Hiya bbm!
Wow this map actually looks pretty polished already, it flows nicely and fits extremely well with the main parts of the music. Good job!
From m4m~
No other real issues~ Goodluck!
Wow this map actually looks pretty polished already, it flows nicely and fits extremely well with the main parts of the music. Good job!
From m4m~
[General]
Timing: ☑
Audio: ☑
Metadata: ☑
Preview Point: ☒
[]
No need for the extra kiai section in MX, best to make it consistent with rest of the diffs (I understand your effect, but there's no reason to have it different to rest of the difficulties).
Also perhaps better to make NM ODHP7.5
[NM]
00:10:334 (10334|1,10505|0) - Probably best to move right by 1, it plays a bit better.
00:15:477 (15477|0,15820|1) - CTRL+G is a lot better here for balance.
00:17:877 (17877|0,18562|3) - Feels a lot more natural if this was CTRL+H, but it's optional.
00:21:305 (21305|1,21820|0) - Again probably best if CTRL+G. A chord on a snare like 0-3 instead of 1-3 will feel a lot better to play in these parts.
00:22:677 (22677|2) - Same applies here - move to 3
00:22:848 (22848|3) - Move to 2
00:23:362 (23362|2) - Move to 3.
00:40:677 (40677|3,40848|1) - CTRL+G. Hitting [01][23] is a lot more natural to hit than [03][12] on a diff like this, especially if [03] is the next chord too.
00:47:362 (47362|2) - Move to 1, easier to hit. (balance)
00:48:220 (48220|0,48391|1,48562|2,48734|3,48905|0,49077|3) - More emphasis can be put on these noises I think (in terms of patterning). It's directly before a big part of the song, so it's important you nail these patterns nice.
I'm thinking more like this? (Or any sort of pattern which can switch up the hands more, probably not the best idea to use 0123 patterning.
Now the next patterns I'm not too quite fond of. They limit the amount of keys used (trying to follow pitch relevancy) but I think it can be executed a bit better. Something like this catches pitch well:
(00:49:420 (49420|3) - starting at)
00:56:105 (56105|1) - Move to 2 (anchors like 010 don't really work too well here for the sake of the melody)
00:58:162 (58162|0) - Move to 1, no need for such a big jump.
01:43:934 (103934|1,104277|2) - Less awkward if CTRL+H
[HD]
00:05:534 (5534|1,6220|2) - I don't recommend catching these LNs since you don't do it 00:04:162 (4162|3,4848|2) - here with the same noise.
Same with other LNs similar to this.
00:13:762 (13762|3) - Again another weird LN to catch, I know why you'd use it (the kinda string noise in the background) but most players wont hear it.
00:17:705 (17705|1) - Move to 0 for balance.
00:26:277 (26277|2,26448|2) - Move to 3
00:26:791 (26791|3) - Move to 2
00:26:962 (26962|2) - Move to 3
00:27:134 (27134|3) - Move to 2, makes it more pitch relevant and balanced.
00:42:220 (42220|0) - Move to 1 for balance.
01:28:162 (88162|3) - Move to 1
01:28:334 (88334|3) - Move to 2, no need to anchor this part.
01:29:362 (89362|0,89448|1,89534|0) - Same here.
[MX]
00:30:648 - Feels like you should add here at 2
Actually looking at it these streams seem kinda inconsistent. I know what sound you're mapping but sometimes there's a few notes that are mapped without that sound.
Hard to explain really, it's best to check over it yourself.
00:55:762 (55762|0,55762|1) - Should probably be [13] instead.
01:02:791 (62791|1,62877|0,62962|1) - Not quite sure about this, feels really awkward to play imo. Best to rearrange into something even more fitting or don't bother mapping that sound entirely.
01:31:591 (91591|2,91648|1,91705|0,91762|3) - Kinda hard to tell that this is 1/6 since it blends in with the 1/4 stream.
01:31:591 (91591|2,91648|1,91705|0) - Move right by 1
01:31:762 (91762|3) - Move to 0
01:31:848 (91848|2) - Move to 1
01:31:934 (91934|1) - Move to 2.
Something like this would work a bit better since it separates the 1/4 from 1/6.
