Alright omar venison kamal here's your god damn mod.
[General]
[General]
- Every diff that has spinners starts it at different times, I think you should stay consistent with all of them
- Looks fine for the most part, though I'd probably try to keep a more rounder flow throughout the map rather than sharp angles here and there
- Note that I'm unable to actually check more thoroughly for lower diffs, this includes the normal and hards/hyper difficulties.
- The difficulty here is way too low in comparison to the 'Basic' diff, and the next diff higher
- There are a couple of instances where distances between notes and sliders isn't consistent with parts before:
00:20:080 (4,1) - melodically speaking these should be farther apart
00:29:980 (2) - Spacing isn't necessarily an issue here but flow seems to have been lost here, I'd suggest moving it to the right+down a bit - Why not start the spinner here at 00:02:980 ? and subsequently end it early so that you could put a repeating slider here: 00:04:780
- 00:21:580 (2) - move this down a little
- 00:26:080 (4) - ^
- 00:33:280 (1,2,3) - DS should be a bit higher here so it emphasizes the song more
- 00:43:930 - Add a note here. Subsequently you'd want to increase the spacing to keep consistency with the rest of the map
- 00:46:780 (1,2,3) - Perhaps make this a bit steeper, because the transition to 00:47:980 (1) isn't consistent
- 00:49:180 (1,2,3) - move to the right a little as well
- if you do the above, then 00:50:380 (1,2,3) - should also be moved
One way you could have the diff increase would be to increase the DS between with every NC.
- Very nice difficulty!
- 01:00:430 (3) - perhaps move this up+left to even out the distance between the notes here
- 01:10:780 (1) - rotate this a little bit clockwise, and move everything afterwards accordingly
- Nice challenging diff!
- Everything looks fine and dandy to me
- Coolbeanz
- 01:13:180 (1) - This ends way too abruptly imo, this should be a kickback
- 00:45:580 (1) - move to the right a little (like 2-3 few tiny grid thingies)
- 00:50:080 (8) - Flow momentum from this note hints towards the top right of the screen, maybe try reorienting it like this:
- 00:50:380 (1) - in which case you'd want to move this whole NC up a few
- 00:57:280 (9) - move to the right a bit (sort of like completing the circle imposed by 00:56:830 (4,5,6,7,8))
- 00:57:580 (1) - in which case you'd want to move this accordingly and balance the DS of the proceeding notes
- 01:06:280 (2) - move this down, and 01:06:430 (3,4,5,6,7) - ctrl+g this. 01:06:880 (8) - move this down as well
- ok dad
- 00:26:380 (1,2) - move these to the right a bit
- 00:36:280 (2,3,4,5,6,7) - move these to the left a bit, feels more natural this way, 00:37:030 (9) - this too
- 00:45:430 (9) - move this to the left so it has a bit of an angle, feels more natural
- 01:11:080 (2,3,4) - This and 01:11:680 (6,7,8) - This should be moved left and right respectively, awkward drop-off
- Fancy diff thing
- End's abruptly, I'd take a similar approach to deetz' mod
- Not much to say for this diff, I think you did a good job emphasizing parts that needed it, only thing I dislike are the 1/2s on top of eachother but I think it's fine
- I somehow managed to do this diff after Fort's, but I have to give the same comment here. While it is fine to do what you're doing, I personally feel you should strive to make use of different patterns rather than the same thing over and over.
- While a nice diff that gives players a challenge, it feels bland with it just being the same pattern over and over again at different angles, I'd suggest you be a little more intuitive and introduce different patterns along side the one you used throughout.