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Motoi Sakuraba, Shinji Tamura, Ryota Furuya - Take Up The Cr

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Topic Starter
Leeg
This beatmap was submitted using in-game submission on jueves, 10 de junio de 2010 at 22:00:15

Artist: M. Sakuraba, S. Tamura, R. Furuya
Title: Take Up The Cross
Source: Tales of Phantasia
Tags: battle theme Motoi Shinji Ryota
BPM: 160
Filesize: 7265kb
Play Time: 01:39
Difficulties Available:
  1. Easy (1,9 stars, 79 notes)
  2. Hard (4,88 stars, 242 notes)
  3. Normal (4,35 stars, 171 notes)
Download: M. Sakuraba, S. Tamura, R. Furuya - Take Up The Cross
Information: Scores/Beatmap Listing
---------------
Enjoy Tales of Phantasia Battle Theme !

|SPECIAL THANKS TO|
+-+-+-+-+-+-+-+-+-+-+-+-+
Sakura301 - TheVileOne
Garven
[General]
Wow, hearing this brings back memories of fun and pain.
First of all, if you plan on adding a hard mode, I'd move this back into WIP.
With the spinner skin, the feathers aren't centered. I'm not sure if that was your intention or not, but it does not look good the way it is.
You put a break at the climax of the song. D:
A suggestion: Use a spinner for the intro notes leading to your first current note.
The hit sounds are kind of bland/don't follow the music too well. Try to accent the drum parts that are going on. So when you hear the snare hits, try to add a soft whistle (or a clap during the higher intensity parts). Try to reserve finishes for ends of phrases or when you hear a big cymbal crash in the song.
End the Kiai times. Having them just go on to the end with no stop leaves this unrankable.

[Easy]
00:06:187 (1) - Move this slider to 00:06:281.
00:07:781 (2) - Make this slider bounce once more up to 00:08:906.
00:51:281 (1) - Cut the end of this to 00:51:843
00:52:406 (2) - Cut the end of this to 00:52:968
00:57:281 (1,2) - Follow same pattern as ^
01:19:687 (1,2) - Apply first two things mentioned to these two as well.

[Normal]
Slider tick rate 1. Triplets don't sound right with this song.
You have a lot of sliders that are a little bit too long like 00:04:781 (4,5) and 00:16:031 (5,5). Shorten the ends of them so they end on the white ticks on the time line up top.
There's... a lot of copy pasting going on in this too. Try to vary things up a bit, especially when the song repeats.

Finish up that hard mode! ;p
Topic Starter
Leeg

Garven wrote:

[General]
Wow, hearing this brings back memories of fun and pain.
First of all, if you plan on adding a hard mode, I'd move this back into WIP. Ok, Sorry ^^
With the spinner skin, the feathers aren't centered. I'm not sure if that was your intention or not, but it does not look good the way it is.Fixed
You put a break at the climax of the song. D:¿._.? That's no the climax D:
A suggestion: Use a spinner for the intro notes leading to your first current note.I don't like a map starting with a spinner
The hit sounds are kind of bland/don't follow the music too well. Try to accent the drum parts that are going on. So when you hear the snare hits, try to add a soft whistle (or a clap during the higher intensity parts). Try to reserve finishes for ends of phrases or when you hear a big cymbal crash in the song.I'll try to improve this U_U it's too hard
End the Kiai times. Having them just go on to the end with no stop leaves this unrankable.Fixed

[Easy]
00:06:187 (1) - Move this slider to 00:06:281. Fixed
00:07:781 (2) - Make this slider bounce once more up to 00:08:906.Fixed
00:51:281 (1) - Cut the end of this to 00:51:843Ok!
00:52:406 (2) - Cut the end of this to 00:52:968Done
00:57:281 (1,2) - Follow same pattern as ^Done
01:19:687 (1,2) - Apply first two things mentioned to these two as well.Ok

[Normal]
Slider tick rate 1. Triplets don't sound right with this song.Ok
You have a lot of sliders that are a little bit too long like 00:04:781 (4,5) and 00:16:031 (5,5). Shorten the ends of them so they end on the white ticks on the time line up top.Okk!
There's... a lot of copy pasting going on in this too. Try to vary things up a bit, especially when the song repeats.D: I'll try

Finish up that hard mode! ;p Of course, I uploaded these two difficulties because I wanted to know if timing was ok :) before making anything more.
Harken1
Gran cancion, Buen map!!

Has mejorado en hacer maps^^
NoHitter
General
Delete the .osb file and resubmit
Combo bursts have white bits surrounding them. They also look unfeathered.
Normal and Hard are practically devoid of hitsounds.

Easy
00:07:781 (2) - Please don't stack it here. Too confusing for beginners.
00:24:281 (7) - New combo
00:46:781 (2) - Decrease repeat by one
00:48:656 (x) - Add spinner here up to 00:50:531 with a clap
01:18:281 (1,1,1,1,1) - Don't new combo spam :| - (Remove new combo, nothing, remove new combo, nothing, remove new combo)
01:37:781 (7) - New combo

Normal
Feels like Normal+ or Hard
00:26:906 (4) - Stack better with (3) - Remove grid-snap if you must.
00:27:281 (1,2,3,4,5,6,7,8) - Streams like this aren't fit for Normal
00:30:281 (1,2,3,4,5,6,7,8) - ^
00:33:281 (1,2,3,4,5,6,7,8) - ^ [Let's just say this for every stream like this]
01:14:906 (x) - With no break, your Hp bar goes down fast...
01:40:406 (4) - Stack better with (3)

Hard
00:04:031 (2) - Stack the ends better with (1)
00:10:031 (2) - ^
00:17:718 (10) - What's it with you and stacks...
00:35:531 (2,3) - Stack properly...
00:47:539 (2,3) - ^
01:31:218 (10) - ^
Topic Starter
Leeg

NoHItter wrote:

General
Delete the .osb file and resubmit Done
Combo bursts have white bits surrounding them. They also look unfeathered.I see them correctly
Normal and Hard are practically devoid of hitsounds. I need help with hitsounds TT_TT

Easy
00:07:781 (2) - Please don't stack it here. Too confusing for beginners. Done
00:24:281 (7) - New combo Done
00:46:781 (2) - Decrease repeat by one Done
00:48:656 (x) - Add spinner here up to 00:50:531 with a clap Done
01:18:281 (1,1,1,1,1) - Don't new combo spam :| - (Remove new combo, nothing, remove new combo, nothing, remove new combo)Done
01:37:781 (7) - New combo Done

Normal
Feels like Normal+ or Hard
00:26:906 (4) - Stack better with (3) - Remove grid-snap if you must.Done
00:27:281 (1,2,3,4,5,6,7,8) - Streams like this aren't fit for Normal Yes they're, they follow a constant, they're very easy to follow.
00:30:281 (1,2,3,4,5,6,7,8) - ^^
00:33:281 (1,2,3,4,5,6,7,8) - ^ [Let's just say this for every stream like this]^
01:14:906 (x) - With no break, your Hp bar goes down fast...Not fast, but I'll place a break
01:40:406 (4) - Stack better with (3) Done

