Thanks for modding.Kytoxid wrote:
Looks good to me.
Consider:
- Deleting the unused .osb file. Done.
- Changing the background colour to yellow. No need
Star~
Thanks for modding.Kytoxid wrote:
Looks good to me.
Consider:
- Deleting the unused .osb file. Done.
- Changing the background colour to yellow. No need
Star~
Thank you for modding.MaxwellDemon wrote:
Set the default skin to osu!'s default skin by choosing:
Song Setup > Storyboarding
Skinning and preferred skin is there, just set it to default. XD XD Fixed, I thought the adding of the hitcircle overlay fixed this. T_T I hope ppl don't care about forcing the default skin too much.
Remember to do this to every difficulty!! Done.
[Vesperia's Pride]
00:44:508 (1,2,3) - I think these kind of jumps are a little too big for this part of the song, but that's me. Made them slightly easier.
00:45:377 (1,2,3) - ^ ^
They are the only jumps that particularly bothered me. XD XD
[VS]
00:24:725 (x) - For some reason, I expected a beat here, your choice~ Done
00:36:246 (1,2,3,4,5,6,7,8,9) - Oh, that's just evil, LOL!!! Hahaha, I am amused by it though. XD XD xD
00:39:942 (2,3,4,5,6) - This stream sounds shorter than usual because every similar part of the song before was mapped with 9 beats rather than 6. Fixed
00:43:420 (2,3,4,5,6,7) - Same thing here, seems slightly inconsistent, but that's your choice. XD ^
01:13:964 (9) - And this one sounds like it shouldn't be there, LOL. Since there was a drum here, it sounded fine to me.
01:20:594 (1,2,3,4,5,6) - Evil, evil, evil. XD XD xD
I think I am too busy laughing at this collab because of the spacing, though it seems fun. It is definitely nothing I could play though. :p
A star for now~ My main fuss is just the skin, hahaha.
Thanks for modding.minyeob wrote:
It is strange that there's no OSB file lol
[VS]
00:26:029 (1,2,3,4,5,6,7,8,9,10) -> Overused, IMO. I think 10 is un-necessary. Removed a note from a few of these streams, so hopefully the streams fit the song better now.
Thanks for modding.Gens wrote:
I see the hitcircleoverlay you have submitted is useless now that you set Default skin preferred. Wow I forgot that. Fixed.
Also, the Kiai time should be the same in [VS]. Done.
[Vesperia's Pride]
01:07:551 (3,4) - Trippy spacing is trippy. I don't think it's good. Tried shrinking the spacing, but the spacing between 4 and 5 is not that great now, but it is probably better than before. As a result, I have it changed to a shorter spacing right now, but if you have a better solution please suggest it.
That's it. Try to fix this ASAP so I can proto-bubble it. Thank you.
Checking the official websites, only "B" is capitalized, so the name of the song is indeed "Be your wings."The artist wanted the title to only have 1 capital letter.
http://girlnextdoor.jp/discography/index.html
Thanks for modding Mafiamaster.Mafiamaster wrote:
Add a hitcircleoverlay.png to your map. Done.
VS~
00:56:681 (3) - Suggestion: New combo since it's there's a slight pause after a jump? Sure.
For better or for worse, that was the way the map is supposed to be. I guess I'll talk to ztrot about making changes, but I don't think anything is going to change because all of these spacings are rankable as seen in many recent ranked maps.Zerostarry wrote:
[Vesperia's Pride]
00:23:638 (1,2,3,4,5,6,7) - What the hell kind of spacing is this? Theres a few other instances of it throughout the map iirc.
[VS]
01:20:594 (1,2,3,4,5,6,7,8) - ...
Whoever did that should go read the spacing guide or something...
Wow, I never realized this song had some authentic taiko maps. Personally, I would love to have a taiko diff for the song, so if you do change the ending of the song to fit the music of this beatmap, I would gladly add the diff.lepidopodus wrote:
There are Taiko no Tatsujin authentic Taiko maps of this song.
http://www.mediafire.com/?ggdxigyjiyw
Well Music is slighty different especially for the end. maybe short ver. of music I think.
If you want include to Taiko map of this in to the map set, please tell me.
