Megumi!
The 2B was so stronk it made osu have retry bug xD
The 2B was so stronk it made osu have retry bug xD
- E n j u - wrote:
03:33:117 (1) - >_<
Amamiya Yuko wrote:
For approval - after the storyboard is finished though...
One can hope..Kibbleru wrote:
- E n j u - wrote:
03:33:117 (1) - >_<Amamiya Yuko wrote:
For approval - after the storyboard is finished though...
yo it'd be so cool if this could get ranked like this lol.
same tbhxxdeathx wrote:
requested in qq
xxdeathx wrote:
requested in qq
[Megumi][2B style]
- 00:39:117 (4,2) - Strongly suggest having clickable notes on the white ticks 00:39:288 and 00:39:974 to follow the main sound. no would ruin my intention here
- 00:40:317 (1,2,1,2) - I'd like to follow the sound on every 1/2 beat for this part, like group them into stacked circles ^
- 00:49:746 - why no circle here to emphasize the vocal
- 01:33:803 (1,2) - 01:34:317 (3) - Sliders should start on white ticks (active beats), also it would follow vocals better in this part since the vocals are on 1/1 white ticks nah this is some sort of alternatively rhythmical thingy, starting on red ticks definitely won't hurt and plays as fine as starting on white
- 01:37:917 (1) - Curve like this to catch the momentum coming from the previous note no would flow bad with subsequent patterns
- 02:06:888 (1,2,3) - This may be misread as a spaced 1/4 triple, how about separating the circles well the point is not separating, beside i don't have high-spaced triplets placed in the whole map so i don't think it'll be misread
- 02:07:660 (3) - object end not snapped
- 02:20:088 (2,1) - suggest bigger jump to emphasize the downbeat
- 02:54:373 (2) - not snapped
- 03:13:746 (2,1) - "ghetto slidertick"
- 03:48:203 (1,2,3) - same stuff i said earlier about white ticks same
- 04:05:431 (2,3,4,1) - lel
- 04:54:031 (1,2,3,4,5,6,7,8,9,10,11,1) - I can't hear sounds on every blue tick, it's best to reconsider this rhythm
fly emote
did you request other mods
0/10 no eriri
Kibbleru wrote:
04:48:374 (1) - could really consider removing this nc lol, kinda ruins the pattern
01:28:660 - might as well remove this break? imo no break gives a better effect
01:45:288 (2) - Nazi, curve the more so it follows 01:44:603 (2) - better?
02:29:688 (5) - 02:29:860 (6) - you could try ctrl g'ing these, it the reverse flow gives a good jaggy effect for the drums.
03:33:117 - was the 'M' unrankable ><? the M slider wasn't but the sliderslide hitsounds were, rip
meh just some things I nitpicked while looking at this out of boredom
KuranteMelodii wrote:
都map呢首的諾艾爾路過~(被打)
GeneralMegumi
- 2B style不需要吧,始終那個diff也不可能rank
- Tags可以加英文名"How to Raise a Boring Girlfriend" 與簡稱"冴えカノ" "Saekano"
- 00:23:860 (2,3,4,1,2,3,4) - 那裡可以用Circles,那裡很容易出現Sliderbreak 不
- 00:29:346 (2,3,4,1,2,3,4) - 樓上 ^
- 00:35:003 (2,3,4,1,2,3,4) - 雖然呢次有些順,但都跟番 00:23:860 (2,3,4,1,2,3,4) - 用Circles吧 ^
- 00:38:774 (4) - 用1/1 Sliders吧,我聽不到中間有聲 (00:39:288 - ) overmapped triplets
- 00:39:631 (2) - ^
- 00:40:317 (2) - ^
- 00:41:003 (2) - ^
- 00:59:517 (3,4) - 可以不用Finish 為什麼? 這裡有crash
- 01:05:688 (1) - 用2x感覺有些不順,前面本來是1.2x的,然後01:06:374 -就 0.8x了 for the pattern
- 01:22:831 (1,2,3) - 跟番 01:24:203(1,2,1,2) - 的Rhythm ???
- 01:28:660 - 01:29:003 與 01:29:346 -加Circles,跟上 02:57:802 no
- 01:51:631 至 02:13:231 可以不用 Kiai no 這兩段可以說是這首歌的靈魂
- 03:33:117 至 03:42:717 - ^
- 03:33:117 至 03:42:717 - 可以減低音量 piano sounds本來就很小聲了
- 04:27:974 至 04:49:574 - 可以不用 Kiai
天星很難mod
I feel like this isn't as much of an issue. The main problem with that map was with spacing and I agree with most of their points on spacing. For sliders it really depends on what you're mapping with them, and as long as you have a good reason for starting/ending them at wherever, it should be fine.xxdeathx wrote:
since you seem to have doubts about rhythm, the QAT often disqualifies maps for having sliderends on strong notes and sliderstarts on weak ones p/4264284
Kencho wrote:
From qq群 queue~[General]Nice map, good luck~[Megumi]
- 沒有SB的話就把Widescreen Support關掉吧
Stack Leniency 2會不會在HD mod裡面太難了,改成4比較好?
- 00:21:460 (2,3) - 類似這樣放flow會好點?
00:32:431 (3,4,5) - 35疊一起,然後和4 blanket吧,現在這樣太難看了 不明 以我的審美觀覺得現在這樣挺好看
00:33:288 - 漏音了,建議加個circle ???
00:55:746 (2,3) - blanket的不太好,滑條太彎了,像00:58:488 (5) - 這樣的就比較好 然而這個並不是要做blanket
01:34:146 - 這裡是重音不建議放滑條尾,因為重音是玩家會按下去的那下才對,所以建議01:33:803 (1,2) - 節奏互換,先1/2滑條再加一個圓圈(01:38:774 (4) - 這種就可以因為vocal比較重) 前面的mod解釋過了
01:41:860 (1) - 放下一點(x349y269),和前面的6和後面的2做一個對稱 這裡的原意是加了NC之後間距突然變大 所以沒有同間距
02:24:717 (2,3) - 我覺得這個間距太大太突然了,這樣會好點? slider還好
02:37:574 (1,2) - 沒blanket好
02:41:174 (2,3) - 3放的角度不對
03:55:746 (4,5) - blanket? 這個怎麼blanket...
04:05:346 (1,2,3,4,1) - 這個說真太難了吧 lol 還好
04:56:774 (2,3) - 這種獨立NC吧,不然掉血太快 根據445的理論加NC其實反而讓HP掉得更快
05:02:260 (2,3) - ^
05:07:746 (2) - ^