Thanks!!Makoa wrote:
HoWDy MApPEr
[Normal]
I really like this map. I don't see anything worth changing in it currently.
Thanks!!
[hard]
00:07:354 (1,1) - Not sure I really like how this is stacked. You like it, YOU LIKE IT
00:26:078 (5) - This is fine but It would be easier to read and play if it were just two sliders Nah, Kicklisders are fine
[vision]
00:00:546 (1,2,3,4,5) - Personal preferance but think about stacking this. Not needed
00:03:099 (2,3,4) - with the first stream being that fast, I think this would be better with a larger snap. Nope, DS is 1.00 on both
00:07:567 (1,2,3,4,1) - once again think about stacking of making the snap a little smaller. If you suck at reading like me, you'd try to play this as 1/4 instead of 1/8 Not needed IMO, feels better with distance
00:15:014 (2) - try ctrl+g this and see if you like it played this way better. Not sure, as it kinda destroys flow for the next notes
00:19:695 (1,1,1,1) - lol this sv so troll. so good.
00:31:184 (1,2,3,4,1) - maybe do that thing on this where the snap progressively gets smaller. Not sure what the term for that is. Good idea, but I'm not sure how to make this look the best, I'll change it, but will need improvement for it
[irre's extra]
I understand that CS 7 is your thing but cmon...wouldn't 6.9 be that much better?
Also curious about the nc spamming. if its just there to look pretty, thats good enough for me.
REALLY well made troll diff though. seems solid to me.
00:00:546 (1) - This is inconsistant with the vision diff. One of them should be changed. Not my diff, but a Gd, so there may be inconsistencies
Really fun map. Its nice to see a variety in osu maps and that not every one is following the jumpy flowy trend. serriously gonna play this like daily.
I have the albumTKS wrote:
dont use wiki to set metadata.
I'll fix rest laterWinek wrote:
Normal
- 00:00:546 (1) - The hitsound for this note is horribly loud. I've tried using soft template+whistle, don't know much about it. I'd just say to reduce the volume to something like 40%.
- 00:00:972 (2) - I'd really say to add a new combo; This note is like the beginning of a new santza. But now, it's like the note is somehow connected to the previous one, while it totally isn't. 00:02:674 (1,2) - Evn prove it since you NC'd at (1) (is this a correct proof, i wonder?! dafuq.) Also check your hard. You NC'd at this time.
- 00:08:418 - Here you should add a note, because the two little pause here are awkward and totally out of sync: you had a good rythm you followed at 00:00:972 (2,3) and 00:02:674 (1,2) but you suddelny break it up at 00:07:780 (1,2,3) . It's not something horrible, but I'd really try to do at least like previous part by adding a note with the proper hitsound you've been adding since the beginning. IT doesn't fit IMO
- 00:24:589 (3) - Instead of having a note there, why not have one at 00:24:163 ? Would be more constant with the previous santza 00:21:397 (1,2) .It's kiai, thus intended (a little different)
- 00:26:291 (4) - I swaer it is hard to see this note: not only is it under another slider, but it is also the same combo color as 00:25:227 (2) .
- 00:30:972 (2,3) - Like, not only is it super loud with the music, but also there are no hitsound. Add some green line to reduce volume, onegai shimasu.
- Very nice map, but I wouldn't say it's beginner friendly. Really. Maybe it would require a new easy map? It's a 2,24 star... It's 1.98
Neku's Muzu
- 00:04:589 - You should add dd here since you also did add some at 00:09:057 (39,40,41) where it is mainly similar, also we're hearing those sound that you're ignoring. I'd really fill it up, you see.
- 00:13:312 (61) - Out of all the place where you could add these (00:12:993 - 00:13:631 - 00:13:950 ) You only added one. I'd suggest to remove it. I mean it fit, but the way you placed it is totally unconstant. I totally prefer the part 00:06:078 (27,28,29,30) (do not regard the d and k.)
- Nice diff, just correct and okay.
