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Celldweller - End of an Empire

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George
---General---
I think you should choose a different BG image, this image doesnt really relate at all to the song, maybe peoples hands after the streams though
This map is also kinda fast so I most likely missed things

00:24:624 (4) - try making this repeat
00:26:339 (1,1,1) - No NC
00:28:053 (2) - NC
00:30:110 (5) - try making this repeat
00:31:824 (1,1,1) - No NC
00:33:539 (2) - NC
00:35:596 (5) - try making this repeat
00:37:310 (1,1,1,2,3) - No NC
00:39:710 (4) - NC
00:41:082 (6) - try making this repeat
00:42:796 (1,1,2) - No NC
00:44:167 (1) - NC
01:43:481 (3,4) - Check distance spacing
02:38:852 (2,3,4) - Offscreen (May not be off by much its just that people point this out a lot now)
03:22:567 (1) - No NC
04:37:310 (1) - ^
04:39:367 (1,1,1) - ^
04:42:110 (1) - NC
04:42:796 (1,1,2) - No NC
04:47:939 (1) - repeat
04:53:425 (4) - ^
05:04:396 (4) - This slider kinda looks ugly, try fixing and making it repeat
07:22:567 (5) - Really offscreen
Topic Starter
Arphimigon

George wrote:

---General---
I think you should choose a different BG image, this image doesnt really relate at all to the song, maybe peoples hands after the streams though Agreed
This map is also kinda fast so I most likely missed things

00:24:624 (4) - try making this repeat
00:26:339 (1,1,1) - No NC
00:28:053 (2) - NC
00:30:110 (5) - try making this repeat
00:31:824 (1,1,1) - No NC
00:33:539 (2) - NC
00:35:596 (5) - try making this repeat
00:37:310 (1,1,1,2,3) - No NC
00:39:710 (4) - NC
00:41:082 (6) - try making this repeat
00:42:796 (1,1,2) - No NC
00:44:167 (1) - NC
01:43:481 (3,4) - Check distance spacing
02:38:852 (2,3,4) - Offscreen (May not be off by much its just that people point this out a lot now) raised up 02:38:681 (1,2,3,4) -
03:22:567 (1) - No NC I object to anyone who hates this NC! (thats a few)
04:37:310 (1) - ^
04:39:367 (1,1,1) - ^
04:42:110 (1) - NC
04:42:796 (1,1,2) - No NC
04:47:939 (1) - repeat
04:53:425 (4) - ^ Rrrr changed some, applied reverse etc
05:04:396 (4) - This slider kinda looks ugly, try fixing and making it repeat Was gonna change anyway.
07:22:567 (5) - Really offscreen
Its not actually offscreen, but for those people~
Thanks!

NCs were done on purpose (intro) but reverses applied!
Sgord1
Hello there I'm from #modreqs.
Let's go! Ignore everything u disagree. Feel free to point what you don't understand, my english sucks D:

[General]
Even despite it does not touch the timing, I strongly suggest you to use the same BPM through the map. This will make your map easier to mod.

[The diff]
  1. 00:42:796 (1) - remove NC. I suggest you to put NCs on every big white tick on slow parts and every big white tick on faster parts of the song, this will make your map more logical(btw, you change BPM in the beginning, so that's why you should put NCs on every big white tick). Try to follow this rule and your combos will be more consistent
  2. 00:52:396 (1,2,3,4) - this slider pattern would look better if (1)-(2) has the same spacing as (3)-(4)
  3. 01:00:624 (1) - lazy spinner. Your map would look much more interesting if you map it with notes
  4. 01:06:624 "...an end..." here should be a clickable object
  5. 01:39:024 (1) - Hm... I'm not sure about using streams on these parts of the song, where there is no any beat. If you decide to keep it here, I would advise you either to keep the same spacing or to let it increase or decrease (on the first part of the stream there is 0,5 then 0,25 then 0,75, it looks untidy imo and does not follow the song)
  6. 02:09:881 (1,2,3,4) - consider to change it in a perfect square
  7. 02:11:938 imo this part of the song is not the main one. Remove kiai and put it on faster parts. And during all of this part I would use slower and extended sliders (1/1 rather than 1/2)
  8. 02:21:710 (2,4) - I would stack them
  9. 02:29:938 (2,3,4) - put them in a straight line
  10. 02:37:310 (1) - the stream should start here
  11. 02:50:167 a spinner should end here
  12. 03:09:881 (2) - I would reconsider this slider, replace it with a slider end here 03:10:395 and a note here 03:10:567
  13. 04:36:625 (5,6) - keep the same spacing, it's much more plesant to play
  14. 04:49:653 (1,2,3) - previuosly you put NCs on every of them. Yeah, it's ok to put it, however try to keep it more constant. You can use another rhythm: to follow guitar sounds u can put a note here 04:50:682 but to avoid players' confusion do it with respective spacing, or do like u did here 05:07:139 (3) -
  15. 05:17:767 (1,2) - it's playable, but I suggest you to avoid such overlaps as this
  16. 06:34:738 (3) - a stream should start here. Remove this note 06:34:652 (2) - and put (1) a little bit away
  17. 07:05:081 (4) - this one crosses the playfield border. It makes the game on this map less plesant
Overall: a fun map. You should fix some 1/4 rhythms
Topic Starter
Arphimigon

Sgord1 wrote:

Hello there I'm from #modreqs.
Let's go! Ignore everything u disagree. Feel free to point what you don't understand, my english sucks D:

[General]
Even despite it does not touch the timing, I strongly suggest you to use the same BPM through the map. This will make your map easier to mod. rrr I can try

