rrrr Okay Gotcha again
Its Depths wrote:
as requestedDesire
to start why cs 3.5? 4 would be better imo Never! I wanted this to be cs3.5 from the start.
02:58:396 (3) - stack this properly on the tail of 02:58:910 (2) - its a little off Fixed
04:44:339 (2) - check to make sure this doesn't go off screen Got it
07:00:453 (2) - stack with 06:58:910 (2) - Nah ruins flow
07:00:624 (3) - stack with 06:59:596 (4) - ^
07:16:396 (1) - there are drumbeats going on during this slider, and I feel like they should be emphasized more than the vocal Added two notes and shuffled some stuff
06:43:482 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - maybe add 1/4 repeats in? still considering...
short mod, good map.. gl
Thanks for the mod!Kuki wrote:
From #Modreqs
Desire
- Use AR9. AR9.3 Is totally uneccessary for this beatmap and it's difficulty. Some people prefer AR9.3 (me and most testers) so I'mma get more opnions here
- 02:33:196 (3) - Triple here.
- 03:17:767 (1,2) - Curve/force curve these perhaps. Placeholder fix for now, changing again soon.
- 04:11:596 (2) - Curve this also. No thanks, I like this
- 06:02:339 (1) - ^ Nahhh I like this here too. Changing this would mean fixing up quite a lot of the other patterns since it fits with the last sliders
- 07:12:282 (1) - I'm not sure if this fits, consider changing. It fits to me, but I changed it anyway. Still 1/1 slider though
Not_Zippy wrote:
M4m time, also 1st mod evar so expect it to be a bit shit. Not bad ehI've has some complaints. Will change
- 00:11:253 (1) - First note, first minor complaint: it kinda comes out of nowhere and threw me off the first time. Again, pretty minor. Keeping cus 1 note why not
- 00:26:339 (5,6,1) - Not a fan of these, but I get their function. Minor complaint again. Yeah they are there because I had complaints when they WERE NOT there wat do
- 00:49:653 (1,2,3,4) - The beat speeds up here, why are these still 2/1? Consider adding some 1/1 here. I don't consider the drums in the BG to be important enough right now to change much, plus adding 1/1 here would drain out the 1/1 just after
- 01:48:967 (2) - Blankets the end of 01:48:624 (1) - nicely, but why not blanket the rest of (1)? This has had 3 reworks ugh I need to fix again
- 02:58:910 (2) - Unnecessary kink, this blanket could be so nice (especially jarring with stuff llike 03:05:767 (2) - further down the line) I liked the way it feels after the slider jumps as the momentum feels good pointing in the direction of the slider, maybe I'll change
- 03:19:824 (2,1) - It feels a bit empty between these two, maybe make (2) a bit longer or add something in between? Eh cramps my style. I will only change if people ask
- 03:21:710 (8,1) - The jump between these two is smaller than the previous jump 03:21:539 (7,8) - when the song escalates. Why ;__; Oh god you genius haha I think imma buff this too much
- 03:49:139 (6,1) - Sudden DS increase might be a bit jarring. Maybe bump the DS of the previous part up a bit.
- 04:49:653 (1,2,3) - Maybe follow the guitar here to make the rhythm a bit more interesting. As it stands, the 2/1 doesn't really fit here. Kinda agree kinda disagree. I, personally, like this part. But I know it feels empty so who knows, I'll look into it.
- 04:55:139 (1,2,3) - see above
- 05:00:624 (1,2,3) - same deal as above
- 05:06:110 (1,2,3) - See, you did it here, why not on the other parts I pointed out above? It suits there more being the end? I dunno
- 07:19:139 (1,2,3,4,5) - I can't into this pattern. I'm fine at playing 07:21:882 (1,2,3,4,5) - or 07:24:624 (1,2,3,4,5) - for instance, but 07:19:139 (1,2,3,4,5) - just doesn't work for me. Maybe have the sliders point outward from each other?
And that's about it. I can't pass it because of the streams so can't really comment on the difficulty settings, but the AR seemed fine to me.
