唔……怪我了paperlens wrote:
不不不。。你最好联系BN过来deny你给我的kudosu,只有对你的图有帮助的你才能给kudosu,不能随便给MeowPaz wrote:
只是射星的话应该也可以给kudosu的吧
感觉我今天搞砸了好多事[/quote]
不要在意 睡一觉
唔……怪我了paperlens wrote:
不不不。。你最好联系BN过来deny你给我的kudosu,只有对你的图有帮助的你才能给kudosu,不能随便给MeowPaz wrote:
只是射星的话应该也可以给kudosu的吧
233不过说起来我就是今天早上刚睡醒干了一堆乱七八糟的事(现实中还有这里)Simple_Star wrote:
不要在意 睡一觉明天又是好汉调整一下心态就没事啦
thank you for mod ~~Verniy_Chan wrote:
Hi Lens-san >.<)/
NM as requested from ❅ Верный Mania Queue ❅4K = |1|2|3|4|
(Focus : Note Presence , Hand/Row Balance, Variation/Consistency Pattern)
[NM]
01:01:333 (61333|2) move to 4 hand balance - I moved the previous note for hand balance, for more following the pitch here,
01:03:133 (63133|0) move to 4, variation pattern - nope, I mostly want to follow the pitch here~
01:06:733 (66733|3,66933|2) move to left 1x, it will be nice- nope, I mostly want to follow the pitch here~
01:20:133 (80133|2) move to 1, hand balance
01:20:433 (80433|0,80733|1,81033|2) move to right 1x
01:21:333 (81333|3) move to 2 or 1 if you want to jack it :3 - repatterned here~~
01:35:133 (95133|0,95533|0,95933|0) move to 2, look boring if same row like 01:36:333 (96333|0) - Done
01:39:333 add note fot high pitch sound? - but that will make this part so hard
[HD]
00:09:733 (9733|2,9933|1) ctrl + G - Done~
00:22:533 add note again, high pitch - Done~
00:28:933 add note, cimbal sound? (well, up to you if too hard) - yes it is too hard here XD
01:13:733 cimbal? i think you not focus cimbal - yes, you can see I only follow the melody here.
01:31:733 (91733|2,91833|3) move to left 1x
01:32:033 (92033|2,92133|1) move to right 1x
01:32:333 (92333|0,92533|1) ctrl + G, then 01:32:633 (92633|0) move to 3 - All Done~~
02:00:133 (120133|2,121733|1,123333|3,123333|0) it will be nice if this pattern look diffirent from NOV diff - Done~
Good Pattern desu~
Good Luck
谢谢摸图~~Sleepingmania wrote:
貴安,新手來了,多指教 - 贵安-w-一點都不詳細的MOD[NM]
01:52:133 (112133|1,112133|0) 單鍵連打的部分突然跑出雙鍵感覺有點突兀 - 不过这个双键确实音很重啊……而且或许一直单键连打的话也有一点无聊,不过这里我会再去问别人的w
[MX]
01:32:533 - 01:32:933 這段要不直接改成連打? - 没有改成连打,这里可以参照一下hitsound,不过改了一下这附近的小错误,谢谢提醒~~
[SHD]
01:32:533 - 01:32:933 同上 - 同上這圖我基本上找不到錯誤啊,抱歉
thanks for mod and star[GraveChaos] wrote:
[Normal MOD]
Hi MOD here as requested in my Queue!~
|1|2|3|4|
[NM]
OD 8 - maybe you have further OD&HP modding in HD?