Hard
00:04:031 (2) - Stack the ends better with (1) Done
00:10:031 (2) - ^ Done
00:17:718 (10) - What's it with you and stacks...D: Done
00:35:531 (2,3) - Stack properly... Done
00:47:539 (2,3) - ^Done
01:31:218 (10) - ^Done
Sakura
Red = Major issue, you should fix this
Purple = Issue, It's better if you fix this, and can sometimes pass if justified
Blue = Minor issue, you can ignore if you dont want to change
Green = Feedback / Comments
Black = Suggestion
[General]
+Battle +Theme to tags
Remove .osb from folder and full submit

[Easy]
00:22:031 (3) - The combo burst is just fading, making me think this is a hitcircle and not a slider

[Normal]
Circle Size +1
01:33:281 (3,4) - Make Straight

[Hard]
01:31:781 (1,2,3,1,2,3,1,2,3,1,2,3) - Center them
01:37:781 (1,2,3,1,2,3,1,2,3) - ^

That's about it, few issues so +Star
Topic Starter
Leeg

Sakura301 wrote:

Red = Major issue, you should fix this
Purple = Issue, It's better if you fix this, and can sometimes pass if justified
Blue = Minor issue, you can ignore if you dont want to change
Green = Feedback / Comments
Black = Suggestion
[General]
+Battle +Theme to tagsDone
Remove .osb from folder and full submit Ok

[Easy]
00:22:031 (3) - The combo burst is just fading, making me think this is a hitcircle and not a sliderI don't really want to change that, I think it fits the music [ l _ l]

[Normal]
Circle Size +1Done
01:33:281 (3,4) - Make Straight (?)

[Hard]
01:31:781 (1,2,3,1,2,3,1,2,3,1,2,3) - Center themDone
01:37:781 (1,2,3,1,2,3,1,2,3) - ^Done

That's about it, few issues so +StarThanks
Card N'FoRcE
- General:
  • The map lacks of hitsounds and it's uninteresting to play :S
    Please give some more rhythm by using them wisely.
- Easy:
  • .Suggestions:
    01:40:681 - add a beat here?
- Normal:
  • .Suggestions:
    01:40:681 - add a beat here?
- diff:
  • .Suggestions:
    01:40:681 - add a beat here?
    .Errors/Mistakes:
    00:51:281 (1,2) - seriously misreaddable spacing. (2) should be farther
    01:01:031 (6,7) - ^ (7) should be farther
Sorry, i'm not starring this. It's technically fine, but the almost total lack of hitsounds makes this map empty.
Topic Starter
Leeg
Error/mistakes solved.
Changed hitsounds to NORMAL.
blissfulyoshi
A very minor thing, but resize spinner-circle.png to be 666x666 like the one in the template skin.
The maps would look nicer if you use Bezier sliders instead of Catmull sliders
Another thing that would be nice is that you don't have notes that partially overlap since they look bad. (Look at the one example in easy)

Try offset: 3289

Easy:
Normal mod:
00:22:031 (3) - Since the 300 from the 4 from thre previous combo covers up this note, this slider is a little hard to read for an easy

Combo mod:
00:22:781 (4) - new combo to be consistent with 00:16:781 (1) (As long as you make all areas that are similar to this section consistent, it is fine)
01:30:281 (4,1) - remove 1's new combo and add a new combo to 4 to be consistent with 00:16:781 (1)
01:36:281 (4) - new combo to be consistent with 00:16:781 (1)

Normal:
I advise you decrease the amount of copying and pasting you do in this map, or at least rearrange some of your pasted combos a bit more.
Nazi mod: (Since these things cause me to miss while playing)
00:28:781 (9) - move 2 grid(lvl 3) up (makes the spacing consistent, but you might need to move 10)
00:31:781 (9) - move 2 grid(lvl 3) left ^
00:34:781 (9) - move 2 grid(lvl 3) up ^
00:40:781 (9,9,9) - same as the previous 3

Hard:
Normal mod:
01:34:781 (1,2,3) - since is partially overlapped by the yellow 1 and it's 300, these notes look bad

=================================
Sorry if I sounded cruel at some parts in the mod. I really wanted to make this map better. Probably the biggest problem for me were the overlapping notes, so please fix those. Also, the map was quite repetitive at times, so I do encourage you to remap parts of your diffs. Because of these things, I will hold off my star for now. Call me back when you finish editing your map.
Topic Starter
Leeg

blissfulyoshi wrote:

A very minor thing, but resize spinner-circle.png to be 666x666 like the one in the template skin.
The maps would look nicer if you use Bezier sliders instead of Catmull sliders
Another thing that would be nice is that you don't have notes that partially overlap since they look bad. (Look at the one example in easy)

Try offset: 3289

Easy:
Normal mod:
00:22:031 (3) - Since the 300 from the 4 from thre previous combo covers up this note, this slider is a little hard to read for an easyMoved the whole combo

Combo mod:
00:22:781 (4) - new combo to be consistent with 00:16:781 (1) (As long as you make all areas that are similar to this section consistent, it is fine)Lol, thats true :D changed
01:30:281 (4,1) - remove 1's new combo and add a new combo to 4 to be consistent with 00:16:781 (1)Done
01:36:281 (4) - new combo to be consistent with 00:16:781 (1)Done

Normal:
I advise you decrease the amount of copying and pasting you do in this map, or at least rearrange some of your pasted combos a bit more.
Nazi mod: (Since these things cause me to miss while playing)I'll try :)
00:28:781 (9) - move 2 grid(lvl 3) up (makes the spacing consistent, but you might need to move 10)Done
00:31:781 (9) - move 2 grid(lvl 3) left ^Done
00:34:781 (9) - move 2 grid(lvl 3) up ^Done
00:40:781 (9,9,9) - same as the previous 3Done

Hard:
Normal mod:
01:34:781 (1,2,3) - since is partially overlapped by the yellow 1 and it's 300, these notes look badFixed

=================================
Sorry if I sounded cruel at some parts in the mod. I really wanted to make this map better. Probably the biggest problem for me were the overlapping notes, so please fix those. Also, the map was quite repetitive at times, so I do encourage you to remap parts of your diffs. Because of these things, I will hold off my star for now. Call me back when you finish editing your map.
Thanks
Gens
[General]
  1. All combobursts look of different quality; some are poorly cropped, some are blurry and some have white edges (just to give examples, doesn't mean yours are like that). Mind taking care of that?
  2. I think the artist must be cropped or reduced... it's far too long. You could check out the way I abbreviated this map's artist, so you could do something similar.
  3. I think "The" in the title must not be capitalized. Though this says it must be on all caps.
[Easy]
  1. OD looks too fast in comparison to the slider velocity and the spacing...
[Normal]

00:18:281 (1,2,3,4) - Why are the slider arrows like that? http://osu.ppy.sh/ss/8011 Delete the extra sliderpoint at the end of every slider... the same applies to every other similar pattern...

