Yo, after internal discussion we decided to disqualify this map for the following reasons:
Many circle patterns in this map have random spacing and / or don't play well.
Remember that a jump always emphasizes the note you are jumping to. This emphasis needs to fit well with the emphasis provided by the music, in order to create reasonable jump patterns. For example, if you have monotonous, strong 1/2 sounds, like at 00:19:424 (1,2,3,4,1,2,3,4) - , the spacings between the circles should be similar to each other, since the notes all have the same emphasis provided by the music.
Other examples:
00:41:367 (1,2,3,4,5,6,7,8)
00:50:967 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4)
01:14:281 (1,2,1,2,1,2,1,2) - (sorting these in groups of two by NCing them in this way doesn't relate to the music either)
The usage of 1/4-sliders starting at blue ticks feels and plays questionable.
1/4-sliders are often used after a 1/2-slider instead of a regular triplet, for example at 00:34:853 (2,3) - The problem here is that the white tick has a much stronger note than the blue tick, but the players need to click on the blue tick, which creates a weird emphasis. Moreover, the jump used between these objects feels unintuitive when playing, since it stresses the 1/4-slider even more than it should.
00:43:081 (2,3) - This one for example plays better, because the spacing between the two sliders is smaller, so it doesn't feel like a jump in between these. The others definitely need fixing though.
Other examples:
00:37:596 (2,3)
00:48:567 (2,3)
There are some instances of unneeded NC spam, that messes up the HP drain.
Those are not needed for readability and should be removed.
Examples:
01:58:510 (1,1,1)
04:18:396 (1,1,1)
This map will be handled by the BNG from now on. Good luck!
###M