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VINXIS - Greetings [Osu|Taiko]

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- [ U z z I ] - wrote:

[deetz' Insane]
  1. Coolbeanz
  2. 01:13:180 (1) - This ends way too abruptly imo, this should be a kickback sure
  3. 00:45:580 (1) - move to the right a little (like 2-3 few tiny grid thingies) moved to the left to fix spacing but why to the right?
  4. 00:50:080 (8) - Flow momentum from this note hints towards the top right of the screen, maybe try reorienting it like this: I don't like this visual, and antiflow should be fine here
  5. 00:50:380 (1) - in which case you'd want to move this whole NC up a few doing that wouldn't go well with the spacing :p
  6. 00:57:280 (9) - move to the right a bit (sort of like completing the circle imposed by 00:56:830 (4,5,6,7,8)) pattern before does acute jumping, I think it's as circular as it needs to be coming off of that
  7. 00:57:580 (1) - in which case you'd want to move this accordingly and balance the DS of the proceeding notes
  8. 01:06:280 (2) - move this down, and 01:06:430 (3,4,5,6,7) - ctrl+g this. 01:06:880 (8) - move this down as well did the ctrl-g but did some different moving, good idea

also adjusted some difficulty settings

[deetz' Expert]
  1. I somehow managed to do this diff after Fort's, but I have to give the same comment here. While it is fine to do what you're doing, I personally feel you should strive to make use of different patterns rather than the same thing over and over.
Well, honestly looking at the song I feel as if I've taken as much out of it as I can. When the kiai starts the song pretty much repeats the same stuff constantly (except for voice, which I HAVE mapped differently :p) so care must be taken to keep it consistent and fitting to the repetitive music without allowing it to feel random or unstructured. I've used multiple rhythms in different parts in a consistent manner in an attempt to add variety. I think it's good like this. There's also the fact that the song is repetitive for only about 40 seconds, which prevents players from getting bored :p
thx 4 mod bro

made changes to both my diffs:

http://puu.sh/honns/ae4beaca9c.rar
Topic Starter
VINXIS
gave up waiting on modem's mod sgfgsfa

Moekoree
from PM, good song you've got there thx b
are you singing in this one?w ya lmfao

General


  • looks fine ohklol

Basic

  1. 00:28:780 (1) - add clap at the end no snare at that part tho
  2. 00:31:255 (1) - i really recomend to expend this spinner, it's short for new players imo. remove 00:33:580 (1) - , and put spinners end at 00:33:580 - makes good i think. dam
  3. 00:47:980 (1,2) - how about make same rhythm like 00:43:180 (1) - ? dam
  4. 00:52:480 (3) - add clap dam
  5. 00:55:180 (1) - i felt strange interval from 00:53:980 (1) - when i played here. how about remove 00:53:980 (1) - and start spinner here, or start at 00:54:130 - ?dam
  6. how about use more finish? i want it at least 00:34:780 (1) - 00:53:980 (1) - asfkjdhgsdhkgdskjfear k
  7. totally, i felt it's a bit hard for easy. yes there are almost structured by 1/1 rhythm, but it's high BPM song... so you should use more 2/1 sliders and make it more easier.
    dam redid all of kiai lol

Medium

  1. 00:26:080 (4) - remove clap? no there's a snare there zzz
  2. 01:11:230 (2,4) - hard to read, move 01:11:830 (4,1) - and make it more clearly dam

Handsome's Advanced

  1. 00:23:380 (4) - flow is not handsome good, how about this one? dam
  2. 00:41:080 (2,3) - how about exchange them? dam

Insane

  1. 00:15:880 (2,3) - how about stack them and put around 133/105 ? YOOOOOOOOOOOOO DAMN
  2. 01:05:680 (7,1) - put them more separate makes comfortable to read imo nah it'll kill mi pattern
  3. 01:06:280 (2,1) - this spacing jump is too suddenly and no reason to make it. yea but imo it flows well anyway so zzzzz

    dam i changed that whole section k


that's all, GL! thx b[/quote]

Uzzzzi
Alright omar venison kamal here's your god damn mod. lmfao

[General]
  1. Every diff that has spinners starts it at different times, I think you should stay consistent with all of them point out pls (unless if ur talking about each diff, then I'll check it later maybe if i dontforget l0l)
'

[Basic]
  1. Looks fine for the most part, though I'd probably try to keep a more rounder flow throughout the map rather than sharp angles here and there
  2. Note that I'm unable to actually check more thoroughly for lower diffs, this includes the normal and hards/hyper difficulties. sametm
[Medium]
  1. The difficulty here is way too low in comparison to the 'Basic' diff, and the next diff higher
  2. There are a couple of instances where distances between notes and sliders isn't consistent with parts before:
    00:20:080 (4,1) - melodically speaking these should be farther apart its fine ngl, don't want it to be unreadable so the distance has 2 be shorter than the part before zzzzzzzz
    00:29:980 (2) - Spacing isn't necessarily an issue here but flow seems to have been lost here, I'd suggest moving it to the right+down a bit dam

  3. Why not start the spinner here at 00:02:980 ? and subsequently end it early so that you could put a repeating slider here: 00:04:780 spinner consistency ;eoleloeolleoelooleloleoeleoloee
  4. 00:21:580 (2) - move this down a little dam
  5. 00:26:080 (4) - ^ dam
  6. 00:33:280 (1,2,3) - DS should be a bit higher here so it emphasizes the song more no using the same DS for the whole diff (actually ill just make this part an xception lmao
  7. 00:43:930 - Add a note here. Subsequently you'd want to increase the spacing to keep consistency with the rest of the map said before keeping spacing the same throughout most of le diff so norip
  8. 00:46:780 (1,2,3) - Perhaps make this a bit steeper, because the transition to 00:47:980 (1) isn't consistent
  9. 00:49:180 (1,2,3) - move to the right a little as well
  10. if you do the above, then 00:50:380 (1,2,3) - should also be moved dam kkkkkkkkkkkkkkkkkkkkkkkkkkkkkk

    One way you could have the diff increase would be to increase the DS between with every NC. nolol im not ripping in peacin the DS on a medium/normal/w.e diff rip
[Handsome's Advanced]
  1. Very nice difficulty!
  2. 01:00:430 (3) - perhaps move this up+left to even out the distance between the notes here its gunna kill the pattern i think so no rip
  3. 01:10:780 (1) - rotate this a little bit clockwise, and move everything afterwards accordingly dam
[Insane]
  1. ok dad
  2. 00:26:380 (1,2) - move these to the right a bit no cuz pattern
  3. 00:36:280 (2,3,4,5,6,7) - move these to the left a bit, feels more natural this way, 00:37:030 (9) - this too ^ adgsdhg
  4. 00:45:430 (9) - move this to the left so it has a bit of an angle, feels more natural dam
  5. 01:11:080 (2,3,4) - This and 01:11:680 (6,7,8) - This should be moved left and right respectively, awkward drop-offdam

everythings updated w. the latest GDs and shit k. Modem hmu when u finished mod
byfar
why are there so many deetz

I should remap actually, this diff is so old lmao
Topic Starter
VINXIS
ya u havent even responded to any of the mods asjdgbsdgk

almost 12 SP too fuck
byfar

VINXIS wrote:

ya u havent even responded to any of the mods asjdgbsdgk

almost 12 SP too fuck
meh its ok my maps usually dont need too much modding. since the majority of the fixes come from myself anyways lol
Kinshara
wtf are the lyrics even saying
Ringating
from my queue:

found this version of the image, made a bg from it.no kds
Topic Starter
VINXIS
k updated with new bg

also updated description w. lyrics

also well respond to modem after byfar remaps his diff thing
byfar
what I heard

When that bird goes down to its death wasted
When I am the only one witnessing wet crusade
The flag is pulled down
The soldiers salute still live

While you are still crying about that dat time
Topic Starter
VINXIS
oK the map should finally be ready for fukin rank i just need to respond to modem's mod and get like 3 mods or smth for byfar's and then call snb back for circle and then taco mods and afsdhgksd yea

also updated with new byfar diff and bg taco fix
Ciyus Miapah

- [ U z z I ] - wrote:

[Fort's Okaeri]
  1. While a nice diff that gives players a challenge, it feels bland with it just being the same pattern over and over again at different angles, I'd suggest you be a little more intuitive and introduce different patterns along side the one you used throughout. ummm i didnt have idea for this :(
maybe i will update map soon
walaowey

Modem wrote:

Hi~! Mod through in-game chat request :3

Walao's Hyper
There are some missing claps in this diff :
00:15:880 (1) This slider's tail
00:16:330 (2) This slider's tail
00:16:630 (4) This note
00:17:980 (3) This slider's head
00:18:430 (4) This note
00:18:880 (7) This slider's head
00:20:680 (6) This note
00:21:130 (8) This note
00:22:780 (2) This note
00:23:230 (5) This slider's head
00:23:680 (6) This slider's head
00:24:280 (1) This slider's tail
00:24:730 (4) This note
00:25:630 (8) This slider's head
00:26:680 (1) This slider's tail
00:27:130 (2) This slider's tail
00:27:580 (5) This slider's head
00:28:480 (9) This slider's head
00:32:380 (5) This slider's head
etc
00:33:580 (1) Add whistle (D:C1) at this slider's head to support the music
01:00:730 (8) Why not stack this note perfectly with the tail of this slider -> 01:00:280 (6) ?
Nothing wrong about the flow. That's nice :D

I can't mod higher than Insane, so I'll stop now
Good luck VINXIS :D
Thanks for the mod :D
And I Fixed all of them :)

