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sakuzyo - Imprinting

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Maruyu
hue
Giralda
what
Topic Starter
Nozhomi

Giralda wrote:

what
ja~
Kinshara
go france /o/

(and poland)
Topic Starter
Nozhomi

Kinshara wrote:

go france /o/

(and poland)
:D Thanks Kinshara <3

SET IS READY ! LET'S ROCK BABY !
pkk
YEAAA GO CANADA WOOHOOO

!

edit: your offset is early
Topic Starter
Nozhomi

pkk wrote:

YEAAA GO CANADA WOOHOOO
Wut XD

pkk wrote:

edit: your offset is early
Well was checked already when Krah ask for his CTB set so dunno. Well mods are here for this purpose ^^
Shiranai
Helloooo M4M
Some small sugestion from me,

[General]
  1. Timing is prety much fine imo
[Easy]
  1. 00:34:314 (1) - Why there's whistle on slider body? aparently not really necesary and sounds like same with 00:23:686 (1) -
  2. 00:35:172 - On that greenline I think it's better to use soft sampleset instead of use N:C1, because you still can hear normal-hit on it while you use N:C1 and it's like you want a silince there so soft sampleset is a good choice imo
  3. 00:57:800 - Delete that greenline, not needed imo
  4. 01:14:772 (2,3) - Maybe move them down for better flow, insted put them on zigzag http://puu.sh/gVI1z/972a74fdd7.jpg
  5. 01:16:829 (1) - That whistle on slider body, slider beginning, and slider end is so distracting lol, maybe you can delete the whistle on those three, or to reduce the distracting effect you can re-adjust the volume on that one lower and delete whistle on beginning and ending of the slider
  6. 01:31:229 (2,1,2,1) - That patern is much awkward than the rest, because flow here 01:31:229 (2,1,2) - kinda bad, something like this might be good http://puu.sh/gVIPx/eb41a2a731.jpg or you have some better idea
[Normal]
  1. 00:02:771 (1) - Forget finish on head? because this one have 00:04:143 (1) - and aparently can add that on some that have same sound like that
  2. 00:03:457 (2) - Maybe you can set on tail normal sampleset http://puu.sh/gVJnt/4b08da8acb.jpg so it emphize better to the orchestra, might be apply to some that have same sound 00:04:829 (2) - 00:08:943 (2) - and etc, I hope you know what I mean :)
  3. 00:06:543 (3) - Finish on tail? kinda missing something there
  4. 00:07:229 (4) - 00:07:572 (5) - Add normal sampleset also on them, you can delete whistle on both head of slider better emphize with the orches
  5. 00:13:743 (1) - Add finish on head?
  6. 00:15:457 (2,3,4,1) - Maybe add whistle on every each of them, to fit more with the piano?
  7. 00:19:229 (1) - Add finish on head?
  8. 00:32:257 (3) - Finish on tail?
  9. 00:44:600 (2) - Maybe move that to x:100 y:192, then move this 00:45:286 (3) - to x:316 y:148, so (3) can be stacked with head of 00:47:343 (2) -
  10. 00:49:400 (1) - 00:50:772 (4) - Whistle on head sounds good imo
  11. 00:51:972 (6,1) - Swap whistle on them?
[Hard]
  1. 00:02:771 (1) - Forget finish on head? because this one have 00:04:143 (1) - and aparently can add that on some that have same sound like that
  2. 00:03:800 (4) - Use normal sampleset maybe, just like what I sugest in Normal, like in here 00:05:172 (4) - 00:09:286 (4) - and etc
  3. 00:06:886 (1) - Add finish on head?
  4. 00:07:229 (2,3,4) - Use normal sampleset to on each of its head, to emphize the orches, just like I sugest on Normal
  5. 00:13:743 (1) - Add finish?
  6. 00:14:943 (4,1) - Swap whistle between them?
  7. 00:15:457 (2,3,4,5,1) - Add whistle on every notes on white tick? fit well with the piano imo
  8. 00:32:943 (1) - Add finish on head?
  9. 00:35:343 (3) - Not really comfrtable with clap there, maybe delete for better silence?
  10. Maybe add notes here 00:58:486 - and here 00:58:829 - Idk why but I think those two si important beat, not sure maybe you can try this rhythm instead http://puu.sh/gVLmT/c369c12159.jpg
The whole diffs structure is very good, but the hitsound make me cry ;w; and also the NC is somewhat not consistent
In addition, the song is very upbeat and energetic so in my opinion soft hitsound is something too quite hahaha XD, maybe you can use some normal hitsound like Easy diff did

Goodluck all of you, see you on qualify soon!
Mukyu~
Topic Starter
Nozhomi

Mako Sakata wrote:

Helloooo M4M
Some small sugestion from me,

[General]
  1. Timing is prety much fine imo
[Normal]
  1. 00:02:771 (1) - Forget finish on head? because this one have 00:04:143 (1) - and aparently can add that on some that have same sound like that - Ok
  2. 00:03:457 (2) - Maybe you can set on tail normal sampleset http://puu.sh/gVJnt/4b08da8acb.jpg so it emphize better to the orchestra, might be apply to some that have same sound 00:04:829 (2) - 00:08:943 (2) - and etc, I hope you know what I mean :) - I prefer keep soft sorry.
  3. 00:06:543 (3) - Finish on tail? kinda missing something there - Fix
  4. 00:07:229 (4) - 00:07:572 (5) - Add normal sampleset also on them, you can delete whistle on both head of slider better emphize with the orches
  5. 00:13:743 (1) - Add finish on head? - Fix
  6. 00:15:457 (2,3,4,1) - Maybe add whistle on every each of them, to fit more with the piano? - Don't want to overload this with hs, I think it's fine like this.
  7. 00:19:229 (1) - Add finish on head? - Fix
  8. 00:32:257 (3) - Finish on tail? - Fix
  9. 00:44:600 (2) - Maybe move that to x:100 y:192, then move this 00:45:286 (3) - to x:316 y:148, so (3) can be stacked with head of 00:47:343 (2) - - Prefer stack 00:43:572 (4,3) - .
  10. 00:49:400 (1) - 00:50:772 (4) - Whistle on head sounds good imo - I don't really like how they fit with rest of this part.
  11. 00:51:972 (6,1) - Swap whistle on them? - Hmmm no sorry.
[Hard]
  1. 00:02:771 (1) - Forget finish on head? because this one have 00:04:143 (1) - and aparently can add that on some that have same sound like that - Fix
  2. 00:03:800 (4) - Use normal sampleset maybe, just like what I sugest in Normal, like in here 00:05:172 (4) - 00:09:286 (4) - and etc - Same as Normal.
  3. 00:06:886 (1) - Add finish on head?- Fix
  4. 00:07:229 (2,3,4) - Use normal sampleset to on each of its head, to emphize the orches, just like I sugest on Normal - Same as Normal.
  5. 00:13:743 (1) - Add finish?- Fix
  6. 00:14:943 (4,1) - Swap whistle between them?- Fix
  7. 00:15:457 (2,3,4,5,1) - Add whistle on every notes on white tick? fit well with the piano imo - Same as Normal.
  8. 00:32:943 (1) - Add finish on head?- Fix
  9. 00:35:343 (3) - Not really comfrtable with clap there, maybe delete for better silence? - Fix
  10. Maybe add notes here 00:58:486 - and here 00:58:829 - Idk why but I think those two si important beat, not sure maybe you can try this rhythm instead http://puu.sh/gVLmT/c369c12159.jpg - Ok but didn't use exactly your rhythm.
The whole diffs structure is very good, but the hitsound make me cry ;w; and also the NC is somewhat not consistent - 3 NC have been change.
In addition, the song is very upbeat and energetic so in my opinion soft hitsound is something too quite hahaha XD, maybe you can use some normal hitsound like Easy diff did - Well I prefer soft for this map, I think normal sample don't fit so well with it, it's only a personnal preference.

Goodluck all of you, see you on qualify soon!

I hope ^^ Thanks of modding.
Mukyu~
Knotts
M4Mmmmmmmmmm i love krfawy

  • General
  1. Unsnapped preview time
  2. Offset +8 according to Naitoshi :D

  • Krfawy's Insane
  1. 00:40:487 (1) - I don't really see the point in this NC, doesn't feel really helpful to me
  2. 00:45:287 (1) - If you don't have anything against extended sliders, you could end this 1/4 early and put a circle on 00:45:629. I feel that the music should be clickable there since it drastically changes in volume and what not.
  3. 00:56:258 (10) - NC here? It'd match 00:54:887 (1) -
  4. 00:58:144 (1) - I'm not sure if this spinner would be better placed at 00:58:229 since there's an audible sound there or at 00:58:057.
  5. 01:18:181 - unsnapped green line if that matters lol
  6. 01:29:857 (1,3,4) - If you want you could make this look cleaner by moving (1,4) to (306,261) and (3) to (137,158). That makes a cleaner triangle imo.
  7. 01:51:458 (2,3) - This stack feels pretty anti-climatic

Hard
  1. 00:07:572 (3,4) - I'd make an emphasizing pattern here, like maybe something symmetrical. I don't think this feels too satisfying to play.
  2. 00:12:029 (4) - Is this slider supposed to be all weird?
  3. 00:23:686 (1) - Oh man, this thing is so loud
  4. 00:25:400 (3,4,5,1) - Looks a little messy imo. You could try this is you want
  5. 00:27:115 (4) - I doubt anyone would notice if you moved this a little down to avoid the overlap.

Time to play URF, gooood luck
Ovoui

Mako Sakata wrote:

Helloooo M4M hello!
Some small sugestion from me,

[General]
  1. Timing is prety much fine imo
[Easy]
  1. 00:34:314 (1) - Why there's whistle on slider body? aparently not really necesary and sounds like same with 00:23:686 (1) -
  2. 00:35:172 - On that greenline I think it's better to use soft sampleset instead of use N:C1, because you still can hear normal-hit on it while you use N:C1 and it's like you want a silince there so soft sampleset is a good choice imo indeed
  3. 00:57:800 - Delete that greenline, not needed imo done
  4. 01:14:772 (2,3) - Maybe move them down for better flow, insted put them on zigzag http://puu.sh/gVI1z/972a74fdd7.jpg why not
  5. 01:16:829 (1) - That whistle on slider body, slider beginning, and slider end is so distracting lol, maybe you can delete the whistle on those three, or to reduce the distracting effect you can re-adjust the volume on that one lower and delete whistle on beginning and ending of the slider may be it's better now
  6. 01:31:229 (2,1,2,1) - That patern is much awkward than the rest, because flow here 01:31:229 (2,1,2) - kinda bad, something like this might be good http://puu.sh/gVIPx/eb41a2a731.jpg or you have some better idea
nice idea

The whole diffs structure is very good, but the hitsound make me cry ;w; and also the NC is somewhat not consistent
In addition, the song is very upbeat and energetic so in my opinion soft hitsound is something too quite hahaha XD, maybe you can use some normal hitsound like Easy diff did

Goodluck all of you, see you on qualify soon!
Mukyu~
ty for your mod !


diff updated
Topic Starter
Nozhomi

Knotts wrote:

M4Mmmmmmmmmm i love krfawy - We all love him :3

  • General
  1. Unsnapped preview time - Fix
  2. Offset +8 according to Naitoshi :D - Fix

Hard
  1. 00:07:572 (3,4) - I'd make an emphasizing pattern here, like maybe something symmetrical. I don't think this feels too satisfying to play. - :/ dunno I like it like this.
  2. 00:12:029 (4) - Is this slider supposed to be all weird? - Nya ? Fine imo.
  3. 00:23:686 (1) - Oh man, this thing is so loud - Fix, now 60%.
  4. 00:25:400 (3,4,5,1) - Looks a little messy imo. You could try this is you want - Fix
  5. 00:27:115 (4) - I doubt anyone would notice if you moved this a little down to avoid the overlap. - Fix

Time to play URF, gooood luck
Baka URF :D thk
Updated Easy as well.
Krfawy
Ovoui's Easy
  1. 00:23:351 (3) - If you move it to X=234 | Y=208, then you'll get a better blanket IMO.
  2. 00:26:094 (2,3) - Again, you can improve the blanket here.
  3. Well, comboing in this diff... Try to not spam with NCs at every third object and try to follow the music because now it feels quite overused. If you have any questin, ask me via forum PM or in-game.
Quite large spacing :o However, overally it's a nice diff.

