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Kitauji Quartet - Tutti! [Taiko|Osu]

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Charlotte
coming soon (Taiko diff)
Exa
Modding done

[Insane]

00:16:611 - Because there is no time for a player of insane level to make that jump, I suggest you do it like so (http://i.imgur.com/iiJMFte.jpg).
00:27:127 - Try ending sliders at reds and starting at whites. Maybe place a hitcircle on the blue between them?
00:28:596 - Maybe bring that a bit closer? There is not that much tension for such a... bigger, jump.
00:31:070 - Same as the above. In this situation, there is emphasis on the 5, not 4. So try making that jump between these 2.
01:01:379 - Too big of a jump. No increased tension here.
01:03:390 - Same as the above.
01:13:905 - I suggest you end kiai time here.

Great map, good luck getting it ranked! Can't wait to HD,HR,DT,FL it. O.<

I images may not be available after awhile.
Topic Starter
Akareh
My connection failed and the same message got posted twice, lol
Topic Starter
Akareh

Exahilosys wrote:

Modding done

[Insane]

00:16:611 - Because there is no time for a player of insane level to make that jump, I suggest you do it like so (http://i.imgur.com/iiJMFte.jpg). okay
00:27:127 - Try ending sliders at reds and starting at whites. Maybe place a hitcircle on the blue between them? nope. I'm pretty sure the rhythm is supposed to go like that (I even checked at 25%)
00:28:596 - Maybe bring that a bit closer? There is not that much tension for such a... bigger, jump. okay
00:31:070 - Same as the above. In this situation, there is emphasis on the 5, not 4. So try making that jump between these 2. reduced a bit
01:01:379 - Too big of a jump. No increased tension here. ^
01:03:390 - Same as the above. ^
01:13:905 - I suggest you end kiai time here. I'll keep it as is for now, since I like the kiai to end just as the slow part begins again, but I might reconsider.

Great map, good luck getting it ranked! Can't wait to HD,HR,DT,FL it. O.<
Thanks! ;)
NVAN
:3

Mods
General

  • -Remove Widescreen Support
    -Remove letterboxing while breaks. There aren't lots of break time here
Easy



  • OD on easy MUST at 2 or 3. Don't put uncommon numbers on Normal and Easy

Normal



  • AR is MUST at 4,5, or 6 (For some reason). Don't put uncommon numbers on Normal and Easy

    OD must be 4, 4.5 and, 5. Nothing else
    CS is suggested to be 3 or 4. 3.5 works pretty wierd in this map

    00:23:184 (1) - (Attention) Making something like this isn't fun in Normal, especially Easy
    00:23:184 (1,3) - I don't like this overlap. Do you have an idea where to move any of it?
    00:33:080 (1) - You can make 2 sliders here. Make too much reverse isn't fun.
    00:39:266 (3,4) - Make it like this? http://puu.sh/hsBPs/54a7763cb1.jpg Looks more great to me?
    00:53:957 (3) - Same Attention as 00:23:184 (1)
    01:10:039 (3,5) - Make it like this? http://puu.sh/hsBU3/eed305b3cd.jpg

Hard


  • AR6.5 is too slow. I have add 1 more AR
    OD is suggested at 6 or 6.5

    00:41:586 (3,4) - Why don't you make jumps here? It'll be a lot more fun
    00:38:029 (1) - Remove NC
    00:38:647 (2) - Add NC for New vocals
    00:42:977 (1) - Remove NC
    00:43:596 (2) - Add NC
    01:27:359 (4,5,6) - You better make a jump rather than stream here

Insane


  • OD8 is too hard for a speed freak map
    AR9.2 is a bit too fast. AR 9 is better

    00:31:070 (4) - Move it to x:176 and y:180
    00:33:080 (1,2) - 1/2 antijump like this will be boring
    00:34:008 (5,6) - ^
    00:37:101 (2,3,1,2,3) - Making an overlap like this isn't dangerous, but it'll be boring. You can give a bit DS Multipler in the new combo
    00:52:565 (8,9,1) - You can make a triangle here
    01:27:050 (2,3,4,5,6,1) - End a map with anti-jump isn't recommended since it has a weaker beats. Anti-jumps are good for strong beats.

Overview
Hey, this isn't a bad map. But i have to say that sliders in your map are too much started from upbeat(red tick) to downbeat(white tick). You better do it otherwise to make your next map better.

That's all, Good luck :3
Topic Starter
Akareh

XeroiZi HD wrote:

:3

Mods
General

  • -Remove Widescreen Support okay
    -Remove letterboxing while breaks. There aren't lots of break time here I'm not sure about this, but okay.
Easy



  • OD on easy MUST at 2 or 3. Don't put uncommon numbers on Normal and Easy
    Okay, 2 it is then.

Normal



  • AR is MUST at 4,5, or 6 (For some reason). Don't put uncommon numbers on Normal and Easy
    4 then
    OD must be 4, 4.5 and, 5. Nothing else I don't know why you can use 4.5 and not 4.8, but okay. Changed to 4.5
    CS is suggested to be 3 or 4. 3.5 works pretty wierd in this map I'll go with 3, I guess.

    00:23:184 (1) - (Attention) Making something like this isn't fun in Normal, especially Easy changed to another shape.
    00:23:184 (1,3) - I don't like this overlap. Do you have an idea where to move any of it? I don't see any overlaps there o.O
    00:33:080 (1) - You can make 2 sliders here. Make too much reverse isn't fun. sure, i'll change the rhythm a bit
    00:39:266 (3,4) - Make it like this? http://puu.sh/hsBPs/54a7763cb1.jpg Looks more great to me? sure, that's great
    00:53:957 (3) - Same Attention as 00:23:184 (1) changed
    01:10:039 (3,5) - Make it like this? http://puu.sh/hsBU3/eed305b3cd.jpg good, good!

Hard


  • AR6.5 is too slow. I have add 1 more AR AR 7.5 seems a bit high for a Hard IMO, I'll up it to 7
    OD is suggested at 6 or 6.5 6.5 I guess

    00:41:586 (3,4) - Why don't you make jumps here? It'll be a lot more fun I'm not a good hard mapper, so I tried not to go overboard with jumps on this diff. That said, I spaced that a bit better.
    00:38:029 (1) - Remove NC No, there's a clear change in mood in the song there, so it fits nicely.
    00:38:647 (2) - Add NC for New vocals ^
    00:42:977 (1) - Remove NC Again, I don't think that's needed, since the NC prior was following the music and not vocals
    00:43:596 (2) - Add NC ^
    01:27:359 (4,5,6) - You better make a jump rather than stream here Nah, it's a 3note stream, and I've barely used them throughout the diff. I think it adds a nice variety there, and it shouldn't be difficult to read either.

Insane


  • OD8 is too hard for a speed freak map I'll wait on more feedback. Hard uses 6.5 postmod, so it's not that big of a jump in difficulty. Plus there's jump based maps like MIIRO by Asphyxia that use 8 (and even 9 in some diffs!). So it's definitely not unrankable as is.
    AR9.2 is a bit too fast. AR 9 is better Nah, it's nice as is.

    00:31:070 (4) - Move it to x:176 and y:180 nice, nice
    00:33:080 (1,2) - 1/2 antijump like this will be boring let's make that a jump then!
    00:34:008 (5,6) - ^ I'll keep this one, though
    00:37:101 (2,3,1,2,3) - Making an overlap like this isn't dangerous, but it'll be boring. You can give a bit DS Multipler in the new combo sure
    00:52:565 (8,9,1) - You can make a triangle here okay~
    01:27:050 (2,3,4,5,6,1) - End a map with anti-jump isn't recommended since it has a weaker beats. Anti-jumps are good for strong beats. I used an antijump because the rhythm there completely comes to a stop and holds. I know antijumps are usually used for strong beats, but in this case I think it fits the song perfectly, and it's definitely funnier to play than making a drastic low SV change or a short spinner there.