[Hard]

00:23:343 (8,9,10) - Mind stacking up this correctly? The same applies to 01:36:843 (8,9,10).
01:05:812 (3) - To me sounds better if you move it forward 1/4 (and reduce it by the same). Fix the spacing after that.

~ ~ ~

Overall, the map is "rankable", fine, but it still can be improved. I'll give you my general opinion on this: the main problem here was that, in the easier difficulties, you used short spacing, big circles and slow sliders... and that makes the map look clustered. Next time you map (or if you're gonna remap this), use wider spacing. Short spacing doesn't always mean easy; in fact, it makes things look more confusing and hard to read. Another thing I feel I should point out is the slider shapes. Sliders here don't have an actual shape following something, they just "go around wiggling", which isn't good, and isn't creative (and I notice you used Catmull for the most time). If you used more patterns, sliders would have a better shape. Whether if you do ugly sliders is another thing. :)

I'll give you my star, but consider everything I said above.
Topic Starter
Leeg
Except Title and Autor, all changes done.
TheVileOne
Easy

Perfect as far as the beat path goes. (I 100 percented it on my second try. The spacing is top notch.)

Normal

01:39:281(3) This slider looks bad. Touch it up a bit.

Hard

01:32:531(1) Move 1 unit up
01:33:281(1) Move 1 unit right
01:34:031(1) Move 1 unit up
01:34:781(1,2,3,4,5,6,7,8,9,10-1) Move 1 unit up
01:38:531(1) Move 1 unit right
01:39:281(1) Move 1 unit up
Suggestion 01:40:031(4) Move 1 unit right


This deserves a star.
Topic Starter
Leeg

TheVileOne wrote:

Easy

Perfect as far as the beat path goes. (I 100 percented it on my second try. The spacing is top notch.)Thanks

Normal

01:39:281(3) This slider looks bad. Touch it up a bit.Why? It's good that way :D

Hard

01:32:531(1) Move 1 unit up
01:33:281(1) Move 1 unit right
01:34:031(1) Move 1 unit up
01:34:781(1,2,3,4,5,6,7,8,9,10-1) Move 1 unit up
01:38:531(1) Move 1 unit right
01:39:281(1) Move 1 unit up
Suggestion 01:40:031(4) Move 1 unit right
Done

This deserves a star. THANKS :D
Garven
Hey hey, it's looking a lot better now from when I last looked. Just a couple pointers:

Try to have sliders covering each other - especially short sliders with repeats (mostly looking at normal mode). It makes the map look tacky.

Try moving the direction the slider goes so they don't cover each other/later notes. You won't have to mess with respacing since most of yours are one-return kick sliders.

I know you've already stated that you like your hit sounds where they are at, but I want to cast another vote towards lowering their volume a little. They stick out really bad compared to the song itself. Remember, you usually want to enhance the song with the hit sounds, not cover it up.

A lot of your sliders don't look pleasing to the eye due to not-very-smooth curves. Try messing around with the slider points and see if you can smooth them out a bit. Be careful with spacing afterward if you pursue this.

On normal, you may as well map through the tiny break when the song repeats.

No kudosu, please. Oh, and here's a star, too. Keep working at it!
Sakura
Some IRC modding etc
Topic Starter
Leeg
Muchisimas gracias por tu ayuda con el SB.
TheVileOne

Leeg wrote:

TheVileOne wrote:

Easy

Perfect as far as the beat path goes. (I 100 percented it on my second try. The spacing is top notch.)Thanks

Normal

01:39:281(3) This slider looks bad. Touch it up a bit.Why? It's good that way :D

Hard

01:32:531(1) Move 1 unit up
01:33:281(1) Move 1 unit right
01:34:031(1) Move 1 unit up
01:34:781(1,2,3,4,5,6,7,8,9,10-1) Move 1 unit up
01:38:531(1) Move 1 unit right
01:39:281(1) Move 1 unit up
Suggestion 01:40:031(4) Move 1 unit right
Done

This deserves a star. THANKS :D

I don't see how you could think that slider looked good. It's not symmetrical and it has an odd slider tick rate. It's not as perfect as the other sliders.
Beuchi
Hi hi!! :)

Here are some suggestions for your map, you don't have to change them if you don't agree with me :P
Let's go!!

~All Diffs~
- The kiai is pretty... non-sense imo, the music doesn't have a rythm change or anything. If you really want it, I'd start it here 01:28:781.


~Easy~
01:29:531 (3) - Fix spacing.
01:35:156 (2) - ^

~Normal~
- 1.90 Easy to 4.40 Normal... pretty sudden, don't you think?

00:15:281 to 00:48:656 - This makes the map look more a Hard than a Normal, too many 1/2 streams :/ (In fact, that same part in [Hard] looks easier because of the sliders between streams)
00:53:531 (3) - Fix spacing.
00:59:531 (3) - ^
01:12:281 (1,2,3,4,5,6,7,8,9) - Messy as hell x_x Make it a straight line.

~Hard~
00:54:281 (5) - A bit ugly there... move away?
00:57:281 (1) - WAVES WAVES WAVES EVERYWHERE...
01:05:812 (3) - Shorten it to red tick.
01:37:218 (10) - Stack properly under (8,9). It's almost invisible in editor but it looks very ugly on play mode.

*star* :3
Topic Starter
Leeg

Beuchi-chan wrote:

Hi hi!! :)

Here are some suggestions for your map, you don't have to change them if you don't agree with me :P
Let's go!!

~All Diffs~
- The kiai is pretty... non-sense imo, the music doesn't have a rythm change or anything. If you really want it, I'd start it here 01:28:781.
I see kiai perfect were I placed it, but thanks for the suggestion :)

~Easy~
01:29:531 (3) - Fix spacing. Here there is no such problem :p
01:35:156 (2) - ^There is no such problem

~Normal~
- 1.90 Easy to 4.40 Normal... pretty sudden, don't you think? :?

00:15:281 to 00:48:656 - This makes the map look more a Hard than a Normal, too many 1/2 streams :/ (In fact, that same part in [Hard] looks easier because of the sliders between streams):( I still see it easier than HARD
00:53:531 (3) - Fix spacing. Done
00:59:531 (3) - ^ Done
01:12:281 (1,2,3,4,5,6,7,8,9) - Messy as hell x_x Make it a straight line. D: that will make it loose all the grace

~Hard~
00:54:281 (5) - A bit ugly there... move away? It's in the center D: that's ugly? :?
00:57:281 (1) - WAVES WAVES WAVES EVERYWHERE... :o You love them, I knew it.
01:05:812 (3) - Shorten it to red tick. Done
01:37:218 (10) - Stack properly under (8,9). It's almost invisible in editor but it looks very ugly on play mode. I don't know why but I can't place it correctly TT_TT help!

