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Subkulture feat. Klayton of Celldweller - Erasus [Osu|Taiko|

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Cloudchaser

ErunamoJAZZ wrote:

Okay, im ready for a bubble!!
for god's sake
Nyukai

Cloudchaser wrote:

ErunamoJAZZ wrote:

Okay, im ready for a bubble!!
for god's sake
ZiRoX
Qué pasa aquí o3o
ddfgit
ok, i give you a star + please maybe kudosu :3:
Topic Starter
ErunamoJAZZ
ZiRoX
Okay, given the circle posted by Gero p/4205489, and that the CTB difficulty is fine, let's bubble this!

However, to the next BN, I'd prefer you double check some stuff:

  1. Firstly, there's a stack on a slidertail on Normal at 02:25:697 (1,2) - , which was mentioned (although not directly) under additional modding in the DQ post (p/3914938), but wasn't a DQ reason itself. It has been mentioned by a few BN, but since it wasn't a DQ reason the mapper has been against changing it. If you feel it's an issue, though, keep insisting to the mapper, I guess there's a limit to how stubborn someone can be.

  2. Secondly, there's this stuff mentioned by Gero, specially the spinner thing.

    Gero wrote:

    ~ Circle'd ~


    For the BN who will qualify this: I suggest you double check the rhythms at the normal difficulty especially the kiai time due there are some 1/2 sliders that makes me worried so would be nice if you check them carefully to avoid any possible disqualification also about the spinners at 03:08:363 - this part, I think they're fine but please confirm that the length of this spinner is rankable for easier difficulties since this is quite long in my opinion.
Good luck!
pkhg
hyperino
Cloudchaser
i smell pop

/me pops the bubble
pkhg
i smell poop

/me poops the bubble
jonathanlfj
looks good to go for me
XinCrin
congratulado
Cloudchaser
IT'S HAPPENING AGAIN

Felicidades y ojalá perdure en ranked ;)
Topic Starter
ErunamoJAZZ
OMG, WAAAAAAAAA THANKS JONATHAN!!
Cloudchaser
ARIGATOU JONA-SAN 3kawia5me
DakeDekaane

pkhg wrote:

/me poops the bubble
Hey, that's my job,

Congratulations Eru.
Dawns
pkhg
ķøňğŕåťūłä2
Neku Okazaki
Genial Erunamo ahora busca mods para tu gd (?
DeletedUser_4329079
Yayy
DaxMasterix
Congra tula tions! 8-)
CSLM
felicidades eru!
lo que tanto haz trabajado finalmente esta brindando frutos :D
Bakane es QAT!!!! D: /me run
Dawns
As much as I like this map it must be DQ'ed for a fix


Inyus Hard



This is an unwarranted finish which is unrankable.
(Hitsounds must be perfected)

/me summons DQ overlords
ZiRoX

[ C R O W N S ] wrote:

As much as I like this map it must be DQ'ed for a fix




This is an unwarranted finish which is unrankable.

/me summons DQ overlords
It doesn't make any difference.
Topic Starter
ErunamoJAZZ
hahahahahaha, man, the hitsounds are fine. Pls, find a real reason when you want to DQ a map :P
also, this was not a mistake o.o
Dawns

ErunamoJAZZ wrote:

hahahahahaha, man, the hitsounds are fine. Pls, find a real reason when you want to DQ a map :P
also, this was not a mistake o.o
random cymbal smash out of nowhere isn't a mistake.
Bad hitsounding is a reason.
also it's not even your map; who are you to say it's not a mistake lmao
Nyukai
Don't feed the trolls guys.
phaZ
i think the song was taken in the symphony series because of a really well known dota1 video tho^^ i wanted to map this song since back then :P
nice map :>
ZiRoX

[ C R O W N S ] wrote:

ErunamoJAZZ wrote:

hahahahahaha, man, the hitsounds are fine. Pls, find a real reason when you want to DQ a map :P
also, this was not a mistake o.o
random cymbal smash out of nowhere isn't a mistake.
Bad hitsounding is a reason.
also it's not even your map; who are you to say it's not a mistake lmao
Using your same logic: it's not even your map, who are you to say it's a mistake lmao.

Anyway, let the true QATs decide. Not some random QAT-wannabe-scrub
Nomination Assessment Team

Disqualification Notice



Hello!

Unfortunately, the Quality Assurance Team has decided to disqualify this beatmap. The following is a list of reasons and examples for the disqualification. We do not outline every issue in detail, so make sure to take the idea behind each reason and apply it to the entire beatmap as issues might be found in more than the spots mentioned below. If you have any questions, please reply to this post and we will do our best to clarify any misunderstandings.

