deetz h8s his difff laaaaadoflafl
basicly remapped all the ezpz diffs k (since i was planningn 2 anyway)
idk wot byfar is doing but he told me to change a thing which was prolly ur second point and he prolly didnt look at the last mod b4 so lol idk
basicly remapped all the ezpz diffs k (since i was planningn 2 anyway)
pishifat
probably the most rushed bs mod you'll ever see --feat. caps lock // (tv size version edit)--
[general]
[medium]
[deetz]best patrairchy
[insane]
[oko's oni]
fort'sand deetz''''''s diffs are cool (and majority of byfar's), but the other diffs need a lot of... something. i need to find a way to explain what good/bad object placement is, but until then, looking at those two diffs would be a good way to judge what is nice
i ran out of osu!coins pressing f5 during this mod. i need more mods in return thx
[general]
- THAT SLIDER SLIDE IS THE MOST OBNOXIOUS THING I'VE EVER HEARD PLEASE d a d e ikno
- COMBO COLOR 1 IS WAY TOO CONCENTRATED BLUENESS. IT'S IMPOSSIBLE TO SEE ON BG/ANY%DIM. RGB 50,92,171 LOOKS K. MAKING COMBO COLORS 3 AND 4 LESS STRONG WOULD ALSO BE NICE BUT IT'S NOT AS NECESSARY ADGDGSDGf 2lazy
- SPREAD BETWEEN WALAO/DEETZ IS PRETTY HUGE. DEETZ'S DIFF IS NONSTOP 1/4 AND WALAO'S HAS NONE FUCKING WALAO
- the stuff with sv changes in lower diffs kinda needs to go
- 00:16:780 (1,2) - STACKING A CIRCLE ON A SLIDER THAT HAS FULLY APPEARED BY THE TIME YOU HIT IT PLEASE DON'T DO. BASICALLY ANY OTHER PLACEMENT IS ACCEPTABLE. 00:38:380 (2,1) - ON THE OTHER HAND IS FINE
- 00:26:380 (2,3) - THIS KIND OF SPACING IS A BIG NOPE
- 00:40:780 (1,2) - OVERLAPPING HEADS ON THIS DIFF SHOULD BE A NOPE. FROM HERE ON SLIDERS GO INTO OVERLAPPING MADNESS WHICH IS NOT SO GREAT
- 00:14:380 - 00:23:980 - SV CHANGES ON THIS DIFF NOT REALLY A THING YOU SHOULD BE DOING. 00:33:580 (1) - ESPECIALLY THAT ONE DAM u caNT TELL ME WOT 2 DO MOM (raised that last 1 tho dam)
striking thing didnt work so i just deleeted evrything cuz i remapped - 00:54:880 (1,1) - WEIRD RHYTHM UH THIS SEEMS TO WORK A LOT BETTERDAM
[medium]
- 00:20:380 (1,2) - THIS KIND OF MOVEMENT IS MORE AWKWARD THAN SOMETHING UH I CANT THINK OF SOMETHING AWKWARD THAT'S AWKWARD TOO MUCH BACK FORTH MOVEMENT DO SOMETHING DAM WHAT HAPPENED TO THE PUNS THO
- 00:21:580 (2,3) - SCREWED UP THAT THING I SAID YOU DID RIGHT AT 00:15:580 (1,2) - SO LAME. IT ALSO APPLIES THE OTHER WAY, LIKE 00:23:680 (5,1) - 5 IS SUPPOSED TO FLOW INTO 1 SO CURVE SHOULD INDICATE THAT I AM EXPLAINING THINGS SO BADLY dad stop hurtin urselve
- 00:38:830 (2,3) - THIS LOOKS LIKE GARB I KNOW MAKES ME WANNA PUKE EGSSRHDGB
- 00:33:280 (1,2,1) - WOULD BE A LOT MORE SUITABLE TO USE A 1/2 SLIDER INSTEAD OF 1/2 CIRCLES FOR THAT FIRST COMBO. THERE WAS LIKE NO CLICKING BEFORE THIS THEN BAM YOU HAVE TO CLICK AT SUPER SPEED NOT PLEASANT. 00:55:630 (1,2,3,4) - PRETTY SIMILAR THING THERE DAM REALLY. 1/2 REVERSE + CIRCLE > keeping second 1 cuz fuk them they need 2 l2tapfast SANIC
- 00:43:180 (1,2) - POURQUOI I TRIED TO MAKE IT LESS GARB
- 00:57:580 (1,2,3,4,5,1) - 01:02:380 (1,2,3,4,5) - ETC THIS IS A MESS TO PLAY BECAUSE OF SHARP ANGLES + INCREASED SV/SPACING + WAT DONE ON PURPOSE BECAUSE FUCK
- 01:08:980 (2,1) - MOST AWKWARD MOVEMENT YET NICE R U FUCKING SEROIOUS THIS SHIT SO UGLY I CHANGED IT FUCK
- 01:12:880 (2,1,2) - THIS MISLEADING SAPCING aGFHDSf
- 00:35:680 (5,6,1) - THIS MUCH STACKYSTACK IS SO HARD TO READ AT THIS LEVEL. OK I'M GONNA BE HONEST I CANT READ ANYTHING PAST HTE KIAI LET'S JUST SAY I DIDN'T NOTICE THIS DIFF EXISTED
[deetz]best patrairchy
[insane]
no caps wtf lmfao wo w
- the first two sections under flow kind of apply to this diff a lot. they're not close to as bad as faan's map but still worth reading since it would apply to stuff like 00:15:580 (1,2,3,4,5) -
i can play this ez tho (also circle starts from bottom left 2 bottom right cuz its like a bird goin down like in the lyrics jajajajajajajajajajajaajajajaajajjja) idk ill change if i can think of smthlmfao changed - 00:22:780 (2) - should have a new combo cuz antijumpstuff patrairchy
- 00:52:780 (1,2,3,4) - each 2 objects makes for some really awkward pausing, breaking any sense of flow that was there. it also deosn't help that 5,6 afterwards goes at super lightning speed which makes the stopping of these really jarring. similar thing also applies to 00:59:980 (1,2) - or anything else with really close 1/2 spacing dam stakd instead
- 00:53:980 (1,1,2,3) - with the new stacking update thing you can probably see what i think is weird about this. 00:56:830 (3,4,5,6,7,8) - too kind of 8 is so close to stack01:05:680 (7,1,2,1,2) - uh i'M SO CONFUSED 4 PLACES AT ONCE W a hth
k
damitried (tho p sure 1st point dun mttr in gaempla - 01:09:280 (8,9,1) - this is like exactly what i thought was ew in byfar's so i dont need to repeat that i think ez shitty linear flo by urs truly Aerous!!!11!!1!!12
- 00:36:880 (8,9,1) - what i don't like about this thing (which you do everywhere) is that 1 is supposed to be emphasized more than 9, yet they've got really tiny spacing. strong sounds make sense with strong spacing uknowthis yea i do BUT aesthetic (old diff tbh since it was made like more than a month/2 months ago but i cbb 2 change spacing like that so i only did it very partially, but it shouldn't change much playing-wise tho dam
[oko's oni]
- nice
- same
fort'sand deetz''''''s diffs are cool (and majority of byfar's), but the other diffs need a lot of... something. i need to find a way to explain what good/bad object placement is, but until then, looking at those two diffs would be a good way to judge what is nice
idk wot byfar is doing but he told me to change a thing which was prolly ur second point and he prolly didnt look at the last mod b4 so lol idk
EDIT: WHY ARE MY EZ DIFFS SO SHIThandsome wrote:
same