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Vektor - Fast Paced Society

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Topic Starter
Mazzerin
This beatmap was submitted using in-game submission on Monday, August 31, 2015 at 10:03:23 AM

Artist: Vektor
Title: Fast Paced Society
Tags: Outer Isolation blackened progressive technical thrash metal marathon deathstream fort rsi
BPM: 132
Filesize: 11589kb
Play Time: 06:40
Difficulties Available:
  1. Torment (6.83 stars, 2651 notes)
Download: Vektor - Fast Paced Society
Information: Scores/Beatmap Listing
---------------
INTERPLANETARY DOMINATION - BEER - TOTAL ATTACK

Fort
02:03:213 - 04:10:303


Mazzerin
00:00:200 - 02:03:213
04:10:303 - 06:16:960
mithew
this song is godlike wtf
more thrash in osu please
undo
yes please :0 one of the best maps i have played :D great job
XII
Those ending spaced are glorious if only I could hold accuracy on them 8-)
GoldenWolf
Is this a mod?
Maybe it is
11:47 Mazzerin: hey can you check that vektor thing now?
11:47 GoldenWolf: oh right
11:47 GoldenWolf: 6.82*
11:47 GoldenWolf: damnit mazz
11:47 Mazzerin: thats not a lot come on wtf
11:47 Mazzerin: 05:41:988 (1) - and 05:44:295 (1) -
11:49 GoldenWolf: mh
11:49 GoldenWolf: it's alright I think
11:49 GoldenWolf: what I'm questionning though is 05:39:968 - why a stream? ._.
11:50 Mazzerin: didnt want to map those
11:50 Mazzerin: rhythmic guitar notes?
11:50 Mazzerin: or whatever its called
11:50 GoldenWolf: but
11:50 Mazzerin: lead guitar i guess
11:50 GoldenWolf: there is nothing there
11:50 GoldenWolf: just 1/2 drums at best
11:51 Mazzerin: wut
11:51 Mazzerin: the guitar is there
11:51 GoldenWolf: 05:39:968 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - why is it a stream
11:51 Mazzerin: there are guitars
11:51 GoldenWolf: it's a
11:51 GoldenWolf: 3/4 guitar rhythm
11:51 GoldenWolf: snare drum on red tick, bass drum on white tick
11:51 GoldenWolf: and guitar doing 3/4s
11:51 GoldenWolf: that's it
11:51 GoldenWolf: so why is it a stream
11:51 GoldenWolf: it makes no sense
11:52 Mazzerin: uhhh but the guitars are 1/4
11:52 GoldenWolf: no
11:52 Mazzerin: i can clearly hear the sound
11:52 GoldenWolf: wtf
11:52 GoldenWolf: r u high
11:53 Mazzerin: what is 3/4?
11:53 Mazzerin: i can hear a sound on every note
11:53 GoldenWolf: this is the guitar http://puu.sh/hWgPI/06b275b635.jpg
11:53 GoldenWolf: you're imagining things
11:53 Mazzerin: omg
11:54 Mazzerin: you meant that one
11:54 Mazzerin: its the rhythmic guitar
11:54 GoldenWolf: don't tell me you were mapping the bassline
11:54 Mazzerin: oh its the bassline
11:54 Mazzerin: whatever
11:54 GoldenWolf: .
11:54 Mazzerin: but theres that other guitar
11:54 Mazzerin: with 1/4
11:54 Mazzerin: i can hear it
11:54 GoldenWolf: well shit son
11:54 GoldenWolf: I don't like this
11:54 Mazzerin: why
11:54 GoldenWolf: it's like, background stuff
11:55 GoldenWolf: that doesn't follow what the song is suggesting here
11:55 GoldenWolf: it's just putting a stream to make things harder than they should be
11:55 Mazzerin: nah its easy its not spaced at all
11:55 Mazzerin: if i mapped those they would be like
11:55 Mazzerin: 05:48:045 (1,2,3,1,2,3) -
11:55 Mazzerin: that spacing
11:56 Mazzerin: im gonna map them with triples or something
11:56 GoldenWolf: it doesn't matter, it's just bleh
11:56 Mazzerin: like 1/4 sliders ending on 3/4 notes
11:56 GoldenWolf: you could make something more interesting like that http://puu.sh/hWgVn/060f3c0507.jpg
11:56 Mazzerin: or doubles
11:56 Mazzerin: more like
11:56 GoldenWolf: which covers both the guitar and the snare drums
11:58 GoldenWolf: it's not because you can hear there is a background note there that you should map it
11:58 GoldenWolf: not every single note has to be mapped in a song
11:58 Mazzerin: yeah i know i just thought that fits
11:58 Mazzerin: can you check this thing 06:13:538 (1) -
11:58 Mazzerin: from here
11:59 Mazzerin: did i get all those notes right especially the 1/6 part
12:03 Mazzerin: ok i made that thing with 1/4 sliders and circles so it plays like doubles with one single
12:04 GoldenWolf: 06:15:688 - place a red line here with the same bpm
12:05 GoldenWolf: 06:15:490 - and then a red line here, BPM 227.00
12:05 GoldenWolf: 000*
12:05 Mazzerin: 000 = on bpm right
12:05 GoldenWolf: 227.000
12:06 Mazzerin: ok what happened now
12:06 GoldenWolf: http://puu.sh/hWhgI/241f89305b.png
12:06 Mazzerin: yes yes
12:06 Mazzerin: but what about the notes
12:06 Mazzerin: in that 1/6 spot
12:06 GoldenWolf: http://puu.sh/hWhi3/d76c5aa824.jpg
12:07 GoldenWolf: those 3 drum hits are uhm, kinda offbeat i'd say
12:07 Mazzerin: ah so slider
12:07 Mazzerin: +1/6
12:07 Mazzerin: and 3 1/4
12:07 GoldenWolf: yeah
12:07 GoldenWolf: it's weird
12:07 GoldenWolf: but it snaps correctly at 227bpm 1/4 snap
12:08 Mazzerin: nice
12:08 GoldenWolf: wait a second
12:09 GoldenWolf: 06:15:292 - maybe there is only 3 notes there too
12:09 GoldenWolf: it's hard to hear though
12:09 GoldenWolf: so quiet
12:09 Mazzerin: yeah
12:09 Mazzerin: id say 3 too
12:09 Mazzerin: and 1/4 i think
12:09 GoldenWolf: 06:15:292 - move 227.000 here
12:09 GoldenWolf: and it snaps perfectly
12:09 GoldenWolf: magic
12:10 GoldenWolf: and it's a grand total of 7 notes
12:10 GoldenWolf: could be 1/6 too at 170.250 BPM
12:10 Mazzerin: ehhh 227 is fine
12:10 Mazzerin: :D
12:11 GoldenWolf: I guess ye
12:12 Mazzerin: 01:16:243 (11,1) -
12:12 Mazzerin: check these
12:12 Mazzerin: i got no idea how to make it not confusing
12:12 Mazzerin: in some way
12:12 Mazzerin: i think its pretty weird atm
12:13 GoldenWolf: should be
12:13 GoldenWolf: 5 notes stream
12:13 GoldenWolf: ending on a 1/3 slider
12:13 GoldenWolf: that leads into the next combo
12:14 Mazzerin: ah ye
12:14 Mazzerin: that works
12:14 Mazzerin: but i think i should use a slider for the 4 notes first too?
12:14 Mazzerin: and another for the 1/3
12:14 GoldenWolf: could replace the stream with a reverse slider too
12:14 GoldenWolf: that works
12:14 Mazzerin: cause that 1/6 is confusing
12:14 Mazzerin: yeah
12:17 Mazzerin: you could probably post this for kudos if you want
12:17 Mazzerin: :D
12:17 Mazzerin: not even counting the timing help before
12:17 GoldenWolf: ah I guess
Kite
[Folder]
Could cut away a bunch of inaudible length from normal-hitfinish5.wav to reduce file size
BG is 1px off but that shouldn't be a big deal I guess

[Torment]
00:29:333 (3,4) - approach circles look fucky here, stack the slider on the circle directly?
00:43:767 (1) - Clap here sounds pretty sweet to me
01:01:008 (1) - ^

I dont even think you can consider this a mod lol..
This map is quality-wise a lot better than your Blind Faith map, neat patterns and good flow.
Great job on this!

