小星姐早Simple_Star wrote:
HD+其实改成MX比较好

(其实我主要是强迫症 在SHD前面不是HD就很难受)
好的已改w
小星姐早Simple_Star wrote:
HD+其实改成MX比较好
thanks ~~!LNP- wrote:
Hi~
Mod here desuMy Column:
1|2|3|4NM• 00:52:033 (52033|2) - move to 2 - Done, nice~
• 00:52:133 (52133|3) - move to 3 - Done, nice~
• 00:58:933 (58933|3) - move to 00:59:133 - I mainly follow the melody here.
• 01:05:333 (65333|3) - move to 01:05:533 -- I mainly follow the melody here.HD• 01:31:733 (91733|2) - missing hitsound ? - fixed, thanks a lot for pointing out!~
• 01:37:933 (97933|0) - ^ - deleted this noteSHD• 00:59:133 (59133|0) - move to 2
• 00:59:233 (59233|0) - move to 2
• 01:05:033 (65033|3) - move to 2 - I think those jacks following pitch is good for SHD
awesome map !!
good luck
It's really hard for me to reply every of your mods here, but I should say that it is REALLY helpfulKruzon wrote:
Hi, I'll be modding your shd and my my 4k column format is as following: 1 l 2 l 3 l 4
Shd
00:58:033 (58033|0) - move to 4
00:58:233 (58233|3) - move to 1
00:58:333 (58333|1,58333|0) - shift them 2 times to the right
00:58:433 (58433|2) - move to 1
00:54:533 (54533|3,54933|3) - using long notes here means you'll have to resume the ln stream throughout the section, because these LN seem prematurely cut off imo, might as well use single note instead OR you can make these 00:55:333 (55333|0,55733|0) - into LN for pattern consistency - Now changed into single note, but that's not actually what I want, I'll make LN better if I have good idea after remapped
Optional:
you might want to differentiate 00:55:333 (55333|2,55333|0) - and 00:55:733 (55733|2,55733|0) - due to different drum sound, try to use pattern 1 l 3 and 1 l 4 on them, though it will break your pattern at this point- below are my small suggestions:
00:55:733 (55733|2) - move to 4
00:56:333 (56333|2) - move to 2
00:56:433 (56433|1) - move to 3
00:56:533 (56533|2) - move to 4 pattern flow 00:55:933 (55933|2,55933|3,56133|2,56133|1,56333|0,56333|1) -
00:57:033 (57033|3) - move to 2
this is what im trying to make, refer 00:55:533 (55533|3,55533|2,55633|1,55733|3,55733|0) - and 00:56:333 (56333|0,56333|1,56433|2,56533|3,56533|0) -
------------------
00:56:633 (56633|1) - move to 3
00:56:733 (56733|2) - move to 2
00:56:833 (56833|1) - move to 3
00:56:933 (56933|2) - move to 4
00:57:533 (57533|3) - move to 1, refer 00:56:933 (56933|0,56933|3,57133|0,57133|2,57333|0,57333|3,57533|0,57533|2) - and compare with sound - EXCELLENT
00:58:933 (58933|0,58933|2,58933|1) - dis is awkward and stress to press due to jackhammer up ahead, i suggest 00:58:933 - (58933|1) - move to 4 for hand balance
*if you follow my suggestion above, then you may press ctrl + H on 00:58:933 (58933|2,58933|3,58933|0,59033|0,59133|3,59133|0,59233|0,59333|2,59333|3,59433|1,59533|0,59633|3,59833|0) - for pr
then, move 00:59:933 (59933|3) - to 1
01:00:933 (60933|3,61333|3) - same problem as the first one i said, you make this consistent as the first one but it's incomplete. if you want these long notes pattern, then you need to make 01:01:933 (61933|3,62233|3) - long notes as well
01:05:533 (65533|3) - meaningless ln, delete - done
01:14:433 (74433|1) - perhaps move to 4, and
01:14:533 (74533|3) - move to 2, better flow, and refer 01:13:933 (73933|3,74033|2,74333|2,74433|3) - and listen to the sound, its in sync - that's good, done
01:15:733 (75733|2,75733|3,75733|1,75833|1,75933|0,76033|3,76133|0,76133|2) - hmm.. starting at this timing 01:15:733 (75733|1) - , I suggest: https://osu.ppy.sh/ss/3134709 this is a lot better and consistent with upcoming pattern you plotted 01:16:533 (76533|2,76533|1,76533|0) - - done
- mod ends -
good luck with your map
啊呀呀呀呀呀呀!喵帕斯前辈你出现幻觉了吧!!那个我不认识哇!!MeowPaz wrote:
good luck.![]()
~shoot
发现小号!!!report!report!
