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Dysis - Dango Daikazoku (2014 Edit)

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Topic Starter
Easy
This map has been deleted on the request of its creator. It is no longer available.
Arphimigon
This was fun to check
18:47 Lolipop: Free to mod a map atm?
18:47 Arphimigon: yeah why not
18:47 Lolipop: viewtopic.php?t=329494&start=&
18:47 Lolipop: ty :)
18:48 Arphimigon: omg dango
18:48 Lolipop: yep
18:48 Lolipop: It's a hardstyle remix
18:48 Lolipop: : D
18:48 Arphimigon: >higher bpm, longer song
18:48 Arphimigon: hahaha
18:49 Lolipop: xD
18:49 Arphimigon: I'll forum this but I'mma just give some quick immediate words of reaction
18:49 Lolipop: ok
18:49 Arphimigon: is this your first or so easy?
18:50 Lolipop: Yea... it's probably the most decent easy I did so far. I'm not the best at mapping, and I'm trying to get better.
18:50 Arphimigon: it gets nice around 27 secs but the start has a few major issues
18:50 Arphimigon: when i say major i mean unrankably major
18:50 Lolipop: ah
18:50 Lolipop: What should I change, and should I redo the entire map?
18:50 Lolipop: *or
18:51 Arphimigon: Ill check the entire map before i say that
18:51 Lolipop: ok
18:51 Arphimigon: Fine ill check it allllll before i speak
18:52 Arphimigon: (suggestion for easy, 01:54:462 - add a spinner to fill this long break o/)
18:53 Arphimigon: okay i checked the whole easy
18:53 Lolipop: ok
18:53 Arphimigon: Honestly the style its made in is fairly nice
18:54 Arphimigon: Good use of blanketting and such
18:54 Arphimigon: the low bpm would signify using lower AR, like AR3 or something
18:54 Lolipop: Alright, but what do I need to change to make it rankable?
18:54 Arphimigon: to make it rankable? quite a lot
18:55 Arphimigon: and it does go along the lines of remapping, for one major reason
18:55 Arphimigon: Easies should always, ALWAYS have constant DS (spacing)
18:56 Arphimigon: I could pretty much point this out for anywhere in the map
18:56 Arphimigon: 00:37:375 (2,3,4) - Take this, the distance is the same but the DS (check top right) is completely off, and on an easy map, well it should be fully same DS
18:57 Lolipop: Ah, I see
18:57 Arphimigon: so that means none of that pausing to hit next note stuff, easy puts off an easy player in terms of reading
18:57 Arphimigon: Personally I like the style, so keep the style of curves and such but keep th DS the same
18:58 Arphimigon: http://puu.sh/hVuRJ/ee50e34cd6.jpg slap on this little button on the right if you want to
18:58 Lolipop: ok
18:58 Arphimigon: that was the main problem, there are others though
18:59 Arphimigon: the next big one being you need to delete all those useless inherited points
18:59 Arphimigon: 01:01:217 - tons in this break (green lines)
19:00 Lolipop: I see that. They're used in the hard map, but does it matter if ai mod picks up that not all the inherited points are the same across maps? I can take them out if it makes a big difference in rankability
19:00 Arphimigon: AIMod is dumb
19:01 Lolipop: ok
19:01 Arphimigon: You SHOULD have them different in every diff if it fits
19:01 Arphimigon: and clearly here it is just eh... annoying
19:01 Arphimigon: and a waste of .osu space o/
19:01 Lolipop: I understand. I'll fix that
19:02 Lolipop: The same goes for the normal map. I'll remember to do that
19:02 Arphimigon: yeah
19:02 Arphimigon: 01:06:779 (1,2) - This spacing between the lines is... way way WAY too high
19:02 Arphimigon: (1.6 DS)
