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Ogura Yui - Baby Sweet Berry Love (Tsukiko chan Maji kawa-E

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Myxo
Yo, after internal discussion we decided to disqualify this map for the following reasons:

Many circle patterns in this map have random spacing and / or don't play well.
Remember that a jump always emphasizes the note you are jumping to. This emphasis needs to fit well with the emphasis provided by the music, in order to create reasonable jump patterns. For example, if you have monotonous, strong 1/2 sounds, like at 00:19:424 (1,2,3,4,1,2,3,4) - , the spacings between the circles should be similar to each other, since the notes all have the same emphasis provided by the music.
Other examples:
00:41:367 (1,2,3,4,5,6,7,8)
00:50:967 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4)
01:14:281 (1,2,1,2,1,2,1,2) - (sorting these in groups of two by NCing them in this way doesn't relate to the music either)

The usage of 1/4-sliders starting at blue ticks feels and plays questionable.
1/4-sliders are often used after a 1/2-slider instead of a regular triplet, for example at 00:34:853 (2,3) - The problem here is that the white tick has a much stronger note than the blue tick, but the players need to click on the blue tick, which creates a weird emphasis. Moreover, the jump used between these objects feels unintuitive when playing, since it stresses the 1/4-slider even more than it should.
00:43:081 (2,3) - This one for example plays better, because the spacing between the two sliders is smaller, so it doesn't feel like a jump in between these. The others definitely need fixing though.
Other examples:
00:37:596 (2,3)
00:48:567 (2,3)

There are some instances of unneeded NC spam, that messes up the HP drain.
Those are not needed for readability and should be removed.
Examples:
01:58:510 (1,1,1)
04:18:396 (1,1,1)

This map will be handled by the BNG from now on. Good luck!

###M
koreapenguin

Desperate-kun wrote:

Yo, after internal discussion we decided to disqualify this map for the following reasons:

Many circle patterns in this map have random spacing and / or don't play well.
Remember that a jump always emphasizes the note you are jumping to. This emphasis needs to fit well with the emphasis provided by the music, in order to create reasonable jump patterns. For example, if you have monotonous, strong 1/2 sounds, like at 00:19:424 (1,2,3,4,1,2,3,4) - , the spacings between the circles should be similar to each other, since the notes all have the same emphasis provided by the music.
Other examples:
00:41:367 (1,2,3,4,5,6,7,8)
00:50:967 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4)
01:14:281 (1,2,1,2,1,2,1,2) - (sorting these in groups of two by NCing them in this way doesn't relate to the music either)

i think that random jump pattern are really fit up very well with the song's up down and emphiasis and they are all reasonable jumps. i don't know why QATs are handle and decide the reason ex) "doesn't play well" "it's not playable" "doesn't fit with these points"

The usage of 1/4-sliders starting at blue ticks feels and plays questionable.
1/4-sliders are often used after a 1/2-slider instead of a regular triplet, for example at 00:34:853 (2,3) - The problem here is that the white tick has a much stronger note than the blue tick, but the players need to click on the blue tick, which creates a weird emphasis. Moreover, the jump used between these objects feels unintuitive when playing, since it stresses the 1/4-slider even more than it should.
00:43:081 (2,3) - This one for example plays better, because the spacing between the two sliders is smaller, so it doesn't feel like a jump in between these. The others definitely need fixing though.
Other examples:
00:37:596 (2,3)
00:48:567 (2,3)

it also QAT's think?

There are some instances of unneeded NC spam, that messes up the HP drain.
Those are not needed for readability and should be removed.
Examples:
01:58:510 (1,1,1)
04:18:396 (1,1,1)

even if it's problem then why don't get DQ other maps? also we have cause make more something pretty to map for some special place or music. i meant, some newcombo is can be pattern of one, actually it's not spam

This map will be handled by the BNG from now on. Good luck!

yea i'm not QAT, so i don't know QAT's view and QAT are don't accept my opinion, just can do only re-qualified that's all....
And do you think really that can be fixed by just modder's mod?
i don't think it's can be fixed by just modder's mod, becuz DQ reason are all QAT's opinion, right?