摸不动。。。paperlens wrote:
啊呀呀呀呀呀呀!喵帕斯前辈你出现幻觉了吧!!那个我不认识哇!!
那个应该是来摸图的吧!对就是来摸图的!!
前辈不摸摸我的图嘛-w-
只是射星的话应该也可以给kudosu的吧MeowPaz wrote:
摸不动。。。
不不不。。你最好联系BN过来deny你给我的kudosu,只有对你的图有帮助的你才能给kudosu,不能随便给paperlens wrote:
只是射星的话应该也可以给kudosu的吧
唔……怪我了MeowPaz wrote:
不不不。。你最好联系BN过来deny你给我的kudosu,只有对你的图有帮助的你才能给kudosu,不能随便给paperlens wrote:
只是射星的话应该也可以给kudosu的吧
唔……怪我了paperlens wrote:
不不不。。你最好联系BN过来deny你给我的kudosu,只有对你的图有帮助的你才能给kudosu,不能随便给MeowPaz wrote:
只是射星的话应该也可以给kudosu的吧
233不过说起来我就是今天早上刚睡醒干了一堆乱七八糟的事(现实中还有这里)Simple_Star wrote:
不要在意 睡一觉明天又是好汉调整一下心态就没事啦
thank you for mod ~~Verniy_Chan wrote:
Hi Lens-san >.<)/
NM as requested from ❅ Верный Mania Queue ❅4K = |1|2|3|4|
(Focus : Note Presence , Hand/Row Balance, Variation/Consistency Pattern)
[NM]
01:01:333 (61333|2) move to 4 hand balance - I moved the previous note for hand balance, for more following the pitch here,
01:03:133 (63133|0) move to 4, variation pattern - nope, I mostly want to follow the pitch here~
01:06:733 (66733|3,66933|2) move to left 1x, it will be nice- nope, I mostly want to follow the pitch here~
01:20:133 (80133|2) move to 1, hand balance
01:20:433 (80433|0,80733|1,81033|2) move to right 1x
01:21:333 (81333|3) move to 2 or 1 if you want to jack it :3 - repatterned here~~
01:35:133 (95133|0,95533|0,95933|0) move to 2, look boring if same row like 01:36:333 (96333|0) - Done
01:39:333 add note fot high pitch sound? - but that will make this part so hard
[HD]
00:09:733 (9733|2,9933|1) ctrl + G - Done~
00:22:533 add note again, high pitch - Done~
00:28:933 add note, cimbal sound? (well, up to you if too hard) - yes it is too hard here XD
01:13:733 cimbal? i think you not focus cimbal - yes, you can see I only follow the melody here.
01:31:733 (91733|2,91833|3) move to left 1x
01:32:033 (92033|2,92133|1) move to right 1x
01:32:333 (92333|0,92533|1) ctrl + G, then 01:32:633 (92633|0) move to 3 - All Done~~
02:00:133 (120133|2,121733|1,123333|3,123333|0) it will be nice if this pattern look diffirent from NOV diff - Done~
Good Pattern desu~
Good Luck
谢谢摸图~~Sleepingmania wrote:
貴安,新手來了,多指教 - 贵安-w-一點都不詳細的MOD[NM]
01:52:133 (112133|1,112133|0) 單鍵連打的部分突然跑出雙鍵感覺有點突兀 - 不过这个双键确实音很重啊……而且或许一直单键连打的话也有一点无聊,不过这里我会再去问别人的w
[MX]
01:32:533 - 01:32:933 這段要不直接改成連打? - 没有改成连打,这里可以参照一下hitsound,不过改了一下这附近的小错误,谢谢提醒~~
[SHD]
01:32:533 - 01:32:933 同上 - 同上這圖我基本上找不到錯誤啊,抱歉
thanks for mod and star[GraveChaos] wrote:
[Normal MOD]
Hi MOD here as requested in my Queue!~
|1|2|3|4|
[NM]
OD 8 - maybe you have further OD&HP modding in HD?
