forum

Remi Gazel - Lurking in the Darkness [Taiko]

posted
Total Posts
82
show more
streeteelf
From SEE's Taiko Modding Queue

[General]

  • [Kantan]

  1. 00:28:812 (2,3,4) - d_k_d IMO better
  2. 00:38:953 (16,17,18) - ^
  3. 00:57:122 (14,15) - Crtl+G if you want to keep patterns
[Futsuu]

  1. I don't really know what to change
[Muzukashii]

  1. 00:14:305 (42,43) - Ctrl+G
  2. 00:40:080 - add kd like it's here: 00:39:235 (36,37)
  3. 00:49:376 (4) - k
Nice mapset IMO, I think it gets ranked soon. :3
Surono
<(``)

[Kantan]
00:55:855 (12,13) - ctrl g

[Futsuu]
00:08:531 (16) - k

[Muzukashii]
00:33:319 (18) - d
00:40:221 - add d

[Oni]
00:45:855 - add d
00:57:967 (54,55) - ctrl g
00:58:812 (60,61,62) - change k

just it xD funny map~
Topic Starter
FlamingRok
Am not changing.
Changed partially/changed, but may revert back if necessary.
Changed/Fixed.

streeteelf wrote:

From SEE's Taiko Modding Queue

[General]

  • [Kantan]

  1. 00:28:812 (2,3,4) - d_k_d IMO better Agreed.
  2. 00:38:953 (16,17,18) - ^ ^
  3. 00:57:122 (14,15) - Crtl+G if you want to keep patterns But this doesn't fit too well.
[Futsuu]

  1. I don't really know what to change
[Muzukashii]

  1. 00:14:305 (42,43) - Ctrl+G Sure.
  2. 00:40:080 - add kd like it's here: 00:39:235 (36,37) Wasn't certain at first, because while this sounds nice, it may not've been good for Muzukashii. However, after realizing it did indeed drop the star rating, this does deserve to be done.
  3. 00:49:376 (4) - k k.
Nice mapset IMO, I think it gets ranked soon. :3 I hope so! Thanks for the encouragement!

Surono wrote:

<(``)

[Kantan]
00:55:855 (12,13) - ctrl g Hm, guess the instrumentals really do fit this better. Changed.

[Futsuu]
00:08:531 (16) - k k.

[Muzukashii]
00:33:319 (18) - d Hm, not certain. Changed for now, but I might revert back if it feels wrong in the future.
00:40:221 - add d See streeteelf's mod.

[Oni]
00:45:855 - add d Maybe. Added for now, but it kinda feels awkward. Might revert back in the future.
00:57:967 (54,55) - ctrl g Hm, yeah this works.
00:58:812 (60,61,62) - change k ^

just it xD funny map~ Ha, glad you enjoy it. : D
Thanks much for the mods!
Mykaterasu
d - don
k - katsu
D –big don
K – big katsu


Overall
A great job! It’s really close to ranked, if not ready!
My main problem is that the onii focuses so heavily on the melody, but you should write for the percussion too. Ergo, I believe there should be a 5th and harder difficulty – inner onii – maybe with a faster scroll speed?
00:47:826 – I really feel like from here, the kiai should start again. It’s got the modulation and everything.

Kantan
A lot of offbeat focus here. Since it’s jazzy you can get away with it, but I still think there’s a lot off [d] missing on the strong beats. Obviously if you just did everything I said, the result is the kantan would get harder. It’s all opinion here.
00:08:953 – This is a really important part where the synth comes in, so think about putting [d] or [k]
00:16:559 – I Really want a [k] here.
00:17:826 – [d] for padding
00:18:249 (16,17) – I feel like there is too great a period of inactivity between these two objects. I recommend putting a [k] at 00:19:094 - and 00:20:362 – or somewhere else.
The rest is great.

Futsuu
00:04:728 (9) – [k] and 00:05:150 (10) – [d] feels like this pattern is more interesting.
00:20:362 (38) – [k] <OR> 00:20:221 – [k] and 00:20:362 (38) – [d] stays how it is
00:20:784 (40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60,61,62,63,64,65,66,67,68,69,70,71,72,73,74,75,76,77,78,79,80) – Throughout this kiai time, the phrases are really fragmented. I know why you’re doing it, but I think it kinda severs the flow of the piece. This is a really free and jazzy piece with some awesome antiphonal dialogue, so it should flow nicely. It feels a bit start and stop – but this is a personal gripe over the mapping style, it shouldn’t prevent your map from getting ranked or anything and I’m just giving my two pence.
00:23:319 – [d]
00:23:742 – [d]
00:24:446 – [k] to start introducing swing doubles? From here I would consider having about 1 or 2 more in the rest of the piece to spice things up.
00:36:418 (69) – [d]
00:48:531 – [d]

Muzu
Same thing with the Kantan, a lot of what I’m suggesting will make it harder, so it’s really just opinion.
I would think about putting some d/k on the strong beats in some places like 00:14:024 – here or 00:15:714 – here. It’s ok to miss a couple few in a piece like this, but I just think that you’ve done it a little too much.
or 00:16:136 – [k] maybe
00:20:643 – [k] maybe
00:20:643 (61) – [d]
00:34:305 (20) – [D]
00:58:672 – [k]
00:59:253 – [k]
00:59:376 – [k]
00:59:517 – [k]

Onii
(I’ll be trying to push this difficulty up in stars quite a bit to inflate the difficulty pool. So consider some of these points as part of the inner onii difficulty I talked about)
You can mimic the echo effect at 00:01:348 – with 3 [k]s at 00:01:488 – at 00:01:770 – and at 00:02:052 – so you can use fragments of that here, and the whole thing in the Inner Onii.
00:13:883 (43) – [K]
00:14:024 – [D]
00:14:869 (47) – [k]
00:15:995 – [d]/[k]
00:16:136 – [k]
00:20:643 (68) – [k] so 00:20:784 (69) – is a [D]
00:45:855 (1) – [k]
00:45:995 (2) – [k]
00:56:136 – [d]?
00:57:404 – [d]?
00:59:657 (67) – [K]


Upon confirmation that you've read and understood the mod, I'll stamp this post.
Good luck on the map!

Mio_chan
Rubbish taiko mod is coming~
Just feel free to ignore anything, it's ok to ignore all the things since I am quite new :3

Black mods are suggestions only
Blue mods are recommended to fix, or places need to pay attention to
Red mods are unrankable
Green mods are comments only.

