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Doxx & Feint - The Pink Fields

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Topic Starter
Bearizm

Setsurei wrote:

M4M as requested my mod is sh*t
[Normal]
00:18:804 (1) - fix blanket
01:21:163 (2,1) - ga paralel, kemiringannya disamakan biar rapi done
[Hard]
00:04:478 (3,1) - 00:09:871 (3,1) - 00:16:781 (3,1) - 00:18:129 (4,1) - 00:57:905 (1,2) - 01:03:298 (1,2) - 01:08:691 (1,2) - 01:14:084 (1,2) - 01:19:478 (1,2) - 01:24:871 (1,2) - 01:30:264 (1,2) - 01:35:658 (1,2) - are these on purpose? if no, stack properly
intended for readability and A E S T H E T I C S
[Fort's Insane]
00:43:579 (2,3) - stack properly
00:53:017 (2,3) - ^
01:23:186 (7) - blanket sama head (1), rotate 13° CCW selection centre
01:29:590 (5) - odd slider on this part, ekornya ke kanan aja
01:37:174 (2,3,4) - stack properly
[Divine]
00:05:995 (5,1,1,3) - not stacked properly 320|232 done
00:58:411 (4,5) - 01:14:591 (4,5) - 01:19:984 (4,5) - 01:30:770 (4,5) - 01:36:163 (4,5) - stack properly they're already stacked properly. lol..

good luck[/color]
Thanks for modding C:
Ciyus Miapah

Setsurei wrote:

[Fort's Insane]
00:43:579 (2,3) - stack properly
00:53:017 (2,3) - ^
01:23:186 (7) - blanket sama head (1), rotate 13° CCW selection centre
01:29:590 (5) - odd slider on this part, ekornya ke kanan aja gamau diganti, ini keren slidernya
01:37:174 (2,3,4) - stack properly
oke deh sip, thanks for mod setsu. Fix all except red one
http://puu.sh/iOLjb/5615b8835e.txt
Topic Starter
Bearizm
Updated!
RzHr
M4M


General
- TPnya taroh di objek pertama aja? ga ada yang berubah juga soalnya

Normal
- 00:05:320 (1,1) - Blanketnya belum sempurna
- 00:12:062 (1) - Red pointnya dibuat ke 268,12?
- 01:02:624 (2,1) - stack?
- 01:18:129 (1) - ctrl+h

Hard
- 00:06:669 (1) - bikin jadi curve slider ngarah keatas?
- 00:41:388 (4,1) - Blanketnya belum sempurna
- 01:03:298 (1,2) - stack

Fort Insane
- 00:39:028 (1,2,3) - ga lurus rasanya... (3) mungkin di 140,104?
- 01:09:028 (6) - NC

Divine
- 00:38:692 (8,5) - stack

Entah mod apa ini ;-;
GL :)
Topic Starter
Bearizm

RzHr wrote:

M4M


General
- TPnya taroh di objek pertama aja? ga ada yang berubah juga soalnya ?

Normal
- 00:05:320 (1,1) - Blanketnya belum sempurna fixed
- 00:12:062 (1) - Red pointnya dibuat ke 268,12? ok
- 01:02:624 (2,1) - stack? iit's stacked already..
- 01:18:129 (1) - ctrl+h done

Hard
- 00:06:669 (1) - bikin jadi curve slider ngarah keatas? gk deh, it's fine.
- 00:41:388 (4,1) - Blanketnya belum sempurna fixed
- 01:03:298 (1,2) - stack it's already stacked.. lol

Fort Insane
- 00:39:028 (1,2,3) - ga lurus rasanya... (3) mungkin di 140,104?
- 01:09:028 (6) - NC

Divine
- 00:38:692 (8,5) - stack done.

Entah mod apa ini ;-;
GL :)
thanks for the mod!
RikiH_
m4m right here

Divine

I can't find anything wrong... This is just perfect. Only a couple of things:

01:18:635 - I don't like 5 notes stacks like this, they are a bit boring in my opinion
01:39:787 - Add a spinner here, or somewhere. Currently, you have 0 spinners here, which is not recommended, since scores will always be the same.

Fort's Insane

Same here. Add a spinner in the end. 0 spinners is not really good imo.

00:30:264 (3,4) - These almost overlap
00:43:073 (1,2) - Please change this. They overlap and it looks ugly
01:10:377 - This tick needs a clap imo
01:15:770 - ^
01:37:596 (3,4) - Stack these properly

Hard

00:57:905 (1,2) - These are not stacked properly
01:08:691 (1,2) - Same. This errors occurs in many parts of the diff, I suggest fixing it everywhere

Normal

It looks perfect. But these is just a thing. In my opinion this is too hard, you used a high SV and lots of stacks. These elements confuse newbie players a lot, and I think this is not acceptable. Ask a BN since they know better than me. Anyway I suggest that you add a Easy diff.

____

Nothing to add, take a star :)
Topic Starter
Bearizm

RikiH_ wrote:

m4m right here

Divine

I can't find anything wrong... This is just perfect. Only a couple of things:

01:18:635 - I don't like 5 notes stacks like this, they are a bit boring in my opinion it's just to add variety.
01:39:787 - Add a spinner here, or somewhere. Currently, you have 0 spinners here, which is not recommended, since scores will always be the same. it's fine, it adds a more dramatic effect to the ending if it doesn't have a spinner in the end imo.

Fort's Insane

Same here. Add a spinner in the end. 0 spinners is not really good imo.

00:30:264 (3,4) - These almost overlap
00:43:073 (1,2) - Please change this. They overlap and it looks ugly
01:10:377 - This tick needs a clap imo
01:15:770 - ^
01:37:596 (3,4) - Stack these properly

Hard

00:57:905 (1,2) - These are not stacked properly fixed.
01:08:691 (1,2) - Same. This errors occurs in many parts of the diff, I suggest fixing it everywhere all fixed :) including in Divine

Normal

It looks perfect. But these is just a thing. In my opinion this is too hard, you used a high SV and lots of stacks. These elements confuse newbie players a lot, and I think this is not acceptable. Ask a BN since they know better than me. Anyway I suggest that you add a Easy diff. Kind of agree with this, but it's extremely difficult to simplify the rhythms when the song is at high BPM and there's a lot of 1/2. I'll make one if there's enough demands for it.