00:11:133 (11133|1) - Move to |4| for pattern consistency - Done another way~
00:35:933 (35933|0,36133|2) - Move to the right by 1 column. To give more hand comfortableness and more pattern excitement. - no because I mainly follow the pitch here
00:47:333 (47333|3) - Move to |3| for pattern consistency and based on the song's rhythm/pitch (Similar rhythm) - no
01:57:733 (117733|3) - Move to |3| ^
thanks for your helpful mod and your starEternalie wrote:
Hi there nyan~ mod request from ハナヤマタ Hi~~
hope it will help :3
I'm really sorry for the delay, alot of things happened , mood goes down , people busy and alot of thingy , no matter -w-
I'm not that good at 4K so i'll try ^^' , and give a Star , hope it's enough for you to forgive me XD gomen gomen ^^' < lolmunya!Collumn 4K = 1/2/3/4
[NM]
00:48:133 (48133|1) - add note to 2 ( cymbal sound) - Done
00:59:133 (59133|0) - (optional) add note to 1 - nice idea, I'll try it -w-
01:05:533 (65533|0) - ^ add note - ^
01:13:133 (73133|1) - I have the feel that this would be better in 3 in term of number of press and confort (optional so) - repatterned in another way, thanks~
01:20:133 (80133|3) - from here pretty good stuffnice - thanks~~~
[HD]
01:38:133 (98133|0) - (optional) you could add one note here - I wanted to give player some time to relax here~, but I accepeted it in MX
01:38:533 (98533|2) - ^ same
diff is op owo
[MX]
01:32:033 (92033|3) - (optional) move to 3 (pitch) - no cause I think it's more similar to the previous pitch, and same as SHD
01:38:133 (98133|3) - same as HD you cold add a note here Done
^ 01:38:533 (98533|2) - same
[SHD]
O P ! thanks~
Good Luck and have a Nice day sorry again for delay
also, this map is ET owo
Ranking Criteria wrote:
Audio
Hitsounds from notes and sliders must be audible. These provide feedback for the player, and having them silent in a rhythm game doesn't make much sense. If you don't like the default sounds, then find replacements rather than silencing notes. You can use hitsounds from the Custom Hitsound Library or easily find others online. Lowering the volume of a few notes to provide a dampened effect is usually fine, but complete silence is always unacceptable. The end of a spinner (or even the entire spinner) the sliding sound of a slider, and the end of a slider can be silent, but only do it if it makes sense. Finally, you cannot silence both slider ticks and slider slides together.
updated~~RuberusuScarlet wrote:
ruberusu's BN check
metadate check no kudos
source : http://o2jam.wikia.com/wiki/Identity_part_III
Artist : SHKSHK.o2SE + - Done, but I wondered about this: here and here
Title : ok
source : ok
tag : delete "o2jam" - Done
hitsound : !