*star* :3 THANKS
Sallad4ever
Halo :)

[General]
- the spinner bg have some kind of blur, what happen with that?
- consider decreasing the hitsound volume by4/5 ticks, your current volume overpowering the song

[Easy]
- A bit nazi, some slider's curve aren't very smooth like in 00:09:281 (1) and 00:04:781 (2), that's happens because you use so many anchor point. For short slider it's better to use few anchor points cause it's easy to shape.
Combo mod
SPOILER
00:19:781 (3) - NC ( new combo )
00:25:781 (3) - ^
00:31:781 (3) - ^
00:37:781 (3) - ^
00:43:781 (3) - ^
01:33:281 (3) - ^

[Normal]
00:27:281 (1,2,3,4,5,6,7,8,9) - this sounds offbeats, try replacing some of them to slider that follow the music and the same for the other similar pattern, better change all of them
The combo in this diff is nice

[Hard]
00:06:281 (4,5,6,7,8,9) - I can't agree with this, very offbeat. Try following the music closely. Please change all the similar pattern, as it is now it doesn't sound very good :o

While easy and Normal is pretty good, unfortunately I have to say that your hard diff is a mess. I don't mind the copy pasta, but the notes are very offbeat. My suggestion for you is to remap hard diff by following the music or the rhythm ( just like in easy diff)
As it is now I can't give you a star, sorry. If you decide to do some big change I'll look at your map again
Topic Starter
Leeg
Check hard again, maybe you changed the speed on the editor or something, it's impossible that you're the only one that complains about it... and also... that "notes are offbeat" wtf?! no way O_O.

Also, play osu using headphones (if you don't) specially in this kind of songs if you don't play using them and with high volume you can't hear the full rythm.
Sekuyi
I can't find anything special, but the short sliders are kinda off beat. As Sallad4ever said I'd also suggest to change that parts. I tried a lot and 1/3 beat sounds best I think. but then you have to remap all maps in 1/3 - not recommended though...
The best you can do is to create a special timing section for that parts with a different bpm. In this case it'd be 112 (same as 1/3 beat for this song). But if you change it you'll notice that the slider at 00:09:280 comes way too fast for that rythm.

The best you can do is to redo that parts.

Still, nice work so far! Have a star~ :)

//edit: I noticed that you get used to that short slider sounds within a very short time. So the more you check it, the more it sounds 'ok' :P
Topic Starter
Leeg

Leeg wrote:

Also, play osu using headphones (if you don't) specially in this kind of songs if you don't play using them and with high volume you can't hear the full rythm.
Sekuyi
I am, 'coz my normal speakers for my computer just suck :D
AdRon Zh3Ro
Hmm...
[:]Suggestion
[>>]need to change
General
:Try to follow the rythm, sometimes it seems that doesn't flow...
:Make more patters, it makes the beatmap more atractive.

Nice song.
Shulin
Tales of Phantasia :D

General:

-- Imo your map ends in a strange place, maybe end it at 01:52:781 (you could even finish with a long spinner or something here)
-- I don't really think the kiai is necessary lol.
-- Pleeease make a fast paced insane? It would suit the song ^_^

Easy:

00:27:281 (1) - A bit too close.
00:37:781 (3) - New combo?

Normal:

-- Lots of overlapping o_o
-- Needs hitsounds!
-- Overall difficulty +1?

00:25:781 (3,4,1) - Imo this is too clustered, it might look better if you spaced it out a little more.
01:13:593 (8,9) - Hmm this stack might be a bit too confusing for normal... idk.
01:14:906 -- This break is a little strange, I think you should continue mapping here.

Hard:

-- This desperately needs hitsounds, it's so plain... There are plenty of places you could use soft hitsound set effectively,00:51:281 for example. Maybe try experimenting a bit more with hitsounds to make the map sound better.
-- + 1 to the overall difficulty makes it look better imo.

00:37:406 (x) - Note? (You could add an extra return on 00:36:281 (3) - )
00:49:406 (x) - Note? (Same as ^ it felt as though something was missing when playing)
01:04:406 (3) - Move back to the blue tick (01:04:312) and end the slider on the red tick (01:04:593) ~ like 01:05:812 (3) -
01:13:406 (1,1) - Remove new combos, not really visible.

Yeah all opinions lol. The maps are structurally fine, but I'd like to see more effort with the hitsounds maybe, so I won't star for now :D
Topic Starter
Leeg

Shulin wrote:

Tales of Phantasia :D

General:

-- Imo your map ends in a strange place, maybe end it at 01:52:781 (you could even finish with a long spinner or something here) Sorry, I'm not going to map more :( But thanks for the suggestion ^^
-- I don't really think the kiai is necessary lol.:( yeah... but I found it fun there D:
-- Pleeease make a fast paced insane? It would suit the song ^_^ I'm not very good maping insanes T_T

Easy:

00:27:281 (1) - A bit too close. Spaced
00:37:781 (3) - New combo? True... done.

Normal:

-- Lots of overlapping o_oyeah... this won't change TT_TT
-- Needs hitsounds!I'll try U_U
-- Overall difficulty +1? In fact osu says it's hard... i don't think that would be a good idea

00:25:781 (3,4,1) - Imo this is too clustered, it might look better if you spaced it out a little more. Distance snap doesn't allow me to do that
01:13:593 (8,9) - Hmm this stack might be a bit too confusing for normal... idk. why? D:
01:14:906 -- This break is a little strange, I think you should continue mapping here.It's normal, people rest and those things you know haha

Hard:

-- This desperately needs hitsounds, it's so plain... There are plenty of places you could use soft hitsound set effectively,00:51:281 for example. Maybe try experimenting a bit more with hitsounds to make the map sound better.
-- + 1 to the overall difficulty makes it look better imo.

00:37:406 (x) - Note? (You could add an extra return on 00:36:281 (3) - ) :O ok
00:49:406 (x) - Note? (Same as ^ it felt as though something was missing when playing) Done
01:04:406 (3) - Move back to the blue tick (01:04:312) and end the slider on the red tick (01:04:593) ~ like 01:05:812 (3) - No :( I don't like it that way
01:13:406 (1,1) - Remove new combos, not really visibleDone.

Yeah all opinions lol. The maps are structurally fine, but I'd like to see more effort with the hitsounds maybe, so I won't star for now :D
Thanks
Krisom
HiHi!

Yeah, this brings back painful memories. I never got past the switch-thing with Arche <_<"!

