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Jessie J, Ariana Grande, Nicki Minaj - Bang Bang (theKHUE Re

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Topic Starter
Zarthbenn
This beatmap was submitted using in-game submission on Friday, December 11, 2015 at 2:50:55 PM

Artist: Jessie J, Ariana Grande, Nicki Minaj
Title: Bang Bang (theKHUE Remix)
Tags: theKHUE dnb bang Ariana Grande Niki Minaj Jessie
BPM: 170
Filesize: 3417kb
Play Time: 02:58
Difficulties Available:
  1. Easy (1.39 stars, 193 notes)
  2. Hard (3.34 stars, 415 notes)
  3. Insane (4.25 stars, 525 notes)
  4. Normal (2.2 stars, 320 notes)
Download: Jessie J, Ariana Grande, Nicki Minaj - Bang Bang (theKHUE Remix)
Information: Scores/Beatmap Listing
---------------
5th map

Hitsounds done
UltraRik
Hi from #modreqs
Insane
00:07:496 (2,3) - Stack these?
00:13:231 (7,1) - Stack or put closer
00:25:849 (3) - 3 is closer to 2 than 2 is to 1 >.<
00:26:908 (7,1) - Jumping from streams can be confusing, lower the distance?
00:55:849 (3) - NC or change distance? 3 should be further from 2
01:02:202 (1,2,3) - More spacing pls
01:05:025 (3,4,5) - ^
01:14:202 (3,4,5,2,3,4) - spread these more
01:17:026 (2,3,4,7,8,9) - ^
02:16:320 (6) - further from 5
Hard
If you open AImod you'll see unsnapped objects:
00:21:261 (1) - 01:57:967 (4) - 02:16:320 (3) - 02:20:908 (3) - 02:27:614 (3) - 02:31:673 (2) - 02:32:202 (3) - 02:33:349 (5) -
Distance snap errors: 00:31:673 (2,3) - 00:46:496 (2,2,3,3) - 02:24:790 (3,4) -
Can't find anything else wrong with the map, tho your mapping style has a weird flow lol

Hope this helped! ^^
Topic Starter
Zarthbenn
Thank you for the mod~

UltraRik wrote:

Hi from #modreqs
Insane
00:07:496 (2,3) - Stack these?-->Fixed
00:13:231 (7,1) - Stack or put closer-->Fixed
00:25:849 (3) - 3 is closer to 2 than 2 is to 1 >.<-->Adjusted
00:26:908 (7,1) - Jumping from streams can be confusing, lower the distance?-->Fixed
00:55:849 (3) - NC or change distance? 3 should be further from 2-->NCed it
01:02:202 (1,2,3) - More spacing pls-->Would like to keep them how they are since its a more calm part of the song.
01:05:025 (3,4,5) - ^
01:14:202 (3,4,5,2,3,4) - spread these more-->Fixed
01:17:026 (2,3,4,7,8,9) - ^
02:16:320 (6) - further from 5-->Fixed
Hard
If you open AImod you'll see unsnapped objects:
00:21:261 (1) - 01:57:967 (4) - 02:16:320 (3) - 02:20:908 (3) - 02:27:614 (3) - 02:31:673 (2) - 02:32:202 (3) - 02:33:349 (5) -
Distance snap errors: 00:31:673 (2,3) - 00:46:496 (2,2,3,3) - 02:24:790 (3,4) --->Fixed all aimod stuff
Can't find anything else wrong with the map, tho your mapping style has a weird flow lol-->haha, just trying a different style for insane.