____

Nothing to add, take a star :)
Thank you for modding! And the star as well! <3

Fort's post updated
vvvvvvv
Ciyus Miapah

RzHr wrote:

Fort Insane
- 00:39:028 (1,2,3) - ga lurus rasanya... (3) mungkin di 140,104?
- 01:09:028 (6) - NC

RikiH_ wrote:

Fort's Insane

Same here. Add a spinner in the end. 0 spinners is not really good imo. kay

00:30:264 (3,4) - These almost overlap almost
00:43:073 (1,2) - Please change this. They overlap and it looks ugly
01:10:377 - This tick needs a clap imo ding >:D
01:15:770 - ^ im do this because im following piano, and reduce density
01:37:596 (3,4) - Stack these properly
Thanks for mods guys i fix all except red one :>

Fnsane
osu file format v14

[General]
AudioFilename: The Pink Fields.mp3
AudioLeadIn: 0
PreviewTime: 56556
Countdown: 0
SampleSet: Soft
StackLeniency: 0.2
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 0

[Editor]
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DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.1

[Metadata]
Title:The Pink Fields
TitleUnicode:The Pink Fields
Artist:Doxx & Feint
ArtistUnicode:Doxx & Feint
Creator:[ Madoka ]
Version:Fort's Insane
Source:
Tags:dnb drum and bass fort
BeatmapID:729988
BeatmapSetID:329290

[Difficulty]
HPDrainRate:7
CircleSize:4.2
OverallDifficulty:8
ApproachRate:9
SliderMultiplier:1.5
SliderTickRate:2