Good map overall, good luck getting it approved Thanks~
Thnx yo lots of changes!TenshugaX wrote:
Mod because I feel like modding this
00:29:767 (4) - Blanket is not perfect. Blankets should always be perfect, dontcha think Agreed
00:49:653 (1) - consider making this a 90 degree turn. Like make 4, 5, and 1 a square cos there's alot of 90 degree stuff before this too. No
01:07:996 (2) - why is there such a big curve on such a (relatively) calm part? gentle shit should have gentle curves. Doesn't feel big to me
01:12:539 (7,8,9,10,11,1) - you could move this a leeetle to the left. like two taps on arrow key at smallest grid size k
you could move 01:13:310 (2,3,4,5,6,7,8) - a little bit to the right and a little bit downwards so that 01:13:482 (3) - is blanketed by 01:12:539 (7,8,9,10,11,1) - done
oh and if you actually do that don't forget to move these 01:14:339 (1,2,3) - too lol ya
01:16:224 (3) - you could delete this to increase the SUSPENSE (and also cos there are no vocals on that note eeee) NEVER
01:19:482 (9,1,2,3) - make this a square (like dis http://osu.ppy.sh/ss/3005662) Later on when I can check links o/
01:23:939 (1,2) - move these so that 9 is in the exact middle of them. oh but if you do that you'll have to move all of these 01:23:939 (1,2,3,4,5,6,7,8,9) - haha rrr another time
01:25:310 (1,2) - blanket is a little off but w.e. yee w/e
01:39:024 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - okay so about the streams
You've already made em really easy with the low-ass spacing and the generic od and the loud hitsounding and especially the big cs. I mean, streams are supposed to be HARD right? They're supposed to emphasize very strong 1/4 repeating parts in the music (I think, I'm not an expert or anything). So if you're not going to change anything about them, you could at the very least make them change direction a lot (look at dksslqj's maps to learn how to do it properly). >first person to say this
Most people complain about teh stream DS changes and the horrid reading. They are staying exactly the same unless I get a better suggestion.
Oh, and use the polygon function if you're going to make curved streams. Makes everything look neater imo I used convert sliders pls
You could change NC from one every eighth note to one every fourth note as well No :>
01:48:967 (2) - you could make this blanket 01:48:624 (1) - completely k
01:54:624 (1,2,3,4) - put em all in a straight line No!
02:13:996 (3,4,5,6) - putting em in a square looks better. just kidding no it doesnt but still there's a problem with this pattern i can't quite put my finger u p o n k keep in mind
02:17:424 (1) - why is there a slider before the vocals start? you could replace this with 1/2 jumpu For the sake of structure
02:32:510 (1) - i think this is supposed to be a 3/4 slider Nope
02:42:024 (4,5,6,7,8,9,10,11,12,13) - make this stream symmetrical kinda like this https://osu.ppy.sh/ss/3005770 Maybe another time
03:19:824 (2) - make this a 1.5/2 slider too (i have no idea what they're called but just make it as long as the other one cos diseeeee of paradise still extends even after the slider and the d is what this slider started on) I'll think about it
03:50:682 (1) - why doesn't the kiai have a higher sv? I really think this kiai needs a higher sv than the rest of the map. Never!
04:06:796 (7,1) - naisu blanketsu desu It's fine lol
04:12:624 (10) - normal finish on this note? last notes before breaks / last notes of anything should be kinda emphasized imo
04:34:567 (1,2,3,4) - I'm pretty sure you're tired of hearing this but make this a square Nope
04:36:624 (5,6) - and i have no idea why this has lower spacing than the right because its pitch is higher Nor do I I'll check it out
04:42:110 (3) - turn this slider so that it goes to the left? two reasons, one is to emphasize that this is a new note and make the player go back and the other is to make sexy, sexy blankets with 04:42:796 (1) - No thanks sowie
04:47:939 (4) - you could copy this and ctrl -h it and smack a reverse arrow on it instead of the curve Wanted to but ruins flow
05:20:339 (2,3,4,5,6,1) - i think you should make this a conventional star jump - just switch 5 and 4 I dd this on purpose, plus ruins structure
05:25:996 (3,4) - woah what happened to the repeat sliders ...nothing?
05:41:082 (3,4) - blanket theseee Nah
06:00:282 (3,4) - repeat sliders (again... again...) Too quiet for repeat sliders, not enough emphasis here imo
06:03:024 (3,4) - ^ ^
06:08:510 (3,4) - ^ ^
06:17:424 (1,2) - i think you should delete 2 and make 1 a 3/4 slider Not for me
06:23:253 (1) - to 06:33:882 (1) - this stream section is one of the funnest things i've played ever naisu
06:43:482 (1) - i don't hear anything which requires a stream here tbh I do o/
oh and i almost forgot 06:13:310 (1) - kiai here? I'll loook into it
06:33:882 (1,2,3) - make 2 to 3 a right angled jump thingy for CLARITY Done
06:43:482 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2) - nice copypasta B). Again, don't hear anything which justifies putting a stream 06:43:482 (1,2,3,4,5,6,7,8) - there You already modded this baka this wasn't copied.