Also no kudos I guess kudos lol, thanks
Topic Starter
Mazzerin

Kite wrote:

[Folder]
Could cut away a bunch of inaudible length from normal-hitfinish5.wav to reduce file size
BG is 1px off but that shouldn't be a big deal I guess

[Torment]
00:29:333 (3,4) - approach circles look fucky here, stack the slider on the circle directly?
00:43:767 (1) - Clap here sounds pretty sweet to me
01:01:008 (1) - ^

I dont even think you can consider this a mod lol..
This map is quality-wise a lot better than your Blind Faith map, neat patterns and good flow.
Great job on this!

Also no kudos
fixed both of those thingies
Euny

Hey Mazzerin as your request lol.


  • General
  1. take it. here is 16:9 ratio size.
  2. combo color 1 and 4 bit similar hope you change these
  3. start bit early i recommend 2000ms for audio lead in
  • Torment
  1. 00:12:927 (1,1,1,1,1,1,1) - add finish these for better tempo with 00:11:109 (1) - this. also i heard cymbal sounds.
  2. 00:49:900 (2,3) - how about keep ds with 00:49:688 (1) - this? cause it feels bit overjump.
  3. 01:04:151 (1,2,3,4,5) - focus on main tempo. you can hear it in 50% speed. so, how about this timeline?? i think this is more playful.
  4. 01:06:767 (2,3,4,8,9,10) - hope you make ds same as 01:07:116 (5,6,7,11,12,1) - these cause it looks like 1/3tempo. i think...it gives confusing to players. (after similar patterns too.)
  5. 01:59:660 (5,1) - lets fit that down beat. so, swap nc for here.
  6. 02:02:029 (1) - i feel strong drumstick sound from here. so, i think N:C5 clap will makes more better tempo.
  7. 02:09:134 (5,2) - i think these are nc spot. cause new melody started.
  8. 02:36:962 (1) - how about change it for 1/3reverse? i think its more fit for music. especially, you using 1/6 sliders for 02:39:331 (1,2) - these. i think this 1/3reverse helps fit their.
  9. 02:38:147 (1) - also same as above
  10. 03:17:620 (5) - seems nc need to. cause you 03:26:400 (1) - did it.
  11. 03:20:547 (5) - ^same reason by above
  12. 03:23:474 (5) - ^same reason by above
  13. 03:42:864 (5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4) - really impressive also funny.
  14. 04:03:900 (2) - add tempo for here (note or 04:03:717 (1) - make this for slider, whatever.) thats more fit for music
hey man.. wow....
:)
hope this is helpful.
Topic Starter
Mazzerin
  • Torment
  1. 00:49:900 (2,3) - how about keep ds with 00:49:688 (1) - this? cause it feels bit overjump.
    i did that in other places like 00:26:998 (2) - etc
  2. 01:04:151 (1,2,3,4,5) - focus on main tempo. you can hear it in 50% speed. so, how about this timeline?? i think this is more playful.

    hmm but there are 1/8 drums there, and i separated them on white ticks
  3. 01:06:767 (2,3,4,8,9,10) - hope you make ds same as 01:07:116 (5,6,7,11,12,1) - these cause it looks like 1/3tempo. i think...it gives confusing to players. (after similar patterns too.)
    no other way to emphasize the stronger guitars there, besides its not that hard to read
changed all but these
FORT YOU BETTA ACCEPT THESE SUGGESTIONS THX
Ciyus Miapah

Euny wrote:



  • Torment
  1. 02:09:134 (5,2) - i think these are nc spot. cause new melody started. ummm looks i need make some revision for this
  2. 02:36:962 (1) - how about change it for 1/3reverse? i think its more fit for music. especially, you using 1/6 sliders for 02:39:331 (1,2) - these. i think this 1/3reverse helps fit their. i think this 1/1 feels good haha
  3. 02:38:147 (1) - also same as above
  4. 03:17:620 (5) - seems nc need to. cause you 03:26:400 (1) - did it. looks 03:20:547 (5,5) - didnt nced and that newcombo means rhythm sound change so i nc it
  5. 03:20:547 (5) - ^same reason by above
  6. 03:23:474 (5) - ^same reason by above
  7. 03:42:864 (5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4) - really impressive also funny. oh yeah thanks, hope you like this
  8. 04:03:900 (2) - add tempo for here (note or 04:03:717 (1) - make this for slider, whatever.) thats more fit for music
hey man.. wow....
:)
hope this is helpful.
as always thanks for mod euny, im fixing all suggestion except red one
http://puu.sh/idblC/aad081c202.txt
Taeyang
  • Torment
  1. 00:23:836 (1,2,3,4,5) - this pattern make consider rhythm like this?
  2. 00:26:998 (2) - remove this circle?
  3. 00:30:394 (2) - ^
  4. 00:31:314 (1,2,3,4) - rhythm
  5. 00:50:678 (8,1) - i fill hardly 4.2 jump
  6. 00:56:622 (2,3,4) - nazi
  7. 01:15:894 (8,9) - so close
  8. 02:03:213 (1,2) - blanket you can be better
  9. 02:05:976 (1,2) - uglyslide? just remove middle anchor
  10. 02:12:292 (7,1) - blanket
  11. 02:11:108 (1,8) -02:10:120 (2) - try stack
  12. 02:32:818 - 02:35:186 - here put circle and NC
  13. 02:40:120 (2,3) - triple
  14. 02:42:488 (7,8,9) - use same DS
  15. 02:59:068 (2,3) - triple
  16. 03:43:412 (11,12,13) - use same DS
  17. 05:02:757 (1) - x182 y351
  18. 05:11:988 (5,6,7,8,1) - wow jump stream but ithink it's unrankable

good luck~!
Topic Starter
Mazzerin
deleted = fixed(or fort's part)

Taeyang wrote:

  • Torment
  1. 00:23:836 (1,2,3,4,5) - this pattern make consider rhythm like this?
    it's a bit too much with no sliders, no warning for the player and its right at the intro
  2. 00:26:998 (2) - remove this circle?
  3. 00:30:394 (2) - ^
    these are fine, guitar notes are quite audible there
  4. 00:31:314 (1,2,3,4) - rhythm
  5. 00:50:678 (8,1) - i fill hardly 4.2 jump
    wut, i reduced the jump spacing if that's what you meant
  6. 00:56:622 (2,3,4) - nazi

    it's low spacing on purpose o.o
  7. 01:15:894 (8,9) - so close
    1/6 slider, don't want anything confusing here and nothings wrong with it
  8. 05:02:757 (1) - x182 y351
    i like it as it is
  9. 05:11:988 (5,6,7,8,1) - wow jump stream but ithink it's unrankable
    wait what why would it be unrankable
fort, update the map before you change things
Ciyus Miapah

Taeyang wrote:

  • Torment
  1. 02:03:213 (1,2) - blanket you can be better
  2. 02:05:976 (1,2) - uglyslide? just remove middle anchor lol no pls
  3. 02:12:292 (7,1) - blanket
  4. 02:11:108 (1,8) -02:10:120 (2) - try stack ummm
  5. 02:32:818 - 02:35:186 - here put circle and NC it will be change pattern consistency
  6. 02:40:120 (2,3) - triple but i follow drum sound :( .... maybe next time
  7. 02:42:488 (7,8,9) - use same DS
  8. 02:59:068 (2,3) - triple too much distance, jump can be harder than triplet i think
  9. 03:43:412 (11,12,13) - use same DS

good luck~!
thanks for mod taeyang, i fix all except red one.
http://puu.sh/ieDeq/8179424ef8.txt
Kuki
general aesthetics and a few pattern changes, stream repositioning suggestions 8-)

