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Yuduki - you(Vocal-thanks/you - 2014 Sai Mix Ver.)

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Topic Starter
CodeS
This beatmap was submitted using in-game submission on domingo 5 de julio de 2015 at 09:50:34 a.m.

Artist: Yuduki
Title: you(Vocal-thanks/you - 2014 Sai Mix Ver.)
Source: ひぐらしのなく頃に奉
Tags: 07th Expansion dai M.Graveyard erunamojazz Higurashi no Naku Koro ni Hou Original Sound Version & Arranged Tracks Ano Hi e/you pkhg dear you remix
BPM: 87
Filesize: 5107kb
Play Time: 03:27
Difficulties Available:
  1. Easy (1,08 stars, 128 notes)
  2. Endless Sky (3,46 stars, 401 notes)
  3. EruJazz's Normal (1,56 stars, 219 notes)
  4. pkhg's Hard (2,18 stars, 351 notes)
Download: Yuduki - you(Vocal-thanks/you - 2014 Sai Mix Ver.)
Information: Scores/Beatmap Listing
---------------
In Other Words:
"Dear You"

GD:
ErunamoJazz
pkhg

Enjoy
MitiS_old_1
Hitsound modded :3

http://puu.sh/fFTYv/e45e846d7a.zip

Hope you like it
Topic Starter
CodeS

MitiS wrote:

Hitsound modded :3

http://puu.sh/fFTYv/e45e846d7a.zip

Hope you like it

Thanks <3
Topic Starter
CodeS
Still no GD :(
ErunamoJAZZ

ok.
XinCrin
BG is being used for other map. What about to change it?
Do you need help to find something cool?



Don't kudo lol
ErunamoJAZZ
EruJazz's Normal -> http://puu.sh/hHupp/5e0c62bc17.zip

And... ENVIAME EL LINK DEL VIDEO DEL OTRO PARA PODER BAJARLOOOOOO :3
Topic Starter
CodeS
Updated with Erunamo's Diff

Added Hitsounds to the Easy and fixed some issues on the Endless Sky
Topic Starter
CodeS
Updated with pkhg's hard