Update is here lel
Topic Starter
VINXIS
Modem
Hi~! Mod through in-game chat request :3 YA
General
*It would be really nice if you add soft slider slide, because the sound of those slider slide is kinda disturbing to the sound of the hitsound like whistle and clap dam yea i forgot woops
*The gap between Basic and Medium is too small I think. Basic have 1.85 stars while Medium just have 2.15 stars, but suddenly there's one star gap between Medium and Handsome's Advanced i dont think it's that small anymore since that uzzimod so lol
*You didn't add any source for the song? :3 i mean i just can't put "me" as the source right? l 0 l
*There isn't any storyboard in this mapset, so you should turn off your Widescreen Support :D ya did that last nite
*Your bg dimension is 1228 x 768 which is unrankable. You should crop it to 1024 x 768 instead to make it safe ringating did som op editing last nite s o
Others are pretty fine I guess~! o ok oko

Basic
Whoa. AR 4.3? It's Basic diff. that refers to the easiest diff. in this mapset. Some beginner players might get surprised by that fast approach rate. It would be really nice if you decrease it. For this diff, I think AR 2 will suits more :3 dam AR3
Same goes for OD. It would be great if you change it to 2 instead of 2.9 dam
00:18:580 (2,1) You could improve this blanket. Just move the center point of this slider -> 00:17:980 (2) 4 grids downwards oshit did u mod the old version lmfao
00:28:180 (2,1) Here too. You should improve this blanket to make a pattern that entertain the players. Move the center point of this slider -> 00:27:580 (2) 4 grids upwards ya i think u modded the old version rip
00:31:255 (1) This spinner is too suddenly after the note at 00:31:180 (3). This is the easiest diff in this mapset, and in my opinion, it isn't allowed to put an object at blue tick and make 1/4 rhytm like that. It would be safer if you move this spinner to 00:31:330 (red tick), but keep to make it ended at 00:32:380 dam kileld the note instead
00:45:880 (1,2) Fix this blanket please~! Move the center point of this slider -> 00:45:580 (1) 2 grid upwards not a blanket
01:08:380 (1) Try to put this slider to x:132 y:252 so that the head of this slider will get stacked with this note -> 01:06:880 (3). After that, all you need to do to prevent the DS problem is : Move this note -> 01:08:980 (2) to x:96 y:100 dam i didnt do that cuz custom stakcs but i did change the part after teh slider a little bit
00:56:380 (1) I think, using finish at the end of this spinner is too loud. Just use whistle and clap instead dam
01:13:180 (1) Using finish at this note is too loud since there's no bass sound from the main music. It would make this note sound weird and didn't fit the main music well. I suggests you to remove finish then, use whistle and clap at this note instead
01:13:255 (1) Like I said before, you should not put this spinner at the blue tick at an easiest diff. Anyway, this song has 200 bpm (fast bpm) which is it'll surprise some beginner players when this spinner appears so suddenly right after they click that note. I suggests you to start the spinner at 01:13:330 (red tick) instead so those beginner players will have some time before they started to spin. Anyway, it would make the spinner fits well with the rhytm of the main music note is kill
Medium
Ummmm..... Why are you using 1/2 Beat Snap Divisor in this diff? lol yolo
Please change AR to 5 instead of 5.5
Whoa. The SV gap from Basic to Medium is too big! The difference is 0.4! If the Basic diff. has 0.70 SV, then, the SV of this diff. should be 0.90 ~ 1.00. Please change it to prevent an unexpected moment afterwards like popped bubble *cough* or even get disqualified at the seventh day :p it'll get even easier than it is SD-wise so idk. Might change if it stops rank
00:03:580 (1) This spinner is too short for high bpm music. I tried to spin at it and I didn't even get 1000 somehow :( . Consider to make it longer. You could make this spinner longer by starting it at 00:02:980 and ended it at 00:05:001. The music has already started at 00:02:980 so I thought it would be fine to start that spinner over there :3 dam just started it at the beginning instead
00:07:180 (1) It would be nice if this slider has the same curvy shape like these sliders -> 00:09:580 (1) and 00:11:980 (1) dam
00:33:580 (1) You could try to emphasize the histsound of this part, just change the sampleset to drum-hit normal -> http://puu.sh/cXNkf/dc9567b172.jpg then add whistle. In my opinion, it suits more with the music dam, tho auto at that part is basically the drum sampleset tho btw
00:34:030 (2) Do that ^ for this note too, but you didn't need to add whistle here
00:34:480 (3) Do that ^ for this note as well, but this time, you also should add whistle

handsome
00:32:380 (1) Whoa. Nice slider <3
00:33:580 (1) Same as Medium diff. You could try to emphasize the histsound of this part, just change the sampleset to drum-hit normal -> http://puu.sh/cXNkf/dc9567b172.jpg then add whistle. In my opinion, it suits more with the music
00:34:030 (2) Do that ^ for this note too, but you didn't need to add whistle here
00:34:480 (3) Do that ^ for the head of this slider as well, but this time, you also should add whistle dam ya already drum sampleset cuz green lines
00:40:780 (1,2,3,4) Whoa. Very nice blanket <3
00:55:630 (1) I think, you should add whistle at the head, the reverse part, and the tail of this slider since the music strongly suggests itdam
thx b
Monstrata
Blame exams for late mod~

[deetz Extra]

00:20:380 (1,2,3) - This jump pattern was nice to play, but you should extend this to include 4 as well. Create another jump from 00:20:830 (3,4) - As well? I recommend 424||132 so it creates a linear pattern with slider 1 and 3.
00:23:980 (1,2) - I think this pattern could benefit from increased spacing so it's more clear there's a 1/1 gap. 00:24:430 (3,1) - Here too.
00:26:680 (1) - Remove NC cuz 00:23:980 (1,2,3) -
00:28:780 (1,2,3,4) - Honestly i don't think this rhythm captures the beats in the song section effectively... 00:29:980 (1,2,3,4,5,6,7,8) - This pattern too. The way you arranged it you're emphasizing every 2nd beat with a jump..00:30:280 (3,5,7) - etc... But imo you should be emphasizing every 3rd beat.
00:37:105 (9) - I don't think there's a triplet here...
00:44:305 (11) - ^
00:57:880 (2) - Try Ctrl+G'ing this slider. I this plays better than the linear pattern you currently have. 00:58:180 (4) - Ctrl+G this too so there's better flow from 3 into 4.

[Medium]

00:13:180 (1) - This spinner is kinda short imo... I think its doable for Medium, but it means you don't end up mapping the notes coming after 00:14:380 - ... You might want to consider taking out the spinner and mapping another slider there instead since it would give a lead into 00:15:580 (1) - .
00:33:280 (1,2,3) - Is this increased DS intentional? It seems weird to put a jump here honestly, since you don't seem to increase DS during Kiai sections.
00:43:630 (2,3) - 1/1 slider instead? This rhythm is kind of misleading imo... since its different from the rhythm from before, and you skip the beat at 00:43:780 - .
00:55:630 (1) - Make this a repeat slider instead. Take out 2 and add a circle at 00:56:080 - . Plays better imo.
01:04:180 (3) - Rotate this by -45 degrees for better flow into 1.
01:06:580 (3) - This one too, i think you could improve the flow if you rotated this slider -90 degrees. That way it still works with your next slider.

[Basic]

00:04:780 (1,2,3,4) - All sliders? Or even repeats work too. Seems weird to have 3 be circles and 1 a slider even though its the same rhythm.
00:19:180 (1,2) - I think its better to make this whole thing 1 slider since 2 doesn't really begin on anything audible and is only following metronome...
00:26:980 (1,2,1,2) - 00:59:980 (1,2) - Slider instead? 3 circles too dense~

Okay good luck~
Topic Starter
VINXIS
monstrata
Blame exams for late mod~ rip


[Medium]

00:13:180 (1) - This spinner is kinda short imo... I think its doable for Medium, but it means you don't end up mapping the notes coming after 00:14:380 - ... You might want to consider taking out the spinner and mapping another slider there instead since it would give a lead into 00:15:580 (1) - . dam ya i did a thing
00:33:280 (1,2,3) - Is this increased DS intentional? It seems weird to put a jump here honestly, since you don't seem to increase DS during Kiai sections. dam it wasnt intentional lol rip
00:43:630 (2,3) - 1/1 slider instead? This rhythm is kind of misleading imo... since its different from the rhythm from before, and you skip the beat at 00:43:780 - . dam yea did a thing here 2
00:55:630 (1) - Make this a repeat slider instead. Take out 2 and add a circle at 00:56:080 - . Plays better imo. nah normal playerz gota build da skillz
01:04:180 (3) - Rotate this by -45 degrees for better flow into 1.
01:06:580 (3) - This one too, i think you could improve the flow if you rotated this slider -90 degrees. That way it still works with your next slider. it'll kill the aesthetic for both of them imo :'(. I did change the second one a bit tho

[Basic]

00:04:780 (1,2,3,4) - All sliders? Or even repeats work too. Seems weird to have 3 be circles and 1 a slider even though its the same rhythm. nah imo this is better tbh
00:19:180 (1,2) - I think its better to make this whole thing 1 slider since 2 doesn't really begin on anything audible and is only following metronome... dam changed rhythm shit
00:26:980 (1,2,1,2) - rhythmhethtmr meh i like the rhythm that's there rn moar
00:59:980 (1,2) - Slider instead? 3 circles too dense~ dam

Okay good luck~


thx b
Milan-
what happened to the custom soft-whistle?

