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Go Ichinose - Encounter! Psychic

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Topic Starter
Bara-
ByBy, you can maybe ask in Beatmap Management to ask for clarification
Or someone else
I'm certain those two are both correct
Alarido

ByBy_ChAn wrote:

Be careful :o Nwolf's right. A map with wrong name was dq be careful

Check Sala-'s map https://osu.ppy.sh/s/287867
@baraatje123 > Hear her ~.~ make 100% sure of metadata before anything

_______________________________________________________________


[General]
* Make sure of metadata as ByBy_ChAn told you.
* Everything else feels right.

[Irre's Extra]
♥ Checked deeply and found this veredict: it's not overmapped.
In truth, CS7 is very very very challenging, it's almost the cursor's size
Probably a lot of BR's dreams of supersmall circles ^_^ (me not included)
♥ It's fully nice, the patterns fits the difficulty level as well.

[Insane]
Just an only concern.....
* On 00:23:525 (2) - it covers -- at least by a infintesimal part of a second -- the head of 00:24:163 (4) - Probably this may not a so serious problem due to AR=9 and diff is Insane, but I would more likely suggest changing it. And... it may not require drastic changes, just a couple of steps:
  1. Ctrl-G 00:24:163 (4) - and then rotate it (Ctrl-Shift-R, then mark "Selection Centre" and set 45 degrees Clockwise). After rotating, make another Ctrl-G on it.
  2. To fix a bit the flow on 00:24:482 (5) - just rotate it by 45 degrees Clockwise and reposition it to restore the blanket.

* Something similar happens at 00:25:227 (3,5) - where (3) attempts to cover (5) in spite of the AR being so high. Here... I recognize the fix, if any, it's not simple as the latter ><

[Hard]
♥ No true problems found.
* I might ask myself why the spacing in similar parts is different. I mean of the parts like 00:05:227 (4,5,6) - and 00:03:525 (3,4,5) - when compared with the ones like 00:15:440 (3,4,5) - and 00:17:142 (3,4,5) - Perhaps, one of the only things could might justify this is some crescent feeling through the song, which I could feel here very roughly.

[Normal]
* Some concerns picks me from the dreams to the reality; some patterns here feel me a bit confuse... In truth, it may be confuse for beginners.
* 00:00:546 (1,1,2) - I would call this as "path reutilisation" or "forth-and-back path" (or even "Minotaur Shrine path"), where patterns make the player go forth and then return through some same trail. It feels here as fruit of conscience, i.e., done with a purpose in mind. I do this kind of things sometimes (for example: in the hard diff of Emilio - Valamit el kell mondjak , but usually only on Hard/Insane diffs -- unless the time allows me to doing it in a Normal, e.g., if there is enough time to one object to disappear completely before another object start to appear in its place. This is some kind of pattern that would require lots of care when used in a Normal/Easy difficulty. It would be very acceptable if, e.g., 00:00:972 (1) - was a more longer slider or, perhaps, with a AR or DS a bit higher.
* The same would be said about other parts like 00:20:972 (3,1,2)
* On 00:09:057 (3,1,2) - a similar thing occurs.

[Easy]
♥ Very well made :3 No wrongs and no concerns here (:

As ByBy_ChAn posted on Metadata help (no links allowed here), I'll be waiting for responses.
Topic Starter
Bara-

Alarido wrote:

ByBy_ChAn wrote:

Be careful :o Nwolf's right. A map with wrong name was dq be careful

Check Sala-'s map https://osu.ppy.sh/s/287867
@baraatje123 > Hear her ~.~ make 100% sure of metadata before anything

_______________________________________________________________


[General]
* Make sure of metadata as ByBy_ChAn told you.
* Everything else feels right.

[Irre's Extra]
♥ Checked deeply and found this veredict: it's not overmapped.
In truth, CS7 is very very very challenging, it's almost the cursor's size
Probably a lot of BR's dreams of supersmall circles ^_^ (me not included)
♥ It's fully nice, the patterns fits the difficulty level as well.

[Insane]
Just an only concern.....
* On 00:23:525 (2) - it covers -- at least by a infintesimal part of a second -- the head of 00:24:163 (4) - Probably this may not a so serious problem due to AR=9 and diff is Insane, but I would more likely suggest changing it. And... it may not require drastic changes, just a couple of steps: Actually, this was intended, but I tried to make it completely overlap (Start of slider must hit the sliderborder on both sides perfectly)
  1. Ctrl-G 00:24:163 (4) - and then rotate it (Ctrl-Shift-R, then mark "Selection Centre" and set 45 degrees Clockwise). After rotating, make another Ctrl-G on it.
  2. To fix a bit the flow on 00:24:482 (5) - just rotate it by 45 degrees Clockwise and reposition it to restore the blanket.