Overview
Hey, this isn't a bad map. But i have to say that sliders in your map are too much started from upbeat(red tick) to downbeat(white tick). You better do it otherwise to make your next map better. Thanks for the mod, it was really helpful! I'm new to mapping Easy and Hards, so I feel those diffs need some real checking, but hopefully I can rank this xDD

That's all, Good luck :3
_handholding
Hi from my Modding queue. Sorry I took such a long time to look at this :/

[Hard]
00:01:998 (4,5,6,7) - The DS is very misleading imo. I recommend spacing these all equally entirely or stack (5) on the tail of (4) and space them out from there.
00:35:555 (1) - Would look better if the curve was slightly similar to the following slider. 01:27:359 (4) - Stack with the tail of 01:26:276 (1) maybe?

[Insane]
00:37:101 (2) - This section was very confusing to me due to the pause and stacking though my opinion might be different to others. Maybe consider chaning the placements here if more people pick up on it
00:54:421 (6) - I'd move this to around (52x, 124y ) so the DS is for (5,6,7) is different to (2,3,4) as they should be according to the timeline.
01:20:864 - Use consistent DS between all the notes in the stream OR move 01:21:173 (12) to (484x, 304y ). It would make it look better imo

This is reallly well made. Have a star and GL
Topic Starter
Akareh

Hi Im Nathan wrote:

Hi from my Modding queue. Sorry I took such a long time to look at this :/

[Hard]
00:01:998 (4,5,6,7) - The DS is very misleading imo. I recommend spacing these all equally entirely or stack (5) on the tail of (4) and space them out from there. I like the jumps, so I'll stack 5 on that slider.
00:35:555 (1) - Would look better if the curve was slightly similar to the following slider. niiice01:27:359 (4) - Stack with the tail of 01:26:276 (1) maybe? sure, why not

[Insane]
00:37:101 (2) - This section was very confusing to me due to the pause and stacking though my opinion might be different to others. Maybe consider chaning the placements here if more people pick up on it sure, I'll consider if someone else points it. It's kinda sudden, but I think it fits, though
00:54:421 (6) - I'd move this to around (52x, 124y ) so the DS is for (5,6,7) is different to (2,3,4) as they should be according to the timeline. Nice, I like it
01:20:864 - Use consistent DS between all the notes in the stream OR move 01:21:173 (12) to (484x, 304y ). It would make it look better imo made the DS more consistent

This is reallly well made. Have a star and GL
Thanks a lot for your mod!And that tasty star :)
Surono
in bahasa, "Kitauji= we test" lel xD
<(``)

[Nofool's Muzukashii]
wohh no problem xD nice~ maybe this pattern.. 00:36:173 (70,71) - must think or 00:29:678 (43,44,45,46,47,48) -
forget, nice hitsound <(``)

[Charlotte's Oni]
00:01:998 (5) - k, no problem if same like muzu.. follow song~
well, nice

sry if not helpful ;w;, maybe other modder can do~ well nice map~
Nofool

Surono wrote:

in bahasa, "Kitauji= we test" lel xD
<(``)

[Nofool's Muzukashii]
wohh no problem xD nice~ maybe this pattern.. 00:36:173 (70,71) - must think or 00:29:678 (43,44,45,46,47,48) -
forget, nice hitsound <(``)
you are right, both patterns are not usually used in Muzukashii because too hard, they work very well here tho imo, i hope i can keep them ;_;

sry if not helpful ;w;, maybe other modder can do~ well nice map~
anyways still thanks for the check
Factorial
From my modding queue, as you requested:

Ordinary Modding

Easy:
  1. Fix blankets on this diff. Example is 01:00:297 (2,1) the slidertail of 01:00:297 (2) is not correctly blanketed on the sliderhead of 01:01:534 (1)
  2. 00:35:555 (1,2) - The slidertail of 00:37:256 (2) is nearer than it's sliderhead which is quite confusing for beginners.
  3. 00:51:637 - Add note here/ extend previous slider
Normal:
  1. 00:34:318 (3,4) - Make this a 3/2 slider at 00:34:318 and 1/2 slider at 00:35:091
Hard:
  1. 00:07:796 (5,6,7,8) - Avoid 1/4 streams on hard (but triplets are allowed), just make it a 1/4 kickslider
  2. 00:23:184 (1,2) - Fix blanket
  3. 00:39:111 - Add note
Nofool's Muzukashii:
  1. 00:03:080 (9) - Kat
  2. 00:25:194 (24,25,26,27,28) - ddkkd pattern seems better here, for the vocals
  3. 01:04:627 (27,28,29,30) - dkkd, ^
  4. 01:07:874 (40,41,42,43) - dkdk, ^
Charlotte's Oni:
  1. 00:01:998 - Kat
  2. 00:38:029 - Add x.85/x.90 SV change here, including 00:48:544, 00:52:874, 00:58:596
Good luck on ranking! Insane seems fine to me.
Topic Starter
Akareh

Neil Leo wrote:

From my modding queue, as you requested:
[notice]

Ordinary Modding

Easy:
  1. Fix blankets on this diff. Example is 01:00:297 (2,1) the slidertail of 01:00:297 (2) is not correctly blanketed on the sliderhead of 01:01:534 (1) fixed all I could find
  2. 00:35:555 (1,2) - The slidertail of 00:37:256 (2) is nearer than it's sliderhead which is quite confusing for beginners. I'd like to keep this if possible, since I like the idea of changing the flow here. Will change if someone else points it.
  3. 00:51:637 - Add note here/ extend previous slider fixed, also changed 00:51:946 (3) so it follows the rhythm a little bit better
Normal:
  1. 00:34:318 (3,4) - Make this a 3/2 slider at 00:34:318 and 1/2 slider at 00:35:091Fixed... I think?
Hard:
  1. 00:07:796 (5,6,7,8) - Avoid 1/4 streams on hard (but triplets are allowed), just make it a 1/4 kickslider made 'em
  2. 00:23:184 (1,2) - Fix blanketfixed, also fixed some more blankets on my own
  3. 00:39:111 - Add note sure
Thanks! :D

I'll update when Taikos are done ~
Charlotte

Neil Leo wrote:

From my modding queue, as you requested:

Charlotte's Oni:
  1. 00:01:998 - Kat fixed
  2. 00:38:029 - Add x.85/x.90 SV change here, including 00:48:544, 00:52:874, 00:58:596 nope.
Thank you mod :)
Irreversible
Hey Akareh, as you requested (m4m not needed, but thanks for the offer!)