19:03 Lolipop: I may replace that part entirely then..
19:03 Lolipop: or make it smaller
19:03 Arphimigon: well that part has a big problem for easies
19:03 Arphimigon: 01:06:779 (1,2) - 1.6 DS
19:03 Arphimigon: IMMDEDIATELY 01:08:369 (2,3) - 0.8
19:03 Arphimigon: 01:10:356 (4,5,6) - goes further to 0.7
19:03 Arphimigon: 01:13:137 (1,2,3) - Next section is weirdly 0.4
19:04 Arphimigon: yeah its really unnatural and easy players need to get into a set motion instead of changing
19:04 Arphimigon: normals you may be -slightly- more lenient
19:04 Lolipop: ok
19:04 Arphimigon: another unrankable issue, 01:30:223 (1,1) - not enough reaction time between this spinner and note
19:05 Lolipop: alright. I can fix that easily
19:05 Arphimigon: section after spinner is pretty nicely done
19:06 Arphimigon: 02:17:508 (5) - wow so unfitting and so sudden rip
19:06 Arphimigon: as a general rule, no more reverses than one unless the slider is very small (a hold slider or kickslider)
19:07 Lolipop: hmm... I'll fix that, and I'll never do something like that again
19:07 Lolipop: alright
19:07 Arphimigon: 02:49:296 (3,4,5) - This part plays kinda badly
19:08 Arphimigon: that angle from 4 to 5 and the curve of 5 is a bit harsh
19:08 Lolipop: I see that now... :/
19:08 Arphimigon: 03:02:806 (2,3) - not sure about the fact these arent very curved all of a sudden
19:08 Arphimigon: not exactly unrankable, just weird
19:09 Arphimigon: or maybe it isnt the curve but just the fact 2 doesnt point at 3 like all the last sliders have done
19:10 Arphimigon: 03:27:442 (3) - Overlaps HP bar, please change
19:11 Lolipop: ok
19:12 Arphimigon: aight gonna whip away a min then come back to see normal
19:12 Lolipop: I'll go and fix all of those issues
19:12 Lolipop: kk
19:13 Arphimigon: yeah but there is no point fixing them when a LARGE portion needs to be redone
19:13 Arphimigon: consistent DS all throughout
19:13 Arphimigon: remember that for your next easies o/ (and normals)
19:14 Lolipop: I will
19:17 Arphimigon: okay imma quickly whizz through normal
19:17 Lolipop: alright
19:18 Arphimigon: 00:15:124 (6,7,1) - lol check out this spacing its different before and after, fix please
19:19 Arphimigon: also i would avoid lots of these 1/2 reverse notes
19:19 Arphimigon: 00:25:852 (4) - NC to seperate this from last musical section (new combo)
19:21 Arphimigon: 00:33:799 (1,2,3) - Fix this spacing here too
19:22 Arphimigon: 01:10:753 (1,2) - weird rhythm for calm section, do slider then note instead
19:23 Arphimigon: 01:43:733 (2,3) - A little close rip
19:23 Arphimigon: 01:35:389 - This sound is so... clickable ;-; try and make it a note there?
19:23 Arphimigon: 01:53:667 (4,5,1) - Broken spacing
19:24 Arphimigon: 02:00:024 (6,1) - VERY BROKEN spacing
19:25 Arphimigon: 02:25:853 (3,4) - Lol this double please no
19:26 Arphimigon: 02:43:335 (4,5) - Unrankable DS + reading all of a sudden on simple map
19:28 Arphimigon: 02:54:461 (1,2) - Mega harsh angle, make this easier
19:30 Arphimigon: rest is decent ya know
19:31 Lolipop: alright. I'll try and make the spacing the same thoughout the song, though I can't turn on snap or else the notes glitch out too far, and I can't place it
19:31 Arphimigon: oh thats an easy fix
19:31 Arphimigon: hold alt and check top left
19:31 Arphimigon: top right*
19:31 Arphimigon: make the DS 1
19:31 *Lolipop does a facepalm
19:31 Lolipop: ty
19:31 Lolipop: xD
19:32 Arphimigon: no prob
19:33 Arphimigon: no point checking hard on IRC, gonna post this log and write about hard on forum