[General]
tick rate 3
I think it is better to use SV 2.10 rather then 1.40 and then use 1.5x timing point, but it does not affect gameplay anyway, just ignore this line.
[Kantan]
00:05:150 (2,3,4,5) – I suggest map them on white lines instead of red
00:21:207 (18) – d?
00:22:474 (20) – k?
00:27:545 – end the spinner earlier and add k?
00:29:235 (3) – d?
00:38:953 (16,17,18) – ddk?
00:41:488 (20) – d?
00:42:756 – add k?
00:49:094 (2) – d?
00:55:855 (12) – d?
00:57:122 (14) – d?

[Futsuu]
00:15:573 (30) – d?
00:16:981 (32) – k?
00:27:967 (53) – move 1/6 forward and remove finish?
00:40:080 (77) – k?
00:41:488 (80,81) – kk?
00:43:179 (84,85) - ^

[Muzukashii]
00:13:038 (37,38,39,40,41) – I think this kind of pattern is too hard for this muzu(since your Oni is easy), maybe you need to change all similar parts to similar patterns like dd kk, kk kk, etc.
00:17:263 (51) – move to 00:17:404 and make it a d?
00:24:164 – add d?
00:51:207 (9) – d?

[Oni]
00:07:122 (15) – k and add d on 00:07:263 –
00:08:812 (22) - ^
00:10:503 (29) - ^
00:12:193 (36) - ^
00:14:024 – add d
00:17:404 – add d
00:23:601 – add d
00:23:742 (80) – k?
00:25:291 – to 00:25:855 – dkkkd?
00:35:855 (131) – delete
00:37:967 (139) - ^
00:39:235 (144) - ^
Topic Starter
FlamingRok
Am not changing.
Changed partially/changed, but may revert back if necessary.
Changed/Fixed.

Mykaterasu wrote:

d - don
k - katsu
D –big don
K – big katsu


Overall
A great job! It’s really close to ranked, if not ready!
My main problem is that the onii focuses so heavily on the melody, but you should write for the percussion too. Ergo, I believe there should be a 5th and harder difficulty – inner onii – maybe with a faster scroll speed? Personally, a song like this in my opinion doesn't require an inner oni difficulty.
00:47:826 – I really feel like from here, the kiai should start again. It’s got the modulation and everything. Hm, yeah this could work.

Kantan
A lot of offbeat focus here. Since it’s jazzy you can get away with it, but I still think there’s a lot off [d] missing on the strong beats. Obviously if you just did everything I said, the result is the kantan would get harder. It’s all opinion here.
00:08:953 – This is a really important part where the synth comes in, so think about putting [d] or [k] In gameplay, the way it is right now feels smoother to me.
00:16:559 – I Really want a [k] here. I think as a Kantan difficulty, this note doesn't really need to be here.
00:17:826 – [d] for padding A 3/2 split onto Kantan probably isn't very friendly. Added.
00:18:249 (16,17) – I feel like there is too great a period of inactivity between these two objects. I recommend putting a [k] at 00:19:094 - and 00:20:362 – or somewhere else. Yeah, I agree, and this doesn't really make it more difficult. Added at 00:19:094.
The rest is great.

Futsuu
00:04:728 (9) – [k] and 00:05:150 (10) – [d] feels like this pattern is more interesting. The way (10) is now matches the pitch of future notes.
00:20:362 (38) – [k] <OR> 00:20:221 – [k] and 00:20:362 (38) – [d] stays how it is I don't think this note is high enough to deserve a k, and we don't need two 1/6 notes next to each other onto a Futsuu difficulty.
00:20:784 (40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60,61,62,63,64,65,66,67,68,69,70,71,72,73,74,75,76,77,78,79,80) – Throughout this kiai time, the phrases are really fragmented. I know why you’re doing it, but I think it kinda severs the flow of the piece. This is a really free and jazzy piece with some awesome antiphonal dialogue, so it should flow nicely. It feels a bit start and stop – but this is a personal gripe over the mapping style, it shouldn’t prevent your map from getting ranked or anything and I’m just giving my two pence. If this were Muzukashii or Oni, I'd agree with you. However, Futsuu is there to try and take a player a step up from Kantan, but still keeps it simple. This start and stop mixed in with slightly more complex patterns works fine here I think.
00:23:319 – [d] We don't need two 1/6 notes next to each other onto a Futsuu difficulty.
00:23:742 – [d] This part did feel rather empty without this.
00:24:446 – [k] to start introducing swing doubles? From here I would consider having about 1 or 2 more in the rest of the piece to spice things up. We don't need two 1/6 notes next to each other onto a Futsuu difficulty.
00:36:418 (69) – [d] This note is the same pitch as (70) .
00:48:531 – [d] We don't need two 1/6 notes next to each other onto a Futsuu difficulty.

Muzu
Same thing with the Kantan, a lot of what I’m suggesting will make it harder, so it’s really just opinion.
I would think about putting some d/k on the strong beats in some places like 00:14:024 – here or 00:15:714 – here. It’s ok to miss a couple few in a piece like this, but I just think that you’ve done it a little too much.
or 00:16:136 – [k] maybe There is no note here, I don't think a k is necessary.
00:20:643 – [k] maybe ^
00:20:643 (61) – [d] This definitely didn't deserve the emphasis. Changed.
00:34:305 (20) – [D] ^ without the changed comment.
00:58:672 – [k] Hm, yeah this can work.
00:59:253 – [k] ^
00:59:376 – [k] This doesn't need to turn into a quadruple.
00:59:517 – [k] Consistency with the previous d is necessary here.

Onii
(I’ll be trying to push this difficulty up in stars quite a bit to inflate the difficulty pool. So consider some of these points as part of the inner onii difficulty I talked about)
You can mimic the echo effect at 00:01:348 – with 3 [k]s at 00:01:488 – at 00:01:770 – and at 00:02:052 – so you can use fragments of that here, and the whole thing in the Inner Onii. Inner Oni isn't happening. And while there really isn't an echo in the beginning, but the echo does exist afterwards, so adding an extra k in those spots works better.
00:13:883 (43) – [K] Doesn't need emphasis.
00:14:024 – [D] Doesn't need emphasis, but this works as a d.
00:14:869 (47) – [k] Yeah, doesn't need emphasis.
00:15:995 – [d]/[k] There is no note here.
00:16:136 – [k] ^
00:20:643 (68) – [k] so 00:20:784 (69) – is a [D] <3 for the first suggestion, this sounds beautiful. However, that last note doesn't need emphasis.
00:45:855 (1) – [k] Good ear, changed.
00:45:995 (2) – [k] ^
00:56:136 – [d]? There is no note here.
00:57:404 – [d]? ^
00:59:657 (67) – [K] I believe I've bee told that finishers on 1/6 streams are frowned upon, so I'm going to avoid this.