[The diff]
  1. 00:42:796 (1) - remove NC. I suggest you to put NCs on every big white tick on slow parts and every big white tick on faster parts of the song, this will make your map more logical(btw, you change BPM in the beginning, so that's why you should put NCs on every big white tick). Try to follow this rule and your combos will be more consistent Fixed!
  2. 00:52:396 (1,2,3,4) - this slider pattern would look better if (1)-(2) has the same spacing as (3)-(4) I had my reasons but yeah I'll change
  3. 01:00:624 (1) - lazy spinner. Your map would look much more interesting if you map it with notes I've heard some people talking about this (everyone) but this is mapped to one of the BG instruments. I seriously don't wanna change it
  4. 01:06:624 "...an end..." here should be a clickable object Disagree
  5. 01:39:024 (1) - Hm... I'm not sure about using streams on these parts of the song, where there is no any beat. If you decide to keep it here, I would advise you either to keep the same spacing or to let it increase or decrease (on the first part of the stream there is 0,5 then 0,25 then 0,75, it looks untidy imo and does not follow the song) I can see where you are coming at, but 1) I can hear notes (not really 'beats') and 2) the distancing was done to spice up the lame ass single distancing otherwise. We don't want a map which is 50% streams of the same DS. That's 4 mins of boo
  6. 02:09:881 (1,2,3,4) - consider to change it in a perfect square Gotcha
  7. 02:11:938 imo this part of the song is not the main one. Remove kiai and put it on faster parts. And during all of this part I would use slower and extended sliders (1/1 rather than 1/2) rrrrrrrr this is the BIGGEST debate I've had with people. Its like either "the kiai is boring because it's too damn slow" or "it needs to be slower cus music" personally I'm keeping it how it is. As for changing kiai I'll think about it.
  8. 02:21:710 (2,4) - I would stack them Agreed
  9. 02:29:938 (2,3,4) - put them in a straight line ...aren't they?
  10. 02:37:310 (1) - the stream should start here Disagree, maybe I'll spice it up
  11. 02:50:167 a spinner should end here No, big no. Very big no
  12. 03:09:881 (2) - I would reconsider this slider, replace it with a slider end here 03:10:395 and a note here 03:10:567 Ruins consistency and... wait what that sounds bad!
  13. 04:36:625 (5,6) - keep the same spacing, it's much more plesant to play dw changed
  14. 04:49:653 (1,2,3) - previuosly you put NCs on every of them. Yeah, it's ok to put it, however try to keep it more constant. You can use another rhythm: to follow guitar sounds u can put a note here 04:50:682 but to avoid players' confusion do it with respective spacing, or do like u did here 05:07:139 (3) - ^ god I undermap *stares at streams*
  15. 05:17:767 (1,2) - it's playable, but I suggest you to avoid such overlaps as this rrr I like too much
  16. 06:34:738 (3) - a stream should start here. Remove this note 06:34:652 (2) - and put (1) a little bit away After listening 100 times yeah. Agreed.
  17. 07:05:081 (4) - this one crosses the playfield border. It makes the game on this map less plesant
Knew it! I knew that would need changing haha. Gotcha!
Thanks! Changed quite a lot.
DeletedUser_4041880
Add "End of an Empire - Chapter 01: Time" as the source
Topic Starter
Arphimigon

Frostei wrote:

Add "End of an Empire - Chapter 01: Time" as the source
Gotch
George
Correction: Add "End of an Empire - Chapter 01: Time" to the tags, the source is if its from a TV show, game, movie, etc.
Topic Starter
Arphimigon
rrrr Okay Gotcha again
Depths
as requested

Desire

to start why cs 3.5? 4 would be better imo

02:58:396 (3) - stack this properly on the tail of 02:58:910 (2) - its a little off

04:44:339 (2) - check to make sure this doesn't go off screen

07:00:453 (2) - stack with 06:58:910 (2) -

07:00:624 (3) - stack with 06:59:596 (4) -

07:16:396 (1) - there are drumbeats going on during this slider, and I feel like they should be emphasized more than the vocal

06:43:482 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - maybe add 1/4 repeats in?

short mod, good map.. gl
Topic Starter
Arphimigon

Its Depths wrote:

as requested

Desire

to start why cs 3.5? 4 would be better imo Never! I wanted this to be cs3.5 from the start.

02:58:396 (3) - stack this properly on the tail of 02:58:910 (2) - its a little off Fixed

04:44:339 (2) - check to make sure this doesn't go off screen Got it

07:00:453 (2) - stack with 06:58:910 (2) - Nah ruins flow

07:00:624 (3) - stack with 06:59:596 (4) - ^

07:16:396 (1) - there are drumbeats going on during this slider, and I feel like they should be emphasized more than the vocal Added two notes and shuffled some stuff

06:43:482 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - maybe add 1/4 repeats in? still considering...

short mod, good map.. gl
Kuki
From #Modreqs

Desire
  1. Use AR9. AR9.3 Is totally uneccessary for this beatmap and it's difficulty.
  2. 02:33:196 (3) - Triple here.
  3. 03:17:767 (1,2) - Curve/force curve these perhaps.
  4. 04:11:596 (2) - Curve this also.
  5. 06:02:339 (1) - ^
  6. 07:12:282 (1) - I'm not sure if this fits, consider changing.
Topic Starter
Arphimigon

Kuki wrote:

From #Modreqs

Desire
  1. Use AR9. AR9.3 Is totally uneccessary for this beatmap and it's difficulty. Some people prefer AR9.3 (me and most testers) so I'mma get more opnions here
  2. 02:33:196 (3) - Triple here.
  3. 03:17:767 (1,2) - Curve/force curve these perhaps. Placeholder fix for now, changing again soon.
  4. 04:11:596 (2) - Curve this also. No thanks, I like this
  5. 06:02:339 (1) - ^ Nahhh I like this here too. Changing this would mean fixing up quite a lot of the other patterns since it fits with the last sliders
  6. 07:12:282 (1) - I'm not sure if this fits, consider changing. It fits to me, but I changed it anyway. Still 1/1 slider though
Thanks for the mod!
Topic Starter
Arphimigon
Sorry about double post! I can't delete this so I'll just make it useful instead.

AR9.3 was changed to AR9.1. I don't want a low AR because of the changing DS in the streams, likewise higher AR doesn't suit this BPM. Maybe 9.2 will suit sometime.
Also I realized that in general this maps streams are the only hard part in it, and are quite a difficulty spike in itself. Either I could nerf them or buff all the jumps, either way requiring a pretty much full remap. I intend to keep the streams but the kiai should be expected to have increased DS once I update some more with larger jumps (and a consistent 1/1 slider pattern).

If you come across the kiai it would be more suggested to give some ideas for it instead of modding what is already there for the time being, as it is mostly going to go through a remap(inc)

Thanks!
Not_Zippy
M4m time, also 1st mod evar so expect it to be a bit shit.

