka: 03:14:752 (1,2) - whistle for head
2015-07-15 17:52 Razor Sharp: fixed
2015-07-15 17:52 Kuo Kyoka: 03:17:867 (1) - add finish for head
2015-07-15 17:53 Razor Sharp: fixed
2015-07-15 17:54 Kuo Kyoka: 03:30:654 (3) - this jump on here is high after 03:30:490 (2) - /// recommended to move 03:30:654 (3) - to x:160
2015-07-15 17:55 Razor Sharp: fixed
2015-07-15 17:56 Kuo Kyoka: 03:32:785 (2) - add clap; 03:32:949 (3) - remove clap; 03:33:441 (1) - add clap for head
2015-07-15 17:57 Razor Sharp: fixed
2015-07-15 17:57 Kuo Kyoka: 03:35:408 (3) - remove clap from end and add clap for the head on 03:35:736 (4) -
2015-07-15 17:57 Kuo Kyoka: 03:38:031 (2,3) - same here
2015-07-15 17:57 Razor Sharp: fixed
2015-07-15 17:57 Kuo Kyoka: 03:38:687 (1) - add clap for head
2015-07-15 17:57 Razor Sharp: fixed
2015-07-15 17:58 Kuo Kyoka: 03:43:441 (3,4) - here too
2015-07-15 17:58 Razor Sharp: fixed
2015-07-15 18:00 Kuo Kyoka: 03:50:326 (2,3) - high jump for me actually; move to right
2015-07-15 18:00 Kuo Kyoka: suggest x:144
2015-07-15 18:00 Razor Sharp: moved to x144
2015-07-15 18:01 Kuo Kyoka: 04:06:228 (5) - remove whistle on the end04:06:555 (1) - and on the head
2015-07-15 18:02 Razor Sharp: fixed
2015-07-15 18:02 Kuo Kyoka: 04:07:867 (1,2,1,2,1,2,1,2) - pointed the hitsound before
2015-07-15 18:02 Razor Sharp: fixing them now
2015-07-15 18:02 Kuo Kyoka: 04:10:490 (1,1,1,2,1,2) - and these too
2015-07-15 18:02 Kuo Kyoka: okay
2015-07-15 18:03 Razor Sharp: have done
2015-07-15 18:05 Kuo Kyoka: 04:13:113 - to 04:18:359 -
2015-07-15 18:05 Kuo Kyoka: first remove those whistle
2015-07-15 18:05 Kuo Kyoka: and add whistle on the note, examples: 04:14:752 (5) - 04:15:408 (5) - 04:16:064 (5) - 04:16:719 (5) -
2015-07-15 18:06 Kuo Kyoka: 04:18:031 (5) - only here is not
2015-07-15 18:08 Razor Sharp: ixed
2015-07-15 18:08 Razor Sharp: fixed
2015-07-15 18:08 Kuo Kyoka: okay
2015-07-15 18:08 Kuo Kyoka: 04:18:359 (1) - add finish on here; 04:22:293 - and remove whistle until here too
2015-07-15 18:08 Kuo Kyoka: 04:13:441 (2,5) - remember to add whistle on the head
2015-07-15 18:09 Razor Sharp: fixed
2015-07-15 18:10 Kuo Kyoka: 04:37:867 (1) - add finish on head
2015-07-15 18:10 Razor Sharp: fixed
2015-07-15 18:11 Kuo Kyoka: 04:38:359 (2) - replace by clap, remove whistle
2015-07-15 18:11 Razor Sharp: fixed
2015-07-15 18:11 Kuo Kyoka: 04:48:359 (4) - replace with clap on end
2015-07-15 18:12 Kuo Kyoka: 04:52:293 (1) - remove whistle on end, and add finish on head
2015-07-15 18:12 Razor Sharp: fixed
2015-07-15 18:13 Kuo Kyoka: 04:56:883 (2) - remove end whistle and add on head
2015-07-15 18:13 Kuo Kyoka: 04:58:195 (2) - replace by clap
2015-07-15 18:13 Razor Sharp: fixed
2015-07-15 18:13 Razor Sharp: fixed
2015-07-15 18:16 Kuo Kyoka: 04:59:506 (2) - remove whistle and add clap
2015-07-15 18:16 Razor Sharp: fixed
2015-07-15 18:20 Kuo Kyoka: 05:05:572 (1) - remove end whistle
2015-07-15 18:20 Razor Sharp: fixed
2015-07-15 18:20 Kuo Kyoka: 05:05:900 (2) - head whistle
2015-07-15 18:21 Kuo Kyoka: 05:06:555 (5) - whistle
2015-07-15 18:21 Razor Sharp: fixed
2015-07-15 18:23 Kuo Kyoka: 05:06:719 (1) - remove end whistle
2015-07-15 18:23 Kuo Kyoka: 05:07:211 (2) - add head and remove end
2015-07-15 18:23 Razor Sharp: fixed
2015-07-15 18:24 Razor Sharp: fixed
2015-07-15 18:25 Kuo Kyoka: 05:08:195 (1) - remove whistle on the arrow
2015-07-15 18:25 Razor Sharp: fixed
2015-07-15 18:26 Kuo Kyoka: 05:09:342 (1) - whistle begin, remove end
2015-07-15 18:26 Kuo Kyoka: 05:09:998 (3) - add
2015-07-15 18:26 Kuo Kyoka: 05:10:818 (1) - remove end
2015-07-15 18:26 Razor Sharp: fixed
2015-07-15 18:26 Kuo Kyoka: 05:11:965 (1) - add begin, remove end
2015-07-15 18:27 Razor Sharp: fixed
2015-07-15 18:27 Kuo Kyoka: 05:12:457 (2) - whistle for end
2015-07-15 18:27 Razor Sharp: fixed
2015-07-15 18:27 Kuo Kyoka: 05:13:441 (1) - remove end
2015-07-15 18:28 Razor Sharp: doing irc mod with someone who will approve it :D
2015-07-15 18:28 Razor Sharp: ops
2015-07-15 18:28 Razor Sharp: fixed
2015-07-15 18:28 Kuo Kyoka: 05:14:588 (1) - end remove, head add it
2015-07-15 18:28 Kuo Kyoka: hahaha, wrong chat
2015-07-15 18:28 Razor Sharp: fixed
2015-07-15 18:28 Razor Sharp: and yes
2015-07-15 18:29 Kuo Kyoka: okay