kudos pls *flies*
Maybe check hard some time? o/
Topic Starter
Easy
Fixed it. Ty for the mod :)
Keada
Hey M4M thing~

  • General

  1. Think you have to change mp3 because http://puu.sh/hW08N/70fd21e6a2.png
    If you converted from youtube, you should use this http://www.clipconverter.cc/ anc uncheck ''detect automatic'' thing and youll get this http://puu.sh/hW0bJ/9d6b02cc14.png
  2. Your combo colours didnt fit the bg imo D: try these instead
    [Colours]
    Combo1 : 217,70,0
    Combo2 : 255,255,102
    Combo3 : 0,22,45
    Combo4 : 255,137,81
  3. you could uncheck these two http://puu.sh/hW0sR/0114455ffe.png unless youre planning on making a SB
  • EZ

  1. Slider velo shouldnt be this much on Easy, try going for a 1.0, which means you have to remap but, Easy shouldnt be this high sv when the other notes are slow
  2. And consider looking at AIMod and check the box, and see if the spacing is correct as I see its many errors here http://puu.sh/hW0OD/1d5bf65158.png
    since I said this it will be no modding on easy
  • Normal

  1. Look at AIMod and correct the spacing
  2. Slider velo should be something around 1.2 or 1.3 here, cause its high bpm and such
  3. And try to have slider consistency and blankets correcting
  • Hard

  1. HP 6 here because if you look at this https://osu.ppy.sh/wiki/Hard can consider OD 6 too
  2. 00:00:025 (1) - Blanket here instead like this http://puu.sh/hW11d/2c7817bf76.jpg looks kinda bad with the overlap imo
  3. 00:06:382 (1,2,3,4,5,6,7,8) - this pattern wasnt so pleasing to look at, change it to something like this? http://puu.sh/hW1fd/2c96a821b5.jpg just keep it symmetrical if you were gonna try that in the first place
  4. 00:09:164 (8) - stack with 00:07:574 (4) -
  5. 00:10:356 (3) - try to stack this with 00:08:766 (7) - , I know the spacing would be weird, but its much weirder to look at D: just a suggestion tho
  6. 00:33:799 (2) - stack with 00:32:210 (2) -
  7. 00:46:316 (1) - same here stacking
    I guess you see what I mean now xD dont use too many overlaps or the map would look ugly D:

Guess thats all from me :> hope it helps~
Topic Starter
Easy
I'll be remapping the easy and normal difficulties. ty for the help :D
Tenderz

Keada wrote:

Hey M4M thing~

  • Hard

  1. HP 6 here because if you look at this https://osu.ppy.sh/wiki/Hard can consider OD 6 too
    Ok, might be better since the star rating is quite a bit higher than the normal
  2. 00:00:025 (1) - Blanket here instead like this http://puu.sh/hW11d/2c7817bf76.jpg looks kinda bad with the overlap imo
    Changed
  3. 00:06:382 (1,2,3,4,5,6,7,8) - this pattern wasnt so pleasing to look at, change it to something like this? http://puu.sh/hW1fd/2c96a821b5.jpg just keep it symmetrical if you were gonna try that in the first place
    Oops, Fixed symmetry
  4. 00:09:164 (8) - stack with 00:07:574 (4) -
    Changed differently to not angle so much
  5. 00:10:356 (3) - try to stack this with 00:08:766 (7) - , I know the spacing would be weird, but its much weirder to look at D: just a suggestion tho
  6. 00:33:799 (2) - stack with 00:32:210 (2) -
    They're so far away it doesn't really matter, but OK (maybe with EZ)
  7. 00:46:316 (1) - same here stacking
    oki
    I guess you see what I mean now xD dont use too many overlaps or the map would look ugly D:

Guess thats all from me :> hope it helps~
Ok, thanks for the mod :)
Updated map
Topic Starter
Easy
Remapped easy & normal. Changes have been applied to hard. :)
Lazer

From the Astral Horizon Queue


Tenderz's hard
u are terrible mapper please stop mapping omg
00:01:614 (3) - NC
00:04:793 (3) - NC
00:07:972 (5) - NC
00:31:018 (1) - Remove NC
00:39:760 (7) - NC here, not here 00:39:958 (1)
00:45:720 (5) - Place at x:348 y:336 to use slider leniency and improve flow
00:47:707 (5) - NC
00:48:501 (1) - remove nc
00:49:296 (3) - nc
00:49:693 (1) - r3m0v
00:50:488 (3) - UNRANKABLE
00:50:885 (4) - NC
00:54:064 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,1) - Every single slider velocity change needs an NC
01:06:779 (1,2,3,4) - stack them neater
01:14:726 (1) - gimme better slider
01:16:316 (3) - nc
01:17:905 (7) - nc
01:24:660 (2,3,4,5) - that too hard for a hard :^<
01:28:236 (3,1) - stack these two
01:37:773 (4) - spin -90 degrees clockwise and re-adjust
01:38:568 (1) - spin this one -30 deg clockwise and re-adjust so you get a triangle shape hurricane?
01:39:164 (2,3) - adjust these a little to the new pattern ofcourse
01:41:150 (4,5,6) - idk if this is allowed in a hard
01:57:243 (5) - repeat this until the downbeat, make it nc
02:25:654 (1) - switch into 1/4th slider, it will play awkward if you dont because of red/blue polarity
02:49:097 (2,3,4,5,6) - 2hard
03:11:150 (2,3,4,5) - flow problem, needs to be changed
03:19:693 (4) - die kan daar niet

