Currently modding it
Done!
General
I will be honest... I really liked the map. It's true that some things could be improved, but the idea is good overall. Please, follow the points mentioned below in order to improve some minor things.
HP +0.5 I don't get why you are using 6.5 when you have relatively long combos.
Rhythm and Gameplay
General
I like it, overall. The jumps are amazing!
HP +0.5 I don't get why you are using 6.5 when you have relatively long combos.
General
I think that the main problem of this map is that you are exaggerating a bit the slowest parts. But that's not all, you should also check the patterns you use. You just can't simply put 2 circles really close to each other and then make a super huge jump across the screen... that's not how things should be done. I don't have anything against this difficulty because I like this type of insane stuff... but I REALLY think this can be improved much more as it is right now. As a modder I know that you can do this, Fort. Come on, give me your best shot!
OD +1 In order to balance this difficulty with the Extra from moph.
Rhythm and Gameplay
Oki, done!
Best of luck, guys.
Done!
Insane
General
I will be honest... I really liked the map. It's true that some things could be improved, but the idea is good overall. Please, follow the points mentioned below in order to improve some minor things.
HP +0.5 I don't get why you are using 6.5 when you have relatively long combos.
Rhythm and Gameplay
- 00:45:391 (5) - I don't like the way in which you are (or trying to) covering the vocal in this part. To my pov, I'd strongly recommend you to finish the slider at 00:45:628 - and then add another slider from 00:45:707 - with Clap and finish it where the circle (6) is (with Finish).
- 01:08:444 (7,1) - What do you think of making these 2 circles are 1 slider? It'll cover the vocal and it will sound nicer.
- 01:13:970 (1) - I don't like at all how this sounds. I tried to place a circle and a slider but it didn't sound very good neither. Don't know what you think.
- 01:15:546 (4) - I'd personally recommend a stack with the slider tail of (2), as it will avoid that unnecessary ugly "stack" under it.
- 01:16:809 (5,6) - Triplets doesn't sound that good as other things would do. Please, make 01:16:651 (4) - a slider and remove 01:16:888 (6) - . Triplets are just not needed in that part.
- 01:28:177 (6,7) - ^
- 02:18:781 (7) - ^
- 01:21:388 (3) - I think 2 circles here'd fit better as it will be following better with the following "patterns".
- 01:32:756 (3) - This will probably sound quite weird, but I don't like this stack. What do you think of placing this circle under the sliderhead?
- 01:36:548 (7) - It'd be nicer if you finish the slider 01:36:705 - and then you place a circle at 01:36:863 - remember that there's a beat in the middle of the slider, so that will sound better as well.
- 01:41:600 (8) - ^
- 01:51:074 (6) - This slider looks quite akward in the current position, try placing the sliderhead at x124 y188.
- 02:09:386 (3,4) - As you were following with some constant beats throughout the map, I'd suggest you to make this a slider as well. It sounds much better.
- 02:12:228 (4) - This circle plays quite bad in the current position as the players have to do quite an akward movement. Try placing this circle at the top of the sliderhead of (2). That will be leaving a huge space between this circle and 02:12:386 (5) - so you could place it in the sliderhead of (1) so that'd avoid an unnecessary spacing.
- The following points must be considered as RECOMMENDATIONS as they are just that. They are here in order to improve the most insignificant beats in the song. However, I really think that these changes could make a big difference, even if they are minor.
- 00:19:338 (2) - Whistle + Sampleset "Drum".
- 00:19:970 (4) - ^
- 00:20:601 (6) - ^
- 00:21:233 (8) - ^ (head)
- 00:21:865 (2) - ^
- 00:22:496 (4) - ^
- 00:23:128 (6) - ^
- 00:23:286 (7) - ^ (tail)
- 00:24:391 (2) - ^
- 00:24:865 (4) - ^ (tail)
- 00:25:654 (6) - ^
- 00:26:286 (8) - ^ (head)
- 00:26:917 (3) - ^
- 00:27:549 (5) - ^
- 00:28:023 (7) - ^ (tail)
- 00:28:812 (9) - ^
- 00:29:444 (3) - ^
- 00:29:917 (5) - ^ (tail)
- 00:30:707 (7) - ^
- 00:31:970 (3) - ^
- 00:32:601 (5) - ^
- 00:33:075 (7) - ^ (tail)
- 00:34:496 (2) - ^ Ok, I'm tired.