06:55:653 (4,5,6,7) - make this a square (how many times have i said that?) How many times will I disagree ;-;
06:56:167 (7,8) - I don't get why there has to be a jump here slider snap ezpz
07:05:424 (1) - why is this curve so biig (ive already said that before havent i) Yeah i like it
Aand about those 1/4 sliders at the end, I've played that part like 9001 times and I've never fc'd it, i've always gotten 100s on them. I would highly (HIGHLY MEANS YOU SHOULD DO IT SUBTLE HINT INCOMING) recommend you to put all of those 1/4 sliders in a straight line or sth to make them easier. Fact: Putting them in a line makes them harder to read and control momentum. I'll change the star ones but the rest are staying
Or at least make the sv smaller Lol
This hitsounding is prettyy fucking good btw First time hitsounding o/
One of the funnest marathons i've played ever, and I've played a lot of marathons. I really want this to get approved someday, so keep it up!
rip this map is actually way too bad to get ranked imo. Lots of people like it but I just can't see that happening... ever... unless I remap all the best bits of which people like the most.Spaghetti wrote:
pls get this ranked bb gonna star spam when I get the chance
I think the map is very fun and I's completely rankable! Just gotta have the right aditude :3.Arphimigon wrote:
rip this map is actually way too bad to get ranked imo. Lots of people like it but I just can't see that happening... ever... unless I remap all the best bits of which people like the most.Spaghetti wrote:
pls get this ranked bb gonna star spam when I get the chanceSelf mod01:39:024 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - These kind of streams
01:54:110 (1,2,3,1,2,3) - Weird spaced back and forths (no one has missed these rip)
02:17:424 (1,2,3,1,2,3) - Dis ugly flow right here
02:21:539 (1,2,3,4,5,6,7,8,9) - Dis ewww here
02:32:853 (2,3,4,5) - I just fixed the overlap here though
02:52:567 (2,3) - Inconsistency with rhythm but fits music.
03:17:767 (1,2,3,4) - Fixed inconsistent sliders fixed
03:20:510 (1,2,3,4,5,6,7,8,1,2,3,4,1) - Many people shitmiss this start.
03:34:224 (1,2) - This is boring after the last 2 triples
03:43:824 (1,2,3,4) - Weird rhythm
04:34:567 (1,2,3,4,5,6,1,2,3,1,2,3,1,2,3,1,2,3,4,1,2,3,1,2,3,4,1,2,3,1,2,3,4,1,2,3,1,2,3,4,1,2,3) - This is so boring lmao
05:15:024 (3,4,5,6,1) - Too much spike
05:17:082 (1,2,3,4,1,2,3) - Most can't read
DS inconsistencies for the next 1 min
06:43:482 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2) - Self explanatory
Yeah I realise there are many bad, need to fix points on this map but quite frankly they are mostly my favourite bits, without lots of these things I would rather have just not mapped it but thats why it won't get very far.
Thanks for the support! If I can think of better ideas than the previous ones I will o/
Mapping for fun maps > Mapping for ranking anyway, that is just a bonus!Spaghetti wrote:
I think the map is very fun and I's completely rankable! Just gotta have the right aditude :3.
Haha ya we actually had a good chat, confirming was there.Not_Zippy wrote:
just randomly popping in to say
remap kds please
*runs*
diraimur wrote:
00:26:341 (5) - curve more as it progress imo. wanted to change but i have no good alternatives
00:31:826 (5) - ^. ^
00:37:312 (5) - well this seems better, but still, ^. I like dis
00:57:455 - plays better with a note here, i think? ;~; (dun blame me im not good.) awww hellll no
00:58:998 - ^ no no no no nope
remove 01:11:769 (2) - and place 01:11:941 (2) - further away! trust me! (actually... don't trust me...) Thats actually a damn sick idea wow, I will consider how it flows and do some tests!
01:16:055 (2,3,4) - increase ds by a tiny bit. Will try if possible
01:16:569 (1,2,3) - increase ds by a lot.01:16:569 (1,2,3,1) - Buffed and reworked next note spacing[/b
01:40:312 (8,1) - 01:45:798 (8,1) - 01:51:284 (9,1) - i cant say im in fond of those spaces. (there are more but i wont post all of them because you know.) [b]I like dis, its on purpose to fit the drum hit
01:54:112 (1,2,3,4,5,6) - idk if its understandable, but i think i would do this, because i love stupid patterns. (the 6'th circle is under 2.) I like the idea and it fits... but no thanks
02:43:655 (1,2,3) - add distance between them? idk ...nah
02:57:884 (1) - idk if using reverse here is a good idea, its too small of a detail and kinda unexpected, rather split into two 1/4's, or make one 1/2, or even 3/4. (main problem is it just comes after a stream.) I like this but I see your point, will investigate
03:06:112 (3,4,5,6,7,8,9,1) - while im not one to judge... PLZ NO. i hate those ;~; i cant figure how many of them are coming.
For second part of the map... I think its a bit too easy. add / make more stupid jumps that doesnt make sense and confusing patterns so players throw their keyboard from window for breaking their combo in a stupid place. Lol wat okay dis is serious business c'mon thats actually discouraging to what i want to do with this map
Overall good map, I'll look more to it after a while, making a part 2, don't give kudosu to that one if you want.
Good luck!
