FAQ
When will the realtime scores be visible for everyone?
As soon as we are sure the score values are balanced. The system is working for the most part right now and adjustments to numeric values are made.
As soon as we are sure the score values are balanced. The system is working for the most part right now and adjustments to numeric values are made.
I can't mod on a regular basis. How will the inactivity penalty affect me?
Inactivity will affect your next mod. So don't be surprised to see a mod you did after 2-4 weeks of inactivity with negative score. If you can only do a bunch of mods every few weeks that is perfectly fine because only the first mod will be negative and all the others will be full points. Also remember that only mods that got kudosu will be counted shortly after you received them. You will receive an automatic penalty every 30 days without any mods. This penalty will be balanced to allow BNs a reasonable amount of "free time" before they will be considered "inactive".
Inactivity will affect your next mod. So don't be surprised to see a mod you did after 2-4 weeks of inactivity with negative score. If you can only do a bunch of mods every few weeks that is perfectly fine because only the first mod will be negative and all the others will be full points. Also remember that only mods that got kudosu will be counted shortly after you received them. You will receive an automatic penalty every 30 days without any mods. This penalty will be balanced to allow BNs a reasonable amount of "free time" before they will be considered "inactive".
Is there a limit to Rank Score/Mod Score?
No. You can go wild and ramp up those points.
No. You can go wild and ramp up those points.
Why is the realtime system so difficult to understand?
It is a "skill based risk/reward system". The more experience you have and the better you are at evaluating mapsets the easier it is for you to gain points. You can still try your luck even if you don't know what you are doing. The QATs will thank you for all the extra work they have to do So overall it is less complex than the old monthly system: You mod maps until they reach a high quality and then you nominate them for qualification. Each of these steps will reward you with points. There are finer details to each step but that is basically it.
It is a "skill based risk/reward system". The more experience you have and the better you are at evaluating mapsets the easier it is for you to gain points. You can still try your luck even if you don't know what you are doing. The QATs will thank you for all the extra work they have to do So overall it is less complex than the old monthly system: You mod maps until they reach a high quality and then you nominate them for qualification. Each of these steps will reward you with points. There are finer details to each step but that is basically it.
Why are contributors that were not directly involved in the final qualification of a mapset not punished?
Because punishment is not what the ranking is about. It is a necessary performance indicator but not the main aspect. Rather than focusing on punishing every BN involved in a disqualification we'd rather reward every BN involved in a successful rank. And that is exactly what we are doing: Every BN involved in a successful rank - even if they were not the "lucky" ones to set the last icons - will be rewarded.
Because punishment is not what the ranking is about. It is a necessary performance indicator but not the main aspect. Rather than focusing on punishing every BN involved in a disqualification we'd rather reward every BN involved in a successful rank. And that is exactly what we are doing: Every BN involved in a successful rank - even if they were not the "lucky" ones to set the last icons - will be rewarded.
Why do the QATs always disqualify my nominated mapset
Because the BNs, QATs and all the modders work together to ensure the highest quality of ranked mapsets that is possible. This is the combined work of the modding community which you are a big part of. A disqualification is usually something to learn from. Also QATs don't have free reign over disqualifications - they would face the wrath of the tiger, the dawn of the popcorn fairy, or be trampled by the hoofs of the professor for any abuse. They are also not rewarded for disqualifications and basically trapped in a constant state of slavery. If you do exceptional work as BNs you will probably share their fate in the future so maybe don't overdo it.
Because the BNs, QATs and all the modders work together to ensure the highest quality of ranked mapsets that is possible. This is the combined work of the modding community which you are a big part of. A disqualification is usually something to learn from. Also QATs don't have free reign over disqualifications - they would face the wrath of the tiger, the dawn of the popcorn fairy, or be trampled by the hoofs of the professor for any abuse. They are also not rewarded for disqualifications and basically trapped in a constant state of slavery. If you do exceptional work as BNs you will probably share their fate in the future so maybe don't overdo it.
How does the Mapset Value work?
Complex mapsets covering multiple game modes or mapsets that are really long will reward you with huge Rank Scores. Since BNs are supposed to evaluate and check mapsets in their entirety, the Score will also increase for mapsets with a lot of difficulties. You can approximate the value of a mapset by looking at the overall drain time of all difficulties combined. Example: TV Size with 4 difficulties = 4 x 1:25
Complex mapsets covering multiple game modes or mapsets that are really long will reward you with huge Rank Scores. Since BNs are supposed to evaluate and check mapsets in their entirety, the Score will also increase for mapsets with a lot of difficulties. You can approximate the value of a mapset by looking at the overall drain time of all difficulties combined. Example: TV Size with 4 difficulties = 4 x 1:25