Normal
  1. 00:02:779 (1,2,1,2,1,2) - You put NC with every crash while there's 00:08:265 (1,2,3,4,5,1) - NC at every second crash. Can you keep NCing more consistent here, please?
  2. 00:31:923 (2,3) - Blanket or I shall bite your baguette off. =3=
  3. 00:34:322 (1) - Shouldn't the lower volumed timing section begin from this note instead of 00:35:180 - here? Those three circles are really loud now so maybe you want to decrease the volume.
  4. 01:36:722 (2,3,4) - You can make this moment less overlapped/messy, maybe try something like this: *LE BAD QUALITY EXAMPLE* Because now AR is slow (we know why) and we shouldn't make a challenging for players which is made by complicated structures which are heavy as hell. ;_;
My diffu
osu file format v14

[General]
AudioFilename: 02. Imprinting.mp3
AudioLeadIn: 0
PreviewTime: 46580
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 4
TimelineZoom: 4.199999

[Metadata]
Title:Imprinting
TitleUnicode:Imprinting
Artist:sakuzyo
ArtistUnicode:削除
Creator:Nozhomi
Version:Krfawy's Insane
Source:
Tags:fairythm solo album no3 ovoui krfawy
BeatmapID:663674
BeatmapSetID:290951

[Difficulty]
HPDrainRate:5.5
CircleSize:4
OverallDifficulty:6.9
ApproachRate:8.7
SliderMultiplier:1.5
SliderTickRate:2

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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7580,-80,4,2,1,80,0,0
8265,-100,4,2,1,80,0,0
11865,-74.0740740740741,4,2,1,80,0,0
12208,-100,4,2,1,80,0,0
12380,-100,4,2,1,20,0,0
13751,-100,4,2,1,80,0,0
21465,-80,4,2,1,80,0,0
21980,-200,4,2,1,80,0,0
22665,-100,4,2,1,80,0,0
23008,-66.6666666666667,4,2,1,80,0,0
23351,-50,4,2,1,80,0,0
23694,-200,4,2,1,5,0,0
24722,-100,4,2,1,80,0,0
34322,-100,4,2,1,20,0,0
35694,-100,4,2,1,80,0,0
43922,-200,4,2,1,80,0,0
44608,-100,4,2,1,80,0,0
44951,-66.6666666666667,4,2,1,80,0,0
45294,-50,4,2,1,80,0,0
45637,-133.333333333333,4,2,1,5,0,0
46665,-100,4,2,1,80,0,0
57658,-66.6666666666667,4,2,1,5,0,0
57980,-100,4,2,1,5,0,0
60380,-100,4,2,1,80,0,0
66551,-66.6666666666667,4,2,1,80,0,0
67065,-100,4,2,1,80,0,0
69980,-76.9230769230769,4,2,1,80,0,0
71351,-100,4,2,1,80,0,0
78189,-100,4,2,1,80,0,0
78551,-50,4,2,1,80,0,0
79580,-83.3333333333333,4,2,1,100,0,1
85065,-100,4,2,1,100,0,1
89865,-66.6666666666667,4,2,1,5,0,0
90551,-83.3333333333333,4,2,1,100,0,1
96037,-100,4,2,1,100,0,1
101180,-100,4,2,1,80,0,0
101522,-50,4,2,1,80,0,0
102894,-100,4,2,1,80,0,0
107694,-80,4,2,1,80,0,0
108380,-100,4,2,1,80,0,0
111808,-50,4,2,1,80,0,0
111980,-74.0740740740741,4,2,1,80,0,0
112494,-100,4,2,1,5,0,0


[Colours]
Combo1 : 220,173,211
Combo2 : 129,172,188
Combo3 : 221,125,125
Combo4 : 216,223,159

[HitObjects]
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256,192,112494,12,12,113865,0:1:0:0:

The only thing in Orchestra - can you put AR9.3? Now the circles fade a bit too slow and it makes messy structures IMO. :<

That's all from me!

LVU Krfawy \o3o/
Ovoui

Krfawy wrote:

Ovoui's Easy

hi o/

  1. 00:23:351 (3) - If you move it to X=234 | Y=208, then you'll get a better blanket IMO. done
  2. 00:26:094 (2,3) - Again, you can improve the blanket here. i know but i like how the pattern is
  3. Well, comboing in this diff... Try to not spam with NCs at every third object and try to follow the music because now it feels quite overused. If you have any questin, ask me via forum PM or in-game.
done o/

Quite large spacing :o However, overally it's a nice diff.

That's all from me! ty for the mod! ;w;

LVU Krfawy \o3o/
diff's update
Topic Starter
Nozhomi
Krfawy everything was fixed (not like you did for 01:36:722 (2,3,4) - and I change one NC who was inconsistent).

All diff updated !
Euny

  • [list:1337][list:1337]i'm glad to m4m with you > <...
  • Ovoui's Easy
  1. sometimes, newbie hate slider ticks xD... cause it's hard for control own cursor. so, i recommend less -1 tick for slider.
  2. 00:06:894 (2,3) - its really hard for newbie. its not good for using blue tick for easy diff > <///.. of course patterns are your choice♥

  3. 00:09:637 (2) - as same as above. don't finish on blue tick. this slider must be end of 00:10:665 (3) - this timing.
  • Normal
  1. 01:09:637 (3,4) - lets changing this to 1/2 slider > <. for more easier..
  • Krfawy's Insane
  1. 00:11:694 (4) - should be more fitting for nc here. cause new part start.
  2. 00:15:122 (7) - put nc?
  3. 00:23:351 (1) - i recommend less that sv for 1.75~1.8. its better for playing > <..
  4. 00:42:551 (6,1) - swap nc. (for fitting music :) )
  5. 00:45:294 (1) - as same as 00:23:351 (1)this slider. less is better
  6. 00:57:637 (1) - hmm. this 1/16 tempo.. its good for music. but...i think you should be ask qat or bn for this reverse slider.
  7. 01:51:808 (4,1) - nc swap reason is same as 00:11:694 (4) this :)
  • Orchestra
  1. 00:21:637 (9) - i heard violin sound for new part. so, put nc?
  2. 00:45:294 (2) - put nc cause changing sv.
  3. 00:49:408 (1) - move it on x345y161 for better overlap with 00:48:551 (3) - this?
  4. 01:14:094 (1,2) - NC swap :D
  5. 01:40:837 (9) - how about put nc? you know its long stream > <..
that's it. hard diff is almost perfect. it looks fine to me.
sorry for poor modding and hope so helpful


Alheak
Yo, M4M 2 :^)

Ovoui's Easy
Jte conseille AR4, à quelques endroits le nombre d'objets sur l'écran devient assez impressionant, surtout pour un débutant.
Je pense que c'est un peu trop tard maintenant mais le SV est un peu trop élevé, du coup on se retrouve avec d'énorme sliders et un star rating qui s'envole assez vite à cause de la distance entre les objets et la vitesse des sliders.
00:47:351 (3,5) - Vérifie le stack
01:03:465 (1,3) - C'est un exemple, mais fais attention à ce que seul l'objet suivant soit le plus près, ça peut vite devenir confus surtout que les débutants ont tendance à aller vite sur le premier truc qu'ils voient plutôt que sur celui qu'il faut cliquer (je parle en connaissance de cause). C'est valable pour les fins de sliders qui sont plus proche que le début et autres trucs du genre (comme ici 01:11:351 (1,2) - ou là 01:19:580 (1,2) - ).
01:25:408 (2,3) - Vérifie le blanket

Normal
00:26:094 (1,2) - Blankets?
00:48:037 (3,4) - ^
01:16:837 (1,1) - Si je me rappelle bien je crois qu'il faut laisser 2 mesures de repos après un spinner en normal (je peux me tromper par contre).

Hard
00:20:608 (1,4) - Vérifie le stack
00:46:237 (2,3) - Ca peut être un peu dur à lire pour Hard, jte conseille de remplacer 1 par un cercle puis mettre un slider en 00:45:980 - qui se répète en 00:46:237 -
00:57:980 (2,3) - Ici un peu pareil, un problème de polarité par contre, soit tu remplaces le 2 par un slider qui dure jusqu'à 00:58:237 - et mets un cercle en stream sur 00:58:322 - , soit je pense que tu peux juste remplacer le 3 par deux cercles en stream.
01:04:322 (5,6,1) - Vérifie le stack
01:08:437 (5,6,1) - ^

Krfawy's Insane
00:21:980 (1,1,1) - , 00:23:351 (1) - feels way too fast, how about SVx1.00, 1.35 and 1.70?
00:44:608 (1,1) - Here too I guess, the biggest problem might be that 00:45:294 (1) - looks exactly like 00:44:608 (1) - but is only half the length in time.
01:02:094 (2) - What happened to this slider lol
01:18:551 (1) - Too fast imo
01:41:522 (1) - Same here, plus the shape really doesn't help at all

Orchestra
00:23:694 (1) - Fait vraiment lent, contrasté avec les sliders précédents. Peut-être augmenter le SV légèrement.

