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ESTi - HELIX (Edit ver.) [Osu|CatchTheBeat]

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Orinoshi
But... What's wrong with spectator's map :( sad that it goes unranked too :(
Kyouren
I wish i can make Light Another ;w; :(
Topic Starter
Hollow Wings

Asphyxia wrote:

Hey Hollow Wings,

After internal discussion, need to disqualify this set for the following:

[General]

The spread from ZZH's Advanced to Yuki's Another is way too wide in its current state. ZZH's Advanced acts like a slightly harder hard, whereas Yuki's Another acts more like an Extra due to the massive amounts of 1/4 sliders. The difficulties themselves are well made, so it'd be the best if you would add a difficulty between them. alright, will add new diff.

[EX EX]

There are a few instances where the flow could be much better and not hurt the playability as much as it does now. My personal advice for these patterns would be to either stack the two notes, or continue the zig-zag movement to avoid such counter-intuitive flow that the pattern have currently. Please ensure patterns have comfortable flow to them! Examples:no change here for the pattern's designed like this. further more it can emphasis different tracks in stack-bigjump way better than just give simple zig-zag jumps without any changes.
  1. 00:26:403 (1,2) -
  2. 00:26:575 (2,1) -
  3. 00:26:918 (2,1) -
  4. 00:27:260 (2,1) -

The slow SV makes several spots almost impossible to read properly; while the slider appears on the playfield (not yet being clicked), the next objects are appearing as well, and so it gets unreadable. The sliders should be distinguishable from the abundance of circles. Examples: i didn't overlap any slider's track, you can clearly read the slider without any trouble because it appears completely. but well i can give compromise to this point because the sliders' really too short. expend sliders like this, checked the whole diff and fixed the rest as well.
  1. 00:59:660 (1,2) -
  2. 01:04:631 (2,1) -
----

Please keep in mind that the above listed examples are just examples for the mentioned issues so that this generally applies to more than just these mentioned ones. In addition to all that, we highly recommend you to make the final spinner consistent in fanzhen's EX. Feels weird that it's the only difficulty that has a spinner spinner length among the other difficulties. agree with those example talking thou, idk if i've fixed everything inappropriate.
fixed fanzhen's EX's length differences.
fixed hs file issue thou i don't think that's an issue because hs is made for tapping feedback, which that hs won't do that anyway. also converted format into .wav because i don't wanna get into trouble with so called doubts of reason from nowhere.


Good luck with the re-qualification!
thx for modding!
ziin

gokugohan12468 wrote:

BG is unrankable ;w;
background is fine.
Background images must be at a maximum of 1024x768 pixels for 4:3, 1366x768 pixels for 16:9. Although 1366x768 (16:9) is recommended, most background ratios that are 4:3 or 16:9 should also work reasonably well (for example, 800x600 or 852x480). Using an image with a different ratio is fine, but will result in letterboxing (black bars at the top/bottom of the screen) or upscaling (resized image to fill the whole screen).
Crystal
[Hyper]
00:32:060 (1,2) - Swap NC?
01:03:088 (1) - 这边节奏好像没什么不一样 为什么不像其他的一样弄成1/2啊
01:21:431 (4,5,6,7) - 打哭了OVQ 考虑4 5不要stack?


好像没了 no kd if it is not worth that
liangv587
[Hyper]
00:10:631 (4) - 怎么不叠尾巴
00:25:374 (1,2,3,4) - 感觉这组可以分开,00:26:746 (1,2,3,4) - 这组也是
00:30:174 (1,2,3,4) - 这个梗略难,由于太神,也不知道怎么弄简单些,大概不要完全遮住吧
01:21:431 (4,5,6,7) - 容易造成误读,01:18:688 (4,5,6) - 就模仿这里吧?
02:12:688 (4,1,2) - 这样试试http://puu.sh/hAZdA.jpg
简直不要太水
Irreversible

Orinoshi wrote:

But... What's wrong with spectator's map :( sad that it goes unranked too :(
It's not possible to unrank specific diffs, that's why everything has to be pulled out of the qualified section.


Asphyxia wrote:

Hey Hollow Wings + Irreversible + EvilElvis,

[Irrelvis' EX]

Generally, this difficulty has several patterns which could benefit from further revision, to improve their flow and fittingness.

