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SHK - Identity Part III [OsuMania]

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Bruce

paperlens wrote:

MeowPaz wrote:

只是射星的话应该也可以给kudosu的吧
不不不。。你最好联系BN过来deny你给我的kudosu,只有对你的图有帮助的你才能给kudosu,不能随便给 :?
唔……怪我了 :o

:cry: 感觉我今天搞砸了好多事[/quote]

不要在意 睡一觉明天又是好汉调整一下心态就没事啦
Topic Starter
paperlens

Simple_Star wrote:

不要在意 睡一觉明天又是好汉调整一下心态就没事啦
233不过说起来我就是今天早上刚睡醒干了一堆乱七八糟的事(现实中还有这里)

这里的以上事情:
早上起来先是不知道为什么换了小号登陆,也没有打图也没有干什么……(想了想好像是突然想起自己还有个小号-w-)
然后看到喵帕斯前辈的回复 就开心的回复啦
然后不知哪根弦没搭对就想 让小号随便po几个mod就好啦
然后又不知道在想什么,顺手give kudos了
然后整个人都乱了
这里向所有带来麻烦的前辈们道歉 :o
看到这里的朋友们请就当看戏吧-w-

关于小号那只是个我喜欢的ID- -没有刷过rank(不小心打过两张rank图) 被ban了我也没什么办法啦 该

我好气我自己啊为什么这么蠢!! 给自己射10颗星解气!!!!
Verniy_Chan

Hi Lens-san >.<)/
NM as requested from ❅ Верный Mania Queue ❅

4K = |1|2|3|4|


(Focus : Note Presence , Hand/Row Balance, Variation/Consistency Pattern)

[NM]
01:01:333 (61333|2) move to 4 hand balance
01:03:133 (63133|0) move to 4, variation pattern
01:06:733 (66733|3,66933|2) move to left 1x, it will be nice
01:20:133 (80133|2) move to 1, hand balance
01:20:433 (80433|0,80733|1,81033|2) move to right 1x
01:21:333 (81333|3) move to 2 or 1 if you want to jack it :3
01:35:133 (95133|0,95533|0,95933|0) move to 2, look boring if same row like 01:36:333 (96333|0)
01:39:333 add note fot high pitch sound?

[HD]
00:09:733 (9733|2,9933|1) ctrl + G
00:22:533 add note again, high pitch
00:28:933 add note, cimbal sound? (well, up to you if too hard)
01:13:733 cimbal? i think you not focus cimbal
01:31:733 (91733|2,91833|3) move to left 1x
01:32:033 (92033|2,92133|1) move to right 1x
01:32:333 (92333|0,92533|1) ctrl + G, then 01:32:633 (92633|0) move to 3
02:00:133 (120133|2,121733|1,123333|3,123333|0) it will be nice if this pattern look diffirent from NOV diff

Good Pattern desu~
Good Luck
Topic Starter
paperlens

Verniy_Chan wrote:


Hi Lens-san >.<)/
NM as requested from ❅ Верный Mania Queue ❅

4K = |1|2|3|4|


(Focus : Note Presence , Hand/Row Balance, Variation/Consistency Pattern)

[NM]
01:01:333 (61333|2) move to 4 hand balance - I moved the previous note for hand balance, for more following the pitch here,
01:03:133 (63133|0) move to 4, variation pattern - nope, I mostly want to follow the pitch here~
01:06:733 (66733|3,66933|2) move to left 1x, it will be nice- nope, I mostly want to follow the pitch here~

01:20:133 (80133|2) move to 1, hand balance
01:20:433 (80433|0,80733|1,81033|2) move to right 1x
01:21:333 (81333|3) move to 2 or 1 if you want to jack it :3 - repatterned here~~

01:35:133 (95133|0,95533|0,95933|0) move to 2, look boring if same row like 01:36:333 (96333|0) - Done
01:39:333 add note fot high pitch sound? - but that will make this part so hard

[HD]
00:09:733 (9733|2,9933|1) ctrl + G - Done~
00:22:533 add note again, high pitch - Done~
00:28:933 add note, cimbal sound? (well, up to you if too hard) - yes it is too hard here XD
01:13:733 cimbal? i think you not focus cimbal - yes, you can see I only follow the melody here.
01:31:733 (91733|2,91833|3) move to left 1x
01:32:033 (92033|2,92133|1) move to right 1x
01:32:333 (92333|0,92533|1) ctrl + G, then 01:32:633 (92633|0) move to 3 - All Done~~
02:00:133 (120133|2,121733|1,123333|3,123333|0) it will be nice if this pattern look diffirent from NOV diff - Done~

Good Pattern desu~
Good Luck
thank you for mod ~~ :D

updated~
Gravey-
[Normal MOD]
Hi MOD here as requested in my Queue!~


|1|2|3|4|
[NM]
OD 8

00:11:133 (11133|1) - Move to |4| for pattern consistency

00:35:933 (35933|0,36133|2) - Move to the right by 1 column. To give more hand comfortableness and more pattern excitement.