Bon voilà, ça devrait être tout, bonne chance pour le reste!
Ovoui
Hi Euny o/

Euny wrote:


  • [list:1337][list:1337]i'm glad to m4m with you > <...
  • Ovoui's Easy
  1. sometimes, newbie hate slider ticks xD... cause it's hard for control own cursor. so, i recommend less -1 tick for slider. Nice idea !
  2. 00:06:894 (2,3) - its really hard for newbie. its not good for using blue tick for easy diff > <///.. of course patterns are your choice♥ it's fixed

  3. 00:09:637 (2) - as same as above. don't finish on blue tick. this slider must be end of 00:10:665 (3) - this timing.
fixed too


that's it. hard diff is almost perfect. it looks fine to me.
sorry for poor modding and hope so helpful


ty for your mod ;w;w;w;w;w;w;w;


Alheak wrote:

Yo, M4M 2 :^) o////

Ovoui's Easy
Jte conseille AR4, à quelques endroits le nombre d'objets sur l'écran devient assez impressionant, surtout pour un débutant.
Je pense que c'est un peu trop tard maintenant mais le SV est un peu trop élevé, du coup on se retrouve avec d'énorme sliders et un star rating qui s'envole assez vite à cause de la distance entre les objets et la vitesse des sliders. t'as raison, ar changé
00:47:351 (3,5) - Vérifie le stack les stack sont bien mais a cause de l'auto stacking d'osu c'est un peu bizarre lorsque l'on joue c'est tout
01:03:465 (1,3) - C'est un exemple, mais fais attention à ce que seul l'objet suivant soit le plus près, ça peut vite devenir confus surtout que les débutants ont tendance à aller vite sur le premier truc qu'ils voient plutôt que sur celui qu'il faut cliquer (je parle en connaissance de cause). C'est valable pour les fins de sliders qui sont plus proche que le début et autres trucs du genre (comme ici 01:11:351 (1,2) - ou là 01:19:580 (1,2) - ). j'ai fait essayé cette map a plusieurs ça ne les a pas gêné, donc je laisse comme-ça
01:25:408 (2,3) - Vérifie le blanket
blanket fixed!


Bon voilà, ça devrait être tout, bonne chance pour le reste!
merci pour le mod o/

la diff http://puu.sh/h8y4l.osu
Krfawy
Thank you guys for checking my mod!

Euny: I think SVs are OK so I am not changing them and that 1/16 part is OK IMO since there are some maps with such rhythms so I'll keep it. Accepted the rest. :3

Alheak: Sorry, but I haven't changed anything. I like the look of those sliders and I don't think SVs could be too fast to play and I don't really want to change them. Sorry! :C

Upate
osu file format v14

[General]
AudioFilename: 02. Imprinting.mp3
AudioLeadIn: 0
PreviewTime: 46580
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 4
TimelineZoom: 4.199999

[Metadata]
Title:Imprinting
TitleUnicode:Imprinting
Artist:sakuzyo
ArtistUnicode:削除
Creator:Nozhomi
Version:Krfawy's Insane
Source:
Tags:fairythm solo album no3 ovoui krfawy
BeatmapID:663674
BeatmapSetID:290951

[Difficulty]
HPDrainRate:5.5
CircleSize:4
OverallDifficulty:6.9
ApproachRate:8.7
SliderMultiplier:1.5
SliderTickRate:2

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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437,265,60894,1,2,0:0:0:0:
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177,332,61665,1,2,0:0:0:0:
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265,358,63037,1,2,0:0:0:0:
277,369,63122,6,0,B|300:372|320:365|320:365|376:341|377:283,1,150,2|2,0:0|0:0,0:0:0:0:
323,192,63637,1,2,0:0:0:0:
289,40,63808,2,0,P|254:27|217:32,1,75,2|2,0:0|0:0,0:0:0:0:
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463,98,64408,1,2,0:0:0:0:
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446,205,64665,1,2,0:0:0:0:
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153,192,65694,1,2,0:0:0:0:
256,94,65865,6,0,P|261:131|256:168,1,75,4|2,0:1|0:0,0:0:0:0:
256,243,66208,2,0,P|251:206|256:169,1,75,2|2,0:0|0:0,0:0:0:0:
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381,115,67237,2,0,P|416:121|454:110,1,75,2|2,0:0|0:0,0:0:0:0:
408,14,67579,1,2,0:0:0:0:
408,14,67751,1,2,0:0:0:0:
458,216,67922,2,0,P|447:288|383:322,1,150,2|2,0:0|0:0,0:0:0:0:
277,327,68437,1,2,0:0:0:0:
259,325,68522,1,2,0:0:0:0:
241,323,68608,6,0,P|168:349|159:357,1,75,2|2,0:0|0:0,0:0:0:0:
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113,105,69294,1,2,0:0:0:0:
22,155,69465,1,2,0:0:0:0:
114,208,69637,2,0,P|150:201|183:184,1,75,2|2,0:0|0:0,0:0:0:0:
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318,182,71522,5,2,0:0:0:0:
382,262,71694,2,0,P|416:275|453:272,1,75,2|2,0:0|0:0,0:0:0:0:
318,182,72037,2,0,P|283:168|246:171,1,75,2|2,0:0|0:0,0:0:0:0:
93,228,72379,2,0,P|127:241|165:239,1,75,2|2,0:0|0:0,0:0:0:0:
178,227,72637,1,2,0:0:0:0:
190,215,72722,5,2,0:0:0:0:
147,118,72894,1,2,0:0:0:0:
190,21,73065,1,2,0:0:0:0:
287,64,73237,1,2,0:0:0:0:
330,161,73408,2,0,P|341:218|354:231,1,75,2|2,0:0|0:0,0:0:0:0:
467,339,73751,2,0,P|466:302|446:272,1,75,2|2,0:0|0:0,0:0:0:0:
429,278,74008,1,2,0:0:0:0:
412,284,74094,6,0,B|412:296|418:310|418:310|366:286|299:307,1,150,2|2,0:0|0:0,0:0:0:0:
131,293,74608,1,0,0:0:0:0:
277,205,74780,1,2,0:0:0:0:
210,361,74951,1,0,0:0:0:0:
172,196,75122,2,0,P|152:106|185:53,1,150,2|2,0:0|0:0,0:0:0:0:
281,33,75636,5,0,0:0:0:0:
242,130,75808,1,2,0:0:0:0:
230,234,75980,1,0,0:0:0:0:
263,333,76151,2,0,B|295:336|311:326|311:326|330:333|330:333|316:289|330:253,1,150,2|2,0:0|0:0,0:0:0:0:
363,154,76665,1,0,0:0:0:0:
448,215,76837,5,4,0:1:0:0:
256,192,77008,12,2,78208,0:0:0:0:
348,92,78551,6,0,B|282:92|282:92|260:102|260:102|163:102|120:214|194:284|256:281|256:281|317:284|391:214|348:102|251:102|251:102|229:92|229:92|163:92,1,750,2|2,0:0|0:0,0:0:0:0:
61,87,79580,6,0,P|88:142|81:181,1,89.9999972534181,4|2,0:1|0:0,0:0:0:0:
80,189,79837,1,0,0:0:0:0:
82,209,79922,1,2,0:0:0:0:
159,308,80094,2,0,P|185:308|216:297,1,44.999998626709,2|0,0:0|0:0,0:0:0:0:
268,234,80265,2,0,B|306:206|306:206|339:158,1,89.9999972534181,2|2,0:0|0:0,0:0:0:0:
355,46,80608,1,2,0:0:0:0:
157,46,80780,2,0,L|160:98,1,44.999998626709,2|0,0:0|0:0,0:0:0:0:
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256,259,81122,1,2,0:0:0:0:
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256,107,81464,1,2,0:0:0:0:
347,270,81636,2,0,P|391:262|427:235,1,89.9999972534181,2|2,0:0|0:0,0:0:0:0:
164,99,81979,2,0,P|120:107|84:134,1,89.9999972534181,2|2,0:0|0:0,0:0:0:0:
30,275,82322,6,0,L|11:235,1,44.999998626709,2|0,0:0|0:0,0:0:0:0:
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454,275,83008,2,0,L|435:235,3,44.999998626709,2|0|2|0,0:0|0:0|0:0|0:0,0:0:0:0:
435,149,83351,2,0,L|464:90,3,44.999998626709,2|0|2|0,0:0|0:0|0:0|0:0,0:0:0:0:
396,35,83694,6,0,P|379:50|364:99,3,44.999998626709,2|0|2|0,0:0|0:0|0:0|0:0,0:0:0:0:
369,89,84037,1,2,0:0:0:0:
363,109,84122,1,0,0:0:0:0:
348,123,84208,1,2,0:0:0:0:
328,133,84294,1,0,0:0:0:0:
313,147,84380,2,0,B|290:157|290:157|254:155|222:174,1,89.9999972534181,2|2,0:0|0:0,0:0:0:0:
48,278,84722,2,0,B|71:268|71:268|107:270|134:255,1,89.9999972534181,2|2,0:0|0:0,0:0:0:0:
313,147,85065,5,4,0:1:0:0:
256,236,85237,1,2,0:0:0:0:
199,147,85408,1,2,0:0:0:0:
142,236,85580,2,0,L|92:212,1,37.5,2|0,0:0|0:0,0:0:0:0:
60,156,85751,2,0,P|59:117|47:77,1,75,2|2,0:0|0:0,0:0:0:0:
135,21,86094,2,0,P|171:30|208:31,1,75,2|2,0:0|0:0,0:0:0:0:
225,28,86351,1,2,0:0:0:0:
241,25,86437,6,0,P|276:49|299:97,1,75,2|2,0:0|0:0,0:0:0:0:
376,226,86780,2,0,P|344:206|324:176,1,75,2|2,0:0|0:0,0:0:0:0:
457,77,87122,2,0,P|428:100|392:109,1,75,2|2,0:0|0:0,0:0:0:0:
155,183,87465,2,0,P|184:160|221:152,1,75,2|2,0:0|0:0,0:0:0:0:
253,324,87809,5,2,0:0:0:0:
249,307,87895,1,2,0:0:0:0:
242,290,87981,1,2,0:0:0:0:
234,274,88066,1,2,0:0:0:0:
229,256,88151,2,0,P|203:261|188:263,3,37.5,2|2|2|2,0:0|0:0|0:0|0:0,0:0:0:0:
150,229,88494,2,0,P|135:217|119:207,3,37.5,2|2|2|2,0:0|0:0|0:0|0:0,0:0:0:0:
81,171,88837,2,0,P|62:166|44:164,3,37.5,2|2|2|2,0:0|0:0|0:0|0:0,0:0:0:0:
17,118,89180,6,0,P|74:111|108:88,1,75,2|2,0:0|0:0,0:0:0:0:
188,70,89522,1,2,0:0:0:0:
256,150,89694,1,2,0:0:0:0:
306,261,89865,5,2,0:0:0:0:
324,70,90037,1,2,0:0:0:0:
137,158,90208,1,2,0:0:0:0:
306,261,90380,1,2,0:0:0:0:
451,297,90551,6,0,P|424:242|431:203,1,89.9999972534181,4|2,0:1|0:0,0:0:0:0:
432,195,90808,1,0,0:0:0:0:
430,175,90894,1,2,0:0:0:0:
353,76,91065,2,0,P|327:76|296:87,1,44.999998626709,2|0,0:0|0:0,0:0:0:0:
244,150,91237,2,0,B|206:178|206:178|173:226,1,89.9999972534181,2|2,0:0|0:0,0:0:0:0:
157,338,91580,1,2,0:0:0:0:
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256,277,92437,1,2,0:0:0:0:
165,114,92609,2,0,P|121:122|85:149,1,89.9999972534181,2|2,0:0|0:0,0:0:0:0:
348,285,92952,2,0,P|392:277|428:250,1,89.9999972534181,2|2,0:0|0:0,0:0:0:0:
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395,149,93465,2,0,L|376:109,1,44.999998626709,2|0,0:0|0:0,0:0:0:0:
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183,149,93808,2,0,L|164:109,1,44.999998626709,2|0,0:0|0:0,0:0:0:0:
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143,295,95009,1,2,0:0:0:0:
149,275,95094,1,0,0:0:0:0:
164,261,95180,1,2,0:0:0:0:
184,251,95265,1,0,0:0:0:0:
199,237,95351,2,0,B|222:227|222:227|258:229|290:210,1,89.9999972534181,2|2,0:0|0:0,0:0:0:0:
464,106,95694,2,0,B|441:116|441:116|405:114|378:129,1,89.9999972534181,2|2,0:0|0:0,0:0:0:0:
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256,148,96208,1,2,0:0:0:0:
313,237,96379,1,2,0:0:0:0:
370,148,96551,2,0,L|420:172,1,37.5,2|0,0:0|0:0,0:0:0:0:
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377,363,97065,2,0,P|341:354|304:353,1,75,2|2,0:0|0:0,0:0:0:0:
287,356,97322,1,2,0:0:0:0:
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356,200,98436,2,0,P|327:223|291:232,1,75,2|2,0:0|0:0,0:0:0:0:
120,275,98779,6,0,P|102:269|87:258,3,37.5,2|2|2|2,0:0|0:0|0:0|0:0,0:0:0:0:
76,207,99122,2,0,P|61:195|43:190,3,37.5,2|2|2|2,0:0|0:0|0:0|0:0,0:0:0:0:
24,141,99465,2,0,P|35:126|40:108,3,37.5,2|2|2|2,0:0|0:0|0:0|0:0,0:0:0:0:
79,73,99808,2,0,P|97:71|115:77,3,37.5,2|2|2|2,0:0|0:0|0:0|0:0,0:0:0:0:
256,192,100150,12,2,101179,0:0:0:0:
483,295,101522,6,0,B|466:299|456:309|456:309|486:253|472:219|430:144|356:155|308:188|276:261|324:298|324:298|354:263|386:264,2,450.000017166138,2|2|2,0:0|0:0|0:0,0:0:0:0:
43,311,102894,6,0,P|78:312|129:309,1,75,4|0,0:1|0:0,0:0:0:0:
283,258,103237,2,0,P|246:257|209:258,1,75,2|2,0:0|0:0,0:0:0:0:
43,311,103580,1,2,0:0:0:0:
43,311,103751,1,0,0:0:0:0:
52,154,103922,1,2,0:0:0:0:
65,143,104008,1,2,0:0:0:0:
77,132,104093,1,2,0:0:0:0:
91,123,104179,1,2,0:0:0:0:
105,115,104265,6,0,P|142:116|179:110,1,75,4|0,0:1|0:0,0:0:0:0:
275,67,104608,1,2,0:0:0:0:
368,116,104779,1,2,0:0:0:0:
388,219,104951,1,2,0:0:0:0:
320,299,105122,1,0,0:0:0:0:
200,305,105293,1,2,0:0:0:0:
187,293,105379,1,2,0:0:0:0:
170,289,105465,1,2,0:0:0:0:
152,291,105551,1,2,0:0:0:0:
137,301,105636,6,0,P|100:308|64:320,1,75,4|0,0:1|0:0,0:0:0:0:
42,217,105979,1,2,0:0:0:0:
145,195,106151,1,2,0:0:0:0:
323,101,106322,2,0,P|360:105|397:103,1,75,4|0,0:1|0:0,0:0:0:0:
489,334,106665,1,2,0:0:0:0:
397,282,106836,1,2,0:0:0:0:
312,220,107008,6,0,P|291:217|267:218,1,37.5,4|0,0:1|0:0,0:0:0:0:
203,254,107179,2,0,P|186:263|170:274,1,37.5,2|2,0:0|0:0,0:0:0:0:
150,351,107351,2,0,P|107:337|61:342,1,75,4|2,0:0|0:0,0:0:0:0:
29,361,107608,1,0,0:0:0:0:
29,361,107694,6,0,P|41:318|38:269,1,93.75,4|2,0:1|0:0,0:0:0:0:
65,49,108037,2,0,P|52:94|56:140,1,93.75,4|2,0:1|0:0,0:0:0:0:
137,339,108380,6,0,L|240:339,1,75,4|0,0:1|0:0,0:0:0:0:
316,324,108722,1,2,0:0:0:0:
420,308,108894,1,2,0:0:0:0:
385,209,109065,1,2,0:0:0:0:
350,110,109237,1,0,0:0:0:0:
162,110,109408,1,2,0:0:0:0:
151,124,109493,1,2,0:0:0:0:
136,135,109579,1,2,0:0:0:0:
119,142,109665,1,2,0:0:0:0:
101,144,109751,6,0,P|64:142|23:160,1,75,4|0,0:1|0:0,0:0:0:0:
157,375,110094,1,2,0:0:0:0:
185,274,110265,1,2,0:0:0:0:
84,246,110437,1,2,0:0:0:0:
56,348,110608,1,0,0:0:0:0:
221,233,110779,1,2,0:0:0:0:
238,230,110865,1,2,0:0:0:0:
254,227,110951,1,2,0:0:0:0:
271,223,111036,1,2,0:0:0:0:
288,219,111122,6,0,B|320:214|338:199|338:199|357:194,1,75,4|0,0:1|0:0,0:0:0:0:
486,221,111465,1,2,0:0:0:0:
486,221,111636,1,2,0:0:0:0:
349,61,111808,5,4,0:1:0:0:
191,68,111980,2,0,P|166:78|146:95,1,50.6250001931191,2|0,0:0|0:0,0:0:0:0:
104,191,112151,2,0,P|89:214|82:239,1,50.6250001931191,2|0,0:0|0:0,0:0:0:0:
87,342,112322,1,4,0:0:0:0:
256,192,112494,12,12,113865,0:1:0:0:
Topic Starter
Nozhomi