basic
Would be cool if boths, normal and easy, starts on the spot. I don't really see a reason to not do that
you may want to add some nc at the beginning cuz the big gaps between those notes, or use akward breaks
00:11:980 (4,1) - constant ds gets no risk at all
00:19:180 (1,2,3) - ^
00:44:080 (2,1,2) - it's kinda weird this flow. A curved slider may work better, specially cuz your map doesn't have straight flow at all
01:03:580 (1,2,1,2) - this whole pattern looks and plays very clustered. Altho you can see 1 desappear when 2 does, it still looks overlapped, in addition that you break the flow twice in a row. Moving 01:05:380 (2) - to a nicer place should work better imo
01:11:380 (2) - i'd rather rotate this -30°~. current flow is kinda iffy to me

medium
00:13:180 (1,3) - claps on tail. And 3 should have something on repeat i think?
00:29:980 (2) - hitsounds missing;w;
00:47:380 (3,1) - altho others parts also have weird flow, i'd suggest you to take care of this. Rotatingit a bit should be enough imo.
00:50:380 (1,1) - can you avoid this ugly overlap? yes, you can see this on gameplay
00:56:980 (3,3) - In case you wanna be like ultra safer. for lower diffs is nicer if you can see totally the reverse arrow or partially like you did here 01:01:780 (3,3) - . even tho on gameplay you can, The "300" thing covers it for instance

handsome
00:35:680 (3,1) - altho it's technically fine. I think it'd play cooler if you move 1 somewhere like 320/99 for a more natural movement

byfar is too pro that doesnt need mods right riggghtt?
00:13:180 (1,1,1) - combos are cute
00:14:380 (1,2,3) - 00:21:580 (3,4,5) - having even higher distance than others parts where the music is more intense makes no sense at all. Even more senseless when i see this 00:19:180 (3,4,5) - or similars
00:16:480 (1,2,3) - you actually need to twist your hand and call a doctor in order to play this. Either use a more natural flow or a different type of slider. Oh, also you may want to use a more even distance between these, so it has some kind of constancy and sense with 00:15:580 (1,2,3,1,2,3) -
00:18:730 (3,1) - distance makes no sense and it's quite awful to play. Even if you ctrl g 00:18:880 (1,2) - so the distance have more sense, the whole straight thing "structure" is still unconfortable to play. You may want to reconsider this part as a whole, k.
00:25:180 (1,3,1) - This is really weird/awkward/unconfortable to play. For the sole fact that you do a back and forth movement on a straight line after a circular movement from 00:25:180 (1) - .
00:27:880 (3,1,2) - I was actually expecting a change on the placement as your NC and patterns before make me expect. Having to play straightly from 00:27:580 (1) - makes me wonder where your "structure" went
00:29:980 (1,2,3,4,5) - missing whistles on obvious places
00:43:180 (1,2,3) - this flow is really annoying/unconfortable again. You need to twist your hand on a really weird way in order to play this straigness. Altho it's playable, it'd be much better to not break the flow so constantly
00:46:330 (7,8) - using artificial distance just to make another artificial pattern "readable" is just abuse and senseless with the map itself
00:48:655 (4) - i guess this should be like 2 pixel more down, so the whole stream is straight(?
00:49:780 (5,6,7,8) - so im supposed to play this unconfortable pattern cuz you want to stack 00:49:480 (2,7) - ? There's nothing on the music that give me a clue of what's going on here, in addition to the back and forth that 00:50:080 (7,8,1,2,3) - has.
00:58:480 (2,1,2,3) - This has as much sense as your back and forth patterns have. Nothing on the whole map/song will tell me that you're going to do this kind of pattern, even so, it's still really unconfortable to play with a multi reverse slider.
01:08:980 (5,6) - this is just extreme abuse, and really unneeded spacing..
01:10:030 (5,1) - ^
01:04:780 (1) - out of screen
there's still a poor comboing on the whole map, (i guess you forgot it (?)) and plenty of unconfortable patterns due to how straight your patterns are. Better flow is possible yea, k.
Topic Starter
VINXIS
Milan-
what happened to the custom soft-whistle? redl u shit

basic
Would be cool if boths, normal and easy, starts on the spot. I don't really see a reason to not do that zzz
you may want to add some nc at the beginning cuz the big gaps between those notes, or use akward breaks dam
00:11:980 (4,1) - constant ds gets no risk at all wh????
00:19:180 (1,2,3) - ^ dam
00:44:080 (2,1,2) - it's kinda weird this flow. A curved slider may work better, specially cuz your map doesn't have straight flow at all dam
01:03:580 (1,2,1,2) - this whole pattern looks and plays very clustered. Altho you can see 1 desappear when 2 does, it still looks overlapped, in addition that you break the flow twice in a row. Moving 01:05:380 (2) - to a nicer place should work better imo ngl i think this plays perfectly but if ppl hate more ill use ur idea
01:11:380 (2) - i'd rather rotate this -30°~. current flow is kinda iffy to me dam

medium
00:13:180 (1,3) - claps on tail. And 3 should have something on repeat i think? dam
00:29:980 (2) - hitsounds missing;w; dam
00:47:380 (3,1) - altho others parts also have weird flow, i'd suggest you to take care of this. Rotatingit a bit should be enough imo. dam
00:50:380 (1,1) - can you avoid this ugly overlap? yes, you can see this on gameplay dam
00:56:980 (3,3) - In case you wanna be like ultra safer. for lower diffs is nicer if you can see totally the reverse arrow or partially like you did here 01:01:780 (3,3) - . even tho on gameplay you can, The "300" thing covers it for instance dam

handsome
00:35:680 (3,1) - altho it's technically fine. I think it'd play cooler if you move 1 somewhere like 320/99 for a more natural movement dam i hav no idea wot evn but i tried lol

dam ur a g modder
Kinshara
Milan- for BN owo/

Btw, what are the lyrics saying during the kiai? o.o
Ciyus Miapah
69th post hahaha \:D/
byfar
wheres my mod LMAO
Strategas
Hi, extremely random and short mod.

Fort

00:57:880 (2,3,4,5,6) - ugly

deetz expert

00:33:430 - missing note?

00:52:780 (1,2,3,4,5,6,7,8,9) - suggestion to make this patern similar to 01:11:980 (1,2,3,1,2,3,1,2) -

byfar

00:27:130 (4,5) - make the 4 into slider and the 5 into circle,


kd only if helped
byfar

Milan- wrote:

byfar is too pro that doesnt need mods right riggghtt?
00:13:180 (1,1,1) - combos are cute
00:14:380 (1,2,3) - 00:21:580 (3,4,5) - having even higher distance than others parts where the music is more intense makes no sense at all. Even more senseless when i see this 00:19:180 (3,4,5) - or similars
00:16:480 (1,2,3) - you actually need to twist your hand and call a doctor in order to play this. Either use a more natural flow or a different type of slider. Oh, also you may want to use a more even distance between these, so it has some kind of constancy and sense with 00:15:580 (1,2,3,1,2,3) -
00:18:730 (3,1) - distance makes no sense and it's quite awful to play. Even if you ctrl g 00:18:880 (1,2) - so the distance have more sense, the whole straight thing "structure" is still unconfortable to play. You may want to reconsider this part as a whole, k.
00:25:180 (1,3,1) - This is really weird/awkward/unconfortable to play. For the sole fact that you do a back and forth movement on a straight line after a circular movement from 00:25:180 (1) - .
00:27:880 (3,1,2) - I was actually expecting a change on the placement as your NC and patterns before make me expect. Having to play straightly from 00:27:580 (1) - makes me wonder where your "structure" went
00:29:980 (1,2,3,4,5) - missing whistles on obvious places
00:43:180 (1,2,3) - this flow is really annoying/unconfortable again. You need to twist your hand on a really weird way in order to play this straigness. Altho it's playable, it'd be much better to not break the flow so constantly
00:46:330 (7,8) - using artificial distance just to make another artificial pattern "readable" is just abuse and senseless with the map itself
00:48:655 (4) - i guess this should be like 2 pixel more down, so the whole stream is straight(?
00:49:780 (5,6,7,8) - so im supposed to play this unconfortable pattern cuz you want to stack 00:49:480 (2,7) - ? There's nothing on the music that give me a clue of what's going on here, in addition to the back and forth that 00:50:080 (7,8,1,2,3) - has.
00:58:480 (2,1,2,3) - This has as much sense as your back and forth patterns have. Nothing on the whole map/song will tell me that you're going to do this kind of pattern, even so, it's still really unconfortable to play with a multi reverse slider.
01:08:980 (5,6) - this is just extreme abuse, and really unneeded spacing..
01:10:030 (5,1) - ^
01:04:780 (1) - out of screen
there's still a poor comboing on the whole map, (i guess you forgot it (?)) and plenty of unconfortable patterns due to how straight your patterns are. Better flow is possible yea, k.
ya i remapped in like 15 mins k sorry ill go over my map soon. already planning to change beginning and end, cuz its just copy pasta lmao. i didnt cuz i was too busy
Rakuen
Modded walao's diff a bit

