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Drop - Granat [OsuMania]

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Topic Starter
Kamikaze

Blocko wrote:

hi

Second, other suggestions:

5K
5K Column:
| 1 | 2 | 3 | 4 | 5 |

[Zen's 5K Radial Resonance]
00:31:448 (31448|3,31551|1,31655|4) - Snap to 1/3 d0ne
6K
6K Column:
| 1 | 2 | 3 | 4 | 5 | 6 |
[]
[Tidek's 6K Normal]
Raise HP to 7.5 so all Normal diffs have HP 7.5.
It wouldn't really hurt that much to raise it by that amount, either

00:01:773 (1773|1) - Remove clap hitsound? Done both for him since he ignored me kek


[]
[BBS 6K Hyper]
bee bee ess

00:27:137 (27137|0) - I don't really think this hitsound fits the rather calm part here. It feels rather 'off'.
Same for this one 00:29:127 (29127|0) - Changed both to hitwhistle3 since Bobbias used it on 00:24:153 (24153|1) -

00:42:058 (42058|5) - 20% volume here Done

a
Updated along with Eter's diff. Rip should be done with his stuff today or tomorrow
Ripazhakgggdkp

Blocko wrote:

cool mod
Applied everything but took minimal liberties with the "Spread this out more" part
Topic Starter
Kamikaze
Updated, we're ready!
Blocko
Hopefully the last one(s):

5K
5K Column:
| 1 | 2 | 3 | 4 | 5 |
[]
[Etlie's 5K Happymix LN Hyper]
I've been reading this as Etile the whole time aaa

00:05:254 (5254|4,5254|2) - Uhh did you forget to do this?
Make both notes have 30% volume for volume consistency

00:06:249 (6249|4) - By remove, I mean completely removing the hitsound, not just its volume

00:09:233 (9233|4,9233|3,9233|1) - Aaaa did you forget this one too
By that suggestion, I mean removing one of the notes then readding it, then make two notes from the three-note chord have 30% hitsound volume with soft-hitclap.
Same suggestion for 00:13:212 (13212|4,13212|0,13212|3) - , 00:17:190 (17190|1,17190|2,17190|4) - , 00:21:169 (21169|2,21169|0,21169|4) -

Maybe I should've been more specific about that particular suggestion. Sorry about that.
8K
8K Column:
| S | 1 | 2 | 3 | 4 | 5 | 6 | 7 |
[]
[Ripazhakgggdkp's 8K Hyper]
00:03:596 (3596|3,3596|6,3707|4,3707|7,3817|3,3817|6) - Did you forget to do snap this like the other difficulties or wut
Move 00:03:707 (3707|4,3707|7,3817|3,3817|6) - up a line with 1/12 snap and it should be good to go.

[]
[8K Magic Orb]
00:07:824 (7824|2) - so uh what's this note for i'm pretty suspicious about it you know since other diffs don't have it while this does

00:15:035 - Add one note for the kick here? I'm assuming that for this measure you're kinda sorta following the kicks and piano here.

map2antimeta4me
Fubukicat

Blocko wrote:

Hopefully the last one(s):

5K
5K Column:
| 1 | 2 | 3 | 4 | 5 |
[]
[Etlie's 5K Happymix LN Hyper]
I've been reading this as Etile the whole time aaa lol xd not problem x)

00:05:254 (5254|4,5254|2) - Uhh did you forget to do this? Eh I thought I did , oh maybe I didn't actual click apply ww :'(
Make both notes have 30% volume for volume consistency

00:06:249 (6249|4) - By remove, I mean completely removing the hitsound, not just its volume oh I removed the note and replace a 'normal' note here

00:09:233 (9233|4,9233|3,9233|1) - Aaaa did you forget this one too
By that suggestion, I mean removing one of the notes then readding it, then make two notes from the three-note chord have 30% hitsound volume with soft-hitclap.
Same suggestion for 00:13:212 (13212|4,13212|0,13212|3) - , 00:17:190 (17190|1,17190|2,17190|4) - , 00:21:169 (21169|2,21169|0,21169|4) -

Maybe I should've been more specific about that particular suggestion. Sorry about that.
My bad Actually , I used the 'remove' button but seems that It didn't work , fixed by deleting one of the notes and making the two others 30% (normally)

map2antimeta4me
Thanks~ :3
UPDATE
Topic Starter
Kamikaze

Blocko wrote:

Hopefully the last one(s):

8K
8K Column:
| S | 1 | 2 | 3 | 4 | 5 | 6 | 7 |
[]
[Ripazhakgggdkp's 8K Hyper]
00:03:596 (3596|3,3596|6,3707|4,3707|7,3817|3,3817|6) - Did you forget to do snap this like the other difficulties or wut
Move 00:03:707 (3707|4,3707|7,3817|3,3817|6) - up a line with 1/12 snap and it should be good to go. fixd both

[]
[8K Magic Orb]
00:07:824 (7824|2) - so uh what's this note for i'm pretty suspicious about it you know since other diffs don't have it while this does 1/4 clap triplet. I know it's very muffled on this note, but it is there and gives me better pattern here

00:15:035 - Add one note for the kick here? I'm assuming that for this measure you're kinda sorta following the kicks and piano here. Okay

map2antimeta4me
Updated with Eter's diff
let us go pls
Blocko
Fixed a few minor things at the last minute and I think this is ready.
Granats were dropped at this moment as this map is now...

Bubbled!
Topic Starter
Kamikaze
\o/
Topic Starter
Kamikaze
Q: Kami can u even fc ur own diff xdddddddd
A:
[AyanoTatemaya]
hi maki~
sorry for the 2 month delay.

col: 1~8

[8K Easy]
00:35:095 (35095|7) - suggesting to move this to the left by at least 1 col, since it has a lower guitar pitch than 00:33:105 (33105|7) - and 00:37:084 (37084|7) - . much like what you did on 5K Easy
[6K Easy]
00:32:111 (32111|0,34100|1,35095|5) - suggesting a 2 - 1 - 5 pattern for these notes

[5K Normal]
00:08:901 (8901|4,9067|1) - suggestion - move to 2 and 5. kinda reflects your pattern at 00:10:559 (10559|3,10725|1,10891|4,11056|0) -
00:26:474 (26474|1) - though there's a minute guitar here, i suggest to remove this note. this is just my opinion, but i was too immersed by the synths (or piano? idk) that i was kinda flustered when that note suddenly popped out. (though this may not follow the pitch, try moving 00:26:640 (26640|2) - to 2, to accent 00:26:806 (26806|4) - and to differentiate this from 00:26:143 (26143|2,27137|2) - )

[Tidek's 6K Normal]
00:33:437 (33437|4) - since the notes at this part doesnt really do an ascending pitch, try moving this to 2, to at least represent the descending part.
00:35:426 (35426|4) - ^

[8K Normal]
00:15:698 (15698|0) - just a suggestion, try moving this one to 3
00:26:474 (26474|1) - same case with 5K Normal

[BBS 6K Hyper]
00:15:201 (15201|1) - move to 6, to at least lessen the strain on the left side
00:32:940 (32940|0,33934|0) - i would appreciate if you move this to 4, even if it breaks your current 'pitch relevancy'.