time to move this set
ErunamoJAZZ
yey!, btw, pls, add us to tags xD

And add "higurashi no naku koro ni" also.
Milan-
holi

lf=looking for?
ok

[sky]
  1. i believe you map around vocals, so.. 00:04:290 (4) - it lands on nothing cuz vocals are on 1/8, thus, you may want to remove this note
  2. 00:06:532 (6) - 1/4 reverse instead(?
  3. 00:39:635 (7) - ^ here too i think 02:46:532 (2) -
  4. 00:40:152 (8,1) - breaking your constant ds looks quite random here, rather put them closer
  5. 00:41:704 (1,2,3) - ^ altho this one is minor xd. probably here as well 00:44:463 (4,1) - 01:34:118 (4,5) - 02:41:532 (7,1) -
  6. 00:45:842 (5) - maybe you want to use 1/2 rhythm here, so it covers the piano as well as it's kinda constant with similar parts like 00:40:325 (1,2,3) - 00:12:394 (5,6,7) - etc. Similar happens here 02:58:256 (4) - they are ending a section,so sounds cool to do that i think
  7. 01:17:566 (1) - what about moving it around x114y45 (just a bit more up) so it looks cleaner, also flow is very sharp there you add some kind of curve to the slider or rotate it. Like thisor smthng
  8. 01:22:739 (2) - you should remove this note cuz you didn't map 01:19:980 - nor 01:21:359 - (or map those, which makes more sense)
  9. 01:31:359 (1,3) - this is very ugly imo :c try this(? or something else dunno
  10. 01:33:428 (1) - 02:56:187 (1) - these 1/8 don't really fit to the map itself, as it's based on 1/4 vocals.. uhm
  11. 01:36:015 (2) - stack on top of 01:35:325 (8) - better?
  12. 01:36:877 (1,5) - stack is off here x.x
  13. 01:51:359 (1,2) - minor but.. could you move 2 a bit more away, so it's between 01:51:359 (1,3) - more evenly
  14. 02:15:152 - add note for vocals?/w\ cuz it's track you map the most
  15. 02:21:015 (2) - what about blanket it with 02:19:635 (5) - curve? like this , Similar here 02:26:532 (1,3) -
  16. 02:23:773 (1,2,3,4) - personally i think this'd be better if you just stack them instead of overlap them. otherwise it may be read as 1/8 gap cuz how your map is done overall ><
  17. 02:37:566 - there's a sound from here that annoys me a lot, are you sure that it's from the original song? Sounds more like a fail while ripping the song
  18. 03:04:118 - you really need to reconsider adding a note here, cuz how the piano plays. here as well 03:09:635 - (it's basically the same sound as 03:08:256 (2) - so, it makes more sense to add a note there imo)
  19. 03:07:221 (3,4) - this should be 1/2 from (3). cuz the sound you're mapping here is just at 03:07:221 - and 03:07:566 - , but not at 03:07:394 -
  20. 03:17:566 (1,2,3,4,1) - spacing is really random here. You may want to give them a proper spacing to make it more consistent with the map
[pkhg]
  1. check aimod
  2. 00:58:256 (1,2) - maybe change the rhythm to fit vocals better? using repeat
  3. 01:40:670 (4) - change it to just a circle to fit better the piano)?
  4. 01:41:359 (6,7,1) - distance seems a bit too much for what the music offers here and how you mapped this section.. mostly 6 and 7 ya
  5. 02:34:808 (5) - nc?
[eru]
  1. 01:03:773 (1,1) - these long sliders apper quite random imo. Maybe use 1/1 reverse? so it fits a bit more with the map itself
  2. 01:22:739 (4) - i'd remove this note cuz there isn't music for this but vocals. which kinda conflicts with blank spaces like 01:19:980 -
  3. 01:24:463 (3,4) - ctrl g this rhythm? sounds more natural i think>w<
  4. 03:07:566 (5) - 03:18:601 (5) - remove these notes, so they're constant with previous combos? (there arent really needed anyways for piano purpuses)
[easy]
  1. 02:29:290 (4) - pls change it xD (it doesn't really fit to the music, and it's pretty ugly i'd say ;w;)
bye
Topic Starter
CodeS

Milan- wrote:

holi

lf=looking for?
ok

[sky]
  1. i believe you map around vocals, so.. 00:04:290 (4) - it lands on nothing cuz vocals are on 1/8, thus, you may want to remove this note Done
  2. 00:06:532 (6) - 1/4 reverse instead(? Nope, I'm undermapping this part on on purpose
  3. 00:39:635 (7) - ^ here too i think 02:46:532 (2) - Don't like how it plays with Reverse
  4. 00:40:152 (8,1) - breaking your constant ds looks quite random here, rather put them closer Done
  5. 00:41:704 (1,2,3) - ^ altho this one is minor xd. probably here as well 00:44:463 (4,1) - 01:34:118 (4,5) - 02:41:532 (7,1) -
  6. 00:45:842 (5) - maybe you want to use 1/2 rhythm here, so it covers the piano as well as it's kinda constant with similar parts like 00:40:325 (1,2,3) - 00:12:394 (5,6,7) - etc. Similar happens here 02:58:256 (4) - they are ending a section,so sounds cool to do that i think While it makes sense, those 2 other examples dont have the same "calm" feeling like the original suggestion you're making, using a slider feels better because the long duration of the voice, mapping it to 1/2 would make it too "intense" just to follow the piano while the voice is calm, something I don't like.
  7. 01:17:566 (1) - what about moving it around x114y45 (just a bit more up) so it looks cleaner, also flow is very sharp there you add some kind of curve to the slider or rotate it. Like thisor smthng Done first suggestion, not second.
  8. 01:22:739 (2) - you should remove this note cuz you didn't map 01:19:980 - nor 01:21:359 - (or map those, which makes more sense) I'm shifting to the voice using the increase intensity of the same (same reson with the jump) which makes sense to use the note to do so,while the other examples the voice was "constant" and normal.
  9. 01:31:359 (1,3) - this is very ugly imo :c try this(? or something else dunno Done
  10. 01:33:428 (1) - 02:56:187 (1) - these 1/8 don't really fit to the map itself, as it's based on 1/4 vocals.. uhm Changed
  11. 01:36:015 (2) - stack on top of 01:35:325 (8) - better? Done
  12. 01:36:877 (1,5) - stack is off here x.x Done
  13. 01:51:359 (1,2) - minor but.. could you move 2 a bit more away, so it's between 01:51:359 (1,3) - more evenly Done
  14. 02:15:152 - add note for vocals?/w\ cuz it's track you map the most Done
  15. 02:21:015 (2) - what about blanket it with 02:19:635 (5) - curve? like this , Similar here 02:26:532 (1,3) - Done first
  16. 02:23:773 (1,2,3,4) - personally i think this'd be better if you just stack them instead of overlap them. otherwise it may be read as 1/8 gap cuz how your map is done overall >< Done
  17. 02:37:566 - there's a sound from here that annoys me a lot, are you sure that it's from the original song? Sounds more like a fail while ripping the song I have no idea what you're talking about
  18. 03:04:118 - you really need to reconsider adding a note here, cuz how the piano plays. here as well 03:09:635 - (it's basically the same sound as 03:08:256 (2) - so, it makes more sense to add a note there imo) It's clear what I'm mapping here and why I didn't put a note there.
  19. 03:07:221 (3,4) - this should be 1/2 from (3). cuz the sound you're mapping here is just at 03:07:221 - and 03:07:566 - , but not at 03:07:394 - I like the current one
  20. 03:17:566 (1,2,3,4,1) - spacing is really random here. You may want to give them a proper spacing to make it more consistent with the map
Same as before

[easy]
  1. 02:29:290 (4) - pls change it xD (it doesn't really fit to the music, and it's pretty ugly i'd say ;w;) o.o
bye
Thanks for Modding! (answered this mod before going to work, will recheck again after I come back to see if there is any correction I missed or changed my mind)

Will add Tags today after work.
ErunamoJAZZ

Milan- wrote:

holi o/

[eru]
  1. 01:03:773 (1,1) - these long sliders apper quite random imo. Maybe use 1/1 reverse? so it fits a bit more with the map itself but red nodes are following the song, i want to keep this, sorry.
  2. 01:22:739 (4) - i'd remove this note cuz there isn't music for this but vocals. which kinda conflicts with blank spaces like 01:19:980 - mmm.. a space without note feels wrong for me. not changed.
  3. 01:24:463 (3,4) - ctrl g this rhythm? sounds more natural i think>w< yep, thanks ^^
  4. 03:07:566 (5) - 03:18:601 (5) - remove these notes, so they're constant with previous combos? (there arent really needed anyways for piano purpuses) but, im following the cimbal sound. Not changed.
bye
Thank you milan- :)

http://puu.sh/hTPuC/ab397521d7.zip
Taeyang
  • General
  1. all mapset check this
  2. you will add SB?if not delete OSB file


  • Easy
  1. 00:09:290 - here vacal sound so strong add something
  2. 00:58:256 (1) - anchor move tick
  3. 01:09:290 (1) - ^
  4. 01:31:359 (1) - ugly slide?
  5. 01:36:877 (1,2) - blanket try more
  6. 02:29:290 (4) - ugly silde
  7. 02:47:221 - here it vocal sound
  8. 02:51:359 (3) - anchor move tick
  9. 02:57:566 (3,4,1) - more try blanket
  10. 03:10:670 (1) - overlap


