Mod because I feel like modding this00:29:767 (4) - Blanket is not perfect. Blankets should always be perfect, dontcha think
00:49:653 (1) - consider making this a 90 degree turn. Like make 4, 5, and 1 a square cos there's alot of 90 degree stuff before this too.
01:07:996 (2) - why is there such a big curve on such a (relatively) calm part? gentle shit should have gentle curves.
01:12:539 (7,8,9,10,11,1) - you could move this a leeetle to the left. like two taps on arrow key at smallest grid size
you could move 01:13:310 (2,3,4,5,6,7,8) - a little bit to the right and a little bit downwards so that 01:13:482 (3) - is blanketed by 01:12:539 (7,8,9,10,11,1) -
oh and if you actually do that don't forget to move these 01:14:339 (1,2,3) - too lol
01:16:224 (3) - you could delete this to increase the SUSPENSE (and also cos there are no vocals on that note eeee)
01:19:482 (9,1,2,3) - make this a square (like dis
http://osu.ppy.sh/ss/3005662)
01:23:939 (1,2) - move these so that 9 is in the exact middle of them. oh but if you do that you'll have to move all of these 01:23:939 (1,2,3,4,5,6,7,8,9) - haha
01:25:310 (1,2) - blanket is a little off but w.e.
01:39:024 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - okay so about the streams
You've already made em really easy with the low-ass spacing and the generic od and the loud hitsounding and especially the big cs. I mean, streams are supposed to be HARD right? They're supposed to emphasize very strong 1/4 repeating parts in the music (I think, I'm not an expert or anything). So if you're not going to change anything about them, you could at the very least make them change direction a lot (look at dksslqj's maps to learn how to do it properly).
Oh, and use the polygon function if you're going to make curved streams. Makes everything look neater imo
You could change NC from one every eighth note to one every fourth note as well
01:48:967 (2) - you could make this blanket 01:48:624 (1) - completely
01:54:624 (1,2,3,4) - put em all in a straight line
02:13:996 (3,4,5,6) -
putting em in a square looks better. just kidding no it doesnt but still there's a problem with this pattern i can't quite put my finger u p o n
02:17:424 (1) - why is there a slider before the vocals start? you could replace this with 1/2 jumpu
02:32:510 (1) - i think this is supposed to be a 3/4 slider
02:42:024 (4,5,6,7,8,9,10,11,12,13) - make this stream symmetrical kinda like this
https://osu.ppy.sh/ss/300577003:19:824 (2) - make this a 1.5/2 slider too (i have no idea what they're called but just make it as long as the other one cos diseeeee of paradise still extends even after the slider and the d is what this slider started on)
03:50:682 (1) - why doesn't the kiai have a higher sv? I really think this kiai needs a higher sv than the rest of the map.
04:06:796 (7,1) - naisu blanketsu desu
04:12:624 (10) - normal finish on this note? last notes before breaks / last notes of anything should be kinda emphasized imo
04:34:567 (1,2,3,4) - I'm pretty sure you're tired of hearing this but make this a square
04:36:624 (5,6) - and i have no idea why this has lower spacing than the right because its pitch is higher
04:42:110 (3) - turn this slider so that it goes to the left? two reasons, one is to emphasize that this is a new note and make the player go back and the other is to make sexy, sexy blankets with 04:42:796 (1) -
04:47:939 (4) - you could copy this and ctrl -h it and smack a reverse arrow on it instead of the curve
05:20:339 (2,3,4,5,6,1) - i think you should make this a conventional star jump - just switch 5 and 4
05:25:996 (3,4) - woah what happened to the repeat sliders
05:41:082 (3,4) - blanket theseee
06:00:282 (3,4) - repeat sliders (again... again...)
06:03:024 (3,4) - ^
06:08:510 (3,4) - ^
06:17:424 (1,2) - i think you should delete 2 and make 1 a 3/4 slider
06:23:253 (1) - to 06:33:882 (1) - this stream section is one of the funnest things i've played ever
06:43:482 (1) - i don't hear anything which requires a stream here tbh
oh and i almost forgot 06:13:310 (1) - kiai here?
06:33:882 (1,2,3) - make 2 to 3 a right angled jump thingy for CLARITY
06:43:482 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2) - nice copypasta B). Again, don't hear anything which justifies putting a stream 06:43:482 (1,2,3,4,5,6,7,8) - there
06:55:653 (4,5,6,7) - make this a square (how many times have i said that?)
06:56:167 (7,8) - I don't get why there has to be a jump here
07:05:424 (1) - why is this curve so biig (ive already said that before havent i)
Aand about those 1/4 sliders at the end, I've played that part like 9001 times and I've never fc'd it, i've always gotten 100s on them. I would highly (HIGHLY MEANS YOU
SHOULD DO IT SUBTLE HINT INCOMING) recommend you to put all of those 1/4 sliders in a straight line or sth to make them easier.
Or at least make the sv smaller
This hitsounding is prettyy fucking good btw
One of the funnest marathons i've played ever, and I've played a lot of marathons. I really want this to get approved someday, so keep it up!