Insane

  1. 00:03:390 (10) - How about a stronger hitsound here? Maybe a finish would suit.
  2. 00:06:946 (11) - Try to improve the first curve, as it looks a bit weird now.
  3. 00:07:410 (1) - I guess that one would be unrankable, try to soften the two red points a bit. Maybe like so: http://puu.sh/hHeyP/dd4539a4c9.jpg
  4. 00:07:874 (2,3,4,5,6,7) - This stream looks somewhat pushed together. To give the mapper a bit more movement and flow would be nice. Something like that would already help: http://puu.sh/hHeCO/de8b1f4bc1.jpg
  5. 00:08:338 (1,3) - blanket
  6. 00:09:575 (5) - To have a better flow here, I suggest letting this not going down that drastically. http://puu.sh/hHeFL/959b3c8131.jpg ?
  7. 00:15:606 (11) - No need to decrease the spacing, as the song stays the same. 176 148?
  8. 00:16:689 (6) - Rotate a bit to the left to increase the flow.
  9. 00:19:781 (8,9,10) - This doesn't flow well, I assume. Can't come up with an idea, but try rearranging 9 and 10.
  10. 00:20:709 (1,2,3) - Could I ask why there are different slider shapes here? Imo, there could be acool pattern with 120° degrees rotation (because the vocal is built up with 3 parts here).
  11. 00:27:823 (4) - Spacing is way too low here as the player would intuitively get that. Move it further away.
  12. 00:30:916 (3,4,5) - Try making the spacing equal here, your map will profit of it, by letting it appear more cleaner and polished (there are also other spots like that, try seeking them)
  13. 00:33:235 (2) - Flow pretty bad, move it more to the left.
  14. 00:38:029 (1) - This part has nice hitsounds. I really like them - especially because the other ones before had been so noisy. It would be awesome if you could somehow improve that (maybe lowering the volume will help already)
  15. 00:49:936 (10,11,12) - Sounds like a jumpy pattern (because of the drum hitclap), so.. it now isn't. How about more spacing between 10 / 11 ?
  16. 00:52:874 (1) - More spacing appreciated, since it's a strong beat.
  17. 00:54:266 (5,6,7) - Spacing should be equal, right?
  18. 00:57:204 (6,7,8) - Again, why the uneven spacing?
  19. 01:01:534 (1,2) - The slider shapes are cool, but used together they don't work well. Try getting more consistency here.
  20. 01:03:080 (6) - Not enough spacing. You could try to get a star here: http://puu.sh/hHfca/bf9bd53fb3.jpg
As for now, I wasn't able to see really much structure. And this is why everything seems a bit similar! The spacing is big everywhere, the hitsounds are a bit loud.. etc.
You got a base map here, now it's time to make the improvements. Try highlighting jumps with hitsounds even better, listen to the song twice and see if a jump would fit.

I hope you're alright with me only modding the insane, but I'm so lazy sometimes! 8-)
If you have a question, ask obviously. See you + gl!
Topic Starter
Akareh

Irreversible wrote:

Hey Akareh, as you requested (m4m not needed, but thanks for the offer!)

Insane

  1. 00:03:390 (10) - How about a stronger hitsound here? Maybe a finish would suit. sure
  2. 00:06:946 (11) - Try to improve the first curve, as it looks a bit weird now. done, I hope
  3. 00:07:410 (1) - I guess that one would be unrankable, try to soften the two red points a bit. Maybe like so: http://puu.sh/hHeyP/dd4539a4c9.jpg I don't see why it would be unrankable, since it's a wobble, but I softened it :D
  4. 00:07:874 (2,3,4,5,6,7) - This stream looks somewhat pushed together. To give the mapper a bit more movement and flow would be nice. Something like that would already help: http://puu.sh/hHeCO/de8b1f4bc1.jpg Guess it was kinda unreasonable, copied your pattern, though I'm concerned about the jump from 1 to that, we'll see
  5. 00:08:338 (1,3) - blanket fixed
  6. 00:09:575 (5) - To have a better flow here, I suggest letting this not going down that drastically. http://puu.sh/hHeFL/959b3c8131.jpg ? I guess
  7. 00:15:606 (11) - No need to decrease the spacing, as the song stays the same. 176 148? I was going for a new spacing between 10 and 00:15:761 (1), but changed
  8. 00:16:689 (6) - Rotate a bit to the left to increase the flow. sure
  9. 00:19:781 (8,9,10) - This doesn't flow well, I assume. Can't come up with an idea, but try rearranging 9 and 10. I really like my pattern at 00:20:091 (9,10,11,12,1), do I really have to change that? Cause I would need to remap that part completely to have a good flow there, and I don't wanna erase that nice back and forth ;________;
  10. 00:20:709 (1,2,3) - Could I ask why there are different slider shapes here? Imo, there could be acool pattern with 120° degrees rotation (because the vocal is built up with 3 parts here). I wanted to make the 3 like 00:21:019 (2,3) but I supposed I needed to blanket 00:20:091 (9) with 00:20:709 (1), that's why. I'll change it, make the 3 sliders curved and not angular shaped.
  11. 00:27:823 (4) - Spacing is way too low here as the player would intuitively get that. Move it further away. sure
  12. 00:30:916 (3,4,5) - Try making the spacing equal here, your map will profit of it, by letting it appear more cleaner and polished (there are also other spots like that, try seeking them) sure
  13. 00:33:235 (2) - Flow pretty bad, move it more to the left. sure
  14. 00:38:029 (1) - This part has nice hitsounds. I really like them - especially because the other ones before had been so noisy. It would be awesome if you could somehow improve that (maybe lowering the volume will help already) I'm not really good at hitsounding, I guess I'll have to search for a queue to check :? For now I lowered the general hitsound volume, anyway.
  15. 00:49:936 (10,11,12) - Sounds like a jumpy pattern (because of the drum hitclap), so.. it now isn't. How about more spacing between 10 / 11 ? I guess? I'll have to move 12 also tho, I don't think a 3.0 jump is rankable xD
  16. 00:52:874 (1) - More spacing appreciated, since it's a strong beat. sure
  17. 00:54:266 (5,6,7) - Spacing should be equal, right? yep
  18. 00:57:204 (6,7,8) - Again, why the uneven spacing? because I goofed up
  19. 01:01:534 (1,2) - The slider shapes are cool, but used together they don't work well. Try getting more consistency here. yep
  20. 01:03:080 (6) - Not enough spacing. You could try to get a star here: http://puu.sh/hHfca/bf9bd53fb3.jpg That's what I was going for, actually.
As for now, I wasn't able to see really much structure. And this is why everything seems a bit similar! The spacing is big everywhere, the hitsounds are a bit loud.. etc. I guess? I wanted to make a jump heavy map, since the song is so energetic and cheerful, I guess I overdid it? I lowered all hitsound volumes 20% or so, so it should be more reasonable now.
You got a base map here, now it's time to make the improvements. Try highlighting jumps with hitsounds even better, listen to the song twice and see if a jump would fit. And here I thought I had a pretty nice diff... guess I don't. I'll check it these days and see if I can come up with some better placements and patterns. I actually remaped just now the first half of the chorus since IMO it needed lots of changes, should be neater now, but I think I can still improve it, so...

I hope you're alright with me only modding the insane, but I'm so lazy sometimes! 8-) No problem, it was really helpful :)
If you have a question, ask obviously. See you + gl!
So yep, still got to work some more on the insane.
[-FlyingRUPig-]
.
Topic Starter
Akareh

FlyingRUPig wrote:

As requested from my M4M queue
I would mod Insane, but I don't think it's a good idea for me to mod a map I can barely do :P
Just found out about using approach circles to make better blankets. That'll be helpful for my own maps too :D

Easy
Only 1 major complaint.