2015-07-15 18:30 Razor Sharp: okay?
2015-07-15 18:30 Kuo Kyoka: 05:15:244 (3) - remove end
2015-07-15 18:30 Kuo Kyoka: and add head
2015-07-15 18:30 Razor Sharp: fixed
2015-07-15 18:30 Kuo Kyoka: 05:16:064 (1) - remove end
2015-07-15 18:30 Razor Sharp: fixed
2015-07-15 18:30 Kuo Kyoka: 05:15:900 (5) - move to x:176?
2015-07-15 18:31 Razor Sharp: nah, id like to keep the ending as it is
2015-07-15 18:31 Kuo Kyoka: okay
2015-07-15 18:31 Kuo Kyoka: 05:16:391 (2) -
2015-07-15 18:31 Kuo Kyoka: add whistle head
2015-07-15 18:31 Kuo Kyoka: 05:16:719 (3) - remove
2015-07-15 18:32 Razor Sharp: fixed
2015-07-15 18:32 Kuo Kyoka: 05:17:047 (5) - add whistle
2015-07-15 18:33 Razor Sharp: fixed
2015-07-15 18:33 Kuo Kyoka: 05:17:211 (1) - remove end
2015-07-15 18:33 Kuo Kyoka: 05:17:621 (2) - add head
2015-07-15 18:34 Razor Sharp: fixed
2015-07-15 18:34 Kuo Kyoka: 05:18:687 (1) - remove on arrow
2015-07-15 18:34 Razor Sharp: fixed
2015-07-15 18:35 Kuo Kyoka: 05:19:834 (1) - remove end, add head
2015-07-15 18:35 Kuo Kyoka: 05:20:490 (3) - add
2015-07-15 18:35 Kuo Kyoka: 05:21:309 (1) - remove end
2015-07-15 18:35 Razor Sharp: fixed
2015-07-15 18:35 Kuo Kyoka: 05:22:457 (1) - add head, remove end
2015-07-15 18:36 Kuo Kyoka: 05:22:949 (2) - add end
2015-07-15 18:36 Razor Sharp: fixed
2015-07-15 18:36 Kuo Kyoka: 05:23:932 (1) - remove end
2015-07-15 18:36 Kuo Kyoka: 05:25:080 (1,3) - add head, remove end
2015-07-15 18:37 Razor Sharp: mmmm idk
2015-07-15 18:37 Razor Sharp: fixed****
2015-07-15 18:37 Razor Sharp: wrong chat again
2015-07-15 18:37 Kuo Kyoka: okay hh
2015-07-15 18:37 Kuo Kyoka: 05:26:719 (1) - end on here 05:31:473 - and add a note on 05:31:637 - ?
2015-07-15 18:38 Razor Sharp: no, i want to keep thath
2015-07-15 18:38 Kuo Kyoka: okay
2015-07-15 18:38 Kuo Kyoka: 05:32:785 (7) - x:304?
2015-07-15 18:39 Razor Sharp: no, want to keep that too
2015-07-15 18:39 Kuo Kyoka: 05:35:408 (7) - ^ too
2015-07-15 18:39 Kuo Kyoka: oh okay i see
2015-07-15 18:39 Razor Sharp: same with the last one
2015-07-15 18:40 Kuo Kyoka: 05:36:391 (1) - the sound begin on 05:36:391 (1) -
2015-07-15 18:40 Razor Sharp: uhm?
2015-07-15 18:40 Razor Sharp: thats the same timing points
2015-07-15 18:40 Razor Sharp: 05:36:228 (3) - i know the sound starts here, but i want to have (3) in here
2015-07-15 18:41 Razor Sharp: so thats the reason i havent started the spinner on 05:36:228 (3) -
2015-07-15 18:41 Kuo Kyoka: okay i see
2015-07-15 18:41 Kuo Kyoka: okay
2015-07-15 18:41 Kuo Kyoka: it's end
2015-07-15 18:41 Kuo Kyoka: update
2015-07-15 18:41 Razor Sharp: working on it
2015-07-15 18:41 Razor Sharp: updated!
2015-07-15 18:43 Kuo Kyoka: 05:05:900 (2) - remove whistle here; 05:06:555 (5) - here too 05
2015-07-15 18:43 Kuo Kyoka: 05:06:719 (1) - add head, and 05:07:211 (2) - add on end
2015-07-15 18:44 Razor Sharp: fixed
2015-07-15 18:44 Kuo Kyoka: 05:22:949 (2) - add on end, remove head
2015-07-15 18:44 Razor Sharp: fixed
2015-07-15 18:45 Kuo Kyoka: i guess that it
2015-07-15 18:45 Kuo Kyoka: gonna recheck all map
2015-07-15 18:46 Razor Sharp: ok
2015-07-15 18:46 Kuo Kyoka: 04:19:014 (1) - remove whistle 04:20:326 (1) - here too
2015-07-15 18:47 Razor Sharp: fixed
2015-07-15 18:48 Kuo Kyoka: but then, i bet the qualify caps is limited
2015-07-15 18:48 Kuo Kyoka: if it real, wait me tomorrow
2015-07-15 18:48 Razor Sharp: huh?
2015-07-15 18:48 Kuo Kyoka: qualified caps now only 6
2015-07-15 18:49 Razor Sharp: oh i see
2015-07-15 18:49 Razor Sharp: so you cant qually today?
2015-07-15 18:49 Kuo Kyoka: idk
2015-07-15 18:49 Kuo Kyoka: i didnt check it yet
2015-07-15 18:49 Razor Sharp: ok
2015-07-15 18:49 Kuo Kyoka: let me recheck
2015-07-15 18:49 Razor Sharp: i updated the map btw
2015-07-15 18:49 Kuo Kyoka: if no problems
2015-07-15 18:49 Kuo Kyoka: i will tries
2015-07-15 18:50 Kuo Kyoka: okay
2015-07-15 18:58 Kuo Kyoka: any more updates from you?
2015-07-15 18:58 Kuo Kyoka: i found no issues
2015-07-15 18:59 Razor Sharp: no
2015-07-15 18:59 Kuo Kyoka: okay
2015-07-15 19:02 Kuo Kyoka: 01:23:932 - timing unsnapped
2015-07-15 19:02 Kuo Kyoka: 1ms
2015-07-15 19:03 Razor Sharp: fixed
2015-07-15 19:03 Kuo Kyoka: update
2015-07-15 19:03 Razor Sharp: done
2015-07-15 19:03 Kuo Kyoka: okay