Log
16:19 walaowey: o/
16:20 *walaowey is listening to [http://osu.ppy.sh/b/652979 VINXIS - Greetings]
16:20 Rakuen: yo bro
16:20 walaowey: as BN..help check this map >w<
16:20 Rakuen: lol VINXIS a
16:20 Rakuen: yea i dun mind if u open queue and ask me check
16:20 walaowey: ya y?
16:20 Rakuen: i'll mark it
16:20 walaowey: lol
16:21 walaowey: what open queue lol?
16:21 walaowey: i cant get it ;w;
16:22 Rakuen: oo
16:22 Rakuen: u can open my queue then give me good maps u modded ;3
16:22 Rakuen: i will check but wont mod/rank it :D
16:22 Rakuen: maybe wont*
16:22 walaowey: lol..
16:27 Rakuen: your map improved a lot liao kekekek
16:27 walaowey: haha..thanks xD
16:27 Rakuen: but could be more neatly ;3
16:27 Rakuen: just map everything clear and neat :D
16:27 walaowey: btw, all those high diff.. i cant play at all orz
16:27 walaowey: tell me which part :3
16:27 walaowey: in the post of course xD
16:28 Rakuen: i prolly can play insane max
16:28 Rakuen: lag pc
16:28 Rakuen: bo bian
16:28 walaowey: haha..
16:28 walaowey: gg
16:29 *Rakuen is editing [http://osu.ppy.sh/b/652979 VINXIS - Greetings [Walao's Hyper]]
16:29 Rakuen: 00:36:580 (9,10,11) - not good pattern in hard ;3
16:29 walaowey: haha..thanks :3
16:29 Rakuen: like the short and speed slider
16:29 Rakuen: i'd use more pattern like 00:40:030 (4,5,6) -
16:29 Rakuen: triplets , on or off slider
16:30 walaowey: but there's another modder tell me to add more short slider lol
16:30 walaowey: to increase the star rating..
16:30 walaowey: because diff not spread evenly
16:30 Rakuen: nah dont listen
16:30 Rakuen: just make sure your diff is comfortable
16:30 Rakuen: dun put too many styles
16:30 Rakuen: very disgusting
16:30 walaowey: haha..alright
16:31 Rakuen: 2 things i know in the world
16:31 Rakuen: 1 is rubbish bin stinks when a lot rubbish mixed up
16:31 Rakuen: 2 is rojak is delicious if u mix them correctly
16:31 Rakuen: :D
16:31 walaowey: orz
16:31 walaowey: lol..
16:31 walaowey: i'm not in ur world
16:31 walaowey: i cant get it @.@
16:31 Rakuen: i quite like 00:45:580 (7,8,9) - of pattern
16:32 Rakuen: neat :D
16:32 walaowey: the powa of copy pasta lol
16:33 Rakuen: 01:05:980 (1) - try not to get overlap from previous slider or circles
16:33 Rakuen: especially when there's reverse ;3
16:33 walaowey: alright
16:33 walaowey: dont block that reverse arrow right :3
16:33 walaowey: btw, you're gonna mod the whole map?
16:33 Rakuen: duwan
16:33 Rakuen: lazy
16:34 Rakuen: i mod your diff ok ady
16:34 walaowey: okok..
16:34 walaowey: haha
16:36 walaowey: go post the mod in forum..get kds :3
16:36 Rakuen: and hard
16:36 Rakuen: use lesser 5 hits stream
16:36 Rakuen: u can put more jumps tho
16:36 walaowey: haha..seriously..cant search his profile xD
16:37 Rakuen: 5 hits are kinda too hard in Hard
16:37 Rakuen: depending on BPM tho
16:37 walaowey: but isnt hyper harder than hard?
16:37 Rakuen: for 200 BPM its definitely too hard
16:37 Rakuen: Hyper = hard
16:37 walaowey: yeah..quite fast
16:37 Rakuen: no difference
16:37 Rakuen: Advanced is between Normal and Hard
16:37 Rakuen: normall is like that, for what i know
16:37 walaowey: oo..
16:37 walaowey: kk
16:38 walaowey: erm..so i must remove those short slider too? @.@
16:38 walaowey: because hard usually dont have short slider orz
16:38 Rakuen: hmm
16:38 Rakuen: up to u
16:38 Rakuen: and Hard doesnt mean need a lot higher SV than advanced
16:39 Rakuen: for me i'd use slower SV
16:39 Rakuen: oh =_=
16:39 Rakuen: u sped up in KIAI
16:39 Rakuen: no wonder so damn fast
16:39 walaowey: but the SV is 1.25 alredy leh
16:39 walaowey: oh yeah
16:39 walaowey: haha
16:39 Rakuen: dun go too much
16:39 walaowey: 1.2 i think
16:39 Rakuen: 1.5 reli a lot
16:39 Rakuen: :O
16:39 walaowey: forget what speed
16:39 walaowey: walao..so many ar..haha
16:39 Rakuen: my Insanes
16:40 Rakuen: i only use like
16:40 Rakuen: 0.8 - 1.2
16:40 Rakuen: not too much ;3
16:40 Rakuen: reli makes weird feeling
16:40 walaowey: ermm..
16:40 walaowey: so how leh? ..change it? >w<
16:40 Rakuen: i'd remap a bit if its me
16:40 Rakuen: but up to u lah haha
16:41 Rakuen: i duawn say "hey u, go remap"
16:41 Rakuen: just give some soft suggestions, wan change or not up to u ;3
16:41 walaowey: haha
16:41 walaowey: ya..i try to change those slider..
16:41 walaowey: short slider *
16:42 Rakuen: yea 1.2 is quite good for KIAI part
16:42 Rakuen: i reli dun like how ppl abuse "spread" nowadays
16:42 Rakuen: just because QAT DQ spread recently
16:43 Rakuen: and BNs are stupid and cowards
16:43 Rakuen: "spread is not good, i duwan rank this"
16:43 Rakuen: "i have no confidence in this, good luck"
16:44 walaowey: yeah, but seriously..i see a lot map still have spread problem but they didnt dq them ==
16:44 walaowey: maybe they target new mapper only orz
16:44 Rakuen: depends la
16:44 walaowey: and qat nowadays lol..dq the map for small matter orz
16:44 Rakuen: now DQs are more easy
16:44 Rakuen: if u find any problem
16:44 walaowey: lol..
16:44 Rakuen: feel free to shoot in their map
16:45 *Rakuen is listening to [http://osu.ppy.sh/b/471598 Maduk ft. Veela - Ghost Assassin (Hourglass Bonusmix)]
16:45 Rakuen: nah
16:45 Rakuen: DNB
16:45 walaowey: wut?
16:45 walaowey: what dnb? orz
16:45 Rakuen: the gd u mapping lo
16:45 walaowey: what?
16:46 *Rakuen is listening to [http://osu.ppy.sh/b/653568 VINXIS - Greetings]
16:46 Rakuen: this la
16:46 Rakuen: DNB
16:46 Rakuen: genre
16:46 walaowey: oo..kk
16:46 Rakuen: or something like
16:46 *Rakuen is listening to [http://osu.ppy.sh/b/421532 ginkiha - EOS]
16:47 Rakuen: u can refer too
16:47 Rakuen: ^ that one got hyper
16:47 Rakuen: u can see whats a real hyper, and the spread
16:47 walaowey: yeah..i refer to that map hyper xD
16:47 Rakuen: as said, i just have fav mappers
16:47 Rakuen: then copy them
16:47 Rakuen: or follow them
16:48 walaowey: yeah, now i have 1 fav mapper..i follow his mapping style..so comfortable to play >w<
16:48 walaowey: lol..have u post at the forum? ..the mod i mean..go get kds :3
16:48 *Rakuen is editing [http://osu.ppy.sh/b/420951 ginkiha - EOS [Hyper]]
16:48 Rakuen: neat
16:48 Rakuen: no complicated stacks ;3
16:48 Rakuen: ohh sure
16:48 Rakuen: i'll mod a bit more then
16:49 Rakuen: and will edit this chat
16:49 Rakuen: duwan let ppl see "hey this map sucks"
16:49 *Rakuen is editing [http://osu.ppy.sh/b/652979 VINXIS - Greetings [Walao's Hyper]]
16:49 Rakuen: 00:45:280 (5,6) - spacing here can be improved
16:49 Rakuen: make it "look" like 00:44:380 (1,2,3) -
16:50 walaowey: haha
16:50 walaowey: ya lel
16:50 walaowey: u even say about their new ranked xD
16:50 walaowey: wait
16:52 Rakuen: i'd avoid slider shape like 00:51:580 (1) -
16:52 walaowey: lol.vinxis just pm me
16:52 Rakuen: its a bit old stype
16:52 walaowey: about fort @.@
16:52 Rakuen: old style*
16:52 Rakuen: yea why
16:52 Rakuen: he got rekt?
16:52 walaowey: about kene ban lo @.@
16:52 walaowey: haha
16:52 Rakuen: spacing here too 00:53:680 (8,9,1) -
16:52 Rakuen: make it like broader
16:53 walaowey: u mean dont too close the (1)?
16:53 Rakuen: yea
16:53 walaowey: ok
16:53 Rakuen: 00:57:880 (4,5,6,7,8) - a good pattern, but try avoid mapping it near the box edge
16:53 walaowey: and btw, 00:45:280 (5,6) - i dont quite understand the spcing u say here
16:53 Rakuen: make it more middle
16:54 Rakuen: u can see 00:44:380 (1,2,3) - has more distance in the look
16:54 Rakuen: and then 00:44:830 (4,5,6,7) - is minimized
16:54 Rakuen: including the reverse of 00:44:830 (4) -
16:54 Rakuen: make them look almost the same
16:54 walaowey: oo..ok
16:56 walaowey: wai
16:56 walaowey: stil editing lol
16:57 Rakuen: and yea, i'd reli remove the short sliders
16:57 Rakuen: and avoid weird shapes overall ;3
16:57 Rakuen: others are quite fine
16:57 Rakuen: slower the SV :D
16:58 Rakuen: maybe 1 more
16:58 Rakuen: this pattern 00:21:580 (1,2) - might conflict with 00:23:680 (6,1) -
16:58 Rakuen: the first one reli looks like a jump :D
17:00 walaowey: mmm
17:00 walaowey: oo.u mean (2) sudenly come from below?
17:01 Rakuen: ya
17:01 Rakuen: like jump
17:01 Rakuen: the timing and pattern a bit conflict
17:01 walaowey: oo..kk
17:01 Rakuen: they look similiar
17:02 Rakuen: you almost there ;3
17:02 Rakuen: when u get the "sense" on the mapping you'll be very good :D
walaowey

Rakuen wrote:

Modded walao's diff a bit

Log
16:19 walaowey: o/
16:20 *walaowey is listening to [http://osu.ppy.sh/b/652979 VINXIS - Greetings]
16:20 Rakuen: yo bro
16:20 walaowey: as BN..help check this map >w<
16:20 Rakuen: lol VINXIS a
16:20 Rakuen: yea i dun mind if u open queue and ask me check
16:20 walaowey: ya y?
16:20 Rakuen: i'll mark it
16:20 walaowey: lol
16:21 walaowey: what open queue lol?
16:21 walaowey: i cant get it ;w;
16:22 Rakuen: oo
16:22 Rakuen: u can open my queue then give me good maps u modded ;3
16:22 Rakuen: i will check but wont mod/rank it :D
16:22 Rakuen: maybe wont*
16:22 walaowey: lol..
16:27 Rakuen: your map improved a lot liao kekekek
16:27 walaowey: haha..thanks xD
16:27 Rakuen: but could be more neatly ;3
16:27 Rakuen: just map everything clear and neat :D
16:27 walaowey: btw, all those high diff.. i cant play at all orz
16:27 walaowey: tell me which part :3
16:27 walaowey: in the post of course xD
16:28 Rakuen: i prolly can play insane max
16:28 Rakuen: lag pc
16:28 Rakuen: bo bian
16:28 walaowey: haha..
16:28 walaowey: gg
16:29 *Rakuen is editing [http://osu.ppy.sh/b/652979 VINXIS - Greetings [Walao's Hyper]]
16:29 Rakuen: 00:36:580 (9,10,11) - not good pattern in hard ;3
16:29 walaowey: haha..thanks :3
16:29 Rakuen: like the short and speed slider
16:29 Rakuen: i'd use more pattern like 00:40:030 (4,5,6) -
16:29 Rakuen: triplets , on or off slider
16:30 walaowey: but there's another modder tell me to add more short slider lol
16:30 walaowey: to increase the star rating..
16:30 walaowey: because diff not spread evenly
16:30 Rakuen: nah dont listen
16:30 Rakuen: just make sure your diff is comfortable
16:30 Rakuen: dun put too many styles
16:30 Rakuen: very disgusting
16:30 walaowey: haha..alright
16:31 Rakuen: 2 things i know in the world
16:31 Rakuen: 1 is rubbish bin stinks when a lot rubbish mixed up
16:31 Rakuen: 2 is rojak is delicious if u mix them correctly
16:31 Rakuen: :D
16:31 walaowey: orz
16:31 walaowey: lol..
16:31 walaowey: i'm not in ur world
16:31 walaowey: i cant get it @.@
16:31 Rakuen: i quite like 00:45:580 (7,8,9) - of pattern
16:32 Rakuen: neat :D
16:32 walaowey: the powa of copy pasta lol
16:33 Rakuen: 01:05:980 (1) - try not to get overlap from previous slider or circles
16:33 Rakuen: especially when there's reverse ;3
16:33 walaowey: alright
16:33 walaowey: dont block that reverse arrow right :3
16:33 walaowey: btw, you're gonna mod the whole map?
16:33 Rakuen: duwan
16:33 Rakuen: lazy
16:34 Rakuen: i mod your diff ok ady
16:34 walaowey: okok..
16:34 walaowey: haha
16:36 walaowey: go post the mod in forum..get kds :3
16:36 Rakuen: and hard
16:36 Rakuen: use lesser 5 hits stream
16:36 Rakuen: u can put more jumps tho
16:36 walaowey: haha..seriously..cant search his profile xD
16:37 Rakuen: 5 hits are kinda too hard in Hard
16:37 Rakuen: depending on BPM tho
16:37 walaowey: but isnt hyper harder than hard?
16:37 Rakuen: for 200 BPM its definitely too hard
16:37 Rakuen: Hyper = hard
16:37 walaowey: yeah..quite fast
16:37 Rakuen: no difference
16:37 Rakuen: Advanced is between Normal and Hard
16:37 Rakuen: normall is like that, for what i know
16:37 walaowey: oo..
16:37 walaowey: kk
16:38 walaowey: erm..so i must remove those short slider too? @.@
16:38 walaowey: because hard usually dont have short slider orz
16:38 Rakuen: hmm
16:38 Rakuen: up to u
16:38 Rakuen: and Hard doesnt mean need a lot higher SV than advanced
16:39 Rakuen: for me i'd use slower SV
16:39 Rakuen: oh =_=
16:39 Rakuen: u sped up in KIAI
16:39 Rakuen: no wonder so damn fast
16:39 walaowey: but the SV is 1.25 alredy leh
16:39 walaowey: oh yeah
16:39 walaowey: haha
16:39 Rakuen: dun go too much
16:39 walaowey: 1.2 i think
16:39 Rakuen: 1.5 reli a lot
16:39 Rakuen: :O
16:39 walaowey: forget what speed
16:39 walaowey: walao..so many ar..haha
16:39 Rakuen: my Insanes
16:40 Rakuen: i only use like
16:40 Rakuen: 0.8 - 1.2
16:40 Rakuen: not too much ;3
16:40 Rakuen: reli makes weird feeling
16:40 walaowey: ermm..
16:40 walaowey: so how leh? ..change it? >w<
16:40 Rakuen: i'd remap a bit if its me
16:40 Rakuen: but up to u lah haha
16:41 Rakuen: i duawn say "hey u, go remap"
16:41 Rakuen: just give some soft suggestions, wan change or not up to u ;3
16:41 walaowey: haha
16:41 walaowey: ya..i try to change those slider..
16:41 walaowey: short slider *
16:42 Rakuen: yea 1.2 is quite good for KIAI part
16:42 Rakuen: i reli dun like how ppl abuse "spread" nowadays
16:42 Rakuen: just because QAT DQ spread recently
16:43 Rakuen: and BNs are stupid and cowards
16:43 Rakuen: "spread is not good, i duwan rank this"
16:43 Rakuen: "i have no confidence in this, good luck"
16:44 walaowey: yeah, but seriously..i see a lot map still have spread problem but they didnt dq them ==
16:44 walaowey: maybe they target new mapper only orz
16:44 Rakuen: depends la
16:44 walaowey: and qat nowadays lol..dq the map for small matter orz
16:44 Rakuen: now DQs are more easy
16:44 Rakuen: if u find any problem
16:44 walaowey: lol..
16:44 Rakuen: feel free to shoot in their map
16:45 *Rakuen is listening to [http://osu.ppy.sh/b/471598 Maduk ft. Veela - Ghost Assassin (Hourglass Bonusmix)]
16:45 Rakuen: nah
16:45 Rakuen: DNB
16:45 walaowey: wut?
16:45 walaowey: what dnb? orz
16:45 Rakuen: the gd u mapping lo
16:45 walaowey: what?
16:46 *Rakuen is listening to [http://osu.ppy.sh/b/653568 VINXIS - Greetings]
16:46 Rakuen: this la
16:46 Rakuen: DNB
16:46 Rakuen: genre
16:46 walaowey: oo..kk
16:46 Rakuen: or something like
16:46 *Rakuen is listening to [http://osu.ppy.sh/b/421532 ginkiha - EOS]
16:47 Rakuen: u can refer too
16:47 Rakuen: ^ that one got hyper
16:47 Rakuen: u can see whats a real hyper, and the spread
16:47 walaowey: yeah..i refer to that map hyper xD
16:47 Rakuen: as said, i just have fav mappers
16:47 Rakuen: then copy them
16:47 Rakuen: or follow them
16:48 walaowey: yeah, now i have 1 fav mapper..i follow his mapping style..so comfortable to play >w<
16:48 walaowey: lol..have u post at the forum? ..the mod i mean..go get kds :3
16:48 *Rakuen is editing [http://osu.ppy.sh/b/420951 ginkiha - EOS [Hyper]]
16:48 Rakuen: neat
16:48 Rakuen: no complicated stacks ;3
16:48 Rakuen: ohh sure
16:48 Rakuen: i'll mod a bit more then
16:49 Rakuen: and will edit this chat
16:49 Rakuen: duwan let ppl see "hey this map sucks"
16:49 *Rakuen is editing [http://osu.ppy.sh/b/652979 VINXIS - Greetings [Walao's Hyper]]
16:49 Rakuen: 00:45:280 (5,6) - spacing here can be improved
16:49 Rakuen: make it "look" like 00:44:380 (1,2,3) -
16:50 walaowey: haha
16:50 walaowey: ya lel
16:50 walaowey: u even say about their new ranked xD
16:50 walaowey: wait
16:52 Rakuen: i'd avoid slider shape like 00:51:580 (1) -
16:52 walaowey: lol.vinxis just pm me
16:52 Rakuen: its a bit old stype
16:52 walaowey: about fort @.@
16:52 Rakuen: old style*
16:52 Rakuen: yea why
16:52 Rakuen: he got rekt?
16:52 walaowey: about kene ban lo @.@
16:52 walaowey: haha
16:52 Rakuen: spacing here too 00:53:680 (8,9,1) -
16:52 Rakuen: make it like broader
16:53 walaowey: u mean dont too close the (1)?
16:53 Rakuen: yea
16:53 walaowey: ok
16:53 Rakuen: 00:57:880 (4,5,6,7,8) - a good pattern, but try avoid mapping it near the box edge
16:53 walaowey: and btw, 00:45:280 (5,6) - i dont quite understand the spcing u say here
16:53 Rakuen: make it more middle
16:54 Rakuen: u can see 00:44:380 (1,2,3) - has more distance in the look
16:54 Rakuen: and then 00:44:830 (4,5,6,7) - is minimized
16:54 Rakuen: including the reverse of 00:44:830 (4) -
16:54 Rakuen: make them look almost the same
16:54 walaowey: oo..ok
16:56 walaowey: wai
16:56 walaowey: stil editing lol
16:57 Rakuen: and yea, i'd reli remove the short sliders
16:57 Rakuen: and avoid weird shapes overall ;3
16:57 Rakuen: others are quite fine
16:57 Rakuen: slower the SV :D
16:58 Rakuen: maybe 1 more
16:58 Rakuen: this pattern 00:21:580 (1,2) - might conflict with 00:23:680 (6,1) -
16:58 Rakuen: the first one reli looks like a jump :D
17:00 walaowey: mmm
17:00 walaowey: oo.u mean (2) sudenly come from below?
17:01 Rakuen: ya
17:01 Rakuen: like jump
17:01 Rakuen: the timing and pattern a bit conflict
17:01 walaowey: oo..kk
17:01 Rakuen: they look similiar
17:02 Rakuen: you almost there ;3
17:02 Rakuen: when u get the "sense" on the mapping you'll be very good :D
thanks rakuen >w</