Thanks for finishing!diraimur wrote:
Overall, I think SV is kinda low. Try increasing it, and using lower slider multipler on slow places.actually its fine, but I think you could have used higher slider multipler on a few place (such as from 01:11:941 - to 01:25:484 - ) on lower on a few place (such as from 03:12:284 - to 03:20:512 - ) Well i didnt want this map to be quirky with SVs, unlike -some- of my other maps this doesnt suit SV changes too often. I see what you mean though
01:16:055 (2,3,4) - while I understood what you did here, dis shouldn't be like dat, bcuz its hard to read (see -> 01:13:998 (5,6,7,8,1) - , you have the same gap with those, and their gap in timestamp is different, much confusion, such wow.) Hard to read? Damn I havent had a single player say thats hard to read. Also the spacing is different, its much lower.
01:37:998 (2) - perhaps less corners more curves? I like my slider much more lol
03:43:141 (5) - remove reverse and notes to 03:43:398 - and 03:43:484 - Removed reverse, added another slider instead. 1/4 doesnt suit.
04:23:598 - kek you removed the note here (not saying you did wrong, just noticed it :3) Dam lol
05:52:741 (1) - seperate this from this pattern -> 05:52:741 (1,2,3,4,5) - No
perhaps increase ds by a bit? 06:38:341 (3,4,5) - Was thinking about that
07:29:426 (2,3) - ds is 3 high 5 me. (remember dat miss ;~;)[/box] But that was just you being you rrrrrrr rip its easier than 07:27:369 (1,2,3,4,5) - anyway
Nice stuff! Liked the ideas. Thanks for checking by.Asfano wrote:
- 00:23:255 (2,3) - don't have a straight line from slider end 2 to 3, looks bad. Use the same angle between 2 and as you did with 00:22:569 (1,2) - http://puu.sh/hM0x6/ed6ae3622d.jpg Woop fixed
- 00:24:626 (4,5) - curve 4 in such a way that it would potential have been puzzle able into slider 5 like this maybe http://puu.sh/hM0AS/09a04fe73c.jpg Already did, but it wouldn't update ha
- Really don't think 5 should curve that much as a side point I like it
- Have the movements be equal here 00:39:026 (1,2,3,4,5) - straight lines are iffy http://puu.sh/hM0Se/0043ce7be4.jpg Amazing idea
- 00:41:084 (5) - really think about straighting these slider or have them curve in different way to puzzle better into next notes http://puu.sh/hM0ZZ/75737bda73.jpg That breaks DS and is... way worse imo. Will look over.
- 00:49:998 (2) - missing note
- 00:50:684 (3) - ^
- 00:51:369 (4) - ^
- 00:52:055 (5) - ^ i personally dont like ANYTHING here. i dont know how to keep the relative calmness and add stuff in. will look over
- 00:56:341 (1) - you need to split this up to map the beat you are skipping, could make 1 a rverse slider so that it hits that sound. why? it ruins my sense of rhythm and hits an unneeded sound which, in my opinion ruins it. I usually hear complaints about rhythm from testers and this was actually liked
- 00:59:084 (1) - ^ ^
- 01:11:941 (2) - how about stacking this on 01:11:598 (1) - givs more emphasis good idea, but would ruin the rest of the structure. nice idea, may see if i can add it
- 01:40:312 (8,1) - holy shit Yeah baby!
- 01:45:798 (8,1) - x.x not sure what I think about these slider jumps I think they rarely fit and this is not a case imo The jump isn't justified with a big enough change in music A change worthy to be noted, if not brought up then the map itself would be rather ya know... boring. And not less original. I like the spice.
- 02:18:798 (2) - ctrl+g Nooo my structure
- 02:20:855 (3) - ^ Dis i like though
- 02:35:941 (5,6,7,8,9,10) - stay consistent here, either stack both or don't stack either heard of manual stacking? thats how i stack.
- 03:03:541 (2) - ctrl+g Less flow and fits less with music
- 03:20:512 (1,2,3,4,5,6,7,8) - continue this pattern here 03:21:884 (1,2,3,4,1) - on't need the need of changing so drastically you could suddenly increase the spike in jumps however and it would be a lot cooler looking. Maybe. This was one of my, and some others favourite bits. *sigh*
- 05:27:712 (4) - ctrl+g Completely ruins structure.
Thats the first complaint, or even mention of timing I've had! Not sure what you are listening to.Tenderz wrote:
Nice map, but what's up with the timing? it's like -20ms off at some points.
Nice idea though, but you sure about the claps? I like 'em.-Kanzaki wrote:
04:37:304 (1) - sounds weird dont use clap end of the slider and a a slider here 04:37:818 (2) - fixed!
05:12:961 (1) - faster SV pls maybe 1.20 and here 05:34:904 (1) - maybe 1.20 or even more
Oh god please not 3rd remap inc
Although I totally agree now though, but yeah I kinda did that by increasing average DS.