  • The notes are sorted in groups of 3 in the music, while they are sorted in groups of 4 in the map.
  1. 00:27:431 (1,2,1,2,3,4,1,2,3,4,1,2,3,4,1,2) -

    Many patterns' movements don't fit rest of the map, making it feel unnecessarily forced or unfitting. Examples:
  2. 00:40:117 (2,3,4,5) -
  3. 01:11:488 (3,4,5,6,7,8,9,1,2) - Adjusted the spacing. Elvis, that's my part baka xD
  4. 02:10:288 (6,7) -
  5. 02:11:660 (1,2,3,4,5,6,7,8) - Yeah, agreeing that this wasn't optimal. I replaced those with fast sliders, since it seems like a good finish-off to the kiai to me.
I've sent the diff to HW ingame.
Kite
Had a quick look through on the new Hyper difficulty in IRC

SPOILER
13:53 Kite: nooooooooooooooooo
13:53 Kite: your map disqualified ;_;
13:54 Kite: they really want you to make another difficulty?..
13:54 Hollow Wings: lol
13:54 Hollow Wings: do you have time to mod the new diff?
13:54 Kite: i can irc mod
13:54 Hollow Wings: yeah it's already done and seeking mod now
13:54 Hollow Wings: sure
13:54 Kite: but 2 lazy for forum
13:54 Kite: brb
13:54 Hollow Wings: :3
13:55 Kite: Hyper?
14:02 Kite: stop crashing
14:02 Kite: !
14:02 Hollow Wings: ;w;
14:03 Kite: 00:12:003 (2,4) - these overlaps seem random and ugly to me D: i think if you placed 2 on the slidertick of 3 it would look a lot better and had some reasoning
14:03 Kite: 4 can be on slidertick of 1 i guess
14:04 Kite: x158 y185
14:04 Kite: 157 186*
14:05 Hollow Wings: i moved 2 to 200,222
14:05 Hollow Wings: and 4 to 281,224
14:05 Hollow Wings: to avoid overlap
14:05 Hollow Wings: i thnk it'll be fine now :3
14:06 Kite: 00:30:174 (1,2,3,4) - move these to the right? helps for readability
14:07 Hollow Wings: hmm... it's a bit hard to read thou, it's ok to keep imo 0.0
14:08 Kite: you have 3 combos in a row overlapping here
14:08 Kite: =/
14:08 Kite: but your choice :P
14:08 Hollow Wings: lol i've done patterns like that in lots of my maps :P
14:10 Kite: 00:55:031 (2) - x316 y191 flow from previous stream
14:10 Kite: but guess it kills your next pattern a bit
14:10 Kite: =/
14:11 Hollow Wings: hmm already locked organization at 00:55:031 (2,2,2) -
14:11 Hollow Wings: lol yeah, i consider flow really less :P
14:13 Kite: 01:04:888 (5) - feels more pleasant to play when you remove this here (I know it's in the music)
14:14 Hollow Wings: ok, but i'll remove 01:05:403 (10) - as well
14:15 Kite: o01:27:774 (1) - love this part
14:16 Kite: reminds me of the song sin
14:16 Hollow Wings: lol, sin's created by esti as well www
14:16 Kite: yea
14:16 Kite: map it
14:16 Kite: please
14:16 Kite: sin the last scene
14:16 Kite: ;_;
14:16 Kite: 01:37:374 (1) - could probably improve the shape a bit if you want
14:17 Hollow Wings: orz need to finish this map 1st :P
14:17 Hollow Wings: see dat slider's control point xP
14:17 Kite: yeah but it looks kinda odd
14:18 Kite: and stream goes downward
14:18 Kite: slider starts going upward
14:18 Hollow Wings: HAHA well... that's done on some kind of purpose orz
14:18 Hollow Wings: naughty
14:19 Hollow Wings: yeah there's really sudden break in the song so i wanna give anti-flow to emphasis that
14:20 Kite: 01:37:374 (1) -
14:20 Kite: with 0.5 sv section
14:20 Kite: would be
14:20 Kite: better for anti flow
14:20 Kite: stream fast -> slider slow
14:20 Kite: idk
14:20 Kite: ;_;
14:22 Kite: rest seems all good to me
14:22 Hollow Wings: tried 0.5x version and both of them seems ok to me
14:22 Hollow Wings: so i choose keep here
14:22 Hollow Wings: good <3
14:22 Kite: sry noob mod
14:22 Hollow Wings: post log to thread then www
14:23 Hollow Wings: nope lol you still pointed out somewhere i changed
14:23 Hollow Wings: you know that's not easy to let me change something XP
14:25 Kite: oh wow
14:25 Kite: i
14:25 Kite: didnt link the screenshot
14:25 Kite: before
14:26 Hollow Wings: what screenshot
14:26 Kite: https://osu.ppy.sh/ss/3089053
14:26 Kite: it didnt copy
14:26 Kite: with the 0,5sv section thingy
14:26 Hollow Wings: hmm alright let me try yours :3
14:27 Kite: sorry didnt notice earlier
14:27 Hollow Wings: lol that's ok :3
14:28 Hollow Wings: alright used 0.5sv now
14:28 Hollow Wings: but sldier's shape's not same to your version :3
zyoi
[Hyper]
01:05:831 (1) - 這條綠線我覺得不需要
01:18:688 (4) - 尾clap,01:19:203 (6) - 頭clap
01:21:431 (4) - ^ ,01:21:946 (7) - ^
01:24:174 (4) - ^ ,01:24:688 (6) - ^
01:27:088 (5) - 頭clap
01:27:431 (6) - ^
00:24:688 (1,3) - 00:25:374 (1,3) - 1的clap去掉 3+上去 聽起來比較均勻..
00:33:946 (3) - 00:36:689 (3) - 00:39:432 (3) - 加clap,
01:03:088 (1) - 滑條中間和尾加個clap
02:10:974 (1) - 這裡加個slidertick什麼的吧