  • EruJazz's Normal
  1. 00:08:601 (1) - slide
  2. 00:11:359 (1,2,3) - rhythm 00:03:084 (1,2,3,4,1,2,3,1,2,3) - you followed vocalsound
  3. 01:03:773 (1) - slide suggest
  4. 01:06:532 (1) - ^
  5. 01:10:670 (3) - it's not easy mapset add note?
  6. 01:34:118 (1) -
  7. 01:35:497 (2,3) - avoid stack 02:38:601 (2,3) - here is KIAI time so it's ok
  8. 01:39:290 (4) - check DS
  9. 01:38:256 (3,2) - overlap
  10. 02:27:221 (2) - you can be better
  11. 02:45:842 (6) - NC
  12. 02:52:739 (3,4,5,6) - can be better
  13. 03:05:152 (1,5) - try blanket
  14. 03:27:221 (1) - remove NC? like easy nor stack here 03:25:842 (2,1) -
Topic Starter
CodeS

Taeyang wrote:

  • General
  1. all mapset check this
  2. you will add SB?if not delete OSB file


  • Easy
  1. 00:09:290 - here vacal sound so strong add something Doesn't fit the idea of the "minimal" start
  2. 00:58:256 (1) - anchor move tick Done
  3. 01:09:290 (1) - ^ No
  4. 01:31:359 (1) - ugly slide? It's not?
  5. 01:36:877 (1,2) - blanket try more Done
  6. 02:29:290 (4) - ugly silde changed but not that your suggestion
  7. 02:47:221 - here it vocal sound Nope
  8. 02:51:359 (3) - anchor move tick I like current one
  9. 02:57:566 (3,4,1) - more try blanket Changed a bit
  10. 03:10:670 (1) - overlap Changed a bit
[/notice]
Thanks for the Mod.
pkhg

Milan- wrote:

[pkhg]
  1. check aimod
  2. 00:58:256 (1,2) - maybe change the rhythm to fit vocals better? using repeat it already fits the vocals and its better if the strong beat is clickable :P
  3. 01:40:670 (4) - change it to just a circle to fit better the piano)? i'll keep this until i find a way to keep the pattern ;w;
  4. 01:41:359 (6,7,1) - distance seems a bit too much for what the music offers here and how you mapped this section.. mostly 6 and 7 ya ok
  5. 02:34:808 (5) - nc? oops :3
bye
thanks

up.
ErunamoJAZZ

Taeyang wrote:

  • EruJazz's Normal
  1. 00:08:601 (1) - slide done
  2. 00:11:359 (1,2,3) - rhythm 00:03:084 (1,2,3,4,1,2,3,1,2,3) - you followed vocalsound Not change.
  3. 01:03:773 (1) - slide suggest Not change.
  4. 01:06:532 (1) - ^ Not change.
  5. 01:10:670 (3) - it's not easy mapset add note? Not change. Im following the vocals here, and the red node help.
  6. 01:34:118 (1) - Not change.
  7. 01:35:497 (2,3) - avoid stack 02:38:601 (2,3) - here is KIAI time so it's ok ..mm... i think keep this is better. Stack feels better imo.
  8. 01:39:290 (4) - check DS fix
  9. 01:38:256 (3,2) - overlap Not changed. Is fine.
  10. 02:27:221 (2) - you can be better Fix
  11. 02:45:842 (6) - NC done, thanks :D
  12. 02:52:739 (3,4,5,6) - can be better m... looks equal, not changed xD
  13. 03:05:152 (1,5) - try blanket ugg, very thanks!!!
  14. 03:27:221 (1) - remove NC? like easy nor stack here 03:25:842 (2,1) - Not, for consistency with all diffs.

Thank Taeyang! http://puu.sh/i04VQ/3d890ec9e3.zip
Sorry for late.. im too busy with university X.x
Topic Starter
CodeS
Updated
Faust
I haven't been able to trace this track anywhere at all.

I'm requesting the album source for this, because so far I've only come across this being the closest match.

http://vgmdb.net/album/47501



Track 18 specifically. So I am wondering if your song title was off or if there is an actual "Sai Mix Ver." somewhere.

Get back to me as soon as possible.
Topic Starter
CodeS
Scan:

Faust
Thanks !

