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Go Ichinose - Encounter! Psychic

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Topic Starter
Bara-

_none wrote:

From my modding queue.

- but i said i don't modding guest diff, skipped muzu and oni.

//
Red : unrankable, can pointed by BA or QAT
Green : suggest. can pointed by other modders
Blue : just my opinion. can skip.

[General]
Taiko Diff must unable Widescreen support. uncheck pleas.
Fixed

[Inner Oni]
SV 2.8 is so high on Taiko. less than 2
I talked with a few BN/QAT, and they told me to put SV on 2.80 so the 1/8 wouldn't look ugly with the overlap
downward mod is can skip if u want keeping SV. at SV 2.8, that mod isn't helpful.
00:00:599 (2) - d / how about kdddk pattern? Doesn't feel nice
00:00:972 (7) - K
00:01:291 (9) - k Nope, there is a low-pitched tune in the background, which I mapped with d, (xx xx xx xx xx etc.)
00:02:674 (21) - K
00:03:206 (25) - k ^^
00:04:908 (40) - ^ ^^
00:06:078 (51),(53),(55),(57),(59) - D / like Dk Dk Dk Dk Dkk I did add finishers, but for me, they feel better as dK, instead of Dk
00:08:312 (66) - k Read above
00:09:482 (76) - K
00:09:801 (78) - k Read Above
00:11:184 (91) - K
00:11:504 (93) - k Read Above
00:12:887 (106),(108),(110),(112),(114) same as 00:06:078 (51),(53),(55),(57),(59) Read above
00:14:908 (119) - k Read Above
00:16:291 (131) - K
00:16:610 (133) - k Read Above
00:17:993 (146) - K
00:18:312 (148) - kRead Above
00:19:695 (161),(163),(165),(167),(169) same as 00:06:078 (51),(53),(55),(57),(59)
00:21:716 (174) - k Read Above
00:22:940 (187) - same as 00:00:599 (2)
00:23:418 (192) - k Read Above
00:24:748 (207) - d to follow music
00:25:121 (210) - k Read Above
00:26:504 (225),(227),(229),(231),(233) same as 00:06:078 (51),(53),(55),(57),(59) Read Above

alright, Inner Oni is well done.

[Trainers' eyes Meet (Taiko)]
i suggest delete this diff by diffcult spread,

Inner Oni is like Extra in standard but this diff is overmapped, and note isn't follow song.
Thanks, no reply is fixed


bananannian wrote:

Hi! From my forum NM/M4M taiko queue.
I am pretty thorough, so don't be annoyed if I point out a lot of issues. A lot of times they are just my opinions, so feel free to object to them. :3

I look at mainly composing: how you map the music. Not just the drums; the vocals, background synth, the symphonic backing, the pauses, everything.
I also look at pattern repetition and consistency, and how you fit in your 1/4 runs.

(Note: If I tell you your Oni isn’t hard enough, that’s just my masochist side speaking, you can most definitely ignore if you wish. ^.^ )

d = don
k = katsu
D = big don
K = big katsu


[General]
Very short, simple and polished beatmap, my mod might be short, I hope it's still useful!
00:28:206 - personally I would retain kiai time until here
00:28:206 - also, consider adding multiple timing sections from here on out and lowering hitsound volume for every section, creating the fade out effect

[Muzukashii]
00:13:312 (61) - consider removing, ONLY note for this repeating segment that doesn't follow the pattern
00:17:035 (76) - change to k, following 00:15:333 (68)

[Oni]
00:03:099 (15) - change to k, follow 00:01:397 (6)

[Inner Oni]
00:28:631 (238,239) - change to d k, match melody pitch
00:30:333 (247,248) - ^

Fixed both
[Trainers' eyes Meet]
I would say overmap, but you did specifically say you didn't overmap it... I don't know, I can't hear some of the 5 1/8 notes runs in the music personally, that doesn't mean they aren't there though.

141 bpm = 0.4255 seconds per beat = 0.0532 seconds per 1/8 notes
World fastest drummer = 1208 strokes per minute = 0.0497 seconds per stroke
So the world fastest drummer can JUST about play your 1/8 notes runs.
... ok.

00:29:482 (296) - change to k, match melody
00:31:184 (311) - ^
Decided to delete the diff ;-;
[]

And also, after looking through my mod, would you mind taking the time to check out my taiko set? <3
I will try, but not right now, due to my eyes

There you go! Hope you find this mod helpful, and good luck beatmapping!
Thank you!

Nwolf wrote:

randomly found this


Inner Oni and X-diff are too overmapped and disrespect the song. I doubt any BN would let this rank. Also, the SV has to be a joke :c
Deleted Trainers' eyes Meet (Taiko), and fixed SV
TKS
dont use wiki to set metadata.
Topic Starter
Bara-
How do you mean?
The metadata cdh posted?
Looking at the other maps, it's the most safe one to do
Irreversible
Heyo baraajte~

[General]

Well, tbh I think the hitsounds rather disturbing because they are so loud, they completely overwrite the music.
that bg is hilarious XD

[Vision]

I don't think this is ready for anything at its state at all yet. I like how you want to make something special, but there are better ways to do it, so I wrote a little mod about your map down below with some suggestions. I hope that can help you a bit! And don't get demotivated because this is a quite of "try remapping it"., 1) it's only a 30 seconds song, so, you could do that quite quickly with a probably better outcome 2) it will help you for your future maps

I doubt there is actual.. 1/8 in there, well maybe there is, but it should definitely be covered by a repeat slider, and not by clickable objects, it's way too difficult if you ask me.

00:00:546 (1,2,3,4,1,2) - Mh, well you have to spam like fuck in order to get the 1/8, how do you expect the player immediately stopping 00:00:759 - and click slower? That's not really well done, another reason why you should use repeat sliders.
00:01:397 (1) - Why is the hitsound so quiet here?
00:00:972 (1,1) - These two sounds are really similar, you should have a similar slider here. I mean, wiggly and just a curve is a bad contrast to express this song.
00:02:674 (1) - You could use a 1/8 slider here, with soft hitsound, to make the sound feel more authentic.
00:03:099 (1) - Bad usage of NC.
00:04:164 (5,6,7,8) - nono.
00:04:376 (1,2,1) - That's a quite bad flow, you know, you speed up the player with the 1/8, then it gets so slow, and the movement is that edgy, well, i don't know. I want to say that http://puu.sh/fZQkq/db3dce4bba.jpg smth like this would work better.
00:05:759 (3,4,1) - Pay attention to stuff like this! DS should be equal here, right? Work properly :P
00:06:078 (1) - Would actually be funnier to play if they moved out (like <- -> <- ->) instead of down, the movement and the overlaps like that, hm. Well it's jsut a suggestion of mine.
00:07:567 (1,2,3,4) - *cough*
00:08:206 (1) - Bad usage of NC. Also, why not using special sliders for these ones ? If you wanna make something special in your map, you could make these slightly wobbling instead of spamming a NC.
00:09:376 (5) - Try 172 60? See what pattern it creates.
00:09:908 (1) - no NC
00:10:812 (4,5) - Well, this 1/8 is also bad.
00:11:184 (1,2,1) - Blanket bad, overlap bad, rework pls.
00:21:397 (1,1,2,3,4,1,1,2,3,4,1,2,1) - There is great movement it here. Exactly what this song needs. You know? You should honestly try reworking the rest, and try to get it ab it like this. (Anyways, 00:21:823 (1) - would flow better at 280 192, to keep the movement going)
00:26:504 (1,1,1,1,1) - These dont play better as well. You should check Hanzer maps.. or fanzhen maps... they also use things like that, and it works great! :D
00:28:206 (1) - Just nothing? Why?
00:31:184 (1,1,1,1,1) - Song is magnifically quieter here, so pls adjust the hitsounds.