* Something similar happens at 00:25:227 (3,5) - where (3) attempts to cover (5) in spite of the AR being so high. Here... I recognize the fix, if any, it's not simple as the latter >< Also intended here

[Hard]
♥ No true problems found.
* I might ask myself why the spacing in similar parts is different. I mean of the parts like 00:05:227 (4,5,6) - and 00:03:525 (3,4,5) - when compared with the ones like 00:15:440 (3,4,5) - and 00:17:142 (3,4,5) - Perhaps, one of the only things could might justify this is some crescent feeling through the song, which I could feel here very roughly. SV goes up constanlty, and as DS is a multiplier of Sv, DS goes up as well (as I'd like to keep my own DS value the same)

[Normal]
* Some concerns picks me from the dreams to the reality; some patterns here feel me a bit confuse... In truth, it may be confuse for beginners.
* 00:00:546 (1,1,2) - I would call this as "path reutilisation" or "forth-and-back path" (or even "Minotaur Shrine path"), where patterns make the player go forth and then return through some same trail. It feels here as fruit of conscience, i.e., done with a purpose in mind. I do this kind of things sometimes (for example: in the hard diff of Emilio - Valamit el kell mondjak , but usually only on Hard/Insane diffs -- unless the time allows me to doing it in a Normal, e.g., if there is enough time to one object to disappear completely before another object start to appear in its place. This is some kind of pattern that would require lots of care when used in a Normal/Easy difficulty. It would be very acceptable if, e.g., 00:00:972 (1) - was a more longer slider or, perhaps, with a AR or DS a bit higher. I increased AR a little, and I can't see this anymore
* The same would be said about other parts like 00:20:972 (3,1,2) ^^
* On 00:09:057 (3,1,2) - a similar thing occurs. They are the same, thy don't go back and forth. Thus, this seems not hard IMO

[Easy]
♥ Very well made :3 No wrongs and no concerns here (:

As ByBy_ChAn posted on Metadata help (no links allowed here), I'll be waiting for responses.
I saw the post there, thus I fixed the metadata to the one sala had
now I also know iTunes is an unreliable source when it comes down to metadata

Thanks! (Even though I only changed AR)
bibilicu
Poke me back after Alarido's bubble
Topic Starter
Bara-
Is this seriously going to happen?
O.o
/me is happy
Alarido
Since quality is quite good
and metadata feels ok
let me do it on the go (:

Good luck, O son of the great Lesjuh ♡
bibilicu
going to check later for qualify owo
Topic Starter
Bara-
OHMYGOD

I HAVE A BUBBLE

HAPPY

HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE

/me runs
Yauxo

baraatje123 wrote:

OHMYGOD

I HAVE A BUBBLE

HAPPY

HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE

/me runs
thathappened.png
Topic Starter
Bara-
:D
Zetera
Here we go!

Let's see if this becomes more popular than my set.
Topic Starter
Bara-
I hope so But if I'm honest, I like yours more though, your master is awesome
bibilicu
I'm very sorry but I should pop the bubble because I found hitsounds incosistency in easy diff and that diff needs some improvement especially in flow and you should replace some sliders to repair the flow in easy diff

I'll mod later stay tuned
Yauxo
rip#1
bibilicu
meeh I gived up to mod it because the mapper deleted the easy diff and since the other diffs looks fine to me,let's say

ReBubbled



Good luck on getting this ranked >w<
Topic Starter
Bara-
Thanks!!!!
Alarido
Your efforts were rewarded <3
Topic Starter
Bara-
OHMYGOD

THANKS!!!!
bibilicu
Congratulations \:D/
Ayachi-


??????????????????????
Cerulean Veyron

[ S a k u r a ] wrote:



??????????????????????
Ouch..
Yauxo

[ S a k u r a ] wrote:



??????????????????????
Cant check the map atm, but isnt S:C1 the same thing as normal S when he wants a bigger section to be soft sampleset'd?
Wait, the map is only 0:28 long. Uhm ... yea. Rip#2? See below.
Topic Starter
Bara-
Yes
Correct
There is no sample present, so it uses the default one, which is what I want here

Also, the 0:28 is due to the spinner, as length only is displayed at the start of the spinner
Irreversible
I used N:C3 in my diff. For further reference... check my diff.
Ayachi-
Sorry, my bad
Anyways, congrats on first qualified
Topic Starter
Bara-
Thanks!!
dagiesie
Congrats on first qualified map! :)
Topic Starter
Bara-
Thanks!!!
Asphyxia
Yo baraatje123,

Need to disqualify this set due to the preview point and source not being consistent throughout the difficulties. Should be pretty self-explanatory how to fix this issue.