[Events]
//Background and Video events
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//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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296,36,46781,2,0,P|336:52|368:48,1,56.2500021457673,8|0,1:0|0:0,0:0:0:0:
292,128,47118,6,0,P|248:108|188:120,1,84.3750032186509,0|0,1:0|1:0,0:0:0:0:
184,128,47455,2,0,P|148:144|108:136,2,56.2500021457673,8|0|0,1:0|1:0|0:0,0:0:0:0:
140,76,47961,1,0,1:0:0:0:
236,184,48129,2,0,P|284:208|304:208,1,56.2500021457673,8|0,1:0|0:0,0:0:0:0:
160,224,48467,6,0,P|112:220|84:212,2,56.2500021457673,0|0|8,1:0|0:0|1:0,0:0:0:0:
248,280,48972,2,0,B|288:284|288:284|328:252|368:268,1,112.500004291535,2|0,0:0|1:0,0:0:0:0:
424,256,49478,2,0,P|424:288|408:312,1,56.2500021457673,8|0,1:0|0:0,0:0:0:0:
348,336,49815,5,0,1:0:0:0:
376,188,49983,1,0,0:0:0:0:
352,352,50152,1,8,1:0:0:0:
436,132,50320,5,2,0:0:0:0:
408,280,50488,1,0,0:0:0:0:
432,116,50657,1,2,0:0:0:0:
368,204,50826,1,8,1:0:0:0:
300,88,51163,6,0,P|264:112|200:104,1,84.3750032186509,0|0,1:0|1:0,0:0:0:0:
200,108,51500,2,0,L|216:176,1,56.2500021457673,8|0,1:0|1:0,0:0:0:0:
240,40,51837,1,0,0:0:0:0:
112,96,52006,1,0,1:0:0:0:
112,96,52174,2,0,L|128:164,1,56.2500021457673,8|0,1:0|0:0,0:0:0:0:
72,288,52511,6,0,P|104:256|184:284,1,112.500004291535,0|8,1:0|1:0,0:0:0:0:
200,324,53017,2,0,P|235:282|227:226,1,112.500004291535,0|0,0:0|1:0,0:0:0:0:
228,228,53523,1,8,1:0:0:0:
340,156,53860,5,0,1:0:0:0:
368,252,54028,1,0,0:0:0:0:
440,176,54197,1,8,1:0:0:0:
340,184,54365,1,0,0:0:0:0:
368,280,54533,1,0,0:0:0:0:
440,204,54702,1,0,1:0:0:0:
340,216,54871,1,8,1:0:0:0:
384,84,55208,6,0,P|336:72|276:104,1,112.500004291535,0|8,1:0|1:0,0:0:0:0:
256,160,55714,2,0,P|228:140|228:56,1,112.500004291535,0|0,0:0|1:0,0:0:0:0:
204,224,56219,2,0,P|240:244|256:276,1,56.2500021457673,8|2,1:0|0:0,0:0:0:0:
24,244,56556,6,0,L|32:152,1,75,4|2,1:0|0:0,0:0:0:0:
44,80,56893,1,8,1:0:0:0:
124,40,57062,1,2,0:0:0:0:
124,40,57146,1,0,0:0:0:0:
124,40,57231,6,0,L|204:52,1,75,2|0,0:0|1:0,0:0:0:0:
288,64,57568,1,8,1:0:0:0:
160,140,57736,2,0,L|240:136,1,75,2|0,0:0|1:0,0:0:0:0:
300,72,58073,1,0,0:0:0:0:
300,72,58158,1,0,1:0:0:0:
300,72,58242,6,0,B|332:48|332:48|396:36,1,75,8|0,1:0|1:0,0:0:0:0:
376,200,58579,2,0,B|341:193|341:193|309:169,1,75,2|0,0:0|1:0,0:0:0:0:
448,160,58916,1,8,1:0:0:0:
452,168,59000,1,0,0:0:0:0:
456,176,59084,1,2,0:0:0:0:
458,185,59168,1,0,0:0:0:0:
459,195,59253,6,0,B|448:240|448:240|444:300,1,75,0|2,1:0|0:0,0:0:0:0:
468,356,59590,1,8,1:0:0:0:
384,328,59759,1,0,0:0:0:0:
384,328,59843,1,0,0:0:0:0:
384,328,59927,2,0,L|304:336,1,75,0|0,0:0|1:0,0:0:0:0:
100,304,60264,2,0,P|80:264|80:204,1,75,8|0,1:0|0:0,0:0:0:0:
84,144,60601,5,0,1:0:0:0:
180,240,60770,1,2,0:0:0:0:
192,104,60938,1,8,1:0:0:0:
60,136,61107,1,2,0:0:0:0:
188,260,61275,1,2,0:0:0:0:
204,80,61444,1,0,1:0:0:0:
156,168,61613,1,8,1:0:0:0:
404,136,61950,6,0,P|408:92|400:56,1,75,0|2,1:0|0:0,0:0:0:0:
324,16,62287,1,8,1:0:0:0:
280,92,62455,1,2,0:0:0:0:
284,100,62540,1,0,0:0:0:0:
288,108,62624,6,0,B|296:132|296:132|292:188,1,75,2|0,0:0|1:0,0:0:0:0:
280,272,62961,1,8,1:0:0:0:
324,352,63129,2,0,L|408:344,1,75,2|0,0:0|1:0,0:0:0:0:
280,272,63467,1,2,0:0:0:0:
280,272,63551,1,0,1:0:0:0:
280,272,63635,6,0,P|232:288|184:272,1,75,8|0,1:0|1:0,0:0:0:0:
344,216,63972,2,0,P|392:200|440:216,1,75,0|0,0:0|1:0,0:0:0:0:
232,208,64309,2,0,B|224:172|224:172|228:120,1,75,8|0,1:0|0:0,0:0:0:0:
248,48,64646,5,0,1:0:0:0:
144,216,64815,2,0,B|124:224|106:217|106:217|104:220|104:220|73:209|47:228,1,75,2|8,0:0|1:0,0:0:0:0:
72,308,65152,1,2,0:0:0:0:
72,308,65236,1,0,0:0:0:0:
72,308,65320,1,2,0:0:0:0:
136,136,65489,1,0,1:0:0:0:
136,136,65658,2,0,B|128:104|128:104|124:48,1,75,8|0,1:0|0:0,0:0:0:0:
204,16,65995,5,0,1:0:0:0:
288,44,66163,1,2,0:0:0:0:
320,128,66332,1,8,1:0:0:0:
268,56,66500,1,2,0:0:0:0:
340,108,66669,1,2,0:0:0:0:
428,112,66837,1,0,1:0:0:0:
508,68,67006,1,8,1:0:0:0:
472,244,67343,6,0,L|380:256,1,75,0|2,1:0|0:0,0:0:0:0:
340,324,67680,1,8,1:0:0:0:
268,272,67849,1,2,0:0:0:0:
272,260,67933,1,0,0:0:0:0:
276,248,68017,6,0,B|272:204|272:204|256:172,1,75,2|0,0:0|1:0,0:0:0:0:
196,112,68354,1,8,1:0:0:0:
176,280,68523,2,0,B|188:237|188:237|184:201,1,75,2|0,0:0|1:0,0:0:0:0:
196,112,68860,1,2,0:0:0:0:
196,112,68944,1,0,1:0:0:0:
196,112,69028,6,0,B|170:109|170:109|157:104|157:104|100:95,1,75,8|0,1:0|1:0,0:0:0:0:
276,52,69365,2,0,B|312:48|312:48|380:56,1,75,2|0,0:0|1:0,0:0:0:0:
420,220,69702,1,8,1:0:0:0:
418,229,69787,1,0,0:0:0:0:
416,238,69871,1,2,0:0:0:0:
414,247,69955,1,0,0:0:0:0:
411,256,70039,5,0,1:0:0:0:
344,312,70208,2,0,B|312:324|280:308|280:308|272:312|272:312|232:292|176:320,1,150,2|2,0:0|0:0,0:0:0:0:
132,368,70714,2,0,P|112:328|112:296,1,75,2|0,0:0|1:0,0:0:0:0:
148,216,71051,2,0,P|168:176|168:144,1,75,8|0,1:0|0:0,0:0:0:0:
80,156,71388,5,0,1:0:0:0:
112,72,71556,1,2,0:0:0:0:
196,40,71725,1,8,1:0:0:0:
272,88,71893,1,2,0:0:0:0:
356,124,72062,1,2,0:0:0:0:
444,104,72231,1,0,1:0:0:0:
488,24,72399,1,8,1:0:0:0:
