Fixed some missing hitsounds, a small error of colors with the storyboard and some small patterns.
Bubble #1
Bubble #1
Actually you can come back in 2 hours more or less wSecretpipe wrote:
Wheeeee~
EDIT : 2manyqualifiedmapsfortoday c:
come back tomorrow!
Combo2 : 183,70,123
Combo3 : 213,70,73
Secretpipe wrote:
Wheeeee~
00:22:496 (3,4,5,6,7) - First, could you explain me why there is a different spacing here ? it looks more clunky than intentional. And also, the flow could be improved here, AR9.3 helps a lot the player to play this pattern naturally. And same for 00:23:182 (8) -
00:32:610 (5,6) - I don't really get your logic, sometimes there is a higher spacing, and sometimes there is a smaller. I mean, compared to the previous note of each streams. And that could be not comfortable to play for a player, and thanks to the OD9, when playing, you see that you're hitting the objects too early because the player gets 100.this one actualyl makes spacing emphasis imo lol. You have 00:32:096 (2,3,4) - with lower spacing compared to 00:31:753 (1,2) - cuz u have the strong emphasis on the snare requiring more energy to play. 00:32:439 (4,5,6) - this has quite moderate spacing because 5 and 6 have stronger emphasis so it'd make sense to add more spacing on for them that is more than 00:32:096 (2,3,4) - but less than 00:31:753 (1,2) - cuz the emphasis is on 2 notes now and not 1, which evens it out kinda u feel.
00:39:467 (6,7,8) - Here too, this is really unfortable to play for a player, he is just helped with AR9.3. There is a different spacing, and the angle between these circles is near to 180*, everything that makes a pattern not comfortable to play.This looks structured idk wot ur talkin about. Also same thing w. spacing emphasis. Angle might not look nice but i havent seen anyone rip on it so.
05:47:524 (2,3) - Here the flow could be improved, the circle (3) doesn't allow players to play the previous slider properly, and they could get a 100 on this slider, Just see (3) is at the same place as (8) :thing aiceo did at above post k
u r a 少大豆Aiceo wrote:
あなたは、食器用洗剤のようなにおいVINXIS wrote:
あなたの両方がどうもうな
I get your first 3 points, and they do make sense. But if you get confused over a small change in spacing like that (not everyone maps perfectly with DS), then you are not good enough to play this map properly (not even passing it). Since you are a high ranked player, I suppose you can easily see that the time between is just 1/2 like the other objects, since that's the only logical timing it can have.Cherry Blossom wrote:
Hello.
There could be a lot of improvements on this map. This map is fun to play, but there is a lot of weird and clunky things concerning its structure.
The quality could be improved a lot, imo the ranking process of that map is just messed up, seriously.
Examples of weird things.I didn't check carefully the whole map, i just pointed out some examples to show you that this map could be improved a lot.
- 00:22:496 (3,4,5,6,7) - First, could you explain me why there is a different spacing here ? it looks more clunky than intentional. And also, the flow could be improved here, AR9.3 helps a lot the player to play this pattern naturally. And same for 00:23:182 (8) -
- 00:32:610 (5,6) - I don't really get your logic, sometimes there is a higher spacing, and sometimes there is a smaller. I mean, compared to the previous note of each streams. And that could be not comfortable to play for a player, and thanks to the OD9, when playing, you see that you're hitting the objects too early because the player gets 100.
- 00:39:467 (6,7,8) - Here too, this is really unfortable to play for a player, he is just helped with AR9.3. There is a different spacing, and the angle between these circles is near to 180*, everything that makes a pattern not comfortable to play.
- 05:47:524 (2,3) - Here the flow could be improved, the circle (3) doesn't allow players to play the previous slider properly, and they could get a 100 on this slider, Just see (3) is at the same place as (8) :
I don't really see a lot of mods, This kind of maps is a little challenging, and this kind of maps needs more testplays, more feedbacks and more mods from experienced persons. And also, as i said, the ranking process of this map is messed up, you must be joking...
no, that's not how it works. as long as a map is not ranked it can still recieve mods, and in case it gets disqualified those mods should still be looked at and responded to.Mazzerin wrote:
first off, want to improve the map? find it and mod it before its qualified.
The thing is, I don't think it's worth DQ'ing for, unlike other, bigger issues with maps that get qualified way too fast. I agree that it could have received more mods, but I doubt it would have a large enough impact on the quality it currently has.Cherry Blossom wrote:
Awh well, I guess i didn't have to talk here.
It's useless to talk with you, all. Can't defeat circlejerking.
I just hope something on DAY6 won't happen to you, it will be sad and frustrating, you've been warned.
sinisterCherry Blossom wrote:
It's useless to talk with you, all. Can't defeat circlejerking.
9.3 is slow tooSyrte wrote:
Ar9 would be way to slow... 9,3 is perfect in my opinion.
I think AR 69 is bettercr1m wrote:
9.3 is slow tooSyrte wrote:
Ar9 would be way to slow... 9,3 is perfect in my opinion.
10 is perfect in my opinion
Your folder vinxis'd YOU !VINXIS wrote:
I don't even hav the safe folder in mine d