Hope this helped! ^^
George
---General---
Make soft sounds from start to 1st kiai and anywhere that isnt a drop
00;28:320 - Kiai Start 00:50:908 Kiai End


---Easy---
00:12:790 (2) - I would move the start of this slider into the bend of the first and make (2) less bent
00:31:143 (1) - I would make this straight like 00:32:026 (2)
02:36:084 (3) - I would make the white points of this slider straight and center the line

---Normal---
00:14:202 (1,2) - Fix so they are even (end point of 1 is a straight line to 2)
00:40:673 (3) - I would make this a copy of 00:39:614 (1) that is mirrored
00:43:320 (7,8) - Fix blanket
01:59:026 (2,4) - I would fix this blanket
02:03:261 (4,5) - ^
02:50:908 (1,2,3) - The DS looks wrong here

---Hard---
00:05:732 (1) - I would make this more symmetrical Pic
00:42:084 (2) - Make this a copy of 00:41:731 (1) that is flipped
02:13:496 (3,4,1) - Please make this something else, the overlap is very ugly

---Insane---
00:10:673 (2) - Make this a copy of 00:09:967 (1)
02:31:673 (2) - Make this a copy of 02:31:143 (1) that repeats
(Insane is where my modding skills cut off sorry)

glhf
Topic Starter
Zarthbenn
Thank you for the mod George!

George wrote:

---General---
Make soft sounds from start to 1st kiai and anywhere that isnt a drop -->Changed it to this, does sound better.
00;28:320 - Kiai Start 00:50:908 Kiai End-->Done


---Easy---
00:12:790 (2) - I would move the start of this slider into the bend of the first and make (2) less bent-->Fixed, slightly changed section
00:31:143 (1) - I would make this straight like 00:32:026 (2)-->Done
02:36:084 (3) - I would make the white points of this slider straight and center the line-->Don't like it just straight so changed it to something else, but did center.

---Normal---
00:14:202 (1,2) - Fix so they are even (end point of 1 is a straight line to 2)-->Fixed
00:40:673 (3) - I would make this a copy of 00:39:614 (1) that is mirrored-->Fixed
00:43:320 (7,8) - Fix blanket-->Fixed
01:59:026 (2,4) - I would fix this blanket-->Fixed
02:03:261 (4,5) - ^-->Fixed
02:50:908 (1,2,3) - The DS looks wrong here-->Very minor changes here

---Hard---
00:05:732 (1) - I would make this more symmetrical Pic-->Fixed
00:42:084 (2) - Make this a copy of 00:41:731 (1) that is flipped-->Fixed
02:13:496 (3,4,1) - Please make this something else, the overlap is very ugly-->Changed section

---Insane---
00:10:673 (2) - Make this a copy of 00:09:967 (1)-->Slightly adjusted sliders
02:31:673 (2) - Make this a copy of 02:31:143 (1) that repeats-->Minor adjustments here
(Insane is where my modding skills cut off sorry)

glhf
George
DONT KD THIS


Remove the thing in the forum post thing saying its from symmetry
Topic Starter
Zarthbenn
hmmm, il change it for now but it seems like something very weird to change. If I like a song i would like to know what album its from, and there dosent seem to be anywhere else in the info that I can put it.
KantanDez
this is all i can do though
Easy
approach rate should be 3 i don't think newbies can ar 4 since it won't give enough time for newbies to decide when to click cause your map is a bit "streamy"
Normal
same as Easy but i suggest AR 5 though
Hard
No Problem here.....
Insane
01:14:555 (5) - turn this in to a slider to the next object.Slider end-> 01:14:731
01:15:967 (4) - ^ Slider end -> 01:16:143
01:17:379 (4) - ^ Slider end -> 01:17:555
01:23:379 (5) - Turn this into a slider.Slider end-> 01:24:437
01:33:349 - Add a spinner here

Being that osu! is a rhythm game, sensible rhythm is very important in beatmapping. (for Insane)
Topic Starter
Zarthbenn
Thank you for your mod!