336,152,72736,6,0,L|352:232,1,75,0|2,1:0|0:0,0:0:0:0:
404,296,73073,1,8,1:0:0:0:
352,372,73242,1,2,0:0:0:0:
352,372,73326,1,0,0:0:0:0:
352,372,73410,6,0,L|256:356,1,75,2|0,0:0|1:0,0:0:0:0:
188,372,73747,1,8,1:0:0:0:
272,272,73916,2,0,L|168:292,1,75,2|0,0:0|1:0,0:0:0:0:
188,372,74253,1,2,0:0:0:0:
188,372,74337,1,0,1:0:0:0:
188,372,74422,2,0,L|100:360,1,75,8|0,1:0|1:0,0:0:0:0:
44,304,74759,2,0,P|40:252|52:208,1,75,2|0,0:0|1:0,0:0:0:0:
84,148,75096,2,0,P|100:108|100:64,1,75,8|2,1:0|0:0,0:0:0:0:
44,8,75433,5,0,1:0:0:0:
64,164,75601,2,0,B|112:168|112:168|144:160|144:160|228:168,1,150,2|2,0:0|0:0,0:0:0:0:
284,220,76107,2,0,P|304:180|296:140,1,75,2|0,0:0|1:0,0:0:0:0:
268,16,76444,2,0,P|248:56|256:96,1,75,8|0,1:0|0:0,0:0:0:0:
340,68,76781,5,0,1:0:0:0:
380,148,76950,1,2,0:0:0:0:
372,236,77118,1,8,1:0:0:0:
412,156,77287,1,2,0:0:0:0:
392,244,77455,1,2,0:0:0:0:
320,296,77624,1,0,1:0:0:0:
232,288,77792,2,0,P|192:276|156:280,1,75,8|0,1:0|1:0,0:0:0:0:
108,356,78129,6,0,P|116:308|48:232,1,150,0|8,1:0|1:0,0:0:0:0:
12,156,78635,1,2,0:0:0:0:
12,156,78719,1,0,0:0:0:0:
12,156,78804,2,0,B|48:132|48:132|80:84,1,75,2|0,0:0|1:0,0:0:0:0:
120,36,79141,2,0,L|208:40,1,75,8|2,1:0|0:0,0:0:0:0:
272,88,79478,6,0,B|355:81|355:81|400:64,1,112.5,0|0,1:0|1:0,0:0:0:0:
392,60,79815,1,8,1:0:0:0:
416,148,79983,2,0,L|452:160,2,37.5,0|0|0,1:0|0:0|0:0,0:0:0:0:
388,232,80320,1,0,1:0:0:0:
304,268,80489,2,0,L|200:256,1,75,8|0,1:0|0:0,0:0:0:0:
224,264,80742,1,0,0:0:0:0:
216,268,80826,6,0,B|148:260|148:260|120:236,1,75,0|0,1:0|0:0,0:0:0:0:
96,180,81163,1,8,1:0:0:0:
96,88,81332,2,0,L|112:32,2,37.5,2|0|0,0:0|0:0|0:0,0:0:0:0:
96,180,81669,1,0,1:0:0:0:
40,248,81837,2,0,L|52:324,1,75,8|0,1:0|0:0,0:0:0:0:
136,356,82174,5,0,1:0:0:0:
204,296,82343,1,2,0:0:0:0:
280,340,82511,1,8,1:0:0:0:
368,324,82680,1,2,0:0:0:0:
376,332,82764,1,0,0:0:0:0:
384,340,82849,2,0,B|388:296|388:296|384:256,1,75,2|0,0:0|1:0,0:0:0:0:
348,148,83186,2,0,P|384:164|423:155,1,75,8|0,1:0|1:0,0:0:0:0:
392,84,83523,6,0,B|356:64|316:72|316:72|280:88|240:80,1,150,0|8,1:0|1:0,0:0:0:0:
172,32,84028,2,0,P|156:72|164:108,1,75,2|2,0:0|0:0,0:0:0:0:
212,176,84365,1,0,1:0:0:0:
120,180,84534,2,0,L|36:192,1,75,8|0,1:0|0:0,0:0:0:0:
212,176,84871,6,0,P|228:216|216:296,1,112.5,0|0,1:0|1:0,0:0:0:0:
208,304,85208,1,8,1:0:0:0:
128,348,85377,2,0,L|44:336,1,75,0|0,1:0|0:0,0:0:0:0:
308,320,85714,1,0,1:0:0:0:
312,328,85798,1,0,0:0:0:0:
316,336,85882,2,0,L|312:364,4,18.75,8|2|2|2|2,1:0|0:0|0:0|0:0|0:0,0:0:0:0:
388,280,86219,6,0,L|372:196,1,75,0|2,1:0|0:0,0:0:0:0:
328,128,86556,1,8,1:0:0:0:
352,40,86725,2,0,L|452:28,1,75,2|0,0:0|0:0,0:0:0:0:
328,128,87062,1,0,1:0:0:0:
260,184,87231,2,0,P|240:132|248:92,1,75,8|2,1:0|0:0,0:0:0:0:
244,104,87483,1,0,0:0:0:0:
248,92,87568,6,0,P|256:56|252:12,2,75,0|2|8,1:0|0:0|1:0,0:0:0:0:
164,196,88073,2,0,P|128:207|92:232,2,75,2|2|0,0:0|0:0|1:0,0:0:0:0:
332,240,88579,2,0,P|363:260|398:272,1,75,8|0,1:0|1:0,0:0:0:0:
160,288,88916,6,0,P|144:332|140:376,1,75,0|2,1:0|0:0,0:0:0:0:
228,344,89253,1,8,1:0:0:0:
244,256,89422,1,2,0:0:0:0:
244,256,89506,1,0,0:0:0:0:
244,256,89590,2,0,B|248:232|248:232|236:196|236:196|216:176,1,75,2|0,0:0|1:0,0:0:0:0:
272,108,89927,1,8,1:0:0:0:
212,40,90096,1,2,0:0:0:0:
124,64,90264,6,0,P|108:104|116:176,1,112.5,0|0,1:0|1:0,0:0:0:0:
112,188,90601,2,0,P|132:220|136:256,1,75,8|0,1:0|1:0,0:0:0:0:
104,340,90938,1,2,0:0:0:0:
20,312,91107,2,0,P|8:268|8:232,2,75,0|8|2,1:0|1:0|0:0,0:0:0:0:
104,340,91613,6,0,B|148:344|148:344|208:336,1,75,0|2,1:0|0:0,0:0:0:0:
264,312,91950,1,8,1:0:0:0:
300,228,92118,1,2,0:0:0:0:
300,228,92202,1,0,0:0:0:0:
300,228,92287,2,0,P|300:184|284:132,1,75,2|0,0:0|1:0,0:0:0:0:
264,312,92624,2,0,L|352:320,1,75,8|2,1:0|0:0,0:0:0:0:
280,140,92961,5,0,1:0:0:0:
212,240,93129,1,2,0:0:0:0:
384,248,93298,1,8,1:0:0:0:
192,256,93467,1,2,0:0:0:0:
404,260,93635,1,2,0:0:0:0:
264,128,93804,1,0,1:0:0:0:
172,276,93972,2,0,L|184:360,1,75,8|0,1:0|1:0,0:0:0:0:
116,212,94309,6,0,B|134:200|144:180|144:180|143:144|156:120|156:120|134:93|137:62,1,150,0|8,1:0|1:0,0:0:0:0:
225,61,94815,1,2,0:0:0:0:
225,61,94899,1,0,0:0:0:0:
225,61,94983,2,0,P|266:81|306:78,1,75,2|0,0:0|1:0,0:0:0:0:
379,51,95320,1,8,1:0:0:0:
360,140,95489,1,2,0:0:0:0:
412,216,95658,6,0,L|396:336,1,112.5,0|0,1:0|1:0,0:0:0:0:
404,340,95995,1,8,1:0:0:0:
332,240,96163,2,0,L|344:160,1,75,0|2,1:0|0:0,0:0:0:0:
432,200,96500,1,0,1:0:0:0:
300,312,96669,2,0,P|268:284|256:248,1,75,8|2,1:0|0:0,0:0:0:0:
208,96,97006,5,0,1:0:0:0:
208,96,97174,2,0,P|200:152|120:200,1,150,2|2,0:0|0:0,0:0:0:0:
126,200,97596,1,0,0:0:0:0:
126,200,97680,1,2,0:0:0:0:
40,176,97849,1,0,1:0:0:0:
80,304,98017,2,0,L|168:296,1,75,8|0,1:0|0:0,0:0:0:0:
40,176,98354,6,0,P|32:128|32:80,1,75,0|2,1:0|0:0,0:0:0:0:
44,12,98691,1,8,1:0:0:0:
132,40,98860,2,0,P|129:77|123:114,1,75,2|2,0:0|0:0,0:0:0:0:
64,280,99197,1,0,1:0:0:0:
192,328,99365,1,8,1:0:0:0:
196,309,99449,1,0,0:0:0:0:
200,291,99533,1,0,1:0:0:0:
200,272,99617,1,0,0:0:0:0:
200,253,99702,1,4,1:0:0:0:
256,192,99787,12,0,101051,0:0:0:0:
pkhg
hai