Euny wrote:


  • [list:1337][list:1337]i'm glad to m4m with you > <... >///<
  • Normal
  1. 01:09:637 (3,4) - lets changing this to 1/2 slider > <. for more easier.. - Ok done.
  • Orchestra
  1. 00:21:637 (9) - i heard violin sound for new part. so, put nc? 6 If I do that this would be inconsistant with the rest of the map.
  2. 00:45:294 (2) - put nc cause changing sv. - Forget this one ;w;
  3. 00:49:408 (1) - move it on x345y161 for better overlap with 00:48:551 (3) - this? It's not a bad idea, but overlap is not visible with this AR. Also I want to keep it center for aesthetic with 00:49:751 (2) - and spacing consistency.
  4. 01:14:094 (1,2) - NC swap :D - No I put NC on big tics so if I cange it consistency is ruined.
  5. 01:40:837 (9) - how about put nc? you know its long stream > <.. - Ok.
that's it. hard diff is almost perfect. it looks fine to me.
sorry for poor modding and hope so helpful


Thanks a lot for the mod ♥

Alheak wrote:

Yo, M4M 2 :^)

Normal
00:26:094 (1,2) - Blankets? - Sont ok imo.
00:48:037 (3,4) - ^ - Un poil réajusté.
01:16:837 (1,1) - Si je me rappelle bien je crois qu'il faut laisser 2 mesures de repos après un spinner en normal (je peux me tromper par contre). - Bien vu.

Hard
00:20:608 (1,4) - Vérifie le stack - Blblblbl.
00:46:237 (2,3) - Ca peut être un peu dur à lire pour Hard, jte conseille de remplacer 1 par un cercle puis mettre un slider en 00:45:980 - qui se répète en 00:46:237 - - J'aurais pas dit non, mais je pense que le spacing suffit à comprendre, et aussi je trouve que ça rend mieux avec 2 cercles ce passage.
00:57:980 (2,3) - Ici un peu pareil, un problème de polarité par contre, soit tu remplaces le 2 par un slider qui dure jusqu'à 00:58:237 - et mets un cercle en stream sur 00:58:322 - , soit je pense que tu peux juste remplacer le 3 par deux cercles en stream. - On verra si ça gène d'autres personnes, pour le moment je préfère comme ça.
01:04:322 (5,6,1) - Vérifie le stack - Les custom stack se font ainsi pas dépendant de ma volonté.
01:08:437 (5,6,1) - ^ - ^

Orchestra
00:23:694 (1) - Fait vraiment lent, contrasté avec les sliders précédents. Peut-être augmenter le SV légèrement. - Non il a l'effet voulu.

Bon voilà, ça devrait être tout, bonne chance pour le reste!
Thanks o/

Everything updated !
Lally
Hello M4M o3o

[General]
  1. Peronally in general i disliked the combo color in general and the usage aswell,you should try to find some more evident for the high speed sliders and one for the slow down,like re color for high SV and for slow something like white or light blue,your actual colors are very random and personallt very hard to read since yes you can listen the music but it doesen't make players understand what are going to play
    try with those one,even if you could add 2 additional colors for multiple SV changes like a darker blue and one more red
    Combo1 : 75,114,118
    Combo2 : 255,176,216
    Combo3 : 250,95,86
    Combo4 : 128,0,0
    Combo5 : 189,253,252
    Combo6 : 111,193,217
  2. Please check aimod and aibat you have some inconsistency:
[Easy]
  1. The spacing is really large for an asy i would really suggest to make it smaller like 1.2 because the BPM doesen't make it so easy wich such big spacing and it increase the general difficulty of gameplay for the beginners
  2. Toatally A3 ,the actual one is to high for an easy diff
[Normal]
  1. 00:04:151 (1,2) - should be ctrl+j for a better flow and estetic
  2. 00:12:380 (1) - just a simple curved slider would be better here
  3. 00:23:694 (1,1) - is to short the recovery time
  4. 00:37:408 (2,1) - *nazi* why don't you try to stack those?
  5. 01:07:237 (3,4) - looks and flows really bad try to re-do this pattern
  6. 01:13:922 (1) - downbeat should be clickable
  7. 01:16:837 (1,1) - same again
[Hard]
  1. 00:26:780 (3) - ctrl+j for better flow
[Blondie]
  1. 00:48:722 (4) - personally the only thing that i didn't like for now is this patten wich had not moe flow as the other one,i would recomend to re-do this pattern to have more smooty flow as the actual one
  2. 00:52:665 (3) - i would unstack those and let it have a regular spacing like the other objects because the jump that you're creating feels a bit forced due this stack
  3. 00:57:637 (1,1) - are you sure about this 1/16 spinner?
Ovoui

Lally wrote:

Hello M4M o3o hello o/


[Easy]
  1. The spacing is really large for an easy i would really suggest to make it smaller like 1.2 because the BPM doesen't make it so easy wich such big spacing and it increase the general difficulty of gameplay for the beginners the star rating is under 2 so it's ok imo, moreover the difference between 1.2 and 1.6 is negligible and it will be boring to change the spacing of all objects
  2. Toatally A3 ,the actual one is to high for an easy diff Read the wiki https://osu.ppy.sh/wiki/Easy + ar4 is nice here because the normal is ar5
Thanks for your mod! (Sorry to not change anything ;w;)
Topic Starter
Nozhomi
[quote="Lally"]Hello M4M o3o

[General]
  1. Peronally in general i disliked the combo color in general and the usage aswell,you should try to find some more evident for the high speed sliders and one for the slow down,like re color for high SV and for slow something like white or light blue,your actual colors are very random and personallt very hard to read since yes you can listen the music but it doesen't make players understand what are going to play
    try with those one,even if you could add 2 additional colors for multiple SV changes like a darker blue and one more red
    Combo1 : 75,114,118
    Combo2 : 255,176,216
    Combo3 : 250,95,86
    Combo4 : 128,0,0
    Combo5 : 189,253,252
    Combo6 : 111,193,217
  2. Please check aimod and aibat you have some inconsistency:
    - All fix here. I let Krfawy combo color since he use this own one.
[Normal]
  1. 00:04:151 (1,2) - should be ctrl+j for a better flow and estetic - Fix
  2. 00:12:380 (1) - just a simple curved slider would be better here - Fix
  3. 00:23:694 (1,1) - is to short the recovery time - 2 beats are enough for a normal.
  4. 00:37:408 (2,1) - *nazi* why don't you try to stack those? - Because I square 00:37:408 (2,3,4,1) - , also I tried but ruin everything else so...no.
  5. 01:07:237 (3,4) - looks and flows really bad try to re-do this pattern - Changed.
  6. 01:13:922 (1) - downbeat should be clickable - But you ignore previous one, also I think,even if they should be clickable, they still fit well with the music.
  7. 01:16:837 (1,1) - same again - Same as well.
[Hard]
  1. 00:26:780 (3) - ctrl+j for better flow - Fix
Thanks Lally :3
Mortem
hi.