bg : ok
mp3 : ok
[hitsound]
5ms delay …
normal-hitnormal9, 11, 14, 15, 94, 96, 104, 105, 113, 114, 122, 123, 130, 131, 133, 134, 140, 141, 143, 144, 150, 151, 153, 154, 160,
161, 163, 164, 240, 242, 246, 249, 250, 253, 257, 259, 261, 262, 263, 264, 265, 267, 269, 270, 273, 274, 275, 276, 277, 278, 279, 281,
282, 284, 285, 287, 289, 290, 291, 292, 294, 295, 297, 299, 301,302, 309, 310, 311,313, 322, 323, 328, 329, 330, 331,332, 333, 335,
336, 337, 338, 339, 340, 346, 348, 350, 351, 352, 353, 362, 363, 365, 368, 369, 370, 371, 372, 373, 375, 377, 378, 379, 380, 386, 387,
388, 389, 391, 392, 393, 394, 395, 396, 397, 398, 399, 400, 401, 403, 404, 405, 406, 407, 408, 409, 410, 411, 412, 413, 414, 415, 416,
417, 418, 419, 420, 421, 422, 423, 425, 426, 428, 430, 431, 432, 436, 437, 438, 439, 440, 441, 443, 444, 445, 446, 447, 448, 450, 451,
452, 453, 454, 455, 456, 457, 462, 463, 464, 465, 466, 467, 469, 470, 471, 472, 473, 474, 476, 477, 478, 479, 480, 481, 483, 484, 485,
486, 488, 489, 490, 494, 495, 496, 499, 500, 502, 503, 507, 508, 509, 511, 515, 516, 517, 518, 522, 523, 524, 525, 526, 527, 531, 533,
534, 535, 537, 538, 544, 545, 547, 548, 551, 552, 553, 554, 555, 557, 558, 561, 562, 564, 565, 567, 568, 574, 577, 580, 583, 586, 589,
592, 595, 609, 610, 613
fixed hitsoundHere!
and use normal-hitnormal.wav please
All fixed and thank you so much for this ! Sorry I just didn't know what to do with the hitsounds...Ranking Criteria wrote:
Audio
Hitsounds from notes and sliders must be audible. These provide feedback for the player, and having them silent in a rhythm game doesn't make much sense. If you don't like the default sounds, then find replacements rather than silencing notes. You can use hitsounds from the Custom Hitsound Library or easily find others online. Lowering the volume of a few notes to provide a dampened effect is usually fine, but complete silence is always unacceptable. The end of a spinner (or even the entire spinner) the sliding sound of a slider, and the end of a slider can be silent, but only do it if it makes sense. Finally, you cannot silence both slider ticks and slider slides together.
Done, and updated~~RuberusuScarlet wrote:
sorry, it's my mistake
Artist : SHK
tag add : Shin Hyun Keun
thanks for mod, very helpful~Frim4503 wrote:
col:1,2,3,4,5,6,7Generalfix hs volume.
is you ask why ? it's cuz for what i know 1 note= 1 hs. for example in NM dif : 00:22:933 (22933|0) - this note is using 40% vol. and 00:22:533 (22533|2,22533|1) - this 2 notes is using 40% (each note) too. it's mean the first single note is 40% then the second 2 notes is 40% + 40%=80%.
for what i know it's supposed this 00:22:533 (22533|1,22533|2) - should use 20% each note. so, 2 notes have same vol. (20% +20% = 40%) or you can make like this 00:16:533 (16533|2,16533|3,16933|2,16933|3) - in dif HD (1 note using hs and another note is not using)
Actually I think it's good since these have different hitsounds. Maybe there's no need to reduce the drum sound when a symbol rings together. Anyway I will ask others about this, thanks for mentioning this
NMi will just make some suggestion
00:35:333 - http://puu.sh/i1Y1y/56a4fbebbe.png i think t's more fi the song that way
00:36:933 - http://puu.sh/i1Y8g/79d5635f6c.png
00:38:533 - http://puu.sh/i1YaH/9915b71867.png
00:38:533 - http://puu.sh/i1Yc2/1176fc67e6.png
^ just suggestion you can take it or maybe you have other ideas![]()
good ideas but I wanted to follow the pitch here, and I don't want jacks here in NM diff
01:02:733 (62733|0) - move to 2. for hand balance - nope because 01:02:733 (62733|0,63133|0) - these two have same sound.
01:14:933 (74933|0) - ^ 2 same reason. follow prev. pattern 01:14:133 (74133|0,74533|3) - - no, I have my own idea of drum sounds here and it does not feel good when it moved to 2. whats more, I put it on 1 just to follow prev. pattern.