[General]
Uncheck letterBox during breakss
Only Fort bookmarked his diff, unrankableh
00:02:624 - 00:24:197 - hitsoundsssss

[Easy]

00:06:669 (1) - remove nc for ~ c o n s i s t e n c y ~
00:12:062 (1) - ^
00:26:893 (3) - add NC
01:14:084 (1,2) - this is the only place where you used a 3/2 gap, making the map inconsistent idk but better fix that


[Normal]

00:09:871 (4,1) - dat overlap
00:05:320 (1,1) - remove NC from any of those
00:10:714 (1) - ^ lol
01:39:365 (1,2) - nc must be on (2)

[Hard]

00:04:646 - dont ignore plsss
00:10:040 - ^
00:13:579 (2,3) - http://puu.sh/iSPFR/f00c9e2faa.jpg looks n i c e r
00:19:983 (1,2) - swap nc for ~consistency~
00:25:208 (4,1) - http://puu.sh/iSPKw/9bd562f320.jpg dat overlap
00:37:680 (1,2) - idk but that 3/2 isnt goood, might be confusing
00:47:118 (1,2) - ayy http://puu.sh/iSPUK/b95857d89e.jpg
00:44:084 (3) - intentional normal sampleset? on tail
01:32:961 (1,2,3,4) - dem squares

everything else seems fine
gl o/
Topic Starter
Bearizm

pkhg wrote:

hai hi <3

[General]
Uncheck letter ox during breakss done
Only Fort bookmarked his diff, unrankableh lies!!!!!!
00:02:624 - 00:24:197 - hitsoundsssss can't hitsound anything really, they're all piano and if i add the whistle there it sounds pretty fugly.

[Easy]

00:06:669 (1) - remove nc for ~ c o n s i s t e n c y ~ done
00:12:062 (1) - ^ done
00:26:893 (3) - add NC done
01:14:084 (1,2) - this is the only place where you used a 3/2 gap, making the map inconsistent idk but better fix that It's for variety, kind of intentional. If this becomes a problem in the future then I'll change it C:


[Normal]

00:09:871 (4,1) - dat overlap intentional lol for looks. I think it looks nice if it overlaps, but I changed it so that the right side of the slider is visible.
00:05:320 (1,1) - remove NC from any of those done
00:10:714 (1) - ^ lol done
01:39:365 (1,2) - nc must be on (2) the other diffs are NC'd at 1 so.. hehe. I'm following the "Forever" vocal.

[Hard]

00:04:646 - dont ignore plsss ignore what? D: It makes sense to me lol. Following the piano
00:10:040 - ^ same lel
00:13:579 (2,3) - http://puu.sh/iSPFR/f00c9e2faa.jpg looks n i c e r d o n e
00:19:983 (1,2) - swap nc for ~consistency~ ~done~
00:25:208 (4,1) - http://puu.sh/iSPKw/9bd562f320.jpg dat overlap dat done doe DDD
00:37:680 (1,2) - idk but that 3/2 isnt goood, might be confusing it's the song D:
00:47:118 (1,2) - ayy http://puu.sh/iSPUK/b95857d89e.jpg ayyntentional :^)
00:44:084 (3) - intentional normal sampleset? on tail yes, there's a kick sound there.
01:32:961 (1,2,3,4) - dem squares SEXY AS HELL AMIRITE

everything else seems fine <3
gl o/ ty lmao
Thanks for modding <3
Arusamour
Holy Crap.


This map is good.
Topic Starter
Bearizm

Boobs wrote:

Holy Crap.


This map is good.
So is your name! and thank you! C:
Fizz
Hiya
as you'll see, I'm quite anal about NCs

[Easy]
as an overall note for this diff, I'd consider placing NCs on every second downbeat as opposed to every downbeat. Just my opinion

00:17:455 (1) - I'd be careful with this since the slider appears long before 00:16:107 (1) - even ends, I'd consider moving
00:48:804 (2) - same suggestion ^

00:43:073 (2) - if not following my NC suggestion above, place one here
00:53:860 (2) - ^

Really nice!

[Normal]
The SV reeeeeeeeeeeeeeally caught me off guard on this one, especially in the beginning of the song. As it stands, the normal is faster than the hard in the beginning, so while it's a pain to change SVs, I highly recommend you do

00:05:320 (5) - Put NC here instead of 00:06:669 (1) -
00:10:714 (5) - ^
00:14:759 (1) - be careful with NCs from this point because you switch from every downbeat to every second downbeat, so i'd try to be consistent with them
00:31:950 (3) - Careful with covering the downbeat with sliderends
00:33:298 (2) - ^

Also really nice

[Hard]
01:36:163 (3,4) - these aren't perfectly parallel

literally only thing I could find. Nice

[Divine]
00:14:759 (4,5,6) - since the downbeat is here you should really make this pattern separate, also NC \:3/
00:15:939 (2) - again careful with covering the downbeat here, it makes for an awkward play when the jump occurs after the downbeat and immediately slows down with 00:16:276 (1,2) -

nothing else to report sir

good luck with the map, shuld b ez rnk \:3/
Topic Starter
Bearizm

Fizz wrote:

Hiya
as you'll see, I'm quite anal about NCs

[Easy]
as an overall note for this diff, I'd consider placing NCs on every second downbeat as opposed to every downbeat. Just my opinion

00:17:455 (1) - I'd be careful with this since the slider appears long before 00:16:107 (1) - even ends, I'd consider moving unchanged, it's fine imo
00:48:804 (2) - same suggestion ^ same

00:43:073 (2) - if not following my NC suggestion above, place one here ok
00:53:860 (2) - ^ ok

Really nice!