SPOILER
2015-06-19 22:08 Kuki: kay
2015-06-19 22:08 Kuki: ACTION is editing [http://osu.ppy.sh/b/670881 Vektor - Fast Paced Society [Torment]]
2015-06-19 22:10 Kuki: 00:11:790 (3,6,1) - Why not line these up?
2015-06-19 22:10 Kuki: looks nice in editor and in game structure wise
2015-06-19 22:10 Kuki: but up to you as it's really only aesthetic
2015-06-19 22:10 Mazzerin: ive never even seen that
2015-06-19 22:10 Mazzerin: cause the slider is so far away haha
2015-06-19 22:10 Mazzerin: ill put em on the slider end then
2015-06-19 22:11 Kuki: alright kool
2015-06-19 22:11 Kuki: 00:23:950 (2) - This seems like it could be misread as a double
2015-06-19 22:11 Kuki: in editor it looks really hard to read, i'll try testing real quick
2015-06-19 22:11 Mazzerin: idk what to do there
2015-06-19 22:11 Mazzerin: it kind of is a double
2015-06-19 22:11 Mazzerin: its 130~ bpm 1/4
2015-06-19 22:11 Kuki: yeah that bit is really hard to read I think
2015-06-19 22:12 Mazzerin: so singletapping that out of nowhere would be hard too
2015-06-19 22:12 Kuki: trure
2015-06-19 22:12 Kuki: true*
2015-06-19 22:12 Kuki: it seems like it's alted though
2015-06-19 22:12 Kuki: since it's quite fast
2015-06-19 22:12 Kuki: zxz x x x zxzxz
2015-06-19 22:12 Kuki: maybe that in a stream
2015-06-19 22:13 Kuki: triple three singles (maybe in a pattern) then short streamm
2015-06-19 22:13 Mazzerin: huh
2015-06-19 22:13 Kuki: sorry ffor extra acharracters by the way, when i tap my laaptop keys too hard it thinks there's multiple keystrokes
2015-06-19 22:13 Kuki: do you know what I mean there/
2015-06-19 22:13 Kuki: *?
2015-06-19 22:13 Mazzerin: ummm not really D:
2015-06-19 22:14 Kuki: ok so
2015-06-19 22:14 Mazzerin: i want the singles on the next combo if you mean those
2015-06-19 22:14 Mazzerin: 00:24:859 (1) - these are fine to me
2015-06-19 22:14 Kuki: 00:23:950 (2) - Triple - it's fast so it's alted not singled
2015-06-19 22:14 Kuki: 00:24:177 (3) - this is fine to read so you can leave it
2015-06-19 22:15 Kuki: 00:24:518 (4,5) - this here is hard to read
2015-06-19 22:15 Mazzerin: hard to think of something good without making it retarded
2015-06-19 22:16 Mazzerin: the stacks are 264 bpm
2015-06-19 22:16 Kuki: true
2015-06-19 22:16 Kuki: 00:24:518 (4) - you can move this up a tick
2015-06-19 22:16 Kuki: so it looks like a triple almost
2015-06-19 22:16 Kuki: it looks nicer and might take the edge off while reading?
2015-06-19 22:16 Mazzerin: ye thats fine
2015-06-19 22:16 Mazzerin: i can move it
2015-06-19 22:17 Kuki: Sweet
2015-06-19 22:17 Kuki: is the bookmark Fort's part?
2015-06-19 22:17 Mazzerin: uhh its from
2015-06-19 22:17 Mazzerin: 02:03:213 (1) -
2015-06-19 22:17 Mazzerin: till 04:10:303 (1) -
2015-06-19 22:17 Kuki: oh okay so basically half and half
2015-06-19 22:18 Kuki: 00:27:918 (1,2,3) - i'm not sure about this
2015-06-19 22:18 Kuki: it doesn't look very nice
2015-06-19 22:18 Kuki: 00:27:918 (1) - this leads to the side, even down
2015-06-19 22:18 Kuki: not towards 00:28:130 (2,3) -
2015-06-19 22:18 Mazzerin: im gonna do the spaced stacks a lot here
2015-06-19 22:18 Kuki: which is what it should be doing
2015-06-19 22:18 Kuki: yeah that's fine
2015-06-19 22:18 Mazzerin: i mean not really spaced just away from slider
2015-06-19 22:18 Kuki: it's just you don't have the slider leading to the slider
2015-06-19 22:19 Kuki: slider leading to the hitcircles**
2015-06-19 22:19 Kuki: which is the problem i'm seeing here
2015-06-19 22:20 Mazzerin: it doesnt make much difference on a map like this but its easy to change so i will
2015-06-19 22:20 Mazzerin: D:
2015-06-19 22:20 Kuki: yeah but I mean
2015-06-19 22:20 Kuki: it's still a difference
2015-06-19 22:20 Kuki: should make an effort to make something look nice and flow nice even if it isn't noticed when playing fullspeed
2015-06-19 22:20 Kuki: if you played it halftime or ez it would make a difference
2015-06-19 22:21 Kuki: need to keep all mods in mind while mapping I should think
2015-06-19 22:21 Kuki: 00:31:314 (1,2) - lead (1) onto (2)
2015-06-19 22:22 Kuki: same as last really
2015-06-19 22:22 Mazzerin: ye i already noticed that now
2015-06-19 22:22 Mazzerin: changed it too
2015-06-19 22:22 Kuki: 00:31:738 (5,6) - same again here but maybe not so bada
2015-06-19 22:22 Kuki: I'll stop spamming these and assume you could spot them and fix them yourself?
2015-06-19 22:23 Mazzerin: yeah ofc
2015-06-19 22:23 Mazzerin: that one seems fine because slider leniency affects so much at that point
2015-06-19 22:23 Mazzerin: and aesthetically its really not bad atleast in my opinion
2015-06-19 22:23 Kuki: Yup
2015-06-19 22:23 Kuki: :)
2015-06-19 22:23 Kuki: 00:31:314 (1,1) - not stacked perfectly
2015-06-19 22:24 Kuki: ctrl <-
2015-06-19 22:24 Mazzerin: aha
2015-06-19 22:24 Mazzerin: yeah
2015-06-19 22:24 Mazzerin: :D
2015-06-19 22:24 Kuki: lol
2015-06-19 22:25 Kuki: 00:52:093 (2,3,4,5,6,7) - idk about this
2015-06-19 22:25 Kuki: 00:51:952 (1,2) - the eflow here also isn't very nice imo
2015-06-19 22:26 Mazzerin: you mean looking from the slider end perspective?
2015-06-19 22:27 Mazzerin: from full speed playing perspective its fine but ill make that slider blanket 00:50:395 (5) - then
2015-06-19 22:27 Kuki: yeah
2015-06-19 22:27 Kuki: that works
2015-06-19 22:27 Mazzerin: on streams i do it everywhere, its just unnoticable and looks good to me
2015-06-19 22:27 Kuki: alright
2015-06-19 22:29 Kuki: brb a sec
2015-06-19 22:32 Kuki: back
2015-06-19 22:32 Kuki: what'd you think about 00:52:093 (2,3,4) - ?
2015-06-19 22:32 Kuki: I thought it didn't work too well but idk if that's just me
2015-06-19 22:32 Mazzerin: i want that !!
2015-06-19 22:33 Mazzerin: i stack it because drums arent there yet
2015-06-19 22:33 Mazzerin: the guitar starts playing then the drums kick in and it starts going
2015-06-19 22:33 Kuki: ohhh
2015-06-19 22:33 Kuki: mk
2015-06-19 22:33 Kuki: do you ever repeat it?
2015-06-19 22:33 Mazzerin: yes
2015-06-19 22:33 Kuki: alrright good
2015-06-19 22:33 Mazzerin: 06:05:189 (2) -
2015-06-19 22:33 Mazzerin: 06:09:717 (2) -
2015-06-19 22:34 Mazzerin: 00:56:622 (2) - and that
2015-06-19 22:34 Kuki: good good
2015-06-19 22:35 Kuki: 01:03:366 (3,1,2) - flow here is sooo nice
2015-06-19 22:36 Mazzerin: huh but its like 1 second away
2015-06-19 22:38 Kuki: I was ghosting in 0.5x speed
2015-06-19 22:38 Kuki: and it was perfect
2015-06-19 22:38 Kuki: like my cursor was just over the note
2015-06-19 22:38 Kuki: this'll be really fun ht I can tell :3
2015-06-19 22:39 Mazzerin: LOL
2015-06-19 22:49 Kuki: fml sorry had to group up with mates
2015-06-19 22:49 Kuki: and destroy this guy that destroyed me lmao
2015-06-19 22:49 Mazzerin: np
2015-06-19 22:49 Mazzerin: what where
2015-06-19 22:49 Kuki: fkn
2015-06-19 22:49 Kuki: pirate kings
2015-06-19 22:50 Mazzerin: the fuck
2015-06-19 22:51 Kuki: facebook game
2015-06-19 22:51 Kuki: worse than cancer
2015-06-19 22:51 Kuki: but i can't stop
2015-06-19 22:52 Kuki: but legit that flow i was talking about before
2015-06-19 22:52 Kuki: some dreamless wanderer shit lmaao
2015-06-19 22:52 Mazzerin: o.o
2015-06-19 22:52 Kuki: 01:05:371 (2,3,4) - triangle ??
2015-06-19 22:52 Mazzerin: ididnt even think of anything there
2015-06-19 22:52 Mazzerin: LOL
2015-06-19 22:52 Kuki: maybe
2015-06-19 22:52 Kuki: lol
2015-06-19 22:52 Kuki: yeah
2015-06-19 22:52 Kuki: intentional flow isn't always da best
2015-06-19 22:53 Kuki: unintentional is always good cause it isn't artificial
2015-06-19 22:53 Kuki: it's what the mapper was feeling when he created it
2015-06-19 22:53 Kuki: ya know
2015-06-19 22:53 Mazzerin: so i was feeling cancer a lot
2015-06-19 22:53 Mazzerin: damn
2015-06-19 22:53 Kuki: lol
2015-06-19 22:54 Kuki: 01:05:546 (3,3) - stack
2015-06-19 22:54 Kuki: fix stack ^
2015-06-19 22:54 Mazzerin: yeah
2015-06-19 22:54 Mazzerin: did that
2015-06-19 22:54 Mazzerin: now it looks like triangle
2015-06-19 22:54 Mazzerin: it wasnt stacked on purpose
2015-06-19 22:54 Kuki: lol what
2015-06-19 22:54 Kuki: what
2015-06-19 22:54 Kuki: hahah
2015-06-19 22:54 Kuki: it's like 1 pixel off
2015-06-19 22:54 Kuki: why
2015-06-19 22:55 Kuki: 01:07:116 (5,6,7) - also make this straight?
2015-06-19 22:55 Kuki: 01:07:464 (8,9,10) - this too
2015-06-19 22:55 Mazzerin: imperfections are sexy
2015-06-19 22:55 Kuki: unless you were going for thataa
2015-06-19 22:55 Kuki: dirty
2015-06-19 22:55 Kuki: not sexy
2015-06-19 22:55 Kuki: easy to get them confused
2015-06-19 22:57 Kuki: 01:17:842 - solid beat you missed
2015-06-19 22:57 Kuki: unless I just missed it earlier
2015-06-19 22:57 Kuki: oh dw lmao
2015-06-19 22:57 Kuki: you do it lots so it's okay lol
2015-06-19 22:58 Kuki: 01:20:022 (5,6,7) - triangle tho
2015-06-19 22:59 Mazzerin: yeah
2015-06-19 22:59 Mazzerin: that whole section is 1/4
2015-06-19 22:59 Mazzerin: in drums
2015-06-19 22:59 Kuki: 01:48:410 (5,3) - stacks on stacks on stacks
2015-06-19 22:59 Kuki: fix stack ^
2015-06-19 22:59 Kuki: yeah
2015-06-19 23:00 Kuki: 01:53:147 (5,6,7,1) - no square? ;-;
2015-06-19 23:01 Mazzerin: i group by 4 there
2015-06-19 23:01 Kuki: 02:05:976 (1,2) - yo these are cool but holy shit are they weird
2015-06-19 23:01 Kuki: alright
2015-06-19 23:01 Mazzerin: 01:48:016 (2,3,4,5,6,7) - is square with those 1/4 that one is
2015-06-19 23:01 Mazzerin: 01:52:752 (2,3,4,5,6,7) - zigzag ting
2015-06-19 23:01 Mazzerin: thing
2015-06-19 23:01 Kuki: alright
2015-06-19 23:01 Mazzerin: LOL
2015-06-19 23:01 Mazzerin: its forts part
2015-06-19 23:01 Mazzerin: i love those
2015-06-19 23:01 Kuki: hahah
2015-06-19 23:01 Kuki: yeaha
2015-06-19 23:01 Kuki: as a mapper
2015-06-19 23:01 Kuki: fuck yes
2015-06-19 23:01 Kuki: as a modder
2015-06-19 23:01 Kuki: no pls why no ow
2015-06-19 23:02 Mazzerin: i started using them myself in other maps
2015-06-19 23:02 Mazzerin: cause of him
2015-06-19 23:02 Mazzerin: hahaha
2015-06-19 23:02 Kuki: yeah lol
2015-06-19 23:02 Kuki: they're cool
2015-06-19 23:02 Kuki: oh maan
2015-06-19 23:02 Kuki: his map
2015-06-19 23:02 Kuki: all for one
2015-06-19 23:02 Kuki: fuuuuuuck
2015-06-19 23:02 Kuki: so good
2015-06-19 23:03 Kuki: 04:02:071 (2,3,4,5,1) - if you made this a star is would almost make no difference but it would be soo coooool
2015-06-19 23:03 Kuki: idk my mapping style is like
2015-06-19 23:03 Mazzerin: fort too
2015-06-19 23:03 Kuki: damam
2015-06-19 23:03 Kuki: dammm
2015-06-19 23:03 Mazzerin: fort too
2015-06-19 23:03 Mazzerin: i would never notice that
2015-06-19 23:03 Mazzerin: LOL
2015-06-19 23:03 Kuki: well I mean he can see those
2015-06-19 23:03 Kuki: I guess
2015-06-19 23:03 Kuki: lol
2015-06-19 23:03 Mazzerin: ok ill tell him about that
2015-06-19 23:04 Kuki: ^_^
2015-06-19 23:04 Kuki: it's honestly probably sweet
2015-06-19 23:04 Kuki: like
2015-06-19 23:04 Kuki: emphasis wise
2015-06-19 23:04 Kuki: which is awesome
2015-06-19 23:04 Kuki: but if it isnt emphasis go for that starr
2015-06-19 23:04 Mazzerin: well i got almost no structure in the faster parts
2015-06-19 23:04 Mazzerin: so its hard for you to mod
2015-06-19 23:04 Mazzerin: cause you see triangles and shit everywhere
2015-06-19 23:04 Kuki: lol i guess
2015-06-19 23:04 Kuki: but yeah
2015-06-19 23:05 Kuki: i like fort's style
2015-06-19 23:05 Kuki: cause my own is like, amimaya yuko/hanzer/kiiwa
2015-06-19 23:05 Kuki: >implying I have a style
2015-06-19 23:05 Kuki: my maps are shit so awkward
2015-06-19 23:06 Mazzerin: i have never seen a map by youi
2015-06-19 23:06 Mazzerin: hmm
2015-06-19 23:06 Kuki: yeah
2015-06-19 23:06 Kuki: I'm a beginner
2015-06-19 23:06 Kuki: only been mapping about a year
2015-06-19 23:06 Kuki: not very good at it
2015-06-19 23:07 Mazzerin: i started at end of last april
2015-06-19 23:07 Kuki: Yeah I started a bit after you then
2015-06-19 23:07 Kuki: I have no ranks
2015-06-19 23:07 Kuki: yet
2015-06-19 23:07 Kuki: gunning for 100 kudosu
2015-06-19 23:08 Kuki: then bn hopefully
2015-06-19 23:08 Kuki: since modding is the most fun thing in the game imo
2015-06-19 23:09 Mazzerin: nah playing is more fun
2015-06-19 23:09 Mazzerin: :DD
2015-06-19 23:09 Kuki: lol
2015-06-19 23:09 Kuki: I can't really play anymore
2015-06-19 23:09 Kuki: eyes are messed up
2015-06-19 23:10 Kuki: I can't keep them open long enough to read properly now
2015-06-19 23:10 Kuki: started a couple weeks ago but now i'm thinking about just stopping playing and mapping
2015-06-19 23:10 Kuki: modding**
2015-06-19 23:10 Kuki: since i'm better at modding it's more fun lmaao
2015-06-19 23:11 Kuki: 05:11:988 (5,6,7,8) - this seems kinda craazy
2015-06-19 23:11 Kuki: like
2015-06-19 23:11 Mazzerin: hmm is something wrong with your eyes?
2015-06-19 23:11 Kuki: i don't know
2015-06-19 23:11 Kuki: i'm 16
2015-06-19 23:11 Kuki: there shouldn't be
2015-06-19 23:11 Kuki: lol
2015-06-19 23:11 Mazzerin: wtf
2015-06-19 23:11 Mazzerin: i did that for tha emphasis i like that
2015-06-19 23:11 Mazzerin: and it flows into it well so its fine
2015-06-19 23:12 Kuki: alrright
2015-06-19 23:12 Kuki: 05:16:747 (4,5,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2) -
2015-06-19 23:12 Kuki: holy fuck
2015-06-19 23:12 Mazzerin: message truncated
2015-06-19 23:12 Mazzerin: stream too long
2015-06-19 23:12 Kuki: HAHAHAHAHAHAHAH
2015-06-19 23:12 Kuki: omg dude
2015-06-19 23:12 Kuki: hahahh
2015-06-19 23:12 Kuki: pls tho
2015-06-19 23:13 Kuki: sliderstream or repeat sliders
2015-06-19 23:13 Kuki: deathstream way too hard orz
2015-06-19 23:13 Mazzerin: HAHAHAHHA NEVER
2015-06-19 23:13 Mazzerin: the reason i mapped this was just to put a stream there
2015-06-19 23:13 Mazzerin: with circles
2015-06-19 23:13 Mazzerin: i am evil
2015-06-19 23:13 Kuki: I actually think
2015-06-19 23:13 Kuki: it's impossible
2015-06-19 23:13 Kuki: lol
2015-06-19 23:13 Mazzerin: why
2015-06-19 23:13 Kuki: you have an evil mapping mind lol
2015-06-19 23:14 Kuki: well jesus
2015-06-19 23:14 Mazzerin: its always possible
2015-06-19 23:14 Mazzerin: -gn fcd it from his first try
2015-06-19 23:14 Kuki: holy fuck really
2015-06-19 23:14 Kuki: I guess it's 200bpm
2015-06-19 23:14 Kuki: but fuck
2015-06-19 23:14 Kuki: that's crazy
2015-06-19 23:14 Mazzerin: it is
2015-06-19 23:15 Kuki: i think it would be ideal
2015-06-19 23:15 Kuki: to make a dick shape
2015-06-19 23:15 Mazzerin: LOL
2015-06-19 23:15 Kuki: hahah
2015-06-19 23:16 Kuki: real talk tho
2015-06-19 23:16 Kuki: that should happen
2015-06-19 23:16 Kuki: you have so much to work with
2015-06-19 23:16 Kuki: just write your name or something lmaao
2015-06-19 23:16 Mazzerin: LOOOL
2015-06-19 23:17 Kuki: that's my mod I guess hahah
2015-06-19 23:17 Kuki: strongly suggest above suggestions
Ciyus Miapah
im here just give little suggestion

