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Motoi Sakuraba, Shinji Tamura, Ryota Furuya - Take Up The Cr

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TheVileOne
IRC modding.

Normal

01:39:281 (3,4) - Move right 1 unit.

Hard

00:03:281 (1,2) - Make these sliders look a little more cleaner. Try to replicate the shape in my screenshot and then just copy and paste the design for all of these areas. (00:09:281 (1,2) - )(01:16:781 (1,2) - ) (01:22:781 (1,2) - )

http://osu.ppy.sh/ss/10057

00:19:031 (1,2,3) - Move left 1 unit.

00:24:281 (1,2,3) - Move up 1 unit.

00:25:031 (1,2,3) - Delete the current pattern and copy the pattern from 00:24:281 (1,2,3) and flip vertically then horizontally. Distance snap it in position to get this.

http://osu.ppy.sh/ss/10058

00:38:531 (5,6) - Move left 1 unit.

00:40:781 (1) - Move down 1 unit.

00:47:531 (2) - I highly recommend that you make this slider a whistler. It makes this section sound 10 times better.

00:53:906 (3) - Move down 1 unit.

00:56:906 (4,5,1) - Make 4 part of the orange combo and stack these together. It might play better. You did the same here 01:01:781 (7,8,9) - so why not just stack them?

01:04:406 (3) - Move 1 unit right.

01:28:781 (1,2,3,4) - Move 3 units left.

01:29:906 (5,6,7,8,9,10) - ^ Also move down 1 unit.

01:31:781 (1) - Move 1 unit left.

01:35:343 (4,5,6,7,8,9,10) - Move 1 unit right.
Topic Starter
Leeg

TheVileOne wrote:

IRC modding.

Normal

01:39:281 (3,4) - Move right 1 unit. Done

Hard

00:03:281 (1,2) - Make these sliders look a little more cleaner. Try to replicate the shape in my screenshot and then just copy and paste the design for all of these areas. (00:09:281 (1,2) - )(01:16:781 (1,2) - ) (01:22:781 (1,2) - ) You're using catmull, right? I wasn't, I prefer them as they're right now. Thanks anyway ^^

http://osu.ppy.sh/ss/10057

00:19:031 (1,2,3) - Move left 1 unit. oups, done

00:24:281 (1,2,3) - Move up 1 unit. Done

00:25:031 (1,2,3) - Delete the current pattern and copy the pattern from 00:24:281 (1,2,3) and flip vertically then horizontally. Distance snap it in position to get this. Done, I think...

http://osu.ppy.sh/ss/10058

00:38:531 (5,6) - Move left 1 unit. okk

00:40:781 (1) - Move down 1 unit. Done

00:47:531 (2) - I highly recommend that you make this slider a whistler. It makes this section sound 10 times better.Done

00:53:906 (3) - Move down 1 unit. Done

00:56:906 (4,5,1) - Make 4 part of the orange combo and stack these together. It might play better. You did the same here 01:01:781 (7,8,9) - so why not just stack them? I like the effect it gives to the combo change D:

01:04:406 (3) - Move 1 unit right. and one down, done

01:28:781 (1,2,3,4) - Move 3 units left. done

01:29:906 (5,6,7,8,9,10) - ^ Also move down 1 unit.done

01:31:781 (1) - Move 1 unit left. ok

01:35:343 (4,5,6,7,8,9,10) - Move 1 unit right. Done
blissfulyoshi
Easy:
Normal mod:
You should really switch to bezier sliders instead of the catmull ones you are using. The catmull ones look very jagged, so it gives a very rough appearance that is aesthetically unpleasing.
Compare 00:03:281 (1,2) - to the one in the screenshot:
You should probably all the nonlinear sliders in the map to catmull
00:37:781 (1,2,3,4) - lower stack leniency to make this a straight line

Normal:
Normal mod:
again I am going to suggest using bezier sliders
00:19:781 (3) - it does not look nice for a combo to overlap itself
00:21:281 (1) - it looks really bad for this note to be overlapped by 4, esp when they are not parallel
01:13:405 (7,8) - the stacking of these 2 notes makes the pattern look bad at the end, so I advise rearranging the pattern
If you want to keep the staircase look, here is what I recommend (though you might want to consider bending the 9, or make it a diagonal line instead
01:31:781 (1) - the overlapping does not look nice (similar to 00:19:781 (3)'s scenario)
01:33:281 (3) - ^
01:34:781 (1) - ^

Hard:
Normal mod:
again I am going to suggest using bezier sliders
00:21:843 (4,7,10) - I am just going to warn you that really weak curves look bad, so please makes the curves sharper
01:34:781 (1,2,3) - since the stack leniency causes this stack not to line up with the yellow 1, it does not look so great while, so I advise changing the pattern here
Also, some of the things I said about overlapping apply to this diff too, so I advise checking over your sliders for that.