Upon confirmation that you've read and understood the mod, I'll stamp this post.
Good luck on the map! Thank you, your comments on Oni were useful to this map I feel!

Mio_chan wrote:

Rubbish taiko mod is coming~
Just feel free to ignore anything, it's ok to ignore all the things since I am quite new :3

Black mods are suggestions only
Blue mods are recommended to fix, or places need to pay attention to
Red mods are unrankable
Green mods are comments only.

[General]
tick rate 3 The difficulties fit 1/6 better.
I think it is better to use SV 2.10 rather then 1.40 and then use 1.5x timing point, but it does not affect gameplay anyway, just ignore this line. Slow song deserves slow SV.
[Kantan]
00:05:150 (2,3,4,5) – I suggest map them on white lines instead of red This lands directly on beat, not changing.
00:21:207 (18) – d? k seems to fit this very nicely.
00:22:474 (20) – k? d also seems to fit better.
00:27:545 – end the spinner earlier and add k? This works.
00:29:235 (3) – d? k seems to fit this very nicely.
00:38:953 (16,17,18) – ddk? Current pattern is good at the moment.
00:41:488 (20) – d? k seems to fit this very nicely.
00:42:756 – add k? Adding d works better to stay consistent with the previous pattern.
00:49:094 (2) – d? k seems to fit this very nicely.
00:55:855 (12) – d? ^
00:57:122 (14) – d? ^

[Futsuu]
00:15:573 (30) – d? k seems to fit this very nicely.
00:16:981 (32) – k? The note afterwards is clearly higher, and is more deserving of k than this one.
00:27:967 (53) – move 1/6 forward and remove finish? What? This makes the note off the rhythm, it wouldn't work.
00:40:080 (77) – k? k seems to fit this very nicely.
00:41:488 (80,81) – kk? Yeah, this works better.
00:43:179 (84,85) - ^ ^

[Muzukashii]
00:13:038 (37,38,39,40,41) – I think this kind of pattern is too hard for this muzu(since your Oni is easy), maybe you need to change all similar parts to similar patterns like dd kk, kk kk, etc. Oni is still considerably harder, and without these notes, the rhythm could feel awkward to play.
00:17:263 (51) – move to 00:17:404 and make it a d? Feels odd.
00:24:164 – add d? Adds a nice flow.
00:51:207 (9) – d? Not certain about this. Changed, but might revert back.

[Oni]
00:07:122 (15) – k and add d on 00:07:263 – Adding the d feels nice, but the first note doesn't need to be a k.
00:08:812 (22) - ^ ^
00:10:503 (29) - ^ ^
00:12:193 (36) - ^ ^
00:14:024 – add d See Mykaterasu's mod for information.
00:17:404 – add d Adding a k works better here.
00:23:601 – add d There is no note here.
00:23:742 (80) – k? Feels better as a d.
00:25:291 – to 00:25:855 – dkkkd? This doesn't feel right.
00:35:855 (131) – delete ^
00:37:967 (139) - ^ ^
00:39:235 (144) - ^ ^
Thanks much for the mods!
Factorial
From my modding queue, as you requested:

Ordinary Modding

Kantan:
  1. 00:09:376 (6,8,10) - Kat, because of the tick sounds and change 00:10:221 (7,9) to don
  2. 00:24:164 (1) - Instead of a spinner, add some notes here. I suggest 00:24:164 and 00:25:855
Futsuu:
  1. 00:13:601 (25) - Don, for consistency of these notes: 00:10:221 (19,22)
  2. 00:48:249 (1) - Remove finisher, other diffs don't have this
  3. 00:53:742 (13) - Kat
  4. 00:56:277 (17) - Don, because of the low note
  5. 00:40:503 (79) - Finisher, higher diffs have this
Muzukashii:
  1. 00:27:122 (80) - Kat
  2. Other than that, this diff seems fine.
Oni:
  1. 00:21:911 - Add note, I hear a small beat here.
  2. 00:23:601 - ^
  3. 00:24:869 - ^
  4. 00:25:291 - ^
  5. 00:25:855 - ^
  6. 00:28:672 - ^
  7. 00:37:122 - ^
  8. Want to make Oni a little harder? I'll suggest you these points.
That's all, good luck on your map.
Topic Starter
FlamingRok
Am not changing.
Changed partially/changed, but may revert back if necessary.
Changed/Fixed.

Neil Leo wrote:

From my modding queue, as you requested:

Ordinary Modding

Kantan:
  1. 00:09:376 (6,8,10) - Kat, because of the tick sounds and change 00:10:221 (7,9) to don Fixed.
  2. 00:24:164 (1) - Instead of a spinner, add some notes here. I suggest 00:24:164 and 00:25:855 Hadn't thought of this, does seem more Kantan friendly.
Futsuu:
  1. 00:13:601 (25) - Don, for consistency of these notes: 00:10:221 (19,22) The pitch here is still higher than those previous notes, I think kat is staying.
  2. 00:48:249 (1) - Remove finisher, other diffs don't have this Fixed.
  3. 00:53:742 (13) - Kat Yes, fits pitch better. Fixed.
  4. 00:56:277 (17) - Don, because of the low note Pitch is still relatively high, I believe. Keeping as kat until further notice.
  5. 00:40:503 (79) - Finisher, higher diffs have this It works for consistency, but I'm not certain about it. I'll keep it for now.
Muzukashii:
  1. 00:27:122 (80) - Kat Keeping as a don to stick with the bass.
  2. Other than that, this diff seems fine. Hey, thanks!
Oni:
  1. 00:21:911 - Add note, I hear a small beat here. It's not noticeable enough to warrant a note I feel.
  2. 00:23:601 - ^ This is much more noticeable though. Added don and changed the next note to a kat.
  3. 00:24:869 - ^ Don't hear anything, but it flows nicely. Added don.
  4. 00:25:291 - ^ It's not noticeable enough to warrant a note I feel.
  5. 00:25:855 - ^ <3 Added don.
  6. 00:28:672 - ^ It's not noticeable enough to warrant a note I feel.
  7. 00:37:122 - ^ Yes this works nicely. Added don and changed the next note to a kat.
  8. Want to make Oni a little harder? I'll suggest you these points.
That's all, good luck on your map.
Thanks much for the mod!
neonat
Kantan

00:15:291 (14,15) - these single beats on the off-beat are really odd, either you shift them around to place on the on-beat, or have beats at places like 00:15:714 and 00:16:559
00:20:784 (19,20,21,22,23,24,25) - leave the big note alone, and not have another beat 1/2 after it. Make the subsequent 2 patterns 3 beat phrases that start and end on the on-beats, it's much more consistent and proper:
00:41:066 (20,21) - still don't think you should have a beat 1/2 after the finish
00:55:010 (11) - isn't really strong enough to be a finish, it isn't much different from the beat before this

the off-beat pattern is just kinda weird in the use in this song to be honest, I just can't feel it right here, the on-beat just misses so much this way
Topic Starter
FlamingRok
Am not changing.
Changed partially/changed, but may revert back if necessary.
Changed/Fixed.