00:11:133 (11133|1) - Move to |4| for pattern consistency - Done another way~
00:35:933 (35933|0,36133|2) - Move to the right by 1 column. To give more hand comfortableness and more pattern excitement. - no because I mainly follow the pitch here
00:47:333 (47333|3) - Move to |3| for pattern consistency and based on the song's rhythm/pitch (Similar rhythm) - no
01:57:733 (117733|3) - Move to |3| ^
thanks for your helpful mod and your star thanks a lot~!Eternalie wrote:
Hi there nyan~ mod request from ハナヤマタ Hi~~
hope it will help :3
I'm really sorry for the delay, alot of things happened , mood goes down , people busy and alot of thingy , no matter -w-
I'm not that good at 4K so i'll try ^^' , and give a Star , hope it's enough for you to forgive me XD gomen gomen ^^' < lolmunya!Collumn 4K = 1/2/3/4
[NM]
00:48:133 (48133|1) - add note to 2 ( cymbal sound) - Done
00:59:133 (59133|0) - (optional) add note to 1 - nice idea, I'll try it -w-
01:05:533 (65533|0) - ^ add note - ^
01:13:133 (73133|1) - I have the feel that this would be better in 3 in term of number of press and confort (optional so) - repatterned in another way, thanks~
01:20:133 (80133|3) - from here pretty good stuff nice - thanks~~~
[HD]
01:38:133 (98133|0) - (optional) you could add one note here - I wanted to give player some time to relax here~, but I accepeted it in MX
01:38:533 (98533|2) - ^ same
diff is op owo
[MX]
01:32:033 (92033|3) - (optional) move to 3 (pitch) - no cause I think it's more similar to the previous pitch, and same as SHD
01:38:133 (98133|3) - same as HD you cold add a note here Done
^ 01:38:533 (98533|2) - same
[SHD]
O P ! thanks~
Good Luck and have a Nice day sorry again for delay
also, this map is ET owo
Ranking Criteria wrote:
Audio
Hitsounds from notes and sliders must be audible. These provide feedback for the player, and having them silent in a rhythm game doesn't make much sense. If you don't like the default sounds, then find replacements rather than silencing notes. You can use hitsounds from the Custom Hitsound Library or easily find others online. Lowering the volume of a few notes to provide a dampened effect is usually fine, but complete silence is always unacceptable. The end of a spinner (or even the entire spinner) the sliding sound of a slider, and the end of a slider can be silent, but only do it if it makes sense. Finally, you cannot silence both slider ticks and slider slides together.
updated~~RuberusuScarlet wrote:
ruberusu's BN check
metadate check no kudos
source : http://o2jam.wikia.com/wiki/Identity_part_III
Artist : SHK SHK.o2SE + - Done, but I wondered about this: here and here
Title : ok
source : ok
tag : delete "o2jam" - Done
hitsound : !
bg : ok
mp3 : ok
[hitsound]
5ms delay …
normal-hitnormal9, 11, 14, 15, 94, 96, 104, 105, 113, 114, 122, 123, 130, 131, 133, 134, 140, 141, 143, 144, 150, 151, 153, 154, 160,
161, 163, 164, 240, 242, 246, 249, 250, 253, 257, 259, 261, 262, 263, 264, 265, 267, 269, 270, 273, 274, 275, 276, 277, 278, 279, 281,
282, 284, 285, 287, 289, 290, 291, 292, 294, 295, 297, 299, 301,302, 309, 310, 311,313, 322, 323, 328, 329, 330, 331,332, 333, 335,
336, 337, 338, 339, 340, 346, 348, 350, 351, 352, 353, 362, 363, 365, 368, 369, 370, 371, 372, 373, 375, 377, 378, 379, 380, 386, 387,
388, 389, 391, 392, 393, 394, 395, 396, 397, 398, 399, 400, 401, 403, 404, 405, 406, 407, 408, 409, 410, 411, 412, 413, 414, 415, 416,
417, 418, 419, 420, 421, 422, 423, 425, 426, 428, 430, 431, 432, 436, 437, 438, 439, 440, 441, 443, 444, 445, 446, 447, 448, 450, 451,
452, 453, 454, 455, 456, 457, 462, 463, 464, 465, 466, 467, 469, 470, 471, 472, 473, 474, 476, 477, 478, 479, 480, 481, 483, 484, 485,
486, 488, 489, 490, 494, 495, 496, 499, 500, 502, 503, 507, 508, 509, 511, 515, 516, 517, 518, 522, 523, 524, 525, 526, 527, 531, 533,
534, 535, 537, 538, 544, 545, 547, 548, 551, 552, 553, 554, 555, 557, 558, 561, 562, 564, 565, 567, 568, 574, 577, 580, 583, 586, 589,
592, 595, 609, 610, 613
fixed hitsound Here!
and use normal-hitnormal.wav please
All fixed and thank you so much for this ! Sorry I just didn't know what to do with the hitsounds...Ranking Criteria wrote:
Audio
Hitsounds from notes and sliders must be audible. These provide feedback for the player, and having them silent in a rhythm game doesn't make much sense. If you don't like the default sounds, then find replacements rather than silencing notes. You can use hitsounds from the Custom Hitsound Library or easily find others online. Lowering the volume of a few notes to provide a dampened effect is usually fine, but complete silence is always unacceptable. The end of a spinner (or even the entire spinner) the sliding sound of a slider, and the end of a slider can be silent, but only do it if it makes sense. Finally, you cannot silence both slider ticks and slider slides together.