有些空拍聽起來好奇怪唉

抄罰抄嘍:o
Streliteela
papapapapapapapa

[Hyper]
00:14:574 (2,1) - blanket,强迫症看着这地方有点难受
00:40:460 (1,2,3,4) - 总感觉1->4->3->2顺手一些
00:48:688 (1,2) - 看着和打着都觉得不太舒服,试试这样?
00:51:431 (1,2,1) - 这里也是,感觉挺别手,这样试试?
00:55:546 (1,2,3) - 打起来有点别扭,但为了pattern的话你就留着这个吧。但不得不说,这个pattern打起来的效果真的不是很舒服
01:40:803 (3) - blanket,我知道你故意的

嗯后面挺好,加油吧~
超级大水摸orz
smallboat
幾天沒摸圖了來賺個分數

[Hyper]
01:04:631 (2,3,4,5,6) - Compare with Yuki's Another rhythm,seems a bit hard here (5 notes),also can change here (3 notes + 1 1/2 slider? )
01:21:860 (6) - Compare with the same part also can remove this note here.
01:36:688 (1) - Same as first suggestion,also can use this rhythm : 咦 ZZH這邊怎會是1/6 是1/4啊
02:00:003 (5) - Feel this combo so long by QAT viewpoint,add NC?
02:02:575 (8,1) - Feel this flow so bad imo
Topic Starter
Hollow Wings

Crystal wrote:

[Hyper]
00:32:060 (1,2) - Swap NC? better indeed, changed.
01:03:088 (1) - 这边节奏好像没什么不一样 为什么不像其他的一样弄成1/2啊 因为感觉,无它。
01:21:431 (4,5,6,7) - 打哭了OVQ 考虑4 5不要stack? 嗯好,分出来了。


好像没了 no kd if it is not worth that

liangv587 wrote:

[Hyper]
00:10:631 (4) - 怎么不叠尾巴 叠尾巴不好。
00:25:374 (1,2,3,4) - 感觉这组可以分开,00:26:746 (1,2,3,4) - 这组也是 这边还是简单一些都stack好了。
00:30:174 (1,2,3,4) - 这个梗略难,由于太神,也不知道怎么弄简单些,大概不要完全遮住吧 这真心不想改。
01:21:431 (4,5,6,7) - 容易造成误读,01:18:688 (4,5,6) - 就模仿这里吧? 改掉了已经。
02:12:688 (4,1,2) - 这样试试http://puu.sh/hAZdA.jpg 那个note和slider的跳没必要那么大柑橘。
简直不要太水

- E n j u - wrote:

[Hyper]
01:05:831 (1) - 這條綠線我覺得不需要 这边还是小小的调整一下hs比较好。
01:18:688 (4) - 尾clap,01:19:203 (6) - 頭clap 这边的clap我就加了3拍的部分。
01:21:431 (4) - ^ ,01:21:946 (7) - ^
01:24:174 (4) - ^ ,01:24:688 (6) - ^
01:27:088 (5) - 頭clap
01:27:431 (6) - ^
00:24:688 (1,3) - 00:25:374 (1,3) - 1的clap去掉 3+上去 聽起來比較均勻.. 这里的clap加了是为了合主旋律的。
00:33:946 (3) - 00:36:689 (3) - 00:39:432 (3) - 加clap,fixed.
01:03:088 (1) - 滑條中間和尾加個clap 就加了尾的。
02:10:974 (1) - 這裡加個slidertick什麼的吧 算了啦。