00:47:333 (47333|3) - Move to |3| for pattern consistency and based on the song's rhythm/pitch (Similar rhythm)

01:57:733 (117733|3) - Move to |3| ^

[HD]

Wiiiiiiip!
Sleepingmania
貴安,新手來了,多指教
一點都不詳細的MOD
[NM]
01:52:133 (112133|1,112133|0) 單鍵連打的部分突然跑出雙鍵感覺有點突兀
[MX]
01:32:533 - 01:32:933 這段要不直接改成連打?
[SHD]
01:32:533 - 01:32:933 同上
這圖我基本上找不到錯誤啊,抱歉
Topic Starter
paperlens

Sleepingmania wrote:

貴安,新手來了,多指教 - 贵安-w-
一點都不詳細的MOD
[NM]
01:52:133 (112133|1,112133|0) 單鍵連打的部分突然跑出雙鍵感覺有點突兀 - 不过这个双键确实音很重啊……而且或许一直单键连打的话也有一点无聊,不过这里我会再去问别人的w
[MX]
01:32:533 - 01:32:933 這段要不直接改成連打? - 没有改成连打,这里可以参照一下hitsound,不过改了一下这附近的小错误,谢谢提醒~~
[SHD]
01:32:533 - 01:32:933 同上 - 同上
這圖我基本上找不到錯誤啊,抱歉
谢谢摸图~~ :D
updated~~
Topic Starter
paperlens

[GraveChaos] wrote:

[Normal MOD]
Hi MOD here as requested in my Queue!~


|1|2|3|4|
[NM]
OD 8 - maybe you have further OD&HP modding in HD?

00:11:133 (11133|1) - Move to |4| for pattern consistency - Done another way~

00:35:933 (35933|0,36133|2) - Move to the right by 1 column. To give more hand comfortableness and more pattern excitement. - no because I mainly follow the pitch here

00:47:333 (47333|3) - Move to |3| for pattern consistency and based on the song's rhythm/pitch (Similar rhythm) - no

01:57:733 (117733|3) - Move to |3| ^
thanks for mod and star :D
Fubukicat


Hi there nyan~ mod request from
hope it will help :3
I'm really sorry for the delay, alot of things happened , mood goes down , people busy and alot of thingy ,
I'm not that good at 4K so i'll try ^^' , and give a Star , hope it's enough for you to forgive me XD gomen gomen ^^' < lol
munya!
Collumn 4K = 1/2/3/4
[NM]
00:48:133 (48133|1) - add note to 2 ( cymbal sound)
00:59:133 (59133|0) - (optional) add note to 1
01:05:533 (65533|0) - ^ add note
01:13:133 (73133|1) - I have the feel that this would be better in 3 in term of number of press and confort (optional so)
01:20:133 (80133|3) - from here pretty good stuff :D nice
[HD]
01:38:133 (98133|0) - (optional) you could add one note here
01:38:533 (98533|2) - ^ same
diff is op owo
[MX]
01:32:033 (92033|3) - (optional) move to 3 (pitch)
01:38:133 (98133|3) - same as HD you cold add a note here
^ 01:38:533 (98533|2) - same
[SHD]
O P !

Good Luck and have a Nice day sorry again for delay
also, this map is ET owo
Topic Starter
paperlens

Eternalie wrote:



Hi there nyan~ mod request from Hi~~
hope it will help :3
I'm really sorry for the delay, alot of things happened , mood goes down , people busy and alot of thingy , no matter -w-
I'm not that good at 4K so i'll try ^^' , and give a Star , hope it's enough for you to forgive me XD gomen gomen ^^' < lol
munya!
Collumn 4K = 1/2/3/4
[NM]
00:48:133 (48133|1) - add note to 2 ( cymbal sound) - Done
00:59:133 (59133|0) - (optional) add note to 1 - nice idea, I'll try it -w-
01:05:533 (65533|0) - ^ add note - ^
01:13:133 (73133|1) - I have the feel that this would be better in 3 in term of number of press and confort (optional so) - repatterned in another way, thanks~
01:20:133 (80133|3) - from here pretty good stuff :D nice - thanks~~~
[HD]
01:38:133 (98133|0) - (optional) you could add one note here - I wanted to give player some time to relax here~, but I accepeted it in MX
01:38:533 (98533|2) - ^ same
diff is op owo
[MX]
01:32:033 (92033|3) - (optional) move to 3 (pitch) - no cause I think it's more similar to the previous pitch, and same as SHD
01:38:133 (98133|3) - same as HD you cold add a note here Done
^ 01:38:533 (98533|2) - same
[SHD]
O P ! thanks~

Good Luck and have a Nice day sorry again for delay
also, this map is ET owo
thanks for your helpful mod and your star :D thanks a lot~!
updated~
RuberusuScarlet
ruberusu's BN check


metadate check no kudos

source : http://o2jam.wikia.com/wiki/Identity_part_III

Artist : SHK :arrow: SHK.o2SE +
Title : ok
source : ok
tag : delete "o2jam"
hitsound : !
bg : ok
mp3 : ok


[hitsound]

5ms delay …
normal-hitnormal9, 11, 14, 15, 94, 96, 104, 105, 113, 114, 122, 123, 130, 131, 133, 134, 140, 141, 143, 144, 150, 151, 153, 154, 160,
161, 163, 164, 240, 242, 246, 249, 250, 253, 257, 259, 261, 262, 263, 264, 265, 267, 269, 270, 273, 274, 275, 276, 277, 278, 279, 281,
282, 284, 285, 287, 289, 290, 291, 292, 294, 295, 297, 299, 301,302, 309, 310, 311,313, 322, 323, 328, 329, 330, 331,332, 333, 335,
336, 337, 338, 339, 340, 346, 348, 350, 351, 352, 353, 362, 363, 365, 368, 369, 370, 371, 372, 373, 375, 377, 378, 379, 380, 386, 387,
388, 389, 391, 392, 393, 394, 395, 396, 397, 398, 399, 400, 401, 403, 404, 405, 406, 407, 408, 409, 410, 411, 412, 413, 414, 415, 416,
417, 418, 419, 420, 421, 422, 423, 425, 426, 428, 430, 431, 432, 436, 437, 438, 439, 440, 441, 443, 444, 445, 446, 447, 448, 450, 451,
452, 453, 454, 455, 456, 457, 462, 463, 464, 465, 466, 467, 469, 470, 471, 472, 473, 474, 476, 477, 478, 479, 480, 481, 483, 484, 485,
486, 488, 489, 490, 494, 495, 496, 499, 500, 502, 503, 507, 508, 509, 511, 515, 516, 517, 518, 522, 523, 524, 525, 526, 527, 531, 533,
534, 535, 537, 538, 544, 545, 547, 548, 551, 552, 553, 554, 555, 557, 558, 561, 562, 564, 565, 567, 568, 574, 577, 580, 583, 586, 589,
592, 595, 609, 610, 613

fixed hitsound :arrow: Here!

and use normal-hitnormal.wav please

Ranking Criteria wrote:

Audio
Hitsounds from notes and sliders must be audible. These provide feedback for the player, and having them silent in a rhythm game doesn't make much sense. If you don't like the default sounds, then find replacements rather than silencing notes. You can use hitsounds from the Custom Hitsound Library or easily find others online. Lowering the volume of a few notes to provide a dampened effect is usually fine, but complete silence is always unacceptable. The end of a spinner (or even the entire spinner) the sliding sound of a slider, and the end of a slider can be silent, but only do it if it makes sense. Finally, you cannot silence both slider ticks and slider slides together.
Topic Starter
paperlens

RuberusuScarlet wrote:

ruberusu's BN check


metadate check no kudos

source : http://o2jam.wikia.com/wiki/Identity_part_III

Artist : SHK :arrow: SHK.o2SE + - Done, but I wondered about this: here and here
Title : ok
source : ok
tag : delete "o2jam" - Done
hitsound : !
bg : ok
mp3 : ok


[hitsound]