00:03:154 (8,9) - why no anti jump like 00:01:336 (8,9) - ?
00:03:154 (8,9,10,1) - maybe try this http://puu.sh/iuMoP/5849300684.jpg
00:12:700 (6,1) - add jump in here for more new combo sense (or maybe just keep it if you didnt want)
00:20:427 (2,3) - move this notes far from 00:20:200 (1) - a bit (maybe move to left)
00:23:381 (5,6,1,2) - how about like this? http://puu.sh/iuMzo/9d65642119.jpg (since anti jump + different beat stacking confused a bit)
00:27:635 (7) - x132y184 to make this thing same like 00:27:776 (8,4) - (it looks cool)
00:34:215 (4) - better delete reverse arrow then move this to 00:34:286 - and add circle on 00:34:215 -
00:45:186 (1,2) - swap this patterning can improve guitar sound like this http://puu.sh/iuMNN/97a2db900d.jpg
00:45:610 (3,4) - ^
00:46:318 (1,2) - ^
00:46:742 (3,4) - ^ (yeah it feels so different and more readable than previous pattern)
01:22:115 (2,4) - fix blanket (lmao boring)
01:27:697 - add circle and stack it with 1/8 slider?
04:57:925 (2,3) - nudge it to 04:57:997 - please (so you can add circle for triplet pattern on 04:57:925 -)
05:04:848 (2,3) - ^ but move 3 to 05:04:848 -
05:46:819 (4,1) - i still cant take this jumpstream, it very brutal (but i guess top players can reach this one after they superstreaming previous notes)

