GoldenWolf wrote:
They most likely feel unnecessarily hard because you simply can't judge them properly. Nothing's wrong with that, but I too can't judge this map properly since it's just so far above my skill level.
However, unless mazz made a mistake, it's not actually overmapped, everything's in the song.
OD10 is there to avoid notelock mostly I think, and honestly is there a significant difference between OD9.5 and OD10 at this point? The overall accuracy will be lower for everyone of course, but if such an hard map is still not worthy of OD10, what is? Same goes for CS4, why should it feature big circles? The whole point of smaller circles is to make the jump/aim intensive sections to be actually hard to aim, that's the whole point.
Again, this is NOT a map that was made to be SSable, or maybe even FCable with the currently top skill level. This is a map made first to fit an ultra fast and technical song, and secondly to oppose a challenge on who can miss the less/is able to play the best through this maelstrom of madness and insanity. It is NOT a standard map, it is NOT aiming to be one. It's there to show who's the best for the next 5 years, because it has enough difficulty room to allow this.
Came off as a little bit of a rant, oh well. Hope my point gets accross.
haha you changed my mind goldenwolf, thanks. I do see the points you make and I agree with them now.
I still stand that the OD could be lowered to 9.5 probably, what kind of noteblock are you going to get with OD9.5 that you're gonna fix with OD10?