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sakuzyo - Imprinting

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Ovoui
Hi Euny o/

Euny wrote:


  • [list:1337][list:1337]i'm glad to m4m with you > <...
  • Ovoui's Easy
  1. sometimes, newbie hate slider ticks xD... cause it's hard for control own cursor. so, i recommend less -1 tick for slider. Nice idea !
  2. 00:06:894 (2,3) - its really hard for newbie. its not good for using blue tick for easy diff > <///.. of course patterns are your choice♥ it's fixed

  3. 00:09:637 (2) - as same as above. don't finish on blue tick. this slider must be end of 00:10:665 (3) - this timing.
fixed too


that's it. hard diff is almost perfect. it looks fine to me.
sorry for poor modding and hope so helpful


ty for your mod ;w;w;w;w;w;w;w;


Alheak wrote:

Yo, M4M 2 :^) o////

Ovoui's Easy
Jte conseille AR4, à quelques endroits le nombre d'objets sur l'écran devient assez impressionant, surtout pour un débutant.
Je pense que c'est un peu trop tard maintenant mais le SV est un peu trop élevé, du coup on se retrouve avec d'énorme sliders et un star rating qui s'envole assez vite à cause de la distance entre les objets et la vitesse des sliders. t'as raison, ar changé
00:47:351 (3,5) - Vérifie le stack les stack sont bien mais a cause de l'auto stacking d'osu c'est un peu bizarre lorsque l'on joue c'est tout
01:03:465 (1,3) - C'est un exemple, mais fais attention à ce que seul l'objet suivant soit le plus près, ça peut vite devenir confus surtout que les débutants ont tendance à aller vite sur le premier truc qu'ils voient plutôt que sur celui qu'il faut cliquer (je parle en connaissance de cause). C'est valable pour les fins de sliders qui sont plus proche que le début et autres trucs du genre (comme ici 01:11:351 (1,2) - ou là 01:19:580 (1,2) - ). j'ai fait essayé cette map a plusieurs ça ne les a pas gêné, donc je laisse comme-ça
01:25:408 (2,3) - Vérifie le blanket
blanket fixed!


Bon voilà, ça devrait être tout, bonne chance pour le reste!
merci pour le mod o/

la diff http://puu.sh/h8y4l.osu
Krfawy
Thank you guys for checking my mod!

Euny: I think SVs are OK so I am not changing them and that 1/16 part is OK IMO since there are some maps with such rhythms so I'll keep it. Accepted the rest. :3

Alheak: Sorry, but I haven't changed anything. I like the look of those sliders and I don't think SVs could be too fast to play and I don't really want to change them. Sorry! :C

Upate
osu file format v14

[General]
AudioFilename: 02. Imprinting.mp3
AudioLeadIn: 0
PreviewTime: 46580
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 4
TimelineZoom: 4.199999

[Metadata]
Title:Imprinting
TitleUnicode:Imprinting
Artist:sakuzyo
ArtistUnicode:削除
Creator:Nozhomi
Version:Krfawy's Insane
Source:
Tags:fairythm solo album no3 ovoui krfawy
BeatmapID:663674
BeatmapSetID:290951

[Difficulty]
HPDrainRate:5.5
CircleSize:4
OverallDifficulty:6.9
ApproachRate:8.7
SliderMultiplier:1.5
SliderTickRate:2

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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283,258,103237,2,0,P|246:257|209:258,1,75,2|2,0:0|0:0,0:0:0:0:
43,311,103580,1,2,0:0:0:0:
43,311,103751,1,0,0:0:0:0:
52,154,103922,1,2,0:0:0:0:
65,143,104008,1,2,0:0:0:0:
77,132,104093,1,2,0:0:0:0:
91,123,104179,1,2,0:0:0:0:
105,115,104265,6,0,P|142:116|179:110,1,75,4|0,0:1|0:0,0:0:0:0:
275,67,104608,1,2,0:0:0:0:
368,116,104779,1,2,0:0:0:0:
388,219,104951,1,2,0:0:0:0:
320,299,105122,1,0,0:0:0:0:
200,305,105293,1,2,0:0:0:0:
187,293,105379,1,2,0:0:0:0:
170,289,105465,1,2,0:0:0:0:
152,291,105551,1,2,0:0:0:0:
137,301,105636,6,0,P|100:308|64:320,1,75,4|0,0:1|0:0,0:0:0:0:
42,217,105979,1,2,0:0:0:0:
145,195,106151,1,2,0:0:0:0:
323,101,106322,2,0,P|360:105|397:103,1,75,4|0,0:1|0:0,0:0:0:0:
489,334,106665,1,2,0:0:0:0:
397,282,106836,1,2,0:0:0:0:
312,220,107008,6,0,P|291:217|267:218,1,37.5,4|0,0:1|0:0,0:0:0:0:
203,254,107179,2,0,P|186:263|170:274,1,37.5,2|2,0:0|0:0,0:0:0:0:
150,351,107351,2,0,P|107:337|61:342,1,75,4|2,0:0|0:0,0:0:0:0:
29,361,107608,1,0,0:0:0:0:
29,361,107694,6,0,P|41:318|38:269,1,93.75,4|2,0:1|0:0,0:0:0:0:
65,49,108037,2,0,P|52:94|56:140,1,93.75,4|2,0:1|0:0,0:0:0:0:
137,339,108380,6,0,L|240:339,1,75,4|0,0:1|0:0,0:0:0:0:
316,324,108722,1,2,0:0:0:0:
420,308,108894,1,2,0:0:0:0:
385,209,109065,1,2,0:0:0:0:
350,110,109237,1,0,0:0:0:0:
162,110,109408,1,2,0:0:0:0:
151,124,109493,1,2,0:0:0:0:
136,135,109579,1,2,0:0:0:0:
119,142,109665,1,2,0:0:0:0:
101,144,109751,6,0,P|64:142|23:160,1,75,4|0,0:1|0:0,0:0:0:0:
157,375,110094,1,2,0:0:0:0:
185,274,110265,1,2,0:0:0:0:
84,246,110437,1,2,0:0:0:0:
56,348,110608,1,0,0:0:0:0:
221,233,110779,1,2,0:0:0:0:
238,230,110865,1,2,0:0:0:0:
254,227,110951,1,2,0:0:0:0:
271,223,111036,1,2,0:0:0:0:
288,219,111122,6,0,B|320:214|338:199|338:199|357:194,1,75,4|0,0:1|0:0,0:0:0:0:
486,221,111465,1,2,0:0:0:0:
486,221,111636,1,2,0:0:0:0:
349,61,111808,5,4,0:1:0:0:
191,68,111980,2,0,P|166:78|146:95,1,50.6250001931191,2|0,0:0|0:0,0:0:0:0:
104,191,112151,2,0,P|89:214|82:239,1,50.6250001931191,2|0,0:0|0:0,0:0:0:0:
87,342,112322,1,4,0:0:0:0:
256,192,112494,12,12,113865,0:1:0:0:
Topic Starter
Nozhomi

Euny wrote:


  • [list:1337][list:1337]i'm glad to m4m with you > <... >///<
  • Normal
  1. 01:09:637 (3,4) - lets changing this to 1/2 slider > <. for more easier.. - Ok done.
  • Orchestra
  1. 00:21:637 (9) - i heard violin sound for new part. so, put nc? 6 If I do that this would be inconsistant with the rest of the map.
  2. 00:45:294 (2) - put nc cause changing sv. - Forget this one ;w;
  3. 00:49:408 (1) - move it on x345y161 for better overlap with 00:48:551 (3) - this? It's not a bad idea, but overlap is not visible with this AR. Also I want to keep it center for aesthetic with 00:49:751 (2) - and spacing consistency.
  4. 01:14:094 (1,2) - NC swap :D - No I put NC on big tics so if I cange it consistency is ruined.
  5. 01:40:837 (9) - how about put nc? you know its long stream > <.. - Ok.
that's it. hard diff is almost perfect. it looks fine to me.
sorry for poor modding and hope so helpful


Thanks a lot for the mod ♥

Alheak wrote:

Yo, M4M 2 :^)

Normal
00:26:094 (1,2) - Blankets? - Sont ok imo.
00:48:037 (3,4) - ^ - Un poil réajusté.
01:16:837 (1,1) - Si je me rappelle bien je crois qu'il faut laisser 2 mesures de repos après un spinner en normal (je peux me tromper par contre). - Bien vu.

Hard
00:20:608 (1,4) - Vérifie le stack - Blblblbl.
00:46:237 (2,3) - Ca peut être un peu dur à lire pour Hard, jte conseille de remplacer 1 par un cercle puis mettre un slider en 00:45:980 - qui se répète en 00:46:237 - - J'aurais pas dit non, mais je pense que le spacing suffit à comprendre, et aussi je trouve que ça rend mieux avec 2 cercles ce passage.
00:57:980 (2,3) - Ici un peu pareil, un problème de polarité par contre, soit tu remplaces le 2 par un slider qui dure jusqu'à 00:58:237 - et mets un cercle en stream sur 00:58:322 - , soit je pense que tu peux juste remplacer le 3 par deux cercles en stream. - On verra si ça gène d'autres personnes, pour le moment je préfère comme ça.
01:04:322 (5,6,1) - Vérifie le stack - Les custom stack se font ainsi pas dépendant de ma volonté.
01:08:437 (5,6,1) - ^ - ^

Orchestra
00:23:694 (1) - Fait vraiment lent, contrasté avec les sliders précédents. Peut-être augmenter le SV légèrement. - Non il a l'effet voulu.

Bon voilà, ça devrait être tout, bonne chance pour le reste!
Thanks o/

Everything updated !
Lally
Hello M4M o3o

[General]
  1. Peronally in general i disliked the combo color in general and the usage aswell,you should try to find some more evident for the high speed sliders and one for the slow down,like re color for high SV and for slow something like white or light blue,your actual colors are very random and personallt very hard to read since yes you can listen the music but it doesen't make players understand what are going to play
    try with those one,even if you could add 2 additional colors for multiple SV changes like a darker blue and one more red
    Combo1 : 75,114,118
    Combo2 : 255,176,216
    Combo3 : 250,95,86
    Combo4 : 128,0,0
    Combo5 : 189,253,252
    Combo6 : 111,193,217
  2. Please check aimod and aibat you have some inconsistency:
[Easy]
  1. The spacing is really large for an asy i would really suggest to make it smaller like 1.2 because the BPM doesen't make it so easy wich such big spacing and it increase the general difficulty of gameplay for the beginners
  2. Toatally A3 ,the actual one is to high for an easy diff
[Normal]
  1. 00:04:151 (1,2) - should be ctrl+j for a better flow and estetic
  2. 00:12:380 (1) - just a simple curved slider would be better here
  3. 00:23:694 (1,1) - is to short the recovery time
  4. 00:37:408 (2,1) - *nazi* why don't you try to stack those?
  5. 01:07:237 (3,4) - looks and flows really bad try to re-do this pattern
  6. 01:13:922 (1) - downbeat should be clickable
  7. 01:16:837 (1,1) - same again
[Hard]
  1. 00:26:780 (3) - ctrl+j for better flow
[Blondie]
  1. 00:48:722 (4) - personally the only thing that i didn't like for now is this patten wich had not moe flow as the other one,i would recomend to re-do this pattern to have more smooty flow as the actual one
  2. 00:52:665 (3) - i would unstack those and let it have a regular spacing like the other objects because the jump that you're creating feels a bit forced due this stack
  3. 00:57:637 (1,1) - are you sure about this 1/16 spinner?
Ovoui

Lally wrote:

Hello M4M o3o hello o/


[Easy]
  1. The spacing is really large for an easy i would really suggest to make it smaller like 1.2 because the BPM doesen't make it so easy wich such big spacing and it increase the general difficulty of gameplay for the beginners the star rating is under 2 so it's ok imo, moreover the difference between 1.2 and 1.6 is negligible and it will be boring to change the spacing of all objects
  2. Toatally A3 ,the actual one is to high for an easy diff Read the wiki https://osu.ppy.sh/wiki/Easy + ar4 is nice here because the normal is ar5
Thanks for your mod! (Sorry to not change anything ;w;)
Topic Starter
Nozhomi
[quote="Lally"]Hello M4M o3o

[General]
  1. Peronally in general i disliked the combo color in general and the usage aswell,you should try to find some more evident for the high speed sliders and one for the slow down,like re color for high SV and for slow something like white or light blue,your actual colors are very random and personallt very hard to read since yes you can listen the music but it doesen't make players understand what are going to play
    try with those one,even if you could add 2 additional colors for multiple SV changes like a darker blue and one more red
    Combo1 : 75,114,118
    Combo2 : 255,176,216
    Combo3 : 250,95,86
    Combo4 : 128,0,0
    Combo5 : 189,253,252
    Combo6 : 111,193,217
  2. Please check aimod and aibat you have some inconsistency:
    - All fix here. I let Krfawy combo color since he use this own one.
[Normal]
  1. 00:04:151 (1,2) - should be ctrl+j for a better flow and estetic - Fix
  2. 00:12:380 (1) - just a simple curved slider would be better here - Fix
  3. 00:23:694 (1,1) - is to short the recovery time - 2 beats are enough for a normal.
  4. 00:37:408 (2,1) - *nazi* why don't you try to stack those? - Because I square 00:37:408 (2,3,4,1) - , also I tried but ruin everything else so...no.
  5. 01:07:237 (3,4) - looks and flows really bad try to re-do this pattern - Changed.
  6. 01:13:922 (1) - downbeat should be clickable - But you ignore previous one, also I think,even if they should be clickable, they still fit well with the music.
  7. 01:16:837 (1,1) - same again - Same as well.
[Hard]
  1. 00:26:780 (3) - ctrl+j for better flow - Fix
Thanks Lally :3
Mortem
hi.