Normal
normal needs more consistancy,
please remove all your new combos and put new combos on all downbeats (big white ticks)
01:23:468 (2,4) - stack these two better

now im tired ~
Topic Starter
Easy
Any issues on normal & easy have been fixed, and a new mp3 has been applied to all difficulties (The offset has been changed).
Hard hasn't been fixed yet.
Tenderz

Lazer wrote:

From the Astral Horizon Queue


Tenderz's hard
u are terrible mapper please stop mapping omg D:
00:01:614 (3) - NC
00:04:793 (3) - NC I don't really see the need for these, as the 4 notes just belong together
00:07:972 (5) - NC This one makes sense, ok
00:31:018 (1) - Remove NC I decided to keep this here to accentuate the difference in music
00:39:760 (7) - NC here, not here 00:39:958 (1) Changed
00:45:720 (5) - Place at x:348 y:336 to use slider leniency and improve flow Yeah, I agree that blanket was kind of shitty there
00:47:707 (5) - NC
00:48:501 (1) - remove nc
00:49:296 (3) - nc Fixed the NC's
00:49:693 (1) - r3m0v
00:50:488 (3) - UNRANKABLE I changed this one but I still would like to keep the previous ones, if possible :(
00:50:885 (4) - NC No really needed for the last note I think
00:54:064 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,1) - Every single slider velocity change needs an NC I'm not sure if they should??, If so, I'm gonna remove the SV changes instead.
01:06:779 (1,2,3,4) - stack them neater Not stacked, but changed a bit
01:14:726 (1) - gimme better slider Oh yeah, this one is terrible. Changed
01:16:316 (3) - nc
01:17:905 (7) - nc neh
01:24:660 (2,3,4,5) - that too hard for a hard :^<
01:28:236 (3,1) - stack these two Ok made things better
01:37:773 (4) - spin -90 degrees clockwise and re-adjust
01:38:568 (1) - spin this one -30 deg clockwise and re-adjust so you get a triangle shape hurricane?
01:39:164 (2,3) - adjust these a little to the new pattern ofcourse
01:41:150 (4,5,6) - idk if this is allowed in a hard
Too much to list, changed things
01:57:243 (5) - repeat this until the downbeat, make it ncOk but I don't like new combos just before a break
02:25:654 (1) - switch into 1/4th slider, it will play awkward if you dont because of red/blue polarity wat
02:49:097 (2,3,4,5,6) - 2hard
03:11:150 (2,3,4,5) - flow problem, needs to be changed
03:19:693 (4) - die kan daar niet aan de andere kant dan maar

Normal
normal needs more consistancy,
please remove all your new combos and put new combos on all downbeats (big white ticks)
01:23:468 (2,4) - stack these two better

now im tired ~
Thanks lazer, It helped a lot :)
Updated map
Topic Starter
Easy
Map's been updated. :)
Exa
Modding done:

[Easy]

Since there are too many stuff to point out, I will give you general advice (a lot of it):

- Mind all of your blankets!
- Avoid bad overlaps!
- Make sure your blankets are perfect!
- Do not make the flow forceful for the new players! Make sure you transit well and smooth from one object to another.
- The whole map consists out of 2/1 silders, so this slider seems weird and lonely.
- When making straight horizontal or vertical sliders, check and make sure that the Ycoos (for vertical) are the same and Xcoos (for horizontal) as well.
- Make sure you have a constant combo quantity, do not go from 1 to 5 and then from 1 to 4.

[Normal]

Again, general stuff:

- Mind all of your blankets! Use Ctrl+G to check even those you might not be able to detect.
- 00:49:362 This might bee too small. And there are still beats to map there, better not use it at all. Why not map that part and use a slider after that ends 00:54:056 here?
- You kept the flow relatively smooth here. However I can detect many parts that it breaks, they are too many to point out though.

[Tenderz's Hard]

- The rhythm is a mess here, talk to me in-game if you want to figure it out.
- Probably unrankable.
- Overlaps, mind them.
- Do not curve 1/4 sliders please.
- The flow breaks too many times and the DS changes too suddenly at some (many) parts.
- Too many different sliders with no particular reason.