  1. 00:11:253 (1) - First note, first minor complaint: it kinda comes out of nowhere and threw me off the first time. Again, pretty minor.
  2. 00:26:339 (5,6,1) - Not a fan of these, but I get their function. Minor complaint again.
  3. 00:49:653 (1,2,3,4) - The beat speeds up here, why are these still 2/1? Consider adding some 1/1 here.
  4. 01:48:967 (2) - Blankets the end of 01:48:624 (1) - nicely, but why not blanket the rest of (1)?
  5. 02:58:910 (2) - Unnecessary kink, this blanket could be so nice (especially jarring with stuff llike 03:05:767 (2) - further down the line)
  6. 03:19:824 (2,1) - It feels a bit empty between these two, maybe make (2) a bit longer or add something in between?
  7. 03:21:710 (8,1) - The jump between these two is smaller than the previous jump 03:21:539 (7,8) - when the song escalates. Why ;__;
  8. 03:49:139 (6,1) - Sudden DS increase might be a bit jarring. Maybe bump the DS of the previous part up a bit.
  9. 04:49:653 (1,2,3) - Maybe follow the guitar here to make the rhythm a bit more interesting. As it stands, the 2/1 doesn't really fit here.
  10. 04:55:139 (1,2,3) - see above
  11. 05:00:624 (1,2,3) - same deal as above
  12. 05:06:110 (1,2,3) - See, you did it here, why not on the other parts I pointed out above?
  13. 07:19:139 (1,2,3,4,5) - I can't into this pattern. I'm fine at playing 07:21:882 (1,2,3,4,5) - or 07:24:624 (1,2,3,4,5) - for instance, but 07:19:139 (1,2,3,4,5) - just doesn't work for me. Maybe have the sliders point outward from each other?
And that's about it. I can't pass it because of the streams so can't really comment on the difficulty settings, but the AR seemed fine to me.

Good map overall, good luck getting it approved :D
Topic Starter
Arphimigon

Not_Zippy wrote:

M4m time, also 1st mod evar so expect it to be a bit shit. Not bad eh

  1. 00:11:253 (1) - First note, first minor complaint: it kinda comes out of nowhere and threw me off the first time. Again, pretty minor. Keeping cus 1 note why not
  2. 00:26:339 (5,6,1) - Not a fan of these, but I get their function. Minor complaint again. Yeah they are there because I had complaints when they WERE NOT there wat do
  3. 00:49:653 (1,2,3,4) - The beat speeds up here, why are these still 2/1? Consider adding some 1/1 here. I don't consider the drums in the BG to be important enough right now to change much, plus adding 1/1 here would drain out the 1/1 just after
  4. 01:48:967 (2) - Blankets the end of 01:48:624 (1) - nicely, but why not blanket the rest of (1)? This has had 3 reworks ugh I need to fix again
  5. 02:58:910 (2) - Unnecessary kink, this blanket could be so nice (especially jarring with stuff llike 03:05:767 (2) - further down the line) I liked the way it feels after the slider jumps as the momentum feels good pointing in the direction of the slider, maybe I'll change
  6. 03:19:824 (2,1) - It feels a bit empty between these two, maybe make (2) a bit longer or add something in between? Eh cramps my style. I will only change if people ask
  7. 03:21:710 (8,1) - The jump between these two is smaller than the previous jump 03:21:539 (7,8) - when the song escalates. Why ;__; Oh god you genius haha I think imma buff this too much
  8. 03:49:139 (6,1) - Sudden DS increase might be a bit jarring. Maybe bump the DS of the previous part up a bit.
  9. 04:49:653 (1,2,3) - Maybe follow the guitar here to make the rhythm a bit more interesting. As it stands, the 2/1 doesn't really fit here. Kinda agree kinda disagree. I, personally, like this part. But I know it feels empty so who knows, I'll look into it.
  10. 04:55:139 (1,2,3) - see above
  11. 05:00:624 (1,2,3) - same deal as above
  12. 05:06:110 (1,2,3) - See, you did it here, why not on the other parts I pointed out above? It suits there more being the end? I dunno
  13. 07:19:139 (1,2,3,4,5) - I can't into this pattern. I'm fine at playing 07:21:882 (1,2,3,4,5) - or 07:24:624 (1,2,3,4,5) - for instance, but 07:19:139 (1,2,3,4,5) - just doesn't work for me. Maybe have the sliders point outward from each other?
I've has some complaints. Will change

And that's about it. I can't pass it because of the streams so can't really comment on the difficulty settings, but the AR seemed fine to me.

Good map overall, good luck getting it approved :D Thanks~
Kaine
Mod because I feel like modding this

00:29:767 (4) - Blanket is not perfect. Blankets should always be perfect, dontcha think

00:49:653 (1) - consider making this a 90 degree turn. Like make 4, 5, and 1 a square cos there's alot of 90 degree stuff before this too.

01:07:996 (2) - why is there such a big curve on such a (relatively) calm part? gentle shit should have gentle curves.

01:12:539 (7,8,9,10,11,1) - you could move this a leeetle to the left. like two taps on arrow key at smallest grid size

you could move 01:13:310 (2,3,4,5,6,7,8) - a little bit to the right and a little bit downwards so that 01:13:482 (3) - is blanketed by 01:12:539 (7,8,9,10,11,1) -

oh and if you actually do that don't forget to move these 01:14:339 (1,2,3) - too lol

01:16:224 (3) - you could delete this to increase the SUSPENSE (and also cos there are no vocals on that note eeee)

01:19:482 (9,1,2,3) - make this a square (like dis http://osu.ppy.sh/ss/3005662)

01:23:939 (1,2) - move these so that 9 is in the exact middle of them. oh but if you do that you'll have to move all of these 01:23:939 (1,2,3,4,5,6,7,8,9) - haha

01:25:310 (1,2) - blanket is a little off but w.e.

01:39:024 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - okay so about the streams

You've already made em really easy with the low-ass spacing and the generic od and the loud hitsounding and especially the big cs. I mean, streams are supposed to be HARD right? They're supposed to emphasize very strong 1/4 repeating parts in the music (I think, I'm not an expert or anything). So if you're not going to change anything about them, you could at the very least make them change direction a lot (look at dksslqj's maps to learn how to do it properly).

Oh, and use the polygon function if you're going to make curved streams. Makes everything look neater imo :D

You could change NC from one every eighth note to one every fourth note as well

01:48:967 (2) - you could make this blanket 01:48:624 (1) - completely

01:54:624 (1,2,3,4) - put em all in a straight line

02:13:996 (3,4,5,6) - putting em in a square looks better. just kidding no it doesnt but still there's a problem with this pattern i can't quite put my finger u p o n


02:17:424 (1) - why is there a slider before the vocals start? you could replace this with 1/2 jumpu

02:32:510 (1) - i think this is supposed to be a 3/4 slider

02:42:024 (4,5,6,7,8,9,10,11,12,13) - make this stream symmetrical kinda like this https://osu.ppy.sh/ss/3005770

03:19:824 (2) - make this a 1.5/2 slider too (i have no idea what they're called but just make it as long as the other one cos diseeeee of paradise still extends even after the slider and the d is what this slider started on)

03:50:682 (1) - why doesn't the kiai have a higher sv? I really think this kiai needs a higher sv than the rest of the map.