[Normal]
The SV reeeeeeeeeeeeeeally caught me off guard on this one, especially in the beginning of the song. As it stands, the normal is faster than the hard in the beginning, so while it's a pain to change SVs, I highly recommend you do I think it's fine this way, because there is no SV change in normal so it's pretty consistent, while hard has that SV change in the transition to the kiai which in a sense, adds up the intensity/difficulty.

00:05:320 (5) - Put NC here instead of 00:06:669 (1) - ok
00:10:714 (5) - ^ ok
00:14:759 (1) - be careful with NCs from this point because you switch from every downbeat to every second downbeat, so i'd try to be consistent with them changed for consistency
00:31:950 (3) - Careful with covering the downbeat with sliderends changed to circles
00:33:298 (2) - ^ this one is necessary, I don't want my normal to be too difficult at this point yet. lol

Also really nice

[Hard]
01:36:163 (3,4) - these aren't perfectly parallel great catch!

literally only thing I could find. Nice

[Divine]
00:14:759 (4,5,6) - since the downbeat is here you should really make this pattern separate, also NC \:3/ it's all about the 4,5,6. I broke the flow there lol.
00:15:939 (2) - again careful with covering the downbeat here, it makes for an awkward play when the jump occurs after the downbeat and immediately slows down with 00:16:276 (1,2) - that one's following the vocal since it's what sounds the strongest to me.

nothing else to report sir

good luck with the map, shuld b ez rnk \:3/ <3
Thanks for modding Fizz! :D
pkk
$$$

General
  1. There's a delay on your soft-hitfinish and normal-hitfinish; I've removed the delay so here you go: soft-hitfinish.wav , normal-hitfinish.wav

Easy
  1. 00:16:107 (1,1) - , 00:47:118 (1,2) - I honestly have no idea if this overlap is okay or not (it's pretty edgy), I'd ask garven or something LOL
  2. 00:53:860 (1) - this is the only diff where you NC the note before the spinner so I suggest you keep it consistent

    Nice easy, normal was also pretty sick

Hard

  • I think OD7 and HP6 is a bit high for a hard diff, I would recommend OD6/6.5 and HP 5/5.5

    but yea nice hard diff

Fort's Insane

  • I would've preferred it if you used some whistles in the beginning (00:03:635 - , 00:04:983 - , 00:06:332 - , 00:06:669 - , 00:07:174 - , 00:07:680 - , 00:08:017 - etc) even just one or two whistles occasionally would sound better than no whistles imo
  1. 00:07:680 (3) - just making sure if you wanted this red anchor point or not because having it straight looks neater imo, but it's fine
  2. 00:16:950 (4) - consider moving this to ~x365 y160 so that 00:16:444 (2,3,4) - forms a line with (visually) equal spacing with the sliderheads
  3. 01:05:489 (6,7) - consider unstacking these objects and moving 01:05:489 (6) - elsewhere so you get more emphasis at 01:05:658 - on the strong snare beat. Maybe you can try stacking 01:04:309 (3,6) - or move 01:05:489 (6) - somewhere below 01:04:309 (3) -
  4. 01:10:208 (2) - , 01:15:601 (2) - Are you sure you want to ignore the snare? You mapped it at 01:04:815 (2) -
  5. 01:41:051 - 70% volume on the spinner end is a bit loud, consider lowering it to around 10-30%. A finish might sound nice on the spinner as well

    c o o l


Divine
  1. 00:17:119 (2,3) - imo this rhythm was a bit confusing since the slider tail ended on the downbeat/strong piano note. It looks like you're mapping the vocal with the slider but consider switching the positions of 00:17:119 (2,3) - so the circle ends up on the downbeat. This is because I think most players will be listening/focusing on the piano sounds instead of the vocal since you've been mapping to the piano since the beginning
  2. 01:25:124 (2,3,4,5,6,7) - I think this can be difficult to read/confusing because of the gap at 01:25:040 - and the spacing at 01:25:208 (3,4) - being different from 01:25:377 (4,5) - . Anyways, I suggest adding a note at 01:25:040 - so you don't break the 1/2 rhythm momentum
  3. 01:37:006 (1,2,3) - imo this jump is a bit too much, it felt a bit unnatural compared to the other jumps. I suggest decreasing the spacing so that 01:37:343 (2) - isn't farther than ~2.6x spacing, like the spacing at 01:38:017 (8,9) -

    sick diff

Nice mapset, have fun mapping
Topic Starter
Bearizm

pkk wrote:

$$$

General
  1. There's a delay on your soft-hitfinish and normal-hitfinish; I've removed the delay so here you go: soft-hitfinish.wav , normal-hitfinish.wav
ok, thank you c:

Easy
  1. 00:16:107 (1,1) - , 00:47:118 (1,2) - I honestly have no idea if this overlap is okay or not (it's pretty edgy), I'd ask garven or something LOL is something like this unrankable? I'm pretty sure I've seen some overlaps like this on easy.
  2. 00:53:860 (1) - this is the only diff where you NC the note before the spinner so I suggest you keep it consistent ok

    Nice easy, normal was also pretty sick thank you C:

Hard

  • I think OD7 and HP6 is a bit high for a hard diff, I would recommend OD6/6.5 and HP 5/5.5 nah it's fine imo. goes well with the mapset.scratch that, it ended up being changed anyways lol c:

    but yea nice hard diff

Fort's Insane

  • I would've preferred it if you used some whistles in the beginning (00:03:635 - , 00:04:983 - , 00:06:332 - , 00:06:669 - , 00:07:174 - , 00:07:680 - , 00:08:017 - etc) even just one or two whistles occasionally would sound better than no whistles imo
  1. 00:07:680 (3) - just making sure if you wanted this red anchor point or not because having it straight looks neater imo, but it's fine
  2. 00:16:950 (4) - consider moving this to ~x365 y160 so that 00:16:444 (2,3,4) - forms a line with (visually) equal spacing with the sliderheads
  3. 01:05:489 (6,7) - consider unstacking these objects and moving 01:05:489 (6) - elsewhere so you get more emphasis at 01:05:658 - on the strong snare beat. Maybe you can try stacking 01:04:309 (3,6) - or move 01:05:489 (6) - somewhere below 01:04:309 (3) -
  4. 01:10:208 (2) - , 01:15:601 (2) - Are you sure you want to ignore the snare? You mapped it at 01:04:815 (2) -
  5. 01:41:051 - 70% volume on the spinner end is a bit loud, consider lowering it to around 10-30%. A finish might sound nice on the spinner as well

    c o o l


Divine
  1. 00:17:119 (2,3) - imo this rhythm was a bit confusing since the slider tail ended on the downbeat/strong piano note. It looks like you're mapping the vocal with the slider but consider switching the positions of 00:17:119 (2,3) - so the circle ends up on the downbeat. This is because I think most players will be listening/focusing on the piano sounds instead of the vocal since you've been mapping to the piano since the beginning hmm, that's because in the first part, there was no vocals so i mapped the piano. You can tell when the vocal starts, I immediately transition to map the vocals from 00:14:591 (1) -
  2. 01:25:124 (2,3,4,5,6,7) - I think this can be difficult to read/confusing because of the gap at 01:25:040 - and the spacing at 01:25:208 (3,4) - being different from 01:25:377 (4,5) - . Anyways, I suggest adding a note at 01:25:040 - so you don't break the 1/2 rhythm momentum fixed. but the way I changed it is that i turned 01:24:871 (1) - into a slider so it follows the vocal and leads to the instrument. I have been thinking of changing this one myself but I'm pretty lazy. nice recommendation :)
  3. 01:37:006 (1,2,3) - imo this jump is a bit too much, it felt a bit unnatural compared to the other jumps. I suggest decreasing the spacing so that 01:37:343 (2) - isn't farther than ~2.6x spacing, like the spacing at 01:38:017 (8,9) - dropped to 2.50x :) nice catch again, I got a little bit overboard since it's almost near the end of the song.

    sick diff

Nice mapset, have fun mapping
Thank you for modding! <3
Ciyus Miapah

pkk wrote:

Fort's Insane

  • I would've preferred it if you used some whistles in the beginning (00:03:635 - , 00:04:983 - , 00:06:332 - , 00:06:669 - , 00:07:174 - , 00:07:680 - , 00:08:017 - etc) even just one or two whistles occasionally would sound better than no whistles imo
  1. 00:07:680 (3) - just making sure if you wanted this red anchor point or not because having it straight looks neater imo, but it's fine
  2. 00:16:950 (4) - consider moving this to ~x365 y160 so that 00:16:444 (2,3,4) - forms a line with (visually) equal spacing with the sliderheads
  3. 01:05:489 (6,7) - consider unstacking these objects and moving 01:05:489 (6) - elsewhere so you get more emphasis at 01:05:658 - on the strong snare beat. Maybe you can try stacking 01:04:309 (3,6) - or move 01:05:489 (6) - somewhere below 01:04:309 (3) - okay, i will keep this
  4. 01:10:208 (2) - , 01:15:601 (2) - Are you sure you want to ignore the snare? You mapped it at 01:04:815 (2) - im sure
  5. 01:41:051 - 70% volume on the spinner end is a bit loud, consider lowering it to around 10-30%. A finish might sound nice on the spinner as well

    c o o l hope you love it
thanks for mods pkk, i fix all except red one

Fortsane
http://puu.sh/j0htS/63a9b71e9a.txt
Hinsvar
I usually don't feel like approving stuff that's only like 2 weeks old but this one's of a very high quality, so I guess why not...

Bubbled!

(Did a little IRC mod with the mapper last night and changed a few minor stuff probably not worthy of a kudosu.)
Topic Starter
Bearizm
\:D/ H Y P E

Thank you! <3
Xinely
placeholder because mantan's request

tau lah gw lebaran jadi agak lambat datengnya
pkhg
le rank
Ciyus Miapah
madoka Speedmapper

@madoka please change my diff Stack leniency to 7, lol i didnt realize my map was low stack leniency
Topic Starter
Bearizm
ok. Fort's Insane's Stack Leniency changed to 7. Updated!
Hinsvar
Rebubbled due to Fort changing the stack leniency in his diff.
10nya
all of there indonesians \:D/
Xinely

  • General
  1. 00:02:624 - kalo gw sih enakan bikin volume 25%, 20% rada susah didenger buat gw apalagi kalo udah higher diffs


  • Easy
  1. 00:36:837 - gw sih lebih suka sampleset normal only disini soalnya musiknya masih tetep drum
  2. 00:57:568 (1) - remove this please, recover time abis spinner harus 1 stanza full


  • Normal
  1. 00:18:804 (2) - 0,98x spacingnya dibenerin pls
  2. 01:39:702 (2) - coba hindari 0,85x soalnya batas mininum spacingmu :p


  • Hard
  1. 00:53:860 (4) - cuma taste gw tp kalo soal better flow gw lebih prefer naruh ini ke 56,340


  • Insane
  1. 01:06:500 (4,5) - nya pas main masih ketutup sama bekas2 abis ngeclick 2 sama 3 disini, coba (4) di NC aja biar lebih gampang baca?

Divine : (males bikin kotak lol)
- 00:38:271 (4,6) - somehow kadang kedenger overmap kadang gak, tp gw ga terlalu pede lihat ini soalnya juga (4) gw yakin kerasa overmap sedangkan (6) kadang overmap kadang gak :C
- 00:43:664 (4,6) - 00:49:056 (4,6) - 00:54:450 (4,6) - sama
- 01:39:534 (2) - kerasa rada over jumpnya buat gw, kalo misal gw sih prefer reduce dikit misal pindah ke 244,336

abis fix call gw buat rebub
Topic Starter
Bearizm

Xinely wrote:


  • General
  1. 00:02:624 - kalo gw sih enakan bikin volume 25%, 20% rada susah didenger buat gw apalagi kalo udah higher diffs nah, 20% is ok. I can hear it just fine. in fact, it's pretty loud.