If you have any questions, feel free to ask from any QAT. BNs will handle this from here and best of luck with the re-qualification!
Topic Starter
Bara-
Fixed it
Weird it hasn't been noted earlier ;-;
Ah well, time to ask some BN (I gues they are ByBy_ChAn and Alarido)
Alarido

baraatje123 wrote:

Fixed it
Weird it hasn't been noted earlier ;-;
Ah well, time to ask some BN (I gues they are ByBy_ChAn and Alarido)

Better ask Sieg or -Bakari- this time. I'm busy for next days.

Let a different couple of eyes take place here.
Topic Starter
Bara-
Okay
I pM'd those two guys
riffy
I'll take care of it today /tomorrow
bibilicu
rebuburubu

I'll let -Bakari- to requalify it
Topic Starter
Bara-
Thanks!!
Wut?
How did the SP of this map jumped to a pretty dang high number at once without the usage of stars?
It suddenly gained around 15 SP
riffy
This is what you get for a DQ. Some kind of a compensation, I'd say.

Anyways, I'll be here soon. We'll discuss some stuff
Topic Starter
Bara-
Irre changed a small thing in his diff, needed to update, thus the bubble broke ;-;
ByBy, can you re-re-repair?
riffy
This needs an Easy, we've discussed it and confirmed this with a QAT-member.

Edit: forgot the icon
Topic Starter
Bara-
Readded Easy
riffy
Okay, let's start.

[General]
  1. The widescreen support is enabled on your Easy.
[Easy]
  1. Try OD 1 as it might feel better for beginners and make the diff a little frendlier for them.
  2. 00:18:418 (2) - the glitchy shape this slider has might stress beginners a little, can you simplify it, please?
  3. 00:19:695 (1) - minor - kinda similar with the suggestion above, make the first turn of this slider a liitle softer, so it is not too sudden. example

    Looks fine to me.
[Normal]
  1. AR 5,5 might make more sense at this velocity give it a try and let me know what you think!
  2. set HP Drain to 4, as there is an Easy diff now, there is no need to keep the settings low anymore.
  3. 00:09:057 (3,2) - they are identical, and (2) appears too soon, so it creates an unpleasant/confusing kind of pattern. Probably we should go for a pattern like this
  4. 00:19:695 (1,3) - minor - this overlap is pretty noticeable in-game. I think you might want to have it fixed.

    Not bad.
[Hard]
  1. If we change AR on Normal, Hatrd might need
  2. Set Slider Tick Rate to 2, (4) feels too forced, if you ask me.
  3. 00:07:355 (5) - try to move it around for a better flow/structure? Example
  4. 00:13:844 (4,5) - players will expect a jump here, just like the one you had at 00:07:035 (4,5) - since the patters sound very similar.
  5. 00:16:291 (1,2) - minor - more like a personal preference, but I'd go for a simpler shape here. Example Doesn't look too bad, huh? :)

    It's fine to me.
[Insane]
  1. 00:12:248 (5,6,7) - the stack here might be a misleading thing as the rest of 1/4 snapped stuff is normally spaced here. How about something like this. Normally spaced stuff looks neater and more readable.
  2. 00:20:759 (2,3) - this seems to be too hard to me, but since the diff is pushed to its maximum, it's probably all cool. Testplay and let me know your opinion.
  3. 00:29:908 (1,2) - a sudden DS frop feels sort of sudden here. I'd suggest keeping larger DS values here.

    Should be fine, yeah.
[Irrextra]
  1. 00:17:355 (4) - please, make the end of this slider a little more noticeable, I believe CS7 makes things sorta difficult to see and it should be a little more obvious for that reason.

    CS7
Find me when you're ready. The Easy diff doesn't need any additional mods as it'd been checked before it was removed.
Topic Starter
Bara-

-Bakari- wrote:

Okay, let's start.