neonat wrote:

Kantan

00:15:291 (14,15) - these single beats on the off-beat are really odd, either you shift them around to place on the on-beat, or have beats at places like 00:15:714 and 00:16:559 Hm, didn't seem so bad, but I'll take your word for it. Changed for now.
00:20:784 (19,20,21,22,23,24,25) - leave the big note alone, and not have another beat 1/2 after it. Make the subsequent 2 patterns 3 beat phrases that start and end on the on-beats, it's much more consistent and proper:
Left the big note alone, but the rest doesn't match the music at all, and the offbeat rhythm works fine I feel (hear?).
00:41:066 (20,21) - still don't think you should have a beat 1/2 after the finish The note after the finish hits the music perfectly, I don't think this requires a change.
00:55:010 (11) - isn't really strong enough to be a finish, it isn't much different from the beat before this Okay, yeah I agree.

the off-beat pattern is just kinda weird in the use in this song to be honest, I just can't feel it right here, the on-beat just misses so much this way Most of the time, I don't think there are even notes onto the on-beat, so for me, the off-beat pattern makes sense. If the offset were changed, it'd make it so the beginning is off-beat, which I think would be more weird to play.
Thanks much for the mod!
[R]
from queue
sorry late

[Kantan]
1/3 snap would be nice it
00:30:502 - add note consistent 00:23:742 -
[Futsuu]
1/3 snap would be nice it
00:14:024 - d
00:28:249 - add note consistent 00:21:488 -
00:32:615 (62,63) - ctrl+G
00:55:573 - add d ? also here add d too 00:56:559 -
[Muzukashi]
00:29:235 - d
00:32:615 - ^
00:52:052 - ^
sorry if i not mod the oni :)
good luck
Topic Starter
FlamingRok
Am not changing.
Changed partially/changed, but may revert back if necessary.
Changed/Fixed.

[R] wrote:

from queue
sorry late

[Kantan]
1/3 snap would be nice it 1/3 snap makes many of the notes unsnapped though. 1/2 snap works better here.
00:30:502 - add note consistent 00:23:742 -
Okay.

[Futsuu]
1/3 snap would be nice it This'll make many of the notes unsnapped.
00:14:024 - d This works.
00:28:249 - add note consistent 00:21:488 - k works better than d here.
00:32:615 (62,63) - ctrl+G Ooh, changed.
00:55:573 - add d ? also here add d too 00:56:559 - why would you even suggest the first part that sounds way off. Second one I can get behind though.


[Muzukashi]
00:29:235 - d It's more fun to play the way it is now.
00:32:615 - ^ ^
00:52:052 - ^ It makes more sense for it to be a k though, it's not any lower or higher of a pitch than the previous note.
sorry if i not mod the oni :)
good luck
Thanks much for the mod!
Kankri
From modding queue

(short map = short mod orz)

[Kantan]


00:20:784 (18) - I think it should be normal don, sounds a little too loud for the music :o




[Futsuu]


00:43:179 (86) - d



[Muzukashii]


00:43:460 (49) - d

00:59:657 (33) - D



[Oni]


00:33:742 (131) - k

00:59:517 (66) - ^



good luck! 8-)
shionelove
from my queue

[Kantan]
00:14:446 (13) - delete

[Futsuu]
00:40:080 (79) - move to 00:40:221

[Muzukashii]
00:51:911 - add d
00:58:249 - add k

[Oni]
00:47:545 - add k

that's all
good luck!
Topic Starter
FlamingRok
Am not changing.
Changed partially/changed, but may revert back if necessary.
Changed/Fixed.

Kasha wrote:

From modding queue

(short map = short mod orz)

[Kantan]


00:20:784 (18) - I think it should be normal don, sounds a little too loud for the music :o Changed.




[Futsuu]


00:43:179 (86) - d Yeah that fits.



[Muzukashii]


00:43:460 (49) - d Not certain about this, keeping for now, but this may be altered later.

00:59:657 (33) - D Fun fact, don't think I can actually do this to abide by the rules, so unchanged!



[Oni]


00:33:742 (131) - k <3 Changed.

00:59:517 (66) - ^ ^



good luck! 8-)

shionelove wrote:

from my queue

[Kantan]
00:14:446 (13) - delete Feels very awkward, keeping.

[Futsuu]
00:40:080 (79) - move to 00:40:221 This doesn't though, changing.

[Muzukashii]
00:51:911 - add d Has a nice swing to it, added.
00:58:249 - add k Not certain about this, keeping for now, but this may be altered later.

[Oni]
00:47:545 - add k Oh hey, that's a nice transition, adding!

that's all
good luck!
Thanks much for the mods!
tasuke912
Hi. from my queue.
[ General]
  1. I think this is 142BPM. Is there the official?
  2. 00:48:249 kiai start point should be on the bar. (00:47:826)
[ Futsuu]
  1. 00:27:967 (54) - Remove Finish. 1/3 Finish is so hard on Futsuu.
  2. 00:40:503 (80) - ^
[ Muzukashii]
  1. 00:55:010 (21) - Remove Finish. i think it's not needed.
[ Oni]
  1. 00:44:446 (1,1,2,3) - make more space between Spinner and Normal notes.
  2. 00:58:812 -, 00:58:953 -, Delete these green line.
Good luck. :)
Topic Starter
FlamingRok
Am not changing.
Changed partially/changed, but may revert back if necessary.
Changed/Fixed.

tasuke912 wrote:

Hi. from my queue.
[ General]
  1. I think this is 142BPM. Is there the official? I was pretty adamant about not changing the BPM, but this makes all the notes onbeat, so I guess it works pretty well.
  2. 00:48:249 kiai start point should be on the bar. (00:47:826) Sure.
[ Futsuu]
  1. 00:27:967 (54) - Remove Finish. 1/3 Finish is so hard on Futsuu. Wasn't aware of this, fixed.
  2. 00:40:503 (80) - ^ ^
[ Muzukashii]
  1. 00:55:010 (21) - Remove Finish. i think it's not needed. It does seem somewhat odd.
[ Oni]
  1. 00:44:446 (1,1,2,3) - make more space between Spinner and Normal notes. Sure, had to add another red note to let it flow properly, but this works fine.
  2. 00:58:812 -, 00:58:953 -, Delete these green line. Those were originally little plays onto large notes, but listening to the music now, I see it's unnecessary.
Good luck. :)
Thanks much for the mod!
Ploenar
Hi, FlamingRok.