- 00:35:128 (4) - ^
- 00:35:601 (6) - ^
- 00:36:391 (8) -
- 00:37:023 (2) -
- 00:37:654 (4) -
- 00:19:022 (1) - Finish here, please!
- 00:51:865 (1) - You just can't ignore this beat. Whistle here, please! The same goes for the following two circles, try adding 00:52:023 (2) - whistle and 00:52:180 (3) - finish in order to emphasise that part.
- 00:54:154 (6,7,8) - Whistle, these beats CAN'T be ignored.
- 01:05:286 (4) - ^
- 01:04:338 (3) - Whistle instead of Clap. Clap goes for a more louder sound that this one.
- 01:18:862 (3) - Wait a second.... why are you using a whistle right here that there's no clear audible hitsound and you are ignoring the one in 01:19:177 (5) - ? This is quite weird. Change (3) for Whistle; (4) and (5) for Clap and (6) for Finish.
- 02:32:926 (1,5,1,5) - Replace these ones for Clap (because the beats are way much louder than the other ones, as there's no much difference if you want to highlight 'em with Whistle).
- 02:33:084 (3,7,3,7) - You COULD try to hitsound these with Whistles.
Extra
General
I like it, overall. The jumps are amazing!
HP +0.5 I don't get why you are using 6.5 when you have relatively long combos.
- 01:14:049 - This one seems to be an unnecessary green line.
- 00:26:917 (3) - Stack this with the slider (9).
- 00:56:838 (9) - These kind of circles are so unpredictable. In fact, I've never seen these type of objects distanced so far away from the previous object. You can just ignore it as there's NOTHING right there and it'll also play much better that way. I mean... as players we are not used to hit like this, as we not expect slider+circle+slider to be placed like that.
- 01:42:311 (11) - ^
- 01:16:809 (5) - Try Ctrl+G this for better aesthetics.
- 02:04:965 (1,2,3,4) - Well done right here, I loved this part!
- 02:19:333 (2,3,4,5) - I don't like the placement of these circles, they look quite weird at the current position. I tried really hard to find an alternative way of re-placing everything, but I ended up in a big black section. At least try to Ctrl+G 02:19:965 (5) - as it will look better with the following slider (1).
- 02:24:939 (2) - I've always hated streams starting in blue ticks, who invented this!? Aaaa. Anyway, the first beat of the section starts at 02:24:859 - you should really start the stream right there, in my opinion. Starting in blue tick will (probably) lead to random 100s.
- 02:34:821 (1) - When I testplayed this, this slider seemed quite annoying, I thought it was distanced from the stream because there was a tick before it, Try placing it at the end of the stream. It won't make a huge difference, but it will affect gameplay, that's for sure.
- 02:41:279 (5) - I don't think a stack will work that well here, as this is a fast section, players might get confused with this. Why don't you try to move it a LITTLE bit to the right? It won't be a huge change, but it will definitely affect gameplay.
- 02:48:858 (5,6,7,8) - I'm not that sure that a stream will work right here. Let's be honest, there's no need to. It's okay if you want to change a bit the fact about circle-slider-circle-circle-slider and all that, but I just don't see it necessary to use it in this case. Try replace it for a slider from 02:48:857 - to 02:49:015 -
- 00:19:022 (1) - Finish here, please!
- 00:19:338 - 00:37:654 (4) - Check the Insane Hitsound section. However, some things will have to change as you are not using the same objects in the same location.
- 00:43:496 (5) - Remove whistle! There's no audible beat right here.