Call me if you need more help.

accepting cs7 diff? 8-)
Topic Starter
Bara-

Irreversible wrote:

Heyo baraajte~

[General]

Well, tbh I think the hitsounds rather disturbing because they are so loud, they completely overwrite the music. Oh dear, I like my hitsounds ;-;
that bg is hilarious XD Created it myself, and Ringating fixed it then xD

[Vision]

00:00:546 (1,2,3,4,1,2) - Mh, well you have to spam like fuck in order to get the 1/8, how do you expect the player immediately stopping 00:00:759 - and click slower? That's not really well done, another reason why you should use repeat sliders. This is intended, I made a slider for the 1/4, but I will NOT consider changing the 1/8, as it IS 1/8, and a 282 5-plet burst is not really hard if you ask me
00:01:397 (1) - Why is the hitsound so quiet here? Because the music is lower-pitched, thus a softer-sliderwhistle would be good
00:00:972 (1,1) - These two sounds are really similar, you should have a similar slider here. I mean, wiggly and just a curve is a bad contrast to express this song. Good point
00:02:674 (1) - You could use a 1/8 slider here, with soft hitsound, to make the sound feel more authentic. Okay, I wanted to do this before I started mapping it, but forgot when mapping xD, is it good now?
00:03:099 (1) - Bad usage of NC.Intended
00:04:164 (5,6,7,8) - nono. Fixed a little
00:04:376 (1,2,1) - That's a quite bad flow, you know, you speed up the player with the 1/8, then it gets so slow, and the movement is that edgy, well, i don't know. I want to say that http://puu.sh/fZQkq/db3dce4bba.jpg smth like this would work better. Deleted 1/8
00:05:759 (3,4,1) - Pay attention to stuff like this! DS should be equal here, right? Work properly :P Ctrl H (3) and you get to (4)
00:06:078 (1) - Would actually be funnier to play if they moved out (like <- -> <- ->) instead of down, the movement and the overlaps like that, hm. Well it's jsut a suggestion of mine. I don't really understand xD, but I prefer this way
00:07:567 (1,2,3,4) - *cough* Intended
00:08:206 (1) - Bad usage of NC. Also, why not using special sliders for these ones ? If you wanna make something special in your map, you could make these slightly wobbling instead of spamming a NC. Nah, it's fine this way
00:09:376 (5) - Try 172 60? See what pattern it creates. Like it
00:09:908 (1) - no NC Nope, it would break consistency
00:10:812 (4,5) - Well, this 1/8 is also bad. Fixed
00:11:184 (1,2,1) - Blanket bad, overlap bad, rework pls.Fixed
00:21:397 (1,1,2,3,4,1,1,2,3,4,1,2,1) - There is great movement it here. Exactly what this song needs. You know? You should honestly try reworking the rest, and try to get it ab it like this. Thanks (Anyways, 00:21:823 (1) - would flow better at 280 192, to keep the movement going That looks ugly (Overlap))
00:26:504 (1,1,1,1,1) - These dont play better as well. You should check Hanzer maps.. or fanzhen maps... they also use things like that, and it works great! :D Better this way?
00:28:206 (1) - Just nothing? Why? Made slider
00:31:184 (1,1,1,1,1) - Song is magnifically quieter here, so pls adjust the hitsounds. Fixed

Call me if you need more help.

I don't think this is ready for anything at its state at all yet. I like how you want to make something special, but there are better ways to do it, so I wrote a little mod about your map down below with some suggestions. I hope that can help you a bit! And don't get demotivated because this is a quite of "try remapping it"., 1) it's only a 30 seconds song, so, you could do that quite quickly with a probably better outcome 2) it will help you for your future maps
okay, I'll take a look at it tomorrow, thanks!

I doubt there is actual.. 1/8 in there, well maybe there is, but it should definitely be covered by a repeat slider, and not by clickable objects, it's way too difficult if you ask me.
there are a few

accepting cs7 diff? 8-) YES
Thanks!!!
Irreversible
Topic Starter
Bara-
THANKS,!!!

I really want to check it out, can't wait till I have access to osu again :D
Topic Starter
Bara-
OMG, It's awesome :3
But it has no hitsounds ;-;
Should I copy mines over, or will you do it by yourself?
Irreversible
I'll do it myself.

About the NCing, no matter if it's intended or not, how you use them is not good, since there is literally nothing outstanding on them. I'd keep it simple and use it for the speed up part only. I'll fix that on my diff too.
Topic Starter
Bara-
Oh
Ok
Thanks!
Guava
HoWDy MApPEr

[Normal]
I really like this map. I don't see anything worth changing in it currently.

[hard]
00:07:354 (1,1) - Not sure I really like how this is stacked.
00:26:078 (5) - This is fine but It would be easier to read and play if it were just two sliders

[vision]
00:00:546 (1,2,3,4,5) - Personal preferance but think about stacking this.
00:03:099 (2,3,4) - with the first stream being that fast, I think this would be better with a larger snap.
00:07:567 (1,2,3,4,1) - once again think about stacking of making the snap a little smaller. If you suck at reading like me, you'd try to play this as 1/4 instead of 1/8
00:15:014 (2) - try ctrl+g this and see if you like it played this way better.
00:19:695 (1,1,1,1) - lol this sv so troll. so good.
00:31:184 (1,2,3,4,1) - maybe do that thing on this where the snap progressively gets smaller. Not sure what the term for that is.

[irre's extra]
I understand that CS 7 is your thing but cmon...wouldn't 6.9 be that much better?
Also curious about the nc spamming. if its just there to look pretty, thats good enough for me.
REALLY well made troll diff though. seems solid to me.
00:00:546 (1) - This is inconsistant with the vision diff. One of them should be changed.


Really fun map. Its nice to see a variety in osu maps and that not every one is following the jumpy flowy trend. serriously gonna play this like daily.
Topic Starter
Bara-

Makoa wrote:

HoWDy MApPEr

[Normal]
I really like this map. I don't see anything worth changing in it currently.
Thanks!!

[hard]
00:07:354 (1,1) - Not sure I really like how this is stacked. You like it, YOU LIKE IT
00:26:078 (5) - This is fine but It would be easier to read and play if it were just two sliders Nah, Kicklisders are fine

[vision]
00:00:546 (1,2,3,4,5) - Personal preferance but think about stacking this. Not needed
00:03:099 (2,3,4) - with the first stream being that fast, I think this would be better with a larger snap. Nope, DS is 1.00 on both
00:07:567 (1,2,3,4,1) - once again think about stacking of making the snap a little smaller. If you suck at reading like me, you'd try to play this as 1/4 instead of 1/8 Not needed IMO, feels better with distance
00:15:014 (2) - try ctrl+g this and see if you like it played this way better. Not sure, as it kinda destroys flow for the next notes
00:19:695 (1,1,1,1) - lol this sv so troll. so good.
00:31:184 (1,2,3,4,1) - maybe do that thing on this where the snap progressively gets smaller. Not sure what the term for that is. Good idea, but I'm not sure how to make this look the best, I'll change it, but will need improvement for it

[irre's extra]
I understand that CS 7 is your thing but cmon...wouldn't 6.9 be that much better?
Also curious about the nc spamming. if its just there to look pretty, thats good enough for me.
REALLY well made troll diff though. seems solid to me.
00:00:546 (1) - This is inconsistant with the vision diff. One of them should be changed. Not my diff, but a Gd, so there may be inconsistencies


Really fun map. Its nice to see a variety in osu maps and that not every one is following the jumpy flowy trend. serriously gonna play this like daily.
Thanks!!
Asagi Mutsuki

TKS wrote:

dont use wiki to set metadata.
I have the album

It's just that posting the wiki was more convenient XD
kouzuki_karen
Hi

from mod queue

Muzukashii

00:00:972 (4) - k or K if you prefer (read first suggestion about Oni)
00:12:887 (59) - change this to k
00:13:525 (62) - ^
actually maybe 00:13:525 (62,63) - you could have it similar to 00:12:887 (59,60,61) - because I think they are similar melody wise
00:22:674 (103,104,105) - Ctrl + G or dkd?