Hard
- 00:06:078 (1,2,3,4) - I just feel the formation of these sliders is random. I'd rather do like this. And yeah, 1 and 2's position are okay, but then (3) and (4) are like random, so I'd do something like (3) will be the same as (1) and (4) will be the same as (2). Dunno if you understand. Refer to screenshot. Randomness is intended for this part
- 00:07:355 (5) - Maybe by slighty rotating the slider you can avoid the overlap with the next note 00:07:780 (1) ? It's not an important matter, I must say that I like it but yea, do what you want.
- 00:11:610 (1) -*sparkles* " ...Why the sudden NC, Barrage-chan... You're being too harsh with yourself! There is no SV changes... Barrage-chan! O-O-Onegai! Explain me why!" Thanks for noticing, Irre would kill me for this
- 00:26:504 (1,1,1,1,1) - Why all the NC here. They are unuseful. Take exemple on 00:19:695 (1,2,3,4,5).
- 00:30:759 (3,4,5) - the whistle does NOT feel the song at all; what would be better would be a descending volume with your original hitsounds BlameIrre2015
- 00:09:376 - Missing note? What about 00:18:312 (2) ? It would fit better to have a note here.
- The diff is "very" hard, but I like it.
Neku's Oni
- 00:02:567 (13) - Maybe this could be a k? I feel like both 00:02:248 (10,11) are very down, but then it suddenly raise at 00:02:461 (12,13) . Everyone hear music differently, so I don't know for you. You might also change 00:02:674 (14) into a k so that it feels more the high pitch. See below.
- 00:00:972 (5) - Maybe a k here? It's quite high-pitched here (or idk how to say) and changing to a k will seperate 00:00:546 (1,2,3,4) who aren't the same part at all.
- If you followed previous, you might want to change 00:01:397 (6) into a d for obvious reason: 00:00:972 (5) is very high, while 00:01:397 (6) is a big descend of the note. You might understand looking at this note: 00:03:099 (15) .
- 00:10:440 (60,61) - Those notes should swap their d and k so that it be similar to 00:10:121 (58,59) ; In fact, I can hear the same sound. You might let it like this, it's also okay, i'm just giving out an opinion.
- 00:11:184 (66) - For something THAT low I'd at least see a d.
- Good job on the map. It follows perfectly the music.
Vision
- 00:02:674 (1) - Why the use of soft template? It really does not fit at all, use something like Normal Template like at 00:00:546 (1,2). #BlameIrre2015
- 00:29:908 (1,2,3) - It's not because the sound is going down that you've gotta laze! Do it properly like 00:00:972 (1,2,3,4) and etc. Lolwut
- 00:31:184 (1,2,3,4,1) - The whistle made their entry yet another time. Please. You know what I mean. Again, #BlameIrre2015
Worst diff ever.The idea of speeding up the SV was quite inteligent, but it becomes impossible. Nice job, otherwise, good blanket, nice sliders, excellent shits, etc.Inner Orni
- 2Hard4Me. Good job.
Irre's Extra
- 00:28:312 (1) - Finish. Irre. Please. This really doesn't fit at all. There's not even any music when the spinner end.
- No matter how I look at this map, I can't mod it. It's too hard. It's too. Hard. Irre please. CS7. Please. Crab.
sh!tbaraatje123 wrote:
- Very nice map, but I wouldn't say it's beginner friendly. Really. Maybe it would require a new easy map? It's a 2,24 star... It's 1.98
its your faultbaraatje123 wrote:
Winek
You are an unrankable modder
I applied it, and it became 2.01 (over 2) so I had to delete a note ;-;
Kuki wrote:
From ✞Kuki and Moph's Modding Q✞
[Easy][Normal]
- 00:26:504 (1) - This slider looks a bit chunky, consider something smoother like this: http://osu.ppy.sh/ss/2941555
- 00:31:610 (3) - Add an inheriting point here and change the volume to 25%.
- 00:31:610 (3) - This could probably do with being moved 6 squares up and 6 to the right. Too high distance
[Hard]
- 00:00:546 (1) - This slider would fit the music more if it was curved. Not for me
- 00:31:397 (3) - Add an inheriting point here and change the volume to 25%.
- 00:00:972 (1,2,1,1,2) - All of these notes are slightly out of the play area, this should be fine, but do consider revising.There are no such objects?