[Etlie's 5K Hyper]
00:07:575 (7575|2) - try moving this to 2
00:11:056 (11056|3,11222|2) - swap col

[qwertyuiopasdfghjkl's 8K Hyper]
00:14:869 (14869|4,15035|2,15201|4) - 3, 5, 1
00:18:185 (18185|1) - move to 8
00:22:164 (22164|4) - 4 notes should be enough at this section. remove

[Fullerene's 6K Shift]
00:03:596 (3596|3) - there's no need for this to be a 3 note chord. remove. same with 00:04:093 -
00:03:596 - this may break your current pattern, but here's my suggestion~ http://puu.sh/ilS37/886aaa1347.jpg

i haven't checked the hitsounds yet, since i did this one with 0% effect vol.
Topic Starter
Kamikaze

[AyanoTatemaya] wrote:

hi maki~
sorry for the 2 month delay. I'm not even mad, you came in with the ideal timing <3

col: 1~8

[8K Easy]
00:35:095 (35095|7) - suggesting to move this to the left by at least 1 col, since it has a lower guitar pitch than 00:33:105 (33105|7) - and 00:37:084 (37084|7) - . much like what you did on 5K Easy Moved to 6th
[6K Easy]
00:32:111 (32111|0,34100|1,35095|5) - suggesting a 2 - 1 - 5 pattern for these notes Done

[5K Normal]
00:08:901 (8901|4,9067|1) - suggestion - move to 2 and 5. kinda reflects your pattern at 00:10:559 (10559|3,10725|1,10891|4,11056|0) - In other words Ctrl+J, I'm fine with that
00:26:474 (26474|1) - though there's a minute guitar here, i suggest to remove this note. this is just my opinion, but i was too immersed by the synths (or piano? idk) that i was kinda flustered when that note suddenly popped out. (though this may not follow the pitch, try moving 00:26:640 (26640|2) - to 2, to accent 00:26:806 (26806|4) - and to differentiate this from 00:26:143 (26143|2,27137|2) - ) Oh, I understand what you mean and I agree, it can be disorientating on Normal. Fixed along with moving that note

[Fullerene's 6K Shift]
00:03:596 (3596|3) - there's no need for this to be a 3 note chord. remove. same with 00:04:093 - 00:03:596 - One note goes for hihat, LN for violin or whatever that instrument is and third note goes for the other synth (I have no idea what it's called but it is there) sound. I'll delete it tho because 00:03:928 - doesn't utilize that due to lack of space. 00:04:093 - has single notes for clap and hihat, no change
00:03:596 - this may break your current pattern, but here's my suggestion~ http://puu.sh/ilS37/886aaa1347.jpg I've done this instead becuase 1) first 2 LNs have exactly same pitch so I'm keeping them 2) 00:03:928 (3928|3,4093|2) - pitch change wasn't accented enough 3) well I left that double so I anchored 4th, it's quite easy to hit

i haven't checked the hitsounds yet, since i did this one with 0% effect vol.
Updated my diffs, waiting for rest
Fubukicat
Maki , apply both change for me plz :D

Thanks Ayano :3b
Tidek
all fixd

SPOILER
osu file format v14

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[Metadata]
Title:Granat
TitleUnicode:Granat
Artist:Drop
ArtistUnicode:Drop
Creator:-Kamikaze-
Version:Tidek's 6K Normal
Source:
Tags:竜と炎の物語 清風明月 c85 seifuu meigetsu ryuu to honou no monogatari Dragon and Flame Rayz141 Eternalie Ripazhakgggdkp Tidek Bobbias Fullerene- rCaliberGX
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Rayz141

[AyanoTatemaya] wrote:

hi maki~
sorry for the 2 month delay.

col: 1~8

[8K Normal]
00:15:698 (15698|0) - just a suggestion, try moving this one to 3 my precious scratch note won't be going anywhere
00:26:474 (26474|1) - same case with 5K Normal you forgot to mention 00:30:453 - , removed it too

i haven't checked the hitsounds yet, since i did this one with 0% effect vol.
+changes on sb hitsound

upsies
Topic Starter
Kamikaze
ze update, 2 peeps left
Topic Starter
Kamikaze
applying for rip because idk

[AyanoTatemaya] wrote:

[qwertyuiopasdfghjkl's 8K Hyper]
tfw nobody can spell rip's nick correctly
00:14:869 (14869|4,15035|2,15201|4) - 3, 5, 1 "i don't feel like breaking the descending melody" he says
00:18:185 (18185|1) - move to 8 kool
00:22:164 (22164|4) - 4 notes should be enough at this section. remove kool
Updated, Bobby the guy left
[AyanoTatemaya]
little chat with blocko
13:47 Blocko: oh yeah
13:47 Blocko: what about Granat?
13:47 [AyanoTatemaya]: im just not sure about zen's diff
13:47 [AyanoTatemaya]: i may have to rely on you since you have a better experience at handling these types of maps than i do
13:51 Blocko: oop
13:51 Blocko: is it the lns
13:51 [AyanoTatemaya]: kinda
13:53 Blocko: i'm guessing it's the first 10 seconds of the diff
13:54 [AyanoTatemaya]: and maybe this one 00:02:601 (2601|1,2767|3,2933|0,3099|2,3265|4) -
13:55 [AyanoTatemaya]: im also not sure how to handle these 00:24:153 (24153|1,24319|0,24485|1,24651|2,24816|3,24982|4,25148|2) -
13:56 Blocko: that one, you just have to press the keys for a very short time
13:56 [AyanoTatemaya]: i mean, not in the testing/playing phase
13:56 Blocko: oh
13:56 [AyanoTatemaya]: xD
13:56 Blocko: a
13:57 [AyanoTatemaya]: since im not a noodle mapper like them, i dont know whether their positions is acceptable or not, both to the qat and other player's view
13:58 Blocko: well, i can hit 300gs with those no problem
13:58 Blocko: and i'm pretty sure other players can too
13:58 [AyanoTatemaya]: can i spect?
13:58 Blocko: sure
13:59 [AyanoTatemaya]: nice
14:00 Blocko: thank u
14:00 Blocko: i'd say the ln patterns are acceptable
14:00 Blocko: but idk about qats :v
14:00 [AyanoTatemaya]: they're quite strict about these things, yes :(
14:01 Blocko: as much as i'd like to keep this style, i don't want a dq either
14:01 Blocko: ;_;
14:01 [AyanoTatemaya]: same :(
14:01 Blocko: uh oh this is unsnapped a
14:01 Blocko: 00:27:572 (27572|4) -
14:02 [AyanoTatemaya]: ah yes
14:02 Blocko: what do you think of stretching the very short lns to 1/6 for some consistency with the ones at 00:27:469 (27469|3,27572|4,27690|3) - ?
14:02 [AyanoTatemaya]: im also gonna ask the same question lol
14:03 Blocko: lol
14:03 [AyanoTatemaya]: i think 1/6 would do
14:03 [AyanoTatemaya]: for consistency
14:03 Blocko: ye that would do
14:03 [AyanoTatemaya]: same with 00:27:800 (27800|1,27966|0,28132|2) -
14:03 Blocko: yep
14:03 Blocko: idk about the one you suggested here though 00:02:601 (2601|1,2767|3,2933|0,3099|2,3265|4) -
14:04 [AyanoTatemaya]: well, since you have no problem during the playing phase on that pattern, i'd say it's fine
14:05 [AyanoTatemaya]: btw, what does this ln symbolizes for?
14:05 Blocko: long note
14:05 [AyanoTatemaya]: i mean, what instrument
14:05 Blocko: oh
14:05 Blocko: a
14:06 Blocko: i think it's the violin
14:06 Blocko: or a string related instrument
14:06 [AyanoTatemaya]: cause i believe if it's the violin, it should end at 00:03:541 -
14:07 [AyanoTatemaya]: fullerene's diff ends at 00:03:513 - though
14:08 Blocko: i think that was just for the spacing to make sure the note above is at least readable
14:08 [AyanoTatemaya]: i see
14:09 Blocko: ideally, it would end at 00:03:541 - but less spacing means that it'll be harder to read
14:09 Blocko: somewhat
14:09 [AyanoTatemaya]: yep
14:09 Blocko: brb testing it out
14:09 [AyanoTatemaya]: ok
14:10 Blocko: well
14:10 Blocko: it didn't really affect my gameplay but i had to adjust a bit
14:13 Blocko: [https://osu.ppy.sh/forum/p/4239296 btw did you see this yet]
14:13 [AyanoTatemaya]: oh yeah
14:13 [AyanoTatemaya]: xD
14:14 Blocko: yeah thanks a bunch
14:14 Blocko: it really saved my life ;_;
14:14 [AyanoTatemaya]: np :)
14:14 [AyanoTatemaya]: btw. what do you think of these~ 00:26:143 - http://puu.sh/ioaoU/3ed12d1d42.jpg
14:14 [AyanoTatemaya]: 00:27:137 - http://puu.sh/ioaqM/a3fd535b81.jpg
14:15 [AyanoTatemaya]: wrong image for the second one
14:15 [AyanoTatemaya]: http://puu.sh/ioatb/84ba2f4cf8.jpg
14:16 Blocko: breaks consistency but it looks neat as it sort of accents the guitar as well
14:17 [AyanoTatemaya]: aaah, he used 1/8 on the smaller lns x.x
14:18 Blocko: yeah he did
14:18 [AyanoTatemaya]: what should we do
14:19 Blocko: uhh
14:19 Blocko: increase length to 1/6 for length consistency?
14:19 [AyanoTatemaya]: all of them?
14:19 Blocko: ye the small ones so they fit with 00:27:469 (27469|3,27572|4,27690|3) - as 1/6
14:19 Blocko: and i think the whole segment at 00:27:469 (27469|3,27572|4,27690|3) - is unsnapped so watch out
14:19 [AyanoTatemaya]: i see
14:20 [AyanoTatemaya]: so to summarize, *fix the unsnapped note, *make all the short lns to 1/6, right?
14:20 Blocko: yep
14:20 [AyanoTatemaya]: ok
14:20 [AyanoTatemaya]: thanks blocko :)
14:21 Blocko: no problem!
14:21 Blocko: anything else?
14:21 [AyanoTatemaya]: i think that's all
14:21 Blocko: neat
14:21 Blocko: i'll go poke bobbias since he takes awhile to apply mods at forums
14:21 Blocko: don't tell him i said that
14:21 [AyanoTatemaya]: ok
14:21 Blocko: shh
14:22 [AyanoTatemaya]: thanks again :)