00:59:060 (1,2) 2 looks weird bending towards 1 fixed ;D
Normal
Pretty good :)

00:48:544 Akward pause I skipped 00:48:544 on purpose so I could space better the next notes, plus there's not a strong beat there, so shouldn't be a problem ;D

01:02:617 (4,5,6) Looks a bit weird. Plays fine though. yep, that's due to spacing though. It's a little hard for normal, I guess, but it plays nice ;D

01:04:318 (2,3,4) Ditto ^

01:07:874 (3,4,5) Ditto ^

01:12:513 Reversing 3 times was a bit unexpecting. Could change the slider and have a circle replace the last part (example: http://i.imgur.com/ru8UQdZ.png I can't do that because of spacing, however, I removed the last repeat, and changed the rhythm a bit :D

01:22:410 Looks like it's attracted to the previous slider, instead of repelled like other sliders. The overlap doesn't look pretty either. I'm guessing you were to avoid the slider from the last combo? not really, I wanted to make kinda bouncy slider there, but I had to have a beat on 01:22:410 (4) so I divided a big slider into two smaller ones. 01:22:410 (4) overlaps due to spacing and it's also blanketing 01:21:019 (5)

01:25:812 (4,5,1) Maybe make 5 more of a straight line between the two sliders. sure
Hard
This is fun to play on DT

00:02:771 (5,6,7) I feel these should be closer together Nope, it's a jump

00:07:797 (5,6) Feels a bit weird for Hard, could replace 5 with two circles Changed that to a little stream

00:10:812 Blanket suggestion: Before: http://i.imgur.com/CaUNZNm.png
After: http://i.imgur.com/KtSrHyb.png Used a temporary approach circle to create. yep, nice

00:16:534 Could make a blanket by lowering 5 and using its approach circle: http://i.imgur.com/7Qjt5iM.png to http://i.imgur.com/qbxLzeB.png ) sure

00:27:823 (5) The drums start playing before you hit the note. Could make this section a stream of five starting at 00:27:668, or start the reverse slider at the same time. sadly, I can't because hards shouldn't have 5 note streams (only triplets, and used sparingly). the strong beats of the drums are at the end, and that's why I have to skip 00:27:668 :(

00:28:132 Slider is bending towards the next one and the one before it rather than bending around it like your other sliders are. You could make it bend according to 2's approach circle: http://i.imgur.com/f54X00D.png I wanted to make a jump there, that's why it goes up ;D

00:37:720 (1) Blanket can be fixed slightly to the approach circle of 7 at this time. http://i.imgur.com/Qk3SuCR.png yep

00:55:348 (1,2) Maybe end 2nd slider more to the right to lead better into the spin (not really neccessary) You don't really have to lead into spinners

00:56:586 Seems weird to me for the spinner to end 1 and a half beats away from the next combo. I suggest ending it on the red tick before the next combo. the beat is on 00:58:132 plus it's recommended to end sliders and spinners on white ticks (downbeats) since they carry the rhythm usually.

01:24:575 (2,3) Minor complaint about this part. Placement feels a bit weird for me A little overlap back and forth, yes. I use those on insane sometimes, and I kinda wanted some sense of progression between diffs here at the end, that's why I used it. May be kinda hard, but it's right at the end of the song so I don't think there'll be a problem ;D
01:25:967 (7) Same thing with the slider bent direction. Suggestion: http://i.imgur.com/F736X62.png In this case I used an up bent slider so it flows better to 01:26:276 (1)

Fun map! :D I really like what you're doing with sliders.
Thanks for using my queue :)
Thanks for the mod and the star!
I'll mod your map between today and tomorrow stupid university is killing my free time
Boommer35
Random mod :)
sorry if it's not that good but I'll state my thoughts. Don't laugh at me when I correct even smallest things X)

Hard
00:02:771 (5,6,7,1) - I believe it would be better if you don't stock 5 with slider, and make a triangle with 5,6,7 and same spacing making a jump to 1
sample pic: http://puu.sh/i2l88/5c63c7a47d.jpg

Normal
DS is 1.1 right? iirc Easy and normal should have consistent spacing throughout the map
Keep DS small difference or no difference at all like this


00:12:977 (5) - DS not consistent
00:27:204 (3) - too far, made a bad blanket
00:28:132 (1) - DS not consistent
00:35:555 (1) - too far, made a bad blanket
00:39:266 (3,4,1) - inconsistent DS
00:44:833 (4) - DS says it's a little near. use Tiny Grids
00:46:689 (3) - DS says it's a little far.
00:50:400 (1) - Near
00:53:957 (3) - Far
00:54:730 (4,5) - Jumps not allowed. DS consistency
00:55:967 (2) - Far
00:56:586 - rest is too short
01:00:761 (5) - DS
01:10:039 (3) - ^
01:11:122 (6) - ^
01:13:287 (5) - ^
01:13:905 (1) - ^
01:21:019 (5,1) - ^
01:25:967 (5) - ^

Easy
Review your DS. I can see a mix of 1.1 with 1.0 and 0.7 etc etc
it makes bad Blankets too (or are they really meant to be blankets)
sorry can't mod much here. haven't played much Easy since I start playing osu x)

Insane.. too lazy to mod insane because too many hit notes to look so I just played it and it was fun XD that's all I could say HAHAHAHA

Sorry if you can't use any but if you did, that's great! good luck with the map (better be good because BPM and a good anime :D)
Topic Starter
Akareh

Boommer35 wrote:

Random mod :)
sorry if it's not that good but I'll state my thoughts. Don't laugh at me when I correct even smallest things X)

Hard
00:02:771 (5,6,7,1) - I believe it would be better if you don't stock 5 with slider, and make a triangle with 5,6,7 and same spacing making a jump to 1 Made the triangular pattner, however, I really want to keep the antijump there since the rhythm completely holds still at that part. Shouldn't be a problem on hard, plus it's not like it's hard to read with that NC and all.
sample pic: http://puu.sh/i2l88/5c63c7a47d.jpg

Normal
DS is 1.1 right? iirc Easy and normal should have consistent spacing throughout the map
Keep DS small difference or no difference at all like this


00:12:977 (5) - DS not consistent fixed
00:27:204 (3) - too far, made a bad blanket fixed
00:28:132 (1) - DS not consistent fixed
00:35:555 (1) - too far, made a bad blanket fixed
00:39:266 (3,4,1) - inconsistent DS fixed
00:44:833 (4) - DS says it's a little near. use Tiny Grids fixed
00:46:689 (3) - DS says it's a little far. fixed
00:50:400 (1) - Near this one is alright IMO, 1.6x
00:53:957 (3) - Far fixed
00:54:730 (4,5) - Jumps not allowed. DS consistency fixed
00:55:967 (2) - Far fixed
00:56:586 - rest is too short shortened to 00:57:823, though the beat ends at 00:58:441
01:00:761 (5) - DS fixed
01:10:039 (3) - ^ fixed
01:11:122 (6) - ^ fixed
01:13:287 (5) - ^ fixed
01:13:905 (1) - ^fixed
01:21:019 (5,1) - ^fixed
01:25:967 (5) - ^ fixed

Easy
Review your DS. I can see a mix of 1.1 with 1.0 and 0.7 etc etc
it makes bad Blankets too (or are they really meant to be blankets)
sorry can't mod much here. haven't played much Easy since I start playing osu x)
fixed some. Some 1.1/2x spacings are on purpose to set up a little variance on patterns (like 00:19:781 (3,1,2) )

Insane.. too lazy to mod insane because too many hit notes to look so I just played it and it was fun XD that's all I could say HAHAHAHA Well, at least I know I made a fun diff! :)

Sorry if you can't use any but if you did, that's great! good luck with the map (better be good because BPM and a good anime :D)
Thanks for the mod! I tried my best to make a good and fun jumpy map ;D
The anime is being kinda meh, though
Boommer35
The anime is being kinda meh, though[/quote]


ahahaha aweee, too bad. well I guess it's because I can relate, I am in a drum line before. anyway. good luck again xD
[R]
from queue

[Muzukashi]
00:30:297 - d
00:31:689 - fill d
00:35:709 - d
00:36:173 (71,72,73) - make ddd in 1/4

[Oni]
00:06:328 - delete
00:06:483 - k
00:24:266 - d
01:01:070 - k
01:07:565 - k
01:26:895 - k
Asonate
Hello there, here I am :)