Fully Approval at Thursday July 16th, 2015 // 11:58AM UTC +0

Congratulations
Ciyus Miapah
Congratz Razor!
meii18
Gratz Razor Sharp! o/
Topic Starter
Razor Sharp

Kuo Kyoka wrote:

Halozy - 感傷の摩天楼 [CatchTheBeat]


[Generals]
  1. BPMs: Good
  2. Offset: Good
  3. Snapping Conflicts: Good
  4. AiMod: Good
  5. Preview Time: Good
  6. Hitsound: Good
  7. Folder's Problems: Didn't have
  8. Timing: Great
  9. Tags: Sound Good
  10. Metadata: Fine
  11. Kiai: Great
  12. BG: Good
Since all things are fixed w/ lets go for approval, no problems appears

Approval

Congratulation Razor Sharp <3 ~ Great map with good song ~

stuff
2015-07-15 16:51 Kuo Kyoka: Hi, did you fix the highburst jump you said its unrankable ? the CLSW's userpage pointed it
2015-07-15 16:52 Razor Sharp: yes
2015-07-15 17:04 Kuo Kyoka: 00:24:916 (1) - maybe move this a bit to the left: http://puu.sh/iZWak/089c7af04f.jpg
2015-07-15 17:04 Kuo Kyoka: the jump is high
2015-07-15 17:05 Razor Sharp: hmm
2015-07-15 17:05 Razor Sharp: fixed
2015-07-15 17:06 Kuo Kyoka: okay
2015-07-15 17:07 Kuo Kyoka: 01:13:769 (2) - move this to the middle http://puu.sh/iZWhx/854e99050f.jpg; the flow have a little bad
2015-07-15 17:08 Razor Sharp: ok fixed
2015-07-15 17:08 Razor Sharp: will move the second one i got like that to the middle too
2015-07-15 17:08 Kuo Kyoka: which timing?
2015-07-15 17:09 Razor Sharp: 04:47:703 (2) -
2015-07-15 17:10 Kuo Kyoka: ahh okay
2015-07-15 17:13 Kuo Kyoka: krwafy rebubble from 19 days ago?
2015-07-15 17:13 Razor Sharp: yes
2015-07-15 17:13 Kuo Kyoka: i saw new mod after rebubble
2015-07-15 17:14 Kuo Kyoka: i think need rebubble from krwafy too?
2015-07-15 17:14 Razor Sharp: no
2015-07-15 17:14 Razor Sharp: from his bubble to xinelys bubble
2015-07-15 17:14 Razor Sharp: was basicly just distance changing
2015-07-15 17:14 Kuo Kyoka: okay
2015-07-15 17:15 Razor Sharp: thats why xinely #2 bubbled it
2015-07-15 17:16 Kuo Kyoka: oh
2015-07-15 17:16 Kuo Kyoka: preview time unsnapped
2015-07-15 17:17 Razor Sharp: fixed xD
2015-07-15 17:17 Razor Sharp: yeah, i know
2015-07-15 17:17 Razor Sharp: i fixed it
2015-07-15 17:17 Razor Sharp: now
2015-07-15 17:18 Kuo Kyoka: okay
2015-07-15 17:18 Razor Sharp: is there more, or should i update?
2015-07-15 17:19 Kuo Kyoka: 01:17:539 (5) -
2015-07-15 17:19 Kuo Kyoka: this should be Whislte
2015-07-15 17:19 Razor Sharp: fixed
2015-07-15 17:20 Kuo Kyoka: 01:18:850 (6) - here too
2015-07-15 17:20 Razor Sharp: fixed
2015-07-15 17:21 Kuo Kyoka: 01:30:490 (5) - add whistle on here is better
2015-07-15 17:21 Razor Sharp: fixed
2015-07-15 17:22 Kuo Kyoka: @@! honestly the hitsound is little weird
2015-07-15 17:22 Razor Sharp: im not a good hitsounder, ok?
2015-07-15 17:23 Kuo Kyoka: 01:37:539 (2) - add Whistle for head, remove the end
2015-07-15 17:23 Kuo Kyoka: sorry
2015-07-15 17:23 Razor Sharp: fixed
2015-07-15 17:23 Razor Sharp: dont be sorry
2015-07-15 17:24 Kuo Kyoka: 01:38:850 (2) - clap
2015-07-15 17:24 Razor Sharp: fixed
2015-07-15 17:24 Kuo Kyoka: 01:40:162 (2) - same
2015-07-15 17:25 Razor Sharp: fixed
2015-07-15 17:28 Kuo Kyoka: 02:26:391 (2) - move this to x:240
2015-07-15 17:28 Kuo Kyoka: 02:26:555 (3) - x:400
2015-07-15 17:30 Kuo Kyoka: 02:36:228 (2,3) - jump on here have a little big, 02:36:228 (2) - move to x: 400; 02:36:391 (3) - x: 264
2015-07-15 17:30 Razor Sharp: fixed
2015-07-15 17:30 Kuo Kyoka: 02:36:883 (5,6) - have a little bad flow for me
2015-07-15 17:32 Razor Sharp: fixed all, but stacked 02:36:883 (5) - on 02:36:555 (4) -
2015-07-15 17:32 Kuo Kyoka: 02:37:047 (6) - so many move a bit to the left? x:416
2015-07-15 17:33 Razor Sharp: fixed
2015-07-15 17:34 Kuo Kyoka: 02:43:932 (1,1,1,1) - head is whistle, remove the clap
2015-07-15 17:34 Kuo Kyoka: 02:44:260 (2,2,2,2) - remove whistle, add clap
2015-07-15 17:34 Razor Sharp: fixed
2015-07-15 17:35 Kuo Kyoka: 02:46:555 (1,1,1,1) - remove head clap and add whistle on the head
2015-07-15 17:36 Razor Sharp: fixed
2015-07-15 17:36 Kuo Kyoka: 02:46:883 (2,2,2,2) - remove whistle and add clap
2015-07-15 17:36 Razor Sharp: fixed that too
2015-07-15 17:37 Kuo Kyoka: okay
2015-07-15 17:37 Kuo Kyoka: 02:50:490 (4) - suddenly whistle?
2015-07-15 17:37 Kuo Kyoka: 02:53:113 (1) - seems here too, i guess follow the bass by clap is much better
2015-07-15 17:38 Razor Sharp: removed 02:50:490 (4) - whistle
2015-07-15 17:38 Kuo Kyoka: okay
2015-07-15 17:38 Kuo Kyoka: wait
2015-07-15 17:38 Kuo Kyoka: update first
2015-07-15 17:38 Kuo Kyoka: i will continue back
2015-07-15 17:38 Razor Sharp: ok
2015-07-15 17:39 Razor Sharp: updated
2015-07-15 17:40 Kuo Kyoka: map dead, gonna reset osu! a bit, wait me
2015-07-15 17:41 Kuo Kyoka: can you give me to the link map? my map get deleted with no reason
2015-07-15 17:41 Kuo Kyoka: ACTION blaming system
2015-07-15 17:42 Razor Sharp: welcome bacl
2015-07-15 17:42 Razor Sharp: ACTION is editing [http://osu.ppy.sh/b/670808 Halozy - Kanshou no Matenrou [Cosmic Mind]]
2015-07-15 17:44 Kuo Kyoka: okay back
2015-07-15 17:44 Razor Sharp: wb
2015-07-15 17:44 Kuo Kyoka: 02:54:424 (1) - remove whistle too
2015-07-15 17:44 Kuo Kyoka: 02:55:736 (1) - here too