Done, and updated~~RuberusuScarlet wrote:
sorry, it's my mistake
Artist : SHK
tag add : Shin Hyun Keun
thanks for mod, very helpful~Frim4503 wrote:
col:1,2,3,4,5,6,7Generalfix hs volume.
is you ask why ? it's cuz for what i know 1 note= 1 hs. for example in NM dif : 00:22:933 (22933|0) - this note is using 40% vol. and 00:22:533 (22533|2,22533|1) - this 2 notes is using 40% (each note) too. it's mean the first single note is 40% then the second 2 notes is 40% + 40%=80%.
for what i know it's supposed this 00:22:533 (22533|1,22533|2) - should use 20% each note. so, 2 notes have same vol. (20% +20% = 40%) or you can make like this 00:16:533 (16533|2,16533|3,16933|2,16933|3) - in dif HD (1 note using hs and another note is not using)
Actually I think it's good since these have different hitsounds. Maybe there's no need to reduce the drum sound when a symbol rings together. Anyway I will ask others about this, thanks for mentioning thisNMi will just make some suggestion
00:35:333 - http://puu.sh/i1Y1y/56a4fbebbe.png i think t's more fi the song that way
00:36:933 - http://puu.sh/i1Y8g/79d5635f6c.png
00:38:533 - http://puu.sh/i1YaH/9915b71867.png
00:38:533 - http://puu.sh/i1Yc2/1176fc67e6.png
^ just suggestion you can take it or maybe you have other ideas
good ideas but I wanted to follow the pitch here, and I don't want jacks here in NM diff
01:02:733 (62733|0) - move to 2. for hand balance - nope because 01:02:733 (62733|0,63133|0) - these two have same sound.
01:14:933 (74933|0) - ^ 2 same reason. follow prev. pattern 01:14:133 (74133|0,74533|3) - - no, I have my own idea of drum sounds here and it does not feel good when it moved to 2. whats more, I put it on 1 just to follow prev. pattern.
01:38:733 (98733|0) - ^ 2 - nope because 01:38:733 (98733|0,99133|0) - these two have same sound.HD00:34:133 - http://puu.sh/i1YIH/fca726f37f.png
01:06:133 - http://puu.sh/i1YNC/586bd8f293.png
01:12:933 - http://puu.sh/i1YRm/5eacad34dd.png
01:38:933 - http://puu.sh/i1YUR/637d0e48c3.png
01:44:933 (104933|3) - move to 3. foloowing the next pattern 01:45:433 (105433|1,105533|2,105633|3) -
All brilliant ideas here! All accepted, some repatterned myself, thanksMX00:15:933 - http://puu.sh/i1Z60/d42945efca.png
00:17:433 - http://puu.sh/i1Z8c/9579e5e2ae.png (sorry i forgot what pattern that i changes )
00:19:333 - 00:20:533 - ^same pattern
^ i feel boring to see that kind of pattern
- your pattern is good, but I wanted to follow this sound: 00:16:133 (16133|3,16133|2,16533|2,16533|3,16933|3,16933|2,17333|3,17333|2) - 00:17:733 (17733|2,17733|0,18133|2,18133|0,18533|0,18533|2,18933|2,18933|0) - 00:19:333 (19333|0,19333|1,19733|1,19733|0,20133|1,20133|0,20533|1,20533|0) - so sorry to reject this
01:38:733 (98733|0,98733|1) - swap col. avoiding using same col 01:39:533 (99533|1) - - DoneSHDnothing i can say here. it's already become hard
RuberusuScarlet wrote:
ruberusu's BN check
|1|2|3|4|
- [SHD]
00:21:133 - add 1 and normal-hitnormal14
00:58:933 - http://osu.ppy.sh/ss/3213784
01:04:733 - http://osu.ppy.sh/ss/3213786
01:07:233 (67233|1,67233|3) -
01:21:433 - (SV)move to 01:21:466 - (1/3)
01:24:633 - (SV)^01:24:666 -
01:27:833 - (SV)^01:27:866 -
01:31:033 - (SV)^01:31:066 -
[MX]
00:33:833 (33833|2) - move to 00:33:933 - line4
00:33:833 - add 3 and hitnormal14
00:42:633 (42633|0,43033|2) - delete
00:44:233 (44233|0,44633|2) - ^
00:45:833 (45833|0,46233|2) - ^
00:47:433 (47433|1,47833|2) - ^
00:44:233 (44233|3,44633|1) - move to 42 13
01:07:233 (67233|1) - delete
01:21:433 - (SV)move to 01:21:466 - (1/3)
01:24:633 - (SV)^01:24:666 -
01:27:833 - (SV)^01:27:866 -
01:31:033 - (SV)^01:31:066 -
01:46:933 (106933|2,106933|1,107033|2) - ctrl+h
01:53:033 (113033|0,113433|2) - delete
01:54:633 (114633|0,115033|2) - ^
01:56:233 (116233|0,116633|2) - ^
01:57:833 (117833|1,118233|2) - ^
01:54:633 (114633|3,115033|1) - move to 42 13
[HD]
00:36:633 - add 2 and hitnormal94
00:38:233 - ^2 and hitnormal104
00:39:833 - ^2 and hitnormal113