====================================
Very few technical flaws, but this map can really improve on visual presentation. I advise you thoroughly scan your sliders to make sure they are visually appealing. I wish you the best of luck in getting this map ranked, so have a star.
Topic Starter
Leeg

blissfulyoshi wrote:

Easy:
Normal mod:
You should really switch to bezier sliders instead of the catmull ones you are using. The catmull ones look very jagged, so it gives a very rough appearance that is aesthetically unpleasing. Ok, :PDone, I had to remap all D:
Compare 00:03:281 (1,2) - to the one in the screenshot:
You should probably all the nonlinear sliders in the map to catmull
00:37:781 (1,2,3,4) - lower stack leniency to make this a straight line ¿? D: .er.... This is not too hard for easy

Normal:
Normal mod:
again I am going to suggest using bezier slidersDone
00:19:781 (3) - it does not look nice for a combo to overlap itself Fixed
00:21:281 (1) - it looks really bad for this note to be overlapped by 4, esp when they are not parallel Fixed
01:13:405 (7,8) - the stacking of these 2 notes makes the pattern look bad at the end, so I advise rearranging the pattern
If you want to keep the staircase look, here is what I recommend (though you might want to consider bending the 9, or make it a diagonal line instead
Thanks, It was very useful :P
01:31:781 (1) - the overlapping does not look nice (similar to 00:19:781 (3)'s scenario) Done
01:33:281 (3) - ^ Fixed
01:34:781 (1) - ^ Fixed

Hard:
Normal mod:
again I am going to suggest using bezier sliders I'm going to use some bezier, but not all the map as I did in [easy][normal]
00:21:843 (4,7,10) - I am just going to warn you that really weak curves look bad, so please makes the curves sharperer.... why do they look bad? O_O
01:34:781 (1,2,3) - since the stack leniency causes this stack not to line up with the yellow 1, it does not look so great while, so I advise changing the pattern here ¿What's the problem here?
Also, some of the things I said about overlapping apply to this diff too, so I advise checking over your sliders for that.

====================================
Very few technical flaws, but this map can really improve on visual presentation. I advise you thoroughly scan your sliders to make sure they are visually appealing. I wish you the best of luck in getting this map ranked, so have a star. Thanks ^^
blissfulyoshi

Leeg wrote:

blissfulyoshi wrote:

Hard:
Normal mod:
01:34:781 (1,2,3) - since the stack leniency causes this stack not to line up with the yellow 1, it does not look so great while, so I advise changing the pattern here ¿What's the problem here?
The problem with this part is that the yellow 1 does not form a perfect stack with the red 1,2,3 while playing, so it looks a little weird. Still this is a minor problem, so you keep the pattern the way it is.
Just a reply to your thoughts on my mod, no kds pls.
Gens
[General]
  1. The offset sounds early... try +14ms.
  2. Maybe reduce hitvolume just a little bit.
[Skin]
  1. You must add a "spinnerapproachcircle.png".
[Easy]

01:16:781 - Maybe flip this section or something? The copy-paste is obvious.

[Normal]

00:08:906 (6,1) - Unintentional jump? It seems kind of excessive for a normal.
01:22:406 (6,1) - Same as above.

The finish point and the Kiai Time are kind of awkward, at least in my opinion. I would be happy if at least the breaks were consistent through every difficulty...
The finish would be less awkward if you placed a beat at 01:40:781.

So yeah.
Krisom
I said I'd come back, And I did. (DON'T Kudosu this reply, as you've alredy gave me kudosu for an unfinished modding.)

->Hard
Nazi 00:20:906 (3) - not alligned.1 grid right
00:57:281 (1) - Remove the NC?
01:10:031 (2) - Flip horizontally so it's not the same as 01:11:531 (4)
01:10:781 (3) - Flip vertically so it's not the same as 01:09:281 (1)
01:18:281 (3) - I think this one (and it's similar at 01:24:281) could look much more beautiful, but thats just my opinion. You could make them distance snapped too, but they don't feel weird, so, yeah, feel free to do whatever you want ;D

Well, the changes to normal and easy look nice, star ^^!
Topic Starter
Leeg

Gens wrote:

[General]
  1. The offset sounds early... try +14ms. Done
  2. Maybe reduce hitvolume just a little bit.Done
[Skin]
  1. You must add a "spinnerapproachcircle.png". Done
[Easy]

01:16:781 - Maybe flip this section or something? The copy-paste is obvious.Ok

[Normal]

00:08:906 (6,1) - Unintentional jump? It seems kind of excessive for a normal. Fixed
01:22:406 (6,1) - Same as above. Fixed