General
There's an inconsistency in combo colours. + Inconsistency at Kiai times.

Ovoui's Easy
00:09:637 (2) - Can be blanketed a little bit better. Just move the last "slider squares" little bit from 00:08:265 (1) - 'cause they are kinda overlapping.
00:25:751 (1) - Move to x:207 y:82
00:26:094 (2,1) - Redesign the slider. (Make better blanket)

Normal
01:13:408 (4) - You started good patterns in a previous three sliders. What about removing the red square from the slider and make it curvy like previous three?

Hard
Seems fine.

Krfawy's Insane
00:57:637 (1) - Unsnapped slider.
(Also green sections are unsapped)
00:57:658 - & 01:18:189 -

Orchestra
Seems fine.

Hope that helps.
Good Luck!
Krimek
Hey there~

[General]
  1. Combo Colour 4 and 5 are so similar. I would use a darker shade for 'Combo 5'.
  2. I think Volume 100% for Kiai is a bit loud. I would lower volume in general.
[Easy]
  1. 00:30:208 (1) - You can improve the shape a bit for better Blanket.
  2. 00:35:694 (1,2,3) - The Triangle isn't properly done.
  3. 00:42:551 (2,1) - Such a strong flow change in Easy.. Wouldn't recommend it.
  4. 00:47:351 (3,5) - Improve Stack.
  5. 01:32:951 - Add Clap.
[Normal]
  1. 00:15:122 (1) - Add whistle
  2. 00:16:494 (1) - ^
  3. 00:18:551 (3) - ^
  4. 01:08:951 (1,2,3) - Improve triangle
[Hard]
  1. 00:06:551 (4) - It's so close to 00:06:208 (3) -. How about moving it up so it makes a Triangle. If you take over it, move 00:07:580 (3) - like that (blanket, no overlap)
  2. 00:24:722 (1,2,3,4,5) - It's confusing ;-; Just wanted to indicate it, maybe change that one a bit?
  3. 00:28:151 (3,4) - Maybe less rounded?
  4. 00:33:980 (4) - Move it to 288/68 for better triangle and a bit more distance to 00:33:637 (3) - .
  5. 00:47:351 (3) - Blanket it? You get a great triangle this way as well... If so, fix following objects make more sense based on pattern~
  6. 01:00:380 (1) - Maybe move it a little bit to the left so the distance to 00:59:351 (2) - be similar to 01:01:065 (2,3) - this blanket.
  7. 01:03:122 (1,2,3) - Well you probably know my opinion about the distance between slider xD So maybe more distance?
  8. 01:29:351 (2) - That one is so confusing (since it's not stacking with the other objects as actually known).
  9. 01:44:095 (5) - Fix DS.
  10. 01:53:865 (1) - Make it linear to the 01:53:180 (2) - slider.
[Insane]
  1. 00:03:637 (4) - Would space it. Suggestion: Place it in the middle of the triangle?
  2. 00:05:522 (1) - That slider flows weird with the Stream, how about changing slider shape like that?
  3. 00:06:722 (6) - Place it 400/108 to make it linear.
  4. 00:11:008 (1) - Make both dots red dots? xD
  5. 00:31:408 (8) - That outsider lol
  6. 00:34:151 (7) - Could move it bit more up for linear flow.
  7. 00:36:722 (6) - Make it more curved looks better imo.
  8. 00:45:294 (1) - How about taking 00:44:608 (1) - and just copy-paste 180° it. Fix upcoming Objects than.
  9. 00:50:437 (5,6,1) - Improve Triangle.
  10. 00:55:408 (6) - Make it slightly curved?
  11. 01:13:751 (6,1) - Wouldn't overlap them.
  12. 01:30:551 (1) - Suggestion: How blanket it?
  13. 01:45:636 (1) - Make it more curved (in the other direction).
[Orchestra]
  1. 00:26:094 (1) - Move it to 112/240 and improve blanket.
  2. 00:32:609 (5,6,7,8,1) - Curved looks better imo.
  3. 00:42:723 (2,3,4,5,6,7,8) - Why no semicircle?
  4. 01:11:180 (5,6,1) - Work on it flow straight
  5. 01:26:265 (7,8,1) - Yeah it was on purpose I guess, still would like to know why no mirror 01:25:580 (3,4,5) - .
  6. Please no hate for this Suggestion xD How about a 1/16 Slider on 01:53:865 - instead of the Circle? I think it fits so well with the last sound effect.
Well that's it I guess xD I fell in love with that song <3 Good Luck!
Topic Starter
Nozhomi

Pjecoo wrote:

hi.

General
There's an inconsistency in combo colours. + Inconsistency at Kiai times. - GDs can have a different combo color, and kiai are consistent.

Normal
01:13:408 (4) - You started good patterns in a previous three sliders. What about removing the red square from the slider and make it curvy like previous three? - Why not.

Hard
Seems fine.

Orchestra
Seems fine.

Hope that helps.
Good Luck!

Krimek wrote:

Hey there~

[General]
  1. Combo Colour 4 and 5 are so similar. I would use a darker shade for 'Combo 5'. - Ok.
  2. I think Volume 100% for Kiai is a bit loud. I would lower volume in general.
[Normal]
  1. 00:15:122 (1) - Add whistle - Fix
  2. 00:16:494 (1) - ^ - Fix
  3. 00:18:551 (3) - ^ - Fix
  4. 01:08:951 (1,2,3) - Improve triangle - There is...nothing to improve here.
[Hard]
  1. 00:06:551 (4) - It's so close to 00:06:208 (3) -. How about moving it up so it makes a Triangle. If you take over it, move 00:07:580 (3) - like that (blanket, no overlap) - Just keep second idea and raise spacing a little.
  2. 00:24:722 (1,2,3,4,5) - It's confusing ;-; Just wanted to indicate it, maybe change that one a bit? - I keep it like this sorry.
  3. 00:28:151 (3,4) - Maybe less rounded? - Ok
  4. 00:33:980 (4) - Move it to 288/68 for better triangle and a bit more distance to 00:33:637 (3) - . - And I ruin spacing with 00:33:980 (4,1) - so no.
  5. 00:47:351 (3) - Blanket it? You get a great triangle this way as well... If so, fix following objects make more sense based on pattern~ - Prefer keep stacking instead of ruin the restt of the pattern with a blanket here.
  6. 01:00:380 (1) - Maybe move it a little bit to the left so the distance to 00:59:351 (2) - be similar to 01:01:065 (2,3) - this blanket. - No need.
  7. 01:03:122 (1,2,3) - Well you probably know my opinion about the distance between slider xD So maybe more distance? - I don't think this need an increase spacing.
  8. 01:29:351 (2) - That one is so confusing (since it's not stacking with the other objects as actually known). - I don't see the problem, NC helps for this.
  9. 01:44:095 (5) - Fix DS. - It's the same as other you know...
  10. 01:53:865 (1) - Make it linear to the 01:53:180 (2) - slider. - Ok
[Orchestra]
  1. 00:26:094 (1) - Move it to 112/240 and improve blanket. - Kinda done.
  2. 00:32:609 (5,6,7,8,1) - Curved looks better imo. - It's ok for me.
  3. 00:42:723 (2,3,4,5,6,7,8) - Why no semicircle? - No space for it, also end like 00:42:037 (9) - was after.
  4. 01:11:180 (5,6,1) - Work on it flow straight - Why only this one ?
  5. 01:26:265 (7,8,1) - Yeah it was on purpose I guess, still would like to know why no mirror 01:25:580 (3,4,5) - . - I think it ply badly if I unstack, also change too much spacing.
  6. Please no hate for this Suggestion xD How about a 1/16 Slider on 01:53:865 - instead of the Circle? I think it fits so well with the last sound effect. - Yeah sorry but I prefer keep consistency with other diff. Also I prefer a simple circle.
Well that's it I guess xD I fell in love with that song <3 Good Luck!
Thanks both for modding :)
Neil Watts
Encore un mod que je dois à Nozho...

Je vais faire de mon mieux :>
[Général]
Very nice song, you should take some good custom hitsounds to improve the playing experience.

[Ovoui's Saucisse]
- 00:08:265 (1,2) - c'est quoi ça ? D: On dirait un mélange entre un parallélisme et un blanket, please fix
- 01:48:380 (1,2) - same :s
Le reste est nickel ^^

[Normal]
- 00:21:980 (1,2) - improve le pattern ? avant - après
- 00:35:008 (3,1) - aligne-les ?
- 01:04:494 (4) - peut-être l'incliner un peu plus vers le haut pour éviter de trop overlap avec (3) ?
Rien trouvé d'autre, gg

[Hard]
- 00:45:637 (1,2,3) - Une petite réduction du SV aurait été sympathique pour coller avec la musique.
Plus généralement, quelques variations de SV tout au long de la musique auraient été bien sympathiques imo, sans trop exagérer puisqu'il s'agit d'une Hard.
- 01:27:808 (1,2,3,4,1,2,3,4) - ce nazi pattern xD Si tu tiens tant à le garder, fais en sorte que ces deux là 01:27:809 (1,4) - aient la même inclinaison :p

[Krfawy's Insane]
Nice diff here, the SV is really high sometimes but well, it's an Insane.
I think you should make the SV lesser especially 01:18:551 (1) - here and 01:41:522 (1) - here, because it's really hard to not combobreak unless you know the pattern beforehand.
Nothing to point out except 01:52:494 (1) - I think it'll be better if you don't silence the end, like in the previous diffs.
Also, you have used a lot of whistles in your map, especially in the beginning ( 00:05:180 (6,7,8,9,1) - here for example), you should try to remove some or make the hitsounding volume lesser.

[Orchestra]
wat
i can't mod this lol

good luck for ranking :>
Topic Starter
Nozhomi

Neil Watts wrote:

Encore un mod que je dois à Nozho...

Je vais faire de mon mieux :>
[Général]
Very nice song, you should take some good custom hitsounds to improve the playing experience. - J'ai ceux la ^^'

[Normal]
- 00:21:980 (1,2) - improve le pattern ? avant - après - Ok ok c'est plus logique.
- 00:35:008 (3,1) - aligne-les ? - Gardé le triangle, juste changé l'inclinaison du slider.
- 01:04:494 (4) - peut-être l'incliner un peu plus vers le haut pour éviter de trop overlap avec (3) ? - Légèrement changé.
Rien trouvé d'autre, gg

[Hard]
- 00:45:637 (1,2,3) - Une petite réduction du SV aurait été sympathique pour coller avec la musique. - Justement parce que c'est une hard je préfère ne pas en mettre pour éviter les conneries.
Plus généralement, quelques variations de SV tout au long de la musique auraient été bien sympathiques imo, sans trop exagérer puisqu'il s'agit d'une Hard.
- 01:27:808 (1,2,3,4,1,2,3,4) - ce nazi pattern xD Si tu tiens tant à le garder, fais en sorte que ces deux là 01:27:809 (1,4) - aient la même inclinaison :p - Wtf happend here :/

[Orchestra]
wat
i can't mod this lol - Meh :c

good luck for ranking :>
Thanks Neil :3
I update Krfawy diff and we'll answer properly to mods later don't worry.
Ovoui

Pjecoo wrote:

hi.hello :3

General
There's an inconsistency in combo colours. + Inconsistency at Kiai times.

Ovoui's Easy
00:09:637 (2) - Can be blanketed a little bit better. Just move the last "slider squares" little bit from 00:08:265 (1) - 'cause they are kinda overlapping. fixed
00:25:751 (1) - Move to x:207 y:82 fixed too
00:26:094 (2,1) - Redesign the slider. (Make better blanket) fixed hu


Hope that helps.
Good Luck! ty o/

Krimek wrote:

Hey there~ Hi o/

[General]
  1. Combo Colour 4 and 5 are so similar. I would use a darker shade for 'Combo 5'.
  2. I think Volume 100% for Kiai is a bit loud. I would lower volume in general.
[Easy]
  1. 00:30:208 (1) - You can improve the shape a bit for better Blanket. fixed
  2. 00:35:694 (1,2,3) - The Triangle isn't properly done. it's fine imo
  3. 00:42:551 (2,1) - Such a strong flow change in Easy.. Wouldn't recommend it. i don't understand your suggestion sorry
  4. 00:47:351 (3,5) - Improve Stack. they're on the same coordinate
  5. 01:32:951 - Add Clap.
clap added

Well that's it I guess xD I fell in love with that song <3 Good Luck! thanks for your mod !

Neil Watts wrote:

Encore un mod que je dois à Nozho...

Je vais faire de mon mieux :>
[Général]
Very nice song, you should take some good custom hitsounds to improve the playing experience.

[Ovoui's Saucisse]
- 00:08:265 (1,2) - c'est quoi ça ? D: On dirait un mélange entre un parallélisme et un blanket, please fix ça donne un bon flow donc je laisse comme
- 01:48:380 (1,2) - same :s je garde pour la même raison de plus que tout les objets de la fin sont c/c du débuté hue
Le reste est nickel ^^


good luck for ranking :>
la diff à jour http://puu.sh/hf0rh.osu
Nitrousdragon
random mod ^_^
Hardest map down to the easiest
I will continue modding tomorrow

[Orchestra]
00:05:180 (5,6,7,8,1) - I don't really like the way the end is curved just like the beginning. Perhaps make the end point more south than southwest?
00:09:294 (4,5,6,7) - imo if this were linear, this would make more sense.
00:13:751 (1) - it would be better if the endpoint of this were at x:237 y:197 and if the slider were linear.
00:14:437 (3) - x:316 y:148
00:14:780 (4) - x:96 y:280
00:16:151 (7) - This is too far of a jump imo
00:17:522 (4) - Same here.
00:22:665 (1,1) - Wow dude, you gotta at least have some variety here while having the patterns make sense.
00:28:151 (1) - Unessecary speed up here. I don't sense any sort of intensity at all.
Akitoshi
Ignore and don't kds me if my short mod is bad =w=)/

[Ovoui's Easy]
The distance spacing of x1.6 is kinda far for easy.
Here's Example of other ranked map.