[Insane]
  1. 00:31:070 (4) - maybe stack that with 2 ?
  2. 00:32:771 (12) - Maybe make this parallel to 11 ?
  3. 00:40:194 (9) - This feels kind of out of place, maybe make the spacing equal to the one from 7 to 8
  4. 00:44:833 (9) - Same here
[Hard]
  1. 00:17:617 (3,1) - Just in case you want to fix that, 1s end does not stack perfectly with 3
  2. 01:04:627 (3,7) - same as before
  3. 01:23:802 (1) - I would fix this blanket
[Normal]
  1. 00:00:916 (1) - Is this break necessary ? Because you dont have it in the other diffs
  2. 00:35:555 (1) - Maybe fix this blanket
  3. 00:49:781 (4) - If a blanket is your intention, then you should redo this (In the map there are more blankets like this one - But some find it annoying when someone list all the blankets that can be optimized, so I'll save that space)
[Easy]
  1. Same thing with the break here
  2. Otherwise I would consider it as flawless :)
That's all, I hope I helped :)
Good Luck for getting this ranked
DahplA
Hi, DahplA here posting from Jloughman14's and DahplA's Modding team. This is a response in regards to this request. Please be sure to vote here on how helpful our mod was.

Apologies, I thought my partner was going to complete this sooner >.>

General
  1. Unless I'm mistaken, the source should be the Anime it comes from
  2. Disable Widescreen support
Insane
  1. 00:02:307 (6) - NC?
  2. 00:07:410 (1) - Make the spike here less subtle so it's slightly easier to read
  3. 00:16:998 (1,2) - Why not a 3/4 reverse here?
  4. 00:39:885 (7,8) - I think hitsounds are screwed up here. Finish should be on 7
  5. 00:40:812 (2) - Stack looks better here
  6. 00:52:874 (1) - I think stacked double fits this better, to emphasize it
Hard
  1. AR: 7.5
  2. 00:00:916 Start part has different hitsounds (to Insane)
  3. 00:01:998 (4) - NC
  4. 00:16:998 (1,2) - Same 3/4 suggestion (although this one still works, unlike the one in Insane)
  5. 00:21:173 (2) - This doesn't feel on rhythm. I suggest this
  6. 00:47:153 (4) - Stack looks better here
  7. 01:05:709 (7) - ^
  8. 01:15:761 (7) - Fix blanket
Normal
  1. None
Easy
  1. 00:08:647 (1,2,3,1,1,2,3) - This part should be pushed back onto the downbeat (so shorten the first slider)
Topic Starter
Akareh

Asonate wrote:

Hello there, here I am :)

[Insane]
  1. 00:31:070 (4) - maybe stack that with 2 ? Spaced it down a little. I believe stacking that would be way too confusing.
  2. 00:32:771 (12) - Maybe make this parallel to 11 ? sure
  3. 00:40:194 (9) - This feels kind of out of place, maybe make the spacing equal to the one from 7 to 8 Nope, keeping the jump there.
  4. 00:44:833 (9) - Same here^
[Hard]
  1. 00:17:617 (3,1) - Just in case you want to fix that, 1s end does not stack perfectly with 3 fixed
  2. 01:04:627 (3,7) - same as before fixed
  3. 01:23:802 (1) - I would fix this blanketfixed
[Normal]
  1. 00:00:916 (1) - Is this break necessary ? Because you dont have it in the other diffs Isn't it? I think Easy and Normal can't have Drain Breaks.
  2. 00:35:555 (1) - Maybe fix this blanket fixed
  3. 00:49:781 (4) - If a blanket is your intention, then you should redo this (In the map there are more blankets like this one - But some find it annoying when someone list all the blankets that can be optimized, so I'll save that space)fixed that, plus all the other bad blankets I could find
[Easy]
  1. Same thing with the break here Same as normal.
  2. Otherwise I would consider it as flawless :)
That's all, I hope I helped :)
Good Luck for getting this ranked
Thanks!

DahplA wrote:

Hi, DahplA here posting from Jloughman14's and DahplA's Modding team. This is a response in regards to this request. Please be sure to vote here on how helpful our mod was.

Apologies, I thought my partner was going to complete this sooner >.>

General
  1. Unless I'm mistaken, the source should be the Anime it comes from Not sure, but might as well add it.
  2. Disable Widescreen support sure
Insane
  1. 00:02:307 (6) - NC? sure
  2. 00:07:410 (1) - Make the spike here less subtle so it's slightly easier to read sure
  3. 00:16:998 (1,2) - Why not a 3/4 reverse here? sure, also changed the rhythm a bit at 00:17:617 (2) since I had to remap to fit the repeat
  4. 00:39:885 (7,8) - I think hitsounds are screwed up here. Finish should be on 7 yep
  5. 00:40:812 (2) - Stack looks better here fixed
  6. 00:52:874 (1) - I think stacked double fits this better, to emphasize it fits nice, nice one
Hard
  1. AR: 7.5 hmm, ok.
  2. 00:00:916 Start part has different hitsounds (to Insane) forgot to add drum, oops
  3. 00:01:998 (4) - NC yep
  4. 00:16:998 (1,2) - Same 3/4 suggestion (although this one still works, unlike the one in Insane) I'll keep this one
  5. 00:21:173 (2) - This doesn't feel on rhythm. I suggest this My rhythm there is following the drums, though?
  6. 00:47:153 (4) - Stack looks better here fixed
  7. 01:05:709 (7) - ^ stack with what? o.O
  8. 01:15:761 (7) - Fix blanket sure
Normal
  1. None


Easy
  1. 00:08:647 (1,2,3,1,1,2,3) - This part should be pushed back onto the downbeat (so shorten the first slider) The actual drum beats (which is what I'm following here) are actually on the 2nd and 4th beats(I think it's called backbeat in English?), and that's why I'm placing the sliders there. The downbeats also have a drum kick (but not the 3rd), but I'm actually skipping them to make the map easier since the strong beats are on the 2nd and 4th beats here anyway. (I actually mixed it up on 00:12:359 (1,1,2) to make the transition to the next section smoother)
Huge thanks to both of you, updated! :)
Nofool

[R] wrote:

from queue

[Muzukashi]
00:30:297 - d plays better as k imo.
00:31:689 - fill d gonna keep the break since i wanna focus more on the instrumental here.
00:35:709 - d changed kk to dd
00:36:173 (71,72,73) - make ddd in 1/4 ddd 1/4 is wrong here x_x 1/3 might be kinda hard but well... gonna try to keep it
thank you

update : http://puu.sh/i68N4/f14ebfafc4.osu
Charlotte

[R] wrote:

from queue

[Oni]
00:06:328 - delete fixed
00:06:483 - k nope
00:24:266 - d ^
01:01:070 - k ^
01:07:565 - k ^
01:26:895 - k ^
Thank you mod :)
BeatofIke
cool song :D
Topic Starter
Akareh
Updated Taiko diffs ~

