halooo
hope my mod did some help to ur mapset, good luck!@!@! feel free to find me if u have questions \o\
General
- With reference to the ranked version, you should change the title to Haru Modoki
- consider adding "TV Size" into tags?
- hmm, I'd suggest adding customized colours to the mapset ;w;
- remove widescreen support as u dont have any storyboard in the mapset
Easy
- 其實整體黎講個Easy有d太難, 減少d 1/2 notes同slider,因為新手好可能比呢d1/2野fake死, for example :
- 00:09:905 (2,3) - 可以將佢地變做一個slider 之後用紅點將放係個slidertick度配合音樂
- 00:18:181 (2,1) - 呢個1/2可以試下略過
- 00:08:526 (2,3) - 其實呢2個可以換做1個slider, 比佢易d, 好似你係 00:11:629 (2) - 做咁
- 00:18:698 (1,2) - 可以試下同樣變做1個slider
- 00:21:457 (1,2) - ^, 打後差唔多個d都試下咁做
- 00:25:077 (3,4) - 呢度其實反而怪左 ;w; 因為個strong beat係 00:25:595 -, 冇左反而唔自在, 呢度你可以由00:24:560 (2) - 開始變成2個sliders, (2,3)可以變做1條slider ; 00:25:767 (4) - 放上前去到 00:25:595 - 因為佢個vocal係呢度開始, 再拉到 00:26:112 - 完 :
- 00:30:077 (1) - 為左少d 1/2 slider, 你可以試下咁放 :
- 00:42:664 (3,4,1) - 其實可以考慮向第2邊走
- 00:49:043 (1) - 其實呢度反而係大白線開始, 可以縮到去 00:49:215 -
- 00:49:905 (2) - 試下咁? (個1係假設你fix左上面)
- 00:54:560 (1) - 同樣地應該放係大白線先開始
- 01:06:112 (2,3) - 本身你一入kiai用1/4, 但呢度換左1/2會搞到佢怪左, 所以你可以考慮將 (2)拉到 01:06:802 - 先完, 基於你如果改易左個diff, 呢度難少少都冇問題
- 01:09:215 (3,1,2,1) - try this? , 之後 01:11:629 (6) - 再NC番
- 01:19:560 (1,2,3) - 跟番後面個鼓 :
- 01:27:146 (2,3) - 換做1個slider? 冇咁難
- 00:29:215 (2) - good
- 00:34:733 (4,1) - 同樣呢2個可以變1個slider
- 00:12:319 (3) - NC, 因為你 00:09:215 (1) - NC左
- 00:15:077 (3,1) - swap NC, same reason
- 00:37:491 (1,1) - 刪走 00:37:491 (1) 同 00:39:560 (1) - 既 NC
- 00:54:043 (1) - 感覺冇咩特別原因要NC ;w;, 可以刪左個NC佢
- 01:12:664 (1) - 如果你 01:11:629 - NC左, 呢個就唔係太需要NC
- 00:44:215 (1) - unrankable, 一定要係個spinner完左停4beat, 姐係 00:47:491 (2) - 個條尾既大白線開始
- 01:22:146 (1) - 大白線開始, 不過咁樣後面就map唔到了orz 不如試下 1/4咁map埋佢
- 01:02:664 (3,3) - 盡量少d overlap, 可以改善美觀
- 01:19:560 (1) - 放低1格咁(3)個尾就可以置中d
- 01:21:629 (4,1) - 建議可以唔用soft, 唔係會冇咩打擊感Dx
Del's Normal
- 00:48:698 (2) - start at 00:48:871 - maybe? seems more comfortable to me
- 01:08:526 (1,2,3) - I'd prefer this way since it would cover the drums hit, also to make everything starts at strong beat
- 01:10:077 (4,5,6) - ^
- 01:15:422 (4,5,6) - well, as I see you making nice pattern for the violin in 01:09:388 (3,4,5,6) - , what about doing the same here?
- 00:09:560 (1,3) - swap NC for more consistency to the music? It may ruins the pattern tho xD
- 00:12:319 (1,4) - ^
- 00:18:008 (1,3) - swap NC here, since 00:18:698 - was the starting point after the intro of the song
- 00:46:457 (2,5) - how about making the tail of 00:47:664 (5) - to a perfect blanket with (2)'s head too?!