01:38:733 (98733|0) - ^ 2 - nope because 01:38:733 (98733|0,99133|0) - these two have same sound.HD00:34:133 - http://puu.sh/i1YIH/fca726f37f.png
01:06:133 - http://puu.sh/i1YNC/586bd8f293.png
01:12:933 - http://puu.sh/i1YRm/5eacad34dd.png
01:38:933 - http://puu.sh/i1YUR/637d0e48c3.png
01:44:933 (104933|3) - move to 3. foloowing the next pattern 01:45:433 (105433|1,105533|2,105633|3) -
All brilliant ideas here! All accepted, some repatterned myself, thanksMX00:15:933 - http://puu.sh/i1Z60/d42945efca.png
00:17:433 - http://puu.sh/i1Z8c/9579e5e2ae.png (sorry i forgot what pattern that i changes)
00:19:333 - 00:20:533 - ^same pattern
^ i feel boring to see that kind of pattern
- your pattern is good, but I wanted to follow this sound: 00:16:133 (16133|3,16133|2,16533|2,16533|3,16933|3,16933|2,17333|3,17333|2) - 00:17:733 (17733|2,17733|0,18133|2,18133|0,18533|0,18533|2,18933|2,18933|0) - 00:19:333 (19333|0,19333|1,19733|1,19733|0,20133|1,20133|0,20533|1,20533|0) - so sorry to reject this
01:38:733 (98733|0,98733|1) - swap col. avoiding using same col 01:39:533 (99533|1) - - DoneSHDnothing i can say here. it's already become hard
RuberusuScarlet wrote:
ruberusu's BN check
|1|2|3|4|
- [SHD]
00:21:133 - add 1 and normal-hitnormal14
00:58:933 - http://osu.ppy.sh/ss/3213784
01:04:733 - http://osu.ppy.sh/ss/3213786
01:07:233 (67233|1,67233|3) -![]()
![]()
01:21:433 - (SV)move to 01:21:466 - (1/3)
01:24:633 - (SV)^01:24:666 -
01:27:833 - (SV)^01:27:866 -
01:31:033 - (SV)^01:31:066 -
[MX]
00:33:833 (33833|2) - move to 00:33:933 - line4
00:33:833 - add 3 and hitnormal14
00:42:633 (42633|0,43033|2) - delete
00:44:233 (44233|0,44633|2) - ^
00:45:833 (45833|0,46233|2) - ^
00:47:433 (47433|1,47833|2) - ^
00:44:233 (44233|3,44633|1) - move to 4213
01:07:233 (67233|1) - delete
01:21:433 - (SV)move to 01:21:466 - (1/3)
01:24:633 - (SV)^01:24:666 -
01:27:833 - (SV)^01:27:866 -
01:31:033 - (SV)^01:31:066 -
01:46:933 (106933|2,106933|1,107033|2) - ctrl+h
01:53:033 (113033|0,113433|2) - delete
01:54:633 (114633|0,115033|2) - ^
01:56:233 (116233|0,116633|2) - ^
01:57:833 (117833|1,118233|2) - ^
01:54:633 (114633|3,115033|1) - move to 4213
[HD]
00:36:633 - add 2 and hitnormal94
00:38:233 - ^2 and hitnormal104
00:39:833 - ^2 and hitnormal113
00:41:433 - ^1 and hitnormal122
00:42:633 - ^note and hitnormal130
00:43:033 - ^note and hitnormal133
00:44:233 - ^note and hitnormal140
00:44:633 - ^note and hitnormal143
00:45:833 - ^note and hitnormal150
00:46:233 - ^note and hitnormal153
00:47:433 - ^note and hitnormal160
00:47:833 - ^note and hitnormal163
01:47:033 - ^2 and hitnormal499
01:48:633 - ^2 and hitnormal518 - added hitnormal508
01:50:233 - ^2 and hitnormal517
01:51:833 - ^1 and hitnormal526
01:53:033 - ^note and hitnormal534
01:53:433 - ^note and hitnormal537
01:54:633 - ^note and hitnormal544
01:55:033 - ^note and hitnormal547
01:56:233 - ^note and hitnormal554
01:56:633 - ^note and hitnormal557
01:57:833 - ^note and hitnormal564
01:58:233 - ^note and hitnormal567
[NM]
00:51:333 - https://osu.ppy.sh/ss/3213880
01:31:333 - https://osu.ppy.sh/ss/3213890
01:39:133 (99133|0) - add hitnormal583
thanks rube -w-RuberusuScarlet wrote:
ruberusu's BN check
last check no kudos
[NM]
02:01:733 (121733|1) - delete hitsound
01:32:133 (92133|1,92833|2) - delete
- i think 01:32:033 (92033|3,92133|1) - and 01:32:833 (92833|2,92933|1) - pattern is difficult for beginners
RuberusuScarlet wrote:
ok, looks fine ~
Edit : I had forgotten to check HD and OD
NM : HD7 OD7
Please update the HD and OD at the time of the next BN check
happy to hear thatdeathcrazy45 wrote:
Waiting For the SHD Diff.Oh Ples
……也不能说是一不小心吧 不过能找到BN还是全凭运气Mwalls Ho wrote:
一不小心就要rank系列.....