Neku's Oni

OD 6 --> 7?
00:00:972 (5) - change to k for some variance, and to match the electronic noise. you did it at 00:04:801 (27) - so I don't see why you wouldn't do it right at the start.
00:02:674 (14) - ^
00:11:184 (66) - change to d, match melody

Inner Oni

00:24:801 (208) - change to d? because it differs from other parts you think are the same, such as 00:23:099 (190) -

Good luck
Winek

Normal

  1. 00:00:546 (1) - The hitsound for this note is horribly loud. I've tried using soft template+whistle, don't know much about it. I'd just say to reduce the volume to something like 40%.
  2. 00:00:972 (2) - I'd really say to add a new combo; This note is like the beginning of a new santza. But now, it's like the note is somehow connected to the previous one, while it totally isn't. 00:02:674 (1,2) - Evn prove it since you NC'd at (1) (is this a correct proof, i wonder?! dafuq.) Also check your hard. You NC'd at this time.
  3. 00:08:418 - Here you should add a note, because the two little pause here are awkward and totally out of sync: you had a good rythm you followed at 00:00:972 (2,3) and 00:02:674 (1,2) but you suddelny break it up at 00:07:780 (1,2,3) . It's not something horrible, but I'd really try to do at least like previous part by adding a note with the proper hitsound you've been adding since the beginning.
  4. 00:24:589 (3) - Instead of having a note there, why not have one at 00:24:163 ? Would be more constant with the previous santza 00:21:397 (1,2) .
  5. 00:26:291 (4) - I swaer it is hard to see this note: not only is it under another slider, but it is also the same combo color as 00:25:227 (2).
  6. 00:30:972 (2,3) - Like, not only is it super loud with the music, but also there are no hitsound. Add some green line to reduce volume, onegai shimasu.
  7. Very nice map, but I wouldn't say it's beginner friendly. Really. Maybe it would require a new easy map? It's a 2,24 star...

Neku's Muzu

  1. 00:04:589 - You should add dd here since you also did add some at 00:09:057 (39,40,41) where it is mainly similar, also we're hearing those sound that you're ignoring. I'd really fill it up, you see.
  2. 00:13:312 (61) - Out of all the place where you could add these (00:12:993 - 00:13:631 - 00:13:950 ) You only added one. I'd suggest to remove it. I mean it fit, but the way you placed it is totally unconstant. I totally prefer the part 00:06:078 (27,28,29,30) (do not regard the d and k.)
  3. Nice diff, just correct and okay.

Hard

  1. 00:06:078 (1,2,3,4) - I just feel the formation of these sliders is random. I'd rather do like this. And yeah, 1 and 2's position are okay, but then (3) and (4) are like random, so I'd do something like (3) will be the same as (1) and (4) will be the same as (2). Dunno if you understand. Refer to screenshot.
  2. 00:07:355 (5) - Maybe by slighty rotating the slider you can avoid the overlap with the next note 00:07:780 (1) ? It's not an important matter, I must say that I like it but yea, do what you want.
  3. 00:11:610 (1) -*sparkles* " ...Why the sudden NC, Barrage-chan... You're being too harsh with yourself! There is no SV changes... Barrage-chan! O-O-Onegai! Explain me why!"
  4. 00:26:504 (1,1,1,1,1) - Why all the NC here. They are unuseful. Take exemple on 00:19:695 (1,2,3,4,5).
  5. 00:30:759 (3,4,5) - the whistle does NOT feel the song at all; what would be better would be a descending volume with your original hitsounds
  6. 00:09:376 - Missing note? What about 00:18:312 (2) ? It would fit better to have a note here.
  7. The diff is "very" hard, but I like it.

Neku's Oni

  1. 00:02:567 (13) - Maybe this could be a k? I feel like both 00:02:248 (10,11) are very down, but then it suddenly raise at 00:02:461 (12,13) . Everyone hear music differently, so I don't know for you. You might also change 00:02:674 (14) into a k so that it feels more the high pitch. See below.
  2. 00:00:972 (5) - Maybe a k here? It's quite high-pitched here (or idk how to say) and changing to a k will seperate 00:00:546 (1,2,3,4) who aren't the same part at all.
  3. If you followed previous, you might want to change 00:01:397 (6) into a d for obvious reason: 00:00:972 (5) is very high, while 00:01:397 (6) is a big descend of the note. You might understand looking at this note: 00:03:099 (15) .
  4. 00:10:440 (60,61) - Those notes should swap their d and k so that it be similar to 00:10:121 (58,59) ; In fact, I can hear the same sound. You might let it like this, it's also okay, i'm just giving out an opinion.
  5. 00:11:184 (66) - For something THAT low I'd at least see a d.
  6. Good job on the map. It follows perfectly the music.

Vision

  1. 00:02:674 (1) - Why the use of soft template? It really does not fit at all, use something like Normal Template like at 00:00:546 (1,2).
  2. 00:29:908 (1,2,3) - It's not because the sound is going down that you've gotta laze! Do it properly like 00:00:972 (1,2,3,4) and etc.
  3. 00:31:184 (1,2,3,4,1) - The whistle made their entry yet another time. Please. You know what I mean.
  4. Worst diff ever. The idea of speeding up the SV was quite inteligent, but it becomes impossible. Nice job, otherwise, good blanket, nice sliders, excellent shits, etc.

Inner Orni

  1. 2Hard4Me. Good job.

Irre's Extra

  1. 00:28:312 (1) - Finish. Irre. Please. This really doesn't fit at all. There's not even any music when the spinner end.
  2. No matter how I look at this map, I can't mod it. It's too hard. It's too. Hard. Irre please. CS7. Please. Crab.
Topic Starter
Bara-

Winek wrote:

Normal

  1. 00:00:546 (1) - The hitsound for this note is horribly loud. I've tried using soft template+whistle, don't know much about it. I'd just say to reduce the volume to something like 40%.
  2. 00:00:972 (2) - I'd really say to add a new combo; This note is like the beginning of a new santza. But now, it's like the note is somehow connected to the previous one, while it totally isn't. 00:02:674 (1,2) - Evn prove it since you NC'd at (1) (is this a correct proof, i wonder?! dafuq.) Also check your hard. You NC'd at this time.
  3. 00:08:418 - Here you should add a note, because the two little pause here are awkward and totally out of sync: you had a good rythm you followed at 00:00:972 (2,3) and 00:02:674 (1,2) but you suddelny break it up at 00:07:780 (1,2,3) . It's not something horrible, but I'd really try to do at least like previous part by adding a note with the proper hitsound you've been adding since the beginning. IT doesn't fit IMO
  4. 00:24:589 (3) - Instead of having a note there, why not have one at 00:24:163 ? Would be more constant with the previous santza 00:21:397 (1,2) .It's kiai, thus intended (a little different)
  5. 00:26:291 (4) - I swaer it is hard to see this note: not only is it under another slider, but it is also the same combo color as 00:25:227 (2) .
  6. 00:30:972 (2,3) - Like, not only is it super loud with the music, but also there are no hitsound. Add some green line to reduce volume, onegai shimasu.
  7. Very nice map, but I wouldn't say it's beginner friendly. Really. Maybe it would require a new easy map? It's a 2,24 star... It's 1.98

Neku's Muzu

  1. 00:04:589 - You should add dd here since you also did add some at 00:09:057 (39,40,41) where it is mainly similar, also we're hearing those sound that you're ignoring. I'd really fill it up, you see.
  2. 00:13:312 (61) - Out of all the place where you could add these (00:12:993 - 00:13:631 - 00:13:950 ) You only added one. I'd suggest to remove it. I mean it fit, but the way you placed it is totally unconstant. I totally prefer the part 00:06:078 (27,28,29,30) (do not regard the d and k.)
  3. Nice diff, just correct and okay.

Hard

  1. 00:06:078 (1,2,3,4) - I just feel the formation of these sliders is random. I'd rather do like this. And yeah, 1 and 2's position are okay, but then (3) and (4) are like random, so I'd do something like (3) will be the same as (1) and (4) will be the same as (2). Dunno if you understand. Refer to screenshot. Randomness is intended for this part
  2. 00:07:355 (5) - Maybe by slighty rotating the slider you can avoid the overlap with the next note 00:07:780 (1) ? It's not an important matter, I must say that I like it but yea, do what you want.
  3. 00:11:610 (1) -*sparkles* " ...Why the sudden NC, Barrage-chan... You're being too harsh with yourself! There is no SV changes... Barrage-chan! O-O-Onegai! Explain me why!" Thanks for noticing, Irre would kill me for this
  4. 00:26:504 (1,1,1,1,1) - Why all the NC here. They are unuseful. Take exemple on 00:19:695 (1,2,3,4,5).
  5. 00:30:759 (3,4,5) - the whistle does NOT feel the song at all; what would be better would be a descending volume with your original hitsounds BlameIrre2015
  6. 00:09:376 - Missing note? What about 00:18:312 (2) ? It would fit better to have a note here.
  7. The diff is "very" hard, but I like it.