- 00:51:112 (1,3) - swap NC tooo , same reason for the changing rhythm
- 00:55:767 (4,5,6,1,2,3) - improve the hexagon pattern maybe? 00:57:491 (3) - could be moved a bit to right
Hard
- 00:04:733 (3) - 刪finish?因為呢part你都係起大白線放;w;
- 遲d同你irc左佢
UnLock's Light Insane
- 00:19:733 (4) - try to extend this slider until 00:19:991 -, if u listen the song with 25% playback rate, u will find that the drum is ended at here instead of 00:19:905 -
- 00:23:698 (1,2,3) - I'd prefer u place it like 00:20:940 (1,2,3) - , since (2) is placing on the strong beat at 00:21:112 -
- 00:34:733 (1,2,3) - ^
- 00:29:733 (1) - a finish missed here
- 00:40:077 (7,8,9) - I think you should try to map the drums behind as well since they are quite obvious
- 00:43:353 (1,2,3,1,2,3) - hmm, I guess u maybe following the vocal, but it will be a bit weird if u undermap those drums, just try to fill the undermapped parts, such as adding a slider at 00:44:388 -, add 4 notes from 00:45:767 - to 00:46:284 -
- 00:50:422 - ^
- 00:58:353 (6) - add a NC here ? For a better readability
- 01:00:250 (1) - start from here, the hitsounds are quite weird imo, I suggest u follow the music carefully, and add suitable hitsounds,
for example, u followed 2,4 white tick to add claps in 01:04:733 (5,9) - , so why not add 2,4 claps in other parts in this kiai as well? Besides, by listening the drum hit, there are many cymbals in each start of a stanza, so try to add some finishes to the big white tick when u notice - 01:11:284 (3,4,5,6,7,8,9,10) - these jumps are not necessary, looking at this diff, these jumps were too sudden and didnt match the music at all, music didnt go to a sudden high or drop, soo just keep it as usual is enough imo
- 01:15:422 (5,6,7,8) - okay here, I am doubtful that these sliders are overmapped, when listening to the song, there are no drum hits in the blueticks, so adding drums here made it weird, you'd better remove them
- 01:22:664 (3,6) - ^
- 01:20:422 (3) - Oppositely, u undermapped here, try to change it into a reverse slider, and cover the triplets
- 01:21:198 - ^, add a note here too
- 01:21:629 (6) - ^, I believe u know what to map here to cover the drums
It needs more work imo, especially for the hitsounds, and the patterns in the last part, keep going @!@!@!@!
Starfy’s Insane
- 00:10:423 (1) - 唔add個finish?
- 00:13:181 (1) - ^, 類似既都考慮下
- 00:11:888 (6) - 會唔會overmap左 ;w;
- 00:18:181 (1) - 其實我揀會變2個notes跳可能仲好玩d
- 00:39:388 (7,8) - 兩個swap應該更加對個音
- 00:50:595 (1,2) - swap NC?
- 00:52:319 (2,4) - 試下唔好overlap x( 會好睇d
- 01:21:974 (7) - 呢個我唔太建議痴住, unreadable唔知rank唔rank到
Nice map, 不過kiai d 3/4唔太清楚比唔比, 最好問下駿媽
Walao's Insane
- 00:10:853 (2) - will this note be overmapped? I cant hear anything from behind
- 00:23:267 (2) - ^
- 00:35:508 (2) - ^ well I think u should better remove them, there should be more in this map
- 00:58:526 (7) - hmm, a Ctrl+G and drag 00:58:698 (1) - some grids up?, it flows better for me :
- 00:45:422 (3,4,5) - if you like, i suggest u increase the jump distance between 3 & 4, since 00:44:215 (2,3,4,5,6,1,2,3) - is a gradual jumps, so dont stop at 3,4 or it will make it not fun enough ><
- 01:10:940 (8,9,1) - let's make the jump larger, a sudden stop is quite sad xD, so make it more exciting
hope my mod did some help to ur mapset, good luck!@!@! feel free to find me if u have questions \o\