BeatofIke wrote:

cool song :D
:)
Shiranai
Helloooo from my queue~
Some small sugestion from me,

[General]
  1. In my opinion the ending of kiai on every diff is should be here 01:21:328 - because the rhythm after that it's like an outro and furthermore afaik there is rarely any map that have a breaktime on kiai (in this case your mapset have a breaktime on Easy diff here 01:21:637 - )
  2. I think you should enabled the costum colors on Normal diff to keep the consistency
  3. Your BG can be maximized to 1366x768 pixels for 16:9 ratio to produce better output while playing
[Easy]
  1. AR+1? Since the SV quite fast, I guess the ar should be raise a bit to match the SV
  2. 00:00:916 - 00:05:400 - 00:16:998 - 00:58:596 - Duplicate green lines, I guess it's not being in use in this diff so I think it's better delete them
  3. 00:00:916 (1) - How about use finish instead of whistle?
  4. 00:13:287 (1,2) - To prevent bad overlap, how about move (1) to x:212 y:24, then you can rotate (2) -30degree then move to x:312 y:12? something like this http://puu.sh/i8wTE/00ab2ffff8.jpg or something similiar
  5. 00:20:709 (1,2) - 00:21:019 (2,1) - 01:08:957 (1,2) - 01:24:111 (2,3) - Wrong spacing? I believe on the lowest diff the spacing should be consitent, you can check again your spacing
  6. 00:30:916 (1) - I think you can flip that by ctrl+J then ctrl+> and move along with next notes into something like this http://puu.sh/i8x99/eeb1a68582.jpg it also can be used to prevent the bad overlap
  7. 00:55:348 (1) - That spinner, if you try to follow the vocal on "hibike" lyric, then that spinner should be end here 00:57:823 - on big tick instead
  8. 01:02:771 (2,1) - To improve the flow, I guess you can try to rotate (2) 5degree and move to x:348 y:268, then you can move (1) to x:252 y:248, something like this
  9. 01:10:194 (2) - Ofc, that's out of screen, you can check it by yourself by testplay the diff

    If you move something, you can recheck the spacing before and after the movement
[Normal]
  1. 00:00:916 - 00:16:998 - 00:18:235 - 00:26:895 - 00:28:132 - 00:58:596 - 01:08:338 - 01:08:957 - Duplicate green lines, I guess it's not being in use in this diff so I think it's better delete them
  2. 00:00:916 (1) - How about use finish instead of whistle?
  3. 00:12:977 (5) - 00:40:194 - Better use whistle instead finish imo
  4. 00:24:266 (2,3) - Bad flow imo, how about change the rhythm into something like this? http://puu.sh/i8yJL/f3ef9b48bf.jpg more fit with drum backsound imo
  5. 00:41:740 (2) - You can swap the hitsound betwen head and tail, because imo the head should be put finish then tail should be put clap instead, for better syncronized drum sound then this one 00:42:668 - can be put whistle instead clap
  6. 01:17:617 (3) - Forget whistle on tail?
[Hard]
  1. 00:00:916 - Duplicate green lines, I guess it's not being in use in this diff so I think it's better delete it
  2. 00:16:998 (1,2,3) - Tbh the shape is good, but when playing it feels not comfortable when (1) is approach (2,3) because you miss strong saxophone on here 00:17:230 - , my sugestion is you can try change the rhythm into something like this http://puu.sh/i8AfO/f54abd351d.jpg
  3. 00:47:617 (5,6,1,2) - A bit adjustment so they won't overlap because looking so bad when played, you can try to move 00:47:617 (5) - to x:236 y:244 then, move 00:47:771 (6) - to x:300 y:292, then move 00:47:926 (1) - to x:384 y:264 http://puu.sh/i8Aup/2fb67609db.jpg
  4. 00:49:472 (7,1,2,3) - The hitsound sounds very odd imo
  5. 01:23:802 (1,2,3,4) - The flows feels so odd especialy the movement on (2) to (3)
  6. 01:26:895 (3) - A bit overmapped I guess since there's no triplet sound or drum alike sound, maybe you can change the rhythm into 1/2 slider instead? something like this http://puu.sh/i8AKS/109128e643.jpg
[Insane]
  1. How about to set AR 9 and OD 7.5 instead? because it's hard to recover while playing
  2. 00:15:606 (11) - How about move to x:170 y:153?
  3. 00:16:225 (2,3,4,5,6) - The placing a bit too hard there, I miss several times there, how about a bit adjustment? I think you can stacking this 00:16:225 (2,3) - above 00:16:379 (4) - Because the placing of the triplet makes the flow feels weird, then move this 00:16:611 (5) - to x:208 y:220, last a bit rotate this 00:16:689 (6) - -23degree and move to x:168 y:232? so the overal can be look like this http://puu.sh/i95gv/6e9f5d44f5.jpg
  4. 00:20:555 (12) - That one feel too close, how about move to x:288 y:184?
  5. 00:24:575 (6) - Just a minor, you can move that to x:248 y:248 and a bit rotate -5degree for better blanketing and circular flow
  6. 00:28:596 (3,4,6) - Make the patern into something like this? http://puu.sh/i95Yy/7389e5709e.jpg it'll looks neater imo
  7. 00:32:153 (9) - How about move to x:200 y:164?
  8. 00:36:792 (1) - How about move to x:96 y:96? so the whole stream 00:36:483 (4,5,6,7,1) - will have same spacing on ~0.7
  9. 00:43:596 (3) - Move to x:140 y:200? for a better stacking
  10. 00:58:287 (4) - Move up to x:488 y:88? to prevent bad overlap between (2)
  11. 01:25:503 (5,7) - You can have a neater blanketing there imo
[]
Overall very good job, interesting hitsound hahaha XD
Goodluck~
Topic Starter
Akareh

Mako Sakata wrote:

Helloooo from my queue~
Some small sugestion from me,

[General]
  1. In my opinion the ending of kiai on every diff is should be here 01:21:328 - because the rhythm after that it's like an outro and furthermore afaik there is rarely any map that have a breaktime on kiai (in this case your mapset have a breaktime on Easy diff here 01:21:637 - ) this could be the first! Nah, joking. You're not the first to point this, so I'll shorten the kiai ;D
  2. I think you should enabled the costum colors on Normal diff to keep the consistency WHAT?! They weren't the same?! I don't know what happened here, but now it's fixed. I hope.
  3. Your BG can be maximized to 1366x768 pixels for 16:9 ratio to produce better output while playing Hmm, sure.
[Easy]
  1. AR+1? Since the SV quite fast, I guess the ar should be raise a bit to match the SV I'm not sure on this, to be honest. I think AR 3 for Easy with this high BPM is stretching it a bit too far. I'll keep it unchanged for now and fix it if someone else points it.
  2. 00:00:916 - 00:05:400 - 00:16:998 - 00:58:596 - Duplicate green lines, I guess it's not being in use in this diff so I think it's better delete them Fixed
  3. 00:00:916 (1) - How about use finish instead of whistle? Fixed, also changed the hitsound to drum to keep consistency between diffs
  4. 00:13:287 (1,2) - To prevent bad overlap, how about move (1) to x:212 y:24, then you can rotate (2) -30degree then move to x:312 y:12? something like this http://puu.sh/i8wTE/00ab2ffff8.jpg or something similiar made something similar
  5. 00:20:709 (1,2) - 00:21:019 (2,1) - 01:08:957 (1,2) - 01:24:111 (2,3) - Wrong spacing? I believe on the lowest diff the spacing should be consitent, you can check again your spacing 00:20:709 (1,2) on purpose to set up the pattern. 00:21:019 (2,1) - 01:08:957 (1,2) - 01:24:111 (2,3) fixed
  6. 00:30:916 (1) - I think you can flip that by ctrl+J then ctrl+> and move along with next notes into something like this http://puu.sh/i8x99/eeb1a68582.jpg it also can be used to prevent the bad overlap fixed
  7. 00:55:348 (1) - That spinner, if you try to follow the vocal on "hibike" lyric, then that spinner should be end here 00:57:823 - on big tick instead I guess
  8. 01:02:771 (2,1) - To improve the flow, I guess you can try to rotate (2) 5degree and move to x:348 y:268, then you can move (1) to x:252 y:248, something like this sure
  9. 01:10:194 (2) - Ofc, that's out of screen, you can check it by yourself by testplay the diff I've testplayed the diff several hundreds of times, that slider is low, but it's on the screen http://puu.sh/i9C9d/d230cc660b.png