2015-07-15 17:44 Razor Sharp: fixed
2015-07-15 17:44 Kuo Kyoka: 02:57:047 (1) - here
2015-07-15 17:44 Razor Sharp: fixed
2015-07-15 17:45 Razor Sharp: fixed
2015-07-15 17:45 Kuo Kyoka: 02:56:883 (6) - this one is for whistle
2015-07-15 17:45 Kuo Kyoka: 02:58:359 (5) - remove
2015-07-15 17:45 Razor Sharp: fixed
2015-07-15 17:45 Kuo Kyoka: 03:00:818 (1) - remove the whistle end
2015-07-15 17:45 Razor Sharp: fixed
2015-07-15 17:46 Kuo Kyoka: 03:03:441 (1) - add whistle for head
2015-07-15 17:46 Razor Sharp: fixed
2015-07-15 17:46 Kuo Kyoka: 03:03:277 - you miss a note on here? add one on x:224
2015-07-15 17:47 Razor Sharp: would like to keep it as it is
2015-07-15 17:47 Kuo Kyoka: add one is much better but your choice
2015-07-15 17:48 Kuo Kyoka: 03:04:588 (4) -
2015-07-15 17:48 Kuo Kyoka: http://puu.sh/iZXTk/55078bf393.jpg add whistle on here
2015-07-15 17:48 Kuo Kyoka: http://puu.sh/iZXTQ/8f1d1f6be7.jpg remove here
2015-07-15 17:48 Razor Sharp: i cant open links ingame
2015-07-15 17:49 Kuo Kyoka: 03:04:588 (4) -
2015-07-15 17:49 Kuo Kyoka: this you see the reverarrow?
2015-07-15 17:49 Razor Sharp: yes
2015-07-15 17:49 Kuo Kyoka: i type wrong english*
2015-07-15 17:49 Kuo Kyoka: yah, add whistle on the arrow
2015-07-15 17:49 Kuo Kyoka: remove the end of that slider on: 03:04:916 -
2015-07-15 17:49 Razor Sharp: yeah
2015-07-15 17:50 Razor Sharp: and remove at end
2015-07-15 17:50 Kuo Kyoka: yes
2015-07-15 17:50 Kuo Kyoka: 03:09:178 (3) - this one, move to x:160 would be nice
2015-07-15 17:50 Razor Sharp: wont change that part, sorry
2015-07-15 17:50 Razor Sharp: i want the hypers
2015-07-15 17:51 Kuo Kyoka: okay
2015-07-15 17:51 Kuo Kyoka: 03:13:277 (2) - x:256
2015-07-15 17:51 Razor Sharp: fixed
2015-07-15 17:52 Kuo Kyoka: 03:13:932 (4) - remove whistle on here;
2015-07-15 17:52 Kuo Kyoka: 03:14:752 (1,2) - whistle for head
2015-07-15 17:52 Razor Sharp: fixed
2015-07-15 17:52 Kuo Kyoka: 03:17:867 (1) - add finish for head
2015-07-15 17:53 Razor Sharp: fixed
2015-07-15 17:54 Kuo Kyoka: 03:30:654 (3) - this jump on here is high after 03:30:490 (2) - /// recommended to move 03:30:654 (3) - to x:160
2015-07-15 17:55 Razor Sharp: fixed
2015-07-15 17:56 Kuo Kyoka: 03:32:785 (2) - add clap; 03:32:949 (3) - remove clap; 03:33:441 (1) - add clap for head
2015-07-15 17:57 Razor Sharp: fixed
2015-07-15 17:57 Kuo Kyoka: 03:35:408 (3) - remove clap from end and add clap for the head on 03:35:736 (4) -
2015-07-15 17:57 Kuo Kyoka: 03:38:031 (2,3) - same here
2015-07-15 17:57 Razor Sharp: fixed
2015-07-15 17:57 Kuo Kyoka: 03:38:687 (1) - add clap for head
2015-07-15 17:57 Razor Sharp: fixed
2015-07-15 17:58 Kuo Kyoka: 03:43:441 (3,4) - here too
2015-07-15 17:58 Razor Sharp: fixed
2015-07-15 18:00 Kuo Kyoka: 03:50:326 (2,3) - high jump for me actually; move to right
2015-07-15 18:00 Kuo Kyoka: suggest x:144
2015-07-15 18:00 Razor Sharp: moved to x144
2015-07-15 18:01 Kuo Kyoka: 04:06:228 (5) - remove whistle on the end04:06:555 (1) - and on the head
2015-07-15 18:02 Razor Sharp: fixed
2015-07-15 18:02 Kuo Kyoka: 04:07:867 (1,2,1,2,1,2,1,2) - pointed the hitsound before
2015-07-15 18:02 Razor Sharp: fixing them now
2015-07-15 18:02 Kuo Kyoka: 04:10:490 (1,1,1,2,1,2) - and these too
2015-07-15 18:02 Kuo Kyoka: okay
2015-07-15 18:03 Razor Sharp: have done
2015-07-15 18:05 Kuo Kyoka: 04:13:113 - to 04:18:359 -
2015-07-15 18:05 Kuo Kyoka: first remove those whistle
2015-07-15 18:05 Kuo Kyoka: and add whistle on the note, examples: 04:14:752 (5) - 04:15:408 (5) - 04:16:064 (5) - 04:16:719 (5) -
2015-07-15 18:06 Kuo Kyoka: 04:18:031 (5) - only here is not
2015-07-15 18:08 Razor Sharp: ixed
2015-07-15 18:08 Razor Sharp: fixed
2015-07-15 18:08 Kuo Kyoka: okay
2015-07-15 18:08 Kuo Kyoka: 04:18:359 (1) - add finish on here; 04:22:293 - and remove whistle until here too
2015-07-15 18:08 Kuo Kyoka: 04:13:441 (2,5) - remember to add whistle on the head
2015-07-15 18:09 Razor Sharp: fixed
2015-07-15 18:10 Kuo Kyoka: 04:37:867 (1) - add finish on head
2015-07-15 18:10 Razor Sharp: fixed
2015-07-15 18:11 Kuo Kyoka: 04:38:359 (2) - replace by clap, remove whistle
2015-07-15 18:11 Razor Sharp: fixed
2015-07-15 18:11 Kuo Kyoka: 04:48:359 (4) - replace with clap on end
2015-07-15 18:12 Kuo Kyoka: 04:52:293 (1) - remove whistle on end, and add finish on head
2015-07-15 18:12 Razor Sharp: fixed
2015-07-15 18:13 Kuo Kyoka: 04:56:883 (2) - remove end whistle and add on head
2015-07-15 18:13 Kuo Kyoka: 04:58:195 (2) - replace by clap
2015-07-15 18:13 Razor Sharp: fixed
2015-07-15 18:13 Razor Sharp: fixed
2015-07-15 18:16 Kuo Kyoka: 04:59:506 (2) - remove whistle and add clap
2015-07-15 18:16 Razor Sharp: fixed
2015-07-15 18:20 Kuo Kyoka: 05:05:572 (1) - remove end whistle
2015-07-15 18:20 Razor Sharp: fixed
2015-07-15 18:20 Kuo Kyoka: 05:05:900 (2) - head whistle
2015-07-15 18:21 Kuo Kyoka: 05:06:555 (5) - whistle
2015-07-15 18:21 Razor Sharp: fixed
2015-07-15 18:23 Kuo Kyoka: 05:06:719 (1) - remove end whistle
2015-07-15 18:23 Kuo Kyoka: 05:07:211 (2) - add head and remove end
2015-07-15 18:23 Razor Sharp: fixed
2015-07-15 18:24 Razor Sharp: fixed