04:06:796 (7,1) - naisu blanketsu desu

04:12:624 (10) - normal finish on this note? last notes before breaks / last notes of anything should be kinda emphasized imo

04:34:567 (1,2,3,4) - I'm pretty sure you're tired of hearing this but make this a square

04:36:624 (5,6) - and i have no idea why this has lower spacing than the right because its pitch is higher

04:42:110 (3) - turn this slider so that it goes to the left? two reasons, one is to emphasize that this is a new note and make the player go back and the other is to make sexy, sexy blankets with 04:42:796 (1) -

04:47:939 (4) - you could copy this and ctrl -h it and smack a reverse arrow on it instead of the curve

05:20:339 (2,3,4,5,6,1) - i think you should make this a conventional star jump - just switch 5 and 4

05:25:996 (3,4) - woah what happened to the repeat sliders

05:41:082 (3,4) - blanket theseee

06:00:282 (3,4) - repeat sliders (again... again...)

06:03:024 (3,4) - ^

06:08:510 (3,4) - ^

06:17:424 (1,2) - i think you should delete 2 and make 1 a 3/4 slider

06:23:253 (1) - to 06:33:882 (1) - this stream section is one of the funnest things i've played ever

06:43:482 (1) - i don't hear anything which requires a stream here tbh

oh and i almost forgot 06:13:310 (1) - kiai here?

06:33:882 (1,2,3) - make 2 to 3 a right angled jump thingy for CLARITY

06:43:482 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2) - nice copypasta B). Again, don't hear anything which justifies putting a stream 06:43:482 (1,2,3,4,5,6,7,8) - there

06:55:653 (4,5,6,7) - make this a square (how many times have i said that?)

06:56:167 (7,8) - I don't get why there has to be a jump here

07:05:424 (1) - why is this curve so biig (ive already said that before havent i)

Aand about those 1/4 sliders at the end, I've played that part like 9001 times and I've never fc'd it, i've always gotten 100s on them. I would highly (HIGHLY MEANS YOU SHOULD DO IT SUBTLE HINT INCOMING) recommend you to put all of those 1/4 sliders in a straight line or sth to make them easier.

Or at least make the sv smaller

This hitsounding is prettyy fucking good btw

One of the funnest marathons i've played ever, and I've played a lot of marathons. I really want this to get approved someday, so keep it up!
Topic Starter
Arphimigon

TenshugaX wrote:

Mod because I feel like modding this

00:29:767 (4) - Blanket is not perfect. Blankets should always be perfect, dontcha think Agreed

00:49:653 (1) - consider making this a 90 degree turn. Like make 4, 5, and 1 a square cos there's alot of 90 degree stuff before this too. No :)

01:07:996 (2) - why is there such a big curve on such a (relatively) calm part? gentle shit should have gentle curves. Doesn't feel big to me

01:12:539 (7,8,9,10,11,1) - you could move this a leeetle to the left. like two taps on arrow key at smallest grid size k

you could move 01:13:310 (2,3,4,5,6,7,8) - a little bit to the right and a little bit downwards so that 01:13:482 (3) - is blanketed by 01:12:539 (7,8,9,10,11,1) - done

oh and if you actually do that don't forget to move these 01:14:339 (1,2,3) - too lol ya

01:16:224 (3) - you could delete this to increase the SUSPENSE (and also cos there are no vocals on that note eeee) NEVER

01:19:482 (9,1,2,3) - make this a square (like dis http://osu.ppy.sh/ss/3005662) Later on when I can check links o/

01:23:939 (1,2) - move these so that 9 is in the exact middle of them. oh but if you do that you'll have to move all of these 01:23:939 (1,2,3,4,5,6,7,8,9) - haha rrr another time

01:25:310 (1,2) - blanket is a little off but w.e. yee w/e

01:39:024 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - okay so about the streams

You've already made em really easy with the low-ass spacing and the generic od and the loud hitsounding and especially the big cs. I mean, streams are supposed to be HARD right? They're supposed to emphasize very strong 1/4 repeating parts in the music (I think, I'm not an expert or anything). So if you're not going to change anything about them, you could at the very least make them change direction a lot (look at dksslqj's maps to learn how to do it properly). >first person to say this

Most people complain about teh stream DS changes and the horrid reading. They are staying exactly the same unless I get a better suggestion.
Oh, and use the polygon function if you're going to make curved streams. Makes everything look neater imo :D I used convert sliders pls

You could change NC from one every eighth note to one every fourth note as well No :>

01:48:967 (2) - you could make this blanket 01:48:624 (1) - completely k

01:54:624 (1,2,3,4) - put em all in a straight line No!

02:13:996 (3,4,5,6) - putting em in a square looks better. just kidding no it doesnt but still there's a problem with this pattern i can't quite put my finger u p o n k keep in mind


02:17:424 (1) - why is there a slider before the vocals start? you could replace this with 1/2 jumpu For the sake of structure

02:32:510 (1) - i think this is supposed to be a 3/4 slider Nope

02:42:024 (4,5,6,7,8,9,10,11,12,13) - make this stream symmetrical kinda like this https://osu.ppy.sh/ss/3005770 Maybe another time

03:19:824 (2) - make this a 1.5/2 slider too (i have no idea what they're called but just make it as long as the other one cos diseeeee of paradise still extends even after the slider and the d is what this slider started on) I'll think about it

03:50:682 (1) - why doesn't the kiai have a higher sv? I really think this kiai needs a higher sv than the rest of the map. Never!

04:06:796 (7,1) - naisu blanketsu desu It's fine lol

04:12:624 (10) - normal finish on this note? last notes before breaks / last notes of anything should be kinda emphasized imo

04:34:567 (1,2,3,4) - I'm pretty sure you're tired of hearing this but make this a square Nope

04:36:624 (5,6) - and i have no idea why this has lower spacing than the right because its pitch is higher Nor do I I'll check it out

04:42:110 (3) - turn this slider so that it goes to the left? two reasons, one is to emphasize that this is a new note and make the player go back and the other is to make sexy, sexy blankets with 04:42:796 (1) - No thanks sowie

04:47:939 (4) - you could copy this and ctrl -h it and smack a reverse arrow on it instead of the curve Wanted to but ruins flow

05:20:339 (2,3,4,5,6,1) - i think you should make this a conventional star jump - just switch 5 and 4 I dd this on purpose, plus ruins structure

05:25:996 (3,4) - woah what happened to the repeat sliders ...nothing?