General
There's an inconsistency in combo colours. + Inconsistency at Kiai times.

Ovoui's Easy
00:09:637 (2) - Can be blanketed a little bit better. Just move the last "slider squares" little bit from 00:08:265 (1) - 'cause they are kinda overlapping.
00:25:751 (1) - Move to x:207 y:82
00:26:094 (2,1) - Redesign the slider. (Make better blanket)

Normal
01:13:408 (4) - You started good patterns in a previous three sliders. What about removing the red square from the slider and make it curvy like previous three?

Hard
Seems fine.

Krfawy's Insane
00:57:637 (1) - Unsnapped slider.
(Also green sections are unsapped)
00:57:658 - & 01:18:189 -

Orchestra
Seems fine.

Hope that helps.
Good Luck!
Krimek
Hey there~

[General]
  1. Combo Colour 4 and 5 are so similar. I would use a darker shade for 'Combo 5'.
  2. I think Volume 100% for Kiai is a bit loud. I would lower volume in general.
[Easy]
  1. 00:30:208 (1) - You can improve the shape a bit for better Blanket.
  2. 00:35:694 (1,2,3) - The Triangle isn't properly done.
  3. 00:42:551 (2,1) - Such a strong flow change in Easy.. Wouldn't recommend it.
  4. 00:47:351 (3,5) - Improve Stack.
  5. 01:32:951 - Add Clap.
[Normal]
  1. 00:15:122 (1) - Add whistle
  2. 00:16:494 (1) - ^
  3. 00:18:551 (3) - ^
  4. 01:08:951 (1,2,3) - Improve triangle
[Hard]
  1. 00:06:551 (4) - It's so close to 00:06:208 (3) -. How about moving it up so it makes a Triangle. If you take over it, move 00:07:580 (3) - like that (blanket, no overlap)
  2. 00:24:722 (1,2,3,4,5) - It's confusing ;-; Just wanted to indicate it, maybe change that one a bit?
  3. 00:28:151 (3,4) - Maybe less rounded?
  4. 00:33:980 (4) - Move it to 288/68 for better triangle and a bit more distance to 00:33:637 (3) - .
  5. 00:47:351 (3) - Blanket it? You get a great triangle this way as well... If so, fix following objects make more sense based on pattern~
  6. 01:00:380 (1) - Maybe move it a little bit to the left so the distance to 00:59:351 (2) - be similar to 01:01:065 (2,3) - this blanket.
  7. 01:03:122 (1,2,3) - Well you probably know my opinion about the distance between slider xD So maybe more distance?
  8. 01:29:351 (2) - That one is so confusing (since it's not stacking with the other objects as actually known).
  9. 01:44:095 (5) - Fix DS.
  10. 01:53:865 (1) - Make it linear to the 01:53:180 (2) - slider.
[Insane]
  1. 00:03:637 (4) - Would space it. Suggestion: Place it in the middle of the triangle?
  2. 00:05:522 (1) - That slider flows weird with the Stream, how about changing slider shape like that?
  3. 00:06:722 (6) - Place it 400/108 to make it linear.
  4. 00:11:008 (1) - Make both dots red dots? xD
  5. 00:31:408 (8) - That outsider lol
  6. 00:34:151 (7) - Could move it bit more up for linear flow.
  7. 00:36:722 (6) - Make it more curved looks better imo.
  8. 00:45:294 (1) - How about taking 00:44:608 (1) - and just copy-paste 180° it. Fix upcoming Objects than.
  9. 00:50:437 (5,6,1) - Improve Triangle.
  10. 00:55:408 (6) - Make it slightly curved?
  11. 01:13:751 (6,1) - Wouldn't overlap them.
  12. 01:30:551 (1) - Suggestion: How blanket it?
  13. 01:45:636 (1) - Make it more curved (in the other direction).
[Orchestra]
  1. 00:26:094 (1) - Move it to 112/240 and improve blanket.
  2. 00:32:609 (5,6,7,8,1) - Curved looks better imo.
  3. 00:42:723 (2,3,4,5,6,7,8) - Why no semicircle?
  4. 01:11:180 (5,6,1) - Work on it flow straight
  5. 01:26:265 (7,8,1) - Yeah it was on purpose I guess, still would like to know why no mirror 01:25:580 (3,4,5) - .
  6. Please no hate for this Suggestion xD How about a 1/16 Slider on 01:53:865 - instead of the Circle? I think it fits so well with the last sound effect.
Well that's it I guess xD I fell in love with that song <3 Good Luck!
Topic Starter
Nozhomi

Pjecoo wrote:

hi.

General
There's an inconsistency in combo colours. + Inconsistency at Kiai times. - GDs can have a different combo color, and kiai are consistent.

Normal
01:13:408 (4) - You started good patterns in a previous three sliders. What about removing the red square from the slider and make it curvy like previous three? - Why not.

Hard
Seems fine.

Orchestra
Seems fine.

Hope that helps.
Good Luck!

Krimek wrote:

Hey there~

[General]
  1. Combo Colour 4 and 5 are so similar. I would use a darker shade for 'Combo 5'. - Ok.
  2. I think Volume 100% for Kiai is a bit loud. I would lower volume in general.
[Normal]
  1. 00:15:122 (1) - Add whistle - Fix
  2. 00:16:494 (1) - ^ - Fix
  3. 00:18:551 (3) - ^ - Fix
  4. 01:08:951 (1,2,3) - Improve triangle - There is...nothing to improve here.
[Hard]
  1. 00:06:551 (4) - It's so close to 00:06:208 (3) -. How about moving it up so it makes a Triangle. If you take over it, move 00:07:580 (3) - like that (blanket, no overlap) - Just keep second idea and raise spacing a little.
  2. 00:24:722 (1,2,3,4,5) - It's confusing ;-; Just wanted to indicate it, maybe change that one a bit? - I keep it like this sorry.
  3. 00:28:151 (3,4) - Maybe less rounded? - Ok
  4. 00:33:980 (4) - Move it to 288/68 for better triangle and a bit more distance to 00:33:637 (3) - . - And I ruin spacing with 00:33:980 (4,1) - so no.
  5. 00:47:351 (3) - Blanket it? You get a great triangle this way as well... If so, fix following objects make more sense based on pattern~ - Prefer keep stacking instead of ruin the restt of the pattern with a blanket here.
  6. 01:00:380 (1) - Maybe move it a little bit to the left so the distance to 00:59:351 (2) - be similar to 01:01:065 (2,3) - this blanket. - No need.
  7. 01:03:122 (1,2,3) - Well you probably know my opinion about the distance between slider xD So maybe more distance? - I don't think this need an increase spacing.
  8. 01:29:351 (2) - That one is so confusing (since it's not stacking with the other objects as actually known). - I don't see the problem, NC helps for this.
  9. 01:44:095 (5) - Fix DS. - It's the same as other you know...
  10. 01:53:865 (1) - Make it linear to the 01:53:180 (2) - slider. - Ok
[Orchestra]
  1. 00:26:094 (1) - Move it to 112/240 and improve blanket. - Kinda done.
  2. 00:32:609 (5,6,7,8,1) - Curved looks better imo. - It's ok for me.
  3. 00:42:723 (2,3,4,5,6,7,8) - Why no semicircle? - No space for it, also end like 00:42:037 (9) - was after.
  4. 01:11:180 (5,6,1) - Work on it flow straight - Why only this one ?
  5. 01:26:265 (7,8,1) - Yeah it was on purpose I guess, still would like to know why no mirror 01:25:580 (3,4,5) - . - I think it ply badly if I unstack, also change too much spacing.
  6. Please no hate for this Suggestion xD How about a 1/16 Slider on 01:53:865 - instead of the Circle? I think it fits so well with the last sound effect. - Yeah sorry but I prefer keep consistency with other diff. Also I prefer a simple circle.
Well that's it I guess xD I fell in love with that song <3 Good Luck!
Thanks both for modding :)
Neil Watts
Encore un mod que je dois à Nozho...

Je vais faire de mon mieux :>
[Général]
Very nice song, you should take some good custom hitsounds to improve the playing experience.

[Ovoui's Saucisse]
- 00:08:265 (1,2) - c'est quoi ça ? D: On dirait un mélange entre un parallélisme et un blanket, please fix
- 01:48:380 (1,2) - same :s
Le reste est nickel ^^

[Normal]
- 00:21:980 (1,2) - improve le pattern ? avant - après
- 00:35:008 (3,1) - aligne-les ?
- 01:04:494 (4) - peut-être l'incliner un peu plus vers le haut pour éviter de trop overlap avec (3) ?
Rien trouvé d'autre, gg

[Hard]
- 00:45:637 (1,2,3) - Une petite réduction du SV aurait été sympathique pour coller avec la musique.
Plus généralement, quelques variations de SV tout au long de la musique auraient été bien sympathiques imo, sans trop exagérer puisqu'il s'agit d'une Hard.
- 01:27:808 (1,2,3,4,1,2,3,4) - ce nazi pattern xD Si tu tiens tant à le garder, fais en sorte que ces deux là 01:27:809 (1,4) - aient la même inclinaison :p

[Krfawy's Insane]
Nice diff here, the SV is really high sometimes but well, it's an Insane.
I think you should make the SV lesser especially 01:18:551 (1) - here and 01:41:522 (1) - here, because it's really hard to not combobreak unless you know the pattern beforehand.
Nothing to point out except 01:52:494 (1) - I think it'll be better if you don't silence the end, like in the previous diffs.
Also, you have used a lot of whistles in your map, especially in the beginning ( 00:05:180 (6,7,8,9,1) - here for example), you should try to remove some or make the hitsounding volume lesser.

[Orchestra]
wat
i can't mod this lol

good luck for ranking :>
Topic Starter
Nozhomi

Neil Watts wrote:

Encore un mod que je dois à Nozho...

