o
from my q
[general]
good luck
from my q
[general]
- inconsistent kiai on your diffs , need to fix here
AIBat v3.1 wrote:
Kiai
Inconsistency in Kiai Times:
- [Easy] :
Kiai #1: Starts on 00:59:890, ends on 01:21:959
- [Hard] :
Kiai #1: Starts on 00:54:373, ends on 00:57:131
Kiai #2: Starts on 00:59:890, ends on 01:21:959
- [Normal] :
Kiai #1: Starts on 00:59:890, ends on 01:21:959 - missing video in ipas' insane
- offset sound a bit off , try use offset 570
- 01:26:442 - ahh well after this part vocal here is pretty out of sync here and no instrument play here too so I would recommend to use spinner start from here 01:26:097 - and end it at 01:28:511 - or you can keep the rhythm and pray that no one will notice this but I would prefer to use spinner here just to be safe lol also I post at general thing because I want to tell this to other std diffs's gd too
- slidertick 2 sound a bit too much song isn't that intense so I don't think slider need to be full of slider tick like that , suggest you to using slidertick 1 here
- 00:03:338 (1,2) - well I guess this kinda unexpect for beginner since it kinda big change in spacing from here 00:00:580 (1,2) - so maybe you can try this rhythm so beginner can be less wat when play this part
- 00:17:131 (1) - place like this ? so it make flow here 00:17:131 (1,2) - better
- 00:24:717 (1) - ctrl+g this and it would make flow here 00:23:855 (4,1,2) - better imo
- 00:29:373 - you can add finish hitsound here also you can add finish sound here too o.o 00:32:131 - , 00:34:890 - , 00:37:648 - , 00:40:580 - , 01:09:373 - ,01:13:683 - ,01:19:717 - ,01:20:407 - ,01:25:924 -
- 00:29:890 - missing clap
- 00:39:545 - ^ same
- 00:41:269 (1,2,3) - some pattern suggestion here that would make flow here better
- 00:48:683 (4) - nc ?
- 00:49:545 - missing clap
- 00:50:924 - ^
copy-paste hitsound mods to other diffs that use your hitsound tho
- 00:06:786 - to 00:15:407 - hmm .. I think replace all whistle sound here with clap sound would make hitsound here sound nice imo
- 00:09:545 (2,3) - inconsistent spacing
- 00:15:580 - missing finish....
- 00:26:614 (4) - ^ ( you might need to use hitsound copier to hitsound a bit consistent with others diffs )
- 00:44:545 (3,1) - stack to make pattern looks a bit more clean
- 01:10:580 (4) - place this at around x412 y92 for better flow here 01:10:062 (3,4) - ?
- 01:22:476 (2,3,4,5,6) - I might be bad to say this but whatever , I think the way you use slidertick here is pretty bad it like you put prioirty to the kick sound here more than the snare which sound pretty weird tbh I would just try to make all snare sound here clickable and not care a bout kick sound since this is still normal diff you don't need to map everything here yet just try to focus on something that sound prominent
I think you can lower the use of 1/2 spacing here a bit , I think it might make spread from easy to normal a bit better
- 00:00:580 (1,2,3,4,1) - spacing here kinda not good to use , try increase spacing here a bit now if you take a look it look like 1/2 spacing that you use here now 00:07:304 (1,2) - ,00:07:821 (3,4) - ,..etc
- 00:16:786 (3,4) - well 1/1 spacing can make people go wtf since they might think this is 1/2 spacing
- 00:17:821 (5) - sound a bit overmapped on that blue tick , I'd prefer to use 1/2 slider here
- 00:19:200 (3,4) - this rhythm work better imo
- 00:50:235 (1) - ctrl+g this and it would make flow here 00:49:890 (4,1) - better imo
- 00:59:459 - this blue tick snap to nothing here becaues the snare is on 1/3 beat here 00:59:430 - so I suggest you to use two circles here instead
- 01:08:166 - why there is no hitsound after this timestamp ?
- 01:09:373 (4) - nc?
- 01:17:648 (4) - ^
you can add a few more triplet tho , seeing that you use only one triplet here 01:21:786 (6,7,1) - is kinda feel weird
- 00:17:648 (7,8) - 1/4 slider is kinda hard and unexpect for hard diff , I'd use triplet here instead
- 00:19:200 (4,1) - spacing here might be hard to play for hard diff , suggest to use rhythm like what I suggest in hard here
- 00:24:717 (3,4,5) - ^
- 00:29:890 (2,3) - not really necessary to increase spacing here imo , try make spacing consistent here
- 00:31:614 (8,9) - similiar to what I said above , the beat is just not string enough to increase spacing for hard diff
- 00:40:924 - is hitsound still wip after this part ?
- 00:42:476 (7,8) - 1/1 spacing is just too low here imo , it can make player think that this is 1/2 spacing so try increase spacing here a bit
- 01:07:821 (7,8) - similiar to 00:29:890 (2,3) - and 00:31:614 (8,9) -
- 01:14:200 (5) - try move this to around x120 y196 so flow would be better here 01:13:855 (4,5,6) -
- 01:19:200 (1,2,3) - hmm..I'm pretty sure there aren't any sound on 1/3 tick here
- 00:17:735 (2) - this note snap to nothing here if you wnat to map the drum here you must use this rhythm ( slider end on 1/6 beat )
- 00:28:769 (3) - ^ same
- 00:48:166 (3,4) - this jumps here is pretty weird since 00:48:338 (4) - sound not really emphasized or strong so it would not good idea to jumps here
- 00:54:373 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - jumps here is pretty too random and somehow not really consistent with the music , this thing can become questionable thing when it come to qualitytalk of the map, try to make sure each jumps make sense with the music don't go too hype with the jumping too much in case you think this part of the song is so hype ( yes this part is so hype lol)
- 00:58:511 (1) - somehow this sound really a bit overmapped for some reason , don't know why you use this rhythm tho , I'd would say that try to avoid map some beat cus there is no noticable sound at some beat here is the rhythm that cover the beat that has sound on it
- 01:05:062 (6,7,1) - try to make spacing here consistent a bit so flow would be better ( currently 01:05:062 (6,7) - spacing= 1.67x while 01:05:235 (7,1) - spacing =1.62 not really make sense somehow imo )
- 01:18:511 - whistle ?
good luck