[Vision]
- 00:00:546 (1,2,3) - Consider changing to this: http://osu.ppy.sh/ss/2941598 Feels better this way
- 00:04:270 - Consider adding a note here. I know this hard is really hard, but this'll just make it too much
- 00:05:652 (7) - Consider making this a four beat reverse slider. This prepares the player for the small sized sliders after the note. Doesn't feel nice to me
- 00:31:610 (5) - Add an inheriting point here and change the volume to 25%. Already low enough
[Irre's Extra]
- 00:01:823 (3) - Remove this note. There is a beat
- 00:25:599 (4) - ^
- 00:26:131 (7) - ^
- 00:27:993 (1,2,3,1) - This goes slightly outside the playfield. Consider moving. Does it? Not for me
- 00:31:184 (1,2,3,4,1) - I think it would be much better to make this stream a consistant pattern, as there is no differing rhythm here. Volume is lowering here
- 00:04:057 (1,1,1) - I don't think each of these require a new combo.
- 00:10:865 (1,1,1) - ^
- 00:17:355 (4) - This shape feels off here, consider something else.
- 00:17:674 (1,1,1) - I don't think each of these require a new combo.
- 00:21:184 (1) - This should end on the blue tick.
- 00:24:482 (1,1,1) - I don't think each of these require a new combo.
- 00:25:546 (1,1,1) - ^
- 00:31:610 - The spinner could probably end here, or finish and another spinner could start, and end in the same place.
sheela901 wrote:
Hey baraatje123!General
- The background for Taiko is unused, but I see that might add the Taiko difficulties under a condition?
- I highly suggest you use a WAV file, instead of a MP3 file for the hitsounds, which normal-sliderwhistle2.mp3 would be the case. Exporting an MP3 file often comes with delay. This file has a 50ms of delay, which is unrankable. Please use this hitsound file.
- normal-hitclap3.wav comes with a delay of 3ms. Replace the file by this.
- In the source, the word Pokemon should be written as Pokémon.
- Try adding those tags: super music collection ost bgm game freak.
- An audio lead-in would be needed. Go for 1000ms or 1500ms.
- The kiai time on 00:19:695 feels useless, since there's 00:21:397 .
- The preview point must be snapped to a tick. Try to for 00:21:397 .
Easy
Slider tick rate at 4 seems abusing... but it doesn't matter.
- I would go add a new combo on objects on the third measure, so basically on the third big downbeats, like 00:04:376 . But please do that after applying this mod. No change, it seems fine for me
- 00:00:972 (1) - Bring the curve to the opposite side? The blanket doesn't feel right, and 00:02:248 (2) is at the right. Feels good for me
- 00:14:589 (1) - The clap doesn't seem fitting to me. Seems fine to me
- 00:26:504 (1) - I'd remove the curve on the slider. It's covered with the body, so maybe the beginner won't see it.Already changed this
Normal
This difficulty lacks circles. Compared to the other difficulties, this second degree difficulty has the least circles. I'll try to suggest in the mod where you can add / put circles.
- 00:10:121 (2) - I wouldn't suggest overlapping the whole body by 00:09:057 (3) though. It brings obscurity and the players might not notice it. Check the next suggestion. You might see how you can change it. I prefer this way, sorry
- 00:10:546 (3) - It misses a good beat, 00:10:759 -, so it sounds weird. I would go for something like this, like you did to 00:07:780 (1,2,3) .
^^- 00:20:972 (3) - Try avoiding the overlapped pattern. I would make 00:19:695 (1,3) a blanket pattern. Intended
- 00:22:461 (2) - Same thing as 00:10:121 (2) . ^^
- 00:31:397 (3) - Turn this into two circles? Like I said in the first line, this difficulty lacks circles. There's also 00:11:184 (1) - 00:02:035 (2) -, and other similar rhythms that can use circles.Too hard probably
Hard
There's too much streams and slowly go to a higher distance between, like 00:15:015 (2,3,4,5) -, which seems too intense for the difficulty. So it seems like an (light) Insane. I highly suggest you check that difficulty with caution. Some notes can be removed in order to reduce the intensity. I will try to suggest some.This difficulty requires more attention in my opinion.