[General]

- Offset should be 00:00:016 -
- Disable Widescreen support on all difficulties.
- Disable letterbox during breaks on all difficulties.
- Make sure you check everything here when changing the offset! And resnap all inherited timing points!
- Usually, the way Easy and Hard are, things end up with a simple "Remap". It's your choice to make though. (The Easy can be polished hard instead of remapped).
- I like the Normal.
- Talk to me in game, both Lolipop and Tenderz if you need help with the rhythm, patterns or just want extra tips and more specific stuff.
- Here is an 192 bit rate version of your song file. Use that.

Good luck with the map :D

Lazer is mean ;w;

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

12:26 Tenderz: hey, do you have a while to talk about that map you modded of me?
12:26 Exahilosys: Sure o/
12:26 Exahilosys: The Dango one
12:26 Exahilosys: right?
12:26 Tenderz: yeh
12:27 Tenderz: if you could explain what you meant with the rythm
12:27 Exahilosys: Let me get in the song
12:28 Exahilosys: First of all, did you change the offset?
12:28 Tenderz: don't know, It's not my mapset. but it looks fine here
12:28 Exahilosys: It's incorrect
12:29 Exahilosys: 00:00:016 - is where the audio sample starts producing "noice"
12:29 Exahilosys: so change is from your side
12:29 Exahilosys: make sure you check all the boxes on the bottom part of the timing section before you do
12:29 Tenderz: no on this mp3 tho
12:30 Exahilosys: ...
12:30 Tenderz: clearly starts around 90
12:30 Tenderz: wait, i'll update
12:30 Exahilosys: "Around 90" is 16
12:30 Exahilosys: I kept getting 100s before I chenged it
12:30 Exahilosys: after, It was all ok
12:31 Exahilosys: and you can hear the beats synchronizing with the taps
12:31 Exahilosys: after you change it
12:32 Tenderz: hmm nope, still 90
12:32 Exahilosys: Seriously?
12:32 Tenderz: lemme try it with 16
12:33 Tenderz: nop
12:33 Tenderz: are you using the mp3 you suggested?
12:33 Exahilosys: The mp3 I suggested has the same time length as the one you use
12:33 Exahilosys: and no
12:34 Exahilosys: Wait
12:34 Exahilosys: I want to see you testplaying it with 90
12:34 Tenderz: k
12:35 Tenderz: seem right to me
12:35 Exahilosys: Alright, disable HR and use HD
12:35 Tenderz: wut
12:35 Tenderz: HD doesn't change timing
12:35 Exahilosys: I know
12:37 Tenderz: it is a few ms late though
12:37 Exahilosys: I have no idea how you are doing this...
12:37 Tenderz: so maybe it should be around 80-85
12:37 Exahilosys: Are you even listening to the song...
12:37 Tenderz: wait i'll watch you play
12:37 Tenderz: i am
12:37 Tenderz: because also in the later parst the downbeat falls exactly on the timing point
12:38 Exahilosys: I know
12:38 Exahilosys: wait a bit
12:38 Exahilosys: lol
12:38 Exahilosys: increase the difficulty
12:38 Exahilosys: >.<
12:38 Exahilosys: to 8
12:38 Exahilosys: or 7.5
12:38 Tenderz: ok
12:39 Exahilosys: play it with new diff
12:39 Exahilosys: tell me how much you've put it tho
12:39 Exahilosys: so I can spec you
12:39 Tenderz: wait i'll put the od on 10 so i can get it exactly
12:39 Exahilosys: alright
12:39 Exahilosys: I will be spectating
12:40 Exahilosys: Damn
12:40 Exahilosys: I can't spec
12:40 Exahilosys: Play it all
12:40 Tenderz: oh it broke
12:40 Exahilosys: and send me the end result
12:44 Exahilosys: Puush me the result
12:44 Tenderz: at most 10ms change https://osu.ppy.sh/ss/3165556
12:44 Tenderz: so 80 might do it instead of 91
12:44 Exahilosys: ...
12:45 Tenderz: might have some other people test it because you're confusing me xD
12:45 Exahilosys: The offset is exactly 16/17
12:45 Exahilosys: 10 ms are too little to make the difference
12:45 Exahilosys: I can FC 98%acc 5* maps
12:45 Exahilosys: And I can not get a B on that by following the rhythm
12:46 Exahilosys: That's what I had to say about the bpm
12:46 Exahilosys: offset*
12:46 Exahilosys: not bpm >.<
12:46 Tenderz: do you have any universal offset?
12:46 Exahilosys: what you mean?
12:46 Tenderz: there's an option in osu
12:47 Tenderz: for universal offset which applies on all maps
12:47 Exahilosys: No
12:47 Exahilosys: I use the offset of the beatmap
12:47 Tenderz: hm ok
12:48 Tenderz: Well, thanks anyways. i guess I'll just let someone test it to be sure
12:48 Exahilosys: Sure
12:48 Exahilosys: About the rhythm now
12:48 Tenderz: oh yeah
12:50 Exahilosys: From 00:54:130 - to 01:04:859 - there is only 1/2 reverse sliders, so the gameplay rhythm kinda dies here.
12:50 Exahilosys: For the next part, starting from 01:06:770 -
12:50 Tenderz: yeah I'm also not sure about that part, should I just remove it or replace it with cicles or something
12:51 Exahilosys: kk, for that one now 01:06:770 -
12:51 Tenderz: yeah ok go on
12:51 Tenderz: I'll ask questions at the en :P
12:51 Tenderz: *end
12:51 Exahilosys: k
12:51 Exahilosys: There is a fairly constant rhythm, because the audio basicaly repeats...
12:52 Exahilosys: Now you can do 2 tings to use that lack of variety