  • Easy
  1. 00:36:837 - gw sih lebih suka sampleset normal only disini soalnya musiknya masih tetep drum good catch
  2. 00:57:568 (1) - remove this please, recover time abis spinner harus 1 stanza full done LOL


  • Normal
  1. 00:18:804 (2) - 0,98x spacingnya dibenerin pls oops, sorry. FIXED.
  2. 01:39:702 (2) - coba hindari 0,85x soalnya batas mininum spacingmu :p done.


  • Hard
  1. 00:53:860 (4) - cuma taste gw tp kalo soal better flow gw lebih prefer naruh ini ke 56,340 unchanged sorry lol


  • Insane
  1. 01:06:500 (4,5) - nya pas main masih ketutup sama bekas2 abis ngeclick 2 sama 3 disini, coba (4) di NC aja biar lebih gampang baca?

Divine : (males bikin kotak lol)
- 00:38:271 (4,6) - somehow kadang kedenger overmap kadang gak, tp gw ga terlalu pede lihat ini soalnya juga (4) gw yakin kerasa overmap sedangkan (6) kadang overmap kadang gak :C Hmmm... sebagian stream of 5s ada yang di ganti jadi 1/2 aja. Tapi ada yang di simpen juga. Emang terasa agak overmapped si sebagian tempat.
- 00:43:664 (4,6) - 00:49:056 (4,6) - 00:54:450 (4,6) - sama ^
- 01:39:534 (2) - kerasa rada over jumpnya buat gw, kalo misal gw sih prefer reduce dikit misal pindah ke 244,336 nerfed di 3.5 DS

abis fix call gw buat rebub
Thanks <3 and for fort's answer to the mod: http://puu.sh/j3rY8.png (no change)
Xinely
hinsdur go
Hinsvar
wheeeeeeeeee
pkk
congrats madoka :)
jyu
congratz!! :)
Buttercup
nice map
congrats \o3o/
RikiH_
yes.
Topic Starter
Bearizm
Thank you guys! :D
Secretpipe
It needed more mods and improvement imo but hey it's too late..

gj
Topic Starter
Bearizm

Secretpipe wrote:

It needed more mods and improvement imo but hey it's too late..

gj
Sorry, I asked quite a lot of times to you for feedbacks. You said you were busy mapping GDs and stuff, so ok it's fine I guess. But I saw you weren't doing anything and said you're busy. Meanwhile you're chatting in modhelp.. so that's the point where I just gave up and find another BN. But when it's qualified, you decided to check it and say it needs improvements. I don't know what to say tbh, but thank you anyways.
Secretpipe
The map isn't bad lolol. And I only noticed 2/3 patterns could have been changed maybe ahah but that's only me!

Hope I can be part of the ranking process of your map next time!
Topic Starter
Bearizm

Secretpipe wrote:

The map isn't bad lolol. And I only noticed 2/3 patterns could have been changed maybe ahah but that's only me!

Hope I can be part of the ranking process of your map next time!
Ahhh, I thought you're trying to take it down or something lol. I'm sorry then. I guess people can find it repetitive with a lot of star patterns i guess but ehh, I think it's neat enough. c:
Nomination Assessment Team

Disqualification Notice



Hello!

Unfortunately, the Quality Assurance Team has decided to disqualify this beatmap. The following is a list of reasons and examples for the disqualification. We do not outline every issue in detail, so make sure to take the idea behind each reason and apply it to the entire beatmap as issues might be found in more than the spots mentioned below. If you have any questions, please reply to this post and we will do our best to clarify any misunderstandings.

Easy

Inappropriate Gameplay Elements In Easy difficulty

  • The stack used in Easy brings a confusion to the gameplay and results in unpleasant gameplay experiece. It confuses beginners and does not appear to be readable enoigh for its difficulty level.
    00:47:118 (1,1,2) -
General Mapping Quality

Incorrect Stack Leniency usage

  • Due to Stack Leniency value beig set too low the following patterns are broken
  1. 00:10:714 (1,2) - in Divine
    +00:08:523 (3,4) - in Divine
  2. 00:03:129 (2,3) - in Hard
Overmapping in Divine difficulty

  • The following patterns do not have a clear support in the music, resulting in blurry or/and unpleasant playing experience
  1. 00:27:400 (3,4,5,6,7)
  2. 00:38:438 (6) -

If you happen to have concerns about this disqualification, you can contest the decision with this form. Before using this form, please read the instructions carefully.

The Beatmap Nominators may handle this mapset after the issues have been addressed.

Good luck!

###EM
Topic Starter
Bearizm

Quality Assurance Team wrote:

Disqualification Notice



Hello!

Unfortunately, the Quality Assurance Team has decided to disqualify this beatmap. The following is a list of reasons and examples for the disqualification. We do not outline every issue in detail, so make sure to take the idea behind each reason and apply it to the entire beatmap as issues might be found in more than the spots mentioned below. If you have any questions, please reply to this post and we will do our best to clarify any misunderstandings.

Easy

Inappropriate Gameplay Elements In Easy difficulty

  • The stack used in Easy brings a confusion to the gameplay and results in unpleasant gameplay experiece. It confuses beginners and does not appear to be readable enoigh for its difficulty level.
    00:47:118 (1,1,2) -

    fixed
General Mapping Quality

Incorrect Stack Leniency usage

  • Due to Stack Leniency value beig set too low the following patterns are broken
  1. 00:10:714 (1,2) - in Divine
    +00:08:523 (3,4) - in Divine
  2. 00:03:129 (2,3) - in Hard

    Stack Leniency increased to 7 for all difficulties.
Overmapping in Divine difficulty

  • The following patterns do not have a clear support in the music, resulting in blurry or/and unpleasant playing experience
  1. 00:27:400 (3,4,5,6,7) changed
  2. 00:38:438 (6) - I don't know what the problem with this is, but it's also changed.
rr
If you happen to have concerns about this disqualification, you can contest the decision with this form. Before using this form, please read the instructions carefully.

The Beatmap Nominators may handle this mapset after the issues have been addressed.

Good luck!

###EM
Fixed all!

Waiting for BNs again :c
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