有些空拍聽起來好奇怪唉 噗。

抄罰抄嘍:o

Streliteela wrote:

papapapapapapapa

[Hyper]
00:14:574 (2,1) - blanket,强迫症看着这地方有点难受 这里不blanket。
00:40:460 (1,2,3,4) - 总感觉1->4->3->2顺手一些 行。
00:48:688 (1,2) - 看着和打着都觉得不太舒服,试试这样?其实一样的,就这样吧。
00:51:431 (1,2,1) - 这里也是,感觉挺别手,这样试试? 要的就是大跳+anti-flow。
00:55:546 (1,2,3) - 打起来有点别扭,但为了pattern的话你就留着这个吧。但不得不说,这个pattern打起来的效果真的不是很舒服 学反震,摆形状,裱flow。
01:40:803 (3) - blanket,我知道你故意的 罪恶感油然而生。

嗯后面挺好,加油吧~
超级大水摸orz

smallboat wrote:

[Hyper]
01:04:631 (2,3,4,5,6) - Compare with Yuki's Another rhythm,seems a bit hard here (5 notes),also can change here (3 notes + 1 1/2 slider? ) yeah already changed.
01:21:860 (6) - Compare with the same part also can remove this note here. nope for wanna follow that special track.
01:36:688 (1) - Same as first suggestion,also can use this rhythm : actually current version's easier than yours, thou still good suggestion. 咦 ZZH這邊怎會是1/6 是1/4啊 zzb也是笨蛋噗。
02:00:003 (5) - Feel this combo so long by QAT viewpoint,add NC? ok.
02:02:575 (8,1) - Feel this flow so bad imo anti-flow's fine here imo.
thx for modding!
P A N
[Hyper]
  1. 00:08:231 (1,3) - considering the spacing you use before on 00:02:745 (1,2,3,4,1,2,3,4) or whatever, I feel like change SV on both slider to 0.75x is more fit. I tried playing it and yea, I feel like slider is a bit too fast compared to my cursor's movement on the beginning.
  2. 00:14:403 (1,1 and go on) - I tried to think but tbh, I can't think the reason to NC such here, it would ruin the drain imo. but if you really consider to do it this way, what about NC on 00:29:488 (5)
  3. 01:03:088 - I know what you are following here but here is another option, http://puu.sh/hBdvK/a5192b91d6.jpg
    because compared this one long reverse slider to the rest, it's weird, it's like... too easy. but up to you tho, it fit well but just too easy to me.
yea, the rest is good. that's all for me, good luck with re-qualified :3
Topic Starter
Hollow Wings

P A N wrote:

[Hyper]
  1. 00:08:231 (1,3) - considering the spacing you use before on 00:02:745 (1,2,3,4,1,2,3,4) or whatever, I feel like change SV on both slider to 0.75x is more fit. I tried playing it and yea, I feel like slider is a bit too fast compared to my cursor's movement on the beginning. ok, changed sv into 0.75x.
  2. 00:14:403 (1,1 and go on) - I tried to think but tbh, I can't think the reason to NC such here, it would ruin the drain imo. but if you really consider to do it this way, what about NC on 00:29:488 (5) fixed nc issue at later part.
  3. 01:03:088 - I know what you are following here but here is another option, http://puu.sh/hBdvK/a5192b91d6.jpg
    because compared this one long reverse slider to the rest, it's weird, it's like... too easy. but up to you tho, it fit well but just too easy to me. for others also mentioned this, changed. and totally agree with your idea about rhythm, really awesome job :3
yea, the rest is good. that's all for me, good luck with re-qualified :3 P A N, i wanna say these to you here: after so long time i still think you are a really great modder to me.
thx for modding!
P A N

Hollow Wings wrote:

yea, the rest is good. that's all for me, good luck with re-qualified :3 P A N, i wanna say these to you here: after so long time i still think you are a really great modder to me.
<3
Rizia
[yuki, oracle,]
00:10:974 (1) - 1/6

看看是不是1/6
Topic Starter
Hollow Wings

Kawaiwkyik wrote:

[yuki, oracle,]
00:10:974 (1) - 1/6 chenked and fixed.