Thanks for modding rust. If you disagree with the reasoning I put above, I am free to discuss any changes you want me to make, so the map can be changed for the better. Thank you.rust45 wrote:
I'm gonna have to pop this pubble.
Unused OSB you should know what to do. T_T, I am pretty sure I removed it. Oh well, I guess I'll resubmit.
[Easy]
01:17:551 (2) - This note sounds wrong, I think it should be on the next white tick. This note follow the lyrics like the rest of the diff, so no change here.
[Hard]
01:19:181 (4) - Why is this higher then (3) and (5)? IMO it would look better in a straight line. Look at where 8 is, 4 is supposed to be on top of 8. Also, 3 and 5 are still symmetrical across 4, so I believe it is fine.
This map is just as fun as I remember it. I am glad you enjoyed the map.
[Vesperia's Pride]
01:21:464 (3) - Hard to see as it's covered. This is one is pretty clear to me, because it is a simple back and forth with a whole note time interval between the 3 notes 1,2,3
01:33:747 (3) - That is completely covered by the spinner score. If you insist I change this I can, but I can see this note pretty easily despite the spinner score.
[VS]
00:36:246 (1,2,3,4,5,6,7,8,9) - It's odd seeing a combo that has notes touching and then not. And the new spacing is pretty brutal too. I'm fine with this, it's just feels off to me. I need it for the transition in spacing, so I'm keeping it.
Call back later after you address these things and I'll restore the pubble after a recheck.
blissfulyoshi wrote:
Thanks for modding rust. If you disagree with the reasoning I put above, I am free to discuss any changes you want me to make, so the map can be changed for the better. Thank you.rust45 wrote:
[Easy]
01:17:551 (2) - This note sounds wrong, I think it should be on the next white tick. This note follow the lyrics like the rest of the diff, so no change here. I was crazy with that, I meant the next red tick, your way still hits the lyrics but it still sounds off to me and the red tick is accented in the vocals so it makes more sense.
[Vesperia's Pride]
01:21:464 (3) - Hard to see as it's covered. This is one is pretty clear to me, because it is a simple back and forth with a whole note time interval between the 3 notes 1,2,3 Yeah, it was just that it tripped me up the first time.
01:33:747 (3) - That is completely covered by the spinner score. If you insist I change this I can, but I can see this note pretty easily despite the spinner score. Well normally I'll get notes right under a spinner cause it's the next thing I do, well this note you can't really see until half a beat before it gets covered up, at which point some players are probably worried about the next two notes and don't notice the note, missing soon after.
Thanks for modding and looking at the map again rust. Sorry for my stubbornness and mistakes.rust45 wrote:
[Easy]
01:17:551 (2) - This note sounds wrong, I think it should be on the next white tick. This note follow the lyrics like the rest of the diff, so no change here. I was crazy with that, I meant the next red tick, your way still hits the lyrics but it still sounds off to me and the red tick is accented in the vocals so it makes more sense. [/color]
[Vesperia's Pride]
01:21:464 (3) - Hard to see as it's covered. This is one is pretty clear to me, because it is a simple back and forth with a whole note time interval between the 3 notes 1,2,3 Yeah, it was just that it tripped me up the first time. This is one of the few things I am probably going to refuse to change because this is a very easy to read back and forth. I doubt that most ppl will misread it.
01:33:747 (3) - That is completely covered by the spinner score. If you insist I change this I can, but I can see this note pretty easily despite the spinner score. Well normally I'll get notes right under a spinner cause it's the next thing I do, well this note you can't really see until half a beat before it gets covered up, at which point some players are probably worried about the next two notes and don't notice the note, missing soon after. I decided to change this to add a sense of symmetry to the area.
So that's why 'lepido' is good at Taiko things :3blissfulyoshi wrote:
Wow, I never realized this song had some authentic taiko maps. Personally, I would love to have a taiko diff for the song, so if you do change the ending of the song to fit the music of this beatmap, I would gladly add the diff.lepidopodus wrote:
There are Taiko no Tatsujin authentic Taiko maps of this song.
http://www.mediafire.com/?ggdxigyjiyw
Well Music is slighty different especially for the end. maybe short ver. of music I think.
If you want include to Taiko map of this in to the map set, please tell me.