Update
osu file format v14

[General]
AudioFilename: Greetings.mp3
AudioLeadIn: 0
PreviewTime: 33580
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.7

[Metadata]
Title:Greetings
TitleUnicode:Greetings
Artist:VINXIS
ArtistUnicode:VINXIS
Creator:VINXIS
Version:Walao's Hyper
Source:
Tags:artcore drum and bass dnb fort byfar deetz okoratu walaowey handsome
BeatmapID:652979
BeatmapSetID:288974

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:6.6
ApproachRate:8.4
SliderMultiplier:1.25
SliderTickRate:1

[Events]
//Background and Video events
0,0,"b20.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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[Colours]
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Combo2 : 0,0,217
Combo3 : 147,215,255
Combo4 : 198,0,99
Combo5 : 166,63,0
Combo6 : 255,159,113
Combo7 : 255,128,128

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276,151,69580,2,0,L|200:91,1,93.7500035762788,8|0,0:0|0:0,0:0:0:0:
79,97,69880,1,0,0:0:0:0:
85,218,70030,1,0,0:0:0:0:
206,213,70180,1,0,0:0:0:0:
206,213,70255,1,0,0:0:0:0:
206,213,70330,1,2,0:0:0:0:
201,91,70480,1,2,0:0:0:0:
201,91,70630,1,2,0:0:0:0:
277,150,70780,6,0,P|373:159|425:235,1,187.500007152558,8|10,0:0|0:0,0:0:0:0:
314,260,71230,1,0,0:0:0:0:
207,214,71380,1,0,0:0:0:0:
201,92,71530,1,0,0:0:0:0:
309,148,71680,2,0,L|356:178,1,46.8750017881394
387,214,71830,2,0,L|362:262,1,46.8750017881394
315,260,71980,2,0,B|255:284|224:272|187:276|111:105,2,281.250010728836,8|0|10,0:0|0:0|0:0,0:0:0:0:
352,88,73180,5,10,0:0:0:0:
140,88,73630,1,10,0:0:0:0:
248,268,74080,1,10,0:0:0:0:
256,192,74380,12,4,76780,0:0:0:0:
Topic Starter
VINXIS
klol updated wal's diff and the description so it looks pretty n shit

also from fort's words

Strategas wrote:

Hi, extremely random and short mod.

Fort

00:57:880 (2,3,4,5,6) - ugly "this streams called suppressed distance streams so i think its okay with this even this looks ugly"

changed all except red one
Surono
hai from My Qwekwek <(``)

[oko's Muzukashii]
00:05:680 (9) - d
00:39:580 (145) - k
00:49:180 (197) - k
01:08:380 (298) - k
maybe long pattern must cut ;w;

[oko's Oni]
00:19:180 (49) - k
00:23:980 (72) - k
00:26:380 (86) - k
00:39:580 (176) - k
00:44:380 (210) - k
00:49:180 (246) - k
01:03:580 (348) - ^ hmm many change k, just follow Song xD~

hope help too~ xD
Yunomi
Do you listen to VINXIS? He's getting a bit known in the ask.fm community and his music is pretty nice imoDo you listen to VINXIS? He's getting a bit known in the ask.fm community and his music is pretty nice imoDo you listen to VINXIS? He's getting a bit known in the ask.fm community and his music is pretty nice imoDo you listen to VINXIS? He's getting a bit known in the ask.fm community and his music is pretty nice imoDo you listen to VINXIS? He's getting a bit known in the ask.fm community and his music is pretty nice imoDo you listen to VINXIS? He's getting a bit known in the ask.fm community and his music is pretty nice imoDo you listen to VINXIS? He's getting a bit known in the ask.fm community and his music is pretty nice imoDo you listen to VINXIS? He's getting a bit known in the ask.fm community and his music is pretty nice imoDo you listen to VINXIS? He's getting a bit known in the ask.fm community and his music is pretty nice imoDo you listen to VINXIS? He's getting a bit known in the ask.fm community and his music is pretty nice imoDo you listen to VINXIS? He's getting a bit known in the ask.fm community and his music is pretty nice imoDo you listen to VINXIS? He's getting a bit known in the ask.fm community and his music is pretty nice imoDo you listen to VINXIS? He's getting a bit known in the ask.fm community and his music is pretty nice imoDo you listen to VINXIS? He's getting a bit known in the ask.fm community and his music is pretty nice imo
ac8129464363

monstrata wrote:

Blame exams for late mod~

[deetz Extra]
expert brvh
00:20:380 (1,2,3) - This jump pattern was nice to play, but you should extend this to include 4 as well. Create another jump from 00:20:830 (3,4) - As well? I recommend 424||132 so it creates a linear pattern with slider 1 and 3. I'm not entirely sure what you are suggesting but I can't think of a way to make this work that fits my intended aesthetic here.
00:23:980 (1,2) - I think this pattern could benefit from increased spacing so it's more clear there's a 1/1 gap. 00:24:430 (3,1) - Here too. added nc
00:26:680 (1) - Remove NC cuz 00:23:980 (1,2,3) - already added the other NC so it's consistent now
00:28:780 (1,2,3,4) - Honestly i don't think this rhythm captures the beats in the song section effectively... 00:29:980 (1,2,3,4,5,6,7,8) - This pattern too. The way you arranged it you're emphasizing every 2nd beat with a jump..00:30:280 (3,5,7) - etc... But imo you should be emphasizing every 3rd beat. i feel like it emphasizes the buildup idk
00:37:105 (9) - I don't think there's a triplet here... me neither
00:44:305 (11) - ^
00:57:880 (2) - Try Ctrl+G'ing this slider. I this plays better than the linear pattern you currently have. 00:58:180 (4) - Ctrl+G this too so there's better flow from 3 into 4. no, the pattern playing like this is intended. otherwise there isn't much difference in the change of tone in omar kamal's voice
thanks for mod o/

omar kamal pls add nc at 00:24:280 (2) - for me
streeteelf
From SEE's Taiko Modding Queue

Sry for delay, but I didn't have so much time due to exams. ;-;

[General]

  1. I'd increase volume of all points by maybe 20%, it's really hard to play like this
  2. Too long Kiai IMO, I'd make it shorter or even without it in all diffs, Std too.
[Muzukashii]

  1. 00:29:230 (94,95,96) - k
  2. 00:29:680 (97,98) - d
  3. 00:29:980 (99,100,101) - k
  4. 00:32:380 (113) - change to d, it's unrankable to have 2-color patterns like this in Muzukashii
  5. 00:39:580 (145) - k
  6. 00:49:180 (197) - k
  7. 00:58:480 (244,245,246,247) - d
  8. 01:08:380 (298) - k
  9. 01:12:730 (323,324,325) - d and 01:13:180 (326) - k
[Oni]

  1. 01:02:980 (344) - d
  2. 01:12:730 (415,416) - d
Overall maps are nice made, but need still some mods. Anyway, good luck~ :3
Kroytz
mod4nothingcuzimafucboi

general
teach me how to make moosic so i can make my own pp farm maps thxbabe (y)

le Easy
00:04:780 (1,1,1) - y u no make perfect triangle? itd be much cleaner imo
00:14:380 (1,2,1,2,1,2,3) - y rhythm so differernet?!?!121 who the fuk u tryin to follow lmaooo
00:17:980 (2,1) - you see thiis slider edge bullshet http://puu.sh/hE5ae/f7b358c622.jpg look at dat negative space yo. rotate (1) higher up or smth
00:23:380 (2) - dominant sound on slider end sounds godawful
00:25:180 (2) - you killin me smalls
00:34:780 (1) - jesus f that hitsound is loud affffffff lol
00:45:580 (1,2) - blanket
00:47:980 (1) - - dis overlap y (1) appears as (2) disappears.
00:52:780 (1) - pls dad
00:57:580 (1,1) - whats NC
01:02:380 (1,1) - asfaas
01:07:180 (1,1) - blarfgfhg
01:11:980 (1) - dont think that one needs nc thar

le medium
methinks SV can be toned down by .2 or smth yknow cuz that sv kinda fast nam sayin'

00:09:580 (1,1) - y not just mirror first (1) with the second (1). hes kinda lonely on top thar
00:16:780 (2,3) - scooch those babies down a bit so (3) can get blanketed by (1). #justaestheticthings
00:25:180 (2,3) - ^
00:27:580 (2,1) - dis overlap doe not a fan tbh
00:34:480 (3,1) - b-b-b-blanket
00:35:980 (1) - o-o-o-overlap y u do dis
00:39:580 (1) - stack is so /r/mildyinfuriating
00:31:180 (1) - idk bout u but these feel fast af yknow what i mean, for Normal.