Neku's Oni

  1. 00:02:567 (13) - Maybe this could be a k? I feel like both 00:02:248 (10,11) are very down, but then it suddenly raise at 00:02:461 (12,13) . Everyone hear music differently, so I don't know for you. You might also change 00:02:674 (14) into a k so that it feels more the high pitch. See below.
  2. 00:00:972 (5) - Maybe a k here? It's quite high-pitched here (or idk how to say) and changing to a k will seperate 00:00:546 (1,2,3,4) who aren't the same part at all.
  3. If you followed previous, you might want to change 00:01:397 (6) into a d for obvious reason: 00:00:972 (5) is very high, while 00:01:397 (6) is a big descend of the note. You might understand looking at this note: 00:03:099 (15) .
  4. 00:10:440 (60,61) - Those notes should swap their d and k so that it be similar to 00:10:121 (58,59) ; In fact, I can hear the same sound. You might let it like this, it's also okay, i'm just giving out an opinion.
  5. 00:11:184 (66) - For something THAT low I'd at least see a d.
  6. Good job on the map. It follows perfectly the music.

Vision

  1. 00:02:674 (1) - Why the use of soft template? It really does not fit at all, use something like Normal Template like at 00:00:546 (1,2). #BlameIrre2015
  2. 00:29:908 (1,2,3) - It's not because the sound is going down that you've gotta laze! Do it properly like 00:00:972 (1,2,3,4) and etc. Lolwut
  3. 00:31:184 (1,2,3,4,1) - The whistle made their entry yet another time. Please. You know what I mean. Again, #BlameIrre2015
  4. Worst diff ever. The idea of speeding up the SV was quite inteligent, but it becomes impossible. Nice job, otherwise, good blanket, nice sliders, excellent shits, etc.

Inner Orni

  1. 2Hard4Me. Good job.

Irre's Extra

  1. 00:28:312 (1) - Finish. Irre. Please. This really doesn't fit at all. There's not even any music when the spinner end.
  2. No matter how I look at this map, I can't mod it. It's too hard. It's too. Hard. Irre please. CS7. Please. Crab.
I'll fix rest later
No reply == fixed
Winek

baraatje123 wrote:

  1. Very nice map, but I wouldn't say it's beginner friendly. Really. Maybe it would require a new easy map? It's a 2,24 star... It's 1.98
sh!t
Topic Starter
Bara-
Winek
You are an unrankable modder
I applied it, and it became 2.01 (over 2) so I had to delete a note ;-;
Winek

baraatje123 wrote:

Winek
You are an unrankable modder
I applied it, and it became 2.01 (over 2) so I had to delete a note ;-;
its your fault
go do an easy diff
its YOUR FAULT FOR NOT KNOWING HOW TO DO AN EASY DIFF IN THIS SONG
b jealous. i know how to ~~
stop being lazy and work
work so that our night get even more wonderful
/me sparkle
Kuki
From ✞Kuki and Moph's Modding Q✞

[Easy]
  1. 00:26:504 (1) - This slider looks a bit chunky, consider something smoother like this: http://osu.ppy.sh/ss/2941555
  2. 00:31:610 (3) - Add an inheriting point here and change the volume to 25%.
  3. 00:31:610 (3) - This could probably do with being moved 6 squares up and 6 to the right.
[Normal]
  1. 00:00:546 (1) - This slider would fit the music more if it was curved.
  2. 00:31:397 (3) - Add an inheriting point here and change the volume to 25%.
  3. 00:00:972 (1,2,1,1,2) - All of these notes are slightly out of the play area, this should be fine, but do consider revising.
[Hard]
  1. 00:00:546 (1,2,3) - Consider changing to this: http://osu.ppy.sh/ss/2941598
  2. 00:04:270 - Consider adding a note here.
  3. 00:05:652 (7) - Consider making this a four beat reverse slider. This prepares the player for the small sized sliders after the note.
  4. 00:31:610 (5) - Add an inheriting point here and change the volume to 25%.
[Vision]
  1. 00:01:823 (3) - Remove this note.
  2. 00:25:599 (4) - ^
  3. 00:26:131 (7) - ^
  4. 00:27:993 (1,2,3,1) - This goes slightly outside the playfield. Consider moving.
  5. 00:31:184 (1,2,3,4,1) - I think it would be much better to make this stream a consistant pattern, as there is no differing rhythm here.
[Irre's Extra]
  1. 00:04:057 (1,1,1) - I don't think each of these require a new combo.
  2. 00:10:865 (1,1,1) - ^
  3. 00:17:355 (4) - This shape feels off here, consider something else.
  4. 00:17:674 (1,1,1) - I don't think each of these require a new combo.
  5. 00:21:184 (1) - This should end on the blue tick.
  6. 00:24:482 (1,1,1) - I don't think each of these require a new combo.
  7. 00:25:546 (1,1,1) - ^
  8. 00:31:610 - The spinner could probably end here, or finish and another spinner could start, and end in the same place.
sheela


Hey baraatje123!

General

  1. The background for Taiko is unused, but I see that might add the Taiko difficulties under a condition?
  2. I highly suggest you use a WAV file, instead of a MP3 file for the hitsounds, which normal-sliderwhistle2.mp3 would be the case. Exporting an MP3 file often comes with delay. This file has a 50ms of delay, which is unrankable. Please use this hitsound file.
  3. normal-hitclap3.wav comes with a delay of 3ms. Replace the file by this.
  4. In the source, the word Pokemon should be written as Pokémon.
  5. Try adding those tags: super music collection ost bgm game freak.
  6. An audio lead-in would be needed. Go for 1000ms or 1500ms.
  7. The kiai time on 00:19:695 feels useless, since there's 00:21:397 .
  8. The preview point must be snapped to a tick. Try to for 00:21:397 .

Easy

Slider tick rate at 4 seems abusing... but it doesn't matter.
  1. I would go add a new combo on objects on the third measure, so basically on the third big downbeats, like 00:04:376 . But please do that after applying this mod.
  2. 00:00:972 (1) - Bring the curve to the opposite side? The blanket doesn't feel right, and 00:02:248 (2) is at the right.
  3. 00:14:589 (1) - The clap doesn't seem fitting to me.
  4. 00:26:504 (1) - I'd remove the curve on the slider. It's covered with the body, so maybe the beginner won't see it.

Normal

This difficulty lacks circles. Compared to the other difficulties, this second degree difficulty has the least circles. I'll try to suggest in the mod where you can add / put circles.
  1. 00:10:121 (2) - I wouldn't suggest overlapping the whole body by 00:09:057 (3) though. It brings obscurity and the players might not notice it. Check the next suggestion. You might see how you can change it.
  2. 00:10:546 (3) - It misses a good beat, 00:10:759 -, so it sounds weird. I would go for something like this, like you did to 00:07:780 (1,2,3) .
  3. 00:20:972 (3) - Try avoiding the overlapped pattern. I would make 00:19:695 (1,3) a blanket pattern.
  4. 00:22:461 (2) - Same thing as 00:10:121 (2) .
  5. 00:31:397 (3) - Turn this into two circles? Like I said in the first line, this difficulty lacks circles. There's also 00:11:184 (1) - 00:02:035 (2) -, and other similar rhythms that can use circles.

Hard

There's too much streams and slowly go to a higher distance between, like 00:15:015 (2,3,4,5) -, which seems too intense for the difficulty. So it seems like an (light) Insane. I highly suggest you check that difficulty with caution. Some notes can be removed in order to reduce the intensity. I will try to suggest some.
  1. 00:01:398 (2) - Adding a repeat on the blue tick seems enough. There's also 00:03:099 (2) - 00:04:801 (3) - 00:08:206 (2) - 00:09:908 (2) - and vice versa.
  2. 00:06:078 (1,2,3,4,5) - I dislike the placement, because they are all in a same place, which looks like a "bunch", and use a constant distance for the pattern.
  3. 00:12:035 (3,4,5,6,7,8) - You can try to turn them into repeat sliders. There's also 00:18:844 (4,5,6,7,8,9) .
  4. 00:14:589 - Please do not go to the extreme. It's really fast, so players may fail. I suggest you lower the Slider Velocity and the distance.
This difficulty requires more attention in my opinion.