12:52 Exahilosys: You can either use circles on low-tension parts like 01:07:168 -
12:53 Exahilosys: And sliders with extended ds on parts with high tension, like 01:08:360 -
12:53 Exahilosys: But do that for all of the part!
12:53 Exahilosys: The other thing you could do is
12:53 Exahilosys: Oh, I said it
12:54 Exahilosys: Use sliders with blah blah
12:54 Tenderz: ah yeah, I get it
12:54 Tenderz: I'll redo that part
12:54 Exahilosys: It is important to map vocaly same parts with the same objects
12:54 Exahilosys: For example
12:55 Exahilosys: You've mapped that part 01:06:770 - completely differently from 01:13:128 -
12:55 Tenderz: yeah it doesn't really make sense, i'll change it :P
12:56 Exahilosys: Next, make sure you don't skip beats!!
12:56 Exahilosys: 01:20:678 -
12:56 Exahilosys: The player should play that
12:57 Exahilosys: when vocals kick in, make sure you use sliders to emphasize the fade-out effect they usualy make (like here 01:23:459 -
12:59 Exahilosys: Also, I would suggest finding an object pattern that matches the part starting from here 01:19:088 - and using that for all of the rest until 01:28:426 -
13:00 Exahilosys: Due to the increasing volume and tension, it would be better to find another pattern for the part from 01:28:625 - to 01:32:002 - that uses more hitcircles
13:00 Exahilosys: and maybe a tad bit higher distance snap
13:00 Exahilosys: (Btw, all of the times I send you are snaped with the 00:00:016 - offset)
13:00 Tenderz: im already using higher distance snap at 01:19:546 (1) -
13:01 Exahilosys: I would do the same
13:01 Exahilosys: But not for all of that part
13:01 Exahilosys: only when the vocals sync with th beats
13:01 Exahilosys: let me send you some times
13:02 Exahilosys: 01:25:843 - | 01:21:075 - | 01:19:486 - | 01:22:665 -
13:02 Exahilosys: Use higher sitance snap to transit from the previous object to the slider that is supposed to be there (as I told you before)
13:03 Tenderz: ah yeah
13:04 Exahilosys: I really don't think this 01:58:029 - part is unmapable
13:04 Exahilosys: try using at least a spinner
13:04 Tenderz: hmm yeah it's kind of weird since the vocals fade out around 01:29:082 (1) -
13:04 Exahilosys: +1
13:04 Tenderz: uhm the spinner replacing that last note?
13:05 Exahilosys: NO
13:05 Exahilosys: Caps*
13:05 Exahilosys: sry
13:05 Exahilosys: Start it where I sent you
13:05 Exahilosys: End 02:00:413 - here
13:06 Exahilosys: Also never curve 1/4 sliders, even reversed
13:06 Exahilosys: 01:55:645 (4) -
13:06 Exahilosys: it affects gameplay
13:06 Tenderz: why not?
13:07 Tenderz: you can still see where they're going right?
13:07 Exahilosys: They look bad. Their lenth is not clear and they do not fit in with the rest of the map (just use straight ones...)
13:07 Exahilosys: I learned to not curve them the hard way
13:07 Exahilosys: Bns will reject your map for them
13:08 Tenderz: lol ok
13:08 Exahilosys: :/
13:08 Tenderz: not sure what to do with the part at 00:54:115 (1) -
13:09 Exahilosys: wait a bit
13:10 Exahilosys: Alright, so this part has 3+1/2 sections
13:10 Exahilosys: First starts here 00:54:055 -
13:11 Exahilosys: Next starts here 00:57:234 -
13:11 Exahilosys: Next starts here 01:00:413 -
13:11 Exahilosys: Last starts here 01:03:592 - and ends here 01:05:181 -
13:11 Tenderz: yeah i got that
13:12 Tenderz: should I just put a break there or map only the start of those sections with a circle
13:12 Exahilosys: Wait
13:12 Exahilosys: I am working on it
13:16 Exahilosys: Alright, for the first part, since it is comming in from a high-intesive part, I would suggest going with reducing tension. So, start with [http://puu.sh/hYwQx/3205b69012.jpg 3 circles]
13:16 Exahilosys: (ds 1.2)
13:17 Exahilosys: Next, start reducing the tension by using [http://puu.sh/hYwWo/d5de64ef00.jpg one 1/2 slider and a note] without breaking the straight flow.
13:17 Exahilosys: And do not use horizontal or vertical sliders here
13:18 Exahilosys: Curve them 10-20 degrees max and use Ctrl+H
13:19 Exahilosys: For the 3rd part, use a [http://puu.sh/hYwWS/147c8b1fbb.jpg 1/2 reverse slider] so you reduce the flow even more, but still feel the faded beats.
13:20 Exahilosys: Last, better kill the tension by using a simple [http://puu.sh/hYwX9/f80cabdcc2.jpg 1/1 slider] with a 10 degree angle
13:20 Exahilosys: Use 1.2 ds for the first part, and 1.1 for the second btw
13:20 Exahilosys: And make sure you set the volume to max 40% for all of the parts
13:21 Exahilosys: Use Ctrl+R Ctrl+J Ctrl+H and Ctrl+G to make nice patterns here
13:22 Exahilosys: Thats all
13:23 Tenderz: ok thank you very much :D
13:23 Tenderz: I guess that work
13:23 Exahilosys: cool o.
13:23 Exahilosys: o/*
13:24 Exahilosys: Make sure you have some people testplay the map though. The offset is definitely 00:00:016 -
13:25 Tenderz: :P yeah i will
Tenderz
Updated map according to most of Exahilosys' suggestions.
Also, I let multiple people check the timing and it is correct as is.
Topic Starter
Easy
Updated the map! :D
CrystilonZ
M4M from my queue !