Je vais faire de mon mieux :>
[Général]
Very nice song, you should take some good custom hitsounds to improve the playing experience. - J'ai ceux la ^^'

[Normal]
- 00:21:980 (1,2) - improve le pattern ? avant - après - Ok ok c'est plus logique.
- 00:35:008 (3,1) - aligne-les ? - Gardé le triangle, juste changé l'inclinaison du slider.
- 01:04:494 (4) - peut-être l'incliner un peu plus vers le haut pour éviter de trop overlap avec (3) ? - Légèrement changé.
Rien trouvé d'autre, gg

[Hard]
- 00:45:637 (1,2,3) - Une petite réduction du SV aurait été sympathique pour coller avec la musique. - Justement parce que c'est une hard je préfère ne pas en mettre pour éviter les conneries.
Plus généralement, quelques variations de SV tout au long de la musique auraient été bien sympathiques imo, sans trop exagérer puisqu'il s'agit d'une Hard.
- 01:27:808 (1,2,3,4,1,2,3,4) - ce nazi pattern xD Si tu tiens tant à le garder, fais en sorte que ces deux là 01:27:809 (1,4) - aient la même inclinaison :p - Wtf happend here :/

[Orchestra]
wat
i can't mod this lol - Meh :c

good luck for ranking :>
Thanks Neil :3
I update Krfawy diff and we'll answer properly to mods later don't worry.
Ovoui

Pjecoo wrote:

hi.hello :3

General
There's an inconsistency in combo colours. + Inconsistency at Kiai times.

Ovoui's Easy
00:09:637 (2) - Can be blanketed a little bit better. Just move the last "slider squares" little bit from 00:08:265 (1) - 'cause they are kinda overlapping. fixed
00:25:751 (1) - Move to x:207 y:82 fixed too
00:26:094 (2,1) - Redesign the slider. (Make better blanket) fixed hu


Hope that helps.
Good Luck! ty o/

Krimek wrote:

Hey there~ Hi o/

[General]
  1. Combo Colour 4 and 5 are so similar. I would use a darker shade for 'Combo 5'.
  2. I think Volume 100% for Kiai is a bit loud. I would lower volume in general.
[Easy]
  1. 00:30:208 (1) - You can improve the shape a bit for better Blanket. fixed
  2. 00:35:694 (1,2,3) - The Triangle isn't properly done. it's fine imo
  3. 00:42:551 (2,1) - Such a strong flow change in Easy.. Wouldn't recommend it. i don't understand your suggestion sorry
  4. 00:47:351 (3,5) - Improve Stack. they're on the same coordinate
  5. 01:32:951 - Add Clap.
clap added

Well that's it I guess xD I fell in love with that song <3 Good Luck! thanks for your mod !

Neil Watts wrote:

Encore un mod que je dois à Nozho...

Je vais faire de mon mieux :>
[Général]
Very nice song, you should take some good custom hitsounds to improve the playing experience.

[Ovoui's Saucisse]
- 00:08:265 (1,2) - c'est quoi ça ? D: On dirait un mélange entre un parallélisme et un blanket, please fix ça donne un bon flow donc je laisse comme
- 01:48:380 (1,2) - same :s je garde pour la même raison de plus que tout les objets de la fin sont c/c du débuté hue
Le reste est nickel ^^


good luck for ranking :>
la diff à jour http://puu.sh/hf0rh.osu
Nitrousdragon
random mod ^_^
Hardest map down to the easiest
I will continue modding tomorrow

[Orchestra]
00:05:180 (5,6,7,8,1) - I don't really like the way the end is curved just like the beginning. Perhaps make the end point more south than southwest?
00:09:294 (4,5,6,7) - imo if this were linear, this would make more sense.
00:13:751 (1) - it would be better if the endpoint of this were at x:237 y:197 and if the slider were linear.
00:14:437 (3) - x:316 y:148
00:14:780 (4) - x:96 y:280
00:16:151 (7) - This is too far of a jump imo
00:17:522 (4) - Same here.
00:22:665 (1,1) - Wow dude, you gotta at least have some variety here while having the patterns make sense.
00:28:151 (1) - Unessecary speed up here. I don't sense any sort of intensity at all.
Akitoshi
Ignore and don't kds me if my short mod is bad =w=)/

[Ovoui's Easy]
The distance spacing of x1.6 is kinda far for easy.
Here's Example of other ranked map.

Approach rate = 3??
00:16:494 (1) - Try this

01:27:808 (1) - Try this. Actually, it's same with 00:16:494 (1)


[Hard]
00:12:380 (1,2) - Try make funnier pattern than to use reverse :?
00:34:322 (1) - I recommend use two sliders than to reverse.

That's all, Another diffs are very fine to me :D
Topic Starter
Nozhomi

Nitrousdragon wrote:

random mod ^_^
Hardest map down to the easiest
I will continue modding tomorrow

[Orchestra]
00:05:180 (5,6,7,8,1) - I don't really like the way the end is curved just like the beginning. Perhaps make the end point more south than southwest? - Here I blanket stream with 00:04:494 (2) - so I won't change it.
00:09:294 (4,5,6,7) - imo if this were linear, this would make more sense. - Curved like this fit well with music imo.
00:13:751 (1) - it would be better if the endpoint of this were at x:237 y:197 and if the slider were linear. - Explain me why because...there is no sense to do it.
00:14:437 (3) - x:316 y:148 - ^
00:14:780 (4) - x:96 y:280 - ^
00:16:151 (7) - This is too far of a jump imo - Symetry with 00:15:465 (3) -
00:17:522 (4) - Same here. - I think it fit well with bell or whatever it is.
00:22:665 (1,1) - Wow dude, you gotta at least have some variety here while having the patterns make sense. - Change a little.
00:28:151 (1) - Unessecary speed up here. I don't sense any sort of intensity at all. - Sry but it's the same for all other place before so no.
Looks like you forget to continue ^^ but thk.


[-AKiTOSHi-] wrote:

Ignore and don't kds me if my short mod is bad =w=)/

[Hard]
00:12:380 (1,2) - Try make funnier pattern than to use reverse :? - Used 2 1/2 sliders for second one.
00:34:322 (1) - I recommend use two sliders than to reverse. - A reverse fit better to music imo.

That's all, Another diffs are very fine to me :D
Thk :)
Ovoui

[-AKiTOSHi-] wrote:

Ignore and don't kds me if my short mod is bad =w=)/ [/color]

[Ovoui's Easy]
The distance spacing of x1.6 is kinda far for easy. It's fine imo
Here's Example of other ranked map.

Approach rate = 3?? it's actually 3.5
00:16:494 (1) - Try this changed in a different way

01:27:808 (1) - Try this. Actually, it's same with 00:16:494 (1) not at all ;w; Btw this slider is fine and it follows correctly the song




That's all, Another diffs are very fine to me :D Thanks for your mod dude !
Exa
Modding done:

[Insane]

-Timing seems fine.
00:07:580 - I suggest you move the slider for readability purposes (http://i.imgur.com/vVwhyE3.jpg).
00:23:351 - Maybe do the slider like this, so you give the player time to realize that this one is going faster (http://i.imgur.com/gYCdFKt.jpg).
00:31:408 - Not sure if it was intended to be like this, but I suggest you move the note here like so (http://imgur.com/a8SURLq).
01:07:579 - Weird flow here.
01:47:608 - Same as 00:07:580.

Amazing map, can't wait for it to go ranked! O.<

Images my not be available after awhile.
Battquif
J'ai fais de mon mieux, j’espère que ça te sera utile :

Orchestra :

00:03:294 (3) - Déplace le en X239 Y143
00:06:551 (2,3,1) - Triangle maybe?
00:12:980 (8,1) - Très dur de rester précis, surtout avec un tel OD. Je pense que le style du stream peut rester le même mais, essaye de garder le même espacement tout le long.
00:19:237 (1) - ^
00:26:608 (3) - Tu peux l'éloigner pour qu'il soit à la même distance de 00:26:437 (2) - que 00:26:094 (1) -
00:31:580 (1,2,3) - Triangle maybe? (00:31:752 (2) - X351 Y51)
00:35:608 (3,1) - Rapproche les, j'ai slider-break 3 fois avant de comprendre le passage.
00:47:865 (5) - Tu peux le déplacer sur la gauche pour un plus long jump ou le mettre à égal distance de 00:47:694 (4,1) -
00:49:922 (3) - déplace le en X154 Y121
00:57:637 (1) - Je ne sais pas pourquoi, mais il est dur à attraper ce hit-circle 0_o
00:57:980 (3) - Trop éloigné
01:02:780 (6) - Légèrement sur la droite
01:19:580 (1) - Trop éloigné
01:35:865 (4) - Déplace le en X252 Y127
01:41:951 (4,4) - Extrêmement compliqué alors que la map n'a "pas beaucoup" d'étoile, je les aurais supprimé.
01:43:580 (4) - Même distance de 01:43:409 (3,5) - ?
01:44:780 (3) - ^
01:44:780 (3,4,5) - triangle maybe?
01:48:723 (2,3,4) - ^
01:50:094 (2) - Même distance de 01:49:751 (1,3) - ?
01:51:122 (1,2,3) - triangle maybe?

Krfawy's Insane :

00:05:008 (5) - same distance of 00:04:837 (4,6) - ?
00:08:608 (2,3,4) - triangle maybe? Then 00:09:122 (5) - at the same distance of 00:08:951 (4,6) - ?
00:19:065 (11) - More nearby of 00:19:237 (1) -
00:20:265 (6) - ^ 00:20:608 (1)
00:23:351 (1) - a little bit too fast :D
00:26:437 (2,3,4,5) - Could be better with something like that : https://osu.ppy.sh/ss/3072908
00:36:551 (5) - move to X28 Y169
00:40:494 (3) - same distance of 00:40:151 (2,4) - ?
00:43:580 (4) - only 1/4 may be enough...
00:45:294 (1,2,1) - NOT same distance :D 00:45:637 (2) - may be more nearby of 00:45:294 (1) -
01:02:437 (3,4) - Those sliders could be like 01:02:094 (2) - ?
01:03:637 (2) - Smae distance of 01:03:122 (1,3) - ?
01:14:094 (1) - Can be disturbing at the first time.
01:18:551 (1) - beautiful but too fast :'(
01:20:094 (4,5) - More nearby
01:25:580 (4,5) - ^
01:29:694 (3) - Move to X273 Y150
01:31:065 (4,5) - More nearby
01:31:752 (7,1) - ^
01:48:722 (2,3,4,5) - Could be better with something like that : https://osu.ppy.sh/ss/3072908 (but turned)

Super map sinon! ;) bonne chance pour la rank :)
Lumael
Hai, from #modreq! (M4M?!)