- 01:52:653 (3) - Clap + Additions "Soft" (yeah, hitsounding is hard ;w;)
- 01:53:916 (2) - ^
- 01:54:390 (1,2) - ^
- 02:30:400 (1) - ^
- 02:31:032 (1) - ^ (head)
- 02:31:663 (1) - ^
- 02:32:295 (1) - ^ (head)
- 02:32:926 (1) - ^
- 02:33:242 (1) - ^
- 02:33:558 (1) - ^
- 02:33:874 (1) - ^
- 02:34:189 (1) - ^
- 02:34:505 (1) - ^
- 01:53:127 (1) - Whistle right here and there's an audible beat. It must be highlighted in order to stand out from the others.
- 01:53:758 (1) - ^
- 02:25:175 (5) - I know what you are trying to do here. But the beat is actually different from 02:25:018 (3) - that is well hitsounded. To be honest, it won't make any difference if you make a minor change as the one I'm going to tell you. But as a hitsounder specialist (ok, no, I suck at hitsounding, don't kick me) I will have to make up your mind. You can either remove clap or remove whistle and leave the clap with Additions "Soft".
- 02:34:821 (1) - Add Whistle here, please!
Fort's Extra
General
I think that the main problem of this map is that you are exaggerating a bit the slowest parts. But that's not all, you should also check the patterns you use. You just can't simply put 2 circles really close to each other and then make a super huge jump across the screen... that's not how things should be done. I don't have anything against this difficulty because I like this type of insane stuff... but I REALLY think this can be improved much more as it is right now. As a modder I know that you can do this, Fort. Come on, give me your best shot!
OD +1 In order to balance this difficulty with the Extra from moph.
Rhythm and Gameplay
- 00:23:601 (4) - I see it really pointless the fact of placing a circle when there's literally NOTHING to point out right here, nor the vocals nor the beats. I'd just stretch out the slider up to that point.
- 00:33:707 (4) - ^
- 00:28:338 (3) - Stack the slidertail properly with the head of (4).
- 01:01:338 (4) - ^
- 01:03:233 (1,2) - ^
- 00:55:338 (6) - I think that Ctrl+G'ing this will look better.
- 02:49:647 (3) - ^
- 02:50:436 (1) - ^
- 02:34:979 - What do you think of adding a slow slider right here in order to emphasise the vocal with the "ioo~"?
- 00:26:444 (6) - Do I need to explain this? I mean, the spacing is way too big for the amount of time you have to react to this circle.
- 00:29:286 (2) - ^
- 00:56:759 (8) - ^
- 02:40:646 (2,3) - I think this is quite an unnecessary jump.
- 00:19:022 - Finish here, please!
- 00:19:338 - 00:37:654 (4) - Check the Insane Hitsound section. However, some things will have to change as you are not using the same objects in the same location.
- 01:04:812 (2) - Whistle here, the beat is quite low compared to the others in which you did use the proper hitsounding.
- 01:07:338 (2) - ^
- 01:05:128 (4) - Clap or Finish in order to emphasise a little bit this section.
- 01:07:654 (4) - ^
- 01:21:862 (6) - This beat sounds louder than the previous ones. Try Finish!
- 01:22:809 (5,6) - Add Clap as you did with 01:22:335 (2) - . They have the EXACT SAME beat. Don't be inconsistent!
- 02:30:400 - 02:34:821 - Check the Extra Hitsound section. However, some things will have to change as you are not using the same objects in the same location.
- 02:58:495 (3) - WHY FINISH HERE WHEN THE STRONGEST BEAT IS AT 02:58:653 (4) - !?!? I am going to die.
- 02:58:179 (1,2,3,4,5,6,7) - Try with:
[Hitsounding]
404,192,178179,5,8,0:0:0:0:
360,316,178337,1,2,0:0:0:0:
232,304,178495,1,2,0:0:0:0:
164,192,178653,1,14,0:0:0:0:
188,64,178811,1,2,0:0:0:0:
312,28,178969,1,2,0:0:0:0:
428,84,179127,1,14,0:0:0:0:
Oki, done!
Best of luck, guys.