- 00:01:398 (2) - Adding a repeat on the blue tick seems enough. There's also 00:03:099 (2) - 00:04:801 (3) - 00:08:206 (2) - 00:09:908 (2) - and vice versa. Feels weird, but I also don't really udnerstand this ;-;
- 00:06:078 (1,2,3,4,5) - I dislike the placement, because they are all in a same place, which looks like a "bunch", and use a constant distance for the pattern.
- 00:12:035 (3,4,5,6,7,8) - You can try to turn them into repeat sliders. There's also 00:18:844 (4,5,6,7,8,9) .
- 00:14:589 - Please do not go to the extreme. It's really fast, so players may fail. I suggest you lower the Slider Velocity and the distance.
Changed some streamsVision
I like the patterns.
- 00:00:546 (1) - Move this below 00:00:759 (2) -, like x:106 y:191, or x:191 y:159? It's a little difficulty to reach to the next object.
- 00:03:951 (5,6,1) - It feels impossible to play, due to high distance.
- 00:12:620 (7) - This circle doesn't land on any beat. There's also 00:25:599 (4) - 00:26:131 (7) - Already fixed
- 00:30:652 (2,3) - Why not a higher distance between 00:29:908 (1,2) ? The short feels uncomfortable. Intended for volume lowering part
Irre's Extra
- 00:07:567 (1) - Reduce the slider velocity for this slider, like you did to 00:21:184 (1) ?
This should be it! I'm a bit worried with the difficulty Vision. Due to lots of 1/4 rhythm, it may need a Light Insane, because the difficulty feels like an Extra. But this is my point of view, and you might contact other people for their opinion. Good luck, and don't hesitate if you have questions!
Fort wrote:
Vision:
- at first you need to Change this custom diffname to Insane because the Highest diff Was on Irre's diff, or you can change Irre's diffname to Irre's Vision (yeah if he want it)
- at the moment some 1/6 notes are very weird in here especially between your diff and irre's diff, looks this map is overmapped with that instead of the highest diff in here (really i didnt hear some 1/6 pattern in music). i think you need to talk to irre for this kind of problems
00:07:567 (1,2,3) - i think this music pattern is a 1/4 notes (so i think you're wrong if you map 1/6 pattern here). this one same for your next pattern in here It's 1/8, but people found it too fast, thus I needed to change it, made it 1/6 so it still has the fast feeling
00:20:972 (3) - the distance too far from previous object, i think stack it to 00:20:120 (2) - is nice idea for fix this one Intended
00:25:227 (3,4,5,6,7,8) - this triplet streams feels off + very different from your previous patterning It was full of triplets, but Irre said it was over the top, thus I deleted many ,except some in the kiai
Easy:
00:06:078 (1) - try to make this symetric Not my goal
00:19:695 (1) - why no curved this? (you curved all of this pattern at overall in map) Idk, need more opinions
00:27:993 (2) - i prefer delete this notes (you didnt map 1/2 at beginning, right?) For kiai
00:31:184 (2,3) - change to 1/2 reverse slider (1/2 pattern will be hard to read if they are in AR2) Come on, serious?
looks clear
good luck! nice map here
Thanks, no reply is fixedDahplA wrote:
Hi, DahplA here posting from Jloughman14's and DahplA's Modding team. This is a response in regards to this request. Please be sure to vote here on how helpful our mod was.GeneralIrre's Extra
- Maybe add to tags "Mega Groudon/Mega Kyogre (however you spell them, you get what I mean) and also if the cosplayer is famous, add their name as well.
Vision
- 00:00:546 (1,1) - Why double NCs?
- 00:04:057 (1,1,1) - I think these should all be the same combo colour, rather than 3 seperate ones. Also so it matches up with 00:09:163 (6,7,8) -
- 00:17:355 (4) - Much smooth, such wow
- 00:03:738 (4) - Maybe Ctrl+G for better flow?