Ovoui's Easy:

  • :arrow: This easy is a normal btw, I recommend you call it Ovoui's Light Normal
    :arrow: 00:12:380 (3) - You could do like this:

    :arrow: 00:20:608 (2) - This slider is ugly, try a blanket
    :arrow: 00:34:322 (2) - extend untill 00:35:351 -
    :arrow: 00:54:894 - Why didn't you map here?
    :arrow: If you still want to call that an Easy, you should make the jumps smaller
Normal:


  • :arrow: hitsounds totally different, I recommend you get Ovoui's hitsounds because they fit better the song imo
    :arrow: 00:45:294 (3) - change to a circle only?
    :arrow: 01:18:551 - add a circle here, the piano is there
    :arrow: Not to much to talk about in this diff, it's very good 8-)
Hard:


  • :arrow: Again use Ovoui's hitsounds
    :arrow: AR 7.5?
    :arrow: Not to much to talk about this diff, it's very good 8-) (2)
Krfawy's Insane:


  • :arrow: AR 9? This is not Light Insane
    :arrow: HP 6 ~ 6.5? 5.5 is too easy for a Insane
    :arrow: 00:18:551 (6) - NC
    :arrow: 00:19:065 (11) - NC
    :arrow: 00:19:237 (1) - Remove NC
    :arrow: Although the hitsounds fit in this diff, it's a bit weird to have the "Easy" with different ones, I recommend changing the Easy or all the rest to have a unified hitsound.
    :arrow: Not to much to talk about this diff, it's very good 8-) (3)
Orchestra:


  • :arrow: HP 7?
    :arrow: OD 8 ~ 7.5?

    :idea: :idea: Prepare for NC :idea: :idea:
    :arrow: 00:42:037 (9) - NC
    :arrow: 00:42:037 (9) - Remove NC
    :arrow: 00:42:723 (7) - NC
    :arrow: 00:39:980 (4) - NC
    :arrow: 00:36:894 (6) - NC
    :arrow: 00:37:065 (1) - Remove NC
    :arrow: 00:37:408 (5) - NC
    :arrow: 00:37:922 (1) - NC
    :arrow: 00:38:437 (1) - Remove NC
    :arrow: 00:38:608 (7) - NC
    :arrow: 00:39:294 (7) - NC
    :arrow: 00:39:980 (4) - NC
    :arrow: 00:41:180 (1) - Remove NC
    :arrow: 00:41:351 (9) - NC
    :arrow: 00:43:408 (8) - NC
    :arrow: 00:05:180 (5) - NC
    :arrow: 00:05:522 (1) - Remove NC
    :arrow: 00:05:865 (7) - NC
    :arrow: 00:06:208 (2) - Remove NC
    :arrow: 00:08:265 (5) - Remove NC
    :arrow: 00:09:294 (8) - NC
    :arrow: 00:09:637 (1) - Remove NC
    :arrow: 00:10:665 (9) - NC
    :arrow: 00:11:008 (1) - Remove NC
    :arrow: 00:11:694 (1) - Remove NC
    :arrow: 00:12:037 (1) - NC
    :arrow: 00:20:265 (9) - NC
    :arrow: 00:21:465 (8) - NC
    :arrow: 00:25:751 (7) - NC
    :arrow: 00:27:123 (5) - NC
    :arrow: 00:27:465 (5) - Remove NC
    :arrow: I won't continue cuz you know... This would be long.... Fix 00:31:237 (5,6,7,8,1) - every time you see it with 1, 2, 3, 4, 5
    :arrow: 00:52:151 (1) - Remove NC
    :arrow: 00:52:151 (1) - NC
    :arrow: 00:54:208 (1) - NC
    :arrow: 00:55:751 (8) - NC
    :arrow: 00:57:122 (8) - NC
    :arrow: 00:57:637 (1) - Remove NC
    :arrow: 00:58:494 (1) - NC
    :arrow: 00:59:008 (4) - Remove NC
    :arrow: 01:00:208 (1) - NC
    :arrow: 01:00:380 (2) - Remove NC
    :arrow: 01:01:408 (5) - NC
    :arrow: 01:01:751 (3) - Remove NC
    :arrow: 01:02:951 (9) - NC
    :arrow: 01:03:122 (1) - Remove NC
    :arrow: 01:05:522 (6) - NC
    :arrow: 01:05:865 (1) - NC
    :arrow: 01:43:923 (6,7,8,9,1) - Everytime you see this, change to 1, 2 ,3 , 4, 1
Krfawy
Please, don't kill me guys, but I don't really want to change anything what you wrote in your mods since those things are only suggestions about the look of my map and I really like how it looks now. I'm really sorry if I hurt you while writing it. ;_; However, I really appreciate the fact you've looked at my stuff and tested it and wrote your opinions about it. Maybe I can use them when I'll try to map something new. ;3

BTW Lally: 1/16 sliders are OK. Just look at maps which are qualified and ranked nowadays. D: #DADADADA

INSANE
osu file format v14

[General]
AudioFilename: 02. Imprinting.mp3
AudioLeadIn: 0
PreviewTime: 46580
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 4
TimelineZoom: 6.699996

[Metadata]
Title:Imprinting
TitleUnicode:Imprinting
Artist:sakuzyo
ArtistUnicode:削除
Creator:Nozhomi
Version:Krfawy's Insane
Source:
Tags:fairythm solo album no3 ovoui krfawy
BeatmapID:663674
BeatmapSetID:290951

[Difficulty]
HPDrainRate:5.5
CircleSize:4
OverallDifficulty:6.9
ApproachRate:8.7
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SliderTickRate:2

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165,114,92609,2,0,P|121:122|85:149,1,89.9999972534181,2|2,0:0|0:0,0:0:0:0:
348,285,92952,2,0,P|392:277|428:250,1,89.9999972534181,2|2,0:0|0:0,0:0:0:0:
482,109,93294,6,0,L|501:149,1,44.999998626709,2|0,0:0|0:0,0:0:0:0:
395,149,93465,2,0,L|376:109,1,44.999998626709,2|0,0:0|0:0,0:0:0:0:
270,109,93637,2,0,L|289:149,1,44.999998626709,2|0,0:0|0:0,0:0:0:0:
183,149,93808,2,0,L|164:109,1,44.999998626709,2|0,0:0|0:0,0:0:0:0:
58,109,93980,2,0,L|77:149,3,44.999998626709,2|0|2|0,0:0|0:0|0:0|0:0,0:0:0:0:
77,235,94322,2,0,L|48:294,3,44.999998626709,2|0|2|0,0:0|0:0|0:0|0:0,0:0:0:0:
116,349,94665,6,0,P|133:334|148:285,3,44.999998626709,2|0|2|0,0:0|0:0|0:0|0:0,0:0:0:0:
143,295,95009,1,2,0:0:0:0:
149,275,95094,1,0,0:0:0:0:
164,261,95180,1,2,0:0:0:0:
184,251,95265,1,0,0:0:0:0:
199,237,95351,2,0,B|222:227|222:227|258:229|290:210,1,89.9999972534181,2|2,0:0|0:0,0:0:0:0:
464,106,95694,2,0,B|441:116|441:116|405:114|378:129,1,89.9999972534181,2|2,0:0|0:0,0:0:0:0:
199,237,96037,5,4,0:1:0:0:
256,148,96208,1,2,0:0:0:0:
313,237,96379,1,2,0:0:0:0:
370,148,96551,2,0,L|420:172,1,37.5,2|0,0:0|0:0,0:0:0:0:
452,228,96722,2,0,P|453:267|465:307,1,75,2|2,0:0|0:0,0:0:0:0:
377,363,97065,2,0,P|341:354|304:353,1,75,2|2,0:0|0:0,0:0:0:0:
287,356,97322,1,2,0:0:0:0:
271,359,97408,6,0,P|235:334|213:287,1,75,2|2,0:0|0:0,0:0:0:0:
135,157,97751,2,0,P|167:177|188:208,1,75,2|2,0:0|0:0,0:0:0:0:
54,306,98093,2,0,P|83:283|120:275,1,75,2|2,0:0|0:0,0:0:0:0:
356,200,98436,2,0,P|327:223|291:232,1,75,2|2,0:0|0:0,0:0:0:0:
120,275,98779,6,0,P|102:269|87:258,3,37.5,2|2|2|2,0:0|0:0|0:0|0:0,0:0:0:0:
76,207,99122,2,0,P|61:195|43:190,3,37.5,2|2|2|2,0:0|0:0|0:0|0:0,0:0:0:0:
24,141,99465,2,0,P|35:126|40:108,3,37.5,2|2|2|2,0:0|0:0|0:0|0:0,0:0:0:0:
79,73,99808,2,0,P|97:71|115:77,3,37.5,2|2|2|2,0:0|0:0|0:0|0:0,0:0:0:0:
256,192,100150,12,2,101179,0:0:0:0:
483,295,101522,6,0,B|466:299|456:309|456:309|486:253|472:219|430:144|356:155|308:188|276:261|324:298|324:298|354:263|386:264,2,450.000017166138,2|2|2,0:0|0:0|0:0,0:0:0:0:
43,311,102894,6,0,P|78:312|129:309,1,75,4|0,0:1|0:0,0:0:0:0:
283,258,103237,2,0,P|246:257|209:258,1,75,2|2,0:0|0:0,0:0:0:0:
43,311,103580,1,2,0:0:0:0:
43,311,103751,1,0,0:0:0:0:
52,154,103922,1,2,0:0:0:0:
65,143,104008,1,2,0:0:0:0:
77,132,104093,1,2,0:0:0:0:
91,123,104179,1,2,0:0:0:0:
105,115,104265,6,0,P|142:116|179:110,1,75,4|0,0:1|0:0,0:0:0:0:
275,67,104608,1,2,0:0:0:0:
368,116,104779,1,2,0:0:0:0:
388,219,104951,1,2,0:0:0:0:
320,299,105122,1,0,0:0:0:0:
200,305,105293,1,2,0:0:0:0:
187,293,105379,1,2,0:0:0:0:
170,289,105465,1,2,0:0:0:0:
152,291,105551,1,2,0:0:0:0:
137,301,105636,6,0,P|100:308|64:320,1,75,4|0,0:1|0:0,0:0:0:0:
42,217,105979,1,2,0:0:0:0:
145,195,106151,1,2,0:0:0:0:
323,101,106322,2,0,P|360:105|397:103,1,75,4|0,0:1|0:0,0:0:0:0:
489,334,106665,1,2,0:0:0:0:
397,282,106836,1,2,0:0:0:0:
312,220,107008,6,0,P|291:217|267:218,1,37.5,4|0,0:1|0:0,0:0:0:0:
203,254,107179,2,0,P|186:263|170:274,1,37.5,2|2,0:0|0:0,0:0:0:0:
150,351,107351,2,0,P|107:337|61:342,1,75,4|2,0:0|0:0,0:0:0:0:
29,361,107608,1,0,0:0:0:0:
29,361,107694,6,0,P|41:318|38:269,1,93.75,4|2,0:1|0:0,0:0:0:0:
65,49,108037,2,0,P|52:94|56:140,1,93.75,4|2,0:1|0:0,0:0:0:0:
137,339,108380,6,0,L|240:339,1,75,4|0,0:1|0:0,0:0:0:0:
316,324,108722,1,2,0:0:0:0:
420,308,108894,1,2,0:0:0:0:
385,209,109065,1,2,0:0:0:0:
350,110,109237,1,0,0:0:0:0:
162,110,109408,1,2,0:0:0:0:
151,124,109493,1,2,0:0:0:0:
136,135,109579,1,2,0:0:0:0:
119,142,109665,1,2,0:0:0:0:
101,144,109751,6,0,P|64:142|23:160,1,75,4|0,0:1|0:0,0:0:0:0:
157,375,110094,1,2,0:0:0:0:
185,274,110265,1,2,0:0:0:0:
84,246,110437,1,2,0:0:0:0:
56,348,110608,1,0,0:0:0:0:
221,233,110779,1,2,0:0:0:0:
238,230,110865,1,2,0:0:0:0:
254,227,110951,1,2,0:0:0:0:
271,223,111036,1,2,0:0:0:0:
288,219,111122,6,0,B|320:214|338:199|338:199|357:194,1,75,4|0,0:1|0:0,0:0:0:0:
486,221,111465,1,2,0:0:0:0:
486,221,111636,1,2,0:0:0:0:
349,61,111808,5,4,0:1:0:0:
191,68,111980,2,0,P|166:78|146:95,1,50.6250001931191,2|0,0:0|0:0,0:0:0:0:
104,191,112151,2,0,P|89:214|82:239,1,50.6250001931191,2|0,0:0|0:0,0:0:0:0:
87,342,112322,1,4,0:0:0:0:
256,192,112494,12,12,113865,0:1:0:0:
Topic Starter
Nozhomi