Approach rate = 3??
00:16:494 (1) - Try this

01:27:808 (1) - Try this. Actually, it's same with 00:16:494 (1)


[Hard]
00:12:380 (1,2) - Try make funnier pattern than to use reverse :?
00:34:322 (1) - I recommend use two sliders than to reverse.

That's all, Another diffs are very fine to me :D
Topic Starter
Nozhomi

Nitrousdragon wrote:

random mod ^_^
Hardest map down to the easiest
I will continue modding tomorrow

[Orchestra]
00:05:180 (5,6,7,8,1) - I don't really like the way the end is curved just like the beginning. Perhaps make the end point more south than southwest? - Here I blanket stream with 00:04:494 (2) - so I won't change it.
00:09:294 (4,5,6,7) - imo if this were linear, this would make more sense. - Curved like this fit well with music imo.
00:13:751 (1) - it would be better if the endpoint of this were at x:237 y:197 and if the slider were linear. - Explain me why because...there is no sense to do it.
00:14:437 (3) - x:316 y:148 - ^
00:14:780 (4) - x:96 y:280 - ^
00:16:151 (7) - This is too far of a jump imo - Symetry with 00:15:465 (3) -
00:17:522 (4) - Same here. - I think it fit well with bell or whatever it is.
00:22:665 (1,1) - Wow dude, you gotta at least have some variety here while having the patterns make sense. - Change a little.
00:28:151 (1) - Unessecary speed up here. I don't sense any sort of intensity at all. - Sry but it's the same for all other place before so no.
Looks like you forget to continue ^^ but thk.


[-AKiTOSHi-] wrote:

Ignore and don't kds me if my short mod is bad =w=)/

[Hard]
00:12:380 (1,2) - Try make funnier pattern than to use reverse :? - Used 2 1/2 sliders for second one.
00:34:322 (1) - I recommend use two sliders than to reverse. - A reverse fit better to music imo.

That's all, Another diffs are very fine to me :D
Thk :)
Ovoui

[-AKiTOSHi-] wrote:

Ignore and don't kds me if my short mod is bad =w=)/ [/color]

[Ovoui's Easy]
The distance spacing of x1.6 is kinda far for easy. It's fine imo
Here's Example of other ranked map.

Approach rate = 3?? it's actually 3.5
00:16:494 (1) - Try this changed in a different way

01:27:808 (1) - Try this. Actually, it's same with 00:16:494 (1) not at all ;w; Btw this slider is fine and it follows correctly the song




That's all, Another diffs are very fine to me :D Thanks for your mod dude !
Exa
Modding done:

[Insane]

-Timing seems fine.
00:07:580 - I suggest you move the slider for readability purposes (http://i.imgur.com/vVwhyE3.jpg).
00:23:351 - Maybe do the slider like this, so you give the player time to realize that this one is going faster (http://i.imgur.com/gYCdFKt.jpg).
00:31:408 - Not sure if it was intended to be like this, but I suggest you move the note here like so (http://imgur.com/a8SURLq).
01:07:579 - Weird flow here.
01:47:608 - Same as 00:07:580.

Amazing map, can't wait for it to go ranked! O.<

Images my not be available after awhile.
Battquif
J'ai fais de mon mieux, j’espère que ça te sera utile :

Orchestra :

00:03:294 (3) - Déplace le en X239 Y143
00:06:551 (2,3,1) - Triangle maybe?
00:12:980 (8,1) - Très dur de rester précis, surtout avec un tel OD. Je pense que le style du stream peut rester le même mais, essaye de garder le même espacement tout le long.
00:19:237 (1) - ^
00:26:608 (3) - Tu peux l'éloigner pour qu'il soit à la même distance de 00:26:437 (2) - que 00:26:094 (1) -
00:31:580 (1,2,3) - Triangle maybe? (00:31:752 (2) - X351 Y51)
00:35:608 (3,1) - Rapproche les, j'ai slider-break 3 fois avant de comprendre le passage.
00:47:865 (5) - Tu peux le déplacer sur la gauche pour un plus long jump ou le mettre à égal distance de 00:47:694 (4,1) -
00:49:922 (3) - déplace le en X154 Y121
00:57:637 (1) - Je ne sais pas pourquoi, mais il est dur à attraper ce hit-circle 0_o
00:57:980 (3) - Trop éloigné
01:02:780 (6) - Légèrement sur la droite
01:19:580 (1) - Trop éloigné
01:35:865 (4) - Déplace le en X252 Y127
01:41:951 (4,4) - Extrêmement compliqué alors que la map n'a "pas beaucoup" d'étoile, je les aurais supprimé.
01:43:580 (4) - Même distance de 01:43:409 (3,5) - ?
01:44:780 (3) - ^
01:44:780 (3,4,5) - triangle maybe?
01:48:723 (2,3,4) - ^
01:50:094 (2) - Même distance de 01:49:751 (1,3) - ?
01:51:122 (1,2,3) - triangle maybe?

Krfawy's Insane :

00:05:008 (5) - same distance of 00:04:837 (4,6) - ?
00:08:608 (2,3,4) - triangle maybe? Then 00:09:122 (5) - at the same distance of 00:08:951 (4,6) - ?
00:19:065 (11) - More nearby of 00:19:237 (1) -
00:20:265 (6) - ^ 00:20:608 (1)
00:23:351 (1) - a little bit too fast :D
00:26:437 (2,3,4,5) - Could be better with something like that : https://osu.ppy.sh/ss/3072908
00:36:551 (5) - move to X28 Y169
00:40:494 (3) - same distance of 00:40:151 (2,4) - ?
00:43:580 (4) - only 1/4 may be enough...
00:45:294 (1,2,1) - NOT same distance :D 00:45:637 (2) - may be more nearby of 00:45:294 (1) -
01:02:437 (3,4) - Those sliders could be like 01:02:094 (2) - ?
01:03:637 (2) - Smae distance of 01:03:122 (1,3) - ?
01:14:094 (1) - Can be disturbing at the first time.
01:18:551 (1) - beautiful but too fast :'(
01:20:094 (4,5) - More nearby
01:25:580 (4,5) - ^
01:29:694 (3) - Move to X273 Y150
01:31:065 (4,5) - More nearby
01:31:752 (7,1) - ^
01:48:722 (2,3,4,5) - Could be better with something like that : https://osu.ppy.sh/ss/3072908 (but turned)

Super map sinon! ;) bonne chance pour la rank :)
Lumael
Hai, from #modreq! (M4M?!)

Ovoui's Easy:

  • :arrow: This easy is a normal btw, I recommend you call it Ovoui's Light Normal
    :arrow: 00:12:380 (3) - You could do like this:

    :arrow: 00:20:608 (2) - This slider is ugly, try a blanket
    :arrow: 00:34:322 (2) - extend untill 00:35:351 -
    :arrow: 00:54:894 - Why didn't you map here?
    :arrow: If you still want to call that an Easy, you should make the jumps smaller
Normal:


  • :arrow: hitsounds totally different, I recommend you get Ovoui's hitsounds because they fit better the song imo
    :arrow: 00:45:294 (3) - change to a circle only?
    :arrow: 01:18:551 - add a circle here, the piano is there
    :arrow: Not to much to talk about in this diff, it's very good 8-)
Hard:


  • :arrow: Again use Ovoui's hitsounds
    :arrow: AR 7.5?
    :arrow: Not to much to talk about this diff, it's very good 8-) (2)
Krfawy's Insane:


  • :arrow: AR 9? This is not Light Insane
    :arrow: HP 6 ~ 6.5? 5.5 is too easy for a Insane
    :arrow: 00:18:551 (6) - NC
    :arrow: 00:19:065 (11) - NC
    :arrow: 00:19:237 (1) - Remove NC
    :arrow: Although the hitsounds fit in this diff, it's a bit weird to have the "Easy" with different ones, I recommend changing the Easy or all the rest to have a unified hitsound.
    :arrow: Not to much to talk about this diff, it's very good 8-) (3)
Orchestra:


  • :arrow: HP 7?
    :arrow: OD 8 ~ 7.5?

    :idea: :idea: Prepare for NC :idea: :idea:
    :arrow: 00:42:037 (9) - NC
    :arrow: 00:42:037 (9) - Remove NC
    :arrow: 00:42:723 (7) - NC
    :arrow: 00:39:980 (4) - NC
    :arrow: 00:36:894 (6) - NC
    :arrow: 00:37:065 (1) - Remove NC
    :arrow: 00:37:408 (5) - NC
    :arrow: 00:37:922 (1) - NC
    :arrow: 00:38:437 (1) - Remove NC
    :arrow: 00:38:608 (7) - NC
    :arrow: 00:39:294 (7) - NC
    :arrow: 00:39:980 (4) - NC
    :arrow: 00:41:180 (1) - Remove NC
    :arrow: 00:41:351 (9) - NC
    :arrow: 00:43:408 (8) - NC
    :arrow: 00:05:180 (5) - NC
    :arrow: 00:05:522 (1) - Remove NC
    :arrow: 00:05:865 (7) - NC
    :arrow: 00:06:208 (2) - Remove NC
    :arrow: 00:08:265 (5) - Remove NC
    :arrow: 00:09:294 (8) - NC
    :arrow: 00:09:637 (1) - Remove NC
    :arrow: 00:10:665 (9) - NC
    :arrow: 00:11:008 (1) - Remove NC
    :arrow: 00:11:694 (1) - Remove NC
    :arrow: 00:12:037 (1) - NC
    :arrow: 00:20:265 (9) - NC
    :arrow: 00:21:465 (8) - NC
    :arrow: 00:25:751 (7) - NC
    :arrow: 00:27:123 (5) - NC
    :arrow: 00:27:465 (5) - Remove NC
    :arrow: I won't continue cuz you know... This would be long.... Fix 00:31:237 (5,6,7,8,1) - every time you see it with 1, 2, 3, 4, 5
    :arrow: 00:52:151 (1) - Remove NC
    :arrow: 00:52:151 (1) - NC
    :arrow: 00:54:208 (1) - NC
    :arrow: 00:55:751 (8) - NC
    :arrow: 00:57:122 (8) - NC
    :arrow: 00:57:637 (1) - Remove NC
    :arrow: 00:58:494 (1) - NC
    :arrow: 00:59:008 (4) - Remove NC
    :arrow: 01:00:208 (1) - NC
    :arrow: 01:00:380 (2) - Remove NC
    :arrow: 01:01:408 (5) - NC
    :arrow: 01:01:751 (3) - Remove NC
    :arrow: 01:02:951 (9) - NC
    :arrow: 01:03:122 (1) - Remove NC
    :arrow: 01:05:522 (6) - NC
    :arrow: 01:05:865 (1) - NC
    :arrow: 01:43:923 (6,7,8,9,1) - Everytime you see this, change to 1, 2 ,3 , 4, 1
Krfawy
Please, don't kill me guys, but I don't really want to change anything what you wrote in your mods since those things are only suggestions about the look of my map and I really like how it looks now. I'm really sorry if I hurt you while writing it. ;_; However, I really appreciate the fact you've looked at my stuff and tested it and wrote your opinions about it. Maybe I can use them when I'll try to map something new. ;3

BTW Lally: 1/16 sliders are OK. Just look at maps which are qualified and ranked nowadays. D: #DADADADA

INSANE
osu file format v14

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[Metadata]
Title:Imprinting
TitleUnicode:Imprinting
Artist:sakuzyo
ArtistUnicode:削除
Creator:Nozhomi
Version:Krfawy's Insane
Source:
Tags:fairythm solo album no3 ovoui krfawy
BeatmapID:663674
BeatmapSetID:290951