05:41:082 (3,4) - blanket theseee Nah

06:00:282 (3,4) - repeat sliders (again... again...) Too quiet for repeat sliders, not enough emphasis here imo

06:03:024 (3,4) - ^ ^

06:08:510 (3,4) - ^ ^

06:17:424 (1,2) - i think you should delete 2 and make 1 a 3/4 slider Not for me

06:23:253 (1) - to 06:33:882 (1) - this stream section is one of the funnest things i've played ever naisu

06:43:482 (1) - i don't hear anything which requires a stream here tbh I do o/

oh and i almost forgot 06:13:310 (1) - kiai here? I'll loook into it

06:33:882 (1,2,3) - make 2 to 3 a right angled jump thingy for CLARITY Done

06:43:482 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2) - nice copypasta B). Again, don't hear anything which justifies putting a stream 06:43:482 (1,2,3,4,5,6,7,8) - there You already modded this baka this wasn't copied.

06:55:653 (4,5,6,7) - make this a square (how many times have i said that?) How many times will I disagree ;-;

06:56:167 (7,8) - I don't get why there has to be a jump here slider snap ezpz

07:05:424 (1) - why is this curve so biig (ive already said that before havent i) Yeah i like it

Aand about those 1/4 sliders at the end, I've played that part like 9001 times and I've never fc'd it, i've always gotten 100s on them. I would highly (HIGHLY MEANS YOU SHOULD DO IT SUBTLE HINT INCOMING) recommend you to put all of those 1/4 sliders in a straight line or sth to make them easier. Fact: Putting them in a line makes them harder to read and control momentum. I'll change the star ones but the rest are staying

Or at least make the sv smaller Lol

This hitsounding is prettyy fucking good btw First time hitsounding o/

One of the funnest marathons i've played ever, and I've played a lot of marathons. I really want this to get approved someday, so keep it up!
Thnx yo lots of changes!
Spaghetti
pls get this ranked bb gonna star spam when I get the chance
Topic Starter
Arphimigon

Spaghetti wrote:

pls get this ranked bb gonna star spam when I get the chance
rip this map is actually way too bad to get ranked imo. Lots of people like it but I just can't see that happening... ever... unless I remap all the best bits of which people like the most.

Self mod
01:39:024 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - These kind of streams
01:54:110 (1,2,3,1,2,3) - Weird spaced back and forths (no one has missed these rip)
02:17:424 (1,2,3,1,2,3) - Dis ugly flow right here
02:21:539 (1,2,3,4,5,6,7,8,9) - Dis ewww here
02:32:853 (2,3,4,5) - I just fixed the overlap here though
02:52:567 (2,3) - Inconsistency with rhythm but fits music.
03:17:767 (1,2,3,4) - Fixed inconsistent sliders fixed
03:20:510 (1,2,3,4,5,6,7,8,1,2,3,4,1) - Many people shitmiss this start.
03:34:224 (1,2) - This is boring after the last 2 triples
03:43:824 (1,2,3,4) - Weird rhythm
04:34:567 (1,2,3,4,5,6,1,2,3,1,2,3,1,2,3,1,2,3,4,1,2,3,1,2,3,4,1,2,3,1,2,3,4,1,2,3,1,2,3,4,1,2,3) - This is so boring lmao
05:15:024 (3,4,5,6,1) - Too much spike
05:17:082 (1,2,3,4,1,2,3) - Most can't read
DS inconsistencies for the next 1 min
06:43:482 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2) - Self explanatory

Yeah I realise there are many bad, need to fix points on this map but quite frankly they are mostly my favourite bits, without lots of these things I would rather have just not mapped it but thats why it won't get very far.

Thanks for the support! If I can think of better ideas than the previous ones I will o/
Spaghetti

Arphimigon wrote:

Spaghetti wrote:

pls get this ranked bb gonna star spam when I get the chance
rip this map is actually way too bad to get ranked imo. Lots of people like it but I just can't see that happening... ever... unless I remap all the best bits of which people like the most.

Self mod
01:39:024 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - These kind of streams
01:54:110 (1,2,3,1,2,3) - Weird spaced back and forths (no one has missed these rip)
02:17:424 (1,2,3,1,2,3) - Dis ugly flow right here
02:21:539 (1,2,3,4,5,6,7,8,9) - Dis ewww here
02:32:853 (2,3,4,5) - I just fixed the overlap here though
02:52:567 (2,3) - Inconsistency with rhythm but fits music.
03:17:767 (1,2,3,4) - Fixed inconsistent sliders fixed
03:20:510 (1,2,3,4,5,6,7,8,1,2,3,4,1) - Many people shitmiss this start.
03:34:224 (1,2) - This is boring after the last 2 triples
03:43:824 (1,2,3,4) - Weird rhythm
04:34:567 (1,2,3,4,5,6,1,2,3,1,2,3,1,2,3,1,2,3,4,1,2,3,1,2,3,4,1,2,3,1,2,3,4,1,2,3,1,2,3,4,1,2,3) - This is so boring lmao
05:15:024 (3,4,5,6,1) - Too much spike
05:17:082 (1,2,3,4,1,2,3) - Most can't read
DS inconsistencies for the next 1 min
06:43:482 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2) - Self explanatory

Yeah I realise there are many bad, need to fix points on this map but quite frankly they are mostly my favourite bits, without lots of these things I would rather have just not mapped it but thats why it won't get very far.

Thanks for the support! If I can think of better ideas than the previous ones I will o/
I think the map is very fun and I's completely rankable! Just gotta have the right aditude :3.
Topic Starter
Arphimigon

Spaghetti wrote:

I think the map is very fun and I's completely rankable! Just gotta have the right aditude :3.
Mapping for fun maps > Mapping for ranking anyway, that is just a bonus!
...a welcome bonus of course heh

Although a nice list of every single bit which is terrible would be nice, but terrible bits are sometimes fun right!? *cries*

-stops using thread like a chat room-
Topic Starter
Arphimigon
Original map is no longer inactive at https://osu.ppy.sh/b/681774
Not_Zippy
just randomly popping in to say
remap kds please
*runs*
Topic Starter
Arphimigon

Not_Zippy wrote:

just randomly popping in to say
remap kds please
*runs*
Haha ya we actually had a good chat, confirming was there.
(one reason also I'm remapping)
diraimur
k
00:26:341 (5) - curve more as it progress imo.
00:31:826 (5) - ^.
00:37:312 (5) - well this seems better, but still, ^.
00:57:455 - plays better with a note here, i think? ;~; (dun blame me im not good.)
00:58:998 - ^
remove 01:11:769 (2) - and place 01:11:941 (2) - further away! trust me! (actually... don't trust me...)
01:16:055 (2,3,4) - increase ds by a tiny bit.
01:16:569 (1,2,3) - increase ds by a lot.
01:40:312 (8,1) - 01:45:798 (8,1) - 01:51:284 (9,1) - i cant say im in fond of those spaces. (there are more but i wont post all of them because you know.)
01:54:112 (1,2,3,4,5,6) - idk if its understandable, but i think i would do this, because i love stupid patterns. (the 6'th circle is under 2.)
02:43:655 (1,2,3) - add distance between them? idk
02:57:884 (1) - idk if using reverse here is a good idea, its too small of a detail and kinda unexpected, rather split into two 1/4's, or make one 1/2, or even 3/4. (main problem is it just comes after a stream.)
03:06:112 (3,4,5,6,7,8,9,1) - while im not one to judge... PLZ NO. i hate those ;~; i cant figure how many of them are coming.