5ms delay …
normal-hitnormal9, 11, 14, 15, 94, 96, 104, 105, 113, 114, 122, 123, 130, 131, 133, 134, 140, 141, 143, 144, 150, 151, 153, 154, 160,
161, 163, 164, 240, 242, 246, 249, 250, 253, 257, 259, 261, 262, 263, 264, 265, 267, 269, 270, 273, 274, 275, 276, 277, 278, 279, 281,
282, 284, 285, 287, 289, 290, 291, 292, 294, 295, 297, 299, 301,302, 309, 310, 311,313, 322, 323, 328, 329, 330, 331,332, 333, 335,
336, 337, 338, 339, 340, 346, 348, 350, 351, 352, 353, 362, 363, 365, 368, 369, 370, 371, 372, 373, 375, 377, 378, 379, 380, 386, 387,
388, 389, 391, 392, 393, 394, 395, 396, 397, 398, 399, 400, 401, 403, 404, 405, 406, 407, 408, 409, 410, 411, 412, 413, 414, 415, 416,
417, 418, 419, 420, 421, 422, 423, 425, 426, 428, 430, 431, 432, 436, 437, 438, 439, 440, 441, 443, 444, 445, 446, 447, 448, 450, 451,
452, 453, 454, 455, 456, 457, 462, 463, 464, 465, 466, 467, 469, 470, 471, 472, 473, 474, 476, 477, 478, 479, 480, 481, 483, 484, 485,
486, 488, 489, 490, 494, 495, 496, 499, 500, 502, 503, 507, 508, 509, 511, 515, 516, 517, 518, 522, 523, 524, 525, 526, 527, 531, 533,
534, 535, 537, 538, 544, 545, 547, 548, 551, 552, 553, 554, 555, 557, 558, 561, 562, 564, 565, 567, 568, 574, 577, 580, 583, 586, 589,
592, 595, 609, 610, 613

fixed hitsound :arrow: Here!

and use normal-hitnormal.wav please

All fixed and thank you so much for this ! Sorry I just didn't know what to do with the hitsounds...

Ranking Criteria wrote:

Audio
Hitsounds from notes and sliders must be audible. These provide feedback for the player, and having them silent in a rhythm game doesn't make much sense. If you don't like the default sounds, then find replacements rather than silencing notes. You can use hitsounds from the Custom Hitsound Library or easily find others online. Lowering the volume of a few notes to provide a dampened effect is usually fine, but complete silence is always unacceptable. The end of a spinner (or even the entire spinner) the sliding sound of a slider, and the end of a slider can be silent, but only do it if it makes sense. Finally, you cannot silence both slider ticks and slider slides together.
updated~~
RuberusuScarlet

paperlens wrote:

Artist : SHK :arrow: SHK.o2SE + - Done, but I wondered about this: here and here
sorry, it's my mistake
Artist : SHK
tag add : Shin Hyun Keun
Topic Starter
paperlens

RuberusuScarlet wrote:

sorry, it's my mistake
Artist : SHK
tag add : Shin Hyun Keun
Done, and updated~~
Frim4503

col:1,2,3,4,5,6,7

General
fix hs volume.
is you ask why ? it's cuz for what i know 1 note= 1 hs. for example in NM dif : 00:22:933 (22933|0) - this note is using 40% vol. and 00:22:533 (22533|2,22533|1) - this 2 notes is using 40% (each note) too. it's mean the first single note is 40% then the second 2 notes is 40% + 40%=80%.
for what i know it's supposed this 00:22:533 (22533|1,22533|2) - should use 20% each note. so, 2 notes have same vol. (20% +20% = 40%) or you can make like this 00:16:533 (16533|2,16533|3,16933|2,16933|3) - in dif HD (1 note using hs and another note is not using)

NM
i will just make some suggestion
00:35:333 - http://puu.sh/i1Y1y/56a4fbebbe.png i think t's more fi the song that way
00:36:933 - http://puu.sh/i1Y8g/79d5635f6c.png
00:38:533 - http://puu.sh/i1YaH/9915b71867.png
00:38:533 - http://puu.sh/i1Yc2/1176fc67e6.png
^ just suggestion you can take it or maybe you have other ideas :)

01:02:733 (62733|0) - move to 2. for hand balance
01:14:933 (74933|0) - ^ 2 same reason. follow prev. pattern 01:14:133 (74133|0,74533|3) -
01:38:733 (98733|0) - ^ 2
HD
00:34:133 - http://puu.sh/i1YIH/fca726f37f.png
01:06:133 - http://puu.sh/i1YNC/586bd8f293.png
01:12:933 - http://puu.sh/i1YRm/5eacad34dd.png
01:38:933 - http://puu.sh/i1YUR/637d0e48c3.png
01:44:933 (104933|3) - move to 3. foloowing the next pattern 01:45:433 (105433|1,105533|2,105633|3) -