Vision

  1. 00:00:546 (1) - Move this below 00:00:759 (2) -, like x:106 y:191, or x:191 y:159? It's a little difficulty to reach to the next object.
  2. 00:03:951 (5,6,1) - It feels impossible to play, due to high distance.
  3. 00:12:620 (7) - This circle doesn't land on any beat. There's also 00:25:599 (4) - 00:26:131 (7) -
  4. 00:30:652 (2,3) - Why not a higher distance between 00:29:908 (1,2) ? The short feels uncomfortable.
I like the patterns.

Irre's Extra

  1. 00:07:567 (1) - Reduce the slider velocity for this slider, like you did to 00:21:184 (1) ?

This should be it! I'm a bit worried with the difficulty Vision. Due to lots of 1/4 rhythm, it may need a Light Insane, because the difficulty feels like an Extra. But this is my point of view, and you might contact other people for their opinion. Good luck, and don't hesitate if you have questions!
Ciyus Miapah
Vision:
- at first you need to Change this custom diffname to Insane because the Highest diff Was on Irre's diff, or you can change Irre's diffname to Irre's Vision (yeah if he want it)
- at the moment some 1/6 notes are very weird in here especially between your diff and irre's diff, looks this map is overmapped with that instead of the highest diff in here (really i didnt hear some 1/6 pattern in music). i think you need to talk to irre for this kind of problems

00:07:567 (1,2,3) - i think this music pattern is a 1/4 notes (so i think you're wrong if you map 1/6 pattern here). this one same for your next pattern in here
00:20:972 (3) - the distance too far from previous object, i think stack it to 00:20:120 (2) - is nice idea for fix this one
00:25:227 (3,4,5,6,7,8) - this triplet streams feels off + very different from your previous patterning

Easy:
00:06:078 (1) - try to make this symetric
00:19:695 (1) - why no curved this? (you curved all of this pattern at overall in map)
00:27:993 (2) - i prefer delete this notes (you didnt map 1/2 at beginning, right?)
00:31:184 (2,3) - change to 1/2 reverse slider (1/2 pattern will be hard to read if they are in AR2)
looks clear

good luck! nice map here
Loughje
Hello from Jloughman14's and DahplA's Modding Team!
Holy shit CS7 death
I couldn't find anything I think you'd need change, I dont wanna just give my personal preferences so ill ask my partner to try and mod. no kds.
DahplA
Hi, DahplA here posting from Jloughman14's and DahplA's Modding team. This is a response in regards to this request. Please be sure to vote here on how helpful our mod was.

General
  1. Maybe add to tags "Mega Groudon/Mega Kyogre (however you spell them, you get what I mean) and also if the cosplayer is famous, add their name as well.
Irre's Extra
  1. 00:00:546 (1,1) - Why double NCs?
  2. 00:04:057 (1,1,1) - I think these should all be the same combo colour, rather than 3 seperate ones. Also so it matches up with 00:09:163 (6,7,8) -
  3. 00:17:355 (4) - Much smooth, such wow
  4. 00:03:738 (4) - Maybe Ctrl+G for better flow?
  5. 00:05:121 (4,5) - Not stacked properly
Vision
  1. 00:01:397 (2) - Improve blanket
  2. 00:11:184 (1) - Not stacked properly
Hard
  1. 00:23:950 (3) - Maybe move this down so it looks more smooth transition from last slider
Topic Starter
Bara-
Sorry for taking so long to apply
Will fix after 1 april
Topic Starter
Bara-

Kuki wrote:

From ✞Kuki and Moph's Modding Q✞

[Easy]
  1. 00:26:504 (1) - This slider looks a bit chunky, consider something smoother like this: http://osu.ppy.sh/ss/2941555
  2. 00:31:610 (3) - Add an inheriting point here and change the volume to 25%.
  3. 00:31:610 (3) - This could probably do with being moved 6 squares up and 6 to the right. Too high distance
[Normal]
  1. 00:00:546 (1) - This slider would fit the music more if it was curved. Not for me
  2. 00:31:397 (3) - Add an inheriting point here and change the volume to 25%.
  3. 00:00:972 (1,2,1,1,2) - All of these notes are slightly out of the play area, this should be fine, but do consider revising.There are no such objects?
[Hard]
  1. 00:00:546 (1,2,3) - Consider changing to this: http://osu.ppy.sh/ss/2941598 Feels better this way
  2. 00:04:270 - Consider adding a note here. I know this hard is really hard, but this'll just make it too much
  3. 00:05:652 (7) - Consider making this a four beat reverse slider. This prepares the player for the small sized sliders after the note. Doesn't feel nice to me
  4. 00:31:610 (5) - Add an inheriting point here and change the volume to 25%. Already low enough
[Vision]
  1. 00:01:823 (3) - Remove this note. There is a beat
  2. 00:25:599 (4) - ^
  3. 00:26:131 (7) - ^
  4. 00:27:993 (1,2,3,1) - This goes slightly outside the playfield. Consider moving. Does it? Not for me
  5. 00:31:184 (1,2,3,4,1) - I think it would be much better to make this stream a consistant pattern, as there is no differing rhythm here. Volume is lowering here
[Irre's Extra]
  1. 00:04:057 (1,1,1) - I don't think each of these require a new combo.
  2. 00:10:865 (1,1,1) - ^
  3. 00:17:355 (4) - This shape feels off here, consider something else.
  4. 00:17:674 (1,1,1) - I don't think each of these require a new combo.
  5. 00:21:184 (1) - This should end on the blue tick.
  6. 00:24:482 (1,1,1) - I don't think each of these require a new combo.
  7. 00:25:546 (1,1,1) - ^
  8. 00:31:610 - The spinner could probably end here, or finish and another spinner could start, and end in the same place.

sheela901 wrote:



Hey baraatje123!

General

  1. The background for Taiko is unused, but I see that might add the Taiko difficulties under a condition?
  2. I highly suggest you use a WAV file, instead of a MP3 file for the hitsounds, which normal-sliderwhistle2.mp3 would be the case. Exporting an MP3 file often comes with delay. This file has a 50ms of delay, which is unrankable. Please use this hitsound file.
  3. normal-hitclap3.wav comes with a delay of 3ms. Replace the file by this.
  4. In the source, the word Pokemon should be written as Pokémon.
  5. Try adding those tags: super music collection ost bgm game freak.
  6. An audio lead-in would be needed. Go for 1000ms or 1500ms.
  7. The kiai time on 00:19:695 feels useless, since there's 00:21:397 .
  8. The preview point must be snapped to a tick. Try to for 00:21:397 .

Easy

Slider tick rate at 4 seems abusing... but it doesn't matter.
  1. I would go add a new combo on objects on the third measure, so basically on the third big downbeats, like 00:04:376 . But please do that after applying this mod. No change, it seems fine for me
  2. 00:00:972 (1) - Bring the curve to the opposite side? The blanket doesn't feel right, and 00:02:248 (2) is at the right. Feels good for me
  3. 00:14:589 (1) - The clap doesn't seem fitting to me. Seems fine to me
  4. 00:26:504 (1) - I'd remove the curve on the slider. It's covered with the body, so maybe the beginner won't see it.Already changed this

Normal

This difficulty lacks circles. Compared to the other difficulties, this second degree difficulty has the least circles. I'll try to suggest in the mod where you can add / put circles.
  1. 00:10:121 (2) - I wouldn't suggest overlapping the whole body by 00:09:057 (3) though. It brings obscurity and the players might not notice it. Check the next suggestion. You might see how you can change it. I prefer this way, sorry
  2. 00:10:546 (3) - It misses a good beat, 00:10:759 -, so it sounds weird. I would go for something like this, like you did to 00:07:780 (1,2,3) .
    ^^
  3. 00:20:972 (3) - Try avoiding the overlapped pattern. I would make 00:19:695 (1,3) a blanket pattern. Intended
  4. 00:22:461 (2) - Same thing as 00:10:121 (2) . ^^
  5. 00:31:397 (3) - Turn this into two circles? Like I said in the first line, this difficulty lacks circles. There's also 00:11:184 (1) - 00:02:035 (2) -, and other similar rhythms that can use circles.Too hard probably