[Difficulty]
HPDrainRate:5.5
CircleSize:4
OverallDifficulty:6.9
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435,149,83351,2,0,L|464:90,3,44.999998626709,2|0|2|0,0:0|0:0|0:0|0:0,0:0:0:0:
396,35,83694,6,0,P|379:50|364:99,3,44.999998626709,2|0|2|0,0:0|0:0|0:0|0:0,0:0:0:0:
369,89,84037,1,2,0:0:0:0:
363,109,84122,1,0,0:0:0:0:
348,123,84208,1,2,0:0:0:0:
328,133,84294,1,0,0:0:0:0:
313,147,84380,2,0,B|290:157|290:157|254:155|222:174,1,89.9999972534181,2|2,0:0|0:0,0:0:0:0:
48,278,84722,2,0,B|71:268|71:268|107:270|134:255,1,89.9999972534181,2|2,0:0|0:0,0:0:0:0:
313,147,85065,5,4,0:1:0:0:
256,236,85237,1,2,0:0:0:0:
199,147,85408,1,2,0:0:0:0:
142,236,85580,2,0,L|92:212,1,37.5,2|0,0:0|0:0,0:0:0:0:
60,156,85751,2,0,P|59:117|47:77,1,75,2|2,0:0|0:0,0:0:0:0:
135,21,86094,2,0,P|171:30|208:31,1,75,2|2,0:0|0:0,0:0:0:0:
225,28,86351,1,2,0:0:0:0:
241,25,86437,6,0,P|276:49|299:97,1,75,2|2,0:0|0:0,0:0:0:0:
376,226,86780,2,0,P|344:206|324:176,1,75,2|2,0:0|0:0,0:0:0:0:
457,77,87122,2,0,P|428:100|392:109,1,75,2|2,0:0|0:0,0:0:0:0:
155,183,87465,2,0,P|184:160|221:152,1,75,2|2,0:0|0:0,0:0:0:0:
253,324,87809,5,2,0:0:0:0:
249,307,87895,1,2,0:0:0:0:
242,290,87981,1,2,0:0:0:0:
234,274,88066,1,2,0:0:0:0:
229,256,88151,2,0,P|203:261|188:263,3,37.5,2|2|2|2,0:0|0:0|0:0|0:0,0:0:0:0:
150,229,88494,2,0,P|135:217|119:207,3,37.5,2|2|2|2,0:0|0:0|0:0|0:0,0:0:0:0:
81,171,88837,2,0,P|62:166|44:164,3,37.5,2|2|2|2,0:0|0:0|0:0|0:0,0:0:0:0:
17,118,89180,6,0,P|74:111|108:88,1,75,2|2,0:0|0:0,0:0:0:0:
188,70,89522,1,2,0:0:0:0:
256,150,89694,1,2,0:0:0:0:
306,261,89865,5,2,0:0:0:0:
324,70,90037,1,2,0:0:0:0:
137,158,90208,1,2,0:0:0:0:
306,261,90380,1,2,0:0:0:0:
451,297,90551,6,0,P|424:242|431:203,1,89.9999972534181,4|2,0:1|0:0,0:0:0:0:
432,195,90808,1,0,0:0:0:0:
430,175,90894,1,2,0:0:0:0:
353,76,91065,2,0,P|327:76|296:87,1,44.999998626709,2|0,0:0|0:0,0:0:0:0:
244,150,91237,2,0,B|206:178|206:178|173:226,1,89.9999972534181,2|2,0:0|0:0,0:0:0:0:
157,338,91580,1,2,0:0:0:0:
355,338,91752,2,0,L|352:286,1,44.999998626709,2|0,0:0|0:0,0:0:0:0:
356,199,91923,5,2,0:0:0:0:
256,125,92094,1,2,0:0:0:0:
156,199,92266,1,2,0:0:0:0:
256,277,92437,1,2,0:0:0:0:
165,114,92609,2,0,P|121:122|85:149,1,89.9999972534181,2|2,0:0|0:0,0:0:0:0:
348,285,92952,2,0,P|392:277|428:250,1,89.9999972534181,2|2,0:0|0:0,0:0:0:0:
482,109,93294,6,0,L|501:149,1,44.999998626709,2|0,0:0|0:0,0:0:0:0:
395,149,93465,2,0,L|376:109,1,44.999998626709,2|0,0:0|0:0,0:0:0:0:
270,109,93637,2,0,L|289:149,1,44.999998626709,2|0,0:0|0:0,0:0:0:0:
183,149,93808,2,0,L|164:109,1,44.999998626709,2|0,0:0|0:0,0:0:0:0:
58,109,93980,2,0,L|77:149,3,44.999998626709,2|0|2|0,0:0|0:0|0:0|0:0,0:0:0:0:
77,235,94322,2,0,L|48:294,3,44.999998626709,2|0|2|0,0:0|0:0|0:0|0:0,0:0:0:0:
116,349,94665,6,0,P|133:334|148:285,3,44.999998626709,2|0|2|0,0:0|0:0|0:0|0:0,0:0:0:0:
143,295,95009,1,2,0:0:0:0:
149,275,95094,1,0,0:0:0:0:
164,261,95180,1,2,0:0:0:0:
184,251,95265,1,0,0:0:0:0:
199,237,95351,2,0,B|222:227|222:227|258:229|290:210,1,89.9999972534181,2|2,0:0|0:0,0:0:0:0:
464,106,95694,2,0,B|441:116|441:116|405:114|378:129,1,89.9999972534181,2|2,0:0|0:0,0:0:0:0:
199,237,96037,5,4,0:1:0:0:
256,148,96208,1,2,0:0:0:0:
313,237,96379,1,2,0:0:0:0:
370,148,96551,2,0,L|420:172,1,37.5,2|0,0:0|0:0,0:0:0:0:
452,228,96722,2,0,P|453:267|465:307,1,75,2|2,0:0|0:0,0:0:0:0:
377,363,97065,2,0,P|341:354|304:353,1,75,2|2,0:0|0:0,0:0:0:0:
287,356,97322,1,2,0:0:0:0:
271,359,97408,6,0,P|235:334|213:287,1,75,2|2,0:0|0:0,0:0:0:0:
135,157,97751,2,0,P|167:177|188:208,1,75,2|2,0:0|0:0,0:0:0:0:
54,306,98093,2,0,P|83:283|120:275,1,75,2|2,0:0|0:0,0:0:0:0:
356,200,98436,2,0,P|327:223|291:232,1,75,2|2,0:0|0:0,0:0:0:0:
120,275,98779,6,0,P|102:269|87:258,3,37.5,2|2|2|2,0:0|0:0|0:0|0:0,0:0:0:0:
76,207,99122,2,0,P|61:195|43:190,3,37.5,2|2|2|2,0:0|0:0|0:0|0:0,0:0:0:0:
24,141,99465,2,0,P|35:126|40:108,3,37.5,2|2|2|2,0:0|0:0|0:0|0:0,0:0:0:0:
79,73,99808,2,0,P|97:71|115:77,3,37.5,2|2|2|2,0:0|0:0|0:0|0:0,0:0:0:0:
256,192,100150,12,2,101179,0:0:0:0:
483,295,101522,6,0,B|466:299|456:309|456:309|486:253|472:219|430:144|356:155|308:188|276:261|324:298|324:298|354:263|386:264,2,450.000017166138,2|2|2,0:0|0:0|0:0,0:0:0:0:
43,311,102894,6,0,P|78:312|129:309,1,75,4|0,0:1|0:0,0:0:0:0:
283,258,103237,2,0,P|246:257|209:258,1,75,2|2,0:0|0:0,0:0:0:0:
43,311,103580,1,2,0:0:0:0:
43,311,103751,1,0,0:0:0:0:
52,154,103922,1,2,0:0:0:0:
65,143,104008,1,2,0:0:0:0:
77,132,104093,1,2,0:0:0:0:
91,123,104179,1,2,0:0:0:0:
105,115,104265,6,0,P|142:116|179:110,1,75,4|0,0:1|0:0,0:0:0:0:
275,67,104608,1,2,0:0:0:0:
368,116,104779,1,2,0:0:0:0:
388,219,104951,1,2,0:0:0:0:
320,299,105122,1,0,0:0:0:0:
200,305,105293,1,2,0:0:0:0:
187,293,105379,1,2,0:0:0:0:
170,289,105465,1,2,0:0:0:0:
152,291,105551,1,2,0:0:0:0:
137,301,105636,6,0,P|100:308|64:320,1,75,4|0,0:1|0:0,0:0:0:0:
42,217,105979,1,2,0:0:0:0:
145,195,106151,1,2,0:0:0:0:
323,101,106322,2,0,P|360:105|397:103,1,75,4|0,0:1|0:0,0:0:0:0:
489,334,106665,1,2,0:0:0:0:
397,282,106836,1,2,0:0:0:0:
312,220,107008,6,0,P|291:217|267:218,1,37.5,4|0,0:1|0:0,0:0:0:0:
203,254,107179,2,0,P|186:263|170:274,1,37.5,2|2,0:0|0:0,0:0:0:0:
150,351,107351,2,0,P|107:337|61:342,1,75,4|2,0:0|0:0,0:0:0:0:
29,361,107608,1,0,0:0:0:0:
29,361,107694,6,0,P|41:318|38:269,1,93.75,4|2,0:1|0:0,0:0:0:0:
65,49,108037,2,0,P|52:94|56:140,1,93.75,4|2,0:1|0:0,0:0:0:0:
137,339,108380,6,0,L|240:339,1,75,4|0,0:1|0:0,0:0:0:0:
316,324,108722,1,2,0:0:0:0:
420,308,108894,1,2,0:0:0:0:
385,209,109065,1,2,0:0:0:0:
350,110,109237,1,0,0:0:0:0:
162,110,109408,1,2,0:0:0:0:
151,124,109493,1,2,0:0:0:0:
136,135,109579,1,2,0:0:0:0:
119,142,109665,1,2,0:0:0:0:
101,144,109751,6,0,P|64:142|23:160,1,75,4|0,0:1|0:0,0:0:0:0:
157,375,110094,1,2,0:0:0:0:
185,274,110265,1,2,0:0:0:0:
84,246,110437,1,2,0:0:0:0:
56,348,110608,1,0,0:0:0:0:
221,233,110779,1,2,0:0:0:0:
238,230,110865,1,2,0:0:0:0:
254,227,110951,1,2,0:0:0:0:
271,223,111036,1,2,0:0:0:0:
288,219,111122,6,0,B|320:214|338:199|338:199|357:194,1,75,4|0,0:1|0:0,0:0:0:0:
486,221,111465,1,2,0:0:0:0:
486,221,111636,1,2,0:0:0:0:
349,61,111808,5,4,0:1:0:0:
191,68,111980,2,0,P|166:78|146:95,1,50.6250001931191,2|0,0:0|0:0,0:0:0:0:
104,191,112151,2,0,P|89:214|82:239,1,50.6250001931191,2|0,0:0|0:0,0:0:0:0:
87,342,112322,1,4,0:0:0:0:
256,192,112494,12,12,113865,0:1:0:0:
Topic Starter
Nozhomi

Battquif wrote:

J'ai fais de mon mieux, j’espère que ça te sera utile :

Orchestra :

00:03:294 (3) - Déplace le en X239 Y143 - Tu voulais que j'équilibre le spacing ? Malheureusement c'est ça pour qu'il ne le soit pas.
00:06:551 (2,3,1) - Triangle maybe? - Spacing et stack font que non.
00:12:980 (8,1) - Très dur de rester précis, surtout avec un tel OD. Je pense que le style du stream peut rester le même mais, essaye de garder le même espacement tout le long. - Perso j'ai pas de problème avec et les top players non plus. Je garde.
00:19:237 (1) - ^ - Changé le spacing pour 00:19:151 (6,1) - .
00:26:608 (3) - Tu peux l'éloigner pour qu'il soit à la même distance de 00:26:437 (2) - que 00:26:094 (1) - - Pourquoi pas.
00:31:580 (1,2,3) - Triangle maybe? (00:31:752 (2) - X351 Y51) - Préfère la symétrie.
00:35:608 (3,1) - Rapproche les, j'ai slider-break 3 fois avant de comprendre le passage. - ok pour 1.40x.
00:47:865 (5) - Tu peux le déplacer sur la gauche pour un plus long jump ou le mettre à égal distance de 00:47:694 (4,1) - - Ca casserait la consistance avec le reste de cette part.
00:49:922 (3) - déplace le en X154 Y121 - Jump fait exprès.
00:57:637 (1) - Je ne sais pas pourquoi, mais il est dur à attraper ce hit-circle 0_o - :/
00:57:980 (3) - Trop éloigné - Il est très bien je le joue sans problème.
01:02:780 (6) - Légèrement sur la droite - Ca casserait le pattern.
01:19:580 (1) - Trop éloigné - Je marque juste le début du kiai.
01:35:865 (4) - Déplace le en X252 Y127 - Beux pas casser le pattern.
01:41:951 (4,4) - Extrêmement compliqué alors que la map n'a "pas beaucoup" d'étoile, je les aurais supprimé. - "Pas beaucoup" moui mais avant tu imagine même pas comment c'était bien pire. Je laisse.
01:43:580 (4) - Même distance de 01:43:409 (3,5) - ? - Le jump colle très bien.
01:44:780 (3) - ^ - ^
01:44:780 (3,4,5) - triangle maybe? - Non parce que jump.
01:48:723 (2,3,4) - ^ - ^
01:50:094 (2) - Même distance de 01:49:751 (1,3) - ? - Même raison qu'avant.
01:51:122 (1,2,3) - triangle maybe? - Tu aimes les triangles hein ?

Super map sinon! ;) bonne chance pour la rank :)
Merci~

LucaSA4 wrote:

Hai, from #modreq! (M4M?!)

Normal:


  • :arrow: hitsounds totally different, I recommend you get Ovoui's hitsounds because they fit better the song imo - I like my hitsound. Also I can have a different one from GDs.
    :arrow: 00:45:294 (3) - change to a circle only? - Don't see any problem here. Not like was hard to play.
    :arrow: 01:18:551 - add a circle here, the piano is there - Recover time after a spinner. Or will be unrankable.
    :arrow: Not to much to talk about in this diff, it's very good 8-)
Hard:


  • :arrow: Again use Ovoui's hitsounds - Same.
    :arrow: AR 7.5? - I prefer keep AR7 for now.
    :arrow: Not to much to talk about this diff, it's very good 8-) (2)
Orchestra:


  • :arrow: HP 7? - 6.8
    :arrow: OD 8 ~ 7.5? - I want to keep this OD, no matter what.