  1. (M) Mapping Quality
    - Unpolished patterns in EraseUs difficulty. There are many instances in which the spacing is inconsistent (even visually). As a result your patterns often appear generally unpolished. Therefore your patterns not only appear unstructured but the flow is affected as well, making some spots have unnecessarily rough movements. In addition, there are some points where you have decided to use fairly large jumps even though the music barely changes, making them unreasonable. We recommend you to either rearrange them or to decrease the spacing between them.
    • Examples:
      00:52:363 (1,2,3,4,1) - The placement appears random as 00:53:363 - is emphasized while 00:53:697 - has the stronger cymbal note.
      01:03:530 (1,2,3,4,5,6) - Too large jumps without relation to the music building a difficulty spike.
      03:19:863 (6,7,8) - Similiar occasion to the one above.
      03:30:197 (2,3) - This stack causes a stop movement even though the beat on the red tick is quite strong.
    - Rhythm choices in the EraseUs difficulty are generally improvable. There are several spots where you tend to map strong beats like outstanding cymbals on downbeats with slidertails. Slidertails have the issue that in gameplay, they are no clickable elements, making these particularely strong notes feel underemphasized. This doesn't just cause a loss of impact on these beats but also makes them play unnatural due to them being spread throughout the whole difficulty. We recommend you to adjust these ones to actually get a higher emphasis on these strong beats in order to make feel more natural to play.
    • Examples:
      01:49:363 (1) - This and the following examples all have a rather strong beat like (e.g. 01:49:697 - in this case) followed with their tail making this feel unnatural to play as explained above.
      01:54:697 (1) -
      03:22:697 (10) -
      03:25:363 (1) -
    - Some sliders use an inappropriate speed in Kurokami's Rain. It'll be recommendable not to use edgy/fast sliders for calm parts, as in 02:39:697 (6) - or 02:45:030 (3) - for example.
    - Extreme distance/direction changes in some streams in Kurokami's Rain. It's okay to add direction changes when you place a stream, but specially the case of 00:41:697 (1,2,3,4,5,6,1,2,3,4,5,6,7) - must be softened. The last direction change is extreme and leads to expectable misses if the player isn't prepared for that.

If you happen to have concerns about this disqualification, you can contest the decision with this form. Before using this form, please read the instructions carefully.

We sincerely apologize for the inconvenience and hope your map will be requalified soon! The Beatmap Nominators will handle this mapset after the issues have been addressed.

Good luck and thank you for contributing to the osu! community with your efforts!

###M
Nyukai
Well.
meii18
second dq ;w;
HappyRocket88
Never give up. Eru. \(o.o)/
Dawns
Oh boy. What. Did. I. Say.
Kami Kun

[ C R O W N S ] wrote:

it's not even your map; who are you to say it's not a mistake lmao

^ That's what you said scrub.
Yuii-
Poor Eru. Let him live.
Dawns
Oh boy personal attacks for pointing out DQ reasons;
Anyway to the mapper;
Best of luck on rerank .
Nyukai

Kami Kun wrote:

[ C R O W N S ] wrote:

it's not even your map; who are you to say it's not a mistake lmao

^ That's what you said scrub.
Anyways the reason of dq were another ones xD Good luck with requalifying!
Topic Starter
ErunamoJAZZ
It seems that the only thing that saved this will be a remap... u.u
Kurokami

Quality Assurance Team wrote:

(M) Mapping Quality
- Some sliders use an inappropriate speed in Kurokami's Rain. It'll be recommendable not to use edgy/fast sliders for calm parts, as in 02:39:697 (6) - or 02:45:030 (3) - for example. They are easy to SS. They are too edgy? Its CtB, everything is edgy here and once Sey said before, I don't like curved patterns. I tried them several time even before the first qualify and after the first DQ and SS'd it every time. Just because this can cause high score difference on scoreboard and gives challenge? Sure, it can but this is what makes this game better.
- Extreme distance/direction changes in some streams in Kurokami's Rain. It's okay to add direction changes when you place a stream, but specially the case of 00:41:697 (1,2,3,4,5,6,1,2,3,4,5,6,7) - must be softened. The last direction change is extreme and leads to expectable misses if the player isn't prepared for that. Same, I tried this several times and the flow is perfect there. Not willing to change this or any other stream. There are much harder and worst streams ranked with stupid distances/curves/jumps than these.

You basically suggesting me to remap everything and changing my mapping style during the process. NO. You can't force me to do this. Nor you can tell me to make something easier when there are much harder maps ranked. If you can't point out real issues then why should I bother doing anything?

@ErunamoJAZZ Feel free to remove the CtB diff from this spread as I think the mentioned problems not even worth looking at (well I did look at but nothing wrong with them). And I suspect they will say the same reasons at the next DQ so thats why I'm willing to accept removal. You can try to search some modders, maybe they will be much more reasonable and point out real issues. In the second case I will take a look at them and consider the suggestions as I did before.
Okoratu
what the
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