So yeah, will do if I find that section is terrible and it needs a redo may aswell make it like SV1.15, but until then it isn't
no kd
Arphimigon wrote:
Nice idea though, but you sure about the claps? I like 'em.
(no take kudos i want free SP)
Actually I just realised that whole section wasn't really hitsounded. So I decided to up and do it just now. There is consistent clapping every 3/1 beat-Kanzaki wrote:
Arphimigon wrote:
Nice idea though, but you sure about the claps? I like 'em.
(no take kudos i want free SP)
acctualy the clap sound was weird when there was only one slider there when you add the slider i said clap is ok now
here i shouldn't have say "and" i should have say "or" there 04:37:304 (1) - sounds weird dont use clap end of the slider and a a slider here 04:37:818 (2) -
I would cry but CRY THUND-diraimur wrote:
01:47:933 (3,4) - remove repeat from 3, add 1/4 slider to 01:48:104 - , make 4 1/4 slider boom slider jump section. r u cray thats a terrible diff spike
01:51:361 (1,2,3,4,5,6,7,8) - I personally find this kinda weird, its too fast of a turn idk. I think this is one of the easier (and better) jump stream parts
01:56:676 (7,8,1,2) - pls add a little angle to start/end of the stream, this looks kind of a sharp moment. Preferably something like this: Purposeful but hey that looks good also, Ill check it over
02:09:190 (1,2,3,4,1,2,3,4,1,2,3,4,1) - wouldn't this be better if it started with pentagon with low ds, then square with a higher ds, and then triangle with even higher ds? Like this: No... no it wouldn't
02:34:647 - missing sound? Plays better without and fits to the pattern and distancing to keep the slider
02:36:618 (1,2,3,4,5,6,7,8) - this stream kinda looks random to me, there isn't anything in music? Buildup of background drums, I find them blaringly obvious
03:25:818 (6,1) - plays weird i m o I know, but I've found no better alternatives ;-; (plus i've always hit this LOL) I'll change if i can
03:43:476 (6) - change it to 1/4 repeat? This sounds better
03:43:990 (2) - remove slider and put note there instead, also put note to 03:44:161 - Its not bad but ugh this music is so repetitive and this slider highlights the small punch there was so... ugh I wanna keep
03:45:961 - missing sound Triplet doesnt really need to be emphasised at end of this section, better with more 1/2s to end of the section before the streamy part. However 03:43:133 (5) - was changed now
03:47:590 (5) - missing sound, just change them to 1/4 repeat sliders imo idk ^
Ye we dicussed some of this in IRC afaik nice touches ur amazing kds well deserved.Titus wrote:
nice map, was quite fun to play even for 7:30, gl
- 00:26:333 (1) - needs curving smoother Smoothened
- 01:47:933 (3,4,5,6,7,1) - plays a bit weird imo 01:48:618 (1) - Made it more right
- 02:06:104 (10,1) - sudden spacing for? Fixed!
- 02:20:847 (3,4) - move 4 1 pixel to the right Annnd done, changed it more than a pixel
- 02:35:247 (1) - touching hp bar Reworked last pattern into making this possible to fix
- 02:35:933 (3,4,5,6,1) - broken spacing I changed the flow so the spacing is still broken but perhaps this plays nicer
- 05:33:876 (4,5,6) - 6 is a 5 pixels out compared to 4 and 5 being only 4 pixels out fixu
- 05:39:876 (2,1) - ugly overlap Fixed some stuff but its kinda clustered afaik rrr
- 05:43:989 (5,6) - sudden unnecessary massive jump Not anymore
- 05:58:218 (1,2,3,4) - looks slightly uneven to me Fixed
- 07:24:961 (3,4,5) - not the same spacing as 07:27:704 (3,4,5) aaand done!