00:41:433 - ^1 and hitnormal122
00:42:633 - ^note and hitnormal130
00:43:033 - ^note and hitnormal133
00:44:233 - ^note and hitnormal140
00:44:633 - ^note and hitnormal143
00:45:833 - ^note and hitnormal150
00:46:233 - ^note and hitnormal153
00:47:433 - ^note and hitnormal160
00:47:833 - ^note and hitnormal163
01:47:033 - ^2 and hitnormal499
01:48:633 - ^2 and hitnormal518 - added hitnormal508
01:50:233 - ^2 and hitnormal517
01:51:833 - ^1 and hitnormal526
01:53:033 - ^note and hitnormal534
01:53:433 - ^note and hitnormal537
01:54:633 - ^note and hitnormal544
01:55:033 - ^note and hitnormal547
01:56:233 - ^note and hitnormal554
01:56:633 - ^note and hitnormal557
01:57:833 - ^note and hitnormal564
01:58:233 - ^note and hitnormal567
[NM]
00:51:333 - https://osu.ppy.sh/ss/3213880
01:31:333 - https://osu.ppy.sh/ss/3213890
01:39:133 (99133|0) - add hitnormal583
thanks rube -w-RuberusuScarlet wrote:
ruberusu's BN check
last check no kudos
[NM]
02:01:733 (121733|1) - delete hitsound
01:32:133 (92133|1,92833|2) - delete
- i think 01:32:033 (92033|3,92133|1) - and 01:32:833 (92833|2,92933|1) - pattern is difficult for beginners
RuberusuScarlet wrote:
ok, looks fine ~
Edit : I had forgotten to check HD and OD
NM : HD7 OD7
Please update the HD and OD at the time of the next BN check
happy to hear thatdeathcrazy45 wrote:
Waiting For the SHD Diff.Oh Ples
……也不能说是一不小心吧 不过能找到BN还是全凭运气Mwalls Ho wrote:
一不小心就要rank系列.....
but it's already bubbled.... maybe I can fix it together on the next BN checkDanSparce wrote:
can i mark this for mod?
i see... nvmpaperlens wrote:
but it's already bubbled.... maybe I can fix it together on the next BN checkDanSparce wrote:
can i mark this for mod?
anyway mod is welcomed I'm just not sure I'll be able to fix it
thank you for support still waiting for the next BNDanSparce wrote:
i see... nvm
i'm looking forward for this to be ranked
paperlens wrote:
but it's already bubbled.... maybe I can fix it together on the next BN checkDanSparce wrote:
can i mark this for mod?
anyway mod is welcomed I'm just not sure I'll be able to fix it
If you have updated the map, please call meosu!wiki How to Get Your Map Ranked wrote:
Step 3: Bubbles
- Just because your map is bubbled doesn't mean your work is over! Don't ignore any mods by normal users on your bubbled map — although only a BN or QAT can rank your map, anyone can still help improve it, and a better, more thoroughly modded map means an easier job for the BNG who eventually looks at it. Once you have applied a mod on your bubble the BN who originally gave the bubble will almost always be happy to come back and reinstate it. Keep in mind that you'll also have an easier time getting your bubble noticed by BNG members if it is high priority and on the first page of pending - giving your map some kudos stars to push it up in the list should make the wait a little shorter.
If you have updated the map, please call me[/quote]osu!wiki How to Get Your Map Ranked wrote:
Step 3: Bubbles
- Just because your map is bubbled doesn't mean your work is over! Don't ignore any mods by normal users on your bubbled map — although only a BN or QAT can rank your map, anyone can still help improve it, and a better, more thoroughly modded map means an easier job for the BNG who eventually looks at it. Once you have applied a mod on your bubble the BN who originally gave the bubble will almost always be happy to come back and reinstate it. Keep in mind that you'll also have an easier time getting your bubble noticed by BNG members if it is high priority and on the first page of pending - giving your map some kudos stars to push it up in the list should make the wait a little shorter.
那是bug……本来是N icon不是E icon的 你看星数……我今天改一下顺便revive好了SanadaYukimura wrote:
这泡的…E icon 跳 H icon肯定不行的
改一下吧
no… you dont have to say sorrypaperlens wrote:
sorry for inconvenience to Rube
ThanksRuberusuScarlet wrote:
no… you dont have to say sorry
it is a good thing to improve the quality of beatmap.
Re-Bubble!