->General

I'd modify the sliders in every difficulty to make them look pretty and symmetrical.
Nice SB

->Easy
-00:23:531 (3) Why is this whistled? Remove or add a whistle to his similars (like 00:16:031 (3) and 00:22:031 (3), just to mention two)
-00:27:281 (1) Add a clap at the end. Do the same with his similars. (Ex: 00:33:281 (1))
-00:28:781 (2) Add two claps at the fisrt repeat and at the end. Do the same with his similars. (Ex: 00:34:781 (2) )
-00:37:781 (1,2,3,4) This is just personal taste, but I think you could find a prettier placement for that combo. Also...
-00:38:531 (3,4) Remove those finishes, add claps.
-00:48:656 (S) Remove that clap. Either silence, finish or normal hitsound.
-00:51:281 (1) Remove the clap from the beginning.
-00:52:406 (2) Remove both whistles. Add a clap at the beggining. Don't forget to remove the whistle-slider hitsound from the body of the slider.
-00:53:906 (4) Add a clap.
-00:57:281 (1,2,4) Follow the same 3 recomendations above ^
-(As from 01:16:781 to the end it's a copy from the beginning, use the same recomendations above when possible)
Nice one.

->Normal
-Kinda hard for a normal Diff, just a little bit though. I'm going to suggest some changes on those 1/2 streams so that this feels more like a normal.
SPOILER
-00:15:281 (1,2,3,4) Delete to either replace it with a repeat slider or with two sliders.
-00:16:781 (1,2,3,4) Whatever you've chosen to do in the one above, do the same thing here.
-00:21:281 (1,2,3,4) Whatever you've done in 00:15:281 (1,2,3,4), do the other suggestion here (Ex: If you replaced with repeat slider, use two sliders here)
-00:22:781 (1,2,3,4) Whatever you've chosen to do in the one above, do the same thing here.
-00:27:281 (1,2,3..,8) Try to add some sliders into the mix. 1 long beat sliders would not look half bad. I really liked how it felt when I replaced (3,4,5) with just one slider from 00:27:656 to 00:28:031. Try it. If not, try something else. Play with that pattern.
-00:29:531 (1,2,3..,8) Whatever you've chosen to do in the one above, do the same thing here.
-00:33:281 (1,2,3...,8) Whatever you've done in 00:27:281 (1,2,3..,8) , try something else here.
-00:39:281 (1,2,3...,8) Try to add some sliders into this pattern.
-00:42:281 (1,2,3...,8) Whatever you've chosen to do in the one above, do the same thing here.
-00:45:281 (1,2,3...,8) Try to add some sliders into this pattern.
-01:09:281 (S) (S) Try to replace both spinners with two (symmetrycal) sliders. Then, deletle 01:12:281 (1,2,3...,8), add a spinner there and add a one-beat-long slider at 01:13:781 and at 01:15:281 with two repeats (that way, you get rid of that break). [THIS ONE IS JUST A SUGGESTION, It may break your mapping style, use it only if you like it]
-From 01:16:781 to the end, you can follow some suggestions above.
-00:03:656 (3) Remove that finish from the start. (Do this with his similars too)
-00:07:781 (3) Why is this one wihout any whistle on the beggining/end? Either remove that whistle from the body or add a whistle to the beginning and the end.
-00:12:281 (1,2,3) Try to use the same hitsounds in both 00:06:281 (1,2,3) and here.
-00:20:531 (4) Remove that clap
-00:25:781 (3) ^
-00:28:781 (9) New combo?
-00:31:781 (9) ^
-00:29:531 (10) Whistle this one.
-00:32:531 (10) ^
-00:34:781 (9) New combo?
-00:39:281/00:42:281/00:45:281 (follow the same suggestions avobe, as these patters repeat)
-00:51:281 (1) Add a clao at the repeat
-00:52:406 (2) Remove that finish. Add a clap at the beggining and at the end.
-00:53:906 (5) Add a clap
-00:55:781 (1) Remove the clap from the beginnind and from the end. Just leave the clap at the repeat.
-From 00:57:281 to 01:02:531, follow the suggestions above.
-From 01:16:781 to the end, follow the suggestions from the beginning of the song.

->Hard
...I'll mod this one later, I promise ^^. Fix some stuff and I'll star this when I come back to mod hard.

Good luck ^^!!
Topic Starter
Leeg

Krisom wrote:

HiHi!

Yeah, this brings back painful memories. I never got past the switch-thing with Arche <_<"!

->General

I'd modify the sliders in every difficulty to make them look pretty and symmetrical.
Nice SB Thanks

->Easy
-00:23:531 (3) Why is this whistled? Remove or add a whistle to his similars (like 00:16:031 (3) and 00:22:031 (3), just to mention two) Done
-00:27:281 (1) Add a clap at the end. Do the same with his similars. (Ex: 00:33:281 (1)) Done
-00:28:781 (2) Add two claps at the fisrt repeat and at the end. Do the same with his similars. (Ex: 00:34:781 (2) ) Done
-00:37:781 (1,2,3,4) This is just personal taste, but I think you could find a prettier placement for that combo. Also... D:
-00:38:531 (3,4) Remove those finishes, add claps.Done
-00:48:656 (S) Remove that clap. Either silence, finish or normal hitsound. Done
-00:51:281 (1) Remove the clap from the beginning.Done
-00:52:406 (2) Remove both whistles. Add a clap at the beggining. Don't forget to remove the whistle-slider hitsound from the body of the slider.No, I like this whistle there :D
-00:53:906 (4) Add a clap.Done
-00:57:281 (1,2,4) Follow the same 3 recomendations above ^Done
-(As from 01:16:781 to the end it's a copy from the beginning, use the same recomendations above when possible) ok
Nice one.