    :idea: :idea: Prepare for NC :idea: :idea:
    :arrow: 00:42:037 (9) - NC
    :arrow: 00:42:037 (9) - Remove NC
    :arrow: 00:42:723 (7) - NC
    :arrow: 00:39:980 (4) - NC
    :arrow: 00:36:894 (6) - NC
    :arrow: 00:37:065 (1) - Remove NC
    :arrow: 00:37:408 (5) - NC
    :arrow: 00:37:922 (1) - NC
    :arrow: 00:38:437 (1) - Remove NC
    :arrow: 00:38:608 (7) - NC
    :arrow: 00:39:294 (7) - NC
    :arrow: 00:39:980 (4) - NC
    :arrow: 00:41:180 (1) - Remove NC
    :arrow: 00:41:351 (9) - NC
    :arrow: 00:43:408 (8) - NC
    :arrow: 00:05:180 (5) - NC
    :arrow: 00:05:522 (1) - Remove NC
    :arrow: 00:05:865 (7) - NC
    :arrow: 00:06:208 (2) - Remove NC
    :arrow: 00:08:265 (5) - Remove NC
    :arrow: 00:09:294 (8) - NC
    :arrow: 00:09:637 (1) - Remove NC
    :arrow: 00:10:665 (9) - NC
    :arrow: 00:11:008 (1) - Remove NC
    :arrow: 00:11:694 (1) - Remove NC
    :arrow: 00:12:037 (1) - NC
    :arrow: 00:20:265 (9) - NC
    :arrow: 00:21:465 (8) - NC
    :arrow: 00:25:751 (7) - NC
    :arrow: 00:27:123 (5) - NC
    :arrow: 00:27:465 (5) - Remove NC
    :arrow: I won't continue cuz you know... This would be long.... Fix 00:31:237 (5,6,7,8,1) - every time you see it with 1, 2, 3, 4, 5
    :arrow: 00:52:151 (1) - Remove NC
    :arrow: 00:52:151 (1) - NC
    :arrow: 00:54:208 (1) - NC
    :arrow: 00:55:751 (8) - NC
    :arrow: 00:57:122 (8) - NC
    :arrow: 00:57:637 (1) - Remove NC
    :arrow: 00:58:494 (1) - NC
    :arrow: 00:59:008 (4) - Remove NC
    :arrow: 01:00:208 (1) - NC
    :arrow: 01:00:380 (2) - Remove NC
    :arrow: 01:01:408 (5) - NC
    :arrow: 01:01:751 (3) - Remove NC
    :arrow: 01:02:951 (9) - NC
    :arrow: 01:03:122 (1) - Remove NC
    :arrow: 01:05:522 (6) - NC
    :arrow: 01:05:865 (1) - NC
    :arrow: 01:43:923 (6,7,8,9,1) - Everytime you see this, change to 1, 2 ,3 , 4, 1 - I won't change NC like you suggest. I did some change myselt on some part through.
Sorry lot of red, but thk~
Updated Krfawy's diff.
Snaggletooth
M4M. c:


You might want to recheck your offset. It comes in a bit too late from what I can tell.
This is esspecially hearable on the very last hitcircle on normal. I think offset should be 2.755.

Get someone to check who really knows shit about timing.

Also keep in mind that this is all opinion-based. Feel free to ignore my suggestions, if you need to.


[Ovoui's Easy]


  • The only thing that really stood out to me on this difficulty was the break. I'm not sure
    if it's meant to be there or not, however I highly suggest you do map this part.
    It is strong and prevelant enough to be mapped, also this break breaks the consistency between the
    difficulties. I know GDs sometimes make it diffrent, but I really think that at least breaks should be on the same position.
    I also don't think that not having a break in the Easy Difficulty would pose any problems imo.

[Normal]
  1. Nazi
    1. 00:13:751 (1,2) - Align properly
    2. 00:35:008 (3,1) - Stack
  2. Remove the Spinner
    1. 00:23:694 (1) - since this is a normal difficulty, this spinner should go and be replaced. Reason for
      that is simply because its too short and too fast. Newer players might not react immediatly and 100/50/miss it.
      Also the fact that 00:25:408 (1,2) are visible while playing the spinner can get really confusing for newbs, which again
      could cause unnecessary 100/50/misses. Personally, I would replace the Spinner with one slider at the exact length
      that the spinner is on and apply some crazy slider art.
  3. Remove these Circles
    1. 01:52:837 (2,3,4) - They should be removed. Reason for this would be that there is no beat in the Background.
      there simply isn't. This can be critical on normal since those circles are a mere guessing/hitting Approachcircle-thing
      which dosnt 'teach' that this game is about the music. I think it would be perfectly fine to have the gap
      there and end with a dramatic one last hit note.

[Hard]

Nothing Change-Worthy found. Solid map c:

[Krfawy's Insane]
  1. Use a diffrent Pattern to improve the flow
    1. 00:16:494 (1,2,3,4,5,6,7,8,9) - this is quite quirky. 00:16:837 (3,4) These two circles force the player
      to break the flow in an uncomfortable manner. This can be used correctly, but since there is no signifficant change
      in the music that would need to be supported by flow-breaking patterns, I suggest you redo this. I don't
      exactly know how to do this in the best way, but I came up with a solution that might help. Also, a slider on the white Downbeat
      wouldn't be bad either, as the horns(?) in the BG stretch the note.

    2. 01:48:894 (3) - ^
    3. 00:30:894 (4) - How about placing this to x:316 y:180? The pattern that you currently have feels
      quite uncomfortable since you move down in a straight line from (2)-(4) and then suddenly have to make
      a sharp turn. A Zig-Zag would also emphasize the violin.


Really really nice mapset. >w< I like it~
Ovoui

LucaSA4 wrote:

Hai, from #modreq! (M4M?!) hey !

Ovoui's Easy:

  • :arrow: This easy is a normal btw, I recommend you call it Ovoui's Light Normal Well, there isn't any 1/2 in this diff so i keep ti as an easy ;w;
    :arrow: 00:12:380 (3) - You could do like this: Reverse slider are

    :arrow: 00:20:608 (2) - This slider is ugly, try a blanket it makes a good flow
    :arrow: 00:34:322 (2) - extend untill 00:35:351 - done
    :arrow: 00:54:894 - Why didn't you map here? a break in an easy is cool imo
    :arrow: If you still want to call that an Easy, you should make the jumps smaller there isn't any jump, the spacing never change.

thanks for the mod
edit : lol http://puu.sh/hyCRv.osu
Topic Starter
Nozhomi

Snaggletooth wrote:

M4M. c:


You might want to recheck your offset. It comes in a bit too late from what I can tell.
This is esspecially hearable on the very last hitcircle on normal. I think offset should be 2.755. - Was check two time, so I guess it's ok now. Will see with a BN asap.

Get someone to check who really knows shit about timing.

Also keep in mind that this is all opinion-based. Feel free to ignore my suggestions, if you need to.


[Normal]
  1. Nazi
    1. 00:13:751 (1,2) - Align properly - 1 grind...ok.
    2. 00:35:008 (3,1) - Stack - Would ruin pattern so no.
  2. Remove the Spinner
    1. 00:23:694 (1) - since this is a normal difficulty, this spinner should go and be replaced. Reason for
      that is simply because its too short and too fast. Newer players might not react immediatly and 100/50/miss it.
      Also the fact that 00:25:408 (1,2) are visible while playing the spinner can get really confusing for newbs, which again
      could cause unnecessary 100/50/misses. Personally, I would replace the Spinner with one slider at the exact length
      that the spinner is on and apply some crazy slider art. - Ok, but forget slider art, there is not enough time for it.
  3. Remove these Circles
    1. 01:52:837 (2,3,4) - They should be removed. Reason for this would be that there is no beat in the Background.
      there simply isn't. This can be critical on normal since those circles are a mere guessing/hitting Approachcircle-thing
      which dosnt 'teach' that this game is about the music. I think it would be perfectly fine to have the gap
      there and end with a dramatic one last hit note.- Even if there is not 'clear' beat, you cant adjust them by listening the instrument here, so I think it's fine.

[Hard]

Nothing Change-Worthy found. Solid map c: - Thk >.<


Really really nice mapset. >w< I like it~
Thanks of the mod~ :) glad you like it.
Ovoui's diff updated.
WingSilent
Hi there. o/

General settings
Offset 2765 HIGHLY RECOMMENDED !
Mod.
Normal
Too good, i can't find anything to quote. :)

Hard
Same as Normal

Insane
00:07:494 (4) - http://puu.sh/hAhBI.jpg Looks better. You need to try it, as you did at 00:14:008 (2) -
00:21:980 (1) - This overlap can be avoided, Place this slider to 170/44
00:43:580 (4) - It really does sounds 1/8 here ? Not that sure, try this to stay into rhytm : http://puu.sh/hAivx.jpg or http://puu.sh/hAiEX.jpg
00:58:001 (1) - End this spinner here 00:59:694 - and make another slow 1/2 slider here 01:00:037 -
01:47:608 (4) - same as 00:07:494 (4) -

Orch-Extra :DCS4 !! D: You want us to rage ? ;w;
00:17:694 - Missing note ?
00:23:351 (1) - Curve a bit more ? http://puu.sh/hAjje.jpg
00:23:694 (1) - Move the slider end back to red tick : 00:24:551 -
00:53:865 (8,11) - Stack ?
01:24:980 - Missing note. '-'

Well done Nozhonya :3 Go for rank now.
Hope this mod helped at least a bit. ;w;
Ujimatsu Chiya
Salut !! o 3 o

M4M via In-Game


[General]
  1. Looks fine to me
[Orchestra]
  1. 00:12:637 (4,5,6,7,8) - If you'll re-place can be easily seen.
  2. 00:13:751 (1,2,3,4) - The only part of a wider toxic DS. try reduce the distance
  3. 00:52:322 (2) - x:324 y:104 // I think that place better to play
  4. 00:53:522 (7) - you forgot add NC I think
[Krfawy's Insane]
  1. try 6HP , I think better to diff gep
  2. 00:07:922 (2) - x:72 y:292 // I think that place better to play
  3. 00:23:351 (1) - try make other design
[Hard]
  1. There have some awkward parts. but I think I should be fine though.
[Normal]
  1. 00:36:380 (2,3,1,2,3,4) - In part, the slider would be great to put a little.
  2. 00:58:323 (2,3,1,2,3,4) - same above.
  3. 01:18:894 (1,2) - remove this circle better I think. 01:16:837 (1) - This seems a turning circle of the spinner.
[Easy]
  1. looks fine to me
Topic Starter
Nozhomi

- Lumi - wrote:

Hi there. o/

General settings
Offset 2765 HIGHLY RECOMMENDED ! - Sorry I don't think it that good after trying it.
Mod.
Normal
Too good, i can't find anything to quote. :)

Hard
Same as Normal

Orch-Extra :DCS4 !! D: You want us to rage ? ;w;
00:17:694 - Missing note ? - Ok.
00:23:351 (1) - Curve a bit more ? http://puu.sh/hAjje.jpg - Fix
00:23:694 (1) - Move the slider end back to red tick : 00:24:551 - - No I keep it to fit long note.
00:53:865 (8,11) - Stack ? - Woops.
01:24:980 - Missing note. '-' - Ok.

Well done Nozhonya :3 Go for rank now.
Hope this mod helped at least a bit. ;w;[/color]
Thanks Lumi~


eINess wrote:

Salut !! o 3 o :3

M4M via In-Game


[General]
  1. Looks fine to me
[Orchestra]
  1. 00:12:637 (4,5,6,7,8) - If you'll re-place can be easily seen. - But if I do that, jump with next part will be too big and unplayable.
  2. 00:13:751 (1,2,3,4) - The only part of a wider toxic DS. try reduce the distance - Sorry but I think it's fine ;w; I just adjust a little to have same DS for all of them.
  3. 00:52:322 (2) - x:324 y:104 // I think that place better to play - Ok even if DS is not constant anymore.
  4. 00:53:522 (7) - you forgot add NC I think - Nice catch.
[Hard]
  1. There have some awkward parts. but I think I should be fine though.
[Normal]
  1. 00:36:380 (2,3,1,2,3,4) - In part, the slider would be great to put a little. - Changed 2 circles for 1 slider.
  2. 00:58:323 (2,3,1,2,3,4) - same above. - ^
  3. 01:18:894 (1,2) - remove this circle better I think. 01:16:837 (1) - This seems a turning circle of the spinner. - Remove first circle after spinner.
Thanks cutie~
Kinshara
Quick mod, hope it's helpful.

No Kudosu

General

I'd look over the 20% hitsounds. They might be unrankable. Maybe bump up to 30%?

Normal

00:06:894 - I would put a circle here because strong beat + start of new combo. 00:06:208 - you might want to do the same here. Strong beats are better emphasized with slider head or circle. (also 00:28:151 - , 00:32:951 - )
00:23:694 - I would make this a circle and end it there because it feels awkward not to start this section (00:24:722 - ) from the beginning.
01:52:494 - I feel like you should put a spinner here instead. Having to click circles in such a soft part doesn't seem intuitive.

Hard

00:20:094 - why did you ignore this beat?
00:21:465 - add a circle here and move the slider 1/2 beat forward?
00:45:637 (1,2,3) - usually 3/4 beats are hard to read. I would suggest shortening slider 1 to 3/4 and then having another 3/4 slider from 00:45:980 -

Insane

00:57:637 (1) - buzz is a little early. It starts at 00:57:808 - . Also 1/16 buzzes are a little too much for an insane.
01:06:551 - this speed up is unnecessary. It doesn't make sense.
01:21:122 (2) - when you do 1/4 jumps like 01:20:780 (7,1) - you should change direction afterwards due to increased momentum. Much smoother to play if you maybe ctrl+G'd 01:21:123 (2,4) - .
01:22:322 (1,2,3,4,5,6) - this is getting a bit extreme for an insane. Lower the number of 1/4 sliders by making them reverse.