Hard

There's too much streams and slowly go to a higher distance between, like 00:15:015 (2,3,4,5) -, which seems too intense for the difficulty. So it seems like an (light) Insane. I highly suggest you check that difficulty with caution. Some notes can be removed in order to reduce the intensity. I will try to suggest some.
  1. 00:01:398 (2) - Adding a repeat on the blue tick seems enough. There's also 00:03:099 (2) - 00:04:801 (3) - 00:08:206 (2) - 00:09:908 (2) - and vice versa. Feels weird, but I also don't really udnerstand this ;-;
  2. 00:06:078 (1,2,3,4,5) - I dislike the placement, because they are all in a same place, which looks like a "bunch", and use a constant distance for the pattern.
  3. 00:12:035 (3,4,5,6,7,8) - You can try to turn them into repeat sliders. There's also 00:18:844 (4,5,6,7,8,9) .
  4. 00:14:589 - Please do not go to the extreme. It's really fast, so players may fail. I suggest you lower the Slider Velocity and the distance.
This difficulty requires more attention in my opinion.
Changed some streams

Vision

  1. 00:00:546 (1) - Move this below 00:00:759 (2) -, like x:106 y:191, or x:191 y:159? It's a little difficulty to reach to the next object.
  2. 00:03:951 (5,6,1) - It feels impossible to play, due to high distance.
  3. 00:12:620 (7) - This circle doesn't land on any beat. There's also 00:25:599 (4) - 00:26:131 (7) - Already fixed
  4. 00:30:652 (2,3) - Why not a higher distance between 00:29:908 (1,2) ? The short feels uncomfortable. Intended for volume lowering part
I like the patterns.

Irre's Extra

  1. 00:07:567 (1) - Reduce the slider velocity for this slider, like you did to 00:21:184 (1) ?

This should be it! I'm a bit worried with the difficulty Vision. Due to lots of 1/4 rhythm, it may need a Light Insane, because the difficulty feels like an Extra. But this is my point of view, and you might contact other people for their opinion. Good luck, and don't hesitate if you have questions!

Fort wrote:

Vision:
- at first you need to Change this custom diffname to Insane because the Highest diff Was on Irre's diff, or you can change Irre's diffname to Irre's Vision (yeah if he want it)
- at the moment some 1/6 notes are very weird in here especially between your diff and irre's diff, looks this map is overmapped with that instead of the highest diff in here (really i didnt hear some 1/6 pattern in music). i think you need to talk to irre for this kind of problems

00:07:567 (1,2,3) - i think this music pattern is a 1/4 notes (so i think you're wrong if you map 1/6 pattern here). this one same for your next pattern in here It's 1/8, but people found it too fast, thus I needed to change it, made it 1/6 so it still has the fast feeling
00:20:972 (3) - the distance too far from previous object, i think stack it to 00:20:120 (2) - is nice idea for fix this one Intended
00:25:227 (3,4,5,6,7,8) - this triplet streams feels off + very different from your previous patterning It was full of triplets, but Irre said it was over the top, thus I deleted many ,except some in the kiai

Easy:
00:06:078 (1) - try to make this symetric Not my goal
00:19:695 (1) - why no curved this? (you curved all of this pattern at overall in map) Idk, need more opinions
00:27:993 (2) - i prefer delete this notes (you didnt map 1/2 at beginning, right?) For kiai
00:31:184 (2,3) - change to 1/2 reverse slider (1/2 pattern will be hard to read if they are in AR2) Come on, serious?
looks clear

good luck! nice map here

DahplA wrote:

Hi, DahplA here posting from Jloughman14's and DahplA's Modding team. This is a response in regards to this request. Please be sure to vote here on how helpful our mod was.

General
  1. Maybe add to tags "Mega Groudon/Mega Kyogre (however you spell them, you get what I mean) and also if the cosplayer is famous, add their name as well.
Irre's Extra
  1. 00:00:546 (1,1) - Why double NCs?
  2. 00:04:057 (1,1,1) - I think these should all be the same combo colour, rather than 3 seperate ones. Also so it matches up with 00:09:163 (6,7,8) -
  3. 00:17:355 (4) - Much smooth, such wow
  4. 00:03:738 (4) - Maybe Ctrl+G for better flow?
  5. 00:05:121 (4,5) - Not stacked properly
Vision
  1. 00:01:397 (2) - Improve blanket
  2. 00:11:184 (1) - Not stacked properly
Hard
  1. 00:23:950 (3) - Maybe move this down so it looks more smooth transition from last slider
Thanks, no reply is fixed
sheela

baraatje123 wrote:

sheela901 wrote:

Hard

  1. 00:01:398 (2) - Adding a repeat on the blue tick seems enough. There's also 00:03:099 (2) - 00:04:801 (3) - 00:08:206 (2) - 00:09:908 (2) - and vice versa. Feels weird, but I also don't really udnerstand this ;-;
The streams are too much to me, so I thought that removing the circles (like 00:01:823 (3,4,5) - ) and add repeat on the slider (like 00:01:398 (2) - ) would be enough.
Topic Starter
Bara-
Oh
Forgot to ask
How to add Lead in timr?
Irreversible
You can add leadin in the .osu (it can be found pretty at the top of the code)

http://puu.sh/h3rem/7dad4b2054.txt

Since the mods were basically about NC, I just redid them. I've also applied several suggestions.

Sheela: I didn't apply this SV there, because it builds an even better tension before the kiai. Thanks for checking eveyone!

http://puu.sh/h3rem/7dad4b2054.txt
bibilicu
The metadata should be ''Go Ichinose - Trainers' eyes Meet (Psychic)''

Just artist is wrong :D I'll do the mod later till then (╯°□°)╯彡

no kds yet
Nwolf
Topic Starter
Bara-

Nwolf wrote:

*cough* https://osu.ppy.sh/s/287867
Look at the second post of that thread ;-;
Also, this is taken from the oficial source of the mp3 (iTunes), so this is most definitely correct
Topic Starter
Bara-
BN
Notice me and Irre please

Also, MY FIRST MAP WITH BN STAR (ByBy. i love you :3)
HYPE HYPE HYPE

GO HYPE WITH ME

/me runs
bibilicu
Be careful :o Nwolf's right. A map with wrong name was dq be careful

Check Sala-'s map https://osu.ppy.sh/s/287867
Topic Starter
Bara-
I need more opinions
This is the English name of the song
Sala's name is a translation of the Japanese name
I think it's safer to use the English name though
Topic Starter
Bara-
ByBy, you can maybe ask in Beatmap Management to ask for clarification
Or someone else
I'm certain those two are both correct
Alarido

ByBy_ChAn wrote:

Be careful :o Nwolf's right. A map with wrong name was dq be careful

Check Sala-'s map https://osu.ppy.sh/s/287867
@baraatje123 > Hear her ~.~ make 100% sure of metadata before anything

_______________________________________________________________


[General]
* Make sure of metadata as ByBy_ChAn told you.
* Everything else feels right.

[Irre's Extra]
♥ Checked deeply and found this veredict: it's not overmapped.
In truth, CS7 is very very very challenging, it's almost the cursor's size
Probably a lot of BR's dreams of supersmall circles ^_^ (me not included)
♥ It's fully nice, the patterns fits the difficulty level as well.

[Insane]
Just an only concern.....
* On 00:23:525 (2) - it covers -- at least by a infintesimal part of a second -- the head of 00:24:163 (4) - Probably this may not a so serious problem due to AR=9 and diff is Insane, but I would more likely suggest changing it. And... it may not require drastic changes, just a couple of steps:
  1. Ctrl-G 00:24:163 (4) - and then rotate it (Ctrl-Shift-R, then mark "Selection Centre" and set 45 degrees Clockwise). After rotating, make another Ctrl-G on it.
  2. To fix a bit the flow on 00:24:482 (5) - just rotate it by 45 degrees Clockwise and reposition it to restore the blanket.

