12:26 Tenderz: hey, do you have a while to talk about that map you modded of me?
12:26 Exahilosys: Sure o/
12:26 Exahilosys: The Dango one
12:26 Exahilosys: right?
12:26 Tenderz: yeh
12:27 Tenderz: if you could explain what you meant with the rythm
12:27 Exahilosys: Let me get in the song
12:28 Exahilosys: First of all, did you change the offset?
12:28 Tenderz: don't know, It's not my mapset. but it looks fine here
12:28 Exahilosys: It's incorrect
12:29 Exahilosys: 00:00:016 - is where the audio sample starts producing "noice"
12:29 Exahilosys: so change is from your side
12:29 Exahilosys: make sure you check all the boxes on the bottom part of the timing section before you do
12:29 Tenderz: no on this mp3 tho
12:30 Exahilosys: ...
12:30 Tenderz: clearly starts around 90
12:30 Tenderz: wait, i'll update
12:30 Exahilosys: "Around 90" is 16
12:30 Exahilosys: I kept getting 100s before I chenged it
12:30 Exahilosys: after, It was all ok
12:31 Exahilosys: and you can hear the beats synchronizing with the taps
12:31 Exahilosys: after you change it
12:32 Tenderz: hmm nope, still 90
12:32 Exahilosys: Seriously?
12:32 Tenderz: lemme try it with 16
12:33 Tenderz: nop
12:33 Tenderz: are you using the mp3 you suggested?
12:33 Exahilosys: The mp3 I suggested has the same time length as the one you use
12:33 Exahilosys: and no
12:34 Exahilosys: Wait
12:34 Exahilosys: I want to see you testplaying it with 90
12:34 Tenderz: k
12:35 Tenderz: seem right to me
12:35 Exahilosys: Alright, disable HR and use HD
12:35 Tenderz: wut
12:35 Tenderz: HD doesn't change timing
12:35 Exahilosys: I know
12:37 Tenderz: it is a few ms late though
12:37 Exahilosys: I have no idea how you are doing this...
12:37 Tenderz: so maybe it should be around 80-85
12:37 Exahilosys: Are you even listening to the song...
12:37 Tenderz: wait i'll watch you play
12:37 Tenderz: i am
12:37 Tenderz: because also in the later parst the downbeat falls exactly on the timing point
12:38 Exahilosys: I know
12:38 Exahilosys: wait a bit
12:38 Exahilosys: lol
12:38 Exahilosys: increase the difficulty
12:38 Exahilosys: >.<
12:38 Exahilosys: to 8
12:38 Exahilosys: or 7.5
12:38 Tenderz: ok
12:39 Exahilosys: play it with new diff
12:39 Exahilosys: tell me how much you've put it tho
12:39 Exahilosys: so I can spec you
12:39 Tenderz: wait i'll put the od on 10 so i can get it exactly
12:39 Exahilosys: alright
12:39 Exahilosys: I will be spectating
12:40 Exahilosys: Damn
12:40 Exahilosys: I can't spec
12:40 Exahilosys: Play it all
12:40 Tenderz: oh it broke
12:40 Exahilosys: and send me the end result
12:44 Exahilosys: Puush me the result
12:44 Tenderz: at most 10ms change
https://osu.ppy.sh/ss/316555612:44 Tenderz: so 80 might do it instead of 91
12:44 Exahilosys: ...
12:45 Tenderz: might have some other people test it because you're confusing me xD
12:45 Exahilosys: The offset is exactly 16/17
12:45 Exahilosys: 10 ms are too little to make the difference
12:45 Exahilosys: I can FC 98%acc 5* maps
12:45 Exahilosys: And I can not get a B on that by following the rhythm
12:46 Exahilosys: That's what I had to say about the bpm
12:46 Exahilosys: offset*
12:46 Exahilosys: not bpm >.<
12:46 Tenderz: do you have any universal offset?
12:46 Exahilosys: what you mean?
12:46 Tenderz: there's an option in osu
12:47 Tenderz: for universal offset which applies on all maps
12:47 Exahilosys: No
12:47 Exahilosys: I use the offset of the beatmap
12:47 Tenderz: hm ok
12:48 Tenderz: Well, thanks anyways. i guess I'll just let someone test it to be sure
12:48 Exahilosys: Sure
12:48 Exahilosys: About the rhythm now
12:48 Tenderz: oh yeah
12:50 Exahilosys: From 00:54:130 - to 01:04:859 - there is only 1/2 reverse sliders, so the gameplay rhythm kinda dies here.
12:50 Exahilosys: For the next part, starting from 01:06:770 -
12:50 Tenderz: yeah I'm also not sure about that part, should I just remove it or replace it with cicles or something
12:51 Exahilosys: kk, for that one now 01:06:770 -
12:51 Tenderz: yeah ok go on
12:51 Tenderz: I'll ask questions at the en
12:51 Tenderz: *end
12:51 Exahilosys: k
12:51 Exahilosys: There is a fairly constant rhythm, because the audio basicaly repeats...
12:52 Exahilosys: Now you can do 2 tings to use that lack of variety
12:52 Exahilosys: You can either use circles on low-tension parts like 01:07:168 -
12:53 Exahilosys: And sliders with extended ds on parts with high tension, like 01:08:360 -
12:53 Exahilosys: But do that for all of the part!
