a
Nekomata wrote:
from my (or your) queue.
mostly just for the lower diffs because i can't even read high density or >ar8 right now
[General][Easy]
- nice. http://puu.sh/ilQWd.png
- for timing: your current offset is 13 ms too late. try out 310 offset and see how that feels. (mod is with current offset) The current one feels fine for me, but I guess I'll ask pishi for confirmation
- you might want to have another diff to bridge better between normal and hard.. i feel the gap is wider than expected because the rhythm in the current hard feels like an insane or hard+. I'll check if things would be buffable/nerfable
- consider putting seven in tags, because i don't know maybe someone will search "Seven Colors" lol will do
- 00:17:246 (1) - aesthetics: why not blanket this :p shouldn't kill flow. http://puu.sh/ilRcn.png I think it was blanketed originally, but it's pretty minor so I'll leave it for now
- 01:06:861 (4,5) - gameplay: try slider instead? fits better with vocals and eases up on tapping a bit. http://puu.sh/ilRuR.png fixed via other mod
- 01:28:015 (3,4) - gameplay: slider. almost the same reason as ^, but fits with the back music instead will consider (I still like circles :<)
- not a fan of the 1/2s, but i guess there are strong sounds there :/ (no real suggestion, just sharing my thought)
b
Pho wrote:
[General]
7shadesofcolour nice[Easy]
- Offset sounds a tad late, maybe add -5ms to it? Might need confirmation. Will bug pishi
- As Nekomata said, I'd like to see that gap between Normal and Hard closed more. Kinshara's Hard handles too much with triples and ministreams throughout his map while the Normal just works with 1/2 rhythms based mostly on sliders. Please tone it down (or add another diff inbetween). Yep, gonna see what I'll do
- Toggle off WS in Snaggle's and Kinshara's diff.
[Insane]
- First thing I see in an easy diff is a 1/2 tap, why? ;-; If it were alternating like after a slider (00:04:938 (1,2) - ) i'd be fine with it, but stuff like 00:03:207 (2,3) - is a no-go for an easy diff. Merge these to a slider. The thing is, how am I going to map that then? Start one tick before the downbeat and ignore it? Start it on the downbeat and ignore the strong beat just before that? Neither of them really works and it'd skip. Then if I were to take 00:03:207 (2) - away, it'd also just leave a random gap of nothing between the two Sliders, which also doesnt feel right to me. I guess I'll just have to ask a QAT about that.
- Reason why i don't blanket too much anymore: 00:18:784 (3,1) - 00:54:938 (5,1) - 00:57:246 (3,4) - 01:00:323 (3,4) - 01:20:323 (1,2) - 01:24:938 (3,1) - 01:34:553 (3,4) - Minor Blanket errors (1 tick movement or similar) dont really get noticed while playing so thats fine
- 00:48:015 (1) - Is that whistle on the sliderbody intended? I don't hear it on the other diffs. I dont actually think so. Maybe things got weird with the citsound copier. Will fix
- Your easy's usually turn out to be easy normals with that 1/1 density/ tap sections like 01:06:476 (3,4,5,6) - lol. Well it's fine i suppose. Weeeeell okay
- Unnecessary NCs: 00:06:861 (1) - 00:41:476 (1) - 00:53:399 (1) - First one is change from 1/6 to 1/4, 2nd and 3rd are mostly because I like to highlight Jumps with a NC, as well as allowing the player to gain some extra health from these (since the drain is pretty rough on HR)
- 00:11:092 (1) - Little hook slider would be cool here but whatever: http://puu.sh/inxYB/77b737f942.jpg
- I find it odd that you spaced some 1/4 sliderparts low for no apparent reason - at least for me. Namely for the 1st part: 00:15:034 (5,6) - 00:18:111 (5,6) - 00:21:188 (5,6) - 00:24:265 (5,6) -
Main reason I do this is to support/empathize the strong (pretty strong, actually) beats the way theyre supposed to be supported, with a clickable object. Sliderends are pretty weak for me, so it wouldnt make too much sense if the Sliderend was stronger than the Sliderhead.
Why dont I remove the Slider then? Because there is a rolling type sound.
Similar maps that use that kind of empathizing are listed below (made a quick list)
Well it's consistently done, but would be nice if you could tell the reason behind it.- 00:27:246 (4,5) - Low spacing might confuse here. but it's the same everywhere else :< 00:30:707 (5,1) - wait, I see what you mean. Gonna change that somehow
- 00:41:669 (2) - Would stack it on 00:41:187 (6) - instead, more emphasis between 00:41:669 (2,1) - that way Moved that to adjust the line between 1 and the next combo, but not exactly on the 6
- 00:46:092 (3,4) - Big jump for nothing? Adjusted that to be the same spacing as the one before and also changed a similar thing in the combo after that
- 00:51:188 (1) - I find this spinner useless, there's no stressed note for it to justify its existence. Also 00:52:438 (1) - screw this note lol But but swoosh sound and less awkward nothing is happening break also, note has been terminated
- 01:02:630 (5) - This could need a NC Youre killing your own NC argument from the beginning of the mod D: but yes, I did
- 01:05:707 (1,2) - This is overemphasized, tone down the jump. Completely changed the jump, gotta getr used to the different kind of flow now D:
- 01:10:323 (1) - Preference: A circle would fit in better here to seperate the vocal lines from the upcoming musical part at 01:10:515 - .
Same for 00:58:015 (1) - . I prefer the pattern though. The Slider does its job by supporting the .... well, screeching sound or whatever you want to call that :<- 01:17:246 (1) - Slider+circle instead because notable beat at 01:17:438 - ? Same for 01:18:015 (3,4) - I dont quite understand I think. example pls D: (why is : x seen as "mad". Forum pls)
3/4s
https://osu.ppy.sh/b/461048 00:59:141 (3,1) - 01:01:667 (4,1) - 01:15:720 (1,2) - (mostly for vocals)
https://osu.ppy.sh/b/166126 01:25:796 (4,1) - 01:59:525 (5,1) - 02:01:471 (3,4) -
https://osu.ppy.sh/b/645229 (captin's) 00:58:411 (1,1) - 01:08:789 (1,1) - 01:34:086 (2,1) - and probably all of these parts 01:15:600 (1,2,3,4,5,6) -
https://osu.ppy.sh/b/166126 01:25:796 (4,1) - 01:59:525 (5,1) - 02:01:471 (3,4) -
https://osu.ppy.sh/b/645229 (captin's) 00:58:411 (1,1) - 01:08:789 (1,1) - 01:34:086 (2,1) - and probably all of these parts 01:15:600 (1,2,3,4,5,6) -
Thanks :3