* Something similar happens at 00:25:227 (3,5) - where (3) attempts to cover (5) in spite of the AR being so high. Here... I recognize the fix, if any, it's not simple as the latter ><

[Hard]
♥ No true problems found.
* I might ask myself why the spacing in similar parts is different. I mean of the parts like 00:05:227 (4,5,6) - and 00:03:525 (3,4,5) - when compared with the ones like 00:15:440 (3,4,5) - and 00:17:142 (3,4,5) - Perhaps, one of the only things could might justify this is some crescent feeling through the song, which I could feel here very roughly.

[Normal]
* Some concerns picks me from the dreams to the reality; some patterns here feel me a bit confuse... In truth, it may be confuse for beginners.
* 00:00:546 (1,1,2) - I would call this as "path reutilisation" or "forth-and-back path" (or even "Minotaur Shrine path"), where patterns make the player go forth and then return through some same trail. It feels here as fruit of conscience, i.e., done with a purpose in mind. I do this kind of things sometimes (for example: in the hard diff of Emilio - Valamit el kell mondjak , but usually only on Hard/Insane diffs -- unless the time allows me to doing it in a Normal, e.g., if there is enough time to one object to disappear completely before another object start to appear in its place. This is some kind of pattern that would require lots of care when used in a Normal/Easy difficulty. It would be very acceptable if, e.g., 00:00:972 (1) - was a more longer slider or, perhaps, with a AR or DS a bit higher.
* The same would be said about other parts like 00:20:972 (3,1,2)
* On 00:09:057 (3,1,2) - a similar thing occurs.

[Easy]
♥ Very well made :3 No wrongs and no concerns here (:

As ByBy_ChAn posted on Metadata help (no links allowed here), I'll be waiting for responses.
Topic Starter
Bara-

Alarido wrote:

ByBy_ChAn wrote:

Be careful :o Nwolf's right. A map with wrong name was dq be careful

Check Sala-'s map https://osu.ppy.sh/s/287867
@baraatje123 > Hear her ~.~ make 100% sure of metadata before anything

_______________________________________________________________


[General]
* Make sure of metadata as ByBy_ChAn told you.
* Everything else feels right.

[Irre's Extra]
♥ Checked deeply and found this veredict: it's not overmapped.
In truth, CS7 is very very very challenging, it's almost the cursor's size
Probably a lot of BR's dreams of supersmall circles ^_^ (me not included)
♥ It's fully nice, the patterns fits the difficulty level as well.

[Insane]
Just an only concern.....
* On 00:23:525 (2) - it covers -- at least by a infintesimal part of a second -- the head of 00:24:163 (4) - Probably this may not a so serious problem due to AR=9 and diff is Insane, but I would more likely suggest changing it. And... it may not require drastic changes, just a couple of steps: Actually, this was intended, but I tried to make it completely overlap (Start of slider must hit the sliderborder on both sides perfectly)
  1. Ctrl-G 00:24:163 (4) - and then rotate it (Ctrl-Shift-R, then mark "Selection Centre" and set 45 degrees Clockwise). After rotating, make another Ctrl-G on it.
  2. To fix a bit the flow on 00:24:482 (5) - just rotate it by 45 degrees Clockwise and reposition it to restore the blanket.

* Something similar happens at 00:25:227 (3,5) - where (3) attempts to cover (5) in spite of the AR being so high. Here... I recognize the fix, if any, it's not simple as the latter >< Also intended here

[Hard]
♥ No true problems found.
* I might ask myself why the spacing in similar parts is different. I mean of the parts like 00:05:227 (4,5,6) - and 00:03:525 (3,4,5) - when compared with the ones like 00:15:440 (3,4,5) - and 00:17:142 (3,4,5) - Perhaps, one of the only things could might justify this is some crescent feeling through the song, which I could feel here very roughly. SV goes up constanlty, and as DS is a multiplier of Sv, DS goes up as well (as I'd like to keep my own DS value the same)

[Normal]
* Some concerns picks me from the dreams to the reality; some patterns here feel me a bit confuse... In truth, it may be confuse for beginners.
* 00:00:546 (1,1,2) - I would call this as "path reutilisation" or "forth-and-back path" (or even "Minotaur Shrine path"), where patterns make the player go forth and then return through some same trail. It feels here as fruit of conscience, i.e., done with a purpose in mind. I do this kind of things sometimes (for example: in the hard diff of Emilio - Valamit el kell mondjak , but usually only on Hard/Insane diffs -- unless the time allows me to doing it in a Normal, e.g., if there is enough time to one object to disappear completely before another object start to appear in its place. This is some kind of pattern that would require lots of care when used in a Normal/Easy difficulty. It would be very acceptable if, e.g., 00:00:972 (1) - was a more longer slider or, perhaps, with a AR or DS a bit higher. I increased AR a little, and I can't see this anymore
* The same would be said about other parts like 00:20:972 (3,1,2) ^^
* On 00:09:057 (3,1,2) - a similar thing occurs. They are the same, thy don't go back and forth. Thus, this seems not hard IMO

[Easy]
♥ Very well made :3 No wrongs and no concerns here (:

As ByBy_ChAn posted on Metadata help (no links allowed here), I'll be waiting for responses.
I saw the post there, thus I fixed the metadata to the one sala had
now I also know iTunes is an unreliable source when it comes down to metadata

Thanks! (Even though I only changed AR)
bibilicu
Poke me back after Alarido's bubble
Topic Starter
Bara-
Is this seriously going to happen?
O.o
/me is happy
Alarido
Since quality is quite good
and metadata feels ok
let me do it on the go (:

Good luck, O son of the great Lesjuh ♡
bibilicu
going to check later for qualify owo
Topic Starter
Bara-
OHMYGOD

I HAVE A BUBBLE

HAPPY

HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE

/me runs
Yauxo

baraatje123 wrote:

OHMYGOD

I HAVE A BUBBLE

HAPPY

HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE

/me runs
thathappened.png
Topic Starter
Bara-
:D
Zetera
Here we go!

Let's see if this becomes more popular than my set.
Topic Starter
Bara-
I hope so But if I'm honest, I like yours more though, your master is awesome
bibilicu
I'm very sorry but I should pop the bubble because I found hitsounds incosistency in easy diff and that diff needs some improvement especially in flow and you should replace some sliders to repair the flow in easy diff

I'll mod later stay tuned
Yauxo
rip#1
bibilicu
meeh I gived up to mod it because the mapper deleted the easy diff and since the other diffs looks fine to me,let's say

ReBubbled



Good luck on getting this ranked >w<
Topic Starter
Bara-
Thanks!!!!
Alarido
Your efforts were rewarded <3
Topic Starter
Bara-
OHMYGOD

THANKS!!!!
bibilicu
Congratulations \:D/
Ayachi-


??????????????????????
Cerulean Veyron

[ S a k u r a ] wrote:



??????????????????????
Ouch..
Yauxo

[ S a k u r a ] wrote:



??????????????????????
Cant check the map atm, but isnt S:C1 the same thing as normal S when he wants a bigger section to be soft sampleset'd?
Wait, the map is only 0:28 long. Uhm ... yea. Rip#2? See below.
Topic Starter
Bara-
Yes
Correct
There is no sample present, so it uses the default one, which is what I want here

Also, the 0:28 is due to the spinner, as length only is displayed at the start of the spinner
Irreversible
I used N:C3 in my diff. For further reference... check my diff.
Ayachi-
Sorry, my bad
Anyways, congrats on first qualified
Topic Starter
Bara-
Thanks!!
dagiesie
Congrats on first qualified map! :)
Topic Starter
Bara-
Thanks!!!
Asphyxia
Yo baraatje123,

Need to disqualify this set due to the preview point and source not being consistent throughout the difficulties. Should be pretty self-explanatory how to fix this issue.

If you have any questions, feel free to ask from any QAT. BNs will handle this from here and best of luck with the re-qualification!
Topic Starter
Bara-
Fixed it
Weird it hasn't been noted earlier ;-;
Ah well, time to ask some BN (I gues they are ByBy_ChAn and Alarido)
Alarido

baraatje123 wrote:

Fixed it
Weird it hasn't been noted earlier ;-;
Ah well, time to ask some BN (I gues they are ByBy_ChAn and Alarido)

Better ask Sieg or -Bakari- this time. I'm busy for next days.