diraimur wrote:
asdf05:26:333 (4,1) - bad overlap
06:04:390 (3,4,5,6,7) - bad stream shape (considering 06:04:047 (2) - ) Plays fine had multiple tests
06:10:561 (1,2,3,4,1,2,3,4) - dis part is weird imo, first they are manual stacks, then they are jump, idk. YE THEY ARE SO WEIRD i cant fix like everything i do sucks gonna try something else
06:12:790 (6,7,8,9,10,11,1) - increase spacing /me runs no
06:23:333 - , 06:23:676 - , 06:24:190 - remove notes imo also 06:23:590 - and 06:24:104 - have different sound values than the others so care I like dis sry
06:38:333 - sth like this for better flow maybe? Mine flows fine and yours is too clustered but I like the idea
add note to 06:45:276 - imo could work... Ill try it
06:59:933 (1) - this feels unnatural to me but should be fine i think idk. Wow why didnt i even put that t- oh its from v2 lol
07:05:418 (1) - ^ a s d f this is fine imo it fits the left and right motion nicely
07:10:904 (1) - this is fine Ye abusing slider leniency
k lets check the first part again since u remapped 99th time
00:39:018 (1,2) - wat. the overlaps. wat. 11/10 overlaps u mad
01:51:190 (8,9,1,2) - bad flow Will revise this
02:00:961 (1,2) - remove and put 1/2 slider to 02:00:961 - idk it might be bad asfdgfh Mine or yours worked, i tried to add something not repetitive here but will change if it is called up again
02:55:818 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - 0.7~~ish ds to 1 ds suddenly is big change imo, try to smooth the transition imo. asdf ill try but not guaranteeing anything here lmao
most rushed mod 2k15
I dont think you understood my rhythm at all, my rhythm is based off purely what would make sense in that moment during play, guided by the song but not forced completely.Alexefer wrote:
ayy lmao shitmod inc
[Desire]
00:46:561 (4,5,1) - consistent DS between 4-5 and 5-1? This plays nicer imo
00:48:961 (4,5,1) - ^^^ ^ but i changed it to make it even more out of consistency
01:00:618 (1) - you could map this part but eh whatever (spinner is kinda boring) spinner makes most sense to me and to some others
01:10:476 (2) - is there a sound, i can't hear any LOL there isnt a sound ahahaha but i wanna keep it cus consistncy but fine no sound k but it sounds like there is a sound on full speed and 100% speed is more reliable than 25% so im sticking with the note being added
01:16:218 (3,1,2,3) - nerf jump from 3 to 1 and buff rest of ones IMO, it would fit the song more did it very minorly
01:17:076 - 01:38:847 - in this part you're using only 5-note bursts and it's easy to notice how the rhythm is repetitive, maybe change a few streams into 1/4 sliders no thanks sliders change the emphasis on parts and i dont want 1/4 snaps here at all
01:29:676 (2) - random note again its for consistency but i might remove, if i can add something that makes sense during play i'll add it since its better with than without
01:42:018 - missed note feels worse to play in game, hardly audible and sudden
01:42:361, 01:43:733 - you're just keep skipping 1/4th before triplet, I guess it's intended, but you could use 1/4 slider or sth to not repeat bursts
idk what you mean lmao
further in the map you still skip it so I'm not gonna list them - IMO you should map all drums if you've started it at 01:17:076, or at least use sliders to cover blank spaces
01:47:504 - make 1/4 longer or use note ruins structure imo that would mess the whole pattern
01:48:876 - def. note here man i dont wanna map eactly to the song i wanna map to what seems obvious at the point to play, this isnt at all, not adding sorry
01:50:504 (7,1) - fk'd up NC LOL ur rite
01:51:704 (5,6) - DS plz should be playable, but fixed anyway
02:00:447 (6) - wut is this slider even mapping id it makes sense to me to keep it but i wold really want a different idea if you have one ;-;
02:42:104 (1,2,3,4,5,6,7,8,9) - consistent DS ik i need to remove 02:42:533 - anyway
02:49:047 (1) - maybe slow slider into 1/4 sliders or stream i would change but this is reallly easy to play (easier than it looks) so no thanks
02:52:304 (8,1) - DS again i dont see the problem
02:52:818 (3) - 1/4 clearly here, maybe just map it r u listening on 50% or smth because ive heard this song 100 times and never heard those until i slown it down, so i think they arent obvious enough to map
02:54:361 - note after a reverse slider? no pls not 1/4s after reverses they dont play intuitively enough
02:59:504 (6) - delete
02:59:504 (6) - ^ those both played and felt so good before, i need another opinion about deleting them but fine
03:06:533 (7) - also no sound makes sense to tap this before the stream
03:10:476 (6) - ^ kinda same thing
04:23:590 (1) - long sliders maybe for second half of map (04:23:933, 04:26:676, 04:28:047, 04:29:418, 04:30:790, 04:32:161) i tried, they always never fit the break as much as silenceeee
04:36:618 (5,6) - you can repeat the same pattern, should be readable np ye but the increase of DS wouldnt fit
04:45:190 (3,1) - increase spacing a bit IMO, would play better might do but i dont like it personally, small spacing is good when its calm
04:55:818 (6,1) - change 6 into repeat and 1 into normal thats terrible rhythm imo
06:11:419 (2,3) - ctrl+g, if not, at least swap finishes cuz u fk'd up I think remappd this whole section from the last 3 mods LMAO
06:32:676 (2,3,4) - DS intended
Yes I feel bad for rejecting over 80% of this, turns out there is subjectivity in objectivity...Exa wrote:
Modding done: [Desire]