fixxx all these fking overlaps whyyyyy u do dis pls

le Handsomest Advanced
00:16:030 (4,5) - idk bout this spacin here, ysee. music is pretty chill thar
00:26:830 (2) - drop it down to x108 y 232 and lmk how u feel cuz i mean look at dat fking NEGATIVE space bro http://puu.sh/hE6zO/7f5ac7a759.jpg idk mane. i dont even. i dont.
00:41:980 (1) - i dont feel that overlappage
01:13:180 (1) - i was waiting for his mirror buddy to pop up but VINXIS rekt a measure lolol rip slidery buddy

le WolOloloOL Hyper
00:04:780 (1,2) - 5% volume is default 20%? hear u cant use 5% anyone even on slider ends but im not a mappah' KevinTurtle aplies to all diffs mmk
00:33:580 (1) - rotate that shet to get a blanket mane u feelin m e? u feeelin??
00:41:980 (1) - i aint feelin this one. looks kinda ugly to me thar

all these 1 pixel-off stacks are making me somildlyinfuriated efaeioafaeofakemfaekfm fix pls

deeeeeeeeeeeeeeeetz
00:03:580 (1) - sud start over here m8 00:02:380 -


00:24:730 (1,2,3,1,2,3,1,2,3,1,2,1,1) - all of these mdfafking NEW COMBOS ffffffffffffffffffffffffffff
00:29:980 (1,2,1,2,1,2,1,2,1) - gh
01:02:680 (3) - dad pls

le iNsaNe
00:02:980 (1) - sud start over here m8 00:02:380 - besides, y is urs different than deeeeeetz's lmao
00:21:580 (1,1) - looks like 1/2 plays like 1/1
00:40:780 (1) - imo these slider aint curvy enough iYKwIM mmk
00:46:780 (1,3,4,5,7,1) - - spacing so unreal why is it so close

biFar's Another
00:47:530 (1) - possible reading issuemaybeidk
00:53:530 (1,2,3,1) - dis back n forth shet drives me nuts i mean like maybe im just blind or smth but i mean lbr it comes back to that spot FOUR FKING TIMES aasfageaegafsahsaf
00:58:780 (1,2,3,1) - more possible readingissues cuz idk tap tap tap triple too fast and then you get this sudden jump here 00:59:530 (4,1) - i aint feelin the (1).
01:00:355 (5,6,7,8) - like im havin trble tryin to read this on editor naw sayin
01:04:330 (6) - liek how come dis dont come back to the (2)? u trippin me dawg
01:11:980 (1,2,3,4,5,6,7,8,9) - damn fuking illuminazi i swear das some hella spacing mane

deeeeeeeeeeeeeeeeeetz ex
00:15:880 (3,4,5,6) - u trippin me mang y u not make (5) come up
00:59:980 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,10,11,1,2,3,4,5,6,7,8,9,10,11,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,10,11,1,2,3,4,5,6,7,8,9,10,11,1,2,3,4,5,6,7,1) - way to absolutely fucking tear that quadrant APART holy fuk bro JUST LOOK AT IT! LOOOOK AT AHHHHHHHHHHHHHHHHH https://osu.ppy.sh/ss/3098723 goddamn ghghgghghghghgghhghg

Fort's Okaerinasai
00:42:130 (2,3) - ctrl-g = floooooow~
01:10:180 (6) - idk bout this one mane, feels kinda awkward and random with how evrything else was made/' prolly cuz u gotta hold for it instead of movin aroundthemap or smth idk kekke

gd ples
Xilver15
.
Topic Starter
VINXIS

Xilver wrote:

ROFL

good luck ayyy
LMAO thank
walaowey

Kroytz wrote:

mod4nothingcuzimafucboi

le WolOloloOL Hyper
00:04:780 (1,2) - 5% volume is default 20%? hear u cant use 5% anyone even on slider ends but im not a mappah' KevinTurtle aplies to all diffs mmk
00:33:580 (1) - rotate that shet to get a blanket mane u feelin m e? u feeelin??
00:41:980 (1) - i aint feelin this one. looks kinda ugly to me thar

all these 1 pixel-off stacks are making me somildlyinfuriated efaeioafaeofakemfaekfm fix pls
Well, thanks for the mod and will apply them later @.@ ..
And bruh, da shet with all that? i cant really understand your language mane .lelell..
and whats this lol??
somildlyinfuriated efaeioafaeofakemfaekfm
:o
Kroytz

walaowey wrote:

Kroytz wrote:

mod4nothingcuzimafucboi

le WolOloloOL Hyper
00:04:780 (1,2) - 5% volume is default 20%? hear u cant use 5% anyone even on slider ends but im not a mappah' KevinTurtle aplies to all diffs mmk
00:33:580 (1) - rotate that shet to get a blanket mane u feelin m e? u feeelin??
00:41:980 (1) - i aint feelin this one. looks kinda ugly to me thar

all these 1 pixel-off stacks are making me somildlyinfuriated efaeioafaeofakemfaekfm fix pls
Well, thanks for the mod and will apply them later @.@ ..
And bruh, da shet with all that? i cant really understand your language mane .lelell..
and whats this lol??
somildlyinfuriated efaeioafaeofakemfaekfm
:o
basically, aesthetic things with stacking feels off by like 1-2 pixels, probably just the game. im not sure bout 5% volume though everyone else seems to use it so to whoever told me that you cant use 5% volume for slider ends fuk u.
00:33:580 (1) rotate for blanket might be better
00:41:980 (1) unappealing but im biased.
nothing much tbh, it was pretty good.
walaowey

Kroytz wrote:

basically, aesthetic things with stacking feels off by like 1-2 pixels, probably just the game. im not sure bout 5% volume though everyone else seems to use it so to whoever told me that you cant use 5% volume for slider ends fuk u. not sure about those volume though..lets see what other modders say
00:33:580 (1) rotate for blanket might be better Fixed
00:41:980 (1) unappealing but im biased. Mmm..will keep it, but if more modders tell me to change it, i will consider about it..
nothing much tbh, it was pretty good.
Lol..Thanks for your explaination again xD

Thanks for the mod xD

Update
osu file format v14

[General]
AudioFilename: Greetings.mp3
AudioLeadIn: 0
PreviewTime: 33580
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.7

[Metadata]
Title:Greetings
TitleUnicode:Greetings
Artist:VINXIS
ArtistUnicode:VINXIS
Creator:VINXIS
Version:Walao's Hyper
Source:
Tags:artcore drum and bass dnb fort byfar deetz okoratu walaowey handsome
BeatmapID:652979
BeatmapSetID:288974

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:6.6
ApproachRate:8.4
SliderMultiplier:1.25
SliderTickRate:1

[Events]
//Background and Video events
0,0,"b20.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
1180,300,4,2,1,60,1,0
4780,-133.333333333333,4,2,1,60,0,0
5080,-133.333333333333,4,2,1,5,0,0
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32230,-83.3333333333333,4,2,1,100,0,0
33580,-133.333333333333,4,3,1,40,0,0
34780,-66.6666666666667,4,2,1,100,0,1
53980,-111.111111111111,4,2,1,100,0,0
56380,-66.6666666666667,4,2,1,100,0,1
73180,-133.333333333333,4,2,1,100,0,0
73630,-133.333333333333,4,2,1,60,0,0
74980,-133.333333333333,4,2,1,40,0,0
75880,-133.333333333333,4,2,1,20,0,0
76780,-133.333333333333,4,2,1,5,0,0


[Colours]
Combo1 : 255,255,174
Combo2 : 0,0,217
Combo3 : 147,215,255
Combo4 : 198,0,99
Combo5 : 166,63,0
Combo6 : 255,159,113
Combo7 : 255,128,128

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Topic Starter
VINXIS
Kroytz
le Easy
00:04:780 (1,1,1) - y u no make perfect triangle? itd be much cleaner imo close enough yolo
00:14:380 (1,2,1,2,1,2,3) - y rhythm so differernet?!?!121 who the fuk u tryin to follow lmaooo fukc
00:23:380 (2) - dominant sound on slider end sounds godawful dam
00:25:180 (2) - you killin me smalls wh
00:34:780 (1) - jesus f that hitsound is loud affffffff lol dam
00:45:580 (1,2) - blanket smd
00:47:980 (1) - - dis overlap y (1) appears as (2) disappears. dam
00:52:780 (1) - pls dad wot
00:57:580 (1,1) - whats NC
01:02:380 (1,1) - asfaas
01:07:180 (1,1) - blarfgfhg
01:11:980 (1) - dont think that one needs nc thar
consistency so nolol

le medium
methinks SV can be toned down by .2 or smth yknow cuz that sv kinda fast nam sayin' FUCKING HELL
00:09:580 (1,1) - y not just mirror first (1) with the second (1). hes kinda lonely on top thar dam
00:16:780 (2,3) - scooch those babies down a bit so (3) can get blanketed by (1). #justaestheticthings dfuk dat xdd
00:25:180 (2,3) - ^ ^
00:27:580 (2,1) - dis overlap doe not a fan tbh dam
00:34:480 (3,1) - b-b-b-blanket dam i tried
00:35:980 (1) - o-o-o-overlap y u do dis cuz its not even that bad imo
00:39:580 (1) - stack is so /r/mildyinfuriating ???????/???/
00:31:180 (1) - idk bout u but these feel fast af yknow what i mean, for Normal. meh
fixxx all these fking overlaps whyyyyy u do dis pls fek u

le Handsomest Advanced
00:16:030 (4,5) - idk bout this spacin here, ysee. music is pretty chill thar imo its fine and it wud kill the pattern so
00:26:830 (2) - drop it down to x108 y 232 and lmk how u feel cuz i mean look at dat fking NEGATIVE space bro http://puu.sh/hE6zO/7f5ac7a759.jpg idk mane. i dont even. i dont. dam
00:41:980 (1) - i dont feel that overlappage wh
01:13:180 (1) - i was waiting for his mirror buddy to pop up but VINXIS rekt a measure lolol rip slidery buddy lmfao

le iNsaNe
00:02:980 (1) - sud start over here m8 00:02:380 - besides, y is urs different than deeeeeetz's lmao dam changed deetz' instead
00:21:580 (1,1) - looks like 1/2 plays like 1/1 nc should suffice tho
00:40:780 (1) - imo these slider aint curvy enough iYKwIM mmk dam
00:46:780 (1,3,4,5,7,1) - - spacing so unreal why is it so close wh??