Could insert the album under tags for good measure while you're at that. Suppose "07th Expansion" could fit in as well.
Other than this, you ought to get rid of the excess OSB file in the folder.

Fitting addition of hitsounds. They're all nicely characteristic of the series.

My main gripe is really that the break wasn't mapped because this is the type of song that can really get players to sway along, so never-mind putting a break in between at all.
It's of no consequence, and I'd recommend giving that a try.

I've been through both Easy & Normal.
Don't have any particular reason to point out anything. I like them the way they are.
Hard is pretty fine work. Nuanced, and quite solid on the rhythm/spacing.

Endless Sky:

Just cosmetic suggestions for you to consider. Note placement fine-tuning and some pattern re-working.
Suggest using slidertick 2 and having a custom tick. I think it'll turn out well enough.

I've done over my personal edit of your difficulty as an easier way for me to make my points across, and owing to the cross-reference function of the Editor it's not too hard at all to apply on a 1 by 1 basis.

http://puu.sh/i6TUy/91055fcbeb.zip

Up till the break in the middle, let me know if you like what you see and if you think they're worth inputting on yours.

This is all I have at this point. Was nice to see the first Higurashi map in a long while.
Topic Starter
CodeS

Faust wrote:

Thanks !

Could insert the album under tags for good measure while you're at that. Suppose "07th Expansion" could fit in as well.
Other than this, you ought to get rid of the excess OSB file in the folder. Done all


Endless Sky:

Just cosmetic suggestions for you to consider. Note placement fine-tuning and some pattern re-working.
Suggest using slidertick 2 and having a custom tick. I think it'll turn out well enough.

I've done over my personal edit of your difficulty as an easier way for me to make my points across, and owing to the cross-reference function of the Editor it's not too hard at all to apply on a 1 by 1 basis.

http://puu.sh/i6TUy/91055fcbeb.zip

Up till the break in the middle, let me know if you like what you see and if you think they're worth inputting on yours.

This is all I have at this point. Was nice to see the first Higurashi map in a long while.
About the changes.


No Thanks ;_;, I would be OK with small changes, but it's been re arrange way too many things and move notes and slider in positions that doesn't fit with my style or just doesn't fit with my idea on how this should be mapped., I appreciate the idea but I will give a simple No to avoid situations I had with some of my past maps =).


Thanks for the Mod.


Updated with new Tags.
Faust
It's cool.
I only made my own based off your mapping as a sort of guideline.