Orchestra
00:24:722 (1) - this jump is to big to follow a 3/4 slider.

Bonne chance~
Krfawy
OK. Changed HP to 6 and the very first advice from Lumi's mod (also fixed the same pattern at the end of the song). Thank you guys for modding!

Insane
osu file format v14

[General]
AudioFilename: 02. Imprinting.mp3
AudioLeadIn: 0
PreviewTime: 46580
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 4
TimelineZoom: 6.699996

[Metadata]
Title:Imprinting
TitleUnicode:Imprinting
Artist:sakuzyo
ArtistUnicode:削除
Creator:Nozhomi
Version:Krfawy's Insane
Source:
Tags:fairythm solo album no3 ovoui krfawy
BeatmapID:663674
BeatmapSetID:290951

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:6.9
ApproachRate:8.7
SliderMultiplier:1.5
SliderTickRate:2

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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111808,-50,4,2,1,80,0,0
111980,-74.0740740740741,4,2,1,80,0,0
112494,-100,4,2,1,5,0,0


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Combo2 : 129,172,188
Combo3 : 221,125,125
Combo4 : 216,223,159

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183,149,93808,2,0,L|164:109,1,44.999998626709,2|0,0:0|0:0,0:0:0:0:
58,109,93980,2,0,L|77:149,3,44.999998626709,2|0|2|0,0:0|0:0|0:0|0:0,0:0:0:0:
77,235,94322,2,0,L|48:294,3,44.999998626709,2|0|2|0,0:0|0:0|0:0|0:0,0:0:0:0:
116,349,94665,6,0,P|133:334|148:285,3,44.999998626709,2|0|2|0,0:0|0:0|0:0|0:0,0:0:0:0:
143,295,95009,1,2,0:0:0:0:
149,275,95094,1,0,0:0:0:0:
164,261,95180,1,2,0:0:0:0:
184,251,95265,1,0,0:0:0:0:
199,237,95351,2,0,B|222:227|222:227|258:229|290:210,1,89.9999972534181,2|2,0:0|0:0,0:0:0:0:
464,106,95694,2,0,B|441:116|441:116|405:114|378:129,1,89.9999972534181,2|2,0:0|0:0,0:0:0:0:
199,237,96037,5,4,0:1:0:0:
256,148,96208,1,2,0:0:0:0:
313,237,96379,1,2,0:0:0:0:
370,148,96551,2,0,L|420:172,1,37.5,2|0,0:0|0:0,0:0:0:0:
452,228,96722,2,0,P|453:267|465:307,1,75,2|2,0:0|0:0,0:0:0:0:
377,363,97065,2,0,P|341:354|304:353,1,75,2|2,0:0|0:0,0:0:0:0:
287,356,97322,1,2,0:0:0:0:
271,359,97408,6,0,P|235:334|213:287,1,75,2|2,0:0|0:0,0:0:0:0:
135,157,97751,2,0,P|167:177|188:208,1,75,2|2,0:0|0:0,0:0:0:0:
54,306,98093,2,0,P|83:283|120:275,1,75,2|2,0:0|0:0,0:0:0:0:
356,200,98436,2,0,P|327:223|291:232,1,75,2|2,0:0|0:0,0:0:0:0:
120,275,98779,6,0,P|102:269|87:258,3,37.5,2|2|2|2,0:0|0:0|0:0|0:0,0:0:0:0:
76,207,99122,2,0,P|61:195|43:190,3,37.5,2|2|2|2,0:0|0:0|0:0|0:0,0:0:0:0:
24,141,99465,2,0,P|35:126|40:108,3,37.5,2|2|2|2,0:0|0:0|0:0|0:0,0:0:0:0:
79,73,99808,2,0,P|97:71|115:77,3,37.5,2|2|2|2,0:0|0:0|0:0|0:0,0:0:0:0:
256,192,100150,12,2,101179,0:0:0:0:
483,295,101522,6,0,B|466:299|456:309|456:309|486:253|472:219|430:144|356:155|308:188|276:261|324:298|324:298|354:263|386:264,2,450.000017166138,2|2|2,0:0|0:0|0:0,0:0:0:0:
43,311,102894,6,0,P|78:312|129:309,1,75,4|0,0:1|0:0,0:0:0:0:
283,258,103237,2,0,P|246:257|209:258,1,75,2|2,0:0|0:0,0:0:0:0:
43,311,103580,1,2,0:0:0:0:
43,311,103751,1,0,0:0:0:0:
52,154,103922,1,2,0:0:0:0:
65,143,104008,1,2,0:0:0:0:
77,132,104093,1,2,0:0:0:0:
91,123,104179,1,2,0:0:0:0:
105,115,104265,6,0,P|142:116|179:110,1,75,4|0,0:1|0:0,0:0:0:0:
275,67,104608,1,2,0:0:0:0:
368,116,104779,1,2,0:0:0:0:
388,219,104951,1,2,0:0:0:0:
320,299,105122,1,0,0:0:0:0:
200,305,105293,1,2,0:0:0:0:
187,293,105379,1,2,0:0:0:0:
170,289,105465,1,2,0:0:0:0:
152,291,105551,1,2,0:0:0:0:
137,301,105636,6,0,P|100:308|64:320,1,75,4|0,0:1|0:0,0:0:0:0:
42,217,105979,1,2,0:0:0:0:
145,195,106151,1,2,0:0:0:0:
323,101,106322,2,0,P|360:105|397:103,1,75,4|0,0:1|0:0,0:0:0:0:
489,334,106665,1,2,0:0:0:0:
397,282,106836,1,2,0:0:0:0:
312,220,107008,6,0,P|291:217|267:218,1,37.5,4|0,0:1|0:0,0:0:0:0:
203,254,107179,2,0,P|186:263|170:274,1,37.5,2|2,0:0|0:0,0:0:0:0:
150,351,107351,2,0,P|107:337|61:342,1,75,4|2,0:0|0:0,0:0:0:0:
52,348,107608,1,0,0:0:0:0:
29,361,107694,6,0,P|41:318|38:269,1,93.75,4|2,0:1|0:0,0:0:0:0:
65,49,108037,2,0,P|52:94|56:140,1,93.75,4|2,0:1|0:0,0:0:0:0:
137,339,108380,6,0,L|240:339,1,75,4|0,0:1|0:0,0:0:0:0:
316,324,108722,1,2,0:0:0:0:
420,308,108894,1,2,0:0:0:0:
385,209,109065,1,2,0:0:0:0:
350,110,109237,1,0,0:0:0:0:
162,110,109408,1,2,0:0:0:0:
151,124,109493,1,2,0:0:0:0:
136,135,109579,1,2,0:0:0:0:
119,142,109665,1,2,0:0:0:0:
101,144,109751,6,0,P|64:142|23:160,1,75,4|0,0:1|0:0,0:0:0:0:
157,375,110094,1,2,0:0:0:0:
185,274,110265,1,2,0:0:0:0:
84,246,110437,1,2,0:0:0:0:
56,348,110608,1,0,0:0:0:0:
221,233,110779,1,2,0:0:0:0:
238,230,110865,1,2,0:0:0:0:
254,227,110951,1,2,0:0:0:0:
271,223,111036,1,2,0:0:0:0:
288,219,111122,6,0,B|320:214|338:199|338:199|357:194,1,75,4|0,0:1|0:0,0:0:0:0:
486,221,111465,1,2,0:0:0:0:
486,221,111636,1,2,0:0:0:0:
349,61,111808,5,4,0:1:0:0:
191,68,111980,2,0,P|166:78|146:95,1,50.6250001931191,2|0,0:0|0:0,0:0:0:0:
104,191,112151,2,0,P|89:214|82:239,1,50.6250001931191,2|0,0:0|0:0,0:0:0:0:
87,342,112322,1,4,0:0:0:0:
256,192,112494,12,12,113865,0:1:0:0:
Topic Starter
Nozhomi

Kinshara wrote:

Quick mod, hope it's helpful.

No Kudosu - No !

General

I'd look over the 20% hitsounds. They might be unrankable. Maybe bump up to 30%? - Ok for 30%.

Normal

00:06:894 - I would put a circle here because strong beat + start of new combo. 00:06:208 - you might want to do the same here. Strong beats are better emphasized with slider head or circle. (also 00:28:151 - , 00:32:951 - ) - I don't really know how to change this correctly so...won't touch this now.
00:23:694 - I would make this a circle and end it there because it feels awkward not to start this section (00:24:722 - ) from the beginning. - Ok just hope spacing will not be a problem.
01:52:494 - I feel like you should put a spinner here instead. Having to click circles in such a soft part doesn't seem intuitive. - Ok.

Hard

00:20:094 - why did you ignore this beat? - To keep consistance with similar part who have a break like this.
00:21:465 - add a circle here and move the slider 1/2 beat forward? - The idea is good, but honestly I think slider here fit the violin, and if I try to change this pattern is just ruined by overlap.
00:45:637 (1,2,3) - usually 3/4 beats are hard to read. I would suggest shortening slider 1 to 3/4 and then having another 3/4 slider from 00:45:980 - - If I do that, slider will finish on nothing and sounds really weird, so I won't change it now and wait if other people think it's bad.

Orchestra
00:24:722 (1) - this jump is to big to follow a 3/4 slider. - Honestly it play well so no change here.

Bonne chance~
Merci Kinshara <3

Update Insane, and make change on Easy to adapt diff for a 1.30x spacing, who is more appropriate for this kind of diff.
Musty
COUCOU <3

[Ovoui's Easy]

alors dès le début je trouve que tu utilises tes claps un peu au hasard D: genre tu voulais faire (clap) (clap) sauf qu'a un moment y'a qu'un (clap) : 00:16:494 (1,2) -
00:26:094 (2,1) - lolxd blanket /me runs
00:34:322 (2) - j'aurais mis un finish pour emphaser le son
00:46:665 (1,2,3,4,5,1,2,3,1,2,3,4) - j'aurais mis le clap dans cette partie au deuxième tick blanc a chaque grand tick blanc ( j'ai oublié le mot c'pour ça que je dis ça comme ça xD )
00:54:208 (4) - finish a la fin? :o
01:16:837 (1,1) - les overlap peut-être? c'est useless mais c'est beau
01:49:751 (2) - y'a un point de slider en trop au début owo

elle est bien sinon niveau rythme j'aime beaucoup après c'est ptetre pas intuitif pour un débutant mais vu que le Easy, ça remonte à assez longtemps pour moi je saurais pas vraiment si ce que je viens de te dire est vrai ou non :D

[Normal]

00:39:808 (1) - where is the whistle D:
00:45:294 (3) - soit je l'aurais allongé d'1/2 soit j'aurais fait en sorte que ça soit juste une note simple, je trouve ça un peu bizzare
01:19:237 (1) - whistle ? ça sonne bien je trouve 8)
01:47:008 (1,2,3,4) - normal hs + soft additions whistles 8)

j'aime bien l'usage des claps dans le kiai et je comprends pas pourquoi tu fais pas pareil dans les parties de la musique ou c'est aussi intense mais qui ne sont évidemment pas en kiai, ça donne un ptit côté "wsh t'es dans le game poto" ( exemple ici: 00:35:694 - 00:41:180 )

[Hard]

00:09:637 (1,2) - ce jump??? o.o
00:12:380 (1,2,3) - whistle a chaque white tick ça rend super bien :o
00:34:322 (1,2,3) - ↑
00:35:351 (3) - whistle+clap au début et finish à la fin tu vas voir c'est classy class 8-)
00:43:923 (1,2,3,4,5) - pourquoi le spacing entre le (3) et le (4) est plus grand? tu voulais faire un truc du genre spacing qui s’agrandit? parce que si c'est le cas je te conseille de mettre un spacing plus grand entre (2) et (3) parce que je ne vois pas vraiment la différence :p
01:52:494 (1,2) - même jeu qu'au dessus avec les whistles aux white ticks

c'est parfait <3
même jeu avec le clap que sur la Normal c'est dommage je trouve :'( la musique le suggère vraiment je trouve

[Krfawy's Insane]

00:11:865 (2,3,4) - hey calm down owo i think this is quite surprising as we're only at the beginning of the song and the song is not really intense there :D
00:18:894 (10) - you started with a finish there and continued with an another one 2 white ticks after, why wouldn't you continue? this sounds good imo :idea:
00:57:637 (1) - this is probably way to surprising in terms of spacing regarding the previous note
01:18:551 (1) - interesting O, wait is this an omega

this is pretty fun to play i must say congrats :D

[Orchestra]

00:07:580 (1,2,3,4) - t'as fini de faire les big sounds avec les whistles ici mais t'as pas fait ceux d'avant :P
00:23:694 (1) - j'l'aurais pas mis juste en dessous puisque avec les patterns juste avant on arrête pas de faire des jumps donc on a tendance a vouloir taper la note trop tôt, j'l'aurais mis vers la droite
00:45:294 (1,1,1) - ce pattern serait ptetre mieux placé comme ça pour des raisons de jouabilité :p : http://puu.sh/hRMgL/e25ff1feec.jpg
00:57:808 (2,3) - je trouve que c'est un peu "too much" parceque on entend pas trop le son qu'il y'a a ce moment là et en vrai c'est pas vraiment intuitif a jouer j'aurais plus fait un pattern comme ça a partir du (1): http://puu.sh/hRMlU/2b37466c8b.jpg
01:29:865 (1,2,3,4) - j'adore ce genre de patterns
j'adore le kiai en fait
01:41:522 (1,2,3,4,1,2,3,4) - a ta place j'aurais unstack les bursts un ptit peu parceque c'est assez chaud de visualiser combien de clicks faut faire :D
01:42:551 (1,1) - j'aurais aussi rapproché le premier (1) du second, du genre comme ça : http://puu.sh/hRMsA/eada528971.jpg

honnêtement elle est vraiment vraiment très bien, je pense qu'elle est largement prête à être rank, en plus c'est fun et intuitif, et c'est un ptit challenge même si la map est vachement underrated par le jeu je trouve :D
en tout cas bravo cette map est pour moi vraiment trèèèèèèèès bien réussie et j'espère vraiment que le rank, c'est maintenant owob
Ovoui