Term Akatski wrote:

this is all i can do though
Easy
approach rate should be 3 i don't think newbies can ar 4 since it won't give enough time for newbies to decide when to click cause your map is a bit "streamy"-->Changed to suggested.
Normal
same as Easy but i suggest AR 5 though-->Changed
Hard
No Problem here.....
Insane
01:14:555 (5) - turn this in to a slider to the next object.Slider end-> 01:14:731-->Changed to suggested.
01:15:967 (4) - ^ Slider end -> 01:16:143
01:17:379 (4) - ^ Slider end -> 01:17:555
01:23:379 (5) - Turn this into a slider.Slider end-> 01:24:437-->All changed ^
01:33:349 - Add a spinner here-->Done.

Being that osu! is a rhythm game, sensible rhythm is very important in beatmapping. (for Insane)
WriggleNightbug
NM From My Modding Queue (sorry for delay, i had school taking up my time, but the year's now over, time to get to work!


Insane

General - I think AR9 would fit this map's speed better than AR8.5

00:13:320 (1) - Try replacing this with a single hitcircle here, than adding a slider from 00:13:673 - 00:13:849, and then extending it to have a reversearrow, and also, try putting NC on the slider i added

Like so
Before:


After:

00:15:084 - This is pattern is probably follwing a different track, cause i can hear clapping to it, but i feel like a circle should go here, to go along with the vocals track.

00:56:555 - 01:02:026 - I know it's farily soon after the first one, but i think you should add kiai time here.
Topic Starter
Zarthbenn
Thank you so much for your mod!

TheBronyGames wrote:

NM From My Modding Queue (sorry for delay, i had school taking up my time, but the year's now over, time to get to work!


Insane

General - I think AR9 would fit this map's speed better than AR8.5-->Changed

00:13:320 (1) - Try replacing this with a single hitcircle here, than adding a slider from 00:13:673 - 00:13:849, and then extending it to have a reversearrow, and also, try putting NC on the slider i added-->Took suggestion

Like so
Before:


After:

00:15:084 - This is pattern is probably follwing a different track, cause i can hear clapping to it, but i feel like a circle should go here, to go along with the vocals track.-->Added a circle where suggested.

00:56:555 - 01:02:026 - I know it's farily soon after the first one, but i think you should add kiai time here.-->I think im just gonna keep it where the chorus is, might reconsider later.
Ciyus Miapah
this will be interesting one because at the intro Insane diff has super high speed slider velocity which it can be surprising many players for some first try, but its fin since you use constant SV, and hitsounding too, there many unnecessary Finish hitsounding which it can be changed to whistle or clap sound, just keep use Finish for very strong Beat (downbeat is strongest), (yeah i said this because too much finish hitsounding hurts my ears)

okay here we go

Insane:
00:08:209 - i prefer you put something in here like 1/2 slider pattern or circle (because strong vocal + instrumental same pattern like 00:13:673 (1) - )
00:18:437 (1,3) - keep your clap sound consistency based at vocal, like put clap sound in 00:18:437 (1) - slider tail and 00:18:790 (2) - cirle, then remove claps on 00:18:967 (3) - )
00:20:908 (4) - why no clap?
00:28:143 (1) - im not sure this notes can be New combo, i think it fits with 00:28:320 (3) - (and...... you do it at all patterns, so im just suggesting new combo should be put on downbeat for consistency since this map has simple patterning)
00:51:437 (2,3,4) - please dont overmap, im just say truth right? (you overmap previous notes while you undermapped this 00:51:614 (4) -, its really awkward )
00:52:673 - why you blank this?
01:36:084 - why you didnt made a kiai time for this part?
02:19:144 (8,9) - imperfect blanket style, up to you if you want fix it or keep it if you lazy lol
02:20:908 (4,5,6) - im very disagree with this flow movement and inconsistant distance, its really awkward if you put anti jump at same combo colours so please make 1/2 patterning there, please (or just NC 02:21:968 (6) - )
02:34:320 (2,4) - i better blanketing this two

as i said above, about Finish additional hitsounding you should fix it, you can change that hitsounding with whistle for same sound sampling, and as i said before use finish at downbeat (since this song is EDM) okay

good luck
Topic Starter
Zarthbenn
Thank you very much! Sorry this mod took 2 months :D .

