SORRYLATEREPLAYWASBUSY
Gonna try rework some areas so wont update straight away, gonna apply all the hit sounds btw
Thank you so much Yuii-! Really helpful!Yuii- wrote:
Currently modding it
Done!Insane
General
I will be honest... I really liked the map. It's true that some things could be improved, but the idea is good overall. Please, follow the points mentioned below in order to improve some minor things.
HP +0.5 I don't get why you are using 6.5 when you have relatively long combos. mostly personal preference ;-; okay I'll change
Rhythm and GameplayHitsounding
- 00:45:391 (5) - I don't like the way in which you are (or trying to) covering the vocal in this part. To my pov, I'd strongly recommend you to finish the slider at 00:45:628 - and then add another slider from 00:45:707 - with Clap and finish it where the circle (6) is (with Finish). ah yeah this is better, applied
- 01:08:444 (7,1) - What do you think of making these 2 circles are 1 slider? It'll cover the vocal and it will sound nicer. makes sense, applied
- 01:13:970 (1) - I don't like at all how this sounds. I tried to place a circle and a slider but it didn't sound very good neither. Don't know what you think. Leaving as is, I think it sounds fine
- 01:15:546 (4) - I'd personally recommend a stack with the slider tail of (2), as it will avoid that unnecessary ugly "stack" under it. It isn't ugly to me ;-; okay I'll change
- 01:16:809 (5,6) - Triplets doesn't sound that good as other things would do. Please, make 01:16:651 (4) - a slider and remove 01:16:888 (6) - . Triplets are just not needed in that part. idk i feel like the triplet here fits, will think about it
- 01:28:177 (6,7) - ^ fixing here tho, slider-circle-slider, keeping the 1/4 because i think it fits
- 02:18:781 (7) - ^ ^
- 01:21:388 (3) - I think 2 circles here'd fit better as it will be following better with the following "patterns". agreed, applied
- 01:32:756 (3) - This will probably sound quite weird, but I don't like this stack. What do you think of placing this circle under the sliderhead? hmmm I think I like how it is
- 01:36:548 (7) - It'd be nicer if you finish the slider 01:36:705 - and then you place a circle at 01:36:863 - remember that there's a beat in the middle of the slider, so that will sound better as well. yeah good point, applied
- 01:41:600 (8) - ^ ^
- 01:51:074 (6) - This slider looks quite akward in the current position, try placing the sliderhead at x124 y188. changing to another rhythm here
- 02:09:386 (3,4) - As you were following with some constant beats throughout the map, I'd suggest you to make this a slider as well. It sounds much better.
I think its fine as is- 02:12:228 (4) - This circle plays quite bad in the current position as the players have to do quite an akward movement. Try placing this circle at the top of the sliderhead of (2). That will be leaving a huge space between this circle and 02:12:386 (5) - so you could place it in the sliderhead of (1) so that'd avoid an unnecessary spacing. ah yeah fixing
- The following points must be considered as RECOMMENDATIONS as they are just that. They are here in order to improve the most insignificant beats in the song. However, I really think that these changes could make a big difference, even if they are minor.
Serious hitsounding up to this point.
- 00:19:338 (2) - Whistle + Sampleset "Drum".
- 00:19:970 (4) - ^
- 00:20:601 (6) - ^
- 00:21:233 (8) - ^ (head)
- 00:21:865 (2) - ^
- 00:22:496 (4) - ^
- 00:23:128 (6) - ^
- 00:23:286 (7) - ^ (tail)
- 00:24:391 (2) - ^
- 00:24:865 (4) - ^ (tail)
- 00:25:654 (6) - ^
- 00:26:286 (8) - ^ (head)
- 00:26:917 (3) - ^
- 00:27:549 (5) - ^
- 00:28:023 (7) - ^ (tail)
- 00:28:812 (9) - ^
- 00:29:444 (3) - ^
- 00:29:917 (5) - ^ (tail)
- 00:30:707 (7) - ^
- 00:31:970 (3) - ^
- 00:32:601 (5) - ^
- 00:33:075 (7) - ^ (tail)
- 00:34:496 (2) - ^ Ok, I'm tired.
- 00:35:128 (4) - ^
- 00:35:601 (6) - ^
- 00:36:391 (8) -
- 00:37:023 (2) -
- 00:37:654 (4) -
- 00:19:022 (1) - Finish here, please!
- 00:51:865 (1) - You just can't ignore this beat. Whistle here, please! The same goes for the following two circles, try adding 00:52:023 (2) - whistle and 00:52:180 (3) - finish in order to emphasise that part.
- 00:54:154 (6,7,8) - Whistle, these beats CAN'T be ignored.