On the other hand, I really don't think there is too much for others to say about your map except all that I've already highlighted in my difficulty
which are just basically various small adjustments and touch ups.
Nekomata
[General]
  1. The audiophile me would prefer using a 192kbps/VBR2 mp3 :)
  2. Encoded a new mp3 for you from the original source: http://puu.sh/iazZo.mp3 (no offset change offset 3032, -52 from current)
  3. metadata confirmation
  4. Unused .osb files?
[Easy]
  1. 00:14:118 - break start point here
  2. 00:41:704 (1) - aesthetics: curve shape can be improved. 3rd point (171,323)
  3. 00:58:256 (1) - ^, 3rd point (137, 167)
  4. 01:31:359 (1) - http://puu.sh/iaz0t.png
  5. rhythm is ok. look for more mods to improve aesthetics, and it should be ready.
[EruJazz's Normal]
  1. 00:33:428 (1,2) - aesthetics: this is definitely not spaced correctly.
  2. 00:43:084 (3) - aesthetics: keep consistent spacing
  3. 00:58:256 (1) - rhythm: i suggest adding a repeat for that piano. you will have to rearrange the next objects though.
  4. 01:00:670 - rhythm: consider mapping this circle for the vocals.
  5. 01:09:290 (1,2,3,4) - aesthetics: watch your spacing
  6. 01:24:808 (4) - rhythm/gameplay: i think this can be better as a 1/2 slider + repeat.
  7. 01:28:601 (1) - you can safely extend this spinner to 01:30:670.
  8. 01:35:152 - strong part of the song, why not map this circle :P
  9. 01:35:497 (2,3) - gameplay: i wouldn't suggest stacking because players might push the next object too early (even though it hits 300, it doesn't really feel like a nice 300)
  10. 01:50:670 (1,2) - aesthetics: imperfect blanket. 2nd point (88,46), 3rd point (38,65). then move 01:52:394 (2) - to (88,122).
  11. 02:15:152 (1,2) - aesthetics: spacing should be 1.5x.
  12. so there's quite some spacing inconsistencies, i suggest going through the map and touching each note with grid snap off.
  13. 02:38:601 (2,3) - gameplay: avoid stacking, same reasons as before.
  14. 02:49:636 (2,3) - ^
  15. rhythm's seems alright, just basically fix up the looks and it's good to go.
[pkhg's Hard]
  1. 03:12:394 (4,5) - aesthetics: fix this blanket :C
  2. wow nice. good consistency. can't find anything else obviously wrong in here :)
[Endless Sky]
  1. No major problems with the rhythm. Mostly focusing on the aesthetics in this one, since a beautiful song needs a matching look :p
  2. 00:12:394 (5) - i prefer positioning this somewhere else to fit the vocal pitch better. example: http://puu.sh/iavos.png
  3. 00:36:187 (1,2) - spacing/aesthetics: should be 1.7x here?
  4. 00:38:773 (4,5) - ^
  5. 00:39:635 (7,8) - ^
  6. 00:41:704 (1,2) - ^, but maybe not since you are blanketing
  7. there's quite a number of the spacing inconsistencies (intentional or not, they don't really look neat :C), so i suggest just going through and touching each note with grid snap off.
  8. 00:42:739 (3,5) - aesthetics: imperfect blanket. 2nd point (236,121), 3rd point (282,112)
  9. 00:45:152 (1,2,3,4) - gameplay: try rearranging so that it's not linear, it can be better.
  10. 00:45:497 (3,5) - aesthetics: you also want to avoid this bad overlap with the slider end
  11. 00:55:325 (4,5) - aesthetics: imperfect blanket. 2nd point (142,152), 3rd point (106,125)
  12. 00:58:083 - rhythm: consider mapping this vocal, and stack it. would feel nicer since you are primarily mapping vocals anyway.
  13. 01:02:049 (4,5) - aesthetics: i would prefer just a bit more spacing apart from the slider end
  14. 01:14:808 (1) - aesthetics: the curve can be improved. 3rd point (314,136)
  15. 01:31:015 - hitsounding: consider adding a point here with 20% volume. hitsound currently feels too loud to me.
  16. 01:36:877 (1) - similar to 01:14:808 (1). i'm not a fan of the current shape lol.
  17. 01:43:773 (5) - ^ (this one definitely needs some adjusting though)
  18. 01:47:911 (1) - ^
  19. 01:50:497 (2,3) - aesthetics: hmm, i don't know if you meant to stack these perfectly :P
  20. 01:52:049 (3) - similar to 01:14:808 (1).
  21. consider moving the second break starting thingy to 01:53:428
  22. 02:26:532 (1) - similar to 01:14:808 (1).
  23. 02:32:049 (1) - ^
  24. 02:33:428 (2) - ^
  25. 02:41:704 (1,2,3) - gameplay/aesthetics: rearrange for an equilateral triangle?
  26. 02:46:359 (1) - gameplay/aesthetics: maybe try perfectly centering this between the two sliders.
  27. 02:54:118 (1) - similar to 01:14:808 (1).
  28. 03:14:118 (3,5) - aesthetics: imperfect blanket. 2nd point (204,276), 3rd point (261,296)
  29. see if you can get more mods to improve aesthetics and flow (current flow is actually pretty nice in most parts), and it should be set.
hope this helps.
nice song, and good luck :)
Topic Starter
CodeS

Nekomata wrote:

[General]
  1. metadata confirmation Metada has been confirmed already tho
  2. Unused .osb files? Deleted

    [Easy]
    1. 00:14:118 - break start point here Done
    2. 00:41:704 (1) - aesthetics: curve shape can be improved. 3rd point (171,323) Moved a bit
    3. 00:58:256 (1) - ^, 3rd point (137, 167) Moved a bit
    4. 01:31:359 (1) - http://puu.sh/iaz0t.png Nope, I've been using this shape of slider since my first map, I like them
    5. rhythm is ok. look for more mods to improve aesthetics, and it should be ready.