2015-07-15 18:25 Kuo Kyoka: 05:08:195 (1) - remove whistle on the arrow
2015-07-15 18:25 Razor Sharp: fixed
2015-07-15 18:26 Kuo Kyoka: 05:09:342 (1) - whistle begin, remove end
2015-07-15 18:26 Kuo Kyoka: 05:09:998 (3) - add
2015-07-15 18:26 Kuo Kyoka: 05:10:818 (1) - remove end
2015-07-15 18:26 Razor Sharp: fixed
2015-07-15 18:26 Kuo Kyoka: 05:11:965 (1) - add begin, remove end
2015-07-15 18:27 Razor Sharp: fixed
2015-07-15 18:27 Kuo Kyoka: 05:12:457 (2) - whistle for end
2015-07-15 18:27 Razor Sharp: fixed
2015-07-15 18:27 Kuo Kyoka: 05:13:441 (1) - remove end
2015-07-15 18:28 Razor Sharp: doing irc mod with someone who will approve it :D
2015-07-15 18:28 Razor Sharp: ops
2015-07-15 18:28 Razor Sharp: fixed
2015-07-15 18:28 Kuo Kyoka: 05:14:588 (1) - end remove, head add it
2015-07-15 18:28 Kuo Kyoka: hahaha, wrong chat
2015-07-15 18:28 Razor Sharp: fixed
2015-07-15 18:28 Razor Sharp: and yes
2015-07-15 18:29 Kuo Kyoka: okay
2015-07-15 18:30 Razor Sharp: okay?
2015-07-15 18:30 Kuo Kyoka: 05:15:244 (3) - remove end
2015-07-15 18:30 Kuo Kyoka: and add head
2015-07-15 18:30 Razor Sharp: fixed
2015-07-15 18:30 Kuo Kyoka: 05:16:064 (1) - remove end
2015-07-15 18:30 Razor Sharp: fixed
2015-07-15 18:30 Kuo Kyoka: 05:15:900 (5) - move to x:176?
2015-07-15 18:31 Razor Sharp: nah, id like to keep the ending as it is
2015-07-15 18:31 Kuo Kyoka: okay
2015-07-15 18:31 Kuo Kyoka: 05:16:391 (2) -
2015-07-15 18:31 Kuo Kyoka: add whistle head
2015-07-15 18:31 Kuo Kyoka: 05:16:719 (3) - remove
2015-07-15 18:32 Razor Sharp: fixed
2015-07-15 18:32 Kuo Kyoka: 05:17:047 (5) - add whistle
2015-07-15 18:33 Razor Sharp: fixed
2015-07-15 18:33 Kuo Kyoka: 05:17:211 (1) - remove end
2015-07-15 18:33 Kuo Kyoka: 05:17:621 (2) - add head
2015-07-15 18:34 Razor Sharp: fixed
2015-07-15 18:34 Kuo Kyoka: 05:18:687 (1) - remove on arrow
2015-07-15 18:34 Razor Sharp: fixed
2015-07-15 18:35 Kuo Kyoka: 05:19:834 (1) - remove end, add head
2015-07-15 18:35 Kuo Kyoka: 05:20:490 (3) - add
2015-07-15 18:35 Kuo Kyoka: 05:21:309 (1) - remove end
2015-07-15 18:35 Razor Sharp: fixed
2015-07-15 18:35 Kuo Kyoka: 05:22:457 (1) - add head, remove end
2015-07-15 18:36 Kuo Kyoka: 05:22:949 (2) - add end
2015-07-15 18:36 Razor Sharp: fixed
2015-07-15 18:36 Kuo Kyoka: 05:23:932 (1) - remove end
2015-07-15 18:36 Kuo Kyoka: 05:25:080 (1,3) - add head, remove end
2015-07-15 18:37 Razor Sharp: mmmm idk
2015-07-15 18:37 Razor Sharp: fixed****
2015-07-15 18:37 Razor Sharp: wrong chat again
2015-07-15 18:37 Kuo Kyoka: okay hh
2015-07-15 18:37 Kuo Kyoka: 05:26:719 (1) - end on here 05:31:473 - and add a note on 05:31:637 - ?
2015-07-15 18:38 Razor Sharp: no, i want to keep thath
2015-07-15 18:38 Kuo Kyoka: okay
2015-07-15 18:38 Kuo Kyoka: 05:32:785 (7) - x:304?
2015-07-15 18:39 Razor Sharp: no, want to keep that too
2015-07-15 18:39 Kuo Kyoka: 05:35:408 (7) - ^ too
2015-07-15 18:39 Kuo Kyoka: oh okay i see
2015-07-15 18:39 Razor Sharp: same with the last one
2015-07-15 18:40 Kuo Kyoka: 05:36:391 (1) - the sound begin on 05:36:391 (1) -
2015-07-15 18:40 Razor Sharp: uhm?
2015-07-15 18:40 Razor Sharp: thats the same timing points
2015-07-15 18:40 Razor Sharp: 05:36:228 (3) - i know the sound starts here, but i want to have (3) in here
2015-07-15 18:41 Razor Sharp: so thats the reason i havent started the spinner on 05:36:228 (3) -
2015-07-15 18:41 Kuo Kyoka: okay i see
2015-07-15 18:41 Kuo Kyoka: okay
2015-07-15 18:41 Kuo Kyoka: it's end
2015-07-15 18:41 Kuo Kyoka: update
2015-07-15 18:41 Razor Sharp: working on it
2015-07-15 18:41 Razor Sharp: updated!
2015-07-15 18:43 Kuo Kyoka: 05:05:900 (2) - remove whistle here; 05:06:555 (5) - here too 05
2015-07-15 18:43 Kuo Kyoka: 05:06:719 (1) - add head, and 05:07:211 (2) - add on end
2015-07-15 18:44 Razor Sharp: fixed
2015-07-15 18:44 Kuo Kyoka: 05:22:949 (2) - add on end, remove head
2015-07-15 18:44 Razor Sharp: fixed
2015-07-15 18:45 Kuo Kyoka: i guess that it
2015-07-15 18:45 Kuo Kyoka: gonna recheck all map
2015-07-15 18:46 Razor Sharp: ok
2015-07-15 18:46 Kuo Kyoka: 04:19:014 (1) - remove whistle 04:20:326 (1) - here too
2015-07-15 18:47 Razor Sharp: fixed
2015-07-15 18:48 Kuo Kyoka: but then, i bet the qualify caps is limited
2015-07-15 18:48 Kuo Kyoka: if it real, wait me tomorrow
2015-07-15 18:48 Razor Sharp: huh?
2015-07-15 18:48 Kuo Kyoka: qualified caps now only 6
2015-07-15 18:49 Razor Sharp: oh i see
2015-07-15 18:49 Razor Sharp: so you cant qually today?
2015-07-15 18:49 Kuo Kyoka: idk
2015-07-15 18:49 Kuo Kyoka: i didnt check it yet
2015-07-15 18:49 Razor Sharp: ok
2015-07-15 18:49 Kuo Kyoka: let me recheck
2015-07-15 18:49 Razor Sharp: i updated the map btw
2015-07-15 18:49 Kuo Kyoka: if no problems
2015-07-15 18:49 Kuo Kyoka: i will tries
2015-07-15 18:50 Kuo Kyoka: okay
2015-07-15 18:58 Kuo Kyoka: any more updates from you?
2015-07-15 18:58 Kuo Kyoka: i found no issues
2015-07-15 18:59 Razor Sharp: no
2015-07-15 18:59 Kuo Kyoka: okay
2015-07-15 19:02 Kuo Kyoka: 01:23:932 - timing unsnapped
2015-07-15 19:02 Kuo Kyoka: 1ms
2015-07-15 19:03 Razor Sharp: fixed
2015-07-15 19:03 Kuo Kyoka: update
2015-07-15 19:03 Razor Sharp: done
2015-07-15 19:03 Kuo Kyoka: okay