- 00:05:121 (4,5) - Not stacked properly
Hard
- 00:01:397 (2) - Improve blanket
- 00:11:184 (1) - Not stacked properly
- 00:23:950 (3) - Maybe move this down so it looks more smooth transition from last slider
The streams are too much to me, so I thought that removing the circles (like 00:01:823 (3,4,5) - ) and add repeat on the slider (like 00:01:398 (2) - ) would be enough.baraatje123 wrote:
sheela901 wrote:
Hard
- 00:01:398 (2) - Adding a repeat on the blue tick seems enough. There's also 00:03:099 (2) - 00:04:801 (3) - 00:08:206 (2) - 00:09:908 (2) - and vice versa. Feels weird, but I also don't really udnerstand this ;-;
Look at the second post of that thread ;-;Nwolf wrote:
*cough* https://osu.ppy.sh/s/287867
@baraatje123 > Hear her ~.~ make 100% sure of metadata before anythingByBy_ChAn wrote:
Be carefulNwolf's right. A map with wrong name was dq be careful
Check Sala-'s map https://osu.ppy.sh/s/287867
I saw the post there, thus I fixed the metadata to the one sala hadAlarido wrote:
@baraatje123 > Hear her ~.~ make 100% sure of metadata before anythingByBy_ChAn wrote:
Be carefulNwolf's right. A map with wrong name was dq be careful
Check Sala-'s map https://osu.ppy.sh/s/287867_______________________________________________________________ [General]
* Make sure of metadata as ByBy_ChAn told you.
* Everything else feels right.
[Irre's Extra]
♥ Checked deeply and found this veredict: it's not overmapped.
In truth, CS7 is very very very challenging, it's almost the cursor's size
Probably a lot of BR's dreams of supersmall circles ^_^ (me not included)
♥ It's fully nice, the patterns fits the difficulty level as well.
[Insane]
Just an only concern.....
* On 00:23:525 (2) - it covers -- at least by a infintesimal part of a second -- the head of 00:24:163 (4) - Probably this may not a so serious problem due to AR=9 and diff is Insane, but I would more likely suggest changing it. And... it may not require drastic changes, just a couple of steps: Actually, this was intended, but I tried to make it completely overlap (Start of slider must hit the sliderborder on both sides perfectly)
- Ctrl-G 00:24:163 (4) - and then rotate it (Ctrl-Shift-R, then mark "Selection Centre" and set 45 degrees Clockwise). After rotating, make another Ctrl-G on it.
- To fix a bit the flow on 00:24:482 (5) - just rotate it by 45 degrees Clockwise and reposition it to restore the blanket.
* Something similar happens at 00:25:227 (3,5) - where (3) attempts to cover (5) in spite of the AR being so high. Here... I recognize the fix, if any, it's not simple as the latter >< Also intended here
[Hard]
♥ No true problems found.
* I might ask myself why the spacing in similar parts is different. I mean of the parts like 00:05:227 (4,5,6) - and 00:03:525 (3,4,5) - when compared with the ones like 00:15:440 (3,4,5) - and 00:17:142 (3,4,5) - Perhaps, one of the only things could might justify this is some crescent feeling through the song, which I could feel here very roughly. SV goes up constanlty, and as DS is a multiplier of Sv, DS goes up as well (as I'd like to keep my own DS value the same)
[Normal]
* Some concerns picks me from the dreams to the reality; some patterns here feel me a bit confuse... In truth, it may be confuse for beginners.
* 00:00:546 (1,1,2) - I would call this as "path reutilisation" or "forth-and-back path" (or even "Minotaur Shrine path"), where patterns make the player go forth and then return through some same trail. It feels here as fruit of conscience, i.e., done with a purpose in mind. I do this kind of things sometimes (for example: in the hard diff of Emilio - Valamit el kell mondjak , but usually only on Hard/Insane diffs -- unless the time allows me to doing it in a Normal, e.g., if there is enough time to one object to disappear completely before another object start to appear in its place. This is some kind of pattern that would require lots of care when used in a Normal/Easy difficulty. It would be very acceptable if, e.g., 00:00:972 (1) - was a more longer slider or, perhaps, with a AR or DS a bit higher. I increased AR a little, and I can't see this anymore
* The same would be said about other parts like 00:20:972 (3,1,2) ^^
* On 00:09:057 (3,1,2) - a similar thing occurs. They are the same, thy don't go back and forth. Thus, this seems not hard IMO
[Easy]
♥ Very well made :3 No wrongs and no concerns here (:
As ByBy_ChAn posted on Metadata help (no links allowed here), I'll be waiting for responses.
thathappened.pngbaraatje123 wrote:
OHMYGOD
I HAVE A BUBBLE
HAPPY
HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE
/me runs
Ouch..[ S a k u r a ] wrote:
??????????????????????