Timing: ☑
Audio: ☑
- Eh, probably best to use this for your normal-hitfinish.wav instead (got rid of some unnecessary delay)
Metadata: ☑
Preview Point: ☒
- Look as if it's slightly unsnapped. Best to fix it.
[]
No need for the extra kiai section in MX, best to make it consistent with rest of the diffs (I understand your effect, but there's no reason to have it different to rest of the difficulties).
Also perhaps better to make NM ODHP7.5
___ ___ ___ ___
| 0 | 1 | 2 | 3 | (4K)
[NM]
00:10:334 (10334|1,10505|0) - Probably best to move right by 1, it plays a bit better.
00:15:477 (15477|0,15820|1) - CTRL+G is a lot better here for balance.
00:17:877 (17877|0,18562|3) - Feels a lot more natural if this was CTRL+H, but it's optional.
00:21:305 (21305|1,21820|0) - Again probably best if CTRL+G. A chord on a snare like 0-3 instead of 1-3 will feel a lot better to play in these parts.
00:22:677 (22677|2) - Same applies here - move to 3
00:22:848 (22848|3) - Move to 2
00:23:362 (23362|2) - Move to 3.
00:40:677 (40677|3,40848|1) - CTRL+G. Hitting [01][23] is a lot more natural to hit than [03][12] on a diff like this, especially if [03] is the next chord too.
00:47:362 (47362|2) - Move to 1, easier to hit. (balance)
00:48:220 (48220|0,48391|1,48562|2,48734|3,48905|0,49077|3) - More emphasis can be put on these noises I think (in terms of patterning). It's directly before a big part of the song, so it's important you nail these patterns nice.
I'm thinking more like this? (Or any sort of pattern which can switch up the hands more, probably not the best idea to use 0123 patterning.
Now the next patterns I'm not too quite fond of. They limit the amount of keys used (trying to follow pitch relevancy) but I think it can be executed a bit better. Something like this catches pitch well:
(00:49:420 (49420|3) - starting at)
00:56:105 (56105|1) - Move to 2 (anchors like 010 don't really work too well here for the sake of the melody)
00:58:162 (58162|0) - Move to 1, no need for such a big jump.
01:43:934 (103934|1,104277|2) - Less awkward if CTRL+H
[HD]
00:05:534 (5534|1,6220|2) - I don't recommend catching these LNs since you don't do it 00:04:162 (4162|3,4848|2) - here with the same noise.
Same with other LNs similar to this.
00:13:762 (13762|3) - Again another weird LN to catch, I know why you'd use it (the kinda string noise in the background) but most players wont hear it.
00:17:705 (17705|1) - Move to 0 for balance.
00:26:277 (26277|2,26448|2) - Move to 3
00:26:791 (26791|3) - Move to 2
00:26:962 (26962|2) - Move to 3
00:27:134 (27134|3) - Move to 2, makes it more pitch relevant and balanced.
00:42:220 (42220|0) - Move to 1 for balance.
01:28:162 (88162|3) - Move to 1
01:28:334 (88334|3) - Move to 2, no need to anchor this part.
01:29:362 (89362|0,89448|1,89534|0) - Same here.
[MX]
00:30:648 - Feels like you should add here at 2
Actually looking at it these streams seem kinda inconsistent. I know what sound you're mapping but sometimes there's a few notes that are mapped without that sound.
Hard to explain really, it's best to check over it yourself.
00:55:762 (55762|0,55762|1) - Should probably be [13] instead.
01:02:791 (62791|1,62877|0,62962|1) - Not quite sure about this, feels really awkward to play imo. Best to rearrange into something even more fitting or don't bother mapping that sound entirely.
01:31:591 (91591|2,91648|1,91705|0,91762|3) - Kinda hard to tell that this is 1/6 since it blends in with the 1/4 stream.
01:31:591 (91591|2,91648|1,91705|0) - Move right by 1
01:31:762 (91762|3) - Move to 0
01:31:848 (91848|2) - Move to 1
01:31:934 (91934|1) - Move to 2.
Something like this would work a bit better since it separates the 1/4 from 1/6.
No other real issues~ Goodluck!