    If you move something, you can recheck the spacing before and after the movement
[Normal]
  1. 00:00:916 - 00:16:998 - 00:18:235 - 00:26:895 - 00:28:132 - 00:58:596 - 01:08:338 - 01:08:957 - Duplicate green lines, I guess it's not being in use in this diff so I think it's better delete them fixed
  2. 00:00:916 (1) - How about use finish instead of whistle? same as easy, changed to drum hitsound to keep consistency also
  3. 00:12:977 (5) - 00:40:194 - Better use whistle instead finish imo changed to clap instead / fixed
  4. 00:24:266 (2,3) - Bad flow imo, how about change the rhythm into something like this? http://puu.sh/i8yJL/f3ef9b48bf.jpg more fit with drum backsound imo I'm following the trumpet "ta-ta-ta" there.
  5. 00:41:740 (2) - You can swap the hitsound betwen head and tail, because imo the head should be put finish then tail should be put clap instead, for better syncronized drum sound then this one 00:42:668 - can be put whistle instead clap yep
  6. 01:17:617 (3) - Forget whistle on tail? yep, nice catch :)
[Hard]
  1. 00:00:916 - Duplicate green lines, I guess it's not being in use in this diff so I think it's better delete it sames as the other diffs
  2. 00:16:998 (1,2,3) - Tbh the shape is good, but when playing it feels not comfortable when (1) is approach (2,3) because you miss strong saxophone on here 00:17:230 - , my sugestion is you can try change the rhythm into something like this http://puu.sh/i8AfO/f54abd351d.jpg nice
  3. 00:47:617 (5,6,1,2) - A bit adjustment so they won't overlap because looking so bad when played, you can try to move 00:47:617 (5) - to x:236 y:244 then, move 00:47:771 (6) - to x:300 y:292, then move 00:47:926 (1) - to x:384 y:264 http://puu.sh/i8Aup/2fb67609db.jpg that's so niiiiice
  4. 00:49:472 (7,1,2,3) - The hitsound sounds very odd imo I think they're great, though?
  5. 01:23:802 (1,2,3,4) - The flows feels so odd especialy the movement on (2) to (3) I reversed the flow there, yes. It's right at the end so there shouldn't be problems, might change though.
  6. 01:26:895 (3) - A bit overmapped I guess since there's no triplet sound or drum alike sound, maybe you can change the rhythm into 1/2 slider instead? something like this http://puu.sh/i8AKS/109128e643.jpg There is! Listen closely (on 20% velocity if you want) to 01:26:895 - 01:27:359 there's a drum stream there, if anything this is undermapped here xDDD
[Insane]
  1. How about to set AR 9 and OD 7.5 instead? because it's hard to recover while playing fair enough, I'll change it since it's not the first time someone points this.
  2. 00:15:606 (11) - How about move to x:170 y:153? ok
  3. 00:16:225 (2,3,4,5,6) - The placing a bit too hard there, I miss several times there, how about a bit adjustment? I think you can stacking this 00:16:225 (2,3) - above 00:16:379 (4) - Because the placing of the triplet makes the flow feels weird, then move this 00:16:611 (5) - to x:208 y:220, last a bit rotate this 00:16:689 (6) - -23degree and move to x:168 y:232? so the overal can be look like this http://puu.sh/i95gv/6e9f5d44f5.jpg Hmm, yep that's better, fixed.
  4. 00:20:555 (12) - That one feel too close, how about move to x:288 y:184? now the jump to 00:20:709 (1) is fuckhueg tho xDD I like it and the jump feels nice, so changed.
  5. 00:24:575 (6) - Just a minor, you can move that to x:248 y:248 and a bit rotate -5degree for better blanketing and circular flow fixed, moved 00:24:266 (5) a bit to make the spacing consistent
  6. 00:28:596 (3,4,6) - Make the patern into something like this? http://puu.sh/i95Yy/7389e5709e.jpg it'll looks neater imo fixed... kinda, I didn't control g 4, since I like the reverse flow towards 00:29:060 (5)
  7. 00:32:153 (9) - How about move to x:200 y:164? yep
  8. 00:36:792 (1) - How about move to x:96 y:96? so the whole stream 00:36:483 (4,5,6,7,1) - will have same spacing on ~0.7 yep
  9. 00:43:596 (3) - Move to x:140 y:200? for a better stacking I wasn't really going for the stack there, but might as well
  10. 00:58:287 (4) - Move up to x:488 y:88? to prevent bad overlap between (2) yep
  11. 01:25:503 (5,7) - You can have a neater blanketing there imo fixed!
[]
Overall very good job, interesting hitsound hahaha XD
Goodluck~
Thanks A LOT for your mod. I'd give you at least 3 kudosu if I could, lol.
Honestly? My hitsounding is really bad and could be improved a whole lot. In this case it's interesting because of the focus of the song on backbeats and those nice changes from the focus to several instruments throughout. I hope I didn't butcher that since that's easily what I love the most from this song, haha.

Updated! :)
Intelli
inb4 hvick/kuu01 DT scores within 3 days of qualification.
Prophecy
[★ Introduction]
➞ From Prophecy & Chichinya Quick Check Modding Queue
➞ Thank you for your request >w< , Hope you have a great day :3

[★ General]
➞ Nice! But I don't really like this song.

[Muzukashii]

➞ 00:11:122 - delete
➞ 00:16:070 - slider or spinner?
➞ 00:18:390 - k
➞ 00:25:812 - delete
➞ 00:26:431 - delete
➞ 00:26:431 - delete
➞ 00:29:910 - add a k
➞ 00:30:065 - delete
➞ 00:36:276 - delete 1/3 ???
➞ 00:36:379 - delete 1/3 ???
MidSoul
hello from charlotte's PM, taiko mod here.

[Nofool's Muzukashii]
00:29:678 (43,44,45) - kkk >> k k or K d
00:32:153 (57) - del
-2 00:31:998 - add d
-3 00:32:307 - k
-4 00:32:617 - ddd (1/4)
-5 00:32:926 - d or k
・because really unbalance mapped from 00:29:524 (42) to ~ (57), let get similarly.

01:12:513 - add d ?
・for vocal and drums clearly. This map contains many {triplets + some} hard pattern, it doesn't effect for difficulty so much.

[Charlotte's Oni]
00:11:044 (44) - 1/4 >
or 00:11:122 - add d
(-1 00:11:044 (44) - k?)
・次の00:16:998 (82,83,84) - と対応していますが、この場ではよりアクセントの強い音が次の位置に来てるのでとても違和感がありました。まだ来ていない音に対して対応リズムを求めるのはどうかと思うのでここは素直な配置に変更をお勧めします。

00:15:761 (74) - D
・この直前の小節の流れが1/1おきにdkdkと入れ替わっています。これは音楽上アップビートダウンビートを表す流れに即しているため、この流れ通りに配置すればここではDの方がより自然に叩ける配置となります。

00:23:570 (132) - del ?
・ここでは目立つ長音がないので削ってもいいかもしれません。

00:42:745 - k
00:15:761に提示したビートの流れに即したものです。

01:03:931 - add d ?
・バックにたくさん音があるので追加してもいいかもしれません。

01:13:828 - add d
・^上記同様

基本的なドラムパターンに忠実な流れが出来ているのでやりやすく楽しい譜面になっているんじゃないかと思います。頑張ってください。GL!
Nofool

Prophecy wrote:

[Muzukashii]

➞ 00:11:122 - delete k is alright here.
➞ 00:16:070 - slider or spinner? mm not needed imo
➞ 00:18:390 - k ok
➞ 00:25:812 - delete fits the instrumental
➞ 00:26:431 - delete ^
➞ 00:26:431 - delete
➞ 00:29:910 - add a k i prefer to not use 5notes pattern in muzu
➞ 00:30:065 - delete ^
➞ 00:36:276 - delete 1/3 ??? not yet 8)
➞ 00:36:379 - delete 1/3 ??? ^

MidSoul wrote:

[Nofool's Muzukashii]
00:29:678 (43,44,45) - kkk >> k k or K d mm k k is a good idea but kkk sounds better, gonna wait for more opinion about this
00:32:153 (57) - del mm this slider sounds well imo, im focusing more on the instrumental here
-2 00:31:998 - add d ^
-3 00:32:307 - k ^
-4 00:32:617 - ddd (1/4) ^
-5 00:32:926 - d or k ^
・because really unbalance mapped from 00:29:524 (42) to ~ (57), let get similarly.