For second part of the map... I think its a bit too easy. add / make more stupid jumps that doesnt make sense and confusing patterns so players throw their keyboard from window for breaking their combo in a stupid place.

Overall good map, I'll look more to it after a while, making a part 2, don't give kudosu to that one if you want.
Good luck!
Topic Starter
Arphimigon

diraimur wrote:

00:26:341 (5) - curve more as it progress imo. wanted to change but i have no good alternatives
00:31:826 (5) - ^. ^
00:37:312 (5) - well this seems better, but still, ^. I like dis
00:57:455 - plays better with a note here, i think? ;~; (dun blame me im not good.) awww hellll no
00:58:998 - ^ no no no no nope
remove 01:11:769 (2) - and place 01:11:941 (2) - further away! trust me! (actually... don't trust me...) Thats actually a damn sick idea wow, I will consider how it flows and do some tests!
01:16:055 (2,3,4) - increase ds by a tiny bit. Will try if possible
01:16:569 (1,2,3) - increase ds by a lot.01:16:569 (1,2,3,1) - Buffed and reworked next note spacing[/b
01:40:312 (8,1) - 01:45:798 (8,1) - 01:51:284 (9,1) - i cant say im in fond of those spaces. (there are more but i wont post all of them because you know.) [b]I like dis, its on purpose to fit the drum hit

01:54:112 (1,2,3,4,5,6) - idk if its understandable, but i think i would do this, because i love stupid patterns. (the 6'th circle is under 2.) I like the idea and it fits... but no thanks
02:43:655 (1,2,3) - add distance between them? idk ...nah
02:57:884 (1) - idk if using reverse here is a good idea, its too small of a detail and kinda unexpected, rather split into two 1/4's, or make one 1/2, or even 3/4. (main problem is it just comes after a stream.) I like this but I see your point, will investigate
03:06:112 (3,4,5,6,7,8,9,1) - while im not one to judge... PLZ NO. i hate those ;~; i cant figure how many of them are coming.

For second part of the map... I think its a bit too easy. add / make more stupid jumps that doesnt make sense and confusing patterns so players throw their keyboard from window for breaking their combo in a stupid place. Lol wat okay dis is serious business c'mon thats actually discouraging to what i want to do with this map

Overall good map, I'll look more to it after a while, making a part 2, don't give kudosu to that one if you want.

Good luck!
diraimur
kek
Hai its me again.

Overall, I think SV is kinda low. Try increasing it, and using lower slider multipler on slow places. actually its fine, but I think you could have used higher slider multipler on a few place (such as from 01:11:941 - to 01:25:484 - ) on lower on a few place (such as from 03:12:284 - to 03:20:512 - )

01:16:055 (2,3,4) - while I understood what you did here, dis shouldn't be like dat, bcuz its hard to read (see -> 01:13:998 (5,6,7,8,1) - , you have the same gap with those, and their gap in timestamp is different, much confusion, such wow.)

01:37:998 (2) - perhaps less corners more curves?

03:43:141 (5) - remove reverse and notes to 03:43:398 - and 03:43:484 -

04:23:598 - kek you removed the note here (not saying you did wrong, just noticed it :3)

05:52:741 (1) - seperate this from this pattern -> 05:52:741 (1,2,3,4,5) -

perhaps increase ds by a bit? 06:38:341 (3,4,5) -

07:29:426 (2,3) - ds is 3 high 5 me. (remember dat miss ;~;)

ye thats all I have, gl again.
Topic Starter
Arphimigon

diraimur wrote:

Overall, I think SV is kinda low. Try increasing it, and using lower slider multipler on slow places. actually its fine, but I think you could have used higher slider multipler on a few place (such as from 01:11:941 - to 01:25:484 - ) on lower on a few place (such as from 03:12:284 - to 03:20:512 - ) Well i didnt want this map to be quirky with SVs, unlike -some- of my other maps this doesnt suit SV changes too often. I see what you mean though

01:16:055 (2,3,4) - while I understood what you did here, dis shouldn't be like dat, bcuz its hard to read (see -> 01:13:998 (5,6,7,8,1) - , you have the same gap with those, and their gap in timestamp is different, much confusion, such wow.) Hard to read? Damn I havent had a single player say thats hard to read. Also the spacing is different, its much lower.

01:37:998 (2) - perhaps less corners more curves? I like my slider much more lol

03:43:141 (5) - remove reverse and notes to 03:43:398 - and 03:43:484 - Removed reverse, added another slider instead. 1/4 doesnt suit.

04:23:598 - kek you removed the note here (not saying you did wrong, just noticed it :3) Dam lol

05:52:741 (1) - seperate this from this pattern -> 05:52:741 (1,2,3,4,5) - No

perhaps increase ds by a bit? 06:38:341 (3,4,5) - Was thinking about that

07:29:426 (2,3) - ds is 3 high 5 me. (remember dat miss ;~;)[/box] But that was just you being you rrrrrrr rip its easier than 07:27:369 (1,2,3,4,5) - anyway
Thanks for finishing!
Asfand
from modreqs

[Desire]
  1. 00:23:255 (2,3) - don't have a straight line from slider end 2 to 3, looks bad. Use the same angle between 2 and as you did with 00:22:569 (1,2) - http://puu.sh/hM0x6/ed6ae3622d.jpg
  2. 00:24:626 (4,5) - curve 4 in such a way that it would potential have been puzzle able into slider 5 like this maybe http://puu.sh/hM0AS/09a04fe73c.jpg
  3. Really don't think 5 should curve that much as a side point
  4. Have the movements be equal here 00:39:026 (1,2,3,4,5) - straight lines are iffy http://puu.sh/hM0Se/0043ce7be4.jpg
  5. 00:41:084 (5) - really think about straighting these slider or have them curve in different way to puzzle better into next notes http://puu.sh/hM0ZZ/75737bda73.jpg
  6. 00:49:998 (2) - missing note
  7. 00:50:684 (3) - ^
  8. 00:51:369 (4) - ^
  9. 00:52:055 (5) - ^
  10. 00:56:341 (1) - you need to split this up to map the beat you are skipping, could make 1 a rverse slider so that it hits that sound.
  11. 00:59:084 (1) - ^
  12. 01:11:941 (2) - how about stacking this on 01:11:598 (1) - givs more emphasis
  13. 01:40:312 (8,1) - holy shit
  14. 01:45:798 (8,1) - x.x not sure what I think about these slider jumps I think they rarely fit and this is not a case imo The jump isn't justified with a big enough change in music
  15. 02:18:798 (2) - ctrl+g
  16. 02:20:855 (3) - ^
  17. 02:35:941 (5,6,7,8,9,10) - stay consistent here, either stack both or don't stack either
  18. 03:03:541 (2) - ctrl+g
  19. 03:20:512 (1,2,3,4,5,6,7,8) - continue this pattern here 03:21:884 (1,2,3,4,1) - on't need the need of changing so drastically you could suddenly increase the spike in jumps however and it would be a lot cooler looking.
  20. 05:27:712 (4) - ctrl+g
Topic Starter
Arphimigon