MX
00:15:933 - http://puu.sh/i1Z60/d42945efca.png
00:17:433 - http://puu.sh/i1Z8c/9579e5e2ae.png (sorry i forgot what pattern that i changes :o )
00:19:333 - 00:20:533 - ^same pattern
^ i feel boring to see that kind of pattern

01:38:733 (98733|0,98733|1) - swap col. avoiding using same col 01:39:533 (99533|1) -

SHD
nothing i can say here. it's already become hard :)
Topic Starter
paperlens

Frim4503 wrote:


col:1,2,3,4,5,6,7

General
fix hs volume.
is you ask why ? it's cuz for what i know 1 note= 1 hs. for example in NM dif : 00:22:933 (22933|0) - this note is using 40% vol. and 00:22:533 (22533|2,22533|1) - this 2 notes is using 40% (each note) too. it's mean the first single note is 40% then the second 2 notes is 40% + 40%=80%.
for what i know it's supposed this 00:22:533 (22533|1,22533|2) - should use 20% each note. so, 2 notes have same vol. (20% +20% = 40%) or you can make like this 00:16:533 (16533|2,16533|3,16933|2,16933|3) - in dif HD (1 note using hs and another note is not using)
Actually I think it's good since these have different hitsounds. Maybe there's no need to reduce the drum sound when a symbol rings together. Anyway I will ask others about this, thanks for mentioning this :)

NM
i will just make some suggestion
00:35:333 - http://puu.sh/i1Y1y/56a4fbebbe.png i think t's more fi the song that way
00:36:933 - http://puu.sh/i1Y8g/79d5635f6c.png
00:38:533 - http://puu.sh/i1YaH/9915b71867.png
00:38:533 - http://puu.sh/i1Yc2/1176fc67e6.png
^ just suggestion you can take it or maybe you have other ideas :)
good ideas but I wanted to follow the pitch here, and I don't want jacks here in NM diff

01:02:733 (62733|0) - move to 2. for hand balance - nope because 01:02:733 (62733|0,63133|0) - these two have same sound.
01:14:933 (74933|0) - ^ 2 same reason. follow prev. pattern 01:14:133 (74133|0,74533|3) - - no, I have my own idea of drum sounds here and it does not feel good when it moved to 2. whats more, I put it on 1 just to follow prev. pattern.
01:38:733 (98733|0) - ^ 2 - nope because 01:38:733 (98733|0,99133|0) - these two have same sound.
HD
00:34:133 - http://puu.sh/i1YIH/fca726f37f.png
01:06:133 - http://puu.sh/i1YNC/586bd8f293.png
01:12:933 - http://puu.sh/i1YRm/5eacad34dd.png
01:38:933 - http://puu.sh/i1YUR/637d0e48c3.png
01:44:933 (104933|3) - move to 3. foloowing the next pattern 01:45:433 (105433|1,105533|2,105633|3) -
All brilliant ideas here! All accepted, some repatterned myself, thanks

MX
00:15:933 - http://puu.sh/i1Z60/d42945efca.png
00:17:433 - http://puu.sh/i1Z8c/9579e5e2ae.png (sorry i forgot what pattern that i changes :o )
00:19:333 - 00:20:533 - ^same pattern
^ i feel boring to see that kind of pattern
- your pattern is good, but I wanted to follow this sound: 00:16:133 (16133|3,16133|2,16533|2,16533|3,16933|3,16933|2,17333|3,17333|2) - 00:17:733 (17733|2,17733|0,18133|2,18133|0,18533|0,18533|2,18933|2,18933|0) - 00:19:333 (19333|0,19333|1,19733|1,19733|0,20133|1,20133|0,20533|1,20533|0) - so sorry to reject this


01:38:733 (98733|0,98733|1) - swap col. avoiding using same col 01:39:533 (99533|1) - - Done

SHD
nothing i can say here. it's already become hard :)
thanks for mod, very helpful~ :D

updated~~
RuberusuScarlet
ruberusu's BN check


|1|2|3|4|


  • [SHD]
    00:21:133 - add 1 and normal-hitnormal14

    00:58:933 - http://osu.ppy.sh/ss/3213784
    01:04:733 - http://osu.ppy.sh/ss/3213786

    01:07:233 (67233|1,67233|3) -
    :arrow:

    01:21:433 - (SV)move to 01:21:466 - (1/3)
    01:24:633 - (SV)^01:24:666 -
    01:27:833 - (SV)^01:27:866 -
    01:31:033 - (SV)^01:31:066 -

    [MX]
    00:33:833 (33833|2) - move to 00:33:933 - line4
    00:33:833 - add 3 and hitnormal14

    00:42:633 (42633|0,43033|2) - delete
    00:44:233 (44233|0,44633|2) - ^
    00:45:833 (45833|0,46233|2) - ^
    00:47:433 (47433|1,47833|2) - ^
    00:44:233 (44233|3,44633|1) - move to 42 :arrow: 13

    01:07:233 (67233|1) - delete

    01:21:433 - (SV)move to 01:21:466 - (1/3)
    01:24:633 - (SV)^01:24:666 -
    01:27:833 - (SV)^01:27:866 -
    01:31:033 - (SV)^01:31:066 -

    01:46:933 (106933|2,106933|1,107033|2) - ctrl+h

    01:53:033 (113033|0,113433|2) - delete
    01:54:633 (114633|0,115033|2) - ^
    01:56:233 (116233|0,116633|2) - ^
    01:57:833 (117833|1,118233|2) - ^
    01:54:633 (114633|3,115033|1) - move to 42 :arrow: 13

    [HD]
    00:36:633 - add 2 and hitnormal94
    00:38:233 - ^2 and hitnormal104
    00:39:833 - ^2 and hitnormal113
    00:41:433 - ^1 and hitnormal122
    00:42:633 - ^note and hitnormal130
    00:43:033 - ^note and hitnormal133
    00:44:233 - ^note and hitnormal140
    00:44:633 - ^note and hitnormal143
    00:45:833 - ^note and hitnormal150
    00:46:233 - ^note and hitnormal153
    00:47:433 - ^note and hitnormal160
    00:47:833 - ^note and hitnormal163
    01:47:033 - ^2 and hitnormal499
    01:48:633 - ^2 and hitnormal518
    01:50:233 - ^2 and hitnormal517
    01:51:833 - ^1 and hitnormal526
    01:53:033 - ^note and hitnormal534
    01:53:433 - ^note and hitnormal537
    01:54:633 - ^note and hitnormal544
    01:55:033 - ^note and hitnormal547
    01:56:233 - ^note and hitnormal554
    01:56:633 - ^note and hitnormal557
    01:57:833 - ^note and hitnormal564
    01:58:233 - ^note and hitnormal567


    [NM]
    00:51:333 - https://osu.ppy.sh/ss/3213880
    01:31:333 - https://osu.ppy.sh/ss/3213890

    01:39:133 (99133|0) - add hitnormal583
Topic Starter
paperlens

RuberusuScarlet wrote:

ruberusu's BN check


|1|2|3|4|


  • [SHD]
    00:21:133 - add 1 and normal-hitnormal14

    00:58:933 - http://osu.ppy.sh/ss/3213784
    01:04:733 - http://osu.ppy.sh/ss/3213786

    01:07:233 (67233|1,67233|3) -
    :arrow:

    01:21:433 - (SV)move to 01:21:466 - (1/3)
    01:24:633 - (SV)^01:24:666 -
    01:27:833 - (SV)^01:27:866 -
    01:31:033 - (SV)^01:31:066 -

    [MX]
    00:33:833 (33833|2) - move to 00:33:933 - line4
    00:33:833 - add 3 and hitnormal14

    00:42:633 (42633|0,43033|2) - delete
    00:44:233 (44233|0,44633|2) - ^
    00:45:833 (45833|0,46233|2) - ^
    00:47:433 (47433|1,47833|2) - ^
    00:44:233 (44233|3,44633|1) - move to 42 :arrow: 13

    01:07:233 (67233|1) - delete

    01:21:433 - (SV)move to 01:21:466 - (1/3)
    01:24:633 - (SV)^01:24:666 -
    01:27:833 - (SV)^01:27:866 -
    01:31:033 - (SV)^01:31:066 -

    01:46:933 (106933|2,106933|1,107033|2) - ctrl+h

    01:53:033 (113033|0,113433|2) - delete
    01:54:633 (114633|0,115033|2) - ^
    01:56:233 (116233|0,116633|2) - ^
    01:57:833 (117833|1,118233|2) - ^
    01:54:633 (114633|3,115033|1) - move to 42 :arrow: 13