Let a different couple of eyes take place here.
Topic Starter
Bara-
Okay
I pM'd those two guys
riffy
I'll take care of it today /tomorrow
bibilicu
rebuburubu

I'll let -Bakari- to requalify it
Topic Starter
Bara-
Thanks!!
Wut?
How did the SP of this map jumped to a pretty dang high number at once without the usage of stars?
It suddenly gained around 15 SP
riffy
This is what you get for a DQ. Some kind of a compensation, I'd say.

Anyways, I'll be here soon. We'll discuss some stuff
Topic Starter
Bara-
Irre changed a small thing in his diff, needed to update, thus the bubble broke ;-;
ByBy, can you re-re-repair?
riffy
This needs an Easy, we've discussed it and confirmed this with a QAT-member.

Edit: forgot the icon
Topic Starter
Bara-
Readded Easy
riffy
Okay, let's start.

[General]
  1. The widescreen support is enabled on your Easy.
[Easy]
  1. Try OD 1 as it might feel better for beginners and make the diff a little frendlier for them.
  2. 00:18:418 (2) - the glitchy shape this slider has might stress beginners a little, can you simplify it, please?
  3. 00:19:695 (1) - minor - kinda similar with the suggestion above, make the first turn of this slider a liitle softer, so it is not too sudden. example

    Looks fine to me.
[Normal]
  1. AR 5,5 might make more sense at this velocity give it a try and let me know what you think!
  2. set HP Drain to 4, as there is an Easy diff now, there is no need to keep the settings low anymore.
  3. 00:09:057 (3,2) - they are identical, and (2) appears too soon, so it creates an unpleasant/confusing kind of pattern. Probably we should go for a pattern like this
  4. 00:19:695 (1,3) - minor - this overlap is pretty noticeable in-game. I think you might want to have it fixed.

    Not bad.
[Hard]
  1. If we change AR on Normal, Hatrd might need
  2. Set Slider Tick Rate to 2, (4) feels too forced, if you ask me.
  3. 00:07:355 (5) - try to move it around for a better flow/structure? Example
  4. 00:13:844 (4,5) - players will expect a jump here, just like the one you had at 00:07:035 (4,5) - since the patters sound very similar.
  5. 00:16:291 (1,2) - minor - more like a personal preference, but I'd go for a simpler shape here. Example Doesn't look too bad, huh? :)

    It's fine to me.
[Insane]
  1. 00:12:248 (5,6,7) - the stack here might be a misleading thing as the rest of 1/4 snapped stuff is normally spaced here. How about something like this. Normally spaced stuff looks neater and more readable.
  2. 00:20:759 (2,3) - this seems to be too hard to me, but since the diff is pushed to its maximum, it's probably all cool. Testplay and let me know your opinion.
  3. 00:29:908 (1,2) - a sudden DS frop feels sort of sudden here. I'd suggest keeping larger DS values here.

    Should be fine, yeah.
[Irrextra]
  1. 00:17:355 (4) - please, make the end of this slider a little more noticeable, I believe CS7 makes things sorta difficult to see and it should be a little more obvious for that reason.

    CS7
Find me when you're ready. The Easy diff doesn't need any additional mods as it'd been checked before it was removed.
Topic Starter
Bara-

-Bakari- wrote:

Okay, let's start.

[General]
  1. The widescreen support is enabled on your Easy.
[Easy]
  1. Try OD 1 as it might feel better for beginners and make the diff a little frendlier for them.
  2. 00:18:418 (2) - the glitchy shape this slider has might stress beginners a little, can you simplify it, please?
  3. 00:19:695 (1) - minor - kinda similar with the suggestion above, make the first turn of this slider a liitle softer, so it is not too sudden. example

    Looks fine to me.
[Normal]
  1. AR 5,5 might make more sense at this velocity give it a try and let me know what you think!
  2. set HP Drain to 4, as there is an Easy diff now, there is no need to keep the settings low anymore.
  3. 00:09:057 (3,2) - they are identical, and (2) appears too soon, so it creates an unpleasant/confusing kind of pattern. Probably we should go for a pattern like this
  4. 00:19:695 (1,3) - minor - this overlap is pretty noticeable in-game. I think you might want to have it fixed.

    Not bad.
[Hard]
  1. If we change AR on Normal, Hatrd might need Wut? It might need what? Setting it 7.5 (because I think this is what you meant :P
  2. Set Slider Tick Rate to 2, (4) feels too forced, if you ask me.
  3. 00:07:355 (5) - try to move it around for a better flow/structure? Example Doesn't look nice to me at all (because it looks like a real messed up blanket to me), No change
  4. 00:13:844 (4,5) - players will expect a jump here, just like the one you had at 00:07:035 (4,5) - since the patters sound very similar. Changed it a little
  5. 00:16:291 (1,2) - minor - more like a personal preference, but I'd go for a simpler shape here. Example Doesn't look too bad, huh? :) This loooks better to me, because of most sliders being slightly 'weird'

    It's fine to me.
[Insane]
  1. 00:12:248 (5,6,7) - the stack here might be a misleading thing as the rest of 1/4 snapped stuff is normally spaced here. How about something like this. Normally spaced stuff looks neater and more readable.
  2. 00:20:759 (2,3) - this seems to be too hard to me, but since the diff is pushed to its maximum, it's probably all cool. Testplay and let me know your opinion. Changed it a little, while keeping a big jump here (it's smaller now though)
  3. 00:29:908 (1,2) - a sudden DS frop feels sort of sudden here. I'd suggest keeping larger DS values here. As the map is 1.4 DS, I made this 1.4 as well, I think it's good now

    Should be fine, yeah.
[Irrextra]
  1. 00:17:355 (4) - please, make the end of this slider a little more noticeable, I believe CS7 makes things sorta difficult to see and it should be a little more obvious for that reason. Not my diff, but responding anyway :P It seems rather readable, but, most people who play this are good players, and those know these sliders, so they should be able to play it normally

    CS7
Find me when you're ready. The Easy diff doesn't need any additional mods as it'd been checked before it was removed.
Thanks!
Irreversible
Yeah it's readable enough. Thanks~
riffy
I'm drained for today, gotta bring the bub back tomorrow
Alarido
Good news! Now newcomers will can please the Easy with bliss and grease ♥

The thing [Luanny] was always correct about: every song CAN port (i.e., be mapped to) an Easy diff.
riffy
Last one.

[Easy]
  1. Try CS3 to balance the diffs a little better.
[Hard]
  1. Tick Rate is still set to 4, either give a reason to keep it or set it to 2.
You know what to do.
Topic Starter
Bara-

-Bakari- wrote:

Last one.

[Easy]
  1. Try CS3 to balance the diffs a little better.
[Hard]
  1. Tick Rate is still set to 4, either give a reason to keep it or set it to 2.
Oh dear, I applied this, but then I was messing around with something else, but I didn't like that, so I reverted back to latest saved state
It's fixed now


You know what to do.
Thanks!
riffy
I choose you!

Have your new shiny and lovely bubble-icon. Now 20% brighter!
Topic Starter
Bara-
Thanks!!
Alarido
Let me fix my wrongdoings ~.~
Topic Starter
Bara-
RE-THANKS!!!
Yauxo
Normal
00:14:589 (1) - Whats that clap for? :v It seems extremely out of place and it's only hitsounded like that on this hit in this diff, nowhere else
Nuolong
OH SHIT CONGRATS ~ !!!
YOUR FIRST :D :D unless DQ again pls no DQ pl0x
Lol for seleP though xP
Akasha-
Congrats with your first ranked map ;)
Yauxo

Yauxo wrote:

Normal
00:14:589 (1) - Whats that clap for? :v It seems extremely out of place and it's only hitsounded like that on this hit in this diff, nowhere else
No one?
Topic Starter
Bara-
I can't remember exactly, but it had to do with the change of N:C1 to N:C2 fir the softer sliderwhiste
Because I didn't copy all hitsounds to N:C2, I used a clap there (to fit in with custom samples)
Reason for a clap is because of it sounded alike in my skin
It's actually intended due to Sampleset change

Also, Thanks guys!!
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