summary for zen's 5k:
* change the snaps of the short lns to 1/6 instead of 1/8
* unsnapped note at 00:27:572 (27572|4) -
* suggestion for 00:27:572 (27572|4) - http://puu.sh/ioaoU/3ed12d1d42.jpg and 00:27:572 (27572|4) - http://puu.sh/ioatb/84ba2f4cf8.jpg
*there's a thing on 00:03:265 (3265|4) - , but im not really sure. asked blocko about this, it's in the chatlog.
Topic Starter
Kamikaze

[AyanoTatemaya] wrote:

little chat with blocko
13:47 Blocko: oh yeah
13:47 Blocko: what about Granat?
13:47 [AyanoTatemaya]: im just not sure about zen's diff
13:47 [AyanoTatemaya]: i may have to rely on you since you have a better experience at handling these types of maps than i do
13:51 Blocko: oop
13:51 Blocko: is it the lns
13:51 [AyanoTatemaya]: kinda
13:53 Blocko: i'm guessing it's the first 10 seconds of the diff
13:54 [AyanoTatemaya]: and maybe this one 00:02:601 (2601|1,2767|3,2933|0,3099|2,3265|4) -
13:55 [AyanoTatemaya]: im also not sure how to handle these 00:24:153 (24153|1,24319|0,24485|1,24651|2,24816|3,24982|4,25148|2) -
13:56 Blocko: that one, you just have to press the keys for a very short time
13:56 [AyanoTatemaya]: i mean, not in the testing/playing phase
13:56 Blocko: oh
13:56 [AyanoTatemaya]: xD
13:56 Blocko: a
13:57 [AyanoTatemaya]: since im not a noodle mapper like them, i dont know whether their positions is acceptable or not, both to the qat and other player's view
13:58 Blocko: well, i can hit 300gs with those no problem
13:58 Blocko: and i'm pretty sure other players can too
13:58 [AyanoTatemaya]: can i spect?
13:58 Blocko: sure
13:59 [AyanoTatemaya]: nice
14:00 Blocko: thank u
14:00 Blocko: i'd say the ln patterns are acceptable
14:00 Blocko: but idk about qats :v
14:00 [AyanoTatemaya]: they're quite strict about these things, yes :(
14:01 Blocko: as much as i'd like to keep this style, i don't want a dq either
14:01 Blocko: ;_;
14:01 [AyanoTatemaya]: same :(
14:01 Blocko: uh oh this is unsnapped a
14:01 Blocko: 00:27:572 (27572|4) -
14:02 [AyanoTatemaya]: ah yes
14:02 Blocko: what do you think of stretching the very short lns to 1/6 for some consistency with the ones at 00:27:469 (27469|3,27572|4,27690|3) - ?
14:02 [AyanoTatemaya]: im also gonna ask the same question lol
14:03 Blocko: lol
14:03 [AyanoTatemaya]: i think 1/6 would do
14:03 [AyanoTatemaya]: for consistency
14:03 Blocko: ye that would do
14:03 [AyanoTatemaya]: same with 00:27:800 (27800|1,27966|0,28132|2) -
14:03 Blocko: yep
14:03 Blocko: idk about the one you suggested here though 00:02:601 (2601|1,2767|3,2933|0,3099|2,3265|4) -
14:04 [AyanoTatemaya]: well, since you have no problem during the playing phase on that pattern, i'd say it's fine
14:05 [AyanoTatemaya]: btw, what does this ln symbolizes for?
14:05 Blocko: long note
14:05 [AyanoTatemaya]: i mean, what instrument
14:05 Blocko: oh
14:05 Blocko: a
14:06 Blocko: i think it's the violin
14:06 Blocko: or a string related instrument
14:06 [AyanoTatemaya]: cause i believe if it's the violin, it should end at 00:03:541 -
14:07 [AyanoTatemaya]: fullerene's diff ends at 00:03:513 - though
14:08 Blocko: i think that was just for the spacing to make sure the note above is at least readable
14:08 [AyanoTatemaya]: i see
14:09 Blocko: ideally, it would end at 00:03:541 - but less spacing means that it'll be harder to read
14:09 Blocko: somewhat
14:09 [AyanoTatemaya]: yep
14:09 Blocko: brb testing it out
14:09 [AyanoTatemaya]: ok
14:10 Blocko: well
14:10 Blocko: it didn't really affect my gameplay but i had to adjust a bit
14:13 Blocko: [https://osu.ppy.sh/forum/p/4239296 btw did you see this yet]
14:13 [AyanoTatemaya]: oh yeah
14:13 [AyanoTatemaya]: xD
14:14 Blocko: yeah thanks a bunch
14:14 Blocko: it really saved my life ;_;
14:14 [AyanoTatemaya]: np :)
14:14 [AyanoTatemaya]: btw. what do you think of these~ 00:26:143 - http://puu.sh/ioaoU/3ed12d1d42.jpg
14:14 [AyanoTatemaya]: 00:27:137 - http://puu.sh/ioaqM/a3fd535b81.jpg
14:15 [AyanoTatemaya]: wrong image for the second one
14:15 [AyanoTatemaya]: http://puu.sh/ioatb/84ba2f4cf8.jpg
14:16 Blocko: breaks consistency but it looks neat as it sort of accents the guitar as well
14:17 [AyanoTatemaya]: aaah, he used 1/8 on the smaller lns x.x
14:18 Blocko: yeah he did
14:18 [AyanoTatemaya]: what should we do
14:19 Blocko: uhh
14:19 Blocko: increase length to 1/6 for length consistency?
14:19 [AyanoTatemaya]: all of them?
14:19 Blocko: ye the small ones so they fit with 00:27:469 (27469|3,27572|4,27690|3) - as 1/6
14:19 Blocko: and i think the whole segment at 00:27:469 (27469|3,27572|4,27690|3) - is unsnapped so watch out
14:19 [AyanoTatemaya]: i see
14:20 [AyanoTatemaya]: so to summarize, *fix the unsnapped note, *make all the short lns to 1/6, right?
14:20 Blocko: yep
14:20 [AyanoTatemaya]: ok
14:20 [AyanoTatemaya]: thanks blocko :)
14:21 Blocko: no problem!
14:21 Blocko: anything else?
14:21 [AyanoTatemaya]: i think that's all
14:21 Blocko: neat
14:21 Blocko: i'll go poke bobbias since he takes awhile to apply mods at forums
14:21 Blocko: don't tell him i said that
14:21 [AyanoTatemaya]: ok
14:21 Blocko: shh
14:22 [AyanoTatemaya]: thanks again :)