01:12:513 - add d ? wanna emphasize the following finisher
・for vocal and drums clearly. This map contains many {triplets + some} hard pattern, it doesn't effect for difficulty so much. yeah but this muzu being a bit difficult is ok for the spread since the oni itself provides way more patterns.
Thank you both
Charlotte

MidSoul wrote:

hello from charlotte's PM, taiko mod here.

[Charlotte's Oni]
00:11:044 (44) - 1/4 >
or 00:11:122 - add d
(-1 00:11:044 (44) - k?)
・次の00:16:998 (82,83,84) - と対応していますが、この場ではよりアクセントの強い音が次の位置に来てるのでとても違和感がありました。まだ来ていない音に対して対応リズムを求めるのはどうかと思うのでここは素直な配置に変更をお勧めします。 提案どおり変更しました。fixed

00:15:761 (74) - D
・この直前の小節の流れが1/1おきにdkdkと入れ替わっています。これは音楽上アップビートダウンビートを表す流れに即しているため、この流れ通りに配置すればここではDの方がより自然に叩ける配置となります。fixed

00:23:570 (132) - del ?
・ここでは目立つ長音がないので削ってもいいかもしれません。うーん、ここ削ったらkkdが多くなるので今のところはkeepです。後々のmodで変えるかもしれません。

00:42:745 - k
00:15:761に提示したビートの流れに即したものです。fixed

01:03:931 - add d ?
・バックにたくさん音があるので追加してもいいかもしれません。fixed

01:13:828 - add d fixed
・^上記同様

基本的なドラムパターンに忠実な流れが出来ているのでやりやすく楽しい譜面になっているんじゃないかと思います。頑張ってください。GL! ありがとうございます。
Thank you mod :)

Charlotte's Oni
osu file format v14

[General]
AudioFilename: Tutti.mp3
AudioLeadIn: 0
PreviewTime: 59060
Countdown: 0
SampleSet: Normal
StackLeniency: 0.8
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 7874,16225,16534
DistanceSpacing: 0.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.3

[Metadata]
Title:Tutti!
TitleUnicode:トゥッティ!
Artist:Kitauji Quartet
ArtistUnicode:北宇治カルテット
Creator:Akareh
Version:Charlotte's Oni
Source:Hibike! Euphonium
Tags:響け!ユーフォニアム Charlotte Nofool
BeatmapID:690476
BeatmapSetID:301883

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:5
ApproachRate:9.2
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
Video,0,"bg.avi"
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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916,-100,4,1,0,40,0,0
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81328,-100,4,1,0,80,0,0
83802,-100,4,1,0,70,0,0
87823,-100,4,1,0,90,0,0


[Colours]
Combo1 : 128,0,255
Combo2 : 0,204,0
Combo3 : 0,92,206
Combo4 : 234,0,0

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ReNigglia
The anime is cool, the ED is cool, the beatmap is cool... why isn't this still classified? ^^
Topic Starter
Akareh
Updated Taikos!

Sorry, couldn't upload the changes earlier due to exams.
Nofool, you only changed 00:26:431 - delete, right?

ReNigglia wrote:

The anime is cool, the ED is cool, the beatmap is cool... why isn't this still classified? ^^
Because I can't find BNs to check the mapset :(
RVMathew
Sorry for late reply yaaaaaar! I was very busy and now I have accelerated summer uni classes. *tears*

Note that what I have to say is my own opinion so you do not have to follow everything I say.

General changes: If you want to, I would change when the title text appears: 00:08:338. The reason is that is the time when the vocals start and so to have the title text appear during that time seems like a good idea.

Easy
1) I must say that your placement is very nice, and I like your blankets sir, or madame.

2) For the bpm + the fast paced sounds, I would change the approach rate from 2 to 3, as it feels much better to play.

Normal
1) 00:48:544 I would add a note here since there is a vocal part. A slider would work as well but then it would seems too fast paced for the next note. If you choose the slider option then it would be from 00:48:544 to 00:48:699. I would go with the former.

Hard
1) 00:55:967 A little bit of rearranging so it looks a little bit better.

2) 00:03:390 For the previous 2 difficulties, you had a break. I would add the break here and on insane for consistency.

Insane
No changes, seems fine as it is. Star difficulty is overrated but that does not concern you.

Final Thoughts: The insane was really fun both from a spectator and player perspective. Clearly a lot of thought went to this beatmap, and this is your first beatmap. I would say this map will be qualified and ranked pretty soon.

Good luck and sorry for the late reply.

RVMathew.
Topic Starter
Akareh

RVMathew wrote:

Sorry for late reply yaaaaaar! I was very busy and now I have accelerated summer uni classes. *tears*

Note that what I have to say is my own opinion so you do not have to follow everything I say.

General changes: If you want to, I would change when the title text appears: 00:08:338. The reason is that is the time when the vocals start and so to have the title text appear during that time seems like a good idea. Seems like a cool idea, but I can't change that on my own. I need a QAT.

Easy
1) I must say that your placement is very nice, and I like your blankets sir, or madame. sir :)

2) For the bpm + the fast paced sounds, I would change the approach rate from 2 to 3, as it feels much better to play. yeah, sure

Normal
1) 00:48:544 I would add a note here since there is a vocal part. A slider would work as well but then it would seems too fast paced for the next note. If you choose the slider option then it would be from 00:48:544 to 00:48:699. I would go with the former.
I'm not really sure here, since there really isn't a strong sound here that demands a note on normal IMO. I'm adding a note anyway since it's probably bitching on my part.


Hard
1) 00:55:967 A little bit of rearranging so it looks a little bit better. nice~

2) 00:03:390 For the previous 2 difficulties, you had a break. I would add the break here and on insane for consistency. Nope. My idea from the start was to have a drain break there since the rhythm completely holds, however it wasn't reasonable to place them on Easy or Normal (I don't even think they're rankable on those diffs), and that's why I replaced it with a normal break on them. On Hard and Insane, though? Drain break ftw

Insane
No changes, seems fine as it is. Star difficulty is overrated but that does not concern you.

Final Thoughts: The insane was really fun both from a spectator and player perspective. Clearly a lot of thought went to this beatmap, and this is your first beatmap. I would say this map will be qualified and ranked pretty soon.

Good luck and sorry for the late reply.

RVMathew.
Thank you! I really like how the map was shaped in the end, and I have a blast playing it, so hopefully some BN checks soon :)
And I feel you about university, it's also killing my free time :o
Apl_old_1
Mod Request by Charlotte

Nofool's Muzukashii

00:36:173 (70,71,72) - delete
00:36:328 - add o
00:36:483 - move to 00:36:637 - & change o

Charlotte's Oni

00:21:560 - move to 00:21:405
00:22:024 - move to 00:21:869
01:22:797 - delete

Good luck ;)
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