->Normal
-Kinda hard for a normal Diff, just a little bit though. I'm going to suggest some changes on those 1/2 streams so that this feels more like a normal.
SPOILER
-00:15:281 (1,2,3,4) Delete to either replace it with a repeat slider or with two sliders.
-00:16:781 (1,2,3,4) Whatever you've chosen to do in the one above, do the same thing here.
-00:21:281 (1,2,3,4) Whatever you've done in 00:15:281 (1,2,3,4), do the other suggestion here (Ex: If you replaced with repeat slider, use two sliders here) Done, in a different way as you said, please check it.
-00:22:781 (1,2,3,4) Whatever you've chosen to do in the one above, do the same thing here.ok
-00:27:281 (1,2,3..,8) Try to add some sliders into the mix. 1 long beat sliders would not look half bad. I really liked how it felt when I replaced (3,4,5) with just one slider from 00:27:656 to 00:28:031. Try it. If not, try something else. Play with that pattern.Good idea!
-00:29:531 (1,2,3..,8) Whatever you've chosen to do in the one above, do the same thing here.ok
-00:33:281 (1,2,3...,8) Whatever you've done in 00:27:281 (1,2,3..,8) , try something else here.ok
-00:39:281 (1,2,3...,8) Try to add some sliders into this pattern.ok
-00:42:281 (1,2,3...,8) Whatever you've chosen to do in the one above, do the same thing here.ok
-00:45:281 (1,2,3...,8) Try to add some sliders into this pattern.ok
-01:09:281 (S) (S) Try to replace both spinners with two (symmetrycal) sliders. Then, deletle 01:12:281 (1,2,3...,8), add a spinner there and add a one-beat-long slider at 01:13:781 and at 01:15:281 with two repeats (that way, you get rid of that break). [THIS ONE IS JUST A SUGGESTION, It may break your mapping style, use it only if you like it] Thanks, I will consider this, but not now. :)
-From 01:16:781 to the end, you can follow some suggestions above.ok
-00:03:656 (3) Remove that finish from the start. (Do this with his similars too) I don't like deleting this finish from the start D:
-00:07:781 (3) Why is this one wihout any whistle on the beggining/end? Either remove that whistle from the body or add a whistle to the beginning and the end. Fixed
-00:12:281 (1,2,3) Try to use the same hitsounds in both 00:06:281 (1,2,3) and here. That's repetitive :(
-00:20:531 (4) Remove that clap Done
-00:25:781 (3) ^ Done
-00:28:781 (9) New combo? no :/
-00:31:781 (9) ^ no :/
-00:29:531 (10) Whistle this one. done
-00:32:531 (10) ^ done
-00:34:781 (9) New combo?no :/
-00:39:281/00:42:281/00:45:281 (follow the same suggestions avobe, as these patters repeat) done
-00:51:281 (1) Add a clao at the repeat Done
-00:52:406 (2) Remove that finish. Add a clap at the beggining and at the end.no :/
-00:53:906 (5) Add a clap Done
-00:55:781 (1) Remove the clap from the beginnind and from the end. Just leave the clap at the repeat. done
-From 00:57:281 to 01:02:531, follow the suggestions above. done
-From 01:16:781 to the end, follow the suggestions from the beginning of the song. done

->Hard
...I'll mod this one later, I promise ^^. Fix some stuff and I'll star this when I come back to mod hard.

Good luck ^^!! Thanks!!
Diasios
[Mod Infos]

Azure: Suggestions.
Blue: You should fix this.
______________________________________________
______________________________________________
______________________________________________

[General]

  • • Disable countdown
    • 00:03:281 - Set Current Position as Preview Point

[Normal]


  • • 00:23:531 (3,1) - Spacing (keep "Distance Snap" active and fix it)
    • 00:32:531 (8,1) - ^
    • 00:34:781 (7,8) - ^
    • 00:44:531 (8,1) - ^
    • 00:46:781 (7,8) - ^

    • 01:37:031 (5) - End this slider here 01:37:406 (white tick)
Topic Starter
Leeg

xxheroxx wrote:

[Mod Infos]

Azure: Suggestions.
Blue: You should fix this.
______________________________________________
______________________________________________
______________________________________________

[General]

  • • Disable countdown why? :(
    • 00:03:281 - Set Current Position as Preview PointDone

[Normal]


  • • 00:23:531 (3,1) - Spacing (keep "Distance Snap" active and fix it)
    • 00:32:531 (8,1) - ^Done
    • 00:34:781 (7,8) - ^Done
    • 00:44:531 (8,1) - ^Done
    • 00:46:781 (7,8) - ^Done
    • 01:37:031 (5) - End this slider here 01:37:406 (white tick)ups...Done
KoromoAmae
I didn't find any problems glancing over everything, but I do question the mapping on hard in a few places.

In all the places where the trumpet does a quick set of 3 16th notes, such as at 00:18:281, why not use a stream of 3 16th notes instead of just straight 8th notes? It would feel more like a "hard" difficulty that way, but this is just my opinion. Starring because I didn't notice any problems.
Jinxy
[Normal]
01:40:406 (4) - Re-add, so it can automatically stack on (3).

Star
Topic Starter
Leeg

JInxyjem wrote:

[Normal]
01:40:406 (4) - Re-add, so it can automatically stack on (3). Done

Star
TheVileOne
IRC modding.

Normal

01:39:281 (3,4) - Move right 1 unit.

Hard

00:03:281 (1,2) - Make these sliders look a little more cleaner. Try to replicate the shape in my screenshot and then just copy and paste the design for all of these areas. (00:09:281 (1,2) - )(01:16:781 (1,2) - ) (01:22:781 (1,2) - )

http://osu.ppy.sh/ss/10057

00:19:031 (1,2,3) - Move left 1 unit.

00:24:281 (1,2,3) - Move up 1 unit.

00:25:031 (1,2,3) - Delete the current pattern and copy the pattern from 00:24:281 (1,2,3) and flip vertically then horizontally. Distance snap it in position to get this.

http://osu.ppy.sh/ss/10058

00:38:531 (5,6) - Move left 1 unit.

00:40:781 (1) - Move down 1 unit.

00:47:531 (2) - I highly recommend that you make this slider a whistler. It makes this section sound 10 times better.

00:53:906 (3) - Move down 1 unit.

00:56:906 (4,5,1) - Make 4 part of the orange combo and stack these together. It might play better. You did the same here 01:01:781 (7,8,9) - so why not just stack them?

01:04:406 (3) - Move 1 unit right.

01:28:781 (1,2,3,4) - Move 3 units left.

01:29:906 (5,6,7,8,9,10) - ^ Also move down 1 unit.

01:31:781 (1) - Move 1 unit left.

01:35:343 (4,5,6,7,8,9,10) - Move 1 unit right.
Topic Starter
Leeg

TheVileOne wrote:

IRC modding.

Normal

01:39:281 (3,4) - Move right 1 unit. Done

Hard

00:03:281 (1,2) - Make these sliders look a little more cleaner. Try to replicate the shape in my screenshot and then just copy and paste the design for all of these areas. (00:09:281 (1,2) - )(01:16:781 (1,2) - ) (01:22:781 (1,2) - ) You're using catmull, right? I wasn't, I prefer them as they're right now. Thanks anyway ^^

http://osu.ppy.sh/ss/10057

00:19:031 (1,2,3) - Move left 1 unit. oups, done

00:24:281 (1,2,3) - Move up 1 unit. Done

00:25:031 (1,2,3) - Delete the current pattern and copy the pattern from 00:24:281 (1,2,3) and flip vertically then horizontally. Distance snap it in position to get this. Done, I think...

http://osu.ppy.sh/ss/10058

00:38:531 (5,6) - Move left 1 unit. okk

00:40:781 (1) - Move down 1 unit. Done

00:47:531 (2) - I highly recommend that you make this slider a whistler. It makes this section sound 10 times better.Done

00:53:906 (3) - Move down 1 unit. Done

00:56:906 (4,5,1) - Make 4 part of the orange combo and stack these together. It might play better. You did the same here 01:01:781 (7,8,9) - so why not just stack them? I like the effect it gives to the combo change D:

01:04:406 (3) - Move 1 unit right. and one down, done

01:28:781 (1,2,3,4) - Move 3 units left. done

01:29:906 (5,6,7,8,9,10) - ^ Also move down 1 unit.done

01:31:781 (1) - Move 1 unit left. ok

01:35:343 (4,5,6,7,8,9,10) - Move 1 unit right. Done
blissfulyoshi
Easy:
Normal mod:
You should really switch to bezier sliders instead of the catmull ones you are using. The catmull ones look very jagged, so it gives a very rough appearance that is aesthetically unpleasing.
Compare 00:03:281 (1,2) - to the one in the screenshot:
You should probably all the nonlinear sliders in the map to catmull
00:37:781 (1,2,3,4) - lower stack leniency to make this a straight line

Normal:
Normal mod:
again I am going to suggest using bezier sliders
00:19:781 (3) - it does not look nice for a combo to overlap itself
00:21:281 (1) - it looks really bad for this note to be overlapped by 4, esp when they are not parallel
01:13:405 (7,8) - the stacking of these 2 notes makes the pattern look bad at the end, so I advise rearranging the pattern
If you want to keep the staircase look, here is what I recommend (though you might want to consider bending the 9, or make it a diagonal line instead
01:31:781 (1) - the overlapping does not look nice (similar to 00:19:781 (3)'s scenario)
01:33:281 (3) - ^
01:34:781 (1) - ^

Hard:
Normal mod:
again I am going to suggest using bezier sliders
00:21:843 (4,7,10) - I am just going to warn you that really weak curves look bad, so please makes the curves sharper
01:34:781 (1,2,3) - since the stack leniency causes this stack not to line up with the yellow 1, it does not look so great while, so I advise changing the pattern here
Also, some of the things I said about overlapping apply to this diff too, so I advise checking over your sliders for that.

====================================
Very few technical flaws, but this map can really improve on visual presentation. I advise you thoroughly scan your sliders to make sure they are visually appealing. I wish you the best of luck in getting this map ranked, so have a star.
Topic Starter
Leeg

blissfulyoshi wrote:

Easy:
Normal mod:
You should really switch to bezier sliders instead of the catmull ones you are using. The catmull ones look very jagged, so it gives a very rough appearance that is aesthetically unpleasing. Ok, :PDone, I had to remap all D:
Compare 00:03:281 (1,2) - to the one in the screenshot:
You should probably all the nonlinear sliders in the map to catmull
00:37:781 (1,2,3,4) - lower stack leniency to make this a straight line ¿? D: .er.... This is not too hard for easy

Normal:
Normal mod:
again I am going to suggest using bezier slidersDone
00:19:781 (3) - it does not look nice for a combo to overlap itself Fixed
00:21:281 (1) - it looks really bad for this note to be overlapped by 4, esp when they are not parallel Fixed
01:13:405 (7,8) - the stacking of these 2 notes makes the pattern look bad at the end, so I advise rearranging the pattern
If you want to keep the staircase look, here is what I recommend (though you might want to consider bending the 9, or make it a diagonal line instead
Thanks, It was very useful :P
01:31:781 (1) - the overlapping does not look nice (similar to 00:19:781 (3)'s scenario) Done
01:33:281 (3) - ^ Fixed
01:34:781 (1) - ^ Fixed

Hard:
Normal mod:
again I am going to suggest using bezier sliders I'm going to use some bezier, but not all the map as I did in [easy][normal]
00:21:843 (4,7,10) - I am just going to warn you that really weak curves look bad, so please makes the curves sharperer.... why do they look bad? O_O
01:34:781 (1,2,3) - since the stack leniency causes this stack not to line up with the yellow 1, it does not look so great while, so I advise changing the pattern here ¿What's the problem here?
Also, some of the things I said about overlapping apply to this diff too, so I advise checking over your sliders for that.

====================================
Very few technical flaws, but this map can really improve on visual presentation. I advise you thoroughly scan your sliders to make sure they are visually appealing. I wish you the best of luck in getting this map ranked, so have a star. Thanks ^^
blissfulyoshi

Leeg wrote:

blissfulyoshi wrote:

Hard:
Normal mod:
01:34:781 (1,2,3) - since the stack leniency causes this stack not to line up with the yellow 1, it does not look so great while, so I advise changing the pattern here ¿What's the problem here?
The problem with this part is that the yellow 1 does not form a perfect stack with the red 1,2,3 while playing, so it looks a little weird. Still this is a minor problem, so you keep the pattern the way it is.
Just a reply to your thoughts on my mod, no kds pls.
Gens
[General]
  1. The offset sounds early... try +14ms.
  2. Maybe reduce hitvolume just a little bit.
[Skin]
  1. You must add a "spinnerapproachcircle.png".
[Easy]

01:16:781 - Maybe flip this section or something? The copy-paste is obvious.

[Normal]

00:08:906 (6,1) - Unintentional jump? It seems kind of excessive for a normal.
01:22:406 (6,1) - Same as above.

The finish point and the Kiai Time are kind of awkward, at least in my opinion. I would be happy if at least the breaks were consistent through every difficulty...
The finish would be less awkward if you placed a beat at 01:40:781.

So yeah.
Krisom
I said I'd come back, And I did. (DON'T Kudosu this reply, as you've alredy gave me kudosu for an unfinished modding.)

->Hard
Nazi 00:20:906 (3) - not alligned.1 grid right
00:57:281 (1) - Remove the NC?
01:10:031 (2) - Flip horizontally so it's not the same as 01:11:531 (4)
01:10:781 (3) - Flip vertically so it's not the same as 01:09:281 (1)
01:18:281 (3) - I think this one (and it's similar at 01:24:281) could look much more beautiful, but thats just my opinion. You could make them distance snapped too, but they don't feel weird, so, yeah, feel free to do whatever you want ;D

Well, the changes to normal and easy look nice, star ^^!
Topic Starter
Leeg

Gens wrote:

[General]
  1. The offset sounds early... try +14ms. Done
  2. Maybe reduce hitvolume just a little bit.Done
[Skin]
  1. You must add a "spinnerapproachcircle.png". Done
[Easy]

01:16:781 - Maybe flip this section or something? The copy-paste is obvious.Ok

[Normal]

00:08:906 (6,1) - Unintentional jump? It seems kind of excessive for a normal. Fixed
01:22:406 (6,1) - Same as above. Fixed

The finish point and the Kiai Time are kind of awkward, at least in my opinion. I would be happy if at least the breaks were consistent through every difficulty...I don't think this is a good idea D: [Easy] should have more and longer breaks than [Normal] or [Hard]...
The finish would be less awkward if you placed a beat at 01:40:781. Can't understand this O_O A single beat there? why? o_O

So yeah. Thanks ^^



Krisom wrote:

->Hard
Nazi 00:20:906 (3) - not alligned.1 grid right Done
00:57:281 (1) - Remove the NC? Removed
01:10:031 (2) - Flip horizontally so it's not the same as 01:11:531 (4) Done
01:10:781 (3) - Flip vertically so it's not the same as 01:09:281 (1) Done
01:18:281 (3) - I think this one (and it's similar at 01:24:281) could look much more beautiful, but thats just my opinion. You could make them distance snapped too, but they don't feel weird, so, yeah, feel free to do whatever you want ;D Ok
Eirene
[Normal] :
01:16:795 (1,2,3) - I prefer when this is stacked :)
01:22:795 (1,2,3) - ^
01:30:295 (1,2,3,4,5) - try to have exactly the same pattern than 01:28:795 (1,2,3,4,5) (copy/paste + rotate 90° or something like that)
01:36:295 (1,2,3,4,5) - ^
01:39:295 (3,4) - move one or two square left ? otherwise, I feel it's too close...