but it's already bubbled.... maybe I can fix it together on the next BN checkDanSparce wrote:
can i mark this for mod?
i see... nvmpaperlens wrote:
but it's already bubbled.... maybe I can fix it together on the next BN checkDanSparce wrote:
can i mark this for mod?
anyway mod is welcomedI'm just not sure I'll be able to fix it
thank you for supportDanSparce wrote:
i see... nvm
i'm looking forward for this to be ranked
paperlens wrote:
but it's already bubbled.... maybe I can fix it together on the next BN checkDanSparce wrote:
can i mark this for mod?
anyway mod is welcomedI'm just not sure I'll be able to fix it
If you have updated the map, please call meosu!wiki How to Get Your Map Ranked wrote:
Step 3: Bubbles
- Just because your map is bubbled doesn't mean your work is over! Don't ignore any mods by normal users on your bubbled map — although only a BN or QAT can rank your map, anyone can still help improve it, and a better, more thoroughly modded map means an easier job for the BNG who eventually looks at it. Once you have applied a mod on your bubble the BN who originally gave the bubble will almost always be happy to come back and reinstate it. Keep in mind that you'll also have an easier time getting your bubble noticed by BNG members if it is high priority and on the first page of pending - giving your map some kudos stars to push it up in the list should make the wait a little shorter.
If you have updated the map, please call me[/quote]osu!wiki How to Get Your Map Ranked wrote:
Step 3: Bubbles
- Just because your map is bubbled doesn't mean your work is over! Don't ignore any mods by normal users on your bubbled map — although only a BN or QAT can rank your map, anyone can still help improve it, and a better, more thoroughly modded map means an easier job for the BNG who eventually looks at it. Once you have applied a mod on your bubble the BN who originally gave the bubble will almost always be happy to come back and reinstate it. Keep in mind that you'll also have an easier time getting your bubble noticed by BNG members if it is high priority and on the first page of pending - giving your map some kudos stars to push it up in the list should make the wait a little shorter.
那是bug……本来是N icon不是E icon的 你看星数……我今天改一下顺便revive好了SanadaYukimura wrote:
这泡的…E icon 跳 H icon肯定不行的
改一下吧
no… you dont have to say sorrypaperlens wrote:
sorry for inconvenience to Rube
ThanksRuberusuScarlet wrote:
no… you dont have to say sorry
it is a good thing to improve the quality of beatmap.![]()
Re-Bubble!