Fully Approval at Thursday July 16th, 2015 // 11:58AM UTC +0

Congratulations
Thanks to all modders and BN's for helping me from last DQ!
Feerum
Grats <3

Finally :)
Topic Starter
Razor Sharp

Feerum wrote:

Grats <3

Finally :)
Thanks
sovy
Crazy song, awesome map. Nice job man!
MBomb
Hmm, this still doesn't feel ready, to me, but gj for now anyways.
Len
first bubble by STD BN, qualified by mania BN lol

- Magic Bomb - wrote:

Hmm, this still doesn't feel ready, to me, but gj for now anyways.
agree to your idea. so many hyperspam for pp (or fun) and bad flows, but gj for now anyways.

you should know that difficult ≠ fun
Topic Starter
Razor Sharp

Fast wrote:

first bubble by STD BN, qualified by mania BN lol

- Magic Bomb - wrote:

Hmm, this still doesn't feel ready, to me, but gj for now anyways.
agree to your idea. so many hyperspam for pp (or fun) and bad flows, but gj for now anyways.

you should know that difficult ≠ fun
There is nothing called "standard bn" or "mania bn".
And i focused on keeping the map fun. Not the pp.
Len
k keep your style
Spectator

- Magic Bomb - wrote:

Hmm, this still doesn't feel ready, to me, but gj for now anyways.
kinda agree with this, but anyway it's far better than the previous ver.
good luck
Seph
im sorry but ill be a dick for now, i really want this map to be polished much because it has potential. don't take it the wrong way.

[Cosmic Mind]

Hitsounds are somewhat, bad?

  1. 00:43:769 (3,4,5,6,7) - it may sound personal but I'd curve this more
  2. 01:01:637 this part is where it gets loud and is somewhat distracting tbh
  3. 01:31:801 (1,2,3,4) - this is actually a painfully harsh jump
  4. 01:38:359 (1) - sliders like this.. are painful to play (lying in x axis)
  5. 01:45:244 (1,2,3,4) - i would move this to the right side to emphasize the end of vocals
  6. 02:36:228 (2,3) - ctrl+g to make (3) hyper
  7. 02:38:687 (1,2,3) - i would tone down this jump since the song hype somewhat died at this part
  8. 02:43:932 (1,2,1,2,1,2,1,2) - might be better to keep the (2)'s at the same spot
  9. 02:59:342 (3,4,5,6) - so savage
  10. 03:14:752 volume transition again is bad..
  11. 03:50:490 (3) - ctrl+g
  12. 03:58:359 (5,6) - ctrl+g cause its plays better non hdashed
  13. 04:41:719 (4,5,6,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - looks really cluttered at play maybe you should fix it
  14. 04:49:670 id use this space for another note and make the next note a hypered one since this part just screams a jump
  15. 05:07:539 (3) - sliders that lie on the x axis are really painful to play tbh
  16. 05:10:408 (5) - this slider doesnt really fit well here, replace it with a note
Ok so lets say you disregard those above, however, I would still want to point out the volume transitions within the song, it really ticks me off as I rely on hitsound in gameplay. I mean its not like that you're not allowed to do so BUT 35% to 75% increase is a very BIG jump, and it would (or might) startle players.
iiyo
I have 0 idea how the overall aspect of the map could be improved, like as a players point of view it flows good and it represents his style well, I will admit there is a few jumps in the intro that don't flow nice, but that's for modders and qat's to deal with. This is why you don't let standard qat's or bn's rank a ctb map because they don't know exactly if it's perfected or in it's possible best way.
Sengoku Nadeko_old_1

Razor Sharp wrote:

There is nothing called "standard bn" or "mania bn".
And i focused on keeping the map fun. Not the pp.

Imagine Magic Bomb was the one to bubble HW's Kaiko. The forums would have exploded.
Not saying your map is bad, but trying to give you a perspective
Nomination Assessment Team

Disqualification Notice



Hello!

Unfortunately, the Quality Assurance Team has decided to disqualify this beatmap. The following is a list of reasons and examples for the disqualification. We do not outline every issue in detail, so make sure to take the idea behind each reason and apply it to the entire beatmap as issues might be found in more than the spots mentioned below. If you have any questions, please reply to this post and we will do our best to clarify any misunderstandings.

Cosmic Mind

Mapping Quality

  • Overused hyperdashes at some part with no or weak feedback.
  1. 00:59:670 (1,2,3,4,5,6,7,8) - This part is just a normal stream. There is no need to place any hyperdash here.
  2. 01:15:244 (3) - The Hyperdashes needs to be removed as there is nothing to be followed at this point.
  3. 02:26:064 (4,1,2,3) - We can't accept 3 consecutive flow-breaker as it is abusive.
  4. 04:14:424 (1) - 04:21:965 (1) - This part is overdone. The "stream" sound only starts 2 stanza later at 04:15:736 (1) and most HDash has no real feedback, for example 04:15:818 (2,3) and 04:16:473 (2,3). The flow could be improved too.
Ignoring song pace.

  • The last kiai should end earlier at 05:05:244 and the following patterns must be made easier. The music at this part is just slightly stronger than the intro so I recommend making it easier. This is not a kiai and shouldn't be harder than the kiai.
  1. 05:10:162 (4,5), 05:12:785 (3,4) -

If you happen to have concerns about this disqualification, you can contest the decision with this form. Before using this form, please read the instructions carefully.

The Beatmap Nominators may handle this mapset after the issues have been addressed.

Good luck!