    [HD]
    00:36:633 - add 2 and hitnormal94
    00:38:233 - ^2 and hitnormal104
    00:39:833 - ^2 and hitnormal113
    00:41:433 - ^1 and hitnormal122
    00:42:633 - ^note and hitnormal130
    00:43:033 - ^note and hitnormal133
    00:44:233 - ^note and hitnormal140
    00:44:633 - ^note and hitnormal143
    00:45:833 - ^note and hitnormal150
    00:46:233 - ^note and hitnormal153
    00:47:433 - ^note and hitnormal160
    00:47:833 - ^note and hitnormal163
    01:47:033 - ^2 and hitnormal499
    01:48:633 - ^2 and hitnormal518 - added hitnormal508
    01:50:233 - ^2 and hitnormal517
    01:51:833 - ^1 and hitnormal526
    01:53:033 - ^note and hitnormal534
    01:53:433 - ^note and hitnormal537
    01:54:633 - ^note and hitnormal544
    01:55:033 - ^note and hitnormal547
    01:56:233 - ^note and hitnormal554
    01:56:633 - ^note and hitnormal557
    01:57:833 - ^note and hitnormal564
    01:58:233 - ^note and hitnormal567


    [NM]
    00:51:333 - https://osu.ppy.sh/ss/3213880
    01:31:333 - https://osu.ppy.sh/ss/3213890

    01:39:133 (99133|0) - add hitnormal583

thank you reberusu!!~~ :)
All accepted and UPDATED.
RuberusuScarlet
ruberusu's BN check


last check no kudos

[NM]
02:01:733 (121733|1) - delete hitsound

01:32:133 (92133|1,92833|2) - delete
  • i think 01:32:033 (92033|3,92133|1) - and 01:32:833 (92833|2,92933|1) - pattern is difficult for beginners
Topic Starter
paperlens

RuberusuScarlet wrote:

ruberusu's BN check


last check no kudos

[NM]
02:01:733 (121733|1) - delete hitsound

01:32:133 (92133|1,92833|2) - delete
  • i think 01:32:033 (92033|3,92133|1) - and 01:32:833 (92833|2,92933|1) - pattern is difficult for beginners
thanks rube -w- :D
All Done and UPDATED.
RuberusuScarlet
ok, looks fine ~



Edit : I had forgotten to check HD and OD

NM : HD7 OD7

Please update the HD and OD at the time of the next BN check
Topic Starter
paperlens

RuberusuScarlet wrote:

ok, looks fine ~



Edit : I had forgotten to check HD and OD

NM : HD7 OD7

Please update the HD and OD at the time of the next BN check

thanks rube!~~ :D :D

I'll update it at the time of the next BN check~

Edit: self-reminder:
1. HP/OD
2. MX - 01:47:033 (107033|1) -
deathcrazy45
Waiting For the SHD Diff.Oh Ples :D
Topic Starter
paperlens

deathcrazy45 wrote:

Waiting For the SHD Diff.Oh Ples :D
happy to hear that :D
but i'm a bit busy these days... for exam :o
I'll continue this after my exam
Mwallx
一不小心就要rank系列.....
Topic Starter
paperlens

Mwalls Ho wrote:

一不小心就要rank系列.....
……也不能说是一不小心吧 不过能找到BN还是全凭运气
hokin1995
恭喜泡圖 :)
Topic Starter
paperlens

hokin1995 wrote:

恭喜泡圖 :)
谢谢-w-(好晚不睡)
DanSparce
can i mark this for mod?
Topic Starter
paperlens

DanSparce wrote:

can i mark this for mod?
but it's already bubbled.... maybe I can fix it together on the next BN check
anyway mod is welcomed :D I'm just not sure I'll be able to fix it
DanSparce

paperlens wrote:

DanSparce wrote:

can i mark this for mod?
but it's already bubbled.... maybe I can fix it together on the next BN check
anyway mod is welcomed :D I'm just not sure I'll be able to fix it
i see... nvm
i'm looking forward for this to be ranked
Topic Starter
paperlens

DanSparce wrote:

i see... nvm
i'm looking forward for this to be ranked
thank you for support ;) still waiting for the next BN
RuberusuScarlet

paperlens wrote:

DanSparce wrote:

can i mark this for mod?
but it's already bubbled.... maybe I can fix it together on the next BN check
anyway mod is welcomed :D I'm just not sure I'll be able to fix it

osu!wiki How to Get Your Map Ranked wrote:

Step 3: Bubbles
  • Just because your map is bubbled doesn't mean your work is over! Don't ignore any mods by normal users on your bubbled map — although only a BN or QAT can rank your map, anyone can still help improve it, and a better, more thoroughly modded map means an easier job for the BNG who eventually looks at it. Once you have applied a mod on your bubble the BN who originally gave the bubble will almost always be happy to come back and reinstate it. Keep in mind that you'll also have an easier time getting your bubble noticed by BNG members if it is high priority and on the first page of pending - giving your map some kudos stars to push it up in the list should make the wait a little shorter.
If you have updated the map, please call me
Topic Starter
paperlens

osu!wiki How to Get Your Map Ranked wrote:

Step 3: Bubbles
  • Just because your map is bubbled doesn't mean your work is over! Don't ignore any mods by normal users on your bubbled map — although only a BN or QAT can rank your map, anyone can still help improve it, and a better, more thoroughly modded map means an easier job for the BNG who eventually looks at it. Once you have applied a mod on your bubble the BN who originally gave the bubble will almost always be happy to come back and reinstate it. Keep in mind that you'll also have an easier time getting your bubble noticed by BNG members if it is high priority and on the first page of pending - giving your map some kudos stars to push it up in the list should make the wait a little shorter.
If you have updated the map, please call me[/quote]

thanks for reminding :D I wasn't pretty sure about that.
now maybe I know what to do
Sandalphon
这泡的…E icon 跳 H icon肯定不行的
改一下吧
Topic Starter
paperlens

SanadaYukimura wrote:

这泡的…E icon 跳 H icon肯定不行的
改一下吧
那是bug……本来是N icon不是E icon的 你看星数……我今天改一下顺便revive好了
Topic Starter
paperlens
due to some little IRC mods and major issues to fix I gonna self-pop this...
Here's the list of All things I change on this update:
[NM]
major issue: the previous star rating of this diff is '1.5', and the icon changed from 'N' to 'E' automatically several days ago..(I don't know why), so I increase the diff to '1.51' and make the map more playable.
1. added these notes : 01:58:533 (118533|1,120133|0) - , same as 00:48:133 (48133|1,49733|2) - I previous have.
2. the previous pattern here follows the melody but seems not good, I decided to follow the drum sound here.
3. HP7, OD7

[HD]
1. 00:35:333 (35333|0) - moved to column 4 00:35:333 (35333|3) - for better hand balance
2. changed 00:48:133 (48133|0) - hitsound from 'normal-hitnormal8' to 'normal-hitnormal15', same as other diffs.
3. added: 00:49:733 (49733|3) -
4. 01:45:733 (105733|1,106533|1) - moved to column 3, added 01:45:733 (105733|1) - , same as previous pattern
5. 02:00:133 (120133|1) - added this, same as other diffs.
6. HP7.5, OD7.5

[MX]
1. added 01:07:233 (67233|1) -
2. 01:47:033 (107033|1) - moved to column 3

[SHD]
1. 00:59:033 (59033|2) - 01:04:833 (64833|2) - moved to column 3, for better hand balance and pitch relevancy, actually this is also LNP- 's idea, I didn't accept it but now I think it may be good.
2. 01:07:233 (67233|3) - added
3. 02:01:733 (121733|1) - added hitsound 'normal-hitnormal15'
4. 02:01:733 - from here on the 1/8: added hitsound 'normal-hitnormal15' 15% volume.
5. HP8.5, OD8

hope this will make the mapset better..

sorry for inconvenience to Rube :o
Topic Starter
paperlens
IRC with Spy. 感谢Spy哥-w-学到很多
[MX]Done and Updated.
00:41:733 - ~ 00:48:133 - remapped. deleted jacks
00:54:533 - ~ 01:05:733 - remapped. deleted jacks (and LN)
01:52:133 - ~ 01:58:533 - remapped. deleted jacks.
I think it's better for the 3.58-stars MX. (Hope so.)

[SHD]Done and Updated.
00:16:133 - ~ 00:22:133 - rearranged.
01:07:333 - ~ 01:20:133 - deleted some useless notes to make it more comfortable to play.
hope it better-w-

Sorry again to rube for bothering :o
RuberusuScarlet

paperlens wrote:

sorry for inconvenience to Rube :o
no… you dont have to say sorry
it is a good thing to improve the quality of beatmap. ;)

Re-Bubble!
Topic Starter
paperlens

RuberusuScarlet wrote:

no… you dont have to say sorry
it is a good thing to improve the quality of beatmap. ;)

Re-Bubble!
Thanks :D
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