    [Endless Sky]
    1. No major problems with the rhythm. Mostly focusing on the aesthetics in this one, since a beautiful song needs a matching look :p
    2. 00:12:394 (5) - i prefer positioning this somewhere else to fit the vocal pitch better. example: http://puu.sh/iavos.png Nope
    3. 00:36:187 (1,2) - spacing/aesthetics: should be 1.7x here? Fixed
    4. 00:38:773 (4,5) - ^ Fixed
    5. 00:39:635 (7,8) - ^ Fixed
    6. 00:41:704 (1,2) - ^, but maybe not since you are blanketing Exactly
    7. there's quite a number of the spacing inconsistencies (intentional or not, they don't really look neat :C), so i suggest just going through and touching each note with grid snap off.
    8. 00:42:739 (3,5) - aesthetics: imperfect blanket. 2nd point (236,121), 3rd point (282,112) Fixed
    9. 00:45:152 (1,2,3,4) - gameplay: try rearranging so that it's not linear, it can be better. I disagree, voice is very linear. constant, the only difference is at the end on the voice.
    10. 00:45:497 (3,5) - aesthetics: you also want to avoid this bad overlap with the slider end
    11. 00:55:325 (4,5) - aesthetics: imperfect blanket. 2nd point (142,152), 3rd point (106,125) Fixed
    12. 00:58:083 - rhythm: consider mapping this vocal, and stack it. would feel nicer since you are primarily mapping vocals anyway. Nope, I'm clearly undermapping this part to make it simple before the chorus
    13. 01:02:049 (4,5) - aesthetics: i would prefer just a bit more spacing apart from the slider end Fixed
    14. 01:14:808 (1) - aesthetics: the curve can be improved. 3rd point (314,136) Fixed
    15. 01:31:015 - hitsounding: consider adding a point here with 20% volume. hitsound currently feels too loud to me. added
    16. 01:36:877 (1) - similar to 01:14:808 (1). i'm not a fan of the current shape lol. I see no problem
    17. 01:43:773 (5) - ^ (this one definitely needs some adjusting though) Changed
    18. 01:47:911 (1) - ^ I don't see it sorry.
    19. 01:50:497 (2,3) - aesthetics: hmm, i don't know if you meant to stack these perfectly :P Fixed
    20. 01:52:049 (3) - similar to 01:14:808 (1). Fixed
    21. consider moving the second break starting thingy to 01:53:428 it was there tho lol, I wonder what happened.
    22. 02:26:532 (1) - similar to 01:14:808 (1). Changed shape
    23. 02:32:049 (1) - ^ Changed
    24. 02:33:428 (2) - ^ Changed
    25. 02:41:704 (1,2,3) - gameplay/aesthetics: rearrange for an equilateral triangle? lol
    26. 02:46:359 (1) - gameplay/aesthetics: maybe try perfectly centering this between the two sliders. Fixed
    27. 02:54:118 (1) - similar to 01:14:808 (1). Changed
    28. 03:14:118 (3,5) - aesthetics: imperfect blanket. 2nd point (204,276), 3rd point (261,296) Fixed
    29. see if you can get more mods to improve aesthetics and flow (current flow is actually pretty nice in most parts), and it should be set. I'm not fond of Aesthethics changes tho, While I agree some sliders did need the reshape (the ones I changed), if the map plays nice, I don't see the need of things to be moved out of the mapper point of view to fit "aesthetic"
hope this helps.
nice song, and good luck :)

Thanks for Mod !

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Moved things around Endless Sky. Fixed some unsc. DS parts and moved some slider shapes.
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