###M
Sengoku Nadeko_old_1

Quality Assurance Team wrote:

Disqualification Notice



Hello!

Unfortunately, the Quality Assurance Team has decided to disqualify this beatmap. The following is a list of reasons and examples for the disqualification. We do not outline every issue in detail, so make sure to take the idea behind each reason and apply it to the entire beatmap as issues might be found in more than the spots mentioned below. If you have any questions, please reply to this post and we will do our best to clarify any misunderstandings.

The Beatmap Nominators may handle this mapset after the issues have been addressed.

Good luck!

###M


Rest in peace map
Len
it will be qualified by playcount 150 or 350 BNs. dont be sad
koliron
353pp bye bye :) </3
Badis

Fast wrote:

it will be qualified by playcount 150 or 350 BNs. dont be sad
Damn...it was already unqualified and Razor fixed all the issue in the point of view of the QAT , so why is there still issues...
Akasha-
oh okay
Vhy
idk why but im gonna take a look at this. kinda surprised it got DQed 2 times
Zak
Well I just took a look and the only thing I PERSONALLY think should be changed is the ending, I understand it's an intense section of the song but come on man stop being a dick at the end of your maps lol

While playing it doesn't feel like any thought was put into how the ending would flow and was just slapped with brutal hypers to make you miss.
Topic Starter
Razor Sharp
Will apply changes in August when im home from vacation.
And as storm says, this map represents MY mapping style. Somewhat overused hypers should not be unrankable. We all know you let them pass on maps. Will apply QAT and Seph mod, and call back BN's right after that when the vacation is over. And i think the QAT could do a better job in the first DQ, as i tought they mentioned everything.

Note too BN's: insted of writing it is not ready, please mod it. Will make it much easiet for everyone.
Seph
I sure hope you guys do get my point at this time already :v
Moeruattack

koliron wrote:

353pp bye bye :) </3
rest in peace ;-;

I think I might a bit agree, where the Ending Section seems even harder than Intro.
But If you can pass it without any issues, then It isn`t unrankable.
Reminds me where the Climax was lol.

Give Kookiesu a bit :D
Ciyus Miapah
it will be survived, i believe :)
Badis

Halftime User wrote:

Razor Sharp wrote:

Note too BN's: insted of writing it is not ready, please mod it. Will make it much easiet for everyone.

Don't you have those very experienced BN's modding for you already? Why do you need like 20 BNs?
Because these BN are too punctilious on ranking , they don't trust hard map so the poor Razor has to force the things , he even needs BN that aren't from ctb to get his map ranked (Because CTB BN's doesn't like to take risk)
Sad.

WHY IS IT ALMOST IMPOSSIBLE TO RANK HARD MAPS IN CTB ?

- A hard map is really complex , it means it has a lot of technical issues and needs to be verify and modded A LOT , we all agree on that

--> The 1st issue is...
1) Only good players can mod theses maps , thats logical , a non pro player will understand nothing and then can't mod it
2) The good players on ctb are rare...really rare , less than 100-150 players nowdays could handle this map
3) We have to find good ctb players AND they can map and mod , it reduce the number more...
That is why we can't have a lot of mods on hard map

---> The 2nd issue is ...
1) Except Spectator (The God) , no other BN's are good players ; so theorically only Spectator can handle this map and then mod it and even bubble it
2) Thats why the other BN's doesn't want to take a look on Razor's work...they don't want to rank something they cannot understand , its understandable the map can be shit and they can't even notice it due to their low level
3) It means if you make a hard map , no BN's will take the risk to bubble and then rank your map , it means its impossible to rank hard map ,

I don't just want to complain , I just notice the big issue we have on ctb right now ; thats why nowdays we only have easy maps or CLSW's map (BN's can trust CLSW because he is a QAT ) , Razor try to introduce new hardcore maps for players like me that are BORED AS HELL on ranking , we need more hard maps so Razor keep fighting I love you dude

Solutions :
1) BN's can cooperate with good players , instead of giving up and doesn't even try to look the map because they know they can't ; they can just demand to a good player to try this map and see how he can handle it and demand his opinions on patterns ect...
2) Of course we want more BN's thats evident , we don't have enough ranked maps per month ; but the main issue is we don't have enough GOOD PLAYERS BN's , only Spectator can mod everything , its a shame...
3) BN's Should cooperate with QAT , thats the best solution in my opinion , QAT's are CLSW , Deif and Kurokami : CLSW and Deif are excellent players so they can help BN's that cannot handle such hard maps , AND it will resolve the issue of (150 DQ because QAT sees the map AFTER it gets qualified)
Before qualifing a map , QAT should take a little look on the map to be sure it won't gets DQ or if the issues aren't too big

So please people , instead of blame Razor for his map , you should thank him to try new things on ctb that might change the mentality and then we will have more hardcore maps in the future , for god sake we are so bored we play shitty convert map all day to get challenge , ctb isn't this please

I hope this helped
Seph

Badis wrote:

Because these BN are too punctilious on ranking , they don't trust hard map so the poor Razor has to force the things , he even needs BN that aren't from ctb to get his map ranked (Because CTB BN's doesn't like to take risk)
Sad.

WHY IS IT ALMOST IMPOSSIBLE TO RANK HARD MAPS IN CTB ?

- A hard map is really complex , it means it has a lot of technical issues and needs to be verify and modded A LOT , we all agree on that

--> The 1st issue is...
1) Only good players can mod theses maps , thats logical , a non pro player will understand nothing and then can't mod it
2) The good players on ctb are rare...really rare , less than 100-150 players nowdays could handle this map
3) We have to find good ctb players AND they can map and mod , it reduce the number more...
That is why we can't have a lot of mods on hard map

---> The 2nd issue is ...
1) Except Spectator (The God) , no other BN's are good players ; so theorically only Spectator can handle this map and then mod it and even bubble it
2) Thats why the other BN's doesn't want to take a look on Razor's work...they don't want to rank something they cannot understand , its understandable the map can be shit and they can't even notice it due to their low level
3) It means if you make a hard map , no BN's will take the risk to bubble and then rank your map , it means its impossible to rank hard map ,


Solutions :
1) BN's can cooperate with good players , instead of giving up and doesn't even try to look the map because they know they can't ; they can just demand to a good player to try this map and see how he can handle it and demand his opinions on patterns ect...
2) Of course we want more BN's thats evident , we don't have enough ranked maps per month ; but the main issue is we don't have enough GOOD PLAYERS BN's , only Spectator can mod everything , its a shame...
3) BN's Should cooperate with QAT , thats the best solution in my opinion , QAT's are CLSW , Deif and Kurokami : CLSW and Deif are excellent players so they can help BN's that cannot handle such hard maps , AND it will resolve the issue of (150 DQ because QAT sees the map AFTER it gets qualified)
Before qualifing a map , QAT should take a little look on the map to be sure it won't gets DQ or if the issues aren't too big

So please people , instead of blame Razor for his map , you should thank him to try new things on ctb that might change the mentality and then we will have more hardcore maps in the future , for god sake we are so bored we play shitty convert map all day to get challenge , ctb isn't this please

I hope this helped
You know I had to look up punctilious lmfao, but then again in the first place it was bad to get BNs who have little experience in CtB to bubble/flame this map. Very, very bad.