[General]
Tick "Letterbox during brakes" due to absence of SB and video
You need to be consistent with combo colours. Make it same in every diff.
Also, try to start every diffs at the same point.

[Easy]
I suggest that you should add some curves. It should be more dynamic.
02:00:090 (4) - DS
01:24:726 (1) - DS
02:57:309 (4) - DS

[Normal+]
Rename this to "Normal" without the quote
00:31:084 (5) - This type of slider shouldn't be found in normal
00:36:647 (1,2,3,4) - Fit them into some patterns. It seems messy right now.
01:51:349 (1,2,3,4,1,2,3,4) - ^
02:00:488 (4) - move it to 252/300:25:124 (5) - 52; it's not the best to stack here
03:16:382 (3,4,1,2,3,4,1,2,3,4) - make them into some patterns.
This diff's lack of pattern should be concerned.

[Tenderz's Hard]
00:25:124 (5) - It's overlapping if you toggle "View Stacking" on
00:28:302 (4,2) - Weird overlapping
01:03:667 (1) - I prefer the rhythm that you have done earlier
01:20:951 (4,2) - stack
01:24:329 (1) - 316/224
01:56:912 (4) - move it a little bit upwards
02:02:872 (2,3) - Improve that parallel; it's a little bit off
02:22:740 (4,2) - blanket
03:06:051 (5,1) - overlap
03:26:713 (3,5) - stack

Good luck !
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