Asfano wrote:

  1. 00:23:255 (2,3) - don't have a straight line from slider end 2 to 3, looks bad. Use the same angle between 2 and as you did with 00:22:569 (1,2) - http://puu.sh/hM0x6/ed6ae3622d.jpg Woop fixed
  2. 00:24:626 (4,5) - curve 4 in such a way that it would potential have been puzzle able into slider 5 like this maybe http://puu.sh/hM0AS/09a04fe73c.jpg Already did, but it wouldn't update ha
  3. Really don't think 5 should curve that much as a side point I like it
  4. Have the movements be equal here 00:39:026 (1,2,3,4,5) - straight lines are iffy http://puu.sh/hM0Se/0043ce7be4.jpg Amazing idea
  5. 00:41:084 (5) - really think about straighting these slider or have them curve in different way to puzzle better into next notes http://puu.sh/hM0ZZ/75737bda73.jpg That breaks DS and is... way worse imo. Will look over.
  6. 00:49:998 (2) - missing note
  7. 00:50:684 (3) - ^
  8. 00:51:369 (4) - ^
  9. 00:52:055 (5) - ^ i personally dont like ANYTHING here. i dont know how to keep the relative calmness and add stuff in. will look over
  10. 00:56:341 (1) - you need to split this up to map the beat you are skipping, could make 1 a rverse slider so that it hits that sound. why? it ruins my sense of rhythm and hits an unneeded sound which, in my opinion ruins it. I usually hear complaints about rhythm from testers and this was actually liked
  11. 00:59:084 (1) - ^ ^
  12. 01:11:941 (2) - how about stacking this on 01:11:598 (1) - givs more emphasis good idea, but would ruin the rest of the structure. nice idea, may see if i can add it
  13. 01:40:312 (8,1) - holy shit Yeah baby!
  14. 01:45:798 (8,1) - x.x not sure what I think about these slider jumps I think they rarely fit and this is not a case imo The jump isn't justified with a big enough change in music A change worthy to be noted, if not brought up then the map itself would be rather ya know... boring. And not less original. I like the spice.
  15. 02:18:798 (2) - ctrl+g Nooo my structure
  16. 02:20:855 (3) - ^ Dis i like though
  17. 02:35:941 (5,6,7,8,9,10) - stay consistent here, either stack both or don't stack either heard of manual stacking? thats how i stack.
  18. 03:03:541 (2) - ctrl+g Less flow and fits less with music
  19. 03:20:512 (1,2,3,4,5,6,7,8) - continue this pattern here 03:21:884 (1,2,3,4,1) - on't need the need of changing so drastically you could suddenly increase the spike in jumps however and it would be a lot cooler looking. Maybe. This was one of my, and some others favourite bits. *sigh*
  20. 05:27:712 (4) - ctrl+g Completely ruins structure.
Nice stuff! Liked the ideas. Thanks for checking by.
Tenderz
Nice map, but what's up with the timing? it's like -20ms off at some points.
Topic Starter
Arphimigon

Tenderz wrote:

Nice map, but what's up with the timing? it's like -20ms off at some points.
Thats the first complaint, or even mention of timing I've had! Not sure what you are listening to.
Eh, might need some third party help with that then if its 20ms off, otherwise it feels fine.

Edit: It felt early, made it about 8-10ms earlier.
-Kanzaki
04:37:304 (1) - sounds weird dont use clap end of the slider and a a slider here 04:37:818 (2) -

05:12:961 (1) - faster SV pls maybe 1.20 and here 05:34:904 (1) - maybe 1.20 or even more


no kd
Topic Starter
Arphimigon

-Kanzaki wrote:

04:37:304 (1) - sounds weird dont use clap end of the slider and a a slider here 04:37:818 (2) - fixed!

05:12:961 (1) - faster SV pls maybe 1.20 and here 05:34:904 (1) - maybe 1.20 or even more
Oh god please not 3rd remap inc
Although I totally agree now though, but yeah I kinda did that by increasing average DS.
So yeah, will do if I find that section is terrible and it needs a redo may aswell make it like SV1.15, but until then it isn't

no kd
Nice idea though, but you sure about the claps? I like 'em.
(no take kudos i want free SP)
-Kanzaki

Arphimigon wrote:

Nice idea though, but you sure about the claps? I like 'em.
(no take kudos i want free SP)

acctualy the clap sound was weird when there was only one slider there when you add the slider i said clap is ok now

here i shouldn't have say "and" i should have say "or" there :D 04:37:304 (1) - sounds weird dont use clap end of the slider and a a slider here 04:37:818 (2) -
Topic Starter
Arphimigon

-Kanzaki wrote:

Arphimigon wrote:

Nice idea though, but you sure about the claps? I like 'em.
(no take kudos i want free SP)

acctualy the clap sound was weird when there was only one slider there when you add the slider i said clap is ok now

here i shouldn't have say "and" i should have say "or" there :D 04:37:304 (1) - sounds weird dont use clap end of the slider and a a slider here 04:37:818 (2) -
Actually I just realised that whole section wasn't really hitsounded. So I decided to up and do it just now. There is consistent clapping every 3/1 beat

EDIT:
It is actually much more useful than I thought to mod my own maps (you should all try it yourself) so I'mma just do one here.
No kudos.