[Kantan]
  1. 00:35:995 (14,15) - Swap these like as 00:37:686. these is same melody as 00:37:686.
[Futsuu]
  1. Nothing specific.
[Muzukashii]
  1. 00:38:953 (35,36,37) - k dk would be fit more the music in my opinion.
  2. 00:43:460 (49) - Change to k for consistency with 00:41:488.
[Oni]
  1. 00:13:601 (47) - How about changing to k for emphasizing melody?
  2. 00:30:503 (117) - I think it would be not bad feeling that changing to k.
  3. 00:38:953 (154,155,156) - Same as Muzukashii.
Topic Starter
FlamingRok
Am not changing.
Changed partially/changed, but may revert back if necessary.
Changed/Fixed.

Ploenar wrote:

Hi, FlamingRok.

[Kantan]
  1. 00:35:995 (14,15) - Swap these like as 00:37:686. these is same melody as 00:37:686. Yeah it sounds pretty similar. Altered.
[Futsuu]
  1. Nothing specific.
[Muzukashii]
  1. 00:38:953 (35,36,37) - k dk would be fit more the music in my opinion. It flows nicer this way I feel.
  2. 00:43:460 (49) - Change to k for consistency with 00:41:488. This pattern deserves the lower note treatment, if you listen close enough.
[Oni]
  1. 00:13:601 (47) - How about changing to k for emphasizing melody? This section of the melody sounds different to the previous pattern, where this ending is lower than the previous ending. d is being kept.
  2. 00:30:503 (117) - I think it would be not bad feeling that changing to k. It's not high enough to warrant a k.
  3. 00:38:953 (154,155,156) - Same as Muzukashii Same as Muzukashii.
Thanks much for the mod!
TwilightForest
I made a mistake postig this in my Quene - sorry
Rayman is awesome!

Kantan

00:15:291 - Maybe add d here?
00:44:024 - ^

Futsuu

00:15:573 (30) - could be K, because this "hiss" in background fits nicely in K high pitch sound. My dear imagination... staph
00:25:714 (50) - could be d

Muzukashii

00:26:981 - add k here
00:43:460 (49) - could be k, to match previous two k (circles #44 #45)
00:59:657 (35) - could be D? Hm?

Oni!

00:23:742 (88) - IMO this single k sounds better without d
00:30:503 (116) - maaaaaye be k :)
00:37:122 (146) - same as before -> 00:23:742 (88)
00:43:883 (173) - could be k
00:57:545 (52) - could be D

I tried my best to do this mod as helpful. I hope you will appreciate my little mod!
Good luck!
Topic Starter
FlamingRok
Am not changing.
Changed partially/changed, but may revert back if necessary.
Changed/Fixed.

TwilightForest wrote:

I made a mistake postig this in my Quene - sorry
Rayman is awesome! Agreed!

Kantan

00:15:291 - Maybe add d here? I like the 4/1 break in between the notes currently, so this will remain without a note.
00:44:024 - ^ To keep consistency with notes only starting onto the 1st beat of a measure in this section, I'm going to refrain from doing this.

Futsuu

00:15:573 (30) - could be K, because this "hiss" in background fits nicely in K high pitch sound. My dear imagination... staph 1/3 Finish is so hard on Futsuu.
00:25:714 (50) - could be d I do agree with this however, with having both of the notes as the same color. Changed.

Muzukashii

00:26:981 - add k here It sounds better without the k onto this Muzukashii diff.
00:43:460 (49) - could be k, to match previous two k (circles #44 #45) This pattern deserves the lower note treatment, if you listen close enough.
00:59:657 (35) - could be D? Hm? While it sounds nice, I don't believe I am actually allowed to do this. Sorry!

Oni!

00:23:742 (88) - IMO this single k sounds better without d I agree, this sounds better. Altered.
00:30:503 (116) - maaaaaye be k :) Sure.
00:37:122 (146) - same as before -> 00:23:742 (88) Same as before.
00:43:883 (173) - could be k Yes, but the note afterwards would be a d to fit better. Changed for now.
00:57:545 (52) - could be D Doesn't feel like it deserves emphasis.

I tried my best to do this mod as helpful. I hope you will appreciate my little mod!
Good luck!
Thanks much for the mod!
Delta1015
Hi! I like the beatmap. Here's my mod:

Kantan:

  • 00:16:559 - Change this Don to a big Don. I think that's it. :)
Futsuu:

  • 00:19:517 - Add a kat here. I just thought it might fill up the empty space and create an interesting rhythm. Maybe a kat at 00:19:939 - would help as well.
    00:19:939 - Change this Don to a Big Don.
Muzukashii:

  • I hate to not be able to help at all :cry:, but I really just don't see anything wrong here. I only saw two big notes, so maybe make this 00:24:164 - a big don or something. :)
Oni:

  • I love this beatmap. It has a cool, quirky rhythm and it's really fun to play. :)
    Like Muzukashii, I really just don't see anything wrong with it.
I'm sorry I couldn't help more, but I think this map has been created well and modded thoroughly. Good job. :D
Topic Starter
FlamingRok
Am not changing.
Changed partially/changed, but may revert back if necessary.
Changed/Fixed.

Delta1015 wrote:

Hi! I like the beatmap. Here's my mod:

Kantan:

  • 00:16:559 - Change this Don to a big Don. I think that's it. :) Doesn't really sound like it needs emphasis.
Futsuu:

  • 00:19:517 - Add a kat here. I just thought it might fill up the empty space and create an interesting rhythm. Maybe a kat at 00:19:939 - would help as well. Adding a note at 00:19:939 is a good idea, but I think it should be a don.
    00:19:939 - Change this Don to a Big Don. There was no don to change originally here at all?
Muzukashii:

  • I hate to not be able to help at all :cry:, but I really just don't see anything wrong here. I only saw two big notes, so maybe make this 00:24:164 - a big don or something. :) Doesn't really sound like it needs emphasis.
Oni:

  • I love this beatmap. It has a cool, quirky rhythm and it's really fun to play. :)
    Like Muzukashii, I really just don't see anything wrong with it.
I'm sorry I couldn't help more, but I think this map has been created well and modded thoroughly. Good job. :D No problem, thanks for trying to mod this map!
Thanks much for the mod!
OzzyOzrock
Hey! NM from queue here.

[Oni]
  1. 00:57:967 () - Only this diff has this inheriting point and I don't think it's needed.
    I won't touch the speed-ups considering they work well enough, and you probably really like them.
  2. 00:46:418 (1) - k? There's a snare hit here.