- 01:05:286 (4) - ^
- 01:04:338 (3) - Whistle instead of Clap. Clap goes for a more louder sound that this one.
- 01:18:862 (3) - Wait a second.... why are you using a whistle right here that there's no clear audible hitsound and you are ignoring the one in 01:19:177 (5) - ? This is quite weird. Change (3) for Whistle; (4) and (5) for Clap and (6) for Finish.
- 02:32:926 (1,5,1,5) - Replace these ones for Clap (because the beats are way much louder than the other ones, as there's no much difference if you want to highlight 'em with Whistle).
- 02:33:084 (3,7,3,7) - You COULD try to hitsound these with Whistles.
Best of luck, guys.Extra
General
I like it, overall. The jumps are amazing!
HP +0.5 I don't get why you are using 6.5 when you have relatively long combos. fixingRhythm and Gameplay
- 01:14:049 - This one seems to be an unnecessary green line. wat doesn't exist for me o.o preview maybe?
Hitsounding
- 00:26:917 (3) - Stack this with the slider (9). applied
- 00:56:838 (9) - These kind of circles are so unpredictable. In fact, I've never seen these type of objects distanced so far away from the previous object. You can just ignore it as there's NOTHING right there and it'll also play much better that way. I mean... as players we are not used to hit like this, as we not expect slider+circle+slider to be placed like that. very true, changing the rhythm there, i kinda kept the circle before there for consistently but i guess it plays bad
- 01:42:311 (11) - ^ ^
- 01:16:809 (5) - Try Ctrl+G this for better aesthetics. gonna change to how it was before, I liked it better
- 02:04:965 (1,2,3,4) - Well done right here, I loved this part! thanks!
- 02:19:333 (2,3,4,5) - I don't like the placement of these circles, they look quite weird at the current position. I tried really hard to find an alternative way of re-placing everything, but I ended up in a big black section. At least try to Ctrl+G 02:19:965 (5) - as it will look better with the following slider (1). yeah i don't either now that you've mentioned it, fixed it to something else
- 02:24:939 (2) - I've always hated streams starting in blue ticks, who invented this!? Aaaa. Anyway, the first beat of the section starts at 02:24:859 - you should really start the stream right there, in my opinion. Starting in blue tick will (probably) lead to random 100s. i usually hate them too but this seemed to play okay, but i think starting them earlier makes more sense actually, fixed
- 02:34:821 (1) - When I testplayed this, this slider seemed quite annoying, I thought it was distanced from the stream because there was a tick before it, Try placing it at the end of the stream. It won't make a huge difference, but it will affect gameplay, that's for sure. I'll think about this, no test players have mentioned this before and i think its readable
- 02:41:279 (5) - I don't think a stack will work that well here, as this is a fast section, players might get confused with this. Why don't you try to move it a LITTLE bit to the right? It won't be a huge change, but it will definitely affect gameplay. true, ill rethink this part
- 02:48:858 (5,6,7,8) - I'm not that sure that a stream will work right here. Let's be honest, there's no need to. It's okay if you want to change a bit the fact about circle-slider-circle-circle-slider and all that, but I just don't see it necessary to use it in this case. Try replace it for a slider from 02:48:857 - to 02:49:015 - hmm okay changing
- 00:19:022 (1) - Finish here, please!
- 00:19:338 - 00:37:654 (4) - Check the Insane Hitsound section. However, some things will have to change as you are not using the same objects in the same location.
- 00:43:496 (5) - Remove whistle! There's no audible beat right here.
- 01:52:653 (3) - Clap + Additions "Soft" (yeah, hitsounding is hard ;w;)
- 01:53:916 (2) - ^
- 01:54:390 (1,2) - ^
- 02:30:400 (1) - ^
- 02:31:032 (1) - ^ (head)
- 02:31:663 (1) - ^
- 02:32:295 (1) - ^ (head)
- 02:32:926 (1) - ^
- 02:33:242 (1) - ^
- 02:33:558 (1) - ^
- 02:33:874 (1) - ^
- 02:34:189 (1) - ^
- 02:34:505 (1) - ^
- 01:53:127 (1) - Whistle right here and there's an audible beat. It must be highlighted in order to stand out from the others.
- 01:53:758 (1) - ^
- 02:25:175 (5) - I know what you are trying to do here. But the beat is actually different from 02:25:018 (3) - that is well hitsounded. To be honest, it won't make any difference if you make a minor change as the one I'm going to tell you. But as a hitsounder specialist (ok, no, I suck at hitsounding, don't kick me) I will have to make up your mind. You can either remove clap or remove whistle and leave the clap with Additions "Soft".
- 02:34:821 (1) - Add Whistle here, please!
Gonna try rework some areas so wont update straight away, gonna apply all the hit sounds btw