Musty wrote:

COUCOU <3 cc hue

[Ovoui's Easy]

alors dès le début je trouve que tu utilises tes claps un peu au hasard D: genre tu voulais faire (clap) (clap) sauf qu'a un moment y'a qu'un (clap) : 00:16:494 (1,2) - Ah oui en effet, j'ai mit un whistle est un finish, en effet c'est mieu hue
00:26:094 (2,1) - lolxd blanket /me runs flemme ;w; + j'aime bien comme ça hue
00:34:322 (2) - j'aurais mis un finish pour emphaser le son fait.
00:46:665 (1,2,3,4,5,1,2,3,1,2,3,4) - j'aurais mis le clap dans cette partie au deuxième tick blanc a chaque grand tick blanc ( j'ai oublié le mot c'pour ça que je dis ça comme ça xD ) ca me parait bien comme ça ;w;
00:54:208 (4) - finish a la fin? :o Pourquoi pas hue
01:16:837 (1,1) - les overlap peut-être? c'est useless mais c'est beau Done
01:49:751 (2) - y'a un point de slider en trop au début owo Ah bon ? Où ça ?

elle est bien sinon niveau rythme j'aime beaucoup après c'est ptetre pas intuitif pour un débutant mais vu que le Easy, ça remonte à assez longtemps pour moi je saurais pas vraiment si ce que je viens de te dire est vrai ou non :D
cimer pour le mod o/


http://puu.sh/hT8B6.osu
Krfawy

Musty wrote:

[Krfawy's Insane]

00:11:865 (2,3,4) - hey calm down owo i think this is quite surprising as we're only at the beginning of the song and the song is not really intense there :D Well, I feel very comfortable with moments like this. D:
00:18:894 (10) - you started with a finish there and continued with an another one 2 white ticks after, why wouldn't you continue? this sounds good imo :idea: True. Continued. o3o
00:57:637 (1) - this is probably way to surprising in terms of spacing regarding the previous note Yeah, it is. However, I think surprising is not a bad thing here. : o
01:18:551 (1) - interesting O, wait is this an omega I think it's a slider... Well, haven't really tried to make any regular letter to be honest, just a cute slider. x'D

this is pretty fun to play i must say congrats :D OMG thank you! :3
Topic Starter
Nozhomi

Musty wrote:

COUCOU <3 <3<3<3


[Normal]

00:39:808 (1) - where is the whistle D: - Et ben tu vois...s,dlwshfgo shdfgohs dfopgush dfopg.
00:45:294 (3) - soit je l'aurais allongé d'1/2 soit j'aurais fait en sorte que ça soit juste une note simple, je trouve ça un peu bizarre - Simple note.
01:19:237 (1) - whistle ? ça sonne bien je trouve 8) - Ok
01:47:008 (1,2,3,4) - normal hs + soft additions whistles 8) - Ça ferait bizarre comparé à tous les autres, et je préfère comme ça.

j'aime bien l'usage des claps dans le kiai et je comprends pas pourquoi tu fais pas pareil dans les parties de la musique ou c'est aussi intense mais qui ne sont évidemment pas en kiai, ça donne un ptit côté "wsh t'es dans le game poto" ( exemple ici: 00:35:694 - 00:41:180 ) - Simplement...j'aime l'utilisation des soft sample pour cette map, c'est juste une préférence personnelle.

[Hard]

00:09:637 (1,2) - ce jump??? o.o - Wow il se passe des trucs bizarres sur mes maps des fois :/
00:12:380 (1,2,3) - whistle a chaque white tick ça rend super bien :o - En partie done.
00:34:322 (1,2,3) - ↑ - ^
00:35:351 (3) - whistle+clap au début et finish à la fin tu vas voir c'est classy class 8-) - Bof.
00:43:923 (1,2,3,4,5) - pourquoi le spacing entre le (3) et le (4) est plus grand? tu voulais faire un truc du genre spacing qui s’agrandit? parce que si c'est le cas je te conseille de mettre un spacing plus grand entre (2) et (3) parce que je ne vois pas vraiment la différence :p - Le fait que ça ne se voit pas est pas si grave en soit, donc je vais laisser ça comme c'est.
01:52:494 (1,2) - même jeu qu'au dessus avec les whistles aux white ticks - Pareil, en partie.

c'est parfait <3
même jeu avec le clap que sur la Normal c'est dommage je trouve :'( la musique le suggère vraiment je trouve - Nya

[Orchestra]

00:07:580 (1,2,3,4) - t'as fini de faire les big sounds avec les whistles ici mais t'as pas fait ceux d'avant :P - Très juste.
00:23:694 (1) - j'l'aurais pas mis juste en dessous puisque avec les patterns juste avant on arrête pas de faire des jumps donc on a tendance a vouloir taper la note trop tôt, j'l'aurais mis vers la droite
00:45:294 (1,1,1) - ce pattern serait ptetre mieux placé comme ça pour des raisons de jouabilité :p : http://puu.sh/hRMgL/e25ff1feec.jpg - Je pense que le flow est moyen comme ça mais bon je les ai remonté quand même un peu.
00:57:808 (2,3) - je trouve que c'est un peu "too much" parceque on entend pas trop le son qu'il y'a a ce moment là et en vrai c'est pas vraiment intuitif a jouer j'aurais plus fait un pattern comme ça a partir du (1): http://puu.sh/hRMlU/2b37466c8b.jpg - Ca je touche pas désolé je veux mapper le pshiiii comme ça.
01:29:865 (1,2,3,4) - j'adore ce genre de patterns
j'adore le kiai en fait - lol
01:41:522 (1,2,3,4,1,2,3,4) - a ta place j'aurais unstack les bursts un ptit peu parceque c'est assez chaud de visualiser combien de clicks faut faire :D - Ok unstack with 0.27x spacing.
01:42:551 (1,1) - j'aurais aussi rapproché le premier (1) du second, du genre comme ça : http://puu.sh/hRMsA/eada528971.jpg - Done a peut près.

honnêtement elle est vraiment vraiment très bien, je pense qu'elle est largement prête à être rank, en plus c'est fun et intuitif, et c'est un ptit challenge même si la map est vachement underrated par le jeu je trouve :D
en tout cas bravo cette map est pour moi vraiment trèèèèèèèès bien réussie et j'espère vraiment que le rank, c'est maintenant owob
Thk bby. On espère tous aussi :D

Other diff updated too !
pkk
General
  1. That dark red combo colour is a bit hard to see with a fully dimmed BG, decrease the saturation and/or lighten it a bit. Also a bit uncomfortable to stare at


Krfawy's Insane

  • Mostly issues with spacing/flow
  1. 00:06:037 (3,4) - I find this jump + angle a bit uncomfortable to play. In addition, the same sound can be heard at 00:06:722 (6,1) - but there is no jump there. Instead, there is a jump at 00:06:208 (4,5) - which should be at the next downbeat instead.

    Anyways, for 00:06:208 (4) - you can reduce the spacing and it'll feel smoother to play. Consider changing the slider shape as well so it curves upwards or something, maybe copy 00:05:522 (1) - and ctrl+h. To create emphasis here without using big jumps, you can have the flow change direction since that usually works well.

    Same goes for 01:44:779 (3,3,5,6) - since it's the same thing but flipped
  2. 00:09:637 (1,2) - spacing is a bit large, consider moving 00:09:980 (2,3,4,5) - closer. Try x 150 y 34, this way 00:10:322 (4) - will be blanketed by 00:09:637 (1) - . Rearrange the objects that come after if necessary. Same goes for 01:50:094 (2,3,4,5) -
  3. 00:11:694 (1,2,3,4) - this can be difficult to read since the spacing is deceptive. One way you can fix this is by spacing 00:11:865 (2,3,4) - farther away from the previous object, or reducing the spacing of 00:11:865 (2,3,4) - . Or you can even reduce the spacing of 00:11:522 (3,1) - to around 2.5x like at 00:09:122 (5,6) - since I feel that the spacing is a bit large. Same goes for 01:51:636 (3,1,2,3,4) -
  4. 00:12:208 - consider reducing the volume to ~40% since the finish sound is quite loud compared to the music. Similarly, at 00:34:151 - and 01:52:322 - I suggest you add a ~40% volume point
  5. 00:14:008 (2) - I think it sounds better without this note. In the music, if there is a sound here you can barely hear it. In addition, having four 1/2 sliders to map the string instruments sounds quite nice
  6. 00:31:065 (5,6) - considering that you put a jump at 00:25:579 (4,5) - and 00:26:951 (5,6) - , it might not be a bad idea to have a jump here as well
  7. 00:45:637 (2) - for some reason this just doesn't feel right, maybe it's because of the 2x SV slider before it. I tend to miss the note because I'm not expecting the high sv of the slider and I don't go far enough to hit the circle. Consider stacking it under the slider tail instead since the note is pretty quiet in the music. Speaking of quiet, the volume is pretty low here, I'd raise it by ~15% so the note is more audible.
  8. 00:55:751 (7,8,9,1) - this can be very frustrating to play at 00:56:094 (9,1) - since it's difficult to read since you stacked a bunch of 1/2 notes then have a jump, which accompanied with the NC makes this seem like it is not a 1/2 gap when in fact it is. To fix this, I suggest reducing the spacing and/or removing the NC and putting it on the next object.
  9. 00:56:437 (2,3,4,5) - perhaps you were going for more variety here, but I find that 00:55:065 (2,3,4,5,6) - feels better to play. Not a big deal though
  10. 01:00:722 (2) - I suggest moving this to the right more since the sudden downwards movement at 01:00:380 (1,2) - is a bit uncomfortable to play due to the momentum of the previous slider. I think around x 438 y 140 is a good spot. You'll need to adjust the spacing for the objects that come after this
  11. 01:06:551 (1,2) - the SV change here isn't necessary imo. At 01:01:065 (4,5) - you chose to use the same SV
  12. 01:28:151 (5,6,7,1,1,2,3,4) - you can space these out like the other 1/4 sliders

    The kiai is mapped well

Orchestra
  1. 00:15:122 (1,2,3,4,5,6,7,8) - the spacing isn't very structured here, what you could do is at 00:15:465 (3,4) - use 1.2x spacing so you have three groups of notes with 1.2x spacing.
  2. 00:17:522 (4,5,1) - this feels uncomfortable to play because the linear movement feels forced + high spacing increasing the velocity into a lower velocity slider. I suggest reducing the spacing to at least ~1.4x between each object, which is one way to fix this.
  3. 00:21:980 (1,1,1,1,1,1) - the spacing visually looks the same for 1/4 and 1/2 so this might be hard to read, but then again if you follow the music you can kind of predict the 1/2 or 1/4. I'm not sure about this part so I'd ask someone else if this is ok
  4. 00:28:151 (1,2,3) - this is a bit awkward to play due to the sharp angle at 00:28:151 (1,2) - into 00:28:494 (2,3) - . You can move 00:28:494 (2) - to the right away from the previous slider and this will make it feel better to play. Also don't forget to adjust the spacing for 00:28:665 (3) - , you want the jump at 00:28:665 (3,1) - for emphasis ayyyyyyyy
  5. 00:35:608 (3,1) - stacking these might make it easier to read, it also looks nicer/plays better imo
  6. 00:45:465 (1) - I think having this slider here is a bit overkill in terms of rhythm. Consider deleting it and adding a note at 00:45:465 - or putting a repeat on 00:45:294 (1) - which is pretty nice imo
  7. 01:41:951 (4,4) - I advise against doing this, it's a bit too hard for this diff imo. You can remove these notes and it'd still play more or less the same
  8. 01:51:808 (1) - if you ctrl+g this, it will create more emphasis because it changes the direction of the flow from 01:51:465 (2,3) - . Also for 01:51:808 (1,1) - , you can stack it somehow to make it neater if you want

    cool B-)

These two diffs need a bit more work before they're ready to go. I didn't include the other diffs in this mod because I wanted these two taken care of asap, I'll mod the others after you get a BN to check + I'll recheck these two diffs as well. If you have any questions or concerns, shoot me a message/pm. Thank you for being patient <3

Have fun mapping~
Topic Starter
Nozhomi

pkk wrote:

General
  1. That dark red combo colour is a bit hard to see with a fully dimmed BG, decrease the saturation and/or lighten it a bit. Also a bit uncomfortable to stare at - Ok changed for a red a little lighten.