summary for zen's 5k:
* change the snaps of the short lns to 1/6 instead of 1/8 not really fond of the idea because it makes it a bit harder to get 300 on (since those are tap notes), but uhhh, I'll change
* unsnapped note at 00:27:572 (27572|4) - fixd
* suggestion for 00:27:572 (27572|4) - http://puu.sh/ioaoU/3ed12d1d42.jpg and 00:27:572 (27572|4) - http://puu.sh/ioatb/84ba2f4cf8.jpg Made 00:25:148 (25148|2,26143|4,27137|0) - all 1/2
*there's a thing on 00:03:265 (3265|4) - , but im not really sure. asked blocko about this, it's in the chatlog. I agree with Blocko there, making it longer will ruin spacing and make it next to impossible to 300g on sightread
Updated
Bobbias

[AyanoTatemaya] wrote:

[BBS 6K Hyper]
00:15:201 (15201|1) - move to 6, to at least lessen the strain on the left side
I guess I can live with this. It makes a nice mirror image of the end of the pattern 00:16:196 (16196|0,16196|2) - here.
00:32:940 (32940|0,33934|0) - i would appreciate if you move this to 4, even if it breaks your current 'pitch relevancy'.
I highly suggest this is kept this way. I intend this pattern to be particularly difficult. The music repeats itself without any changes through this entire section, so my pattern repeats itself mirroring that. I intend the minijack on 1 00:32:940 (32940|0,33105|0) - here and for the next 5 measures to stay the same and to stay consistent with the music. Changing this would significantly impact how the map plays out in a way I very specifically intended to avoid.
Sorry I took so long.
update
osu file format v14