maybe just it i can say
about fort's part i cant mod it because too beautiful for me

okay see ya later bye /me runs
Topic Starter
Mazzerin

Fort wrote:

00:27:635 (7) - x132y184 to make this thing same like 00:27:776 (8,4) - (it looks cool) i dont get it
00:45:186 (1,2) - swap this patterning can improve guitar sound like this http://puu.sh/iuMNN/97a2db900d.jpg but.. but its correct now like this (same with below ones)
00:45:610 (3,4) - ^
00:46:318 (1,2) - ^
00:46:742 (3,4) - ^ (yeah it feels so different and more readable than previous pattern)
fixed all but that
oh right and the jumpstream
Kuron-kun
Hey, as requested.

Torment


00:03:154 (8,9) - Isn't a jump here more suitable than an anti-jump? You used a jump here 00:01:336 (8,9) - and here 00:05:200 (9,10) - , and they're pretty much the same sound.

00:51:810 (8,1) - Increase the DS between these two circles to make a jump like you did with these notes 00:49:405 (7,8,1) - . Moving (8) to somewhere near x496 y64 would be cool.

01:01:412 (5,6,7,1) - Why not a star pattern here like you did before :c

02:05:976 (1,2) - I don't know if this is just me, but this shape is kinda confusing... it looks like there's something under these sliders and some players can click twice and miss the whole combo. I'd recommend to do the same shape you did with 02:06:371 (3,4) - .

02:12:292 (7,8) - Since you were using bigger jumps on 02:11:502 (2,3) - , I'd recommend you to increase the DS between (7) and (8), since there's a real strong beat there. Stacking (8) on (3) would be nice.

03:07:752 (1,2) - Maybe you could put (1) closer to (2) to help on readability, since on this section you were using 1/1 breaks, players might get confused due to the sudden 1/2.