First Issue:
1. Yes, in all essence this is true, however, not all the time good players can be good modders.
2. Yep, all we have are farmers now.
3. I was actually gonna mod this then I was surprised it was approved, probably my bad on my end, and I'm sure more modders would have still modded it if it wasn't approved by this time. I might be wrong though.

Second issue:
1. Eh, modding should not, and is not limited only to BNs, okay, put it this way, BNs who have no skill in playing the game can actually consult someone better than them, they can ask for player input which is really important for the map to help him understand what's wrong or whatever he needed to know.
2. I'm sure they weren't made BNs cause they aren't knowledgeable about CtB.
3. This can be a case by case scenario, but I'm sure interested BNs would do their best to look or check a map.

Badis wrote:

I don't just want to complain , I just notice the big issue we have on ctb right now ; thats why nowdays we only have easy maps or CLSW's map (BN's can trust CLSW because he is a QAT ) , Razor try to introduce new hardcore maps for players like me that are BORED AS HELL on ranking , we need more hard maps so Razor keep fighting I love you dude
Er no, its not that they "trust" CLSW because he's QAT, its just that CLSW is more experienced than most of them, but then again CLSW still needs help. Everybody does ;)

With your solutions:
1. I think that's already underway, some BNs ACTUALLY seek help from other players for advice, which is a good thing.
2. That's up to the admins I guess.
3. I guess they already do that?

And yeah, no one was blaming Razor about this tbh, its more of the competency of the BNs who bubbled/flamed this map, wherever you look at it they are to blame for not checking it more than once to assure the quality of the map and such. Its pretty disappointing on their end.
Vhy
Salutations!

Note: i do not mod general and hitsound thing. sorry!

[Mods below]
00:33:769 (5,6) - can you remove this Hyper? its not a good idea to put double Hypers as to introduce the stream, moreover the music is still calm
00:36:228 (3,4) - wrong pattern structure!. the piano sound is constantly in 1/2 tick on a timeline so normally a Hyper should land to a note on red or white tick. those double triplet is a bad idea to put in a stream at this part so i suggest to separate them into a 4 - 2 circles or versa
00:39:998 (1,2,3,4,5,6,7,8) - nah you can curve this stream more to add more movement. its the climax after all
00:42:293 (1) - owait. is this really 1/12?
00:59:670 (1,2,3,4,5,6,7,8,1) - the DQ reason. alright. make it 4 circles each so there's only 3 Hypers would appear there
01:03:932 (2) - please turn the tail to the right. kinda hate to see the flow stop a bit when its about to start a new part of the song
01:14:342 (4,5) - its too short for a 1/4 hyper. please make it more visible by increase its spacing
02:26:064 (4,1,2,3) - yep, this is completely a combo breaker because the wrong flow. ctrl+g (1) for the correct flow and move it to the left to increase the spacing so a Hyper could spawn on this note and before. and the next thing is as you can see the note on (2) has no Hyper with the spacing like a cancer, do the same thing on (3) just like what i said on (1)
02:38:359 (1) - 1/8 Hyper is unacceptable. mmm maybe? there are a lots in this map but ignore this if i am wrong lol
03:15:408 (1) - ayy the flow pls. i'd make this curve on the left instead
04:14:424 (1) - 04:20:900 (8) - that's too much consecutive Hypers every 2 circles, that's why. you need to do smth here
04:21:637 (1) - another 1/12
04:41:965 (1,2,3,4) - the pattern structure should be like 04:42:621 (1,2,3,4) as it would more comfortable to follow
04:42:293 (1,2,3,4) - this one too
05:05:490 - you may need to add a new inherited point here with a disabled kiai. since you put another kiai at 05:05:572 so a fountain could appear at this time :p
05:05:572 (1) - 05:26:555 (1) - actually i sup this part for being harder than kiai before but you need to nerf this. forcing player to keep pressing dash the whole part is not cool dude :c

EDIT: and please all of you ppl no drama here. keep the thread clean and help the mapper rank this map back. seriously!
Akasha-

Vhy wrote:

EDIT: and please all of you ppl no drama here. keep the thread clean and help the mapper rank this map back. seriously!
yes it is ... thanks and ... <i continue the word, notice this is a random word, i'm not say it to anyone> so why you guys just stand there, blaming BNs and mapper and didn't help the mapper improve it!? Is this some kind of a joke? Please don't

You guys actually can help the creator's as the first place, not after it get qualified, DQ, qualified, DQ again! Now you guys want to pinpoint that!?
umm ... sure ~ i don't mind it after all ; )

At least me and some other friends and and even more: BN / QAT was help this map go-on better, before and after it get 1st disqualified!

Sure ... you guys can pinpoint me from the next 3rd Disqualified (if it gonna have). I'm done with it, just blame me blah blah blah ... all just blame me
You guys have modding godskill, godmaps ... and i have nothing than a silly head, two hands which can't do anything ... i'm poor

Anyway, i still help you Razor! Just help your map get better by your own way with QAT's post and some mods you believe it good! I will recheck after you done fix it depend on situlations, i'm feel enough

Sorry for my bad skill on this job and also english skill ...

Have a nice day, sirs
Sengoku Nadeko_old_1

Kuo Kyoka wrote:

Vhy wrote:

EDIT: and please all of you ppl no drama here. keep the thread clean and help the mapper rank this map back. seriously!
yes it is ... thanks and ... <i continue the word, notice this is a random word, i'm not say it to anyone> so why you guys just stand there, blaming BNs and mapper and didn't help the mapper improve it!? Is this some kind of a joke?
I mean everyone is causing drama here because they care about this map and they want it ranked.
They're all looking for some sort of solution.
Yuii-
I think I can help a bit with the map overall.

You will have to wait 5 more days, though, because I am not at home.

But you have my support!
Topic Starter
Razor Sharp
IMPORTANT

I will not be avaivable until next weekend. Vacation for the win!
Welp. Lets do this when i get home.
DragonSlayer96
I will actually try a legitimate stab at this map sometime soon now that i have some more experience for Overdose/Deluge type maps (still don't know much about them so don't expect a textwall modpost though. It might just be just a few suggestions I can find). Like always, if you reject any line of the mod, just let me know why because I do really want to learn how to mod Rain, Overdose and Deluge maps better. If it is just a simple "no" it does not help me learn at all.
Stefan
Don't make me come back cleaning the thread. Watching the thread. :P
Topic Starter
Razor Sharp

Stefan wrote:

Don't make me come back cleaning the thread. Watching the thread. :P
Thank you Stefan!
From now, only mod related things please!
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