Fort wrote:

this will be interesting one because at the intro Insane diff has super high speed slider velocity which it can be surprising many players for some first try, but its fin since you use constant SV, and hitsounding too, there many unnecessary Finish hitsounding which it can be changed to whistle or clap sound, just keep use Finish for very strong Beat (downbeat is strongest), (yeah i said this because too much finish hitsounding hurts my ears)

okay here we go

Insane:
00:08:209 - i prefer you put something in here like 1/2 slider pattern or circle (because strong vocal + instrumental same pattern like 00:13:673 (1) - ) --> Changed these parts like suggested.
00:18:437 (1,3) - keep your clap sound consistency based at vocal, like put clap sound in 00:18:437 (1) - slider tail and 00:18:790 (2) - cirle, then remove claps on 00:18:967 (3) - )-->Sorry I might not understand what you mean but personally it does not sound better.
00:20:908 (4) - why no clap?--> ^
00:28:143 (1) - im not sure this notes can be New combo, i think it fits with 00:28:320 (3) - (and...... you do it at all patterns, so im just suggesting new combo should be put on downbeat for consistency since this map has simple patterning)-->Fixed
00:51:437 (2,3,4) - please dont overmap, im just say truth right? (you overmap previous notes while you undermapped this 00:51:614 (4) -, its really awkward )-->Removed the 2 notes before and extended length of slider
00:52:673 - why you blank this?-->Added circle
01:36:084 - why you didnt made a kiai time for this part?-->Added Kiai time for this section in all diffs.
02:19:144 (8,9) - imperfect blanket style, up to you if you want fix it or keep it if you lazy lol--> Fixed blanket
02:20:908 (4,5,6) - im very disagree with this flow movement and inconsistant distance, its really awkward if you put anti jump at same combo colours so please make 1/2 patterning there, please (or just NC 02:21:968 (6) - )-->Added nc
02:34:320 (2,4) - i better blanketing this two-->Fixed blanket

as i said above, about Finish additional hitsounding you should fix it, you can change that hitsounding with whistle for same sound sampling, and as i said before use finish at downbeat (since this song is EDM) okay-->The hitsounds were mapped to the drums playing (snare=clap, kick=finish)it sounds fine imo but it might just be my skin

good luck
Yamicchi
Hi, from modding queue :3
[Easy]
00:08:555 (1,2) - this pattern will lead newbies to the slider tail of 2. Change it
00:32:908 (3,4,5) - 3 doesn't really follow the rhythm, so remove it to create a blanket. then change 4,5 to a slider
00:32:026 (2) - Move this to the left of 1, place there is not a good idea
00:59:379 (1) - slider end at 01:00:084
02:09:967 - add more object here?
02:58:673 - add a 5% hitsound volume inherited point here.
Oh and, Check the AiMod and fix all the wrong DS.
[Normal]
Check AiMod too.
00:31:496 (6,7) - the pattern between them is not very nice, fix 7 a bit so it looks fit with 6.
01:03:790 (4,5,6,7,1) - It's normal, don't make it so hard to breath like this. Remove 6,7
01:06:614 (4,5,6,7,1) - remove 6, change 7 do a circle, fix DS.
01:10:143 (4,5) - remove 4, change 5 to a circle.
01:12:967 (6,7) - ^
And I see a lot of your 1/2 slider is overshaped. Make them straight more. For ex is: 02:18:470

Just my opinion, I don't really interested in your patterns, so I can't mod it :D I don't do things I don't like, sorry. And good luck on your map :3
Topic Starter
Zarthbenn
Thank you for the mod!