03:09:331 (4) - Wouldn't be better to stack this on 03:09:528 (1) - ? In my opinion, the flow would be a lot better. Plus, since the strong beat is on this note, would be nice to add a jump.

03:18:352 (7,8) - These circles are too close to each other, and since you weren't using this kind of pattern, this could be very confusing. You should try something like this. If you accepted my suggestion, do the same here 03:21:278 (7,8,7,8) - .

04:14:616 (1,2,3) - Isn't this 1/16? Try listening at 25% playback rate. Imo, this would fit more.
Topic Starter
Mazzerin

Kuron-kun wrote:

Hey, as requested.

Torment


00:03:154 (8,9) - Isn't a jump here more suitable than an anti-jump? You used a jump here 00:01:336 (8,9) - and here 00:05:200 (9,10) - , and they're pretty much the same sound.
i use a jump when theres 2 strong notes followed by a weaker one 00:01:336 (8,9) -, if there's a strong note followed by a weaker note, i take the weaker one near the strong one and the next strong one is a jump again like before 00:03:154 (8,9,10) -
01:01:412 (5,6,7,1) - Why not a star pattern here like you did before :c
i don't see why would i want literally the same pattern, want some variety
04:14:616 (1,2,3) - Isn't this 1/16? Try listening at 25% playback rate. Imo, this would fit more.
it's not, but it is off, did some red line magic instead
fixed all but that and forts part, gonna wait for him
Ciyus Miapah

Kuron-kun wrote:

Hey, as requested.

Torment


02:05:976 (1,2) - I don't know if this is just me, but this shape is kinda confusing... it looks like there's something under these sliders and some players can click twice and miss the whole combo. I'd recommend to do the same shape you did with 02:06:371 (3,4) - . fixzed

02:12:292 (7,8) - Since you were using bigger jumps on 02:11:502 (2,3) - , I'd recommend you to increase the DS between (7) and (8), since there's a real strong beat there. Stacking (8) on (3) would be nice. fixzed

03:07:752 (1,2) - Maybe you could put (1) closer to (2) to help on readability, since on this section you were using 1/1 breaks, players might get confused due to the sudden 1/2. im sure pro players can read that pattern since mazzerin part full of deathstream pattern and much jumps than my part, so i keep this :3

03:09:331 (4) - Wouldn't be better to stack this on 03:09:528 (1) - ? In my opinion, the flow would be a lot better. Plus, since the strong beat is on this note, would be nice to add a jump. oh that pattern, im sure it feels good to because im using upbeat pattern so if you click it probably strong sound will appear and makes you move to 03:09:528 (1) - (and i think if i move 03:09:331 (4) - to 03:09:528 (1) - it will be easy to catch)

03:18:352 (7,8) - These circles are too close to each other, and since you weren't using this kind of pattern, this could be very confusing. You should try something like this. If you accepted my suggestion, do the same here 03:21:278 (7,8,7,8) - . i call this downbeat antijump, same techniques on Divinity map, yeah its easy to read since that part is slow part
okay thanks for mod Kuron-kun :3
i fix all suggestion except red one

here the update
http://puu.sh/iwwPs/86e0e38cda.txt
EzGon
11/10 best unranked map ever not counting apparition
Yuii-
Requested via IRC because we are pro.

Most of these things are suggestions, I don't have to say that much about the map, looks pretty good.

[155GB of Metal]

  1. 00:01:336 (8,9,10) - 00:03:154 (8,9,10) - 00:04:972 (8,9,10) - We discussed this via IRC.

  2. 00:12:245 (4,5,6) - Take care when you use spacing like the one used in here, since it can cause you lots of issues related to inconsistency. For example, in this first pattern you are using the distance between (5,6) it is 4,66x. Then in 00:14:063 (4,5,6) - the distance is 4,86x, this means that you are increasing it by a few pixels. After that, in 00:16:109 (5,6) - you increase a little bit more the distance, which I don't consider something bad, though it's still a bit too much for the beginning of a song. Buuut what happens then? 00:17:700 (4,5,6) - the distance gets reduced for no apparent reason, why?
    I'd also recommend you to look at the following circle of each section (1) because the distances are inconsistents as well.

  3. 00:28:130 (2,3) - I'm still wondering why you added so much spacing right here. The accentuation isn't that big in the music to make spaced triplets.

  4. 00:31:031 (7) - NC could work here since there's a pause before the vocal starts singing again + the music changes completely.

  5. 00:34:710 - This is sick, probably the best made-up stream I've ever seen.

  6. 00:42:069 (1) - Move it a few pixels below, so it won't stack with the stream, it looks quite ugly as it's right now.

  7. 00:49:900 (2,3) - Same as explained before, and especially THESE ones in where you are changing the direction of the triplets, it doesn't look like one.

  8. 01:11:824 (6) - Why the spacing is SOOOOO big? You're not even hitsounding this circle and you are pointing it out like if it were a super important beat or note to emphasise. I'd just make a triangle in this section, take into account that if you are making a jump of 3,56x in (4,5) because you want to emphasise the THREE hitsounds that (5) has, then you just can't gainsay with (6). This is quite counterintuitive.

  9. 01:34:237 (11,12) - This is like the most annoying pattern in the whole map. Discussed via IRC.

  10. 02:06:766 (1) - THIS ISN'T PROPERLY SNAPPED AAAAAAAAAAAAAA. BY 1 FUC- MS.

  11. 02:05:976 (1,2,3,4) - You could add Whistle here, so it'd fit with the guitar better.

  12. 02:08:542 (2,3,4) - This jumps are even bigger than Mazzerin's when the beats are really really low. The spacing is too large when it is the calm part, which is not suitable. so I recommend you to decrease the spacing in this two jumps as it contradictable with the music.

  13. 02:43:673 (2,3,4) - This is ALMOST touching the HP bar. You really want to move it below.

  14. 03:07:949 (2) - Minor thing, change it for whistle. Clap doesn't fit at all with the beat.

  15. 05:16:747 - I don't know who mapped thing, but I'd STRONGLY recommend you to put some sliders in the middle of the stream, this will only lead players to waste all their stamina, and probably most of them will fail due to this part. Yes, this is just me being salty because I failed in this part, but this can be perfectly avoided, in my honest opinion. I mean... 23 seconds it's A LOT.

  16. 05:43:430 (1,2,3,4) - Remember when I said about the annoying pattern? Don't mind me.
You can call me back in a couple of days once you have get a few mods.
Oh, by the way. FANTASTIC hitsounding work.
Ciyus Miapah
fix all yuii mods
http://puu.sh/iGmHg/f10737d6fa.txt

thanks for mod :3
Topic Starter
Mazzerin

Yuii- wrote:

  1. 00:01:336 (8,9,10) - 00:03:154 (8,9,10) - 00:04:972 (8,9,10) - We discussed this via IRC.
    yeah fixed
  2. 00:12:245 (4,5,6) - Take care when you use spacing like the one used in here, since it can cause you lots of issues related to inconsistency. For example, in this first pattern you are using the distance between (5,6) it is 4,66x. Then in 00:14:063 (4,5,6) - the distance is 4,86x, this means that you are increasing it by a few pixels. After that, in 00:16:109 (5,6) - you increase a little bit more the distance, which I don't consider something bad, though it's still a bit too much for the beginning of a song. Buuut what happens then? 00:17:700 (4,5,6) - the distance gets reduced for no apparent reason, why?
    I'd also recommend you to look at the following circle of each section (1) because the distances are inconsistents as well.
    yeah made 3x>4.2x>3.8x~ accordingly for 4,5 5,6 and 6,1
  3. 00:28:130 (2,3) - I'm still wondering why you added so much spacing right here. The accentuation isn't that big in the music to make spaced triplets.
    okay yeah reduced
  4. 00:31:031 (7) - NC could work here since there's a pause before the vocal starts singing again + the music changes completely.
    hmm nah i consistently ncd the section on downbeats, like here too 00:33:295 (5) - on the same part
  5. 00:34:710 - This is sick, probably the best made-up stream I've ever seen.
    oh what thanks : o
  6. 00:42:069 (1) - Move it a few pixels below, so it won't stack with the stream, it looks quite ugly as it's right now.
    aha moved stream up, changed stream before to reduce spacing between the stream that is moved up now, and slightly moved the sliders so it doesnt look ugly
  7. 00:49:900 (2,3) - Same as explained before, and especially THESE ones in where you are changing the direction of the triplets, it doesn't look like one.
    ok reduced spacing
  8. 01:11:824 (6) - Why the spacing is SOOOOO big? You're not even hitsounding this circle and you are pointing it out like if it were a super important beat or note to emphasise. I'd just make a triangle in this section, take into account that if you are making a jump of 3,56x in (4,5) because you want to emphasise the THREE hitsounds that (5) has, then you just can't gainsay with (6). This is quite counterintuitive.
    yeah, reduced spacing and made it a triangle, only left the 5 to emphasize it
  9. 01:34:237 (11,12) - This is like the most annoying pattern in the whole map. Discussed via IRC.
    yep fixed so it doesn't overlap like that
  10. 02:06:766 (1) - THIS ISN'T PROPERLY SNAPPED AAAAAAAAAAAAAA. BY 1 FUC- MS.
    its peppys fault
  11. 02:05:976 (1,2,3,4) - You could add Whistle here, so it'd fit with the guitar better.
    yep done
  12. 02:08:542 (2,3,4) - This jumps are even bigger than Mazzerin's when the beats are really really low. The spacing is too large when it is the calm part, which is not suitable. so I recommend you to decrease the spacing in this two jumps as it contradictable with the music.
    this ones for fort
  13. 02:43:673 (2,3,4) - This is ALMOST touching the HP bar. You really want to move it below.
    and this
  14. 03:07:949 (2) - Minor thing, change it for whistle. Clap doesn't fit at all with the beat.
    yes okay
  15. 05:16:747 - I don't know who mapped thing, but I'd STRONGLY recommend you to put some sliders in the middle of the stream, this will only lead players to waste all their stamina, and probably most of them will fail due to this part. Yes, this is just me being salty because I failed in this part, but this can be perfectly avoided, in my honest opinion. I mean... 23 seconds it's A LOT.
    NOOOOOOOOOOO NO NO NO NOOOOOOO AHHAHAHAHUSUHAHUSDASD
  16. 05:43:430 (1,2,3,4) - Remember when I said about the annoying pattern? Don't mind me.
    I LOVE BIG SQUARES


You can call me back in a couple of days once you have get a few mods.
Oh, by the way. FANTASTIC hitsounding work.
Yuii-
Damn boy, I'm a good modder (?)
pkhg
i said i wont mod this, idk what im doing here

[Torment]

00:23:609 (6,1,2,3,4,5) - its better if you make this clickable 00:24:404 - the pattern will be less confusing if you do it
00:26:786 (1,2) - reduce the spacing a bit cuz its almost the same spacing you used here 00:28:342 (4,5) - players might hit (5) 1/4 earlier, or add a circle here 00:28:554 - theres guitar strings oridkhowtocallthem
02:14:660 (4,5) - maybe unstack them cuz you didnt have done it here 02:19:200 (3,4,5) - and the music have the same pitch :p
02:30:844 (2,3) - the music isnt strong enough for a jump like that imo
02:54:528 (9,10) - ^
03:04:298 - add circle?
03:09:331 (4) - you can emphasize the drum sound here with a jump
03:21:827 (10,1) - you can space them a bit like 03:24:754 (10,1) -
03:42:864 (5,6,7,8,9,10) - (10) is right under them, better do something like 03:45:791 (5,6,7,8,9,10) - where the stream dont overlaps itself
03:54:571 (6,7) - reduce the spacing, i though they were 1/1 apart lol
04:00:425 (4,5) - compare to 04:02:620 (4,5) - same pitch and waay different spacing, reduce the spacing of the first one
04:58:141 (4,1) - reduce the spacing and remove nc from (1), its still a part of the prev pattern
05:00:449 (5) - a circle works better to emphasize the drums, also theres no sound where the slider ends
05:11:122 (1,2) - you can space them a bit more. will be easier to read
05:14:151 (6,7) - reduce spacing for the sake of readability \o/
05:16:891 - i love how the spacing changes according to the guitar's pitch :3

idk what im doing

good luck o/
Topic Starter
Mazzerin

pkhg wrote:

i said i wont mod this, idk what im doing here
wut i never requested a mod from you, thanks

[Torment]

00:23:609 (6,1,2,3,4,5) - its better if you make this clickable 00:24:404 - the pattern will be less confusing if you do it
that would be even more confusing because then there would be a 1/4 space between 00:24:404 - and 00:24:518 but 1/8 on the next note
00:26:786 (1,2) - reduce the spacing a bit cuz its almost the same spacing you used here 00:28:342 (4,5) - players might hit (5) 1/4 earlier, or add a circle here 00:28:554 - theres guitar strings oridkhowtocallthem
increased spacing on 00:28:625 (5,6,7,8) - instead
04:58:141 (4,1) - reduce the spacing and remove nc from (1), its still a part of the prev pattern
changed so it focuses on guitars nc-wise like on the other 1/2s, spacing still fits
05:00:449 (5) - a circle works better to emphasize the drums, also theres no sound where the slider ends
circle instead of slider now
05:11:122 (1,2) - you can space them a bit more. will be easier to read
everything in that section is pretty low spaced including that, i don't think it is very 'challenging' to read
05:14:151 (6,7) - reduce spacing for the sake of readability \o/
yeahh slightly

idk what im doing

good luck o/
otheres are for fort
Ciyus Miapah

pkhg wrote:

i said i wont mod this, idk what im doing here probably this song didnt lose your sanity xD and you're doing right but idk ayy lamo

[Torment]
02:14:660 (4,5) - maybe unstack them cuz you didnt have done it here 02:19:200 (3,4,5) - and the music have the same pitch :p i dont have an idea RIP inspiration D:
02:30:844 (2,3) - the music isnt strong enough for a jump like that imo
02:54:528 (9,10) - ^
03:04:298 - add circle? why? D:
03:09:331 (4) - you can emphasize the drum sound here with a jump but its some jump there
03:21:827 (10,1) - you can space them a bit like 03:24:754 (10,1) -
03:42:864 (5,6,7,8,9,10) - (10) is right under them, better do something like 03:45:791 (5,6,7,8,9,10) - where the stream dont overlaps itself 2hard4fix
03:54:571 (6,7) - reduce the spacing, i though they were 1/1 apart lol its super distance ascension >:D
04:00:425 (4,5) - compare to 04:02:620 (4,5) - same pitch and waay different spacing, reduce the spacing of the first one n i c e

idk what im doing

good luck o/
thanks for mod pkhg, i fix all suggestion except RED ONE >:D

okay good
Boom
-Kanzaki
05:16:459 - 05:38:887 - omg m8 mind if you add some 1/4 reverse sliders and reduce a little bit the general distance of all streams.

02:36:765 (5,6) - I found these not visually seem good. Try this http://puu.sh/iLWKB/d3c76a6ec6.jpg or just make it normal stream.