    This is well done! Good variation and use of volume.
[Muzukashii]
  1. 00:13:883 (41) - move to 00:14:024 () - so as to establish the new rhythm, rather than sort of mix them both?
  2. 00:26:136 (77,80) - k for both? They are mapped on top of some nice snare sounds.
  3. 00:57:122 (27) - delete this note (doesn't quite fit the music) 00:57:545 (28) - and make this dd? The big note doesn't emphasize much.
  4. 00:57:967 (29) - I don't know how you feel about this finisher but I don't think there's much to emphasize

    Nicely done!
[Futsuu]
  1. 00:13:601 (25) - delete, so that it doesn't make a long pattern by accident?
  2. 00:20:362 (38) - k? Lots of dons here.
  3. 00:20:784 (39) - Only diff with a finish here. Remove?
  4. 00:34:305 (66) - ^
  5. 00:54:587 (14) - ^
  6. 00:57:545 (15) - ^
  7. 00:40:503 (80) - delete, to create a break? It's a very long string of notes otherwise.
  8. 00:41:066 (82) - Only diff WITHOUT a finish here. Add?

    Good job, just those small inconsistensies + long strings with no break in between.
[Kantan]
  1. 00:13:601 (11) - Delete this to lead into the new rhythm (also was suffocating what should be a break)
  2. 00:50:784 (5) - Move this to 00:51:207 ()? I think it fits nicer, while lowering the amount of doubles.

    Well made Kantan. The changes in rhythm are mapped well.
GL with this set!
Topic Starter
FlamingRok
Am not changing.
Changed partially/changed, but may revert back if necessary.
Changed/Fixed.

OzzyOzrock wrote:

Hey! NM from queue here.

[Oni]
  1. 00:57:967 () - Only this diff has this inheriting point and I don't think it's needed. The original intent was to lower the volume for the ending, but that's probably not a necessity.
    I won't touch the speed-ups considering they work well enough, and you probably really like them. If you wanted you could've easily touched on the speed-ups, but you are right, I do like them.
  2. 00:46:418 (1) - k? There's a snare hit here. Done.

    This is well done! Good variation and use of volume. Thanks!
[Muzukashii]
  1. 00:13:883 (41) - move to 00:14:024 () - so as to establish the new rhythm, rather than sort of mix them both? Sure.
  2. 00:26:136 (77,80) - k for both? They are mapped on top of some nice snare sounds. Okay.
  3. 00:57:122 (27) - delete this note (doesn't quite fit the music) 00:57:545 (28) - and make this dd? The big note doesn't emphasize much. The big note is removed because that's true, but to keep consistency with Oni, I've kept the formerly mentioned note.
  4. 00:57:967 (29) - I don't know how you feel about this finisher but I don't think there's much to emphasize Yeah I guess so, removed.

    Nicely done!
[Futsuu]
  1. 00:13:601 (25) - delete, so that it doesn't make a long pattern by accident? If a long pattern is a concern, deleting 26 is better to keep consistency with the earlier patterns.
  2. 00:20:362 (38) - k? Lots of dons here. It fits so sure.
  3. 00:20:784 (39) - Only diff with a finish here. Remove? Alright.
  4. 00:34:305 (66) - ^ ^
  5. 00:54:587 (14) - ^ ^
  6. 00:57:545 (15) - ^ ^
  7. 00:40:503 (80) - delete, to create a break? It's a very long string of notes otherwise. Once again with long patterns being a concern, deleting 77 and 84 works to the same extent. Removing 80 would feel odd to be seeing as it's the last note before a new section of the song.
  8. 00:41:066 (82) - Only diff WITHOUT a finish here. Add? Yeah alright.

    Good job, just those small inconsistensies + long strings with no break in between. Yeah those long strings would be rather Futsuu unfriendly. Thanks again.
[Kantan]
  1. 00:13:601 (11) - Delete this to lead into the new rhythm (also was suffocating what should be a break) While it's true that this might have been stretching onto what should've been a break, it feels odd. Altered for now, but I may change this back later.
  2. 00:50:784 (5) - Move this to 00:51:207 ()? I think it fits nicer, while lowering the amount of doubles. <3 This works very well, fixed.

    Well made Kantan. The changes in rhythm are mapped well. It's not only me, it's everyone who's modded the map so far that has helped this map come this far! Thanks for the compliment!
GL with this set! GL with any future modding, you contributed a lot to this set!
Thanks much for the mod!
EdamaMe411
Well.....

Do you need my mod,,??? :o

If you need mod,,,please send PM.... :o
EdamaMe411
Hi From my Queues!

Kantan
Chabge BPM1.0,,,,,need not to spped up in kantan!!

But note pattern is good

futsuu
unn,,,,,,,i think need not to use 1/3 note,,,more simple note line :)

00:09:657 (18) - move to 00:09:798 -
00:11:348 (21) - ^
00:13:038 (24) - ^


00:17:686 (33) - delete
00:21:488 (40) - ^
00:25:714 (48) - ^
00:28:249 (52) - ^
00:36:700 (68) - ^

etc-----


Muzu
00:17:826 - add d
00:26:136 - add k and00:26:700 (81) - delete


Ummm,,,,difficult Rhythm,,,,Sorry too short modding,,,
I didn't suitable modding inthis map :cry:

Good Luck!
Topic Starter
FlamingRok
Am not changing.
Changed partially/changed, but may revert back if necessary.
Changed/Fixed.


EdamaMe411 wrote:

Hi From my Queues!

Kantan
Chabge BPM1.0,,,,,need not to spped up in kantan!! Keeping for speed consistency through the difficulties.

But note pattern is good

futsuu
unn,,,,,,,i think need not to use 1/3 note,,,more simple note line :) I disagree, I think Futsuu is a good way to introduce simplistic 1/3 patterns.

00:09:657 (18) - move to 00:09:798 - Doesn't fit the music well.
00:11:348 (21) - ^ ^
00:13:038 (24) - ^ ^


00:17:686 (33) - delete 1/3 is fine here
00:21:488 (40) - ^ ^
00:25:714 (48) - ^ ^
00:28:249 (52) - ^ ^
00:36:700 (68) - ^ ^

etc----- ^


Muzu
00:17:826 - add d No real audible note here though.
00:26:136 - add k and00:26:700 (81) - delete Already is a k there? Also the double works fine here.


Ummm,,,,difficult Rhythm,,,,Sorry too short modding,,,
I didn't suitable modding inthis map :cry: That's fine, understandable!

Good Luck!
Thanks much for the mod!
Nyan
Rayman is too hard for me...

