ByBy, you can maybe ask in Beatmap Management to ask for clarification
Or someone else
I'm certain those two are both correct
Or someone else
I'm certain those two are both correct
@baraatje123 > Hear her ~.~ make 100% sure of metadata before anythingByBy_ChAn wrote:
Be carefulNwolf's right. A map with wrong name was dq be careful
Check Sala-'s map https://osu.ppy.sh/s/287867
I saw the post there, thus I fixed the metadata to the one sala hadAlarido wrote:
@baraatje123 > Hear her ~.~ make 100% sure of metadata before anythingByBy_ChAn wrote:
Be carefulNwolf's right. A map with wrong name was dq be careful
Check Sala-'s map https://osu.ppy.sh/s/287867_______________________________________________________________ [General]
* Make sure of metadata as ByBy_ChAn told you.
* Everything else feels right.
[Irre's Extra]
♥ Checked deeply and found this veredict: it's not overmapped.
In truth, CS7 is very very very challenging, it's almost the cursor's size
Probably a lot of BR's dreams of supersmall circles ^_^ (me not included)
♥ It's fully nice, the patterns fits the difficulty level as well.
[Insane]
Just an only concern.....
* On 00:23:525 (2) - it covers -- at least by a infintesimal part of a second -- the head of 00:24:163 (4) - Probably this may not a so serious problem due to AR=9 and diff is Insane, but I would more likely suggest changing it. And... it may not require drastic changes, just a couple of steps: Actually, this was intended, but I tried to make it completely overlap (Start of slider must hit the sliderborder on both sides perfectly)
- Ctrl-G 00:24:163 (4) - and then rotate it (Ctrl-Shift-R, then mark "Selection Centre" and set 45 degrees Clockwise). After rotating, make another Ctrl-G on it.
- To fix a bit the flow on 00:24:482 (5) - just rotate it by 45 degrees Clockwise and reposition it to restore the blanket.
* Something similar happens at 00:25:227 (3,5) - where (3) attempts to cover (5) in spite of the AR being so high. Here... I recognize the fix, if any, it's not simple as the latter >< Also intended here
[Hard]
♥ No true problems found.
* I might ask myself why the spacing in similar parts is different. I mean of the parts like 00:05:227 (4,5,6) - and 00:03:525 (3,4,5) - when compared with the ones like 00:15:440 (3,4,5) - and 00:17:142 (3,4,5) - Perhaps, one of the only things could might justify this is some crescent feeling through the song, which I could feel here very roughly. SV goes up constanlty, and as DS is a multiplier of Sv, DS goes up as well (as I'd like to keep my own DS value the same)
[Normal]
* Some concerns picks me from the dreams to the reality; some patterns here feel me a bit confuse... In truth, it may be confuse for beginners.
* 00:00:546 (1,1,2) - I would call this as "path reutilisation" or "forth-and-back path" (or even "Minotaur Shrine path"), where patterns make the player go forth and then return through some same trail. It feels here as fruit of conscience, i.e., done with a purpose in mind. I do this kind of things sometimes (for example: in the hard diff of Emilio - Valamit el kell mondjak , but usually only on Hard/Insane diffs -- unless the time allows me to doing it in a Normal, e.g., if there is enough time to one object to disappear completely before another object start to appear in its place. This is some kind of pattern that would require lots of care when used in a Normal/Easy difficulty. It would be very acceptable if, e.g., 00:00:972 (1) - was a more longer slider or, perhaps, with a AR or DS a bit higher. I increased AR a little, and I can't see this anymore
* The same would be said about other parts like 00:20:972 (3,1,2) ^^
* On 00:09:057 (3,1,2) - a similar thing occurs. They are the same, thy don't go back and forth. Thus, this seems not hard IMO
[Easy]
♥ Very well made :3 No wrongs and no concerns here (:
As ByBy_ChAn posted on Metadata help (no links allowed here), I'll be waiting for responses.
thathappened.pngbaraatje123 wrote:
OHMYGOD
I HAVE A BUBBLE
HAPPY
HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE
/me runs
Ouch..[ S a k u r a ] wrote:
??????????????????????
Cant check the map atm, but isnt S:C1 the same thing as normal S when he wants a bigger section to be soft sampleset'd?[ S a k u r a ] wrote:
??????????????????????
baraatje123 wrote:
Fixed it
Weird it hasn't been noted earlier ;-;
Ah well, time to ask some BN (I gues they are ByBy_ChAn and Alarido)
Thanks!-Bakari- wrote:
Okay, let's start.
[General][Easy]
- The widescreen support is enabled on your Easy.
[Normal]
- Try OD 1 as it might feel better for beginners and make the diff a little frendlier for them.
- 00:18:418 (2) - the glitchy shape this slider has might stress beginners a little, can you simplify it, please?
- 00:19:695 (1) - minor - kinda similar with the suggestion above, make the first turn of this slider a liitle softer, so it is not too sudden. example
Looks fine to me.[Hard]
- AR 5,5 might make more sense at this velocity give it a try and let me know what you think!
- set HP Drain to 4, as there is an Easy diff now, there is no need to keep the settings low anymore.
- 00:09:057 (3,2) - they are identical, and (2) appears too soon, so it creates an unpleasant/confusing kind of pattern. Probably we should go for a pattern like this
- 00:19:695 (1,3) - minor - this overlap is pretty noticeable in-game. I think you might want to have it fixed.
Not bad.[Insane]
- If we change AR on Normal, Hatrd might need Wut? It might need what? Setting it 7.5 (because I think this is what you meant
- Set Slider Tick Rate to 2, (4) feels too forced, if you ask me.
- 00:07:355 (5) - try to move it around for a better flow/structure? Example Doesn't look nice to me at all (because it looks like a real messed up blanket to me), No change
- 00:13:844 (4,5) - players will expect a jump here, just like the one you had at 00:07:035 (4,5) - since the patters sound very similar. Changed it a little
- 00:16:291 (1,2) - minor - more like a personal preference, but I'd go for a simpler shape here. Example Doesn't look too bad, huh?
This loooks better to me, because of most sliders being slightly 'weird'
It's fine to me.[Irrextra]
- 00:12:248 (5,6,7) - the stack here might be a misleading thing as the rest of 1/4 snapped stuff is normally spaced here. How about something like this. Normally spaced stuff looks neater and more readable.
- 00:20:759 (2,3) - this seems to be too hard to me, but since the diff is pushed to its maximum, it's probably all cool. Testplay and let me know your opinion. Changed it a little, while keeping a big jump here (it's smaller now though)
- 00:29:908 (1,2) - a sudden DS frop feels sort of sudden here. I'd suggest keeping larger DS values here. As the map is 1.4 DS, I made this 1.4 as well, I think it's good now
Should be fine, yeah.Find me when you're ready. The Easy diff doesn't need any additional mods as it'd been checked before it was removed.
- 00:17:355 (4) - please, make the end of this slider a little more noticeable, I believe CS7 makes things sorta difficult to see and it should be a little more obvious for that reason. Not my diff, but responding anyway
It seems rather readable, but, most people who play this are good players, and those know these sliders, so they should be able to play it normally
CS7
Thanks!-Bakari- wrote:
Last one.
[Easy][Hard]
- Try CS3 to balance the diffs a little better.
Oh dear, I applied this, but then I was messing around with something else, but I didn't like that, so I reverted back to latest saved state
- Tick Rate is still set to 4, either give a reason to keep it or set it to 2.
It's fixed now
You know what to do.
No one?Yauxo wrote:
Normal
00:14:589 (1) - Whats that clap for? :v It seems extremely out of place and it's only hitsounded like that on this hit in this diff, nowhere else