02:39:133 (5,6,1) - this one is acctualy good ^

06:29:244 (1,1) - fix


Acctualy everything except the unrankable issuies are unnessecary mod for this map tho so i won't mod more i think the map is good shooted a star good luck with the map.
Topic Starter
Mazzerin

-Kanzaki wrote:

05:16:459 - 05:38:887 - omg m8 mind if you add some 1/4 reverse sliders and reduce a little bit the general distance of all streams.
NEVER

02:36:765 (5,6) - I found these not visually seem good. Try this http://puu.sh/iLWKB/d3c76a6ec6.jpg or just make it normal stream.
this for fort

02:39:133 (5,6,1) - this one is acctualy good ^
this for fort

06:29:244 (1,1) - fix
oh shit done, will submit when bancho wants to allow me to

Acctualy everything except the unrankable issuies are unnessecary mod for this map tho so i won't mod more i think the map is good shooted a star good luck with the map.
Ciyus Miapah

-Kanzaki wrote:

02:36:765 (5,6) - I found these not visually seem good. Try this http://puu.sh/iLWKB/d3c76a6ec6.jpg or just make it normal stream. looks i didnt want to change this because i want to make some impact on 02:36:864 (6,1) -

02:39:133 (5,6,1) - this one is acctualy good ^ pretty good because it has different patterning (1/6 sliders jump which i cant make pattern like 02:36:765 (5,6,1) - xD)
sorry kanzaki i didnt fix anything. but thanks for mod :3
Makoa
Just as a note, when the timing section changes, its nice for the players if its heavily sliders instead of circles just so were not plagued with 100s, especially on a song with high od like this.
I remember watching azer and he was getting upset when players who makes really hard maps make the drain really low. something about that people can "pass without even playing the map". The spinners at the end though could probably justify the drain for hr play.
05:43:718 (3,4) - these note are partly off of my screen when i play. plus some of the cross screen jumps seem a little gratuitous. you don't have to make the difficulty across the entire map too uniform and its its nice a lot of times to have multiple easy sections in maps to give them more form and structure(like rlc's the pretender).
the relentlessness of the map definitely reflects the way the song sounds.
I really like the way all the long streams look and it looks awesome when auto plays them. i hope they're not too hard and we'll get to see a replay of a fc.
I guess a lot of these suggestions don't really help since this map is practically finished but you know.

This map seems like it would be fun as a test of skill for high level players but It's just too hard for most of us too attempt. i guess you'll just have to get it qualified to see what those high level players think. gl dealing with the BNs :D
Topic Starter
Mazzerin

Makoa wrote:

Just as a note, when the timing section changes, its nice for the players if its heavily sliders instead of circles just so were not plagued with 100s, especially on a song with high od like this.
I remember watching azer and he was getting upset when players who makes really hard maps make the drain really low. something about that people can "pass without even playing the map". The spinners at the end though could probably justify the drain for hr play.
05:43:718 (3,4) - these note are partly off of my screen when i play. plus some of the cross screen jumps seem a little gratuitous. you don't have to make the difficulty across the entire map too uniform and its its nice a lot of times to have multiple easy sections in maps to give them more form and structure(like rlc's the pretender).
the relentlessness of the map definitely reflects the way the song sounds.
I really like the way all the long streams look and it looks awesome when auto plays them. i hope they're not too hard and we'll get to see a replay of a fc.
I guess a lot of these suggestions don't really help since this map is practically finished but you know.

This map seems like it would be fun as a test of skill for high level players but It's just too hard for most of us too attempt. i guess you'll just have to get it qualified to see what those high level players think. gl dealing with the BNs :D
ok. true about sliders, changed the big burst at 01:04:151 (1) - since its 344 bpm(lol). others seem fine to me.
true about drain too, it was retarded before because i had a long ass spinner which had broken drain, now im free to increase it, ill make it +1 (5,7)
hmm those notes arent offscreen for sure, your screen might be broken? o.O yeah i agree about the structure, but i think it already looks structured enough for me, its groups of increasingly spacing horizontally swapped 2s followed by 4 strongest notes which are a big square
thanks for taking your time and your opinion!!
Speed of Snail
Hey, your mod as requested

TORMENT


Miscellaneous - Maybe it's just me, But I think this feels better with AR increased to 9,7 rather than 9,5.

00:11:109 - The .5x sliders feel like they just don't fit the song to me, I agree with slowing them down but it's irritating to play, so maybe .75x or .8x?

00:23:609 - I'd want to remove this combo 6 circle here, it's very painful to transition the patterns with that note stuck on the end into kick sliders, I'd suggest merging the circle into the kick slider. *Remove combo 6 circle, Make kick slider start one tick earlier*.

00:24:518 - Same thing, not sure why the combo 4 circle is there, Just make it a kick slider.

00:27:918 - Having the 2 and 3 notes of in their own double despite being a triple pattern is disorienting, I'd recommend placing them under the sliders tail.

00:44:475 - I don't like this circle being under the previous one, it's difficult to read, Maybe place it underneath the 7 circle to form an incomplete figure 8?

00:49:688 - Same thing with the offset 2 and 3, Just keep them under the slider tail.

02:31:436 - Why is there Kiai time on this segment? Not necessarily a problem but it confuses me.

02:36:370 - OK I find this incredibly strange, why is the second to last note practically underneath the third to last note, but the last one is in it's normal position? I'd reconsider whatever you were going for there and just keep it as a straight line, especially since the timing of this is 1/3 already.

02:37:555 - ^^^^^^ Nvm it works on this one

02:45:844 - ^^^^^^

03:13:476 - Should prob have the NC on this note instead of on - 03:13:673

03:42:498 - This stream is just incredibly awkwardly formed, Consider remapping it

03:47:620 - I feel like there should be at least a couple sliders in here. It's awfully long for a non-stop circles stream. *Maybe put a slider in place of combo 1 and 2 for both new combos*.

03:58:596 - This cross screen jump feels really out of place, definitely consider reducing the distance of this jump.

04:28:537 - Why does this stream get more condensed as it goes? Why not just condense the entire thing to the standard spacing.

04:41:601 - This pattern perfectly repeats itself, I'd suggest rearranging it as to run the triplet backwards on the second time? *Swap the 1 and 3 circles*

05:10:978 - This note is just frustrating. Remove it and make the slider before it repeat?

05:14:151 - Again with the 2 and 3 combo way off as a double in a triplet rhythm. Just place them under the slider tail.

05:16:891 - Jesus Christ this stream........ Ok, Try taking every eighth combo of 4 and replace the next 8 notes with jumps to 4 single tick sliders. Arguably this would even increase the intensity while saving players from RSI; And frankly I find those patterns really fun so please consider that.

05:48:622 - Not a fan of the overlapping jump here, Maybe rotate the second triangle 45 degrees to make a 6 pointed star pattern?

06:33:787 - This spinner segment is a little too long, I think this would be a good stopping point and the spinners after this are very unnecessary.

Anyways, GJ so far, it's a nice collab you've got going. Coming from someone who hated the map apparition I honestly think this is pretty good. So I hope you consider my recommendations and keep at it. :)
Ciyus Miapah

TheOnlyLeon wrote:

Hey, your mod as requested

TORMENT


02:31:436 - Why is there Kiai time on this segment? Not necessarily a problem but it confuses me. idk with this, but i didnt confuse of this

02:36:370 - OK I find this incredibly strange, why is the second to last note practically underneath the third to last note, but the last one is in it's normal position? I'd reconsider whatever you were going for there and just keep it as a straight line, especially since the timing of this is 1/3 already. its okay since im doing some purpose there

02:37:555 - ^^^^^^ Nvm it works on this one Thanks :3

02:45:844 - ^^^^^^ okay im fixing later

03:13:476 - Should prob have the NC on this note instead of on - 03:13:673 combo too short, and i like 1 2 3 4

03:42:498 - This stream is just incredibly awkwardly formed, Consider remapping it fix stream pattern, mazzerin you need to check hitsounding there

03:47:620 - I feel like there should be at least a couple sliders in here. It's awfully long for a non-stop circles stream. *Maybe put a slider in place of combo 1 and 2 for both new combos*. please, this streams is easy to hit since you're doing much deathstreams at beginning

03:58:596 - This cross screen jump feels really out of place, definitely consider reducing the distance of this jump.
okay i fixed all except red one, thanks for mods :3
http://puu.sh/iNWKo/ce302554b5.txt
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