[Kantan]

00:57:967 (1) - can move to 00:59:657 ~ 01:00:925
if you accepted suggestion above, add two dons on 00:57:967 , 00:58:812

[Futsuu]

00:44:446 (1) - shorten the spinner and add a don on 00:47:826

00:57:967 (1) - can move to 00:59:657 ~ 01:00:925
if you accepted suggestion above, add two dons on 00:57:967 , 00:58:812 and two kats on 00:58:249 , 00:59:094

[Muzukashii]

00:31:207 - can add a don here

00:44:446 (1) - shorten the spinner and add a don on 00:47:826
00:59:235 (33) - move to 00:59:094 -
00:59:657 (35) - replace with spinner ends at 01:00:925

[Oni]

00:59:657 (65) - replace with spinner ends at 01:00:925
Topic Starter
FlamingRok
Am not changing.
Changed partially/changed, but may revert back if necessary.
Changed/Fixed.

Nyan wrote:

Rayman is too hard for me...

[Kantan]

00:57:967 (1) - can move to 00:59:657 ~ 01:00:925 The spinner is fine as it is.
if you accepted suggestion above, add two dons on 00:57:967 , 00:58:812

[Futsuu]

00:44:446 (1) - shorten the spinner and add a don on 00:47:826 Yeah, this part definitely deserves an actual note.

00:57:967 (1) - can move to 00:59:657 ~ 01:00:925 The spinner is fine as it is.
if you accepted suggestion above, add two dons on 00:57:967 , 00:58:812 and two kats on 00:58:249 , 00:59:094

[Muzukashii]

00:31:207 - can add a don here Sure, for consistency.

00:44:446 (1) - shorten the spinner and add a don on 00:47:826 Again, deserves an actual note.
00:59:235 (33) - move to 00:59:094 - This sounds nice, yeah.
00:59:657 (35) - replace with spinner ends at 01:00:925 Doesn't need a spinner, this is a good endpoint.

[Oni]

00:59:657 (65) - replace with spinner ends at 01:00:925 Doesn't need a spinner, this is a good endpoint.
Thanks much for the mod!
Surono
wow spooky song revividdzz!!, lets find someone care to love.jpg this <3
Topic Starter
FlamingRok
I believe!
Shinsekai-
HIII sorry for late mod =_= i was waiting for my M4M

Mod req Via my Queue

[General]

[Kantan]

- Good uwu

[Futsuu]

- i guess you can add one finisher here 00:05:150 (10) - high sound high note xD
- change to d 00:13:601 (25) - the sound is the same at 00:10:221 (19,22) -

[Muzukashii]

- 00:05:150 (13) - same as before
- ctrl + g? 00:29:094 (6,7) -

[Oni]

- 00:05:150 (6) - same as before
- change to kat 00:13:883 (48) - the sound need to be a kat XD

[comentarios]

- is a good 1/3 map XD is very playable for the new players :3 nice job RANK THIS SOON DUDE XD GL
Topic Starter
FlamingRok
Am not changing.
Changed partially/changed something somewhat related to the point.
Changed/Fixed.

[_Chichinya_] wrote:

HIII sorry for late mod =_= i was waiting for my M4M

Mod req Via my Queue

[General]

[Kantan]

- Good uwu

[Futsuu]

- i guess you can add one finisher here 00:05:150 (10) - high sound high note xD Don't think this sound is significant enough for a finisher here. Not a bad suggestion however.
- change to d 00:13:601 (25) - the sound is the same at 00:10:221 (19,22) - I can agree with this, but in order to match up with 00:05:995 (11) - 00:08:531 (16) with how kat is used on the second instance of the pattern, (22) and (25) have been swapped instead.

[Muzukashii]

- 00:05:150 (13) - same as before In this regard, I feel dk works better in relation to all the other patterns going on here.
- ctrl + g? 00:29:094 (6,7) - Until near the end of the kiai time, kd doesn't exist in the kiai at all. With the change of the music when kd is normally introduced, it feels warranted. So for consistency with the music, dk will stay.

[Oni]

- 00:05:150 (6) - same as before And then in this instance, I think d bridging together the kdk really feels nicer rather than kdk k kdk
- change to kat 00:13:883 (48) - the sound need to be a kat XD Compared to why the double after this is kd, this note doesn't hold as much emphasis or value in comparison. Because of this, I think it can stay as dd, sorry.

[comentarios]

- is a good 1/3 map XD is very playable for the new players :3 nice job RANK THIS SOON DUDE XD GL
Thanks much for mod and encouragement!
Jonarwhal
Hello M4M returning the favor here
remember to only apply what seems good to you
[General]
  1. Your hp drain spread is very strange. If you check the wiki and ranked maps, you need a high hp drain for your Kantan, going down to a medium hp drain for your Muzu and Oni. For example: Kantan HP8, Futsuu HP7, Muzu HP6, Oni HP6.
  2. If you want, consider adding ubisoft Michel Ancel to the tags if you want.
  3. 00:14:446 - If you want, consider removing the timing point here because it's unnecessary and it does nothing if you want.
    Change your background to a more typical resolution: https://puu.sh/vECzY/e0f13a09ca.jpg
    Then, if you are interested in lowering the bg, change the line in your .osu file that says
    0,0,"CaveofSkops.jpg",0,0
    to this
    0,0,"CaveofSkops.jpg",0,25
    This will make Rayman nice and centered: https://puu.sh/vECUP/5427df45f3.jpg
[Kantan]
  1. 00:27:967 (2) - Since a note like this hasn't appeared before, please remove it to be consistent with the previous section, and then continue this, or add a note 00:21:207 - here, where this note would have been in the previous section.
  2. 00:39:798 (20) - Consider switching this to a kat or applying ctrl+g 00:39:376 (19,20) - here, as it seems you follow the wind instrument's pitch, and you map a kat when it's really high. (00:36:418 (15) - Example from the previous section.)
[Futsuu]
  1. OD3
  2. 00:43:179 (84,85) - Every other time you mapped this high marimba/xylophone jingle, it was kk. For this reason, using dk for the marimba rhythm this late in the song would be confusing to a Futsuu player, and it should not be changed unless there's a good reason. For this reason, consider switching this pattern to kk.
  3. 00:47:826 (1,2,3,4,5,6,7,8,9,10,11) - This pattern is much longer than your others that don't have 2/1 breaks. I would recommend Removing the note 00:50:784 - here in order to fix this.
[Muzukashii]
  1. 00:17:826 - Consider adding a note here to match the pattern over 00:14:446 (43) - here.
  2. 00:29:094 (6) - Consider moving this to 00:29:517 - here so that it matches the other pattern over 00:22:474 (66,67,68) - here.
  3. 00:43:179 (49,50) - Consider doing the same as in Futsuu here.
  4. 00:47:826 - Consider adding a finisher here. It's too strong to ignore, and it's the start of the kiai time that deserves more emphasis.
  5. 00:57:122 (27) - Since you're definitely following the wind here, consider moving this to 00:57:404 - here.
    Overall, this difficulty needs to tone down a little because multicolored 1/3 patterns are difficult to play in general. Please strongly consider either simplifying such patterns, or reducing the density of them.
[Oni]
  1. OD6 or 5.5
  2. 00:35:995 - Consider switching this to a k because you generally use k for high wind sounds, and this one is quite high. Also, doing this will be more consistent with 00:22:333 (81,82,83,84,85,86) - here.
  3. 00:47:826 (11) - Consider adding a finisher here. It's too strong to ignore, and it's the start of the kiai time that deserves more emphasis.
  4. 00:58:108 (54,55) - imo, applying ctrl+g to this pattern would make more sense because the drum sound that needs emphasis is 00:58:249 - here, but it's totally optional.
call me back :3
Topic Starter
FlamingRok
Am not changing.
Changed partially/changed something somewhat related to the point.
Changed/Fixed.