00:33:533 (1) - Too curved sliders do not represent long-lasting vocals well enough. Furthermore their curve makes flow too forceful for the player. I suggest you refrain from using them, especially in this part. (This is a subjective matter though) Completely subjective manner but I don't think these curves are forceful to any extent, they are almost linear and can be pretty much played as so, no change
00:37:304 (1) - Get rid of the 3rd red anchor. Give it a pointy part on the sexy-wannabe curve. I'll see what i can do but no guarantees
00:40:733 (3,4) - Nazi aesthetic thingy but beware of the overlaps that remains sometimes make. Follow points arent neccesary to play with so that can basically make no difference but changed a little
00:48:961 (4,5,1) - Use the exact same spacing as 00:46:219 (4,5,1) - because there is nothing different in the chorus about these 2 sections. (Aside from leaving the intro, but you make up for it with the use of a slider). higher pitch and building up to the next next section yh
00:53:761 (1,2,3,4) - (1) is less curved than (2) which is more curved than (3) which is less curved than (4). All curves are uneven. Again, this is for the aesthetics. It does not affect gameplay. these curves are all even where did you evn get this from
00:56:504 - Don't skip that beat. It is confusing while playing, especially when you start that slider on the red tick. That is mostly because the tension (which you do well by representing with high-ish DS) is clearly stored in the white tick. I dont see much tension built up here anyway but there isnt high DS at all esp compared to the larger spacing before, also hitting that white tick feels inaudiable and because of the missed beats in the sliders before (esp the reverse slider missing hittable beats) i think that skipping the white beat to fit the instrumental feels more fitting here
00:58:561 (3,1) - The spacing used here does not fully justify the tension created by the change of note-usage on the electric guitar. The main reason that is an issue is because you skip 00:58:904 - Which is an important white tick that should be used to represent said change with further cursor movement. I dont completely understand your reasoning here but this plays fine to every tester I've had (this pattern hasn't changed since 5 months, not a single pixel) and the reduced tension from making a reverse slider beforehand makes that slider easier to hit, not harder
I suggest you use this pattern. (Remove reverse point and add note at (114,110)
00:59:247 - Don't skip that for the sake of rhythmical consistency, since you make the player tap on that beat for every instance used so far. no, no i havent. It makes more sense to have rhythmical consistency in this case because well... a confusing rhythm is worse to play then one that fits the song but feels bad when playing. This makes rhythmical sense and plays nicer due to the consistency esp on a sightread run
01:00:618 (1) - Not sure if a spinner fits here. I get that there is a increasing sound on the background but compared to the beats, it's less noticeable. You can leave it be though. leaving it be since i like that sound in the background more then adding boring small sliders and skipped beats
01:05:933 - Vocals begin here, so should the storyboard element. (Lyrics) I'll get GV
01:15:704 (1,2,3) - Buff the jump a bit more. The player does not go until the end of the slider, so calculate DS by having it's middle as benchmark. I did, this is not meant to be a jump at all. Actually it was originally just mapped as a stack-like pattern, keeping as is
01:16:561 (1,2,3) - What does the different use of DS stand for here? Better keep DS steady for these 3 since they are exactly the same. (Just slightly lower pitch). felt fine but rip i have to change
01:28:047 (1,2,3) - Basically on the end of the slider, in order for the stream to be completed, little to none cursor movement is required. Is that really how you want to represent such a strong electric-guitar beat? I don't see the problem here, the guitar is hardly even any stronger than it is before
01:39:018 - Regarding the storyboard: Instead of making a simple "Start,End" moving on the x-axis and then on the y-axis. Why not just make a "Start" When the stream starts and an "End" when the stream ends? (for GV: because the stream might change later rip
01:42:447 (5,6,7) - Same as the end-streams on the sliders. Such a strong point in the chorus is represented with little to none cursor movement. It's a shame, isn't it? High DS isnt needed for something people can barely hear, subjective manner. (also high DS ruins the patterning lmao )
01:47:590 (2,3,4,5) - I suggest representing the "Con" with a slider (as you have done) as well as the "structs" with another slider. Since they are part of the same phrase. A triplet seems out of place there. Not mapping very much to the lyrics at all, purely instrumental section
01:53:761 (5,1) - Leaving the patterns just like you begun makes more sense. i dont get what you mean this hasnt changed in 5 months lmao
02:16:733 (1,2,3,4) - Use same spacing as 02:15:361 (1,2,3,4) - Since they are the same. all the kiais use slightly increasing DS over the kiais because well... the jumps dont fit the difficulty of the streams if i keep them low and purely high DS jumps are overwhelming so I used both to make it a compromise
02:27:704 (1,2,3,4) - Where did the claps go? TRUE THAT