[General]
  1. The widescreen support is enabled on your Easy.
[Easy]
  1. Try OD 1 as it might feel better for beginners and make the diff a little frendlier for them.
  2. 00:18:418 (2) - the glitchy shape this slider has might stress beginners a little, can you simplify it, please?
  3. 00:19:695 (1) - minor - kinda similar with the suggestion above, make the first turn of this slider a liitle softer, so it is not too sudden. example

    Looks fine to me.
[Normal]
  1. AR 5,5 might make more sense at this velocity give it a try and let me know what you think!
  2. set HP Drain to 4, as there is an Easy diff now, there is no need to keep the settings low anymore.
  3. 00:09:057 (3,2) - they are identical, and (2) appears too soon, so it creates an unpleasant/confusing kind of pattern. Probably we should go for a pattern like this
  4. 00:19:695 (1,3) - minor - this overlap is pretty noticeable in-game. I think you might want to have it fixed.

    Not bad.
[Hard]
  1. If we change AR on Normal, Hatrd might need Wut? It might need what? Setting it 7.5 (because I think this is what you meant :P
  2. Set Slider Tick Rate to 2, (4) feels too forced, if you ask me.
  3. 00:07:355 (5) - try to move it around for a better flow/structure? Example Doesn't look nice to me at all (because it looks like a real messed up blanket to me), No change
  4. 00:13:844 (4,5) - players will expect a jump here, just like the one you had at 00:07:035 (4,5) - since the patters sound very similar. Changed it a little
  5. 00:16:291 (1,2) - minor - more like a personal preference, but I'd go for a simpler shape here. Example Doesn't look too bad, huh? :) This loooks better to me, because of most sliders being slightly 'weird'

    It's fine to me.
[Insane]
  1. 00:12:248 (5,6,7) - the stack here might be a misleading thing as the rest of 1/4 snapped stuff is normally spaced here. How about something like this. Normally spaced stuff looks neater and more readable.
  2. 00:20:759 (2,3) - this seems to be too hard to me, but since the diff is pushed to its maximum, it's probably all cool. Testplay and let me know your opinion. Changed it a little, while keeping a big jump here (it's smaller now though)
  3. 00:29:908 (1,2) - a sudden DS frop feels sort of sudden here. I'd suggest keeping larger DS values here. As the map is 1.4 DS, I made this 1.4 as well, I think it's good now

    Should be fine, yeah.
[Irrextra]
  1. 00:17:355 (4) - please, make the end of this slider a little more noticeable, I believe CS7 makes things sorta difficult to see and it should be a little more obvious for that reason. Not my diff, but responding anyway :P It seems rather readable, but, most people who play this are good players, and those know these sliders, so they should be able to play it normally

    CS7
Find me when you're ready. The Easy diff doesn't need any additional mods as it'd been checked before it was removed.
Thanks!
Irreversible
Yeah it's readable enough. Thanks~
riffy
I'm drained for today, gotta bring the bub back tomorrow
Alarido
Good news! Now newcomers will can please the Easy with bliss and grease ♥

The thing [Luanny] was always correct about: every song CAN port (i.e., be mapped to) an Easy diff.
riffy
Last one.

[Easy]
  1. Try CS3 to balance the diffs a little better.
[Hard]
  1. Tick Rate is still set to 4, either give a reason to keep it or set it to 2.
You know what to do.
Topic Starter
Bara-

-Bakari- wrote:

Last one.

[Easy]
  1. Try CS3 to balance the diffs a little better.
[Hard]
  1. Tick Rate is still set to 4, either give a reason to keep it or set it to 2.
Oh dear, I applied this, but then I was messing around with something else, but I didn't like that, so I reverted back to latest saved state
It's fixed now


You know what to do.
Thanks!
riffy
I choose you!

Have your new shiny and lovely bubble-icon. Now 20% brighter!
Topic Starter
Bara-
Thanks!!
Alarido
Let me fix my wrongdoings ~.~
Topic Starter
Bara-
RE-THANKS!!!
Yauxo
Normal
00:14:589 (1) - Whats that clap for? :v It seems extremely out of place and it's only hitsounded like that on this hit in this diff, nowhere else
Nuolong
OH SHIT CONGRATS ~ !!!
YOUR FIRST :D :D unless DQ again pls no DQ pl0x
Lol for seleP though xP
Akasha-
Congrats with your first ranked map ;)
Yauxo

Yauxo wrote:

Normal
00:14:589 (1) - Whats that clap for? :v It seems extremely out of place and it's only hitsounded like that on this hit in this diff, nowhere else
No one?
Topic Starter
Bara-
I can't remember exactly, but it had to do with the change of N:C1 to N:C2 fir the softer sliderwhiste
Because I didn't copy all hitsounds to N:C2, I used a clap there (to fit in with custom samples)
Reason for a clap is because of it sounded alike in my skin
It's actually intended due to Sampleset change

Also, Thanks guys!!
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