Jonawaga wrote:

Hello M4M returning the favor here
remember to only apply what seems good to you
[General]
  1. Your hp drain spread is very strange. If you check the wiki and ranked maps, you need a high hp drain for your Kantan, going down to a medium hp drain for your Muzu and Oni. For example: Kantan HP8, Futsuu HP7, Muzu HP6, Oni HP6. It was this way before the HP spread was introduced, but yes it does need to be updated with the times. Fixed.
  2. If you want, consider adding ubisoft Michel Ancel to the tags if you want.
  3. 00:14:446 - If you want, consider removing the timing point here because it's unnecessary and it does nothing if you want.
    Change your background to a more typical resolution: https://puu.sh/vECzY/e0f13a09ca.jpg
    Then, if you are interested in lowering the bg, change the line in your .osu file that says
    0,0,"CaveofSkops.jpg",0,0
    to this
    0,0,"CaveofSkops.jpg",0,25
    This will make Rayman nice and centered: https://puu.sh/vECUP/5427df45f3.jpg And all the rest added.
[Kantan]
  1. 00:27:967 (2) - Since a note like this hasn't appeared before, please remove it to be consistent with the previous section, and then continue this, or add a note 00:21:207 - here, where this note would have been in the previous section. Ah, yeah I see what you're coming up with, fixed.
  2. 00:39:798 (20) - Consider switching this to a kat or applying ctrl+g 00:39:376 (19,20) - here, as it seems you follow the wind instrument's pitch, and you map a kat when it's really high. (00:36:418 (15) - Example from the previous section.) This dkd is an inverse of the kdk, and it also makes it simpler to play while the beginning of the dk and dkd are the same.
[Futsuu]
  1. OD3 Alright.
  2. 00:43:179 (84,85) - Every other time you mapped this high marimba/xylophone jingle, it was kk. For this reason, using dk for the marimba rhythm this late in the song would be confusing to a Futsuu player, and it should not be changed unless there's a good reason. For this reason, consider switching this pattern to kk. Good catch, fixed.
  3. 00:47:826 (1,2,3,4,5,6,7,8,9,10,11) - This pattern is much longer than your others that don't have 2/1 breaks. I would recommend Removing the note 00:50:784 - here in order to fix this. Yup, also sounds good. Changed.
[Muzukashii]
  1. 00:17:826 - Consider adding a note here to match the pattern over 00:14:446 (43) - here. There really isn't too audible of a note here to consider adding one here though, and the reason that pattern exists is to build into the beginning of the song.
  2. 00:29:094 (6) - Consider moving this to 00:29:517 - here so that it matches the other pattern over 00:22:474 (66,67,68) - here. But this pattern is meant to match 00:22:052 , changing this would erase that.
  3. 00:43:179 (49,50) - Consider doing the same as in Futsuu here. Eeeyup, fixed.
  4. 00:47:826 - Consider adding a finisher here. It's too strong to ignore, and it's the start of the kiai time that deserves more emphasis. Yeah I can consider that, added.
  5. 00:57:122 (27) - Since you're definitely following the wind here, consider moving this to 00:57:404 - here. Again, there's not really enough of an audible noise here for there to be a warranted note.
    Overall, this difficulty needs to tone down a little because multicolored 1/3 patterns are difficult to play in general. Please strongly consider either simplifying such patterns, or reducing the density of them. Most of the problem probably stemmed from the two doubles back to back, and so those have been torn down.
[Oni]
  1. OD6 or 5.5 I'll take a number six chief.
  2. 00:35:995 - Consider switching this to a k because you generally use k for high wind sounds, and this one is quite high. Also, doing this will be more consistent with 00:22:333 (81,82,83,84,85,86) - here. This can work, fixed.
  3. 00:47:826 (11) - Consider adding a finisher here. It's too strong to ignore, and it's the start of the kiai time that deserves more emphasis. Not a big fan of adding a finisher at the end of a stream, so this isn't getting added.
  4. 00:58:108 (54,55) - imo, applying ctrl+g to this pattern would make more sense because the drum sound that needs emphasis is 00:58:249 - here, but it's totally optional. Personally, the swing that it makes right now works much better for this ending than the current suggestion, sorry.
call me back :3
Thanks much for the mod!
Jonarwhal
Ok, set looks good. Bubbled~ Have fun~
Jonarwhal
Bubble Repair~
Surono
ahaaaaaa this <3

Inconsistent position of BG at Kantan

* for Muzukashii, 00:00:503 - ~ 00:03:038 - to start the begining, would make it as d k dd ... this part really boring if you use kd again and again until 00:03:883 - ..*
* for Futsuu, 00:31:348 (61,62) - change it to kd and 00:33:038 (64,65) - ctrl g this, more suit to sounds
Topic Starter
FlamingRok
Am not changing.
Changed partially/changed something somewhat related to the point.
Changed/Fixed.

Surono wrote:

ahaaaaaa this <3

Inconsistent position of BG at Kantan frick fixed

* for Muzukashii, 00:00:503 - ~ 00:03:038 - to start the begining, would make it as d k dd ... this part really boring if you use kd again and again until 00:03:883 - ..* I think because of how short of a timespan this is, the consistency and similarity works well here.
* for Futsuu, 00:31:348 (61,62) - change it to kd and 00:33:038 (64,65) - ctrl g this, more suit to sounds I can apply the first point, but I think for the second point, because it is strictly higher pitched, kk works better.
Thanks much for the mod, time for bubble pop through the Kantan issue (all worth it in the end)
show more
Please sign in to reply.

New reply