E跳H可以SanadaYukimura wrote:
这泡的…E icon 跳 H icon肯定不行的
改一下吧
thank you XD- Bad Apple - wrote:
I want to see this ranked, someone notice this ;^;
Marirose wrote:
nm mod
col=1-4NM00:16:133 - 帮你稍微改了一下,4个,4个,4个,这样bass看起来会整齐些 http://puu.sh/jSDdC/44b66a274c.jpg
00:22:133 (22133|2) - 建议放到2
00:56:933 (56933|2,57333|1,57533|2) - ctrl+h
01:03:333 (63333|2,63733|1,63933|2) - 这里看你了
01:09:733 (69733|1) - 和01:10:133 (70133|2) - http://puu.sh/jSDo6/cc42f117ea.jpg 这里音高并不是那样放的
01:20:733 (80733|1,81033|2) - ctrl+h,根据音高
01:23:933 (83933|2,84233|1) - 同上
01:27:133 (87133|1,87433|2,90333|2,90633|1) - 一样
后面还不错,没了HD00:34:333 (34333|1,34433|2) - 我更偏向把这两个当做是主音而不是鼓点,然后这样,http://puu.sh/jSDKt/c6d683f00f.jpg
00:51:533 - http://puu.sh/jSEnB/5ce9563a4e.jpg
01:09:333 - 这里的话,用col3起手更好,http://puu.sh/jSEtF/7fcdc21ca4.jpg
01:13:933 - 这样 http://puu.sh/jSEAG/b4756a7a23.jpg
01:20:133 - http://puu.sh/jSEDG/3ccf8c66f6.jpg
01:26:533 - 这里也是
01:44:733 - 也是,参考前面的,这里jack抓主音
没了
MX基本没啥,打起来挺爽的,sv也不错SHDgl00:26:933 - 这样http://puu.sh/jSFKx/20cb9a72ef.jpg
剩下的,加密段可以适当减少些,要不会影响手感(如果keep的话也没啥)
updatedBruce wrote:
我果然还是喜欢1 4 5多一点Gate那首多好听 而且还短小轻松 这个好麻烦 快点弄掉吧
Column:1 2 3 4
[NM]
00:16:533 (16533|1,16933|1) - 这种音如果你真的想跟 那么就得从一开始出现这个音的时候就要抓 否则删掉类似的所有
00:51:733 (51733|0) - 跟了鼓点就要跟齐 如果觉得这里的鼓1/4很难 可用长条过去00:52:533 (52533|0) - remap
00:52:933 (52933|3,53333|2,53733|0) - 这些音不推荐做长条 remap
01:21:733 (81733|1,81733|2,81933|3) - 形状不太好 我推荐Double右移一格 Single移到2 - ok
01:24:933 (84933|1,84933|2,85133|0) - 看样子是折返 那么和上面的mod一样 但是reverse一下吧 - All done
[HD]
00:34:333 - ~ 00:35:133 - 这段跟的比较微妙
1.如果你跟的是00:34:333 (34333|1,34433|1) - 这个主音 那么 00:35:033 (35033|2,35133|1) - 也需要连点
2.跟鼓那么重新听听 抓错了些
remap
00:53:733 (53733|2) - 嗯..实在想条子的话那么还是要把哨子声给表现出来的呀 而不是直接1个条子就糊过去了 - remap
01:06:733 (66733|1) - 窜音了 下移一格 - Done
01:07:033 - 这个是漏音 加一个
01:17:233 - 漏音 - add
01:30:933 (90933|1,90933|2,91133|3,91133|0) - 做成至少有一个键是在同样轨道的键型 严格上来说这里的音是一样的 - Done
01:44:733 - 这里和之前的Mod一样 看一看吧 - 咦
[MX]
00:41:733 - ~ 00:48:133 - 这边的2+1连打的形状很难看先不说 我不太懂你这边到底抓了什么 思路不太清晰
1.抓鼓点+主音的那个3连 我这边看不懂的原因你是全程1/2的双键+1/1的单键 看不出抓了主音的迹象
2.选一个就好
remap
别的做的都很好
[SHD]
感觉没什么要改的 但是我指出一些是容易被嘴炮或者坠机的一些地方 妈妈我好怕
00:46:533 - ~ 00:48:133 -
00:53:358 (53358|0,53733|3,53883|3) - 00:53:733 (53733|3) - 把这个改成了Short note
01:56:933 - ~ 01:58:533 -
02:01:783 (121783|3) - 稍微改了一下
那么就是这样了 改完叫我吧
Thank you Bruce :3Bruce wrote:
Sorry,due to some problems,now rebubbled only
感谢小叉Marirose wrote:
qualified,congraz
NO, it should be SHD.Rivals_7 wrote:
Just asking though
is the highest diff name should be "SC" instead "SHD"?