The finish point and the Kiai Time are kind of awkward, at least in my opinion. I would be happy if at least the breaks were consistent through every difficulty...I don't think this is a good idea D: [Easy] should have more and longer breaks than [Normal] or [Hard]...
The finish would be less awkward if you placed a beat at 01:40:781. Can't understand this O_O A single beat there? why? o_O

So yeah. Thanks ^^



Krisom wrote:

->Hard
Nazi 00:20:906 (3) - not alligned.1 grid right Done
00:57:281 (1) - Remove the NC? Removed
01:10:031 (2) - Flip horizontally so it's not the same as 01:11:531 (4) Done
01:10:781 (3) - Flip vertically so it's not the same as 01:09:281 (1) Done
01:18:281 (3) - I think this one (and it's similar at 01:24:281) could look much more beautiful, but thats just my opinion. You could make them distance snapped too, but they don't feel weird, so, yeah, feel free to do whatever you want ;D Ok
Eirene
[Normal] :
01:16:795 (1,2,3) - I prefer when this is stacked :)
01:22:795 (1,2,3) - ^
01:30:295 (1,2,3,4,5) - try to have exactly the same pattern than 01:28:795 (1,2,3,4,5) (copy/paste + rotate 90° or something like that)
01:36:295 (1,2,3,4,5) - ^
01:39:295 (3,4) - move one or two square left ? otherwise, I feel it's too close...

[Hard] :
I feel that hitsounds could be much better, but if you don't like my hitsounds, keep yours... there are not bad...
00:06:295 (4) - new combo
00:08:732 (2) - remove clap ?
00:12:295 (4) - new combo
00:14:732 (2) - remove clap ?
00:18:670 (3) - add clap ?
00:20:170 (3) - ^
00:24:670 (3) - ^
00:26:170 (2) - ^
00:27:295 (1) - clap at 3/4 of the slider ?
00:28:420 (4) - clap ?
00:30:670 (5) - ^
00:32:170 (3) - ^
00:33:295 (1) - clap at 3/4 ?
00:34:420 (4) - clap ?
00:39:295 (1) - same hitsound pattern for this part ?
00:54:295 (5) - move clap on the previous (3)
00:56:170 (3) - clap at the begining ?
00:58:795 (5) - remove clap at the end
00:59:920 (3) - clap ?
01:16:795 (1) - same remarks that the begining for new combo and hitsounds

[Easy] :
looks fine :)

star :3
Topic Starter
Leeg

Eirene wrote:

[Normal] :
01:16:795 (1,2,3) - I prefer when this is stacked :) I had to change a little bit the pattern to evade repetitiveness
01:22:795 (1,2,3) - ^ ^
01:30:295 (1,2,3,4,5) - try to have exactly the same pattern than 01:28:795 (1,2,3,4,5) (copy/paste + rotate 90° or something like that) why? it will be confusing
01:36:295 (1,2,3,4,5) - ^ ^
01:39:295 (3,4) - move one or two square left ? otherwise, I feel it's too close... done

[Hard] :
I feel that hitsounds could be much better, but if you don't like my hitsounds, keep yours... there are not bad...
00:06:295 (4) - new combo ok
00:08:732 (2) - remove clap ? no :(
00:12:295 (4) - new combo done
00:14:732 (2) - remove clap ? no :(
00:18:670 (3) - add clap ? Done
00:20:170 (3) - ^ ^
00:24:670 (3) - ^^
00:26:170 (2) - ^^
00:27:295 (1) - clap at 3/4 of the slider ? done
00:28:420 (4) - clap ? ok
00:30:670 (5) - ^ ok
00:32:170 (3) - ^ ok
00:33:295 (1) - clap at 3/4 ? ok
00:34:420 (4) - clap ? ok
00:39:295 (1) - same hitsound pattern for this part ? yeah
00:54:295 (5) - move clap on the previous (3) ok
00:56:170 (3) - clap at the begining ? ok
00:58:795 (5) - remove clap at the end ok
00:59:920 (3) - clap ? ok
01:16:795 (1) - same remarks that the begining for new combo and hitsoundsok

[Easy] :
looks fine :)

star :3 Thanks :D
MaxwellDemon
[Easy]

00:23:545 (3) - No whistles? XD
01:37:045 (3) - ^

[Normal]

Good.