Self-Mod
Reduce OD a little? Streams are pretty heavy so I'd suggest using the lowest you can. (85/86ms for every 1/4)

00:28:047 (1,2) - This feels terrible to play. The curves don't compliment each other at all.
00:31:818 (5) - Disgustingly bad looking wave.
00:40:733 (3,4,5) - I don't get why but the weird misplacement of that last note is awkward.
00:51:704 (1,2,1) - B a d flow, esp with the junction of the last notes this is very weird to transition to.
00:59:076 (1) - Raise up a pixel kekeke
01:05:933 - Consider adding a note here.
01:06:104 (1,2,3,4,5,6) - Oh god immediate big DS to immediate small DS this is terrible
01:07:476 (1,2,3) - Fitting the above, I would make the DS to slider 2 higher
01:15:704 (1,2,3,4,5) - I think I can see why this is done but the dramatic reduction of spacing plays badly.
01:16:390 (5,1) - Just no.
01:41:933 (2,5,6,7) - Awfully close imo looks better a bit more spread
02:02:333 (3,1,2) - Imo make into 2 sliders
02:27:704 (3,4,1,2,3) - A lot of sliders?
02:31:476 (2,3,4) - Make this nicer to hit, change the angle of the last reverse slider
03:16:390 (1,2,3,4,5,6,7,8,9,10) - Transition is bad, curves don't fit.
03:49:304 (1,2,3,4,5,6) - So hard why is dis
04:08:161 (7) - Curve dis more pls
06:15:018 (2,3,4,5,6,7) - Bad line made
06:36:961 (2,3,4,5,6) - This looks ugly, add more curve to the notes
07:27:361 (1,2,3,4,5) - Flow on this makes it a hell to hit

Fixed about 70% of the above thnx
diraimur
w o w is dis mod? ok den

yep
01:47:933 (3,4) - remove repeat from 3, add 1/4 slider to 01:48:104 - , make 4 1/4 slider boom slider jump section.

01:51:361 (1,2,3,4,5,6,7,8) - I personally find this kinda weird, its too fast of a turn idk.

01:56:676 (7,8,1,2) - pls add a little angle to start/end of the stream, this looks kind of a sharp moment. Preferably something like this:

02:09:190 (1,2,3,4,1,2,3,4,1,2,3,4,1) - wouldn't this be better if it started with pentagon with low ds, then square with a higher ds, and then triangle with even higher ds? Like this:

02:34:647 - missing sound?

02:36:618 (1,2,3,4,5,6,7,8) - this stream kinda looks random to me, there isn't anything in music?

03:25:818 (6,1) - plays weird i m o

03:43:476 (6) - change it to 1/4 repeat?

03:43:990 (2) - remove slider and put note there instead, also put note to 03:44:161 -

03:45:961 - missing sound

03:47:590 (5) - missing sound, just change them to 1/4 repeat sliders imo idk

wow im again lazy to check second part of the song, oh well maybe some time l8er, also there are probably a few more "missing sounds" I've missed.

ok this is the worst mod ever w/e
Topic Starter
Arphimigon

diraimur wrote:

01:47:933 (3,4) - remove repeat from 3, add 1/4 slider to 01:48:104 - , make 4 1/4 slider boom slider jump section. r u cray thats a terrible diff spike
01:51:361 (1,2,3,4,5,6,7,8) - I personally find this kinda weird, its too fast of a turn idk. I think this is one of the easier (and better) jump stream parts
01:56:676 (7,8,1,2) - pls add a little angle to start/end of the stream, this looks kind of a sharp moment. Preferably something like this: Purposeful but hey that looks good also, Ill check it over
02:09:190 (1,2,3,4,1,2,3,4,1,2,3,4,1) - wouldn't this be better if it started with pentagon with low ds, then square with a higher ds, and then triangle with even higher ds? Like this: No... no it wouldn't
02:34:647 - missing sound? >:( Plays better without and fits to the pattern and distancing to keep the slider
02:36:618 (1,2,3,4,5,6,7,8) - this stream kinda looks random to me, there isn't anything in music? Buildup of background drums, I find them blaringly obvious
03:25:818 (6,1) - plays weird i m o I know, but I've found no better alternatives ;-; (plus i've always hit this LOL) I'll change if i can
03:43:476 (6) - change it to 1/4 repeat? This sounds better
03:43:990 (2) - remove slider and put note there instead, also put note to 03:44:161 - Its not bad but ugh this music is so repetitive and this slider highlights the small punch there was so... ugh I wanna keep
03:45:961 - missing sound Triplet doesnt really need to be emphasised at end of this section, better with more 1/2s to end of the section before the streamy part. However 03:43:133 (5) - was changed now
03:47:590 (5) - missing sound, just change them to 1/4 repeat sliders imo idk ^
I would cry but CRY THUND-
k uncalled for.
Alevari
Desire
--------------------------------------------------------------------------------------------------------------------------------------
  1. 00:26:333 (1) - needs curving smoother
  2. 01:47:933 (3,4,5,6,7,1) - plays a bit weird imo
  3. 02:06:104 (10,1) - sudden spacing for?
  4. 02:20:847 (3,4) - move 4 1 pixel to the right
  5. 02:35:247 (1) - touching hp bar
  6. 02:35:933 (3,4,5,6,1) - broken spacing
  7. 05:33:876 (4,5,6) - 6 is a 5 pixels out compared to 4 and 5 being only 4 pixels out
  8. 05:39:876 (2,1) - ugly overlap
  9. 05:43:989 (5,6) - sudden unnecessary massive jump
  10. 05:58:218 (1,2,3,4) - looks slightly uneven to me
  11. 07:24:961 (3,4,5) - not the same spacing as 07:27:704 (3,4,5)
nice map, was quite fun to play even for 7:30, gl
Topic Starter
Arphimigon

Titus wrote:

  1. 00:26:333 (1) - needs curving smoother Smoothened
  2. 01:47:933 (3,4,5,6,7,1) - plays a bit weird imo 01:48:618 (1) - Made it more right
  3. 02:06:104 (10,1) - sudden spacing for? Fixed!
  4. 02:20:847 (3,4) - move 4 1 pixel to the right Annnd done, changed it more than a pixel
  5. 02:35:247 (1) - touching hp bar Reworked last pattern into making this possible to fix
  6. 02:35:933 (3,4,5,6,1) - broken spacing I changed the flow so the spacing is still broken but perhaps this plays nicer
  7. 05:33:876 (4,5,6) - 6 is a 5 pixels out compared to 4 and 5 being only 4 pixels out fixu
  8. 05:39:876 (2,1) - ugly overlap Fixed some stuff but its kinda clustered afaik rrr
  9. 05:43:989 (5,6) - sudden unnecessary massive jump Not anymore ;)
  10. 05:58:218 (1,2,3,4) - looks slightly uneven to me Fixed
  11. 07:24:961 (3,4,5) - not the same spacing as 07:27:704 (3,4,5) aaand done!
nice map, was quite fun to play even for 7:30, gl
Ye we dicussed some of this in IRC afaik nice touches ur amazing kds well deserved.
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