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42,192,19014,1,0,0:0:0:0:
469,192,19014,1,0,0:0:0:0:
128,192,19180,1,0,0:0:0:0:
384,192,19180,1,0,0:0:0:70:soft-hitclap.wav
298,192,19677,5,0,0:0:0:0:
213,192,19843,1,0,0:0:0:0:
42,192,20174,5,0,0:0:0:70:soft-hitfinish.wav
384,192,20174,1,0,0:0:0:0:
128,192,20174,1,0,0:0:0:0:
213,192,20340,1,0,0:0:0:0:
298,192,20506,1,0,0:0:0:0:
42,192,20672,1,0,0:0:0:0:
384,192,20672,1,0,0:0:0:0:
298,192,20838,1,0,0:0:0:0:
42,192,21003,1,0,0:0:0:0:
384,192,21003,1,0,0:0:0:0:
128,192,21169,1,0,0:0:0:0:
469,192,21169,1,0,0:0:0:70:soft-hitclap.wav
213,192,21501,1,0,0:0:0:0:
128,192,21832,1,0,0:0:0:0:
42,192,22164,1,0,0:0:0:70:soft-hitfinish.wav
298,192,22164,1,0,0:0:0:0:
128,192,22330,1,0,0:0:0:0:
384,192,22330,1,0,0:0:0:70:soft-hitclap.wav
469,192,22495,1,0,0:0:0:0:
42,192,22661,5,0,0:0:0:70:soft-hitfinish.wav
213,192,22661,1,0,0:0:0:0:
128,192,22827,1,0,0:0:0:0:
298,192,22827,1,0,0:0:0:70:soft-hitclap.wav
384,192,22993,1,0,0:0:0:0:
42,192,23158,5,0,0:0:0:70:soft-hitclap3.wav
128,192,23158,1,0,0:0:0:0:
469,192,23158,1,0,0:0:0:0:
213,192,23490,1,0,0:0:0:70:soft-hitclap3.wav
298,192,23490,1,0,0:0:0:0:
384,192,23822,5,0,0:0:0:70:soft-hitclap3.wav
469,192,23822,1,0,0:0:0:0:
42,192,24153,5,0,0:0:0:0:
128,192,24153,1,0,0:0:0:70:soft-hitwhistle3.wav
384,192,24153,1,0,0:0:0:0:
213,192,24319,1,0,0:0:0:70:soft-hitwhistle3.wav
298,192,24485,1,0,0:0:0:70:soft-hitwhistle3.wav
469,192,24651,1,0,0:0:0:70:soft-hitclap3.wav
128,192,24816,1,0,0:0:0:0:
384,192,24982,1,0,0:0:0:70:soft-hitwhistle3.wav
298,192,25148,1,0,0:0:0:70:soft-hitclap3.wav
213,192,25148,1,0,0:0:0:0:
42,192,25811,1,0,0:0:0:70:soft-hitwhistle3.wav
213,192,25977,1,0,0:0:0:70:soft-hitwhistle3.wav
298,192,26143,1,0,0:0:0:70:soft-hitclap3.wav
42,192,26143,1,0,0:0:0:0:
128,192,26474,1,0,0:0:0:70:soft-hitwhistle3.wav
384,192,26640,1,0,0:0:0:70:soft-hitclap3.wav
469,192,26806,1,0,0:0:0:70:soft-hitwhistle3.wav
213,192,26806,1,0,0:0:0:0:
298,192,27137,1,0,0:0:0:0:
42,192,27137,1,0,0:0:0:70:soft-hitfinish.wav
384,192,27469,1,0,0:0:0:70:soft-hitclap3.wav
469,192,27579,1,0,0:0:0:70:soft-hitclap3.wav
384,192,27690,1,0,0:0:0:70:soft-hitclap3.wav
298,192,27800,1,0,0:0:0:70:soft-hitclap3.wav
213,192,27966,1,0,0:0:0:70:soft-hitwhistle3.wav
298,192,28132,1,0,0:0:0:0:
42,192,28132,1,0,0:0:0:70:soft-hitwhistle3.wav
128,192,28298,1,0,0:0:0:70:soft-hitwhistle3.wav
213,192,28464,1,0,0:0:0:70:soft-hitwhistle3.wav
298,192,28629,1,0,0:0:0:70:soft-hitwhistle3.wav
384,192,28795,1,0,0:0:0:70:soft-hitwhistle3.wav
469,192,28961,1,0,0:0:0:70:soft-hitclap3.wav
42,192,29127,1,0,0:0:0:70:soft-hitfinish.wav
128,192,29127,1,0,0:0:0:0:
384,192,29127,1,0,0:0:0:0:
213,192,29790,1,0,0:0:0:70:soft-hitwhistle3.wav
298,192,29956,1,0,0:0:0:70:soft-hitclap3.wav
384,192,30121,1,0,0:0:0:70:soft-hitwhistle3.wav
42,192,30121,1,0,0:0:0:0:
128,192,30619,1,0,0:0:0:70:soft-hitwhistle3.wav
298,192,30784,1,0,0:0:0:70:soft-hitwhistle3.wav
384,192,30950,1,0,0:0:0:70:soft-hitclap3.wav
42,192,31116,1,0,0:0:0:0:
213,192,31116,1,0,0:0:0:70:soft-hitwhistle3.wav
298,192,31448,1,0,0:0:0:70:soft-hitwhistle3.wav
384,192,31558,1,0,0:0:0:70:soft-hitwhistle3.wav
469,192,31669,1,0,0:0:0:70:soft-hitwhistle3.wav
384,192,31779,1,0,0:0:0:70:soft-hitwhistle3.wav
298,192,31945,1,0,0:0:0:70:soft-hitclap3.wav
42,192,32111,1,0,0:0:0:0:
298,192,32111,1,0,0:0:0:70:soft-hitwhistle3.wav
213,192,32277,1,0,0:0:0:0:
128,192,32442,1,0,0:0:0:0:
384,192,32442,1,0,0:0:0:70:soft-hitwhistle3.wav
213,192,32608,1,0,0:0:0:0:
128,192,32774,1,0,0:0:0:0:
469,192,32774,1,0,0:0:0:70:soft-hitwhistle3.wav
42,192,32940,1,0,0:0:0:0:
42,192,33105,1,0,0:0:0:0:
384,192,33105,1,0,0:0:0:70:soft-hitclap3.wav
213,192,33271,1,0,0:0:0:0:
128,192,33437,1,0,0:0:0:0:
298,192,33437,1,0,0:0:0:70:soft-hitwhistle3.wav
213,192,33603,1,0,0:0:0:0:
128,192,33769,1,0,0:0:0:0:
384,192,33769,1,0,0:0:0:70:soft-hitwhistle3.wav
42,192,33934,1,0,0:0:0:0:
42,192,34100,1,0,0:0:0:0:
469,192,34100,1,0,0:0:0:70:soft-hitwhistle3.wav
213,192,34266,1,0,0:0:0:0:
128,192,34432,1,0,0:0:0:0:
384,192,34432,1,0,0:0:0:70:soft-hitwhistle3.wav
213,192,34597,1,0,0:0:0:0:
128,192,34763,1,0,0:0:0:0:
298,192,34763,1,0,0:0:0:70:soft-hitwhistle3.wav
42,192,34929,1,0,0:0:0:0:
42,192,35095,1,0,0:0:0:0:
384,192,35095,1,0,0:0:0:70:soft-hitclap3.wav
213,192,35261,1,0,0:0:0:0:
128,192,35426,1,0,0:0:0:0:
469,192,35426,1,0,0:0:0:70:soft-hitwhistle3.wav
213,192,35592,1,0,0:0:0:0:
128,192,35758,1,0,0:0:0:0:
384,192,35758,1,0,0:0:0:70:soft-hitwhistle3.wav
42,192,35924,1,0,0:0:0:0:
42,192,36090,1,0,0:0:0:0:
298,192,36090,1,0,0:0:0:70:soft-hitwhistle3.wav
213,192,36255,1,0,0:0:0:0:
128,192,36421,1,0,0:0:0:0:
384,192,36421,1,0,0:0:0:70:soft-hitwhistle3.wav
213,192,36587,1,0,0:0:0:0:
128,192,36753,1,0,0:0:0:0:
469,192,36753,1,0,0:0:0:70:soft-hitwhistle3.wav
42,192,36918,1,0,0:0:0:0:
42,192,37084,1,0,0:0:0:0:
384,192,37084,1,0,0:0:0:70:soft-hitclap3.wav
213,192,37250,1,0,0:0:0:0:
128,192,37416,1,0,0:0:0:0:
298,192,37416,1,0,0:0:0:70:soft-hitwhistle3.wav
213,192,37582,1,0,0:0:0:0:
128,192,37747,1,0,0:0:0:0:
384,192,37747,1,0,0:0:0:70:soft-hitwhistle3.wav
42,192,37913,1,0,0:0:0:0:
298,192,38079,1,0,0:0:0:70:soft-hitclap3.wav
128,192,38079,1,0,0:0:0:0:
469,192,38245,1,0,0:0:0:70:soft-hitwhistle3.wav
298,192,38245,1,0,0:0:0:0:
384,192,38410,1,0,0:0:0:70:soft-hitclap3.wav
213,192,38410,1,0,0:0:0:0:
469,192,38576,1,0,0:0:0:70:soft-hitwhistle3.wav
298,192,38576,1,0,0:0:0:0:
384,192,38742,1,0,0:0:0:70:soft-hitclap3.wav
213,192,38742,1,0,0:0:0:0:
298,192,38908,1,0,0:0:0:70:soft-hitwhistle3.wav
128,192,38908,1,0,0:0:0:0:
42,192,39074,1,0,0:0:0:0:
213,192,39074,1,0,0:0:0:70:soft-hitclap3.wav
298,192,39239,1,0,0:0:0:70:soft-hitclap3.wav
213,192,39405,1,0,0:0:0:70:soft-hitclap3.wav
128,192,39571,1,0,0:0:0:70:soft-hitclap3.wav
42,192,39737,1,0,0:0:0:70:soft-hitclap3.wav
128,192,40068,1,0,0:0:0:0:
384,192,40068,1,0,0:0:0:0:
213,192,40400,1,0,0:0:0:0:
298,192,40731,1,0,0:0:0:0:
213,192,41063,1,0,0:0:0:0:
298,192,41395,1,0,0:0:0:0:
384,192,41726,1,0,0:0:0:0:
469,192,42058,1,0,0:0:0:70:soft-hitfinish3.wav
Topic Starter
Kamikaze
No problem man, updated
[AyanoTatemaya]
hs check~
same col notation
C - clap
W - whistle
F - finish

bassdrum.wav <download~
[5k easy]
the notes on 00:02:270 (2270|4,4259|0,6249|4) - etc doesnt really reflect the original bass sound, so i suggest using the sample imports (ctrl+shift+i) on them, with the bassdrum.wav at 20%. same with your other diffs.
basically all the bass notes:
00:00:281 (281|4) -
00:02:270 -
00:04:259 -
00:06:249 -
00:08:238 (8238|4) -
00:10:227 -
00:12:217 -
00:14:206 -
00:14:704 -
00:16:196 (16196|0) -
00:18:185 (18185|1) -
00:20:174 (20174|0) -
00:23:490 -
00:23:822 -

00:15:698 (15698|1) - C
00:23:158 (23158|2) - C

00:38:079 (38079|1,39074|3) - W
00:25:148 - add an inherited point here, with 10% vol, or you could just do what you did on the normal diffs, with the soft-hitclap3 sample import at 20%

[8k easy]
same case with the base notes on 5k easy
00:15:698 (15698|1) - C
00:23:158 (23158|2) - C
00:25:148 - same case with 5k easy