Buuut..... Since the distance between MX and SHD are 1,22 (in web) I think it's fine
Gratz anyway :3
actually,there is no format for o2jam style diff names,and mapper can use free name for hardest diff.Rivals_7 wrote:
Just asking though
is the highest diff name should be "SC" instead "SHD"?
Buuut..... Since the distance between MX and SHD are 1,22 (in web) I think it's fine
Gratz anyway :3
well, that's my fault...Harbyter wrote:
i remember something like this is unrankable , maybe i'm wrong
There's no problem with thisHarbyter wrote:
i remember something like this is unrankable , maybe i'm wrong
2015年10月8日17:05:47:Starry- wrote:
Hiya, I see a few issues with this mapset so I have disqualified it for the time being.[General]This map is keysounded - you should tick the "Samples match playback rate" box here. Done
[NM]00:53:933 (53933|2) - Inconsistent snap with the rest of the difficulties. Done
[SHD]A lot of these bursts are really awkward to play because they have 1/4 jacks in them.
00:20:933 - Personal preference - try something like this: http://puu.sh/kyAKe/4d5dc2f3f9.png I didn't remove or add any notes, but it feels a lot smoother to play. It's just an example.
00:46:533 - Same issue with the burst - it feels very awkward. Examples: 00:46:533 (46533|2,46633|2) - 00:46:683 (46683|3,46783|3) - 00:47:083 (47083|0,47183|0) - 00:47:333 (47333|3,47433|3) - 00:47:733 (47733|0,47833|0) - 2 1/4 jacks in the burst, 00:47:233 (47233|1,47333|1,47433|1,47533|1) - 00:47:633 (47633|2,47733|2,47833|2,47933|2) - 4 1/4 jacks in the burst. I really recommend you get rid of all the 4 note 1/4 jacks, and try your best to get rid of any 2 note 1/4 jacks if possible.
01:56:933 - Same as above.
- thanks for your mod and I will consider these burst part, maybe kinda remap or something else
Actually I really like the rest of this map, especially MX. Good luck in requalifying this after the issues are fixed! o/ - thank you XD
thx for support :3Kuo Kyoka wrote:
please requalify this
All fixed now, thank you ZanZan - wrote:
- column: | 1 | 2 | 3 | 4 |
Seems all diffs are already good but..
[NM]
00:09:733 (9733|3) - hitsound change to 'normal-hitnormal4'
[HD]
00:21:733 (21733|2,22133|1) - Ctrl+H: for 00:21:333 (21333|1,21733|2) - those are same sounds - nice
01:17:233 (77233|2) - not necessary for this diff
[MX]
01:45:333 (105333|2) - move to 4 for PR
01:45:633 (105633|1) - delete and change 01:45:533 (105533|3) - into LN
[SHD]
01:08:933 - control LN usage at this part for better playing
01:11:833 (71833|2) - delete
01:14:833 (74833|3,74933|2,75033|3) - delete these notes and adjust the rest, this part should be same as 01:08:333 -
01:17:033 (77033|1) - delete
02:01:733 - the 1/8 part is actually unnecessary - deleted now
All Done, thanks KK XDKuo Kyoka wrote:
qualify check
normal-hitnormal613.wav has more than 5ms delay, you must fix that
and also on normal diff
[NM]
well, the begin is not being like as the other, i suggested you to fillout that by some holds
00:04:533 - add and end on 00:04:933 -
00:08:133 - add and end on 00:08:933 -
00:08:933 - add and end on 00:09:333 -
call me when done
that's it, actually
the map itself is already good, it would be requalify in no time
good luck
thank you KK :3Kuo Kyoka wrote:
checked, removed normal-hitnormal613.wav, reseted all the notes used normal-hitnormal613.wav
easy conflict fixed too
then, a good map deserved to have the prize it must be
Qualified
Congratulations
thanks :3Adinata28 wrote:
Re-Grats :3
diaodiaoSky_Demon wrote:
diao
I was lazy these days XDKyousuke- wrote:
That takes a bit long time...
But regrats! Finally one of my favorite map qualified again :3
thanks :3Shinzo- wrote:
Oh finally
Grats~
嘘 小点声Spy wrote:
哦,那個處處針對你的SB這次不知道跑哪了