[Hard]

00:16:795 (7) - Consider turning whistle off here...?
00:20:545 (1,2,3) - Sounds slightly misleading as there is quite a strong beat in the blue tick. You might want to consider adding an additional beat here. XD
00:22:795 (7) - Again, considering turning off whistle
00:25:795 (1,2) - Considering making this into a slider
00:28:795 (1) - Consider turning whistle off here too XD
00:33:295 (1,2,3,4,5,1) - This hitsound pattern should mirror 00:27:295 (1,2,3,4,5,1)
00:40:795 (1) - Yeah, whistle? XD XD
00:47:545 (2) - Why whistle here when you didn't have it before? :P
01:30:295 (7) - The same thing as the beginning. :P
01:34:045 (1,2,3) - Again, very misleading here with a strong beat in the blue tick
01:36:295 (7) - Yeah, if you are turning off the whistle in the earlier section, turn it off here too. XD XD

The things I generally pointed out are suggestions and you are not forced to change them... but I do believe that changing them would provide a better experience for the player when they play the map. :P

Overall, this map is great. Hitsounds are amazingly well-patterned and are not placed haphazardly. The arrangement is a bit simple, but that is not necessarily a bad thing as too many mappers now try too hard to make an "exciting" arrangement, so, it was a nice change of pace to see something more refined and straightforward. Anyway, you are off to a great start. Let me know when you are ready for a re-mod, I am sure that a bubble is next. :3
Topic Starter
Leeg

MaxwellDemon wrote:

[Easy]

00:23:545 (3) - No whistles? XD D: ok added
01:37:045 (3) - ^ ok added

[Normal]

Good. :D

[Hard]

00:16:795 (7) - Consider turning whistle off here...? Considered U_U done
00:20:545 (1,2,3) - Sounds slightly misleading as there is quite a strong beat in the blue tick. You might want to consider adding an additional beat here. XD Really, I don't think that would be better D:
00:22:795 (7) - Again, considering turning off whistle Done
00:25:795 (1,2) - Considering making this into a slider Done
00:28:795 (1) - Consider turning whistle off here too XD ok
00:33:295 (1,2,3,4,5,1) - This hitsound pattern should mirror 00:27:295 (1,2,3,4,5,1) Already done D:
00:40:795 (1) - Yeah, whistle? XD XDU_U ... removing
00:47:545 (2) - Why whistle here when you didn't have it before? :P To avoid repetitiveness, but deleting...
01:30:295 (7) - The same thing as the beginning. :P done
01:34:045 (1,2,3) - Again, very misleading here with a strong beat in the blue tick I can't see that misleading part you mention D: I think it fits
01:36:295 (7) - Yeah, if you are turning off the whistle in the earlier section, turn it off here too. XD XD Done

The things I generally pointed out are suggestions and you are not forced to change them... but I do believe that changing them would provide a better experience for the player when they play the map. :P

Overall, this map is great. Hitsounds are amazingly well-patterned and are not placed haphazardly. The arrangement is a bit simple, but that is not necessarily a bad thing as too many mappers now try too hard to make an "exciting" arrangement, so, it was a nice change of pace to see something more refined and straightforward. Anyway, you are off to a great start. Let me know when you are ready for a re-mod, I am sure that a bubble is next. :3
Sallad4ever
Wow it's good now :)

The hitsound is great :D
I can happily give Stars

P.S: Don't forget to ask MD for a bubble :D
pete2528
this map is good for Rank.

star~
Azu_old
I think you should add a bit more hitsounds on Easy.


Opinion: I'd shorten the break a bit. It's almost 20 seconds longs.
This my my personal opinion, you can keep in it if you want, but I think kiai mode should e use for more up beat songs. For instance, "Fighting of the Spirits".

Easy:

@6:205 and 1:19:796: For the combo, maybe a whistle here.
@34:795: Maybe a finish here.

Normal, Hard. I'd add a bit more hitsounds.
If you want to take the time, you could replace the mp3 with the remix version. it's a bit more upbeat.
And cut the mp3 after 1:40 if you're not gonna use the last bits.
Topic Starter
Leeg
I appreciate your suggestions but I think that more hitsounds will spoil the song :(
MaxwellDemon
Gah, I am sorry, but I just realized this:

[Hard]

01:04:420 (3,1) - The spacing here is really trippy despite of the new combo. Maybe pull it further?

I am sorry for missing this out the first time. But do let me know when you decided whether to fix it. XD
Topic Starter
Leeg
Fixed
MaxwellDemon
Great stuff then. Bubbled!

Oh man, I am just adding to the list of bubbles...
Gens
I believe artist needs to be shorter, still. And that t still bugs me...
Topic Starter
Leeg
Changed. (bubble-crash)
Gens
Okay. Sorry for the delay.
abalee
Fine. Got ranked.
Krisom
Gratz Leeg ^^!
Topic Starter
Leeg
Thanks ^^
Harken1
congrats Leeg^^
DeathxShinigami
Download link broken?
Topic Starter
Leeg
¿o_O? It seems to work to me.
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