[Hard] :
I feel that hitsounds could be much better, but if you don't like my hitsounds, keep yours... there are not bad...
00:06:295 (4) - new combo
00:08:732 (2) - remove clap ?
00:12:295 (4) - new combo
00:14:732 (2) - remove clap ?
00:18:670 (3) - add clap ?
00:20:170 (3) - ^
00:24:670 (3) - ^
00:26:170 (2) - ^
00:27:295 (1) - clap at 3/4 of the slider ?
00:28:420 (4) - clap ?
00:30:670 (5) - ^
00:32:170 (3) - ^
00:33:295 (1) - clap at 3/4 ?
00:34:420 (4) - clap ?
00:39:295 (1) - same hitsound pattern for this part ?
00:54:295 (5) - move clap on the previous (3)
00:56:170 (3) - clap at the begining ?
00:58:795 (5) - remove clap at the end
00:59:920 (3) - clap ?
01:16:795 (1) - same remarks that the begining for new combo and hitsounds

[Easy] :
looks fine :)

star :3
Topic Starter
Leeg

Eirene wrote:

[Normal] :
01:16:795 (1,2,3) - I prefer when this is stacked :) I had to change a little bit the pattern to evade repetitiveness
01:22:795 (1,2,3) - ^ ^
01:30:295 (1,2,3,4,5) - try to have exactly the same pattern than 01:28:795 (1,2,3,4,5) (copy/paste + rotate 90° or something like that) why? it will be confusing
01:36:295 (1,2,3,4,5) - ^ ^
01:39:295 (3,4) - move one or two square left ? otherwise, I feel it's too close... done

[Hard] :
I feel that hitsounds could be much better, but if you don't like my hitsounds, keep yours... there are not bad...
00:06:295 (4) - new combo ok
00:08:732 (2) - remove clap ? no :(
00:12:295 (4) - new combo done
00:14:732 (2) - remove clap ? no :(
00:18:670 (3) - add clap ? Done
00:20:170 (3) - ^ ^
00:24:670 (3) - ^^
00:26:170 (2) - ^^
00:27:295 (1) - clap at 3/4 of the slider ? done
00:28:420 (4) - clap ? ok
00:30:670 (5) - ^ ok
00:32:170 (3) - ^ ok
00:33:295 (1) - clap at 3/4 ? ok
00:34:420 (4) - clap ? ok
00:39:295 (1) - same hitsound pattern for this part ? yeah
00:54:295 (5) - move clap on the previous (3) ok
00:56:170 (3) - clap at the begining ? ok
00:58:795 (5) - remove clap at the end ok
00:59:920 (3) - clap ? ok
01:16:795 (1) - same remarks that the begining for new combo and hitsoundsok

[Easy] :
looks fine :)

star :3 Thanks :D
MaxwellDemon
[Easy]

00:23:545 (3) - No whistles? XD
01:37:045 (3) - ^

[Normal]

Good.

[Hard]

00:16:795 (7) - Consider turning whistle off here...?
00:20:545 (1,2,3) - Sounds slightly misleading as there is quite a strong beat in the blue tick. You might want to consider adding an additional beat here. XD
00:22:795 (7) - Again, considering turning off whistle
00:25:795 (1,2) - Considering making this into a slider
00:28:795 (1) - Consider turning whistle off here too XD
00:33:295 (1,2,3,4,5,1) - This hitsound pattern should mirror 00:27:295 (1,2,3,4,5,1)
00:40:795 (1) - Yeah, whistle? XD XD
00:47:545 (2) - Why whistle here when you didn't have it before? :P
01:30:295 (7) - The same thing as the beginning. :P
01:34:045 (1,2,3) - Again, very misleading here with a strong beat in the blue tick
01:36:295 (7) - Yeah, if you are turning off the whistle in the earlier section, turn it off here too. XD XD

The things I generally pointed out are suggestions and you are not forced to change them... but I do believe that changing them would provide a better experience for the player when they play the map. :P

Overall, this map is great. Hitsounds are amazingly well-patterned and are not placed haphazardly. The arrangement is a bit simple, but that is not necessarily a bad thing as too many mappers now try too hard to make an "exciting" arrangement, so, it was a nice change of pace to see something more refined and straightforward. Anyway, you are off to a great start. Let me know when you are ready for a re-mod, I am sure that a bubble is next. :3
Topic Starter
Leeg

MaxwellDemon wrote:

[Easy]

00:23:545 (3) - No whistles? XD D: ok added
01:37:045 (3) - ^ ok added

[Normal]

Good. :D

[Hard]

00:16:795 (7) - Consider turning whistle off here...? Considered U_U done
00:20:545 (1,2,3) - Sounds slightly misleading as there is quite a strong beat in the blue tick. You might want to consider adding an additional beat here. XD Really, I don't think that would be better D:
00:22:795 (7) - Again, considering turning off whistle Done
00:25:795 (1,2) - Considering making this into a slider Done
00:28:795 (1) - Consider turning whistle off here too XD ok
00:33:295 (1,2,3,4,5,1) - This hitsound pattern should mirror 00:27:295 (1,2,3,4,5,1) Already done D:
00:40:795 (1) - Yeah, whistle? XD XDU_U ... removing
00:47:545 (2) - Why whistle here when you didn't have it before? :P To avoid repetitiveness, but deleting...
01:30:295 (7) - The same thing as the beginning. :P done
01:34:045 (1,2,3) - Again, very misleading here with a strong beat in the blue tick I can't see that misleading part you mention D: I think it fits
01:36:295 (7) - Yeah, if you are turning off the whistle in the earlier section, turn it off here too. XD XD Done

The things I generally pointed out are suggestions and you are not forced to change them... but I do believe that changing them would provide a better experience for the player when they play the map. :P

Overall, this map is great. Hitsounds are amazingly well-patterned and are not placed haphazardly. The arrangement is a bit simple, but that is not necessarily a bad thing as too many mappers now try too hard to make an "exciting" arrangement, so, it was a nice change of pace to see something more refined and straightforward. Anyway, you are off to a great start. Let me know when you are ready for a re-mod, I am sure that a bubble is next. :3
Sallad4ever
Wow it's good now :)

The hitsound is great :D
I can happily give Stars

P.S: Don't forget to ask MD for a bubble :D
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