[ Shana Yami ] wrote:

Hi, from modding queue :3
[Easy]
00:08:555 (1,2) - this pattern will lead newbies to the slider tail of 2. Change it-->Fixed
00:32:908 (3,4,5) - 3 doesn't really follow the rhythm, so remove it to create a blanket. then change 4,5 to a slider-->Changed section slightly
00:32:026 (2) - Move this to the left of 1, place there is not a good idea-->^
00:59:379 (1) - slider end at 01:00:084-->Fixed
02:09:967 - add more object here?-->Added
02:58:673 - add a 5% hitsound volume inherited point here.-->Fixed + at all diffs
Oh and, Check the AiMod and fix all the wrong DS.-->Fixed
[Normal]
Check AiMod too.-->Fixed
00:31:496 (6,7) - the pattern between them is not very nice, fix 7 a bit so it looks fit with 6.-->Fixed
01:03:790 (4,5,6,7,1) - It's normal, don't make it so hard to breath like this. Remove 6,7-->Changed parts
01:06:614 (4,5,6,7,1) - remove 6, change 7 do a circle, fix DS.-->Fixed
01:10:143 (4,5) - remove 4, change 5 to a circle.-->Fixed
01:12:967 (6,7) - ^
And I see a lot of your 1/2 slider is overshaped. Make them straight more. For ex is: 02:18:470-->Straitened out some sliders in diff

Just my opinion, I don't really interested in your patterns, so I can't mod it :D I don't do things I don't like, sorry. And good luck on your map :3
Mikkuri
Hello from my queue~

[General]
  • too much finish in kiai is annoying imo
    your last spinner the end is not same
[Easy]

  • fine for me
[Normal]
  1. 00:31:496 (6,1) - swap nc
  2. 00:37:143 (6,1) - ^
  3. 00:42:790 (6,1) - ^
  4. 01:07:849 (1) - too close to previous note
  5. 02:25:320 (7,1) - change to 1/2 slider?
  6. 02:36:084 (1,2,3,4) - ^
  7. 02:41:731 (1,2,3,4) - ^
  8. 02:47:378 (1,2,3,4) - ^
  9. 02:53:025 (1,2,3,4) - ^
[Hard]
  1. 00:46:849 (3,4) - too close to previous note
  2. 01:04:320 (1) - add clap
  3. 02:16:320 (3) - too close to previous note
  4. 02:22:319 (5) - add clap head
  5. 02:23:731 (1,2,3) - make these a little further from each other
  6. 02:45:967 add a note
  7. 02:51:614 ^
[Insane]
  1. 00:10:673 (2,3) - move away it's too close
  2. 00:16:320 (2) - ^
  3. 00:26:379 (1,2,3,4,5,6,7) - ^ too close from previous note
  4. 00:27:614 (4) - add finish tail?
  5. 00:50:026 (8) - nc and it'll fine
  6. 01:04:320 (5) - nc
  7. 01:07:143 (7) - nc
  8. 01:11:202 (7,8) - add finish head
  9. 01:21:967 1/2 note should start here, remove 01:21:790 (2) - also fix nc and spacing
  10. 01:24:790 (1,1,1,1,1,1,1) - boring, remove these spinner and don't be lazy, add notes
  11. 01:57:438 (4) - add return?
  12. 02:54:790 (2,3) - too close to previous note
good luck~
Topic Starter
Zarthbenn
Thanks for the mod!

Mikkuri wrote:

Hello from my queue~

[General]
  • too much finish in kiai is annoying imo-->Gonna fix this
    your last spinner the end is not same-->Fixed
[Easy]