Orchestra
  1. 00:15:122 (1,2,3,4,5,6,7,8) - the spacing isn't very structured here, what you could do is at 00:15:465 (3,4) - use 1.2x spacing so you have three groups of notes with 1.2x spacing. - I agree with that.
  2. 00:17:522 (4,5,1) - this feels uncomfortable to play because the linear movement feels forced + high spacing increasing the velocity into a lower velocity slider. I suggest reducing the spacing to at least ~1.4x between each object, which is one way to fix this. - Used 1.50x and changed slider shape this one was not so good imo, a curve one fit better now.
  3. 00:21:980 (1,1,1,1,1,1) - the spacing visually looks the same for 1/4 and 1/2 so this might be hard to read, but then again if you follow the music you can kind of predict the 1/2 or 1/4. I'm not sure about this part so I'd ask someone else if this is ok - Will see with BN check I guess (if I find one ^^' ).
  4. 00:28:151 (1,2,3) - this is a bit awkward to play due to the sharp angle at 00:28:151 (1,2) - into 00:28:494 (2,3) - . You can move 00:28:494 (2) - to the right away from the previous slider and this will make it feel better to play. Also don't forget to adjust the spacing for 00:28:665 (3) - , you want the jump at 00:28:665 (3,1) - for emphasis ayyyyyyyy - Hope my change is good. Now 00:28:494 (2,3,1) - make a triangle so should be good for flow.
  5. 00:35:608 (3,1) - stacking these might make it easier to read, it also looks nicer/plays better imo - Why not.
  6. 00:45:465 (1) - I think having this slider here is a bit overkill in terms of rhythm. Consider deleting it and adding a note at 00:45:465 - or putting a repeat on 00:45:294 (1) - which is pretty nice imo - I see your point here but I want to map this 'buzz' like that. So I won't touch it exept in case of major problem.
  7. 01:41:951 (4,4) - I advise against doing this, it's a bit too hard for this diff imo. You can remove these notes and it'd still play more or less the same - 2nd nerf of this part, but well I know it was a little hard (and after we rank 6* and more without problem but mine is shit ok).
  8. 01:51:808 (1) - if you ctrl+g this, it will create more emphasis because it changes the direction of the flow from 01:51:465 (2,3) - . Also for 01:51:808 (1,1) - , you can stack it somehow to make it neater if you want - Ok for both suggestion.

    cool B-)

These two diffs need a bit more work before they're ready to go. I didn't include the other diffs in this mod because I wanted these two taken care of asap, I'll mod the others after you get a BN to check + I'll recheck these two diffs as well. If you have any questions or concerns, shoot me a message/pm. Thank you for being patient <3

Have fun mapping~
Thanks a lot pkk orz, this was really good. Waiting for Krfawy's check of his insane diff.
Cherry Blossom
Hello

General

  1. Inconsistency in combo colors with krfawy's Insane.
  2. Could you explain me what did you use slider tickrate 2 in all your diffs ? If there is no special purpose (like hitsounded sliderticks) you should keep Slider tickrate 1

Ovoui's Easy

  1. 00:14:437 (2,3,4) - it could be better if there is a larger gap between 00:14:437 (2,4) - , that will make this pattern look better and more tidy and that will give a better impression. Just see :
  2. 00:54:894 - sounds really weird that you didn't map this part, this part should be mapped like allother parts, you can add something like a spinner which ends here 00:57:637 - or you can add objects instead of this spinner (recommended) and just leave a break time here 00:57:637 -

Normal

  1. 00:21:980 (1,2) - Here, the rhythm could be improved, you didn't make this strong beat 00:23:351 played when you just made this one played 00:21:980 - .It is not really logical and consistency should be kept. The most suitable pattern i can suggest is :
  2. 00:53:180 (3,4) - This looks really close and it is like an optical illusion compared to what you made before, it should be better if you make this pattern more airy, i mean you can arrange this pattern in order to make 00:53:180 (3,4) - more distant eachother, just an example

Hard

  1. 00:45:637 (1,2,3) - This polarity issue is difficult to get, the player should be good at reading, and this current pattern could be misleading for less careful people. I just suggest something else like a slider instead of circles.
  2. 00:54:550 (4,5,1,2) - I knos you increase the spacing before a new pattern, but, these objects look a little messed up and that could be not comfortable to play for a Hard player, i recommend you to make the spacing consistent here, same for 00:55:751 (3,4,5,1,2) - and 00:57:122 (3,4,5,1) -
  3. 01:31:922 (1) - Curve less this slider to make it more noticeable, the current pattern looks a little difficult to read don't you think ?
  4. 01:47:009 (1,2,3,4) - I guess there are some missing hitsounds here

Krfawy's Insane

  1. Please, don't abuse of these custom finish hitsounds (the crush effect I imported in this game ;w;), That sounds really noisy, this custom finish hitsound should not be used as a simple finish hitsound.
  2. 00:28:494 (5) - There is no reason to use a 1/4 slider here, the blue tick is not followed and that's kind of overmapping for a diff which is not supposed to be challenging for good players. You should use a circle instead. Same for these sliders which should be changed 00:33:808 (5,6) - and 01:51:980 (2,3) -
  3. 01:15:122 (5) - Here, you just skipped the strong beat here 01:15:465 - which should be played and not really followed since you already did it before. So it should be better if you keep consistency with rhythm and make this strong beat played by a sliderhead or a circle.

Orchestra

  1. 00:04:837 (3,4,5) - It plays much better if they have an equal distance between them, to make a perfect transition and a more comfortable motion, it's up to you to change.
  2. 00:12:980 (8,1) - The gap between these circles is really difficult to read, because it is not really expectable because (1) is stacked on another circle of the stream. I highly recommend you to make (1) more noticeable, that means it is not overlapped or stacked with anything.
  3. 00:16:494 (1,2,3) - This pattern looks too tight compared to what you can see before. I suggest a higher distance between these sliders, or you can just nerf the spacing between 00:15:122 (1,2,3,4,5,6,7,8) -
  4. 00:21:637 (2,3,1) - Here, there is a higher distance between 00:21:637 (2,3) - than 00:21:808 (3,1) - . So I can conclude that the jump should normally emphasizes this note 00:21:808 (3) - , but there is nothing strong on this one and i think you misplaced the emphasis. I'd rather emphasize this note 00:21:980 (1) - which sounds more powerful than 00:21:808 (3) - with a higher distance. So try to arrange patterns.
  5. 00:29:180 (5,6) - This looks too close and it could be more comfortable to play if there is a little more distance on each sliderjump. Just see
    And same for 00:29:865 (5,6) -
  6. 00:43:751 (3,1) - same scenario as 00:21:637 (2,3,1) -
  7. 01:29:865 (1,2,3,4) - They should be 1/6, there is nothing audible on blue ticks and you can clearly hear that the sound end earlier than the blue tick.

That's all for now, this mapset needs more improvements especially on harder diffs (Insane and Orchestra) as pkk said. Hard diff needs more improvements too. It could be nice if you get mods from experienced modders that focuses aesthetics and flow/playability.
You can call me back if you feel finally ready for a recheck, for now i'll just leave this star icon.

_________________


Post scriptum : Met ma tag4 en external link https://osu.ppy.sh/s/302972 pls
CLIQUEZ BANDE DE SA**** FAITES MOI DE LA PUB, CLIQUEZ !!!!!!!!!!
Ovoui

Cherry Blossom wrote:

Hello hi o/

  1. 00:14:437 (2,3,4) - it could be better if there is a larger gap between 00:14:437 (2,4) - , that will make this pattern look better and more tidy and that will give a better impression. Just see : Bah je peux pas vraiment changer ce pattern car sinon ca nique le stack 00:14:094 (1,5) - ou alors ça nique le blanket ici 00:14:094 (1,5) - dsl ;w;
  2. 00:54:894 - sounds really weird that you didn't map this part, this part should be mapped like allother parts, you can add something like a spinner which ends here 00:57:637 - or you can add objects instead of this spinner (recommended) and just leave a break time here 00:57:637 -Bah je vois pas trop comment y mapper tbh + le breack ici me semble pas trop mal, je vois pas trop en quoi il est bizarre

Post scriptum : Met ma tag4 en external link https://osu.ppy.sh/s/302972 pls
CLIQUEZ BANDE DE SA**** FAITES MOI DE LA PUB, CLIQUEZ !!!!!!!!!! owo ty pour le mod o/
ZinaMarina
Well met, comrade! (From Ovoui's request)
Very-very small mod. (I can't pass hard so I saw only one thing in it)


General
  • Is 'solo album' really necessary in tags?
Saucisse's easy

  • 00:19:237 (1,2) - mmm. Flow isn't good. maybe try to do smth like this? 00:34:322 (2) - try to redo it without red point. 01:14:094 (1) - same ^
    01:52:494 (3) - replace to 444:248 and
Normal
  • Your job with combo is gorgeous
    01:19:237 (1) - NC? Srsly?
    00:24:722 (1,2) - Unstuck it please. I can't play it intuitively
    01:16:837 (1) - maybe add finish here?
    00:40:751 (4,1) - replace 00:41:180 (1,2,3,1) to 144:352 and 00:42:894 (2) to 460:176
Hard

  • 01:41:522 (1,2,3) - m-maybe try to redo it
I hope it will be helpful.
Удачи тебе с этим // Good luck
Topic Starter
Nozhomi

Cherry Blossom wrote:

Hello Bjr~

General

  1. Inconsistency in combo colors with krfawy's Insane. - I'll talk with him about it, but will be fixed.
  2. Could you explain me what did you use slider tickrate 2 in all your diffs ? If there is no special purpose (like hitsounded sliderticks) you should keep Slider tickrate 1 - Fix


Normal

  1. 00:21:980 (1,2) - Here, the rhythm could be improved, you didn't make this strong beat 00:23:351 played when you just made this one played 00:21:980 - .It is not really logical and consistency should be kept. The most suitable pattern i can suggest is : - Fix
  2. 00:53:180 (3,4) - This looks really close and it is like an optical illusion compared to what you made before, it should be better if you make this pattern more airy, i mean you can arrange this pattern in order to make 00:53:180 (3,4) - more distant eachother, just an example - Fix


Hard

  1. 00:45:637 (1,2,3) - This polarity issue is difficult to get, the player should be good at reading, and this current pattern could be misleading for less careful people. I just suggest something else like a slider instead of circles. - Fix
  2. 00:54:550 (4,5,1,2) - I knos you increase the spacing before a new pattern, but, these objects look a little messed up and that could be not comfortable to play for a Hard player, i recommend you to make the spacing consistent here, same for 00:55:751 (3,4,5,1,2) - and 00:57:122 (3,4,5,1) - - Fix
  3. 01:31:922 (1) - Curve less this slider to make it more noticeable, the current pattern looks a little difficult to read don't you think ? - Change this pattern a little.
  4. 01:47:009 (1,2,3,4) - I guess there are some missing hitsounds here - On 01:47:695 (3,4) - yes.


Orchestra

  1. 00:04:837 (3,4,5) - It plays much better if they have an equal distance between them, to make a perfect transition and a more comfortable motion, it's up to you to change. - If I cahnge it I will be inconsistant with the rest of the map for similar part, so I prefer not change it.
  2. 00:12:980 (8,1) - The gap between these circles is really difficult to read, because it is not really expectable because (1) is stacked on another circle of the stream. I highly recommend you to make (1) more noticeable, that means it is not overlapped or stacked with anything. - Fix
  3. 00:16:494 (1,2,3) - This pattern looks too tight compared to what you can see before. I suggest a higher distance between these sliders, or you can just nerf the spacing between 00:15:122 (1,2,3,4,5,6,7,8) - - Up spacing.
  4. 00:21:637 (2,3,1) - Here, there is a higher distance between 00:21:637 (2,3) - than 00:21:808 (3,1) - . So I can conclude that the jump should normally emphasizes this note 00:21:808 (3) - , but there is nothing strong on this one and i think you misplaced the emphasis. I'd rather emphasize this note 00:21:980 (1) - which sounds more powerful than 00:21:808 (3) - with a higher distance. So try to arrange patterns. - Fix
  5. 00:29:180 (5,6) - This looks too close and it could be more comfortable to play if there is a little more distance on each sliderjump. Just see - Fix
    And same for 00:29:865 (5,6) - - Fix with previous one.
  6. 00:43:751 (3,1) - same scenario as 00:21:637 (2,3,1) - - Fix
  7. 01:29:865 (1,2,3,4) - They should be 1/6, there is nothing audible on blue ticks and you can clearly hear that the sound end earlier than the blue tick. - Fix but was not evident.

That's all for now, this mapset needs more improvements especially on harder diffs (Insane and Orchestra) as pkk said. Hard diff needs more improvements too. It could be nice if you get mods from experienced modders that focuses aesthetics and flow/playability.
You can call me back if you feel finally ready for a recheck, for now i'll just leave this star icon. - Thx orz, I'll try to find 2-3 mods minimum for H/I/E before calling you again.

_________________


Post scriptum : Met ma tag4 en external link https://osu.ppy.sh/s/302972 pls
CLIQUEZ BANDE DE SA**** FAITES MOI DE LA PUB, CLIQUEZ !!!!!!!!!! - Okok XD
<3 CB

ZinaMarina wrote:

Well met, comrade! (From Ovoui's request)
Very-very small mod. (I can't pass hard so I saw only one thing in it)


General
  • Is 'solo album' really necessary in tags? - Yes.

Normal
  • Your job with combo is gorgeous
    01:19:237 (1) - NC? Srsly? - Yes.
    00:24:722 (1,2) - Unstuck it please. I can't play it intuitively - Ok why not change pattern.
    01:16:837 (1) - maybe add finish here? - hmmm ok.
    00:40:751 (4,1) - replace 00:41:180 (1,2,3,1) to 144:352 and 00:42:894 (2) to 460:176 - ok
Hard

  • 01:41:522 (1,2,3) - m-maybe try to redo it - No don't fit music well imo.
I hope it will be helpful.
Удачи тебе с этим // Good luck
Thx~
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