and KP's english is too unrankable
Topic Starter
N a s y a
:(
Topic Starter
N a s y a

Desperate-kun wrote:

Yo, after internal discussion we decided to disqualify this map for the following reasons:

Many circle patterns in this map have random spacing and / or don't play well.
Remember that a jump always emphasizes the note you are jumping to. This emphasis needs to fit well with the emphasis provided by the music, in order to create reasonable jump patterns. For example, if you have monotonous, strong 1/2 sounds, like at 00:19:424 (1,2,3,4,1,2,3,4) - , the spacings between the circles should be similar to each other, since the notes all have the same emphasis provided by the music.
Other examples:
00:41:367 (1,2,3,4,5,6,7,8)
00:50:967 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4)
01:14:281 (1,2,1,2,1,2,1,2) - (sorting these in groups of two by NCing them in this way doesn't relate to the music either)

The usage of 1/4-sliders starting at blue ticks feels and plays questionable.
1/4-sliders are often used after a 1/2-slider instead of a regular triplet, for example at 00:34:853 (2,3) - The problem here is that the white tick has a much stronger note than the blue tick, but the players need to click on the blue tick, which creates a weird emphasis. Moreover, the jump used between these objects feels unintuitive when playing, since it stresses the 1/4-slider even more than it should.
00:43:081 (2,3) - This one for example plays better, because the spacing between the two sliders is smaller, so it doesn't feel like a jump in between these. The others definitely need fixing though.
Other examples:
00:37:596 (2,3)
00:48:567 (2,3)

There are some instances of unneeded NC spam, that messes up the HP drain.
Those are not needed for readability and should be removed.
Examples:
01:58:510 (1,1,1)
04:18:396 (1,1,1)

This map will be handled by the BNG from now on. Good luck!
fixed.
thanks Desperate-kun
Yarissa
My score ;_;
P A N

Kaoru wrote:

My score ;_;
rip
Xilver15
.
Yarissa
I'll just SS it when it gets ranked for sure later
xxdeathx

Kaoru wrote:

My score ;_;
Mine too orz lol. I was pretty proud of getting an A on one of these 5.5 star anime OST remix approval maps
Empowers

Kaoru wrote:

My score ;_;
Satellite
~ #1
Mira-san
here it goes again lolz
Spaghetti
Nooooooo pls get qualified again this is my fav map <3
Topic Starter
N a s y a
:D
xxdeathx
Random bubble check, looks good to me. Do you want bubble #2?
Topic Starter
N a s y a

xxdeathx wrote:

Random bubble check, looks good to me. Do you want bubble #2?
Yes, please!
xxdeathx
ok~
Topic Starter
N a s y a

xxdeathx wrote:

ok~
thanks death!!!
koreapenguin
oki, re-qualified

plz don't make me angry anymore
Meg
koreapenguin is angry :x

btw, gratz!
VINXIS
shouldn't it be Ogura Yui - Baby Sweet Berry Love (_you_'s Tsukiko chan Maji kawa-E Remix)

xdddddxcxdfXDxdXDXDxDxdxdDXxdd rip nice soon2be pp farm tho
Xilver15
.
Gaia

VINXIS wrote:

shouldn't it be Ogura Yui - Baby Sweet Berry Love (_you_'s Tsukiko chan Maji kawa-E Remix)

xdddddxcxdfXDxdXDXDxDxdxdDXxdd rip nice soon2be pp farm tho
where'd you get that from? the original soundcloud source (in description box) has the exact same title as this one here..

so yeah no problem imo
koreapenguin

VINXIS wrote:

shouldn't it be Ogura Yui - Baby Sweet Berry Love (_you_'s Tsukiko chan Maji kawa-E Remix)

xdddddxcxdfXDxdXDXDxDxdxdDXxdd rip nice soon2be pp farm tho
it should be fine
_you_'s is nowhere to be found in the soundcloud so you should be in the tags

ex)


Rickput
-comment withdrawn-
ShiraKai
O!M!E!D!E!T!O!U!
VINXIS
nice 1
Topic Starter
N a s y a
:) :D ;)
KSHR
Fixed the icon by editing the post because the flame one hadn't been set properly!

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