  • fine for me
[Normal]
  1. 00:31:496 (6,1) - swap nc
  2. 00:37:143 (6,1) - ^
  3. 00:42:790 (6,1) - ^-->Fixed all ^
  4. 01:07:849 (1) - too close to previous note-->Fixed
  5. 02:25:320 (7,1) - change to 1/2 slider?-->Dont like how it plays with 1/2 sliders, I think the streams are fine for normal and it goes with instrument
  6. 02:36:084 (1,2,3,4) - ^
  7. 02:41:731 (1,2,3,4) - ^
  8. 02:47:378 (1,2,3,4) - ^
  9. 02:53:025 (1,2,3,4) - ^
[Hard]
  1. 00:46:849 (3,4) - too close to previous note-->Fixed
  2. 01:04:320 (1) - add clap-->Fixed
  3. 02:16:320 (3) - too close to previous note-->Fixed
  4. 02:22:319 (5) - add clap head-->Fixed-->Fixed
  5. 02:23:731 (1,2,3) - make these a little further from each other-->Changed section slightly
  6. 02:45:967 add a note-->Fixed
  7. 02:51:614 ^-->Fixed
[Insane]
  1. 00:10:673 (2,3) - move away it's too close-->Fixed
  2. 00:16:320 (2) - ^-->Fixed
  3. 00:26:379 (1,2,3,4,5,6,7) - ^ too close from previous note-->Fixed
  4. 00:27:614 (4) - add finish tail?-->Added
  5. 00:50:026 (8) - nc and it'll fine-->Fixed
  6. 01:04:320 (5) - nc
  7. 01:07:143 (7) - nc-->Fixed all ^
  8. 01:11:202 (7,8) - add finish head-->Fixed
  9. 01:21:967 1/2 note should start here, remove 01:21:790 (2) - also fix nc and spacing-->Changed part slightly
  10. 01:24:790 (1,1,1,1,1,1,1) - boring, remove these spinner and don't be lazy, add notes-->Added
  11. 01:57:438 (4) - add return?-->Fixed
  12. 02:54:790 (2,3) - too close to previous note-->Fixed
good luck~
xDarxen
Hey, here is my mod, as requested in my queue:

[Easy]
  1. 00:25:496 (5) - I think it would be better if you added new combo, as the music stops for a second.
  2. 01:08:555 (4) - Same with 00:25:496 (5)
[Normal]
  1. 01:49:143 (4) - Add new combo.
  2. 01:49:849 (1) - Remove new combo.
  3. 01:50:202 (2) - Add new combo.
IMO this is the right way in order for it to go with the rhythm.

[Hard]
  1. Neat enough, no error found.
[Insane]
  1. 00:47:202 - What about adding one more circle at around (x:276, y:40)? It would sound better/make the player consistantly busy. Without the circle- the player would stop for a second.
  2. 02:16:320 - Same, at around (x:236, y:292).
You might be thinking: "but man, there are more examples like this, why don't you suggest I add one more circle there too?" Well, I suggest you add one more circle at these specific examples, because they are the only ones that one more circle is suitable.

So, this is all I could do. I know this isn't much, but atleast I tried, right? :D Good luck anyways!
Topic Starter
Zarthbenn
Thank you for the mod!

xDarxen wrote:

Hey, here is my mod, as requested in my queue:

[Easy]
  1. 00:25:496 (5) - I think it would be better if you added new combo, as the music stops for a second.
  2. 01:08:555 (4) - Same with 00:25:496 (5)--> Agreed, fixed
[Normal]
  1. 01:49:143 (4) - Add new combo.
  2. 01:49:849 (1) - Remove new combo.
  3. 01:50:202 (2) - Add new combo.-->Fixed all^
IMO this is the right way in order for it to go with the rhythm.