02:33:018 (3,4,5,6) - The transition is very no-user-friendly flow since the player is required to perform partly circular movement while transiting into (3), make a linear jump towards the stream by moving diagonally and then forcefully move a bit up and right in order to complete the stream. "Forcefully" is because if this was a slider, the player would have more freedom of movement, but in this case, accuracy is his best bet. Relying completely on accuracy makes the pattern hard but not fun. You ctrl-ged the slider wrong so that flow was drawn wrong heh i would never do that (ps this was meant to be od7 i shuld die right now) and because sliders can abuse slider leniency the transition from the slider to the note then to the correct movement need for the triplet becomees much easier than you explained as 2 snaps arent needed but only one allowing the change of flow to come more naturally
02:34:904 (5,1) - Nazi imperfect blanket. (Move away from the letters on 1/8 BSD) oki
02:34:647 - Don't skip that since it's not only very noticeable but you have also mapped beats of the same nature before. 1/2s ruin the finishing ending for the kiais, it causes too much emphasis on the blue ticks when pure emphasis its better on the 1/2s
02:37:990 (1,2,3,4,1,2,3,4) - For god's sake use some more DS! The chorus is screaming for it! I would love to without rekting the pattern but i cant now
03:10:218 (5) - Ctrl+G please.Ay okay
03:12:276 (1) - Too curved slider. Yuck. subjective matter plays almost linearly and looks fine to me
03:12:618 (2,3) - Transition is forceful (and weird) due to the flow that the slider's position creates. This is why. (Red = Broken/Bad flow) agreed will fix if i can
03:26:333 (2,1) - DS usage: 2.75
03:27:704 (2,1) - DS usage: 1.5 while being the same as the one above. Sliders act very interesting leading to jumps but fixed as much as I could
04:04:047 (8,1,2,3) - You break the flow too many times and it becomes unpleasant during this pattern. I have asked other mappers and players how that section has played and they have all liked the change in flow here, it adds more variety without totally killing the spirit
05:17:933 (6,1) - Same unpleasant flow instance. What really makes this bad is that the player is forced to follow this flow due to the existence of sliders. It was a bad idea but due to the last and next pattern making a jumpy pattern here is almost impossible, will try to fix again
05:19:476 (4) - Move this somewhere around (160,330) in order to nerf the jump into it (because it's not justified by the tension) and to buff the jump on the next slider which contains a strong beat on it's head. Would love to but it makes the next slider way too hard to hit as it requires an awkward jagged movement to hit the head which would cause an annoying sliderbreak
05:25:304 (1,2,3) - Constant DS despite the presence of another strong beat? At least break the flow a bit.Increased DS amazing
05:46:733 (4,5) - Don't lower cursor movement here, you already do this with triplets. Buff this jump. Jump is high DS enough imo
05:48:961 (2,1) - This is really bad. Both in terms of mapping and gameplay. You give no credit to this huge-ass white tick and treat is with a simple 1.0 DS I dont want to emphasis so much as getting INTO the jumps all the time as the actual jumps themselves, but will try to fix05:39:361 (2,1) - while here you do otherwise. Or here 05:37:818 (2,1) -. Generally these sections are treated quite differently both in terms of rhythm and spacing. I see no point in doing something like that though,
05:50:333 (2,1) - Welp, same. I dont agree to changing this due to the way slider leniency causes this to actually become circular not linear (even though it looks the opposite) but fine Ill change for the sake of objectivity
05:54:790 (3,6) - No claps? I forgot
05:56:161 (4,8) - No claps? I forgot
05:56:418 (7) - This is mapping nothing. (Don't tell me it's the vocals because you have not mapped the vocals for a long time during this part of the song). ugh its for transitioning and it fits so well in play asdf i dont wanna remove this and people like it asdjhaskdjhasdkj fine
06:12:790 (6,7,8,9,10,11,1) - Strong asfuckbeats and vocals, 0.7SV-Like cursor movement. Are you really supporting this? (This is one example out of many) I am supporting this, big spacing would be too sudden after these jumps and previous streams have been in low DS so I dont want to break that so late into the map
06:52:390 (3) - Find a way to bring out that beat. I have no suggestions that include altering your current pattern. Tru that I will try to see what I can do
07:03:704 (4,1) - Look where the slider tail is facing and look where you want the player to go. The slider is not played as it is meant to be. actually it is I intended for this leniency to be abused and i used a curve to fit the last pattern of curves, it plays how i intended
07:10:904 (1,2) - Nazi imperfect blanket. (Move timeline center on the note) done i think
07:19:133 (1,2,3) - Use jumps, make a big finale. Your song deserves it. Adding jumps at the start is too hard of a transition, it was like that for4 or so months and 90% of players failed to sightread it due to sudden sliderjumping which happened at no other point now i myself would LOVE to add them but statistic prove that is gonna be more of a problem than a benefit
07:21:876 (1,2,3) - Same stuff. consistency issue then with the above[General]
- What is the relation of the Asian sailor boy to the song? GV!!!
- The majority of your steams could be a bit wider. I feel like you are holding the player back with such low DS in the whole of them. Subjectivity thing, i hate spaced streams and so I wanted to make a map which is kinda snappy without too many large flowy streams in it
Cool song and map. I feel like the storyboard could have been done a bit better. (It's really cool as it is tho ) GV!!!