hi
such a calm song aa т_т
general stuff・it really sounds like your timing is off now. the offset and bpm provided by RemmyX25 sounds better but the only one thing which should be changed is 93,30, not 93,35, imo.
・the combo colours are sooooo dark and sad >: the red one is pretty out of place tho. i think would be cool if you could choose them by fitting to the bg and make a bit lighter maybe. what do you think about these?
SPOILER[Colours]
Combo1 : 67,65,54
Combo2 : 126,68,10
Combo3 : 83,131,82
Combo4 : 153,149,100
・current hitsounding is pretty random in all diffs imo. try use at least drum whistle on each sound like this 00:05:248 - , 00:07:823 - , 00:09:111 - etc.
easy・00:05:248 (2,3,4) - as for your easiest diff i wouldnt recommend go with 1/2 there. try to simplify rhythm to make objects be mostly on white ticks. as for whole rhythm there 00:02:030 (1,2,3,4,1,2,3,4) - i'd suggest stick to this one
・00:15:549 (2,3) - same as above. try to change this to 1/1 note-slider
・00:22:630 (1) - the fact is the new couplet in lyrics starts on nearly at the end of the slider will probably make people lose the rhythm. what do you think about reworking on this 00:22:630 (1,2,3) - rhythm in such way?
・01:24:984 (2) - downbeat issue and then 01:26:110 (3) - polarity one. better to avoid stuff like this there and simplify this part in this way. its the easiest difficulty still
・01:35:928 (3,4) - ^ just one slider instead of these is enough
・00:31:643 (3,1) - instruments are more emphasized there. 00:32:287 - you can hear a strong sound and its better to place an object there, and not to strongly follow the vocals
・01:04:061 (2,3) - why does (2) end there? to start with, 01:03:739 - there is the place where a note/slider should start. the way you placed these objects makes the rhythm ~~confusing . consider reworking on this part
・01:14:683 (2,3,4,5,6) - please avoid such rhythm in easy diff. such things are confusing for newbie players.
01:12:752 (1) - start an object where your current slider end is placed
01:14:683 (2,3) - replace with a slider
http://puu.sh/baICx/1096015436.jpgoverall you have some good-looking patterns but need to work on the rhythm there. if you applied some of my suggestions you may understand what i mean your main mistakes
normal・00:03:961 (3) - what about give a slight curve to this slider? it could be a blanket for the next slider after all
・00:11:042 (8) - to make it look neater, move 2nd anchor slider point to x:315 y:33, 3rd to 330|99, last to 426|51. should work!
・00:20:699 (2,3) - the break between sliders feel pretty awkward. you have there some vocals which could be emphasized in this way to fill this break
・00:27:781 (1,2) - too much claps in one place. you didnt use such amount before. try to make it consistet with a music by following my suggestion at the very beginning of my mod
・00:35:184 (4,5,6) - this should sound better
・00:40:334 (1) - any reson for NC?
・00:44:426 (5,6,7,8) - why that sudden 1/4? you have the same rhythm there 00:41:851 (1,2,3) - where you placed 1/2 notes perfectly. do the same here
・00:47:001 (1,2) - same. also the thing you're trying to do is in-beat there 00:48:127 - but not where you did it. even so, i wouldnt recommend follow this, just applying my suggestion above about 1/2 note all the way through will fit better
・00:57:301 (1) - move this slider a bit down to make it flow after (6) smoother
・01:02:451 (1,2) - no need to invent something there, just leave there one slider, extend it to the white tick
・01:17:902 (1,2) - ^
・01:04:705 - i'd start there a slider to follow vocals
SPOILER01:03:739 (4,5,6) - if to fix the whole rhythm there
・01:25:627 (5,6,7,8,1) - the polarity issue. told you above how to fix this
・01:15:005 (4,5) - such a long sound on vocals would suit the slider instead perfectly
・01:30:778 (5,6) - fix the spacing. it should be mapped to your 1.7 you were using all the way before. if there were more issues like these - please fix them
hard・00:07:180 (1) - rotate this slider a bit to make it flow better after (6)
・00:15:871 (4,5) - why this sudden spacing? make it 2.0x. if you did it because you have no place for 00:17:480 (1) - this, then just mark all objects before this slider and drag them a bit down. you just started your map, it shouldnt hurt anything
・00:18:768 (4) - you can hear some beats on blue ticks which are pretty much hearable there. not mapping them feels awkward, really. try to replace them with 1/4 sliders like you did there 00:15:549 (3,4) -
・00:22:550 (7,1) - spacing.
・00:23:435 (2,3) - eeh this plays not well, honestly. because of the beat where you finished your slider 00:22:630 (1) - .
・00:26:332 (3,4) - its noticeable that you have lack of space. try to do what i told you about moving all objects. just move all of them from the very beginning of the map to the right side a bit
・00:26:493 (4) - 00:28:424 (2) - 00:30:356 (1) - 00:42:333 (2,3,4,5,6,7) - they and some more have no hitsounds at all. use whistles, the drum whistle about which i was talking about would suit your slider tails perfectly, try it out. and not only on these sliders, apply it through the whole diff. diffs.
・00:45:713 (4) - end this slider on the previous red tick, there 00:46:035 -
・01:16:936 (6) - ^ same. youre trying to place like all of your objects in 1/4 rhythm and most of time it doesnt suit and doesnt plays well. listen to the music beats carefully there and look if you can fix some, which are snapped in a wrong way
・01:09:855 - start something there instead of finishing to follow the vocals. its emphasized from the song the most in this part
and thats all from me i think.. if you didnt understand something/ have any questions - feel free to pm me, im online almost 24/7 and only glad to help. just watch out to map the right beats in your hard, make easy as simple as you can, map less blue ticks in normal, do not invent anything not into music beats and make consistent your hitsounds being placed. good luck