Thanks for the mod Starrodkirby86. I guess I did overlook quite a few things.Starrodkirby86 wrote:
[Easy]:
00:42:334 (4) - Shorten slider by 1/4. Done.
01:01:464 (5) - Kind of a random slider? ;s Fixed.
01:18:855 (1,2,3) - Mmh, inconsistent spacing smells nice. How did this happen?..... Fixed.
[lepidon! - Taiko Muzukashii]:
Add more lead-in time...1 second more? Done.
[Hard]:
00:50:159 (1,2,3,4,5,6,7,8) - Don't like the way the whistles are placed here. ): Think I fixed this.
01:17:986 (1) - Remove combo? Done.
01:18:855 (3) - If you removed that combo up there, new combo? Done.
[VS]:
00:24:507 (4,5) - Kind of breaks flow. I tried removing the 5. I guess it flow a little better now.
[lepidon! - Taiko Oni]:
Add more lead-in time...1 second more? Done.
ding!
Thanks for modding CrimmiSkyeCrimmiSkye wrote:
Modding, CrimmiStyle!
Some Are Suggestions So Feel Free To Ignore =]
[Hard]
00:27:611(1,2,3,4,5,6) Make it symmetrical It is a little hard to do symmetry with a 7 sided object, so I tried to make it a better curve.
00:33:873 (3) Align with (1) Done.
00:40:051(2) Align with (5) Done.
01:19:518 (6,7) Align Done.
The Rest Are Fine For me
*Starred*
Thanks for modding Sakura.Sakura301 wrote:
[Easy]
Fine
[Normal]
Looks fine
[leipodon! - Taiko Muzukashii]
Looks fine
[Hard]
01:21:681 (4) - Out of bounds Talked about it in irc. Not really overlapping the hp bar, but slightly changed the pattern anyway.
[Vesperia's Pride]
Looks fine
[VS]
Looks fine
Great map! +Star
Thanks for modding and starring Krisom.Krisom wrote:
I had this map on my folder from years, and never mapped it (don't punish me, yoshi D:) Lol, no worries.
So, I'm probably not going to find anything as everyoneand my motherhas modded this alredy.
->Easy
I actually did find something! The claps seem to be out of place in this diff... That, taking in cosideration your first clapping pattern. Look...
Here, at 00:23:203. (1,3,5) are clapped, and it sounds nice. That's because the main beat never gets a clap and there's a clap every 2 beats (01:14:073 (1,2,3,4) follows this structure too). Like this...
But, by example, here at 00:30:160, it's (2,4,6) the ones who are clapped. Being (4) a main beat =/. Look...
It does not fit. I recommend clapping every 2 beats just like the example at 00:23:203. That being the case...SPOILER...and I bet that I don't need to keep on going <_<, I mean, it's not even mandatory, it's just a suggestion, but I think it sounds much better like that. Oh, and some other hitsounds you should consider adding...00:27:116 (1) Clap at the beginning and the end. Remove clap from repeat.
00:28:421 (2) Clap the repeat and remove any other claps.
00:30:594 (1,3,5) Add claps, and remove claps from (2,4,6)
00:33:638 (1,3,5) ^ (2,4) ^ (6) Clap at the beginning.
00:37:551 (1) Clap at the beginning and the end. Remove clap from repeat.
00:38:855 (2) Clap the repeat and remove any other claps.
00:41:029 (1,3) Add claps, then remove claps from (2,4). Consider adding a clap at (4)'s 00:42:660 repeat.
00:44:508 (1) Shift claps and empy hitsounds
00:45:812 (2,4) Remove claps, then add a clap at (3)
00:33:638 (6) Finish at the end
00:51:029 (1) Finish
00:54:507 (1) Finish
01:31:029 (1) Remove whistle and add Finish
01:31:464 (2) Remove whistle
I am surprised no one found this sooner. A very nice catch Krisom. I did all the hitsound mods you suggested. I also added a few more claps in the beginning on sliders that repeated near where the clap was supposed to be because the the place sounded like it was lacking a hitsound.
Star! (Why didn't I star this before <_<?)
Oh, and btw, I played the game, and I could not understand anything D: T_T, well at least you played it.
Thanks for helping on hitsounds MD.MaxwellDemon wrote:
Let's see how long this last... BUBBLED!