Battquif wrote:

J'ai fais de mon mieux, j’espère que ça te sera utile :

Orchestra :

00:03:294 (3) - Déplace le en X239 Y143 - Tu voulais que j'équilibre le spacing ? Malheureusement c'est ça pour qu'il ne le soit pas.
00:06:551 (2,3,1) - Triangle maybe? - Spacing et stack font que non.
00:12:980 (8,1) - Très dur de rester précis, surtout avec un tel OD. Je pense que le style du stream peut rester le même mais, essaye de garder le même espacement tout le long. - Perso j'ai pas de problème avec et les top players non plus. Je garde.
00:19:237 (1) - ^ - Changé le spacing pour 00:19:151 (6,1) - .
00:26:608 (3) - Tu peux l'éloigner pour qu'il soit à la même distance de 00:26:437 (2) - que 00:26:094 (1) - - Pourquoi pas.
00:31:580 (1,2,3) - Triangle maybe? (00:31:752 (2) - X351 Y51) - Préfère la symétrie.
00:35:608 (3,1) - Rapproche les, j'ai slider-break 3 fois avant de comprendre le passage. - ok pour 1.40x.
00:47:865 (5) - Tu peux le déplacer sur la gauche pour un plus long jump ou le mettre à égal distance de 00:47:694 (4,1) - - Ca casserait la consistance avec le reste de cette part.
00:49:922 (3) - déplace le en X154 Y121 - Jump fait exprès.
00:57:637 (1) - Je ne sais pas pourquoi, mais il est dur à attraper ce hit-circle 0_o - :/
00:57:980 (3) - Trop éloigné - Il est très bien je le joue sans problème.
01:02:780 (6) - Légèrement sur la droite - Ca casserait le pattern.
01:19:580 (1) - Trop éloigné - Je marque juste le début du kiai.
01:35:865 (4) - Déplace le en X252 Y127 - Beux pas casser le pattern.
01:41:951 (4,4) - Extrêmement compliqué alors que la map n'a "pas beaucoup" d'étoile, je les aurais supprimé. - "Pas beaucoup" moui mais avant tu imagine même pas comment c'était bien pire. Je laisse.
01:43:580 (4) - Même distance de 01:43:409 (3,5) - ? - Le jump colle très bien.
01:44:780 (3) - ^ - ^
01:44:780 (3,4,5) - triangle maybe? - Non parce que jump.
01:48:723 (2,3,4) - ^ - ^
01:50:094 (2) - Même distance de 01:49:751 (1,3) - ? - Même raison qu'avant.
01:51:122 (1,2,3) - triangle maybe? - Tu aimes les triangles hein ?

Super map sinon! ;) bonne chance pour la rank :)
Merci~

LucaSA4 wrote:

Hai, from #modreq! (M4M?!)

Normal:


  • :arrow: hitsounds totally different, I recommend you get Ovoui's hitsounds because they fit better the song imo - I like my hitsound. Also I can have a different one from GDs.
    :arrow: 00:45:294 (3) - change to a circle only? - Don't see any problem here. Not like was hard to play.
    :arrow: 01:18:551 - add a circle here, the piano is there - Recover time after a spinner. Or will be unrankable.
    :arrow: Not to much to talk about in this diff, it's very good 8-)
Hard:


  • :arrow: Again use Ovoui's hitsounds - Same.
    :arrow: AR 7.5? - I prefer keep AR7 for now.
    :arrow: Not to much to talk about this diff, it's very good 8-) (2)
Orchestra:


  • :arrow: HP 7? - 6.8
    :arrow: OD 8 ~ 7.5? - I want to keep this OD, no matter what.

    :idea: :idea: Prepare for NC :idea: :idea:
    :arrow: 00:42:037 (9) - NC
    :arrow: 00:42:037 (9) - Remove NC
    :arrow: 00:42:723 (7) - NC
    :arrow: 00:39:980 (4) - NC
    :arrow: 00:36:894 (6) - NC
    :arrow: 00:37:065 (1) - Remove NC
    :arrow: 00:37:408 (5) - NC
    :arrow: 00:37:922 (1) - NC
    :arrow: 00:38:437 (1) - Remove NC
    :arrow: 00:38:608 (7) - NC
    :arrow: 00:39:294 (7) - NC
    :arrow: 00:39:980 (4) - NC
    :arrow: 00:41:180 (1) - Remove NC
    :arrow: 00:41:351 (9) - NC
    :arrow: 00:43:408 (8) - NC
    :arrow: 00:05:180 (5) - NC
    :arrow: 00:05:522 (1) - Remove NC
    :arrow: 00:05:865 (7) - NC
    :arrow: 00:06:208 (2) - Remove NC
    :arrow: 00:08:265 (5) - Remove NC
    :arrow: 00:09:294 (8) - NC
    :arrow: 00:09:637 (1) - Remove NC
    :arrow: 00:10:665 (9) - NC
    :arrow: 00:11:008 (1) - Remove NC
    :arrow: 00:11:694 (1) - Remove NC
    :arrow: 00:12:037 (1) - NC
    :arrow: 00:20:265 (9) - NC
    :arrow: 00:21:465 (8) - NC
    :arrow: 00:25:751 (7) - NC
    :arrow: 00:27:123 (5) - NC
    :arrow: 00:27:465 (5) - Remove NC
    :arrow: I won't continue cuz you know... This would be long.... Fix 00:31:237 (5,6,7,8,1) - every time you see it with 1, 2, 3, 4, 5
    :arrow: 00:52:151 (1) - Remove NC
    :arrow: 00:52:151 (1) - NC
    :arrow: 00:54:208 (1) - NC
    :arrow: 00:55:751 (8) - NC
    :arrow: 00:57:122 (8) - NC
    :arrow: 00:57:637 (1) - Remove NC
    :arrow: 00:58:494 (1) - NC
    :arrow: 00:59:008 (4) - Remove NC
    :arrow: 01:00:208 (1) - NC
    :arrow: 01:00:380 (2) - Remove NC
    :arrow: 01:01:408 (5) - NC
    :arrow: 01:01:751 (3) - Remove NC
    :arrow: 01:02:951 (9) - NC
    :arrow: 01:03:122 (1) - Remove NC
    :arrow: 01:05:522 (6) - NC
    :arrow: 01:05:865 (1) - NC
    :arrow: 01:43:923 (6,7,8,9,1) - Everytime you see this, change to 1, 2 ,3 , 4, 1 - I won't change NC like you suggest. I did some change myselt on some part through.
Sorry lot of red, but thk~
Updated Krfawy's diff.
Snaggletooth
M4M. c:


You might want to recheck your offset. It comes in a bit too late from what I can tell.
This is esspecially hearable on the very last hitcircle on normal. I think offset should be 2.755.

Get someone to check who really knows shit about timing.

Also keep in mind that this is all opinion-based. Feel free to ignore my suggestions, if you need to.


[Ovoui's Easy]


  • The only thing that really stood out to me on this difficulty was the break. I'm not sure
    if it's meant to be there or not, however I highly suggest you do map this part.
    It is strong and prevelant enough to be mapped, also this break breaks the consistency between the
    difficulties. I know GDs sometimes make it diffrent, but I really think that at least breaks should be on the same position.
    I also don't think that not having a break in the Easy Difficulty would pose any problems imo.

[Normal]
  1. Nazi
    1. 00:13:751 (1,2) - Align properly
    2. 00:35:008 (3,1) - Stack
  2. Remove the Spinner
    1. 00:23:694 (1) - since this is a normal difficulty, this spinner should go and be replaced. Reason for
      that is simply because its too short and too fast. Newer players might not react immediatly and 100/50/miss it.
      Also the fact that 00:25:408 (1,2) are visible while playing the spinner can get really confusing for newbs, which again
      could cause unnecessary 100/50/misses. Personally, I would replace the Spinner with one slider at the exact length
      that the spinner is on and apply some crazy slider art.
  3. Remove these Circles
    1. 01:52:837 (2,3,4) - They should be removed. Reason for this would be that there is no beat in the Background.
      there simply isn't. This can be critical on normal since those circles are a mere guessing/hitting Approachcircle-thing
      which dosnt 'teach' that this game is about the music. I think it would be perfectly fine to have the gap
      there and end with a dramatic one last hit note.

[Hard]

Nothing Change-Worthy found. Solid map c:

[Krfawy's Insane]
  1. Use a diffrent Pattern to improve the flow
    1. 00:16:494 (1,2,3,4,5,6,7,8,9) - this is quite quirky. 00:16:837 (3,4) These two circles force the player
      to break the flow in an uncomfortable manner. This can be used correctly, but since there is no signifficant change
      in the music that would need to be supported by flow-breaking patterns, I suggest you redo this. I don't
      exactly know how to do this in the best way, but I came up with a solution that might help. Also, a slider on the white Downbeat
      wouldn't be bad either, as the horns(?) in the BG stretch the note.

    2. 01:48:894 (3) - ^
    3. 00:30:894 (4) - How about placing this to x:316 y:180? The pattern that you currently have feels
      quite uncomfortable since you move down in a straight line from (2)-(4) and then suddenly have to make
      a sharp turn. A Zig-Zag would also emphasize the violin.


Really really nice mapset. >w< I like it~
Ovoui

LucaSA4 wrote:

Hai, from #modreq! (M4M?!) hey !

Ovoui's Easy:

  • :arrow: This easy is a normal btw, I recommend you call it Ovoui's Light Normal Well, there isn't any 1/2 in this diff so i keep ti as an easy ;w;
    :arrow: 00:12:380 (3) - You could do like this: Reverse slider are

    :arrow: 00:20:608 (2) - This slider is ugly, try a blanket it makes a good flow
    :arrow: 00:34:322 (2) - extend untill 00:35:351 - done
    :arrow: 00:54:894 - Why didn't you map here? a break in an easy is cool imo
    :arrow: If you still want to call that an Easy, you should make the jumps smaller there isn't any jump, the spacing never change.

thanks for the mod
edit : lol http://puu.sh/hyCRv.osu
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