gd ples niceme.me

deetz make sure u updated both of ur diffs b4 adding mods k
Okoratu
oni
osu file format v14

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Title:Greetings
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Artist:VINXIS
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Version:oko's Oni
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Tags:artcore drum and bass dnb fort byfar deetz okoratu walaowey handsome
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muzu
osu file format v14

[General]
AudioFilename: Greetings.mp3
AudioLeadIn: 0
PreviewTime: 33580
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.7
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1.7

[Metadata]
Title:Greetings
TitleUnicode:Greetings
Artist:VINXIS
ArtistUnicode:VINXIS
Creator:VINXIS
Version:oko's Muzukashii
Source:
Tags:artcore drum and bass dnb fort byfar deetz okoratu walaowey handsome
BeatmapID:656039
BeatmapSetID:288974

[Difficulty]
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[Events]
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Surono

Surono wrote:

hai from My Qwekwek <(``)

[oko's Muzukashii]
00:05:680 (9) - d ➥ idk what that pattern was previously but i don't think that matters now
00:39:580 (145) - k ✘ same reasoning as in oni applies imo
00:49:180 (197) - k ✘ ^
01:08:380 (298) - k ✘ ^
maybe long pattern must cut ;w; ➥ I did cut most of the longer patterns and removed most of the 1/4 so i guess i did that o.o

[oko's Oni]
00:19:180 (49) - k ➥ idk this plays way better as a d to me so i did it in every instance which is marked with a blue arrow
00:23:980 (72) - k
00:26:380 (86) - k
00:39:580 (176) - k ✘ this one is actually following the same drum noise as 00:38:380 (166) - 00:37:180 (158) - are following
00:44:380 (210) - k ✘ ^
00:49:180 (246) - k ✘ ^ D:
01:03:580 (348) - ^ ✘ ^ ADSDhmm many change k, just follow Song xD~

hope help too~ xD

streeteelf

streeteelf wrote:

From SEE's Taiko Modding Queue

Sry for delay, but I didn't have so much time due to exams. ;-;

[General]

  1. I'd increase volume of all points by maybe 20%, it's really hard to play like this
  2. Too long Kiai IMO, I'd make it shorter or even without it in all diffs, Std too.
[Muzukashii]

  1. 00:29:230 (94,95,96) - k ➥ this is not applicable anymore since i redid this pattern to follow the background crashes o.o
  2. 00:29:680 (97,98) - d ➥ ^
  3. 00:29:980 (99,100,101) - k ➥ ^
  4. 00:32:380 (113) - change to d, it's unrankable to have 2-color patterns like this in Muzukashii ✔ i actually did that because it's easier as i redid this diff LoL
  5. 00:39:580 (145) - k
  6. 00:49:180 (197) - k
  7. 00:58:480 (244,245,246,247) - d
  8. 01:08:380 (298) - k
  9. 01:12:730 (323,324,325) - d and 01:13:180 (326) - k
➥ most of this doesn't apply anymore since i changed the logic this diff follows D:

[Oni]

  1. 01:02:980 (344) - d ✔ is better as a d indeed
  2. 01:12:730 (415,416) - d ✔ did some of this but slightly differently
Overall maps are nice made, but need still some mods. Anyway, good luck~ :3


what i did besides that:
i changed some patterns according to my own logic in oni
i basically redid the muzu and got rid of most of the 1/4 stuff in it (should i add triplets back or not???)
it also has more rest moments than previously i think
Topic Starter
VINXIS
on behalf of f o r t since hes so fukin lazy


Kroytz
Fort's Okaerinasai
00:42:130 (2,3) - ctrl-g = floooooow~ "looks didnt need to change i think"
01:10:180 (6) - idk bout this one mane, feels kinda awkward and random with how evrything else was made/' prolly cuz u gotta hold for it instead of movin aroundthemap or smth idk kekke "idk but i will consider this"

"fix all except red one"

gd ples

"thanks for mod :3"
byfar
ok
LGV894
I'll be very honest with this mod. Please don't take insult from it, and try to take it as constructive criticism.

General
- CS spread, fix it. 2.5-3.5-3.8-4-4-4-4-4-5? Change it to something like 3.0 - 3.3 - 3.5 - 3.8 - 4.0 - 4.3 - 4.5 - 4.8 - 5.0
- 00:32:830 - No sharp note, please. XD

Basic
- 00:16:780 (1,3) - Blanket.
- 00:25:180 (3) - I'd rather place a 1/1+1/2 slider here and add a note at 00:26:380 -
- 00:28:780 (1) - ^
- 00:27:580 (2,1) - Blanket.
- 00:34:780 (1) - Rotate 20 degrees clockwise.
- 00:34:780 (1,2) - (1) should be pointing at (2).
- 00:39:580 (1,2) - ^ Maybe try to apply the same idea?
- 00:45:280 (2) - Move up 20 coordinates or smth.
- 00:45:580 (1) - Rotate 15 degrees clockwise.
- 00:46:180 (2) - ^
- 00:50:980 (2) - Curved slider, VINXIS.
- 00:56:080 - End slider here.
- 00:56:680 - Start mapping here. 00:56:980 - Or here.
- 01:00:580 (2) - Replace with 2 hitcircles instead.
- 01:03:580 (1) - Curve it out a bit more.
- 01:08:380 (1) - Curve it to the left.

Medium
- Nothing to say. It's pretty consisntent.

handsome's Advanced
- hp4?
- 00:04:780 (1) - Keep your sliders minimalistic. Sorry if I seem to sensitive about bezier sliders. But I really don't like that slider you made there, tbh.
- 00:46:780 (1) - Try using a slider that points to the left instead. Any slider that is a bit straight.
- Watch your stacks, tho. They're a bit inconsistent.

Walao's Hyper
- 00:11:980 (1,2,3) - These overlaps doesn't look great. Try increasing DS or smth.
- 00:13:780 (3,4,5) - ^ Looks unprofessional.
- 00:14:080 (5,1) - Notes too close.
- 00:17:830 (2,3,4,5,6,7) - Too much stacks.
- 00:25:630 (8) - Rotate this a bit if you really want to emphasize that triangle without making the map look ugly.
- 00:26:380 (1,2) - Add some twist to this. It's too plain, too 2008.
- 00:28:780 (1,2,3,4,5,6,7,8,9,10) - Tell me, you didn't have any logic of why you should use a slider, a reverse slider or a hitcircle here, am I right? Because it seems random.
- 00:32:155 (2,3,4,5,6,7,8,9,10,1) - This pattern looks.... WRONG... It really doesn't feel right to look at or play.... 00:33:580 (1) - Maybe try blanketing, or something.
- 00:36:730 (10,11,12) - Triplet is out of place. I'm pretty sure that the triplet should be 00:36:580 - here.
- 00:41:980 (1) - Wow, wow, this is too much. Use only 3 white dots.
- 00:56:380 (1) - ^ 00:56:380 (1,2) - And blanket.
- 00:59:680 (3,4,5) - Change this pattern to something else.
- 01:10:480 (11,12) - Why stack?
- 01:11:980 (7) - Maybe add a red dot somewhere? I don't know.....

deetz' Insane
- 00:04:780 (1,1,1,1) - Neat.
- 00:36:880 (6,7,1) - Does it really have to be a pentuplet? I think a triplet is enough.
- 00:43:780 (6,7) - ........ Please nerf.
- 00:53:230 (4,5,6,7) - Keep this one, though. Because it's like almost the peak of buildup, so having a difficult pattern there would be ok.
- 01:02:980 (6,7) - This is too much.
- 01:11:980 (1,2,3,1,2,3,1,2,1) - Can you nerf this a bit? I always fail at this part.

Insane
- 00:04:780 - 00:12:880 - Keep this part simplistic. Maybe even lower SV?
- 00:13:180 (1,2) - The jump should be here. 00:13:480 (2,3) - Not here.
- 00:16:780 (1,1) - Blanket?
- 00:18:730 (4,5) - Jump?
- 00:20:380 (1,2) - The jump should be here. 00:20:680 (2,3) - Not here!
- 00:22:780 - 00:33:580 - uguu
- 00:29:980 (1,2,3) - Why is the buildup getting easier at its peak?
- 00:31:180 (1,2) - This can be confusing.
- 00:31:030 (4,1) - Jump! Jump! Jump! Jump for your life!
- 00:34:780 - In my opinion, these 1/2 sliders are too large.
- 01:09:580 (1) - That whistle was unexpected. I literally jumped when I heard it.
- Please try to have some logic on your jumps. Like for example: 2.0x on kick, 3.0x on snare, 4.0x every NC, or something like that.

byfar's Another
- I'm tired, I'll just have a quick check on this one.
- WOW the remap.... It's just... wow....
- 00:15:730 (2,3,2,3) - Jumps please?
- 00:18:280 (3,1) - ^
- 00:20:380 (1,2,3,1,2,3,1,2) - This doesn't flow good.
- 00:22:780 - 00:30:880 - I'm done.
- 00:58:780 (1,2,3) - *scratches head*
- 01:01:930 (7) - NC?
- 01:11:980 (1,2,3,4,5,6,7,8,9) - Three words: What. The. Fuck.

deetz' Expert
- 00:15:580 - You missed NC's.
- 00:20:380 - ^
- I don't even wanna mod anymore. All I can see is a line, then an overlap, then another line overlap then......

Fort's Okaeri
- I'm dead.
- What happened to the hitsounds? Fix it.
- This isn't even modding anymore.

I WANNA EAT NOW, BYE!
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