Cant check the map atm, but isnt S:C1 the same thing as normal S when he wants a bigger section to be soft sampleset'd?[ S a k u r a ] wrote:
??????????????????????
baraatje123 wrote:
Fixed it
Weird it hasn't been noted earlier ;-;
Ah well, time to ask some BN (I gues they are ByBy_ChAn and Alarido)
Thanks!-Bakari- wrote:
Okay, let's start.
[General][Easy]
- The widescreen support is enabled on your Easy.
[Normal]
- Try OD 1 as it might feel better for beginners and make the diff a little frendlier for them.
- 00:18:418 (2) - the glitchy shape this slider has might stress beginners a little, can you simplify it, please?
- 00:19:695 (1) - minor - kinda similar with the suggestion above, make the first turn of this slider a liitle softer, so it is not too sudden. example
Looks fine to me.[Hard]
- AR 5,5 might make more sense at this velocity give it a try and let me know what you think!
- set HP Drain to 4, as there is an Easy diff now, there is no need to keep the settings low anymore.
- 00:09:057 (3,2) - they are identical, and (2) appears too soon, so it creates an unpleasant/confusing kind of pattern. Probably we should go for a pattern like this
- 00:19:695 (1,3) - minor - this overlap is pretty noticeable in-game. I think you might want to have it fixed.
Not bad.[Insane]
- If we change AR on Normal, Hatrd might need Wut? It might need what? Setting it 7.5 (because I think this is what you meant
- Set Slider Tick Rate to 2, (4) feels too forced, if you ask me.
- 00:07:355 (5) - try to move it around for a better flow/structure? Example Doesn't look nice to me at all (because it looks like a real messed up blanket to me), No change
- 00:13:844 (4,5) - players will expect a jump here, just like the one you had at 00:07:035 (4,5) - since the patters sound very similar. Changed it a little
- 00:16:291 (1,2) - minor - more like a personal preference, but I'd go for a simpler shape here. Example Doesn't look too bad, huh?
This loooks better to me, because of most sliders being slightly 'weird'
It's fine to me.[Irrextra]
- 00:12:248 (5,6,7) - the stack here might be a misleading thing as the rest of 1/4 snapped stuff is normally spaced here. How about something like this. Normally spaced stuff looks neater and more readable.
- 00:20:759 (2,3) - this seems to be too hard to me, but since the diff is pushed to its maximum, it's probably all cool. Testplay and let me know your opinion. Changed it a little, while keeping a big jump here (it's smaller now though)
- 00:29:908 (1,2) - a sudden DS frop feels sort of sudden here. I'd suggest keeping larger DS values here. As the map is 1.4 DS, I made this 1.4 as well, I think it's good now
Should be fine, yeah.Find me when you're ready. The Easy diff doesn't need any additional mods as it'd been checked before it was removed.
- 00:17:355 (4) - please, make the end of this slider a little more noticeable, I believe CS7 makes things sorta difficult to see and it should be a little more obvious for that reason. Not my diff, but responding anyway
It seems rather readable, but, most people who play this are good players, and those know these sliders, so they should be able to play it normally
CS7
Thanks!-Bakari- wrote:
Last one.
[Easy][Hard]
- Try CS3 to balance the diffs a little better.
Oh dear, I applied this, but then I was messing around with something else, but I didn't like that, so I reverted back to latest saved state
- Tick Rate is still set to 4, either give a reason to keep it or set it to 2.
It's fixed now
You know what to do.
No one?Yauxo wrote:
Normal
00:14:589 (1) - Whats that clap for? :v It seems extremely out of place and it's only hitsounded like that on this hit in this diff, nowhere else