[6k easy]
same cases with the 2 previous diffs, i guess~

[5k normal]
same cases with the previous cases, plus these:
00:00:778 (778|2) - bassdrum
00:01:773 (1773|2) - C
00:02:767 (2767|3) - bassdrum
00:03:099 (3099|0) - ^
00:04:757 (4757|2) - ^
00:05:751 (5751|2) - C
00:07:741 (7741|3) - ^
00:08:735 (8735|3) - bassdrum
00:09:067 (9067|4) - ^
00:10:725 (10725|1,11056|0) - ^
00:11:719 (11719|3) - C
00:12:714 (12714|1,13046|2) - bassdrum
00:14:704 (14704|3,15035|1) - ^
00:17:025 (17025|4) - ^
00:19:014 (19014|0) - ^
00:20:672 (20672|3,21003|4) - ^

00:32:111 (32111|0) - W
00:34:100 (34100|0) - ^
00:36:090 (36090|0) - ^


[tidek's 6k normal]
same with the easy and normal (on the ones that have notes only)

will be back later~
Topic Starter
Kamikaze

[AyanoTatemaya] wrote:

hs check~
same col notation
C - clap
W - whistle
F - finish

bassdrum.wav <download~
[5k easy]
the notes on 00:02:270 (2270|4,4259|0,6249|4) - etc doesnt really reflect the original bass sound, so i suggest using the sample imports (ctrl+shift+i) on them, with the bassdrum.wav at 20%. same with your other diffs.
basically all the bass notes:
00:00:281 (281|4) -
00:02:270 -
00:04:259 -
00:06:249 -
00:08:238 (8238|4) -
00:10:227 -
00:12:217 -
00:14:206 -
00:14:704 -
00:16:196 (16196|0) -
00:18:185 (18185|1) -
00:20:174 (20174|0) -
00:23:490 -
00:23:822 -

00:15:698 (15698|1) - C
00:23:158 (23158|2) - C

00:38:079 (38079|1,39074|3) - W
00:25:148 - add an inherited point here, with 10% vol, or you could just do what you did on the normal diffs, with the soft-hitclap3 sample import at 20%

[8k easy]
same case with the base notes on 5k easy
00:15:698 (15698|1) - C
00:23:158 (23158|2) - C
00:25:148 - same case with 5k easy

[6k easy]
same cases with the 2 previous diffs, i guess~

[5k normal]
same cases with the previous cases, plus these:
00:00:778 (778|2) - bassdrum
00:01:773 (1773|2) - C
00:02:767 (2767|3) - bassdrum
00:03:099 (3099|0) - ^
00:04:757 (4757|2) - ^
00:05:751 (5751|2) - C
00:07:741 (7741|3) - ^
00:08:735 (8735|3) - bassdrum
00:09:067 (9067|4) - ^
00:10:725 (10725|1,11056|0) - ^
00:11:719 (11719|3) - C
00:12:714 (12714|1,13046|2) - bassdrum
00:14:704 (14704|3,15035|1) - ^
00:17:025 (17025|4) - ^
00:19:014 (19014|0) - ^
00:20:672 (20672|3,21003|4) - ^

00:32:111 (32111|0) - W
00:34:100 (34100|0) - ^
00:36:090 (36090|0) - ^


[tidek's 6k normal]
same with the easy and normal (on the ones that have notes only)

will be back later~
Applied all, most using your hitsound copier for which I have to thank you <3
also tried to make some adjustments on other diffs I'm handling before next part of your mod
[AyanoTatemaya]
sorry for the huge delay >.<
(i managed to find an opening to my busy irl sched)

my bad, i actually find the current bassdrum's vol to be too minute. increase it to 40% (any text editor, ctrl+h, replace "20:bassdrum.wav" by "40:bassdrum.wav"
also, increase the whole effect vol to 25% instead of 20. sounds more balanced that way. do this after you applied the mod below

here's an additional hitsound~ hihat.wav > apply at 30%
overall:
bassdrum > 40%
hihat >30%
whole effect vol > 20% (f6>audio)

[5k normal]
00:00:612 (612|3,944|1) - hihat
00:01:607 (1607|3,1938|1) - ^
00:02:601 (2601|4,2933|1) - ^
00:03:596 (3596|3,3928|3) - ^
00:03:762 (3762|4,4093|0) - C
00:04:591 (4591|1,4922|3) - hihat
00:05:586 (5586|1,5917|3) - ^
00:06:580 (6580|3,6912|2) - ^
00:07:741 (7741|3) - should be C
00:07:906 (7906|1) - hihat
00:08:570 (8570|0,8901|1) - ^
00:10:559 (10559|3,10891|4) - ^
00:11:885 (11885|1) - ^
00:12:548 (12548|3,12880|4) - ^
00:15:201 (15201|2) - ^, the normal is kinda loud
00:16:527 (16527|1,16859|3) - ^
00:16:693 (16693|2) - bassdrum
00:17:190 (17190|2) - hihat~
00:19:180 (19180|4) - ^~
00:18:517 (18517|3,18848|1) - ^
00:18:682 (18682|2) - bassdrum
00:20:506 (20506|1,20838|0) - hihat
00:25:148 (25148|4,26143|4) - ^
00:28:132 (28132|4,29127|3) - ^
00:30:121 (30121|0,30784|0,31116|1) - ^

[tidek's 6k normal]
00:00:612 (612|4,944|4) - hihat
00:01:607 (1607|4,1938|4) - ^
00:02:601 (2601|2,2933|4) - ^
00:03:596 (3596|3,3928|5) - ^
00:03:762 (3762|2) - C
00:04:591 (4591|1,4922|1) - hihat
00:05:586 (5586|1,5917|1) - ^
00:06:580 (6580|3,6912|4) - ^
00:07:741 (7741|3) - should be C
00:07:906 (7906|1,8570|0,8901|2) - hihat
00:09:564 (9564|3,9896|4) - ^
00:10:559 (10559|2,10891|3) - ^
00:11:885 (11885|2) - ^
00:12:548 (12548|0,12880|2) - ^
00:13:543 (13543|1,13875|2) - ^
00:14:538 (14538|1,14869|2) - ^
00:15:532 (15532|0,15864|1) - ^
00:16:527 (16527|4,16859|4) - ^
00:16:693 (16693|1) - bassdrum
00:17:522 (17522|5,17853|4) - hihat
00:18:517 (18517|4,18848|2) - ^
00:18:682 (18682|3) - bassdrum
00:19:843 (19843|2) - hihat
00:20:506 (20506|3,20838|4) - ^
00:21:501 (21501|0,21832|2) - ^
00:38:079 (38079|4,38245|3,38576|1,38908|5,39239|2,39571|4) - soft-hitclap3, 20%
00:40:068 (40068|0) - hihat

btw, i've noticed that you followed a different hs template starting from 8k normal
decide on what you want to do~ retain or make it consistent with the previous diffs. if you decide to make it consistent, then you can follow 5k and 6k nm as references. lemme know~
Topic Starter
Kamikaze

[AyanoTatemaya] wrote:

~hitsound stuff that I've applied~

btw, i've noticed that you followed a different hs template starting from 8k normal
decide on what you want to do~ retain or make it consistent with the previous diffs. if you decide to make it consistent, then you can follow 5k and 6k nm as references. lemme know~
Well I'm using same hs template on all MY diffs. And others did wonderful job on their diffs so I didn't touch them. I'd like to keep it that way. Tidek used my hs template because he's fucking lazy lol

tfw I thought I did a good job on hitsounds and hs mods already take longer than all BN pattern mods ;w;
like, seriously I got more suggestions for my hitsounds than I had for my patterns and note placement in all mods I think
[AyanoTatemaya]
[8k normal]

bassdrum ~ same vol as previous diffs
storyboard samples (Tab)
00:00:612 - bring to the gamepane (ctrl+double click), then replace 00:00:612 (612|6) - with this
00:00:778 (778|4) - bassdrum
00:01:109 - i suggest removing the sb hitsound here. while this section does have sound, (1) you didnt mapped it in the gamepane. (2) its more like a bass sound and (3) players might be flustered into thinking that they missed a note or something.
00:02:104 - remove sb hs
00:02:270 (2270|1) - bassdrum
00:02:767 (2767|2,3099|6) - ^
00:02:601 (2601|5) - remove hs
00:04:259 (4259|3) - bassdrum
00:04:757 (4757|6) - ^
00:05:088 - remove sb hs
00:06:249 (6249|1) - bassdrum
00:06:580 (6580|3) - remove hs
00:08:238 (8238|3) - bassdrum
00:08:735 (8735|4,9067|3) - ^
00:08:072 - remove sb hs
00:08:570 (8570|2) - remove hs
00:10:062 - remove sb hs
00:10:227 (10227|1) - bassdrum
00:10:559 (10559|3) - remove hs
00:10:725 (10725|5,11056|4) - bassdrum
00:12:051 - remove sb hs
00:12:217 (12217|1) - bassdrum
00:12:548 (12548|5) - remove hs
00:12:714 (12714|3,13046|4) - bassdrum
00:14:206 (14206|7) - ^
00:14:704 (14704|3,15035|2) - ^
00:16:196 (16196|5) - ^
00:16:527 (16527|3) - remove hs
00:16:693 (16693|4,17025|6) - bassdrum
00:18:185 (18185|6) - ^
00:18:517 (18517|5) - remove hs
00:18:682 (18682|2,19014|6) - bassdrum
00:20:009 - remove sb hs
00:20:174 (20174|6) - bassdrum
00:20:506 (20506|6) - remove hs
00:20:672 (20672|1,21003|5) - bassdrum
00:22:164 (22164|5) - ^
00:23:490 (23490|5,23822|3) - ^
00:26:474 - remove sb hs
00:30:453 - ^
00:32:111 (32111|0) - i dont think this hs is appropriate for this section. i suggest using hihats instead. same with 00:34:100 (34100|0) - , 00:36:090 (36090|0) - . 00:38:079 (38079|0) - . 00:40:068 (40068|0) -

please, to speed up the process, apply all the changes here to the remaining diffs as well.
Topic Starter
Kamikaze

[AyanoTatemaya] wrote:

[8k normal]

bassdrum ~ same vol as previous diffs
storyboard samples (Tab)
00:00:612 - bring to the gamepane (ctrl+double click), then replace 00:00:612 (612|6) - with this
00:00:778 (778|4) - bassdrum
00:01:109 - i suggest removing the sb hitsound here. while this section does have sound, (1) you didnt mapped it in the gamepane. (2) its more like a bass sound and (3) players might be flustered into thinking that they missed a note or something.
00:02:104 - remove sb hs
00:02:270 (2270|1) - bassdrum
00:02:767 (2767|2,3099|6) - ^
00:02:601 (2601|5) - remove hs
00:04:259 (4259|3) - bassdrum
00:04:757 (4757|6) - ^
00:05:088 - remove sb hs
00:06:249 (6249|1) - bassdrum
00:06:580 (6580|3) - remove hs
00:08:238 (8238|3) - bassdrum
00:08:735 (8735|4,9067|3) - ^
00:08:072 - remove sb hs
00:08:570 (8570|2) - remove hs
00:10:062 - remove sb hs
00:10:227 (10227|1) - bassdrum
00:10:559 (10559|3) - remove hs
00:10:725 (10725|5,11056|4) - bassdrum
00:12:051 - remove sb hs
00:12:217 (12217|1) - bassdrum
00:12:548 (12548|5) - remove hs
00:12:714 (12714|3,13046|4) - bassdrum
00:14:206 (14206|7) - ^
00:14:704 (14704|3,15035|2) - ^
00:16:196 (16196|5) - ^
00:16:527 (16527|3) - remove hs
00:16:693 (16693|4,17025|6) - bassdrum
00:18:185 (18185|6) - ^
00:18:517 (18517|5) - remove hs
00:18:682 (18682|2,19014|6) - bassdrum
00:20:009 - remove sb hs
00:20:174 (20174|6) - bassdrum
00:20:506 (20506|6) - remove hs
00:20:672 (20672|1,21003|5) - bassdrum
00:22:164 (22164|5) - ^
00:23:490 (23490|5,23822|3) - ^
00:26:474 - remove sb hs
00:30:453 - ^
00:32:111 (32111|0) - i dont think this hs is appropriate for this section. i suggest using hihats instead. same with 00:34:100 (34100|0) - , 00:36:090 (36090|0) - . 00:38:079 (38079|0) - . 00:40:068 (40068|0) - I honestly like the idea very much, so I didn't apply this apart form last note there, because it didn't fit at all there. Used normal-hitfinish tho, suits it better imho

please, to speed up the process, apply all the changes here to the remaining diffs as well.
Tried to, as much as I could (applied all bassdrum suggestions to all diffs). Hopefully the next check is last owo
[AyanoTatemaya]
[Bobbias' diff]
00:00:612 (612|2,944|2) - hihat
00:01:607 (1607|2,1938|2) - ^
00:02:601 (2601|4,2933|4) - ^
00:03:596 (3596|3,3928|3) - ^
00:04:093 (4093|2) - C
00:04:591 (4591|2,4922|2) - hihat
00:05:586 (5586|2,5917|2) - ^
00:06:249 (6249|0) - change to bassdrum
00:06:580 (6580|3,6912|4) - hihat
00:06:746 (6746|0,7078|0) - bassdrum
00:07:906 (7906|3) - hihat
00:08:570 (8570|2,8901|4) - ^
00:08:735 (8735|3,9067|5) - bassdrum
00:09:896 (9896|0) - hihat
00:10:227 (10227|0) - remove hitsound
00:10:559 (10559|2,10891|4) - hihat
00:11:719 (11719|5,12051|1) - C
00:11:885 (11885|3) - hihat
00:12:217 (12217|0) - remove hitsound
00:12:548 (12548|2,12880|4) - hihat
00:13:709 (13709|1,14040|1) - C
00:15:201 (15201|5) - ^
00:15:698 (15698|2,16030|0) - ^
00:16:527 (16527|2,16859|4) - hihat
00:17:522 (17522|4,17853|3) - ^
00:18:517 (18517|3,18848|5) - ^
00:19:677 (19677|3) - C
00:20:506 (20506|3,20838|3) - hihat
00:23:158 (23158|0) - C
00:23:490 (23490|2,23822|4) - remove hitsound
00:29:127 (29127|0) - soft-hitclap3