看看是不是1/6
Rizia
rebubble
Karen
Placeholder for requalify tmr

Re-Qualified~!
Spectator
\:D/
pocket-Gao
wa.
pw384
Great
Napkins
so good
QBXC
worst shit map na. how is this even ranked
nhule12345

QBXC wrote:

worst shit map na. how is this even ranked
difficult maps means can't be ranked ?
Chewin
omg xD
Haarashi
Go for ranked! i believe! :D
Fycho
Hello, your map has to be taken away from the Qualified section by the QAT due to the following justifications:

  1. Overdone ”EX EX “difficulty which causes gameplay issues, examples will be listed below.

[EX EX]

Chaotic/Unreasonable spacing usage
  1. 00:16:460 (1,2)
  2. 00:25:374 (1,2,1,2,1,2,1,2,1,2,1,2)
  3. 00:29:831 (1,2)
  4. 01:00:003 (1,2,3)
  5. 01:05:146 (1,2,3,1,2,3)
  6. 01:26:917 (1,2,3,4,5)
  7. 01:32:917 (3,4) - , 01:35:317 (1,2,3,4)
  8. 01:37:289 (8,1)
Abrupt speed-down sliders
  1. 00:43:546 (1)
  2. 01:15:260 (4) – comparing with 01:19:546 (1) -01:22:288 (1) -01:25:031 (1) -, it’s so random.
  3. 01:37:374 (1)
  4. 02:08:231 (1)
Inconsistent spaces when SV changes
  1. 01:20:574 (2,1)
Unreadable patterns
  1. 01:15:603 (3)
Random space streams
  1. 02:13:717 (1,2,3,4,5,6,7) –It’s creative, but it doesn’t have playability, and it doesn’t fit the music.
Unreasonable 1/8 sliders
  1. 00:31:717 (2,3) –Let’s say, 1/4s fit much better
Please keep in mind that stuff listed above are just examples. These should be generally applied on the difficulty thoroughly so as to avoid further disqualification. For further assistance, please contact BNG members. Good luck.

###MG
Mazzerin
and how didnt these 'issues' get noticed in the first dq?
- N a g i -
rip HW
Pappy

Fycho wrote:

Unreadable patterns
  1. 01:15:603 (3)
So you can't read it and you say it's unreadable for everyone? Have you asked pro players instead of other QATs about this diff?
lol'd
IamKwaN
Don't you know Guy is one of the QATs, please lol'd
yf_bmp
be calm please
Cherry Blossom
Can't pass through the bomb field which is Qualified section, and reach heaven which is the Ranked section.
And I guess a bomb exploded.

Never mind, that's just a game, please. ;w;

Shurelia
Found another Bug from "EX EX" diff.

Try to convert it to CtB and you'll find this.





00:13:031 (1) - Should make it longer (By Increasing its SV)

The others converted fine if you play it on CtB .
ziin

Shurelia wrote:

Found another Bug from "EX EX" diff.

Try to convert it to CtB and you'll find this.
what is this? Pictures don't speak 1000 words if you can't read them.
Pappy
yep, I didn't know it KwaN
not lol'd then :,<
Shurelia

ziin wrote:

Shurelia wrote:

Found another Bug from "EX EX" diff.

Try to convert it to CtB and you'll find this.
what is this? Pictures don't speak 1000 words if you can't read them.
Try to play it on CtB mode and you'll find that one is not normal.
Zak
A better explanation, in CtB Sliders have both large and small droplets that are generally a consistent distance from each other, and that slider literally breaks the way CtB generates sliders completely removing everything after the first 3 droplets, if I'm not wrong, I believe there is supposed to be a large droplet followed by 3 more droplets, it is still playable, but I've never seen it happen in a single map before so there's something weird going on.

I'd actually go into editor and mess around with it to try and find the issue, but I'm leaving on a trip in an hour so I don't have time to try and figure it out.
Krah

Shurelia wrote:

Found another Bug from "EX EX" diff.

Try to convert it to CtB and you'll find this.
Reported since months even used the same example
t/227116/start=0
Mapper isn't forced to fix it actually ...
And to cry a bit there is like 0 chance that this thing is fixed since it will add some points to already ranked maps.


I love how it's always the same guys who pop to argue when a map is dq'd and who for the most doesn't even mod.
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