[Hard]
  1. Neat enough, no error found.
[Insane]
  1. 00:47:202 - What about adding one more circle at around (x:276, y:40)? It would sound better/make the player consistantly busy. Without the circle- the player would stop for a second.
  2. 02:16:320 - Same, at around (x:236, y:292).
You might be thinking: "but man, there are more examples like this, why don't you suggest I add one more circle there too?" Well, I suggest you add one more circle at these specific examples, because they are the only ones that one more circle is suitable.
-->Agree with the changes, added circles and made slight changes to these areas

So, this is all I could do. I know this isn't much, but atleast I tried, right? :D Good luck anyways!
HappyRocket88
Hi! From my queue* \ :D /

[General]
  1. I'm not sure you can add three names for the Artist section. What I mean it's not that bad, but I wonder about the commas between each of them... is that possible? :o
  2. Uncheck Letterbox during breaks and widescreen support option in all the diffs because as you don't have storyboard, there's no need to have these options on. :!:
  3. I'm sout sure about the combo colors, but you can try out that some of them be more bright because all fo them are kinda dark. ;)


[Easy]

  • Opinion: Despite of the flow an the pattern you use are readable forthis diff, I think you should work more in the quantity of circles together. This is very confusing for newbies and it's hard to read and I might say this looks like a normal. For examle what we can see in this patterns 02:30:437 (5,6,1,2) or 02:27:613 (5,6,1,2) . Also I suggest you to take a look of this post to know what the Easy diffs should be made.
    Hp -1 because consistency with the OD and the AR. \ :D /
  1. 01:24:790 (1) - This spinner is 8471 ms long, which is longer than 7500 ms; it may get tiring to play to beginners. :oops:
  2. 00:07:143 (2) What about setting the slider here 332|228 for a better lineal flow? :o
  3. 00:21:261 (2,2) Personally, this overlap looks awkward. And since it's an Easy diff, what Criteria suggest is to not overlap objects. :!:
  4. 00:26:908 (3) This slider is so short and as the lenght is 1/2 it doesn't look good among the other objects. Besides, it would be difficult to play because. So because of that I'd rather go for something more readable like converting it into a 1/1 slider with a reverse and deleting the next object.
  5. 00:32:026 (2) In this case, both 1/2 sliders fits with the song, but... I'm not sure if a circle could be added here 00:32:555 because it feels so empty.
  6. 00:38:555 (3,4) I highly suggest to move these circles a bit to the left to fix the overlap with this slider 00:36:790 (1) .
  7. 00:45:261 (4) NC, just to follow the NC combing you manage into the whole map.
  8. 00:48:084 (8) ^ NC.
  9. 00:49:496 (1) this spinner should here 00:50:555 to fit in the song and start the break here 00:50:908 Like this. http://puu.sh/jyUMW/d32ffb9862.jpg
  10. 00:57:614 (4) I'd rather go for not setting downbeat here by replacing the slider for 2 circles.
  11. 01:42:437 (2,3) The flow here isn't so good, because this slider's end (2) lead me that the pattern will go to the right and you set the next object to the left. Besides, that pattern is so stuck, try to moving them a bit to avoid that.
  12. 01:50:202 (5) NC.
  13. 01:55:849 (1) Nazi suggestion, but you can stack this slider head into this circle for a neater look. 01:53:026 (1)
  14. 01:58:673 (5) NC, maybe? o3o
  15. 02:37:143 (4) NC.
  16. 02:42:790 (4) NC.
  17. 02:48:437 (4) NC.
  18. 02:54:084 (4) NC.

[Normal]

  • Opinion: Same as the Easy, keep a look of the flow and the patterns. Try something more intuitive. :!:
  1. 00:07:143 (3,1) This overlap is really noticable and looks ugly. Please, fix it. And try to don't make these things in the whole map.
  2. 01:10:673 (1,3) ^
  3. 01:41:731 (1) ^
  4. 00:09:967 (1) Remove NC.
  5. 00:18:790 (4,1) They almost touch each other. Please, separate then a bit.
  6. 00:19:143 (5,1) You can improve ths blanket to develop the visual flow here.
  7. 01:14:202 (3,4,5) It would be great if you fix the blanket among these objects.
  8. 01:17:026 (3,4) Same as Easy diff, the flow is very important, what the instictive says between these slider is that the (4) would be into the right, and no in the left. So, because of that I suggest you to do Ctrl + H on this 01:17:026 (3) slider.
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