12:53 Exahilosys: The other thing you could do is
12:53 Exahilosys: Oh, I said it
12:54 Exahilosys: Use sliders with blah blah
12:54 Tenderz: ah yeah, I get it
12:54 Tenderz: I'll redo that part
12:54 Exahilosys: It is important to map vocaly same parts with the same objects
12:54 Exahilosys: For example
12:55 Exahilosys: You've mapped that part 01:06:770 - completely differently from 01:13:128 -
12:55 Tenderz: yeah it doesn't really make sense, i'll change it
12:56 Exahilosys: Next, make sure you don't skip beats!!
12:56 Exahilosys: 01:20:678 -
12:56 Exahilosys: The player should play that
12:57 Exahilosys: when vocals kick in, make sure you use sliders to emphasize the fade-out effect they usualy make (like here 01:23:459 -
12:59 Exahilosys: Also, I would suggest finding an object pattern that matches the part starting from here 01:19:088 - and using that for all of the rest until 01:28:426 -
13:00 Exahilosys: Due to the increasing volume and tension, it would be better to find another pattern for the part from 01:28:625 - to 01:32:002 - that uses more hitcircles
13:00 Exahilosys: and maybe a tad bit higher distance snap
13:00 Exahilosys: (Btw, all of the times I send you are snaped with the 00:00:016 - offset)
13:00 Tenderz: im already using higher distance snap at 01:19:546 (1) -
13:01 Exahilosys: I would do the same
13:01 Exahilosys: But not for all of that part
13:01 Exahilosys: only when the vocals sync with th beats
13:01 Exahilosys: let me send you some times
13:02 Exahilosys: 01:25:843 - | 01:21:075 - | 01:19:486 - | 01:22:665 -
13:02 Exahilosys: Use higher sitance snap to transit from the previous object to the slider that is supposed to be there (as I told you before)
13:03 Tenderz: ah yeah
13:04 Exahilosys: I really don't think this 01:58:029 - part is unmapable
13:04 Exahilosys: try using at least a spinner
13:04 Tenderz: hmm yeah it's kind of weird since the vocals fade out around 01:29:082 (1) -
13:04 Exahilosys: +1
13:04 Tenderz: uhm the spinner replacing that last note?
13:05 Exahilosys: NO
13:05 Exahilosys: Caps*
13:05 Exahilosys: sry
13:05 Exahilosys: Start it where I sent you
13:05 Exahilosys: End 02:00:413 - here
13:06 Exahilosys: Also never curve 1/4 sliders, even reversed
13:06 Exahilosys: 01:55:645 (4) -
13:06 Exahilosys: it affects gameplay
13:06 Tenderz: why not?
13:07 Tenderz: you can still see where they're going right?
13:07 Exahilosys: They look bad. Their lenth is not clear and they do not fit in with the rest of the map (just use straight ones...)
13:07 Exahilosys: I learned to not curve them the hard way
13:07 Exahilosys: Bns will reject your map for them
13:08 Tenderz: lol ok
13:08 Exahilosys: :/
13:08 Tenderz: not sure what to do with the part at 00:54:115 (1) -
13:09 Exahilosys: wait a bit
13:10 Exahilosys: Alright, so this part has 3+1/2 sections
13:10 Exahilosys: First starts here 00:54:055 -
13:11 Exahilosys: Next starts here 00:57:234 -
13:11 Exahilosys: Next starts here 01:00:413 -
13:11 Exahilosys: Last starts here 01:03:592 - and ends here 01:05:181 -
13:11 Tenderz: yeah i got that
13:12 Tenderz: should I just put a break there or map only the start of those sections with a circle
13:12 Exahilosys: Wait
13:12 Exahilosys: I am working on it
13:16 Exahilosys: Alright, for the first part, since it is comming in from a high-intesive part, I would suggest going with reducing tension. So, start with [http://puu.sh/hYwQx/3205b69012.jpg 3 circles]
13:16 Exahilosys: (ds 1.2)
13:17 Exahilosys: Next, start reducing the tension by using [http://puu.sh/hYwWo/d5de64ef00.jpg one 1/2 slider and a note] without breaking the straight flow.
13:17 Exahilosys: And do not use horizontal or vertical sliders here
13:18 Exahilosys: Curve them 10-20 degrees max and use Ctrl+H
13:19 Exahilosys: For the 3rd part, use a [http://puu.sh/hYwWS/147c8b1fbb.jpg 1/2 reverse slider] so you reduce the flow even more, but still feel the faded beats.
13:20 Exahilosys: Last, better kill the tension by using a simple [http://puu.sh/hYwX9/f80cabdcc2.jpg 1/1 slider] with a 10 degree angle
13:20 Exahilosys: Use 1.2 ds for the first part, and 1.1 for the second btw
13:20 Exahilosys: And make sure you set the volume to max 40% for all of the parts
13:21 Exahilosys: Use Ctrl+R Ctrl+J Ctrl+H and Ctrl+G to make nice patterns here
13:22 Exahilosys: Thats all
13:23 Tenderz: ok thank you very much
13:23 Tenderz: I guess that work
13:23 Exahilosys: cool o.
13:23 Exahilosys: o/*
13:24 Exahilosys: Make sure you have some people testplay the map though. The offset is definitely 00:00:016 -
13:25 Tenderz:
yeah i will