[Eter's diff]
hs looks clean imo

[8k hyper]
C > soft-hitclap
C3 > soft-hitclap3
W > normal-hitwhistle

00:01:773 (1773|7) - C
00:02:601 (2601|2,2933|4) - C3
00:03:596 (3596|6,3928|5) - ^
00:04:093 (4093|1) - C
00:05:751 (5751|7) - ^
00:06:580 (6580|3,6912|4) - C3
00:07:741 (7741|2) - C
00:07:906 (7906|4) - C3
00:08:570 (8570|3,8901|6) - C3
00:09:564 (9564|6,9896|4) - ^
00:10:559 (10559|3,10891|6) - ^
00:11:719 (11719|5) - C
00:11:885 (11885|7) - C3
00:11:885 (11885|1) - hihat
00:12:548 (12548|1,12880|4) - C3
00:13:046 (13046|5) - bassdrum
00:13:543 (13543|5,13875|4) - C3
00:15:698 (15698|6,16030|2) - C
00:16:527 (16527|1,16859|5) - C3
00:17:522 (17522|6,17853|5) - ^
00:18:185 (18185|5) - bassdrum
00:18:517 (18517|1,18848|4) - C3
00:19:511 (19511|3,19843|6) - ^
00:19:677 (19677|5) - C
00:20:506 (20506|1,20838|4) - C3
00:21:501 (21501|4,21832|7) - ^
00:21:666 (21666|5) - C
00:22:661 (22661|4) - bassdrum
00:23:324 (23324|7) - C
00:23:656 (23656|5) - bassdrum
00:32:111 (32111|7) - W
00:34:100 (34100|2) - ^
00:36:090 (36090|7) - ^
00:38:079 (38079|7) - ^
00:40:068 (40068|1,40068|6) - hihat
00:40:068 (40068|3) - W
Topic Starter
Kamikaze
applied all, we're gettin closer boiz
[AyanoTatemaya]
maki, gomen! >.<
Internship took most of my time

[BB's]
forgot to mention this - 00:27:137 (27137|0) - remove hs

[Zen's]
00:00:778 (778|3) - bassdrum
00:02:270 (2270|0) - ^
00:02:767 (2767|3) - ^
00:03:099 (3099|2) - ^
00:04:259 (4259|0) - ^
00:04:757 (4757|4) - ^
00:06:249 (6249|4) - ^
00:08:238 (8238|4) - ^
00:08:735 (8735|3,9067|0) - ^
00:10:227 (10227|3) - ^
00:10:725 (10725|3,11056|0) - ^
00:12:217 (12217|4) - ^
00:12:714 (12714|1,13046|4) - ^
00:14:206 (14206|0) - ^
00:14:704 (14704|2,15035|0) - ^
00:16:196 (16196|0) - ^
00:16:693 (16693|3,17025|0) - ^
00:18:185 (18185|4) - ^
00:18:682 (18682|3,19014|0) - ^
00:20:174 (20174|2) - ^
00:20:672 (20672|3,21003|1) - ^
00:22:164 (22164|2) - ^
00:22:661 (22661|3) - ^
00:23:490 (23490|1,23656|1,23822|3,23987|3) - ^
00:42:058 (42058|0) - soft-hitfinish3.wav

[8k orb]
00:00:612 (612|3) - hihat
00:00:944 (944|5) - ^
00:01:109 (1109|2) - bassdrum
00:01:607 (1607|5,1938|3) - hihat
00:02:601 (2601|3,2933|6) - ^
00:03:596 (3596|5,3928|7) - hihat
00:04:093 (4093|2) - C
00:04:591 (4591|3,4922|3) - hihat
00:05:586 (5586|3,5917|5) - ^
00:05:751 (5751|4,6083|4) - C
00:06:580 (6580|7,6912|1) - hihat
00:06:746 (6746|6,7078|2) - bassdrum
00:07:575 (7575|7,7906|5) - hihat
00:07:741 (7741|3,8072|6) - C
00:08:570 (8570|6,8901|3) - hihat
00:09:564 (9564|7,9896|1) - ^
00:10:559 (10559|5,10891|1) - ^
00:11:719 (11719|4,12051|4) - C
00:11:554 (11554|3,11885|7) - hihat
00:12:548 (12548|5,12880|4) - ^
00:13:543 (13543|2,13875|6) - ^
00:14:372 (14372|3,14869|4) - ^
00:15:532 (15532|1,15864|3) - ^
00:16:527 (16527|1,16859|3) - ^
00:16:693 (16693|2) - bassdrum
00:17:522 (17522|7,17853|3) - hihat
00:18:517 (18517|3,18848|1) - ^
00:18:682 (18682|2) - bassdrum
00:19:511 (19511|3,19843|1) - hihat
00:20:009 (20009|6) - C
00:20:506 (20506|7,20838|1) - hihat
00:21:501 (21501|2,21832|6) - ^
00:23:656 (23656|2,23987|7) - bassdrum

[fullerene's]
im ok with this one's hs.
00:24:153 (24153|2,24153|1) - these notes sound kinda awkward imo. would be better to remove hs and turn one of them into F (finish)
00:32:111 (32111|5) - same, though in this one, you can just put replace this with a new note.

that should do it.
i'll be back for the ranking part 24 hours from now, since I have still have my internship tom.
good luck!
Topic Starter
Kamikaze
Wow I was about to PM you if you're still on this haha
Applied all

WE ARE READY BOIZ

[AyanoTatemaya]
As promised, here~
RANKED!

edit:


they've lessen the limit from 8 to 6 :(
Topic Starter
Kamikaze
Wow I didn't know that they did orz

Anyway, thanks a lot! It's been a long way, but it sure was all worth it!
Julie
Early gz kamimi :D
Shinzo-
Oh
Grats Maki :lol:
Julie
OFFICALLY CONGRATZ KAMIMI! XD
Kyousuke-
yay grats~~
nice mapset <3
Harbyter
Good luck
Nomination Assessment Team

Disqualification Notice



Hello!

Unfortunately, the Quality Assurance Team has decided to disqualify this beatmap. The following is a list of reasons and examples for the disqualification. We do not outline every issue in detail, so make sure to take the idea behind each reason and apply it to the entire beatmap as issues might be found in more than the spots mentioned below. If you have any questions, please reply to this post and we will do our best to clarify any misunderstandings.

General

General Issues

  • Within the map folder, bassdrum.wav is under 100ms in length, which is against the ranking criteria. You must make this file above 100ms.

    Furthermore, we recommend you to increase the length of soft-hitwhistle3.wav slightly just to be on the safe side, as currently it is exactly 100ms of length.

    Also, you should change the difficulty name of "Etlie's 5K Happymix LN Hyper", as it is inconsistent with the other difficulties - the rest of the difficulties contain "<GuestMapper> <#>K <Difficulty> <Custom>". Therefore, you should change the difficulty name to "Etlie's 5K Hyper", or add anything custom after the 'Hyper'.

    Finally, you must add 'Zenx' into the tags as it is the name of a guest mapper in your mapset.
Mapping Quality

  • Zen's 5K Radial Resonance:
    The LN usage in this difficulty is unacceptable due to gameplay elements being unnecessary compared to the music and inconsistent with the rest of the map.
  1. 00:00:281 - to 00:08:238 - there is no need to keep the LN lengths this long in this section. Also it's inconsistent how 00:00:281 - to 00:01:192 - has 1 LN chords when 00:04:259 - to 00:05:171 - has 2 LN chords.
  2. 00:24:153 - onwards: there is absolutely no need for such short LNs here. Extend them or make them normal notes.
  3. 00:27:469 - Inconsistent LN lengths with 00:31:448 -
  4. There is no need for 00:28:298 (28298|0) - to be extended longer than 00:28:464 (28464|1) - .
  5. 00:32:111 - onward: no need for the LN lengths here to be unnecessarily longer than they should be in comparison to the music.

    There are more issues than the examples listed so it is highly recommended to take the concept behind these suggestions and apply them to the rest of the map.

If you happen to have concerns about this disqualification, you can contest the decision with this form. Before using this form, please read the instructions carefully.

The Beatmap Nominators may handle this mapset after the issues have been addressed